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authorBen Longbons <b.r.longbons@gmail.com>2012-12-13 16:25:50 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-14 16:18:22 -0800
commit069f39e8a1ebee3e4a4ce8302d0099842876782b (patch)
tree57d8de5f57d65878f8ef560e2884b9dee08e9323 /src/map/clif.hpp
parentf9563edf69f083287630f4b17db70d97524196d6 (diff)
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Some formatting fixes before I go insane
Also delete the French translation from ladmin.
Diffstat (limited to 'src/map/clif.hpp')
-rw-r--r--src/map/clif.hpp322
1 files changed, 161 insertions, 161 deletions
diff --git a/src/map/clif.hpp b/src/map/clif.hpp
index 998730d..c3d2555 100644
--- a/src/map/clif.hpp
+++ b/src/map/clif.hpp
@@ -10,233 +10,233 @@
#include "map.hpp"
-void clif_setip (const char *);
-void clif_setport (int);
-
-struct in_addr clif_getip (void);
-int clif_getport (void);
-int clif_countusers (void);
-void clif_setwaitclose (int);
-
-int clif_authok (struct map_session_data *);
-int clif_authfail_fd (int, int);
-int clif_charselectok (int);
-int clif_dropflooritem (struct flooritem_data *);
-int clif_clearflooritem (struct flooritem_data *, int);
-int clif_clearchar (struct block_list *, int); // area or fd
-int clif_clearchar_delay (unsigned int, struct block_list *, int);
+void clif_setip(const char *);
+void clif_setport(int);
+
+struct in_addr clif_getip(void);
+int clif_getport(void);
+int clif_countusers(void);
+void clif_setwaitclose(int);
+
+int clif_authok(struct map_session_data *);
+int clif_authfail_fd(int, int);
+int clif_charselectok(int);
+int clif_dropflooritem(struct flooritem_data *);
+int clif_clearflooritem(struct flooritem_data *, int);
+int clif_clearchar(struct block_list *, int); // area or fd
+int clif_clearchar_delay(unsigned int, struct block_list *, int);
#define clif_clearchar_area(bl,type) clif_clearchar(bl,type)
-int clif_clearchar_id (int, int, int);
-int clif_spawnpc (struct map_session_data *); //area
-int clif_spawnnpc (struct npc_data *); // area
-int clif_spawn_fake_npc_for_player (struct map_session_data *sd,
+int clif_clearchar_id(int, int, int);
+int clif_spawnpc(struct map_session_data *); //area
+int clif_spawnnpc(struct npc_data *); // area
+int clif_spawn_fake_npc_for_player(struct map_session_data *sd,
int fake_npc_id);
-int clif_spawnmob (struct mob_data *); // area
-int clif_walkok (struct map_session_data *); // self
-int clif_movechar (struct map_session_data *); // area
-int clif_movemob (struct mob_data *); //area
-int clif_changemap (struct map_session_data *, const char *, int, int); //self
-int clif_changemapserver (struct map_session_data *, const char *, int, int, struct in_addr, int); //self
-int clif_fixpos (struct block_list *); // area
-int clif_fixmobpos (struct mob_data *md);
-int clif_fixpcpos (struct map_session_data *sd);
-int clif_npcbuysell (struct map_session_data *, int); //self
-int clif_buylist (struct map_session_data *, struct npc_data *); //self
-int clif_selllist (struct map_session_data *); //self
-int clif_scriptmes (struct map_session_data *, int, const char *); //self
-int clif_scriptnext (struct map_session_data *, int); //self
-int clif_scriptclose (struct map_session_data *, int); //self
-int clif_scriptmenu (struct map_session_data *, int, const char *); //self
-int clif_scriptinput (struct map_session_data *, int); //self
-int clif_scriptinputstr (struct map_session_data *sd, int npcid); // self
-int clif_cutin (struct map_session_data *, const char *, int); //self
-int clif_viewpoint (struct map_session_data *, int, int, int, int, int, int); //self
-int clif_additem (struct map_session_data *, int, int, int); //self
-int clif_delitem (struct map_session_data *, int, int); //self
-int clif_updatestatus (struct map_session_data *, int); //self
-int clif_changestatus (struct block_list *, int, int); //area
-int clif_damage (struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area
+int clif_spawnmob(struct mob_data *); // area
+int clif_walkok(struct map_session_data *); // self
+int clif_movechar(struct map_session_data *); // area
+int clif_movemob(struct mob_data *); //area
+int clif_changemap(struct map_session_data *, const char *, int, int); //self
+int clif_changemapserver(struct map_session_data *, const char *, int, int, struct in_addr, int); //self
