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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/magic-stmt.c
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/magic-stmt.c')
-rw-r--r--src/map/magic-stmt.c1597
1 files changed, 0 insertions, 1597 deletions
diff --git a/src/map/magic-stmt.c b/src/map/magic-stmt.c
deleted file mode 100644
index 5569217..0000000
--- a/src/map/magic-stmt.c
+++ /dev/null
@@ -1,1597 +0,0 @@
-#include "magic-interpreter.h"
-#include "magic-expr.h"
-#include "magic-expr-eval.h"
-#include "magic-interpreter-aux.h"
-
-int
- clif_spawn_fake_npc_for_player (struct map_session_data *sd,
- int fake_npc_id);
-
-#define INVISIBLE_NPC 127 /* used for local spell effects */
-
-//#define DEBUG
-
-#ifdef DEBUG
-static void print_val (val_t * v)
-{
- switch (v->ty)
- {
- case TY_UNDEF:
- fprintf (stderr, "UNDEF");
- break;
- case TY_INT:
- fprintf (stderr, "%d", v->v.v_int);
- break;
- case TY_DIR:
- fprintf (stderr, "dir%d", v->v.v_int);
- break;
- case TY_STRING:
- fprintf (stderr, "`%s'", v->v.v_string);
- break;
- default:
- fprintf (stderr, "ty%d", v->ty);
- break;
- }
-}
-
-static void dump_env (env_t * env)
-{
- int i;
- for (i = 0; i < env->base_env->vars_nr; i++)
- {
- val_t *v = &env->vars[i];
- val_t *bv = &env->base_env->vars[i];
-
- fprintf (stderr, "%02x %30s ", i, env->base_env->var_name[i]);
- print_val (v);
- fprintf (stderr, "\t(");
- print_val (bv);
- fprintf (stderr, ")\n");
- }
-}
-#endif
-
-static void clear_activation_record (cont_activation_record_t * ar)
-{
- switch (ar->ty)
- {
- case CONT_STACK_FOREACH:
- free (ar->c.c_foreach.entities);
- break;
- case CONT_STACK_PROC:
- free (ar->c.c_proc.old_actuals);
- break;
- }
-}
-
-static void
-invocation_timer_callback (timer_id UNUSED, tick_t UNUSED, custom_id_t id, custom_data_t data)
-{
- invocation_t *invocation = (invocation_t *) map_id2bl (id);
-
- if (invocation)
- {
- invocation->timer = 0;
- spell_execute (invocation);
- }
-}
-
-static void clear_stack (invocation_t * invocation)
-{
- int i;
-
- for (i = 0; i < invocation->stack_size; i++)
- clear_activation_record (&invocation->stack[i]);
-
- invocation->stack_size = 0;
-}
-
-void spell_free_invocation (invocation_t * invocation)
-{
- if (invocation->status_change_refs)
- {
- free (invocation->status_change_refs);
- /* The following cleanup shouldn't be necessary, but I've added it to help tracking a certain bug */
- invocation->status_change_refs = NULL;
- invocation->status_change_refs_nr = 0;
- }
-
- if (invocation->flags & INVOCATION_FLAG_BOUND)
- {
- entity_t *e = map_id2bl (invocation->subject);
- if (e && e->type == BL_PC)
- spell_unbind ((character_t *) e, invocation);
- }
-
- clear_stack (invocation);
-
- if (invocation->timer)
- delete_timer (invocation->timer, invocation_timer_callback);
-
- magic_free_env (invocation->env);
-
- map_delblock (&invocation->bl);
- map_delobject (invocation->bl.id, BL_SPELL); // also frees the object
-// free(invocation);
-}
-
-static void
-char_set_weapon_icon (character_t * subject, int count, int icon, int look)
-{
- const int old_icon = subject->attack_spell_icon_override;
-
- subject->attack_spell_icon_override = icon;
- subject->attack_spell_look_override = look;
-
- if (old_icon && old_icon != icon)
- clif_status_change (&subject->bl, old_icon, 0);
-
- clif_fixpcpos (subject);
- if (count)
- {
- clif_changelook (&subject->bl, LOOK_WEAPON, look);
- if (icon)
- clif_status_change (&subject->bl, icon, 1);
- }
- else
- {
- /* Set it to `normal' */
- clif_changelook (&subject->bl, LOOK_WEAPON, subject->status.weapon);
- }
-}
-
-static void char_set_attack_info (character_t * subject, int speed, int range)
-{
- subject->attack_spell_delay = speed;
- subject->attack_spell_range = range;
-
- if (speed == 0)
- {
- pc_calcstatus (subject, 1);
- clif_updatestatus (subject, SP_ASPD);
- clif_updatestatus (subject, SP_ATTACKRANGE);
- }
- else
- {
- subject->aspd = speed;
- clif_updatestatus (subject, SP_ASPD);
- clif_updatestatus (subject, SP_ATTACKRANGE);
- }
-}
-
-void magic_stop_completely (character_t * c)
-{
- int i;
- // Zap all status change references to spells
- for (i = 0; i < MAX_STATUSCHANGE; i++)
- c->sc_data[i].spell_invocation = 0;
-
- while (c->active_spells)
- spell_free_invocation (c->active_spells);
-
- if (c->attack_spell_override)
- {
- invocation_t *attack_spell =
- (invocation_t *) map_id2bl (c->attack_spell_override);
- if (attack_spell)
- spell_free_invocation (attack_spell);
- c->attack_spell_override = 0;
- char_set_weapon_icon (c, 0, 0, 0);
