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author | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 00:19:12 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 00:19:12 +0000 |
commit | 8d356dbe3f056474700fcbdd563d8ea437b1464e (patch) | |
tree | 682694884b5cae5a9f6ec9136619ac2a90c8f73e /src/map/magic.c | |
parent | ff4ed0b105b016aa3a7dad07db5fb00456bbe822 (diff) | |
download | tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.tar.gz tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.tar.bz2 tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.tar.xz tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.zip |
* Minor cleanup in login server
* Char server now records client version and reports it to map server
* Map server will now report all skills (even ones with dangerous indices) for client version 1 and above
* Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts
* Item database now also keeps track of the effect that items have on the spower stat
* spower is now based on level + int*2 + modifier (see last point)
* Minor bugfixes in support functionality for the SLang interpreter
- Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly!
(patch by fate)
Diffstat (limited to 'src/map/magic.c')
-rw-r--r-- | src/map/magic.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/magic.c b/src/map/magic.c index 0fc2881..bc25b07 100644 --- a/src/map/magic.c +++ b/src/map/magic.c @@ -56,7 +56,7 @@ int magic_message(character_t *caster, char *spell_, size_t spell_len) { - int power = caster->status.base_level + caster->status.int_; + int power = caster->status.base_level + (caster->status.int_ * 2) + caster->spellpower_bonus_current; char *invocation_base = spell_ + 8; char *source_invocation = strchr(invocation_base, ':'); spell_t *spell; @@ -78,7 +78,7 @@ magic_message(character_t *caster, if (spell) { int near_miss; env_t *env = spell_create_env(&magic_conf, spell, caster, power, parameter); - effect_set_t *effects = spell_trigger(spell, caster, env, &near_miss); + effect_set_t *effects = (power < 1) ? NULL : spell_trigger(spell, caster, env, &near_miss); #ifdef DEBUG fprintf(stderr, "Found spell `%s', triggered = %d\n", spell_, effects != NULL); |