+int clif_fixpos(struct block_list *); // area
+int clif_fixmobpos(struct mob_data *md);
+int clif_fixpcpos(struct map_session_data *sd);
+int clif_npcbuysell(struct map_session_data *, int); //self
+int clif_buylist(struct map_session_data *, struct npc_data *); //self
+int clif_selllist(struct map_session_data *); //self
+int clif_scriptmes(struct map_session_data *, int, const char *); //self
+int clif_scriptnext(struct map_session_data *, int); //self
+int clif_scriptclose(struct map_session_data *, int); //self
+int clif_scriptmenu(struct map_session_data *, int, const char *); //self
+int clif_scriptinput(struct map_session_data *, int); //self
+int clif_scriptinputstr(struct map_session_data *sd, int npcid); // self
+int clif_cutin(struct map_session_data *, const char *, int); //self
+int clif_viewpoint(struct map_session_data *, int, int, int, int, int, int); //self
+int clif_additem(struct map_session_data *, int, int, int); //self
+int clif_delitem(struct map_session_data *, int, int); //self
+int clif_updatestatus(struct map_session_data *, int); //self
+int clif_changestatus(struct block_list *, int, int); //area
+int clif_damage(struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area
#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
-int clif_changelook (struct block_list *, int, int); // area
-int clif_changelook_towards (struct block_list *, int, int, struct map_session_data *dst); // area or target
-void clif_changelook_accessories (struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc.
-int clif_arrowequip (struct map_session_data *sd, int val); //self
-int clif_arrow_fail (struct map_session_data *sd, int type); //self
-int clif_statusupack (struct map_session_data *, int, int, int); // self
-int clif_equipitemack (struct map_session_data *, int, int, int); // self
-int clif_unequipitemack (struct map_session_data *, int, int, int); // self
-int clif_misceffect (struct block_list *, int); // area
-int clif_changeoption (struct block_list *); // area
-int clif_useitemack (struct map_session_data *, int, int, int); // self
-
-int clif_createchat (struct map_session_data *, int); // self
-int clif_dispchat (struct chat_data *, int); // area or fd
-int clif_joinchatfail (struct map_session_data *, int); // self
-int clif_joinchatok (struct map_session_data *, struct chat_data *); // self
-int clif_addchat (struct chat_data *, struct map_session_data *); // chat
-int clif_changechatowner (struct chat_data *, struct map_session_data *); // chat
-int clif_clearchat (struct chat_data *, int); // area or fd
-int clif_leavechat (struct chat_data *, struct map_session_data *); // chat
-int clif_changechatstatus (struct chat_data *); // chat
-
-void clif_emotion (struct block_list *bl, int type);
-void clif_talkiebox (struct block_list *bl, const char *talkie);
-void clif_wedding_effect (struct block_list *bl);
-void clif_sitting (int fd, struct map_session_data *sd);
+int clif_changelook(struct block_list *, int, int); // area
+int clif_changelook_towards(struct block_list *, int, int, struct map_session_data *dst); // area or target
+void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc.
+int clif_arrowequip(struct map_session_data *sd, int val); //self
+int clif_arrow_fail(struct map_session_data *sd, int type); //self
+int clif_statusupack(struct map_session_data *, int, int, int); // self
+int clif_equipitemack(struct map_session_data *, int, int, int); // self
+int clif_unequipitemack(struct map_session_data *, int, int, int); // self
+int clif_misceffect(struct block_list *, int); // area
+int clif_changeoption(struct block_list *); // area
+int clif_useitemack(struct map_session_data *, int, int, int); // self
+
+int clif_createchat(struct map_session_data *, int); // self
+int clif_dispchat(struct chat_data *, int); // area or fd
+int clif_joinchatfail(struct map_session_data *, int); // self
+int clif_joinchatok(struct map_session_data *, struct chat_data *); // self
+int clif_addchat(struct chat_data *, struct map_session_data *); // chat
+int clif_changechatowner(struct chat_data *, struct map_session_data *); // chat
+int clif_clearchat(struct chat_data *, int); // area or fd
+int clif_leavechat(struct chat_data *, struct map_session_data *); // chat
+int clif_changechatstatus(struct chat_data *); // chat