- char_set_attack_info (c, 0, 0);
- }
-}
-
-/* Spell execution has finished normally or we have been notified by a finished skill timer */
-static void try_to_finish_invocation (invocation_t * invocation)
-{
- if (invocation->status_change_refs_nr == 0 && !invocation->current_effect)
- {
- if (invocation->end_effect)
- {
- clear_stack (invocation);
- invocation->current_effect = invocation->end_effect;
- invocation->end_effect = NULL;
- spell_execute (invocation);
- }
- else
- spell_free_invocation (invocation);
- }
-}
-
-static int trigger_spell (int subject, int spell)
-{
- invocation_t *invocation = (invocation_t *) map_id2bl (spell);
-
- if (!invocation)
- return 0;
-
- invocation = spell_clone_effect (invocation);
-
- spell_bind ((character_t *) map_id2bl (subject), invocation);
- magic_clear_var (&invocation->env->vars[VAR_CASTER]);
- invocation->env->vars[VAR_CASTER].ty = TY_ENTITY;
- invocation->env->vars[VAR_CASTER].v.v_int = subject;
-
- return invocation->bl.id;
-}
-
-static void entity_warp (entity_t * target, int destm, int destx, int desty);
-
-static void char_update (character_t * character)
-{
- entity_warp ((entity_t *) character, character->bl.m, character->bl.x,
- character->bl.y);
-}
-
-static void timer_callback_effect (timer_id UNUSED, tick_t UNUSED, custom_id_t id, custom_data_t data)
-{
- entity_t *target = map_id2bl (id);
- if (target)
- clif_misceffect (target, data);
-}
-
-static void entity_effect (entity_t * entity, int effect_nr, int delay)
-{
- add_timer (gettick () + delay,
- &timer_callback_effect, entity->id, effect_nr);
-}
-
-void magic_unshroud (character_t * other_char)
-{
- other_char->state.shroud_active = 0;
- // Now warp the caster out of and back into here to refresh everyone's display
- char_update (other_char);
- clif_displaymessage (other_char->fd, "Your shroud has been dispelled!");
-// entity_effect(&other_char->bl, MAGIC_EFFECT_REVEAL);
-}
-
-static void
-timer_callback_effect_npc_delete (timer_id UNUSED, tick_t odelay,
- custom_id_t npc_id, custom_data_t UNUSED)
-{
- struct npc_data *effect_npc = (struct npc_data *) map_id2bl (npc_id);
- npc_free (effect_npc);
-}
-
-static struct npc_data *local_spell_effect (int m, int x, int y, int effect,
- int tdelay)
-{
- int delay = 30000; /* 1 minute should be enough for all interesting spell effects, I hope */
- struct npc_data *effect_npc = npc_spawn_text (m, x, y,
- INVISIBLE_NPC, "", "?");
- int effect_npc_id = effect_npc->bl.id;
-
- entity_effect (&effect_npc->bl, effect, tdelay);
- add_timer (gettick () + delay,
- timer_callback_effect_npc_delete, effect_npc_id, 0);
-
- return effect_npc;
-}
-
-static int op_sfx (env_t * env, int args_nr, val_t * args)
-{
- int delay = ARGINT (2);
-
- if (TY (0) == TY_ENTITY)
- {
- entity_effect (ARGENTITY (0), ARGINT (1), delay);
- }
- else if (TY (0) == TY_LOCATION)
- {
- local_spell_effect (ARGLOCATION (0).m,
- ARGLOCATION (0).x,
- ARGLOCATION (0).y, ARGINT (1), delay);
- }
- else
- return 1;
-
- return 0;
-}
-
-static int op_instaheal (env_t * env, int args_nr, val_t * args)
-{
- entity_t *caster = (VAR (VAR_CASTER).ty == TY_ENTITY)
- ? map_id2bl (VAR (VAR_CASTER).v.v_int) : NULL;
- entity_t *subject = ARGENTITY (0);
- if (!caster)
- caster = subject;
-
- if (caster->type == BL_PC && subject->type == BL_PC)
- {
- character_t *caster_pc = (character_t *) caster;
- character_t *subject_pc = (character_t *) subject;
- MAP_LOG_PC (caster_pc, "SPELLHEAL-INSTA PC%d FOR %d",
- subject_pc->status.char_id, ARGINT (1));
- }
-
- battle_heal (caster, subject, ARGINT (1), ARGINT (2), 0);
- return 0;
-}
-
-static int op_itemheal (env_t * env, int args_nr, val_t * args)
-{
- entity_t *subject = ARGENTITY (0);
- if (subject->type == BL_PC)
- {
- pc_itemheal ((struct map_session_data *) subject,
- ARGINT (1), ARGINT (2));
- }
- else
- return op_instaheal (env, args_nr, args);
-
- return 0;
-}
-
-#define SHROUD_HIDE_NAME_TALKING_FLAG (1 << 0)
-#define SHROUD_DISAPPEAR_ON_PICKUP_FLAG (1 << 1)
-#define SHROUD_DISAPPEAR_ON_TALK_FLAG (1 << 2)
-
-#define ARGCHAR(n) (ARGENTITY(n)->type == BL_PC) ? (character_t *)(ARGENTITY(n)) : NULL
-
-static int op_shroud (env_t * env, int args_nr, val_t * args)
-{
- character_t *subject = ARGCHAR (0);
- int arg = ARGINT (1);
-
- if (!subject)
- return 0;
-
- subject->state.shroud_active = 1;
- subject->state.shroud_hides_name_talking =
- (arg & SHROUD_HIDE_NAME_TALKING_FLAG) != 0;
- subject->state.shroud_disappears_on_pickup =
- (arg & SHROUD_DISAPPEAR_ON_PICKUP_FLAG) != 0;
- subject->state.shroud_disappears_on_talk =
- (arg & SHROUD_DISAPPEAR_ON_TALK_FLAG) != 0;
- return 0;
-}
-
-static int op_reveal (env_t * env, int args_nr, val_t * args)
-{
- character_t *subject = ARGCHAR (0);
-
- if (subject && subject->state.shroud_active)
- magic_unshroud (subject);
-
- return 0;
-}
-
-static int op_message (env_t * env, int args_nr, val_t * args)
-{
- character_t *subject = ARGCHAR (0);
-
- if (subject)
- clif_displaymessage (subject->fd, ARGSTR (1));
-
- return 0;
-}
-
-static void
-timer_callback_kill_npc (timer_id UNUSED, tick_t odelay, custom_id_t npc_id,
- custom_data_t data)
-{
- struct npc_data *npc = (struct npc_data *) map_id2bl (npc_id);
- if (npc)
- npc_free (npc);
-}
-
-static int op_messenger_npc (env_t * env, int args_nr, val_t * args)
-{
- struct npc_data *npc;
- location_t *loc = &ARGLOCATION (0);
-
- npc = npc_spawn_text (loc->m, loc->x, loc->y,
- ARGINT (1), ARGSTR (2), ARGSTR (3));
-
- add_timer (gettick () + ARGINT (4),
- &timer_callback_kill_npc, npc->bl.id, 0);
-
- return 0;
-}
-
-static void entity_warp (entity_t * target, int destm, int destx, int desty)
-{
- if (target->type == BL_PC || target->type == BL_MOB)
- {
-
- switch (target->type)
- {
- case BL_PC:
- {
- character_t *character = (character_t *) target;
- char *map_name;
- clif_clearchar_area (&character->bl, 3);
- map_delblock (&character->bl);
- character->bl.x = destx;
- character->bl.y = desty;
- character->bl.m = destm;
-
- pc_touch_all_relevant_npcs (character);
-
- // Note that touching NPCs may have triggered warping and thereby updated x and y:
- map_name = map[character->bl.m].name;
-
- // Warp part #1: update relevant data, interrupt trading etc.:
- pc_setpos (character, map_name, character->bl.x, character->bl.y, 0);
- // Warp part #2: now notify the client
- clif_changemap (character, map_name,
- character->bl.x, character->bl.y);
- break;
- }
- case BL_MOB:
- target->x = destx;
- target->y = desty;
- target->m = destm;
- clif_fixmobpos ((struct mob_data *) target);
- break;
- }
- }
-}
-
-static int op_move (env_t * env, int args_nr, val_t * args)
-{
- entity_t *subject = ARGENTITY (0);
- int dir = ARGDIR (1);
-
- int newx = subject->x + heading_x[dir];
- int newy = subject->y + heading_y[dir];
-
- if (!map_is_solid (subject->m, newx, newy))
- entity_warp (subject, subject->m, newx, newy);
-
- return 0;
-}
-
-static int op_warp (env_t * env, int args_nr, val_t * args)
-{
- entity_t *subject = ARGENTITY (0);
- location_t *loc = &ARGLOCATION (1);
-
- entity_warp (subject, loc->m, loc->x, loc->y);
-
- return 0;
-}
-
-static int op_banish (env_t * env, int args_nr, val_t * args)
-{
- entity_t *subject = ARGENTITY (0);
-
- if (subject->type == BL_MOB)
- {
- struct mob_data *mob = (struct mob_data *) subject;
-
- if (mob->mode & MOB_MODE_SUMMONED)
- mob_catch_delete (mob, 3);
- }
-
- return 0;
-}
-
-static void
-record_status_change (invocation_t * invocation, int bl_id, int sc_id)
-{
- int index = invocation->status_change_refs_nr++;
- status_change_ref_t *cr;
-
- RECREATE (invocation->status_change_refs, status_change_ref_t, invocation->status_change_refs_nr);
-
- cr = &invocation->status_change_refs[index];
-
- cr->sc_type = sc_id;
- cr->bl_id = bl_id;
-}
-
-static int op_status_change (env_t * env, int args_nr, val_t * args)
-{
- entity_t *subject = ARGENTITY (0);
- int invocation_id = VAR (VAR_INVOCATION).ty == TY_INVOCATION
- ? VAR (VAR_INVOCATION).v.v_int : 0;
- invocation_t *invocation = (invocation_t *) map_id2bl (invocation_id);
-
- skill_status_effect (subject, ARGINT (1), ARGINT (2), ARGINT (3),
- ARGINT (4), ARGINT (5), ARGINT (6), 0,
- invocation_id);
-
- if (invocation && subject->type == BL_PC)
- record_status_change (invocation, subject->id, ARGINT (1));
-
- return 0;
-}
-
-static int op_stop_status_change (env_t * env, int args_nr, val_t * args)
-{
- entity_t *subject = ARGENTITY (0);
-
- skill_status_change_end (subject, ARGINT (1), -1);
-
- return 0;
-}
-
-static int op_override_attack (env_t * env, int args_nr, val_t * args)
-{
- entity_t *psubject = ARGENTITY (0);
- int charges = ARGINT (1);
- int attack_delay = ARGINT (2);
- int attack_range = ARGINT (3);
- int icon = ARGINT (4);
- int look = ARGINT (5);
- int stopattack = ARGINT (6);
- character_t *subject;
-
- if (psubject->type != BL_PC)
- return 0;
-
- subject = (character_t *) psubject;
-
- if (subject->attack_spell_override)
- {
- invocation_t *old_invocation =
- (invocation_t *) map_id2bl (subject->attack_spell_override);
- if (old_invocation)
- spell_free_invocation (old_invocation);
- }
-
- subject->attack_spell_override =