+
+void clif_emotion(struct block_list *bl, int type);
+void clif_talkiebox(struct block_list *bl, const char *talkie);
+void clif_wedding_effect(struct block_list *bl);
+void clif_sitting(int fd, struct map_session_data *sd);
//void clif_callpartner(struct map_session_data *sd);
//void clif_sitting(struct map_session_data *sd);
-void clif_soundeffect (struct map_session_data *sd, struct block_list *bl,
+void clif_soundeffect(struct map_session_data *sd, struct block_list *bl,
const char *name, int type);
// trade
-int clif_traderequest (struct map_session_data *sd, const char *name);
-int clif_tradestart (struct map_session_data *sd, int type);
-int clif_tradeadditem (struct map_session_data *sd,
+int clif_traderequest(struct map_session_data *sd, const char *name);
+int clif_tradestart(struct map_session_data *sd, int type);
+int clif_tradeadditem(struct map_session_data *sd,
struct map_session_data *tsd, int index, int amount);
-int clif_tradeitemok (struct map_session_data *sd, int index, int amount,
+int clif_tradeitemok(struct map_session_data *sd, int index, int amount,
int fail);
-int clif_tradedeal_lock (struct map_session_data *sd, int fail);
-int clif_tradecancelled (struct map_session_data *sd);
-int clif_tradecompleted (struct map_session_data *sd, int fail);
+int clif_tradedeal_lock(struct map_session_data *sd, int fail);
+int clif_tradecancelled(struct map_session_data *sd);
+int clif_tradecompleted(struct map_session_data *sd, int fail);
// storage
#include "storage.hpp"
-int clif_storageitemlist (struct map_session_data *sd, struct storage *stor);
-int clif_storageequiplist (struct map_session_data *sd,
+int clif_storageitemlist(struct map_session_data *sd, struct storage *stor);
+int clif_storageequiplist(struct map_session_data *sd,
struct storage *stor);
-int clif_updatestorageamount (struct map_session_data *sd,
+int clif_updatestorageamount(struct map_session_data *sd,
struct storage *stor);
-int clif_storageitemadded (struct map_session_data *sd, struct storage *stor,
+int clif_storageitemadded(struct map_session_data *sd, struct storage *stor,
int index, int amount);
-int clif_storageitemremoved (struct map_session_data *sd, int index,
+int clif_storageitemremoved(struct map_session_data *sd, int index,
int amount);
-int clif_storageclose (struct map_session_data *sd);
+int clif_storageclose(struct map_session_data *sd);
-void clif_pcinsight (struct block_list *, va_list); // map_forallinmovearea callback
-void clif_pcoutsight (struct block_list *, va_list); // map_forallinmovearea callback
-void clif_mobinsight (struct block_list *, va_list); // map_forallinmovearea callback
-void clif_moboutsight (struct block_list *, va_list); // map_forallinmovearea callback
+void clif_pcinsight(struct block_list *, va_list); // map_forallinmovearea callback
+void clif_pcoutsight(struct block_list *, va_list); // map_forallinmovearea callback
+void clif_mobinsight(struct block_list *, va_list); // map_forallinmovearea callback
+void clif_moboutsight(struct block_list *, va_list); // map_forallinmovearea callback
-int clif_npc_class_change (struct block_list *bl, int npc_class, int type);
-int clif_mob_class_change (struct mob_data *md, int mob_class);
-int clif_mob_equip (struct mob_data *md, int nameid); // [Valaris]
+int clif_npc_class_change(struct block_list *bl, int npc_class, int type);
+int clif_mob_class_change(struct mob_data *md, int mob_class);
+int clif_mob_equip(struct mob_data *md, int nameid); // [Valaris]
-int clif_skillinfo (struct map_session_data *sd, int skillid, int type,
+int clif_skillinfo(struct map_session_data *sd, int skillid, int type,
int range);
-int clif_skillinfoblock (struct map_session_data *sd);
-int clif_skillup (struct map_session_data *sd, int skill_num);
+int clif_skillinfoblock(struct map_session_data *sd);
+int clif_skillup(struct map_session_data *sd, int skill_num);
-int clif_skillcasting (struct block_list *bl,
+int clif_skillcasting(struct block_list *bl,
int src_id, int dst_id, int dst_x, int dst_y,
int skill_num, int casttime);
-int clif_skillcastcancel (struct block_list *bl);
-int clif_skill_fail (struct map_session_data *sd, int skill_id, int type,
+int clif_skillcastcancel(struct block_list *bl);
+int clif_skill_fail(struct map_session_data *sd, int skill_id, int type,
int btype);