- trigger_spell (subject->bl.id, VAR (VAR_INVOCATION).v.v_int);
- subject->attack_spell_charges = charges;
-
- if (subject->attack_spell_override)
- {
- invocation_t *attack_spell =
- (invocation_t *) map_id2bl (subject->attack_spell_override);
- if (attack_spell && stopattack)
- attack_spell->flags |= INVOCATION_FLAG_STOPATTACK;
-
- char_set_weapon_icon (subject, charges, icon, look);
- char_set_attack_info (subject, attack_delay, attack_range);
- }
-
- return 0;
-}
-
-static int op_create_item (env_t * env, int args_nr, val_t * args)
-{
- struct item item;
- entity_t *entity = ARGENTITY (0);
- character_t *subject;
- int stackable;
- int count = ARGINT (2);
- if (count <= 0)
- return 0;
-
- if (entity->type == BL_PC)
- subject = (character_t *) entity;
- else
- return 0;
-
- GET_ARG_ITEM (1, item, stackable);
-
- if (!stackable)
- while (count--)
- pc_additem (subject, &item, 1);
- else
- pc_additem (subject, &item, count);
-
- return 0;
-}
-
-#define AGGRAVATION_MODE_ATTACKS_CASTER(n) ((n) == 0 || (n) == 2)
-#define AGGRAVATION_MODE_MAKES_AGGRESSIVE(n) ((n) > 0)
-
-static int op_aggravate (env_t * env, int args_nr, val_t * args)
-{
- entity_t *victim = ARGENTITY (2);
- int mode = ARGINT (1);
- entity_t *target = ARGENTITY (0);
- struct mob_data *other;
-
- if (target->type == BL_MOB)
- other = (struct mob_data *) target;
- else
- return 0;
-
- mob_target (other, victim, battle_get_range (victim));
-
- if (AGGRAVATION_MODE_MAKES_AGGRESSIVE (mode))
- other->mode = 0x85 | (other->mode & MOB_SENSIBLE_MASK); /* war */
-
- if (AGGRAVATION_MODE_ATTACKS_CASTER (mode))
- {
- other->target_id = victim->id;
- other->attacked_id = victim->id;
- }
-
- return 0;
-}
-
-#define MONSTER_ATTITUDE_HOSTILE 0
-#define MONSTER_ATTITUDE_FRIENDLY 1
-#define MONSTER_ATTITUDE_SERVANT 2
-#define MONSTER_ATTITUDE_FROZEN 3
-
-static int op_spawn (env_t * env, int args_nr, val_t * args)
-{
- area_t *area = ARGAREA (0);
- entity_t *owner_e = ARGENTITY (1);
- int monster_id = ARGINT (2);
- int monster_attitude = ARGINT (3);
- int monster_count = ARGINT (4);
- int monster_lifetime = ARGINT (5);
- int i;
-
- character_t *owner = (monster_attitude == MONSTER_ATTITUDE_SERVANT
- && owner_e->type ==
- BL_PC) ? (character_t *) owner_e : NULL;
-
- for (i = 0; i < monster_count; i++)
- {
- location_t loc;
- magic_random_location (&loc, area);
-
- int mob_id;
- struct mob_data *mob;
-
- mob_id = mob_once_spawn (owner, map[loc.m].name, loc.x, loc.y, "--ja--", // Is that needed?
- monster_id, 1, "");
-
- mob = (struct mob_data *) map_id2bl (mob_id);
-
- if (mob)
- {
- mob->mode = mob_db[monster_id].mode;
-
- switch (monster_attitude)
- {
-
- case MONSTER_ATTITUDE_SERVANT:
- mob->state.special_mob_ai = 1;
- mob->mode |= 0x04;
- break;
-
- case MONSTER_ATTITUDE_FRIENDLY:
- mob->mode = 0x80 | (mob->mode & 1);
- break;
-
- case MONSTER_ATTITUDE_HOSTILE:
- mob->mode = 0x84 | (mob->mode & 1);
- if (owner)
- {
- mob->target_id = owner->bl.id;
- mob->attacked_id = owner->bl.id;
- }
- break;
-
- case MONSTER_ATTITUDE_FROZEN:
- mob->mode = 0;
- break;
- }
-
- mob->mode |=
- MOB_MODE_SUMMONED | MOB_MODE_TURNS_AGAINST_BAD_MASTER;
-
- mob->deletetimer = add_timer (gettick () + monster_lifetime,
- mob_timer_delete, mob_id, 0);
-
- if (owner)
- {
- mob->master_id = owner->bl.id;
- mob->master_dist = 6;
- }
- }
- }
-
- return 0;
-}
-
-static char *get_invocation_name (env_t * env)
-{
- invocation_t *invocation;
-
- if (VAR (VAR_INVOCATION).ty != TY_INVOCATION)
- return "?";
- invocation = (invocation_t *) map_id2bl (VAR (VAR_INVOCATION).v.v_int);
-
- if (invocation)
- return invocation->spell->name;
- else
- return "??";
-}
-
-static int op_injure (env_t * env, int args_nr, val_t * args)
-{
- entity_t *caster = ARGENTITY (0);
- entity_t *target = ARGENTITY (1);
- int damage_caused = ARGINT (2);
- int mp_damage = ARGINT (3);
- int target_hp = battle_get_hp (target);
- int mdef = battle_get_mdef (target);
-
- if (target->type == BL_PC && !map[target->m].flag.pvp && !((character_t *) target)->special_state.killable && (caster->type != BL_PC || !((character_t *) caster)->special_state.killer))
- return 0; /* Cannot damage other players outside of pvp */
-
- if (target != caster)
- {
- /* Not protected against own spells */
- damage_caused = (damage_caused * (100 - mdef)) / 100;
- mp_damage = (mp_damage * (100 - mdef)) / 100;
- }
-
- damage_caused = (damage_caused > target_hp) ? target_hp : damage_caused;
-
- if (damage_caused < 0)
- damage_caused = 0;
-
- // display damage first, because dealing damage may deallocate the target.
- clif_damage (caster, target, gettick (), 0, 0, damage_caused, 0, 0, 0);
-
- if (caster->type == BL_PC)
- {
- character_t *caster_pc = (character_t *) caster;
- if (target->type == BL_MOB)
- {
- struct mob_data *mob = (struct mob_data *) target;
-
- MAP_LOG_PC (caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
- mob->bl.id, mob->mob_class, damage_caused,
- get_invocation_name (env));
- }
- }
- battle_damage (caster, target, damage_caused, mp_damage);
-
- return 0;
-}
-
-static int op_emote (env_t * env, int args_nr, val_t * args)
-{
- entity_t *victim = ARGENTITY (0);
- int emotion = ARGINT (1);
- clif_emotion (victim, emotion);
-
- return 0;
-}
-
-static int op_set_script_variable (env_t * env, int args_nr, val_t * args)
-{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
-
- if (!c)
- return 1;
-
- pc_setglobalreg (c, ARGSTR (1), ARGINT (2));
-
- return 0;
-}
-
-static int op_set_hair_colour (env_t * env, int args_nr, val_t * args)
-{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
-
- if (!c)
- return 1;
-
- pc_changelook (c, LOOK_HAIR_COLOR, ARGINT (1));
-
- return 0;
-}
-
-static int op_set_hair_style (env_t * env, int args_nr, val_t * args)
-{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
-
- if (!c)
- return 1;
-
- pc_changelook (c, LOOK_HAIR, ARGINT (1));
-
- return 0;
-}
-
-static int op_drop_item_for (env_t * env, int args_nr, val_t * args)
-{
- struct item item;
- int stackable;
- location_t *loc = &ARGLOCATION (0);
- int count = ARGINT (2);
- int time = ARGINT (3);
- character_t *c = ((args_nr > 4) && (ETY (4) == BL_PC)) ? ARGPC (4) : NULL;
- int delay = (args_nr > 5) ? ARGINT (5) : 0;
- int delaytime[3] = { delay, delay, delay };
- character_t *owners[3] = { c, NULL, NULL };
-
- GET_ARG_ITEM (1, item, stackable);
-
- if (stackable)
- map_addflooritem_any (&item, count, loc->m, loc->x, loc->y,
- owners, delaytime, time, 0);
- else
- while (count-- > 0)
- map_addflooritem_any (&item, 1, loc->m, loc->x, loc->y,
- owners, delaytime, time, 0);
-
- return 0;
-}
-
-static int op_gain_exp (env_t * env, int args_nr, val_t * args)
-{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
-
- if (!c)
- return 1;
-
- pc_gainexp_reason (c, ARGINT (1), ARGINT (2), ARGINT (3));
- return 0;
-}
-
-static op_t operations[] = {
- {"sfx", ".ii", op_sfx},
- {"instaheal", "eii", op_instaheal},
- {"itemheal", "eii", op_itemheal},
- {"shroud", "ei", op_shroud},
- {"unshroud", "e", op_reveal},
- {"message", "es", op_message},
- {"messenger_npc", "lissi", op_messenger_npc},
- {"move", "ed", op_move},
- {"warp", "el", op_warp},
- {"banish", "e", op_banish},
- {"status_change", "eiiiiii", op_status_change},
- {"stop_status_change", "ei", op_stop_status_change},
- {"override_attack", "eiiiiii", op_override_attack},
- {"create_item", "e.i", op_create_item},
- {"aggravate", "eie", op_aggravate},
- {"spawn", "aeiiii", op_spawn},
- {"injure", "eeii", op_injure},
- {"emote", "ei", op_emote},
- {"set_script_variable", "esi", op_set_script_variable},
- {"set_hair_colour", "ei", op_set_hair_colour},
- {"set_hair_style", "ei", op_set_hair_style},
- {"drop_item", "l.ii", op_drop_item_for},
- {"drop_item_for", "l.iiei", op_drop_item_for},
- {"gain_experience", "eiii", op_gain_exp},
- {NULL, NULL, NULL}
-};
-
-static int operations_sorted = 0;
-static int operation_count;
-
-int compare_operations (const void *lhs, const void *rhs)
-{
- return strcmp (((op_t *) lhs)->name, ((op_t *) rhs)->name);
-}
-
-op_t *magic_get_op (char *name, int *index)
-{
- op_t key;
-
- if (!operations_sorted)
- {
- op_t *opc = operations;
-
- while (opc->name)
- ++opc;
-
- operation_count = opc - operations;
-
- qsort (operations, operation_count, sizeof (op_t),
- compare_operations);
- operations_sorted = 1;
- }
-
- key.name = name;
- op_t *op = (op_t *)bsearch (&key, operations, operation_count, sizeof (op_t),
- compare_operations);
-
- if (op && index)
- *index = op - operations;
-
- return op;
-}
-
-void
-spell_effect_report_termination (int invocation_id, int bl_id, int sc_id,
- int supplanted)
-{
- int i;
- int index = -1;
- invocation_t *invocation = (invocation_t *) map_id2bl (invocation_id);
-
- if (!invocation || invocation->bl.type != BL_SPELL)
- return;
-
- for (i = 0; i < invocation->status_change_refs_nr; i++)
- {
- status_change_ref_t *cr = &invocation->status_change_refs[i];
- if (cr->sc_type == sc_id && cr->bl_id == bl_id)
- {
- index = i;
- break;
- }
- }
-
- if (index == -1)
- {
- entity_t *entity = map_id2bl (bl_id);
- if (entity->type == BL_PC)
- fprintf (stderr,
- "[magic] INTERNAL ERROR: spell-effect-report-termination: tried to terminate on unexpected bl %d, sc %d\n",
- bl_id, sc_id);
- return;
- }
-
- if (index == invocation->status_change_refs_nr - 1)
- invocation->status_change_refs_nr--;
- else /* Copy last change ref to the one we are deleting */
- invocation->status_change_refs[index] =
- invocation->
- status_change_refs[--invocation->status_change_refs_nr];
-
- try_to_finish_invocation (invocation);
-}
-
-static effect_t *return_to_stack (invocation_t * invocation)
-{
- if (!invocation->stack_size)
- return NULL;
- else
- {
- cont_activation_record_t *ar =
- invocation->stack + (invocation->stack_size - 1);
- switch (ar->ty)
- {
-
- case CONT_STACK_PROC:
- {
- effect_t *ret = ar->return_location;
- int i;
-
- for (i = 0; i < ar->c.c_proc.args_nr; i++)
- {
- val_t *var =
- &invocation->env->vars[ar->c.c_proc.formals[i]];