-int clif_skill_damage (struct block_list *src, struct block_list *dst,
+int clif_skill_damage(struct block_list *src, struct block_list *dst,
unsigned int tick, int sdelay, int ddelay, int damage,
int div, int skill_id, int skill_lv, int type);
-int clif_skill_damage2 (struct block_list *src, struct block_list *dst,
+int clif_skill_damage2(struct block_list *src, struct block_list *dst,
unsigned int tick, int sdelay, int ddelay,
int damage, int div, int skill_id, int skill_lv,
int type);
-int clif_skill_nodamage (struct block_list *src, struct block_list *dst,
+int clif_skill_nodamage(struct block_list *src, struct block_list *dst,
int skill_id, int heal, int fail);
-int clif_skill_poseffect (struct block_list *src, int skill_id, int val,
+int clif_skill_poseffect(struct block_list *src, int skill_id, int val,
int x, int y, int tick);
-int clif_skill_estimation (struct map_session_data *sd,
+int clif_skill_estimation(struct map_session_data *sd,
struct block_list *dst);
-int clif_skill_warppoint (struct map_session_data *sd, int skill_num,
+int clif_skill_warppoint(struct map_session_data *sd, int skill_num,
const char *map1, const char *map2,
const char *map3, const char *map4);
-int clif_skill_memo (struct map_session_data *sd, int flag);
-int clif_skill_teleportmessage (struct map_session_data *sd, int flag);
+int clif_skill_memo(struct map_session_data *sd, int flag);
+int clif_skill_teleportmessage(struct map_session_data *sd, int flag);
-int clif_produceeffect (struct map_session_data *sd, int flag, int nameid);
+int clif_produceeffect(struct map_session_data *sd, int flag, int nameid);
-int clif_skill_setunit (struct skill_unit *unit);
-int clif_skill_delunit (struct skill_unit *unit);
+int clif_skill_setunit(struct skill_unit *unit);
+int clif_skill_delunit(struct skill_unit *unit);
-int clif_01ac (struct block_list *bl);
+int clif_01ac(struct block_list *bl);
-int clif_autospell (struct map_session_data *sd, int skilllv);
-int clif_devotion (struct map_session_data *sd, int target);
-int clif_spiritball (struct map_session_data *sd);
-int clif_combo_delay (struct block_list *src, int wait);
-int clif_bladestop (struct block_list *src, struct block_list *dst,
+int clif_autospell(struct map_session_data *sd, int skilllv);
+int clif_devotion(struct map_session_data *sd, int target);
+int clif_spiritball(struct map_session_data *sd);
+int clif_combo_delay(struct block_list *src, int wait);
+int clif_bladestop(struct block_list *src, struct block_list *dst,
int boolean);
-int clif_changemapcell (int m, int x, int y, int cell_type, int type);
+int clif_changemapcell(int m, int x, int y, int cell_type, int type);
-int clif_status_change (struct block_list *bl, int type, int flag);
+int clif_status_change(struct block_list *bl, int type, int flag);
-int clif_wis_message (int fd, const char *nick, const char *mes, int mes_len);
-int clif_wis_end (int fd, int flag);
+int clif_wis_message(int fd, const char *nick, const char *mes, int mes_len);
+int clif_wis_end(int fd, int flag);
-int clif_solved_charname (struct map_session_data *sd, int char_id);
+int clif_solved_charname(struct map_session_data *sd, int char_id);
-int clif_use_card (struct map_session_data *sd, int idx);
-int clif_insert_card (struct map_session_data *sd, int idx_equip,
+int clif_use_card(struct map_session_data *sd, int idx);
+int clif_insert_card(struct map_session_data *sd, int idx_equip,
int idx_card, int flag);
-int clif_itemlist (struct map_session_data *sd);
-int clif_equiplist (struct map_session_data *sd);
+int clif_itemlist(struct map_session_data *sd);
+int clif_equiplist(struct map_session_data *sd);
-int clif_cart_additem (struct map_session_data *, int, int, int);
-int clif_cart_delitem (struct map_session_data *, int, int);
-int clif_cart_itemlist (struct map_session_data *sd);
-int clif_cart_equiplist (struct map_session_data *sd);
+int clif_cart_additem(struct map_session_data *, int, int, int);
+int clif_cart_delitem(struct map_session_data *, int, int);
+int clif_cart_itemlist(struct map_session_data *sd);
+int clif_cart_equiplist(struct map_session_data *sd);
-int clif_item_identify_list (struct map_session_data *sd);
-int clif_item_identified (struct map_session_data *sd, int idx, int flag);
-int clif_item_repair_list (struct map_session_data *sd);