- magic_clear_var (var);
- *var = ar->c.c_proc.old_actuals[i];
- }
-
- clear_activation_record (ar);
- --invocation->stack_size;
-
- return ret;
- }
-
- case CONT_STACK_FOREACH:
- {
- int entity_id;
- val_t *var = &invocation->env->vars[ar->c.c_foreach.id];
-
- do
- {
- if (ar->c.c_foreach.index >= ar->c.c_foreach.entities_nr)
- {
- effect_t *ret = ar->return_location;
- clear_activation_record (ar);
- --invocation->stack_size;
- return ret;
- }
-
- entity_id =
- ar->c.c_foreach.entities[ar->c.c_foreach.index++];
- }
- while (!entity_id || !map_id2bl (entity_id));
-
- magic_clear_var (var);
- var->ty = ar->c.c_foreach.ty;
- var->v.v_int = entity_id;
-
- return ar->c.c_foreach.body;
- }
-
- case CONT_STACK_FOR:
- if (ar->c.c_for.current > ar->c.c_for.stop)
- {
- effect_t *ret = ar->return_location;
- clear_activation_record (ar);
- --invocation->stack_size;
- return ret;
- }
-
- magic_clear_var (&invocation->env->vars[ar->c.c_for.id]);
- invocation->env->vars[ar->c.c_for.id].ty = TY_INT;
- invocation->env->vars[ar->c.c_for.id].v.v_int =
- ar->c.c_for.current++;
-
- return ar->c.c_for.body;
-
- default:
- fprintf (stderr,
- "[magic] INTERNAL ERROR: While executing spell `%s': stack corruption\n",
- invocation->spell->name);
- return NULL;
- }
- }
-}
-
-static cont_activation_record_t *add_stack_entry (invocation_t * invocation,
- int ty,
- effect_t * return_location)
-{
- cont_activation_record_t *ar =
- invocation->stack + invocation->stack_size++;
- if (invocation->stack_size >= MAX_STACK_SIZE)
- {
- fprintf (stderr,
- "[magic] Execution stack size exceeded in spell `%s'; truncating effect\n",
- invocation->spell->name);
- invocation->stack_size--;
- return NULL;
- }
-
- ar->ty = ty;
- ar->return_location = return_location;
- return ar;
-}
-
-static int find_entities_in_area_c (entity_t * target, va_list va)
-{
- int *entities_allocd_p = va_arg (va, int *);
- int *entities_nr_p = va_arg (va, int *);
- int **entities_p = va_arg (va, int **);
- int filter = va_arg (va, int);
-
-/* The following macro adds an entity to the result list: */
-#define ADD_ENTITY(e) \
- if (*entities_nr_p == *entities_allocd_p) { \
- /* Need more space */ \
- (*entities_allocd_p) += 32; \
- RECREATE (*entities_p, int, *entities_allocd_p); \
- } \
- (*entities_p)[(*entities_nr_p)++] = e;
-
- switch (target->type)
- {
-
- case BL_PC:
- if (filter == FOREACH_FILTER_PC
- || filter == FOREACH_FILTER_ENTITY
- || (filter == FOREACH_FILTER_TARGET
- && map[target->m].flag.pvp))
- break;
- else if (filter == FOREACH_FILTER_SPELL)
- { /* Check all spells bound to the caster */
- invocation_t *invoc = ((character_t *) target)->active_spells;
- /* Add all spells locked onto thie PC */
-
- while (invoc)
- {
- ADD_ENTITY (invoc->bl.id);
- invoc = invoc->next_invocation;
- }
- }
- return 0;
-
- case BL_MOB:
- if (filter == FOREACH_FILTER_MOB
- || filter == FOREACH_FILTER_ENTITY
- || filter == FOREACH_FILTER_TARGET)
- break;
- else
- return 0;
-
- case BL_SPELL:
- if (filter == FOREACH_FILTER_SPELL)
- {
- invocation_t *invocation = (invocation_t *) target;
-
- /* Check whether the spell is `bound'-- if so, we'll consider it iff we see the caster (case BL_PC). */
- if (invocation->flags & INVOCATION_FLAG_BOUND)
- return 0;
- else
- break; /* Add the spell */
- }
- else
- return 0;
-
- case BL_NPC:
- if (filter == FOREACH_FILTER_NPC)
- break;
- else
- return 0;
-
- default:
- return 0;
- }
-
- ADD_ENTITY (target->id);
-#undef ADD_ENTITY
- return 0;
-}
-
-static void
-find_entities_in_area (area_t * area, int *entities_allocd_p,
- int *entities_nr_p, int **entities_p, int filter)
-{
- switch (area->ty)
- {
- case AREA_UNION:
- find_entities_in_area (area->a.a_union[0], entities_allocd_p,
- entities_nr_p, entities_p, filter);
- find_entities_in_area (area->a.a_union[1], entities_allocd_p,
- entities_nr_p, entities_p, filter);
- break;
-
- default:
- {
- int m, x, y, width, height;
- magic_area_rect (&m, &x, &y, &width, &height, area);
- map_foreachinarea (find_entities_in_area_c,
- m, x, y, x + width, y + height,
- 0 /* filter elsewhere */ ,
- entities_allocd_p, entities_nr_p, entities_p,
- filter);
- }
- }
-}
-
-static effect_t *run_foreach (invocation_t * invocation, effect_t * foreach,
- effect_t * return_location)
-{
- val_t area;
- int filter = foreach->e.e_foreach.filter;
- int id = foreach->e.e_foreach.id;
- effect_t *body = foreach->e.e_foreach.body;
-
- magic_eval (invocation->env, &area, foreach->e.e_foreach.area);
-
- if (area.ty != TY_AREA)
- {
- magic_clear_var (&area);
- fprintf (stderr,
- "[magic] Error in spell `%s': FOREACH loop over non-area\n",
- invocation->spell->name);
- return return_location;
- }
- else
- {
- cont_activation_record_t *ar =
- add_stack_entry (invocation, CONT_STACK_FOREACH, return_location);
- int entities_allocd = 64;
- int *entities_collect;
- int *entities;
- int *shuffle_board;
- int entities_nr = 0;
- int i;
-
- if (!ar)
- return return_location;
-
- CREATE (entities_collect, int, entities_allocd);
-
- find_entities_in_area (area.v.v_area, &entities_allocd, &entities_nr,
- &entities_collect, filter);
-
- /* Now shuffle */
- CREATE (shuffle_board, int, entities_nr);
- CREATE (entities, int, entities_nr);
- for (i = 0; i < entities_nr; i++)
- shuffle_board[i] = i;
-
- for (i = entities_nr - 1; i >= 0; i--)
- {
- int random_index = rand () % (i + 1);
- entities[i] = entities_collect[shuffle_board[random_index]];
- shuffle_board[random_index] = shuffle_board[i]; // thus, we are guaranteed only to use unused indices
- }
-
- free (entities_collect);
- free (shuffle_board);
- /* Done shuffling */
-
- ar->c.c_foreach.id = id;
- ar->c.c_foreach.body = body;
- ar->c.c_foreach.index = 0;
- ar->c.c_foreach.entities_nr = entities_nr;
- ar->c.c_foreach.entities = entities;
- ar->c.c_foreach.ty =
- (filter == FOREACH_FILTER_SPELL) ? TY_INVOCATION : TY_ENTITY;
-
- magic_clear_var (&area);
-
- return return_to_stack (invocation);
- }
-}
-
-static effect_t *run_for (invocation_t * invocation, effect_t * for_,
- effect_t * return_location)
-{
- cont_activation_record_t *ar;
- int id = for_->e.e_for.id;
- val_t start;
- val_t stop;
-
- magic_eval (invocation->env, &start, for_->e.e_for.start);
- magic_eval (invocation->env, &stop, for_->e.e_for.stop);
-
- if (start.ty != TY_INT || stop.ty != TY_INT)
- {
- magic_clear_var (&start);
- magic_clear_var (&stop);
- fprintf (stderr,
- "[magic] Error in spell `%s': FOR loop start or stop point is not an integer\n",
- invocation->spell->name);
- return return_location;
- }
-
- ar = add_stack_entry (invocation, CONT_STACK_FOR, return_location);
-
- if (!ar)
- return return_location;
-
- ar->c.c_for.id = id;
- ar->c.c_for.current = start.v.v_int;
- ar->c.c_for.stop = stop.v.v_int;
- ar->c.c_for.body = for_->e.e_for.body;
-
- return return_to_stack (invocation);
-}
-
-static effect_t *run_call (invocation_t * invocation,
- effect_t * return_location)
-{
- effect_t *current = invocation->current_effect;
- cont_activation_record_t *ar;
- int args_nr = current->e.e_call.args_nr;
- int *formals = current->e.e_call.formals;
- val_t *old_actuals;
- CREATE (old_actuals, val_t, args_nr);
- int i;
-
- ar = add_stack_entry (invocation, CONT_STACK_PROC, return_location);
- ar->c.c_proc.args_nr = args_nr;
- ar->c.c_proc.formals = formals;
- ar->c.c_proc.old_actuals = old_actuals;
- for (i = 0; i < args_nr; i++)
- {
- val_t *env_val = &invocation->env->vars[formals[i]];
- val_t result;
- magic_copy_var (&old_actuals[i], env_val);
- magic_eval (invocation->env, &result, current->e.e_call.actuals[i]);
- *env_val = result;
- }
-
- return current->e.e_call.body;
-}
-
-#ifdef DEBUG
-static void print_cfg (int i, effect_t * e)
-{
- int j;
- for (j = 0; j < i; j++)
- printf (" ");
-
- printf ("%p: ", e);
-
- if (!e)
- {
- puts (" -- end --");
- return;
- }
-
- switch (e->ty)
- {
- case EFFECT_SKIP:
- puts ("SKIP");
- break;
- case EFFECT_END:
- puts ("END");
- break;
- case EFFECT_ABORT:
- puts ("ABORT");
- break;
- case EFFECT_ASSIGN:
- puts ("ASSIGN");
- break;
- case EFFECT_FOREACH:
- puts ("FOREACH");
- print_cfg (i + 1, e->e.e_foreach.body);
- break;
- case EFFECT_FOR:
- puts ("FOR");
- print_cfg (i + 1, e->e.e_for.body);
- break;
- case EFFECT_IF:
- puts ("IF");
- for (j = 0; j < i; j++)
- printf (" ");
- puts ("THEN");
- print_cfg (i + 1, e->e.e_if.true_branch);
- for (j = 0; j < i; j++)
- printf (" ");
- puts ("ELSE");
- print_cfg (i + 1, e->e.e_if.false_branch);
- break;
- case EFFECT_SLEEP:
- puts ("SLEEP");
- break;
- case EFFECT_SCRIPT:
- puts ("SCRIPT");
- break;
- case EFFECT_BREAK:
- puts ("BREAK");
- break;
- case EFFECT_OP:
- puts ("OP");
- break;
- }
- print_cfg (i, e->next);
-}
-#endif
-
-/**
- * Execute a spell invocation until we abort, finish, or hit the next `sleep'.
- *
- * Use spell_execute() to automate handling of timers
- *
- * Returns: 0 if finished (all memory is freed implicitly)
- * >1 if we hit `sleep'; the result is the number of ticks we should sleep for.
- * -1 if we paused to wait for a user action (via script interaction)
- */
-static int spell_run (invocation_t * invocation, int allow_delete)
-{
- const int invocation_id = invocation->bl.id;
-#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return 0;
-
-#ifdef DEBUG
- fprintf (stderr, "Resuming execution: invocation of `%s'\n",
- invocation->spell->name);
- print_cfg (1, invocation->current_effect);
-#endif
- while (invocation->current_effect)
- {
- effect_t *e = invocation->current_effect;
- effect_t *next = e->next;
- int i;
-
-#ifdef DEBUG
- fprintf (stderr, "Next step of type %d\n", e->ty);
- dump_env (invocation->env);
-#endif
-
- switch (e->ty)
- {
- case EFFECT_SKIP:
- break;
-
- case EFFECT_ABORT:
- invocation->flags |= INVOCATION_FLAG_ABORTED;
- invocation->end_effect = NULL;
- case EFFECT_END:
- clear_stack (invocation);
- next = NULL;
- break;
-
- case EFFECT_ASSIGN:
- magic_eval (invocation->env,
- &invocation->env->vars[e->e.e_assign.id],
- e->e.e_assign.expr);
- break;
-
- case EFFECT_FOREACH:
- next = run_foreach (invocation, e, next);
- break;
-
- case EFFECT_FOR:
- next = run_for (invocation, e, next);
- break;
-
- case EFFECT_IF:
- if (magic_eval_int (invocation->env, e->e.e_if.cond))
- next = e->e.e_if.true_branch;
- else
- next = e->e.e_if.false_branch;
- break;
-
- case EFFECT_SLEEP:
- {
- int sleeptime =
- magic_eval_int (invocation->env, e->e.e_sleep);
- invocation->current_effect = next;
- if (sleeptime > 0)
- return sleeptime;
- break;
- }
-
- case EFFECT_SCRIPT:
- {
- character_t *caster =
- (character_t *) map_id2bl (invocation->caster);
- if (caster)
- {
- env_t *env = invocation->env;
- character_t *caster =
- (character_t *) map_id2bl (invocation->caster);
- argrec_t arg[] = { {"@target",.v.i =
- VAR (VAR_TARGET).ty ==
- TY_ENTITY ? 0 : VAR (VAR_TARGET).