+int clif_item_identify_list(struct map_session_data *sd);
+int clif_item_identified(struct map_session_data *sd, int idx, int flag);
+int clif_item_repair_list(struct map_session_data *sd);
-int clif_item_skill (struct map_session_data *sd, int skillid, int skilllv,
+int clif_item_skill(struct map_session_data *sd, int skillid, int skilllv,
const char *name);
-int clif_mvp_effect (struct map_session_data *sd);
-int clif_mvp_item (struct map_session_data *sd, int nameid);
-int clif_mvp_exp (struct map_session_data *sd, int exp);
+int clif_mvp_effect(struct map_session_data *sd);
+int clif_mvp_item(struct map_session_data *sd, int nameid);
+int clif_mvp_exp(struct map_session_data *sd, int exp);
-int clif_movetoattack (struct map_session_data *sd, struct block_list *bl);
+int clif_movetoattack(struct map_session_data *sd, struct block_list *bl);
// party
-int clif_party_created (struct map_session_data *sd, int flag);
-int clif_party_info (struct party *p, int fd);
-int clif_party_invite (struct map_session_data *sd,
+int clif_party_created(struct map_session_data *sd, int flag);
+int clif_party_info(struct party *p, int fd);
+int clif_party_invite(struct map_session_data *sd,
struct map_session_data *tsd);
-int clif_party_inviteack (struct map_session_data *sd, const char *nick, int flag);
-int clif_party_option (struct party *p, struct map_session_data *sd,
+int clif_party_inviteack(struct map_session_data *sd, const char *nick, int flag);
+int clif_party_option(struct party *p, struct map_session_data *sd,
int flag);
-int clif_party_leaved (struct party *p, struct map_session_data *sd,
+int clif_party_leaved(struct party *p, struct map_session_data *sd,
int account_id, const char *name, int flag);
-int clif_party_message (struct party *p, int account_id, const char *mes, int len);
-int clif_party_move (struct party *p, struct map_session_data *sd,
+int clif_party_message(struct party *p, int account_id, const char *mes, int len);
+int clif_party_move(struct party *p, struct map_session_data *sd,
int online);
-int clif_party_xy (struct party *p, struct map_session_data *sd);
-int clif_party_hp (struct party *p, struct map_session_data *sd);
+int clif_party_xy(struct party *p, struct map_session_data *sd);
+int clif_party_hp(struct party *p, struct map_session_data *sd);
// atcommand
-int clif_displaymessage (int fd, const char *mes);
-int clif_disp_onlyself (struct map_session_data *sd, const char *mes, int len);
-int clif_GMmessage (struct block_list *bl, const char *mes, int len, int flag);
-int clif_heal (int fd, int type, int val);
-int clif_resurrection (struct block_list *bl, int type);
-int clif_set0199 (int fd, int type);
-int clif_pvpset (struct map_session_data *sd, int pvprank, int pvpnum,
+int clif_displaymessage(int fd, const char *mes);
+int clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len);
+int clif_GMmessage(struct block_list *bl, const char *mes, int len, int flag);
+int clif_heal(int fd, int type, int val);
+int clif_resurrection(struct block_list *bl, int type);
+int clif_set0199(int fd, int type);
+int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,
int type);
-int clif_send0199 (int map, int type);
-int clif_refine (int fd, struct map_session_data *sd, int fail, int index,
+int clif_send0199(int map, int type);
+int clif_refine(int fd, struct map_session_data *sd, int fail, int index,
int val);
-int clif_specialeffect (struct block_list *bl, int type, int flag); // special effects [Valaris]
-int clif_message (struct block_list *bl, const char *msg); // messages (from mobs/npcs) [Valaris]
+int clif_specialeffect(struct block_list *bl, int type, int flag); // special effects [Valaris]
+int clif_message(struct block_list *bl, const char *msg); // messages (from mobs/npcs) [Valaris]
-int clif_GM_kickack (struct map_session_data *sd, int id);
-int clif_GM_kick (struct map_session_data *sd, struct map_session_data *tsd,
+int clif_GM_kickack(struct map_session_data *sd, int id);
+int clif_GM_kick(struct map_session_data *sd, struct map_session_data *tsd,
int type);
-int clif_foreachclient (int (*)(struct map_session_data *, va_list), ...);
+int clif_foreachclient(int(*)(struct map_session_data *, va_list), ...);
-int do_final_clif (void);
-int do_init_clif (void);
+int do_final_clif (void);
+int do_init_clif (void);
#endif