- v.v_int}
- ,
- {"@caster",.v.i = invocation->caster}
- ,
- {"@caster_name$",.v.s = caster ? caster->status.name : ""}
- };
- int message_recipient =
- VAR (VAR_SCRIPTTARGET).ty ==
- TY_ENTITY ? VAR (VAR_SCRIPTTARGET).
- v.v_int : invocation->caster;
- character_t *recipient =
- (character_t *) map_id2bl (message_recipient);
-
- if (recipient->npc_id
- && recipient->npc_id != invocation->bl.id)
- break; /* Don't send multiple message boxes at once */
-
- if (!invocation->script_pos) // first time running this script?
- clif_spawn_fake_npc_for_player (recipient,
- invocation->bl.id);
- // We have to do this or otherwise the client won't think that it's
- // dealing with an NPC
-
- int newpos = run_script_l (e->e.e_script,
- invocation->script_pos,
- message_recipient,
- invocation->bl.id,
- 3, arg);
- /* Returns the new script position, or -1 once the script is finished */
- if (newpos != -1)
- {
- /* Must set up for continuation */
- recipient->npc_id = invocation->bl.id;
- recipient->npc_pos = invocation->script_pos = newpos;
- return -1; /* Signal `wait for script' */
- }
- else
- invocation->script_pos = 0;
- clif_clearchar_id (invocation->bl.id, 1, caster->fd);
- }
- REFRESH_INVOCATION; // Script may have killed the caster
- break;
- }
-
- case EFFECT_BREAK:
- next = return_to_stack (invocation);
- break;
-
- case EFFECT_OP:
- {
- op_t *op = &operations[e->e.e_op.id];
- val_t args[MAX_ARGS];
-
- for (i = 0; i < e->e.e_op.args_nr; i++)
- magic_eval (invocation->env, &args[i], e->e.e_op.args[i]);
-
- if (!magic_signature_check ("effect", op->name, op->signature,
- e->e.e_op.args_nr, args,
- e->e.e_op.line_nr,
- e->e.e_op.column))
- op->op (invocation->env, e->e.e_op.args_nr, args);
-
- for (i = 0; i < e->e.e_op.args_nr; i++)
- magic_clear_var (&args[i]);
-
- REFRESH_INVOCATION; // Effect may have killed the caster
- break;
- }
-
- case EFFECT_CALL:
- next = run_call (invocation, next);
- break;
-
- default:
- fprintf (stderr,
- "[magic] INTERNAL ERROR: Unknown effect %d\n",
- e->ty);
- }
-
- if (!next)
- next = return_to_stack (invocation);
-
- invocation->current_effect = next;
- }
-
- if (allow_delete)
- try_to_finish_invocation (invocation);
- return 0;
-#undef REFRESH_INVOCATION
-}
-
-extern void spell_update_location (invocation_t * invocation);
-
-void spell_execute_d (invocation_t * invocation, int allow_deletion)
-{
- int delta;
-
- spell_update_location (invocation);
- delta = spell_run (invocation, allow_deletion);
-
- if (delta > 0)
- {
- if (invocation->timer)
- {
- fprintf (stderr,
- "[magic] FATAL ERROR: Trying to add multiple timers to the same spell! Already had timer: %d\n",
- invocation->timer);
- /* *((int *)0x0) = 0; */
- }
- invocation->timer = add_timer (gettick () + delta,
- &invocation_timer_callback,
- invocation->bl.id, 0);
- }
-
- /* If 0, the script cleaned itself. If -1 (wait-for-script), we must wait for the user. */
-}
-
-void spell_execute (invocation_t * invocation)
-{
- spell_execute_d (invocation, 1);
-}
-
-void spell_execute_script (invocation_t * invocation)
-{
- if (invocation->script_pos)
- spell_execute_d (invocation, 1);
- /* Otherwise the script-within-the-spell has been terminated by some other means.
- * In practice this happens when the script doesn't wait for user input: the client
- * may still notify the server that it's done. Without the above check, we'd be
- * running the same spell twice! */
-}
-
-int spell_attack (int caster_id, int target_id)
-{
- character_t *caster = (character_t *) map_id2bl (caster_id);
- invocation_t *invocation;
- int stop_attack = 0;
-
- if (!caster)
- return 0;
-
- invocation = (invocation_t *) map_id2bl (caster->attack_spell_override);
-
- if (invocation && invocation->flags & INVOCATION_FLAG_STOPATTACK)
- stop_attack = 1;
-
- if (invocation && caster->attack_spell_charges > 0)
- {
- magic_clear_var (&invocation->env->vars[VAR_TARGET]);
- invocation->env->vars[VAR_TARGET].ty = TY_ENTITY;
- invocation->env->vars[VAR_TARGET].v.v_int = target_id;
-
- invocation->current_effect = invocation->trigger_effect;
- invocation->flags &= ~INVOCATION_FLAG_ABORTED;
- spell_execute_d (invocation,
- 0 /* don't delete the invocation if done */ );
-
- // If the caster died, we need to refresh here:
- invocation =
- (invocation_t *) map_id2bl (caster->attack_spell_override);
-
- if (invocation && !(invocation->flags & INVOCATION_FLAG_ABORTED)) // If we didn't abort:
- caster->attack_spell_charges--;
- }
-
- if (invocation && caster->attack_spell_override != invocation->bl.id)
- {
- /* Attack spell changed / was refreshed */
- // spell_free_invocation(invocation); // [Fate] This would be a double free.
- }
- else if (!invocation || caster->attack_spell_charges <= 0)
- {
- caster->attack_spell_override = 0;
- char_set_weapon_icon (caster, 0, 0, 0);
- char_set_attack_info (caster, 0, 0);
-
- if (stop_attack)
- pc_stopattack (caster);
-
- if (invocation)
- spell_free_invocation (invocation);
- }
-
- return 1;
-}