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authorBen Longbons <b.r.longbons@gmail.com>2012-12-13 16:25:50 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-14 16:18:22 -0800
commit069f39e8a1ebee3e4a4ce8302d0099842876782b (patch)
tree57d8de5f57d65878f8ef560e2884b9dee08e9323 /src/map/battle.hpp
parentf9563edf69f083287630f4b17db70d97524196d6 (diff)
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Some formatting fixes before I go insane
Also delete the French translation from ladmin.
Diffstat (limited to 'src/map/battle.hpp')
-rw-r--r--src/map/battle.hpp498
1 files changed, 249 insertions, 249 deletions
diff --git a/src/map/battle.hpp b/src/map/battle.hpp
index 22cc0a3..b907f17 100644
--- a/src/map/battle.hpp
+++ b/src/map/battle.hpp
@@ -5,12 +5,12 @@
// ダメージ
struct Damage
{
- int damage, damage2;
- int type, div_;
- int amotion, dmotion;
- int blewcount;
- int flag;
- int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
+ int damage, damage2;
+ int type, div_;
+ int amotion, dmotion;
+ int blewcount;
+ int flag;
+ int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
};
// 属性表(読み込みはpc.c、battle_attr_fixで使用)
@@ -22,27 +22,27 @@ struct block_list;
// ダメージ計算
-struct Damage battle_calc_attack (int attack_type,
+struct Damage battle_calc_attack(int attack_type,
struct block_list *bl,
struct block_list *target, int skill_num,
int skill_lv, int flag);
-struct Damage battle_calc_weapon_attack (struct block_list *bl,
+struct Damage battle_calc_weapon_attack(struct block_list *bl,
struct block_list *target,
int skill_num, int skill_lv,
int flag);
-struct Damage battle_calc_magic_attack (struct block_list *bl,
+struct Damage battle_calc_magic_attack(struct block_list *bl,
struct block_list *target,
int skill_num, int skill_lv,
int flag);
-struct Damage battle_calc_misc_attack (struct block_list *bl,
+struct Damage battle_calc_misc_attack(struct block_list *bl,
struct block_list *target,
int skill_num, int skill_lv, int flag);
// 属性修正計算
-int battle_attr_fix (int damage, int atk_elem, int def_elem);
+int battle_attr_fix(int damage, int atk_elem, int def_elem);
// ダメージ最終計算
-int battle_calc_damage (struct block_list *src, struct block_list *bl,
+int battle_calc_damage(struct block_list *src, struct block_list *bl,
int damage, int div_, int skill_num, int skill_lv,
int flag);
enum
@@ -60,70 +60,70 @@ enum
};
// 実際にHPを増減
-int battle_delay_damage (unsigned int tick, struct block_list *src,
+int battle_delay_damage(unsigned int tick, struct block_list *src,
struct block_list *target, int damage, int flag);
-int battle_damage (struct block_list *bl, struct block_list *target,
+int battle_damage(struct block_list *bl, struct block_list *target,
int damage, int flag);
-int battle_heal (struct block_list *bl, struct block_list *target, int hp,
+int battle_heal(struct block_list *bl, struct block_list *target, int hp,
int sp, int flag);
// 攻撃や移動を止める
-int battle_stopattack (struct block_list *bl);
-int battle_stopwalking (struct block_list *bl, int type);
+int battle_stopattack(struct block_list *bl);
+int battle_stopwalking(struct block_list *bl, int type);
// 通常攻撃処理まとめ
-int battle_weapon_attack (struct block_list *bl, struct block_list *target,
+int battle_weapon_attack(struct block_list *bl, struct block_list *target,
unsigned int tick, int flag);
// 各種パラメータを得る
-int battle_counttargeted (struct block_list *bl, struct block_list *src,
+int battle_counttargeted(struct block_list *bl, struct block_list *src,
int target_lv);
-int battle_is_unarmed (struct block_list *bl);
-int battle_get_class (struct block_list *bl);
-int battle_get_dir (struct block_list *bl);
-int battle_get_lv (struct block_list *bl);
-int battle_get_range (struct block_list *bl);
-int battle_get_hp (struct block_list *bl);
-int battle_get_max_hp (struct block_list *bl);
-int battle_get_str (struct block_list *bl);
-int battle_get_agi (struct block_list *bl);
-int battle_get_vit (struct block_list *bl);
-int battle_get_int (struct block_list *bl);
-int battle_get_dex (struct block_list *bl);
-int battle_get_luk (struct block_list *bl);
-int battle_get_hit (struct block_list *bl);
-int battle_get_flee (struct block_list *bl);
-int battle_get_def (struct block_list *bl);
-int battle_get_mdef (struct block_list *bl);
-int battle_get_flee2 (struct block_list *bl);
-int battle_get_def2 (struct block_list *bl);
-int battle_get_mdef2 (struct block_list *bl);
-int battle_get_baseatk (struct block_list *bl);
-int battle_get_atk (struct block_list *bl);
-int battle_get_atk2 (struct block_list *bl);
-int battle_get_speed (struct block_list *bl);
-int battle_get_adelay (struct block_list *bl);
-int battle_get_amotion (struct block_list *bl);
-int battle_get_dmotion (struct block_list *bl);
-int battle_get_element (struct block_list *bl);
-int battle_get_attack_element (struct block_list *bl);
-int battle_get_attack_element2 (struct block_list *bl); //左手武器属性取得
-#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
-#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
-int battle_get_party_id (struct block_list *bl);
-int battle_get_race (struct block_list *bl);
-int battle_get_size (struct block_list *bl);
-int battle_get_mode (struct block_list *bl);
-int battle_get_mexp (struct block_list *bl);
-int battle_get_stat (int stat_id /* SP_VIT or similar */ ,
+int battle_is_unarmed(struct block_list *bl);
+int battle_get_class(struct block_list *bl);
+int battle_get_dir(struct block_list *bl);
+int battle_get_lv(struct block_list *bl);
+int battle_get_range(struct block_list *bl);
+int battle_get_hp(struct block_list *bl);
+int battle_get_max_hp(struct block_list *bl);
+int battle_get_str(struct block_list *bl);
+int battle_get_agi(struct block_list *bl);
+int battle_get_vit(struct block_list *bl);
+int battle_get_int(struct block_list *bl);
+int battle_get_dex(struct block_list *bl);
+int battle_get_luk(struct block_list *bl);
+int battle_get_hit(struct block_list *bl);
+int battle_get_flee(struct block_list *bl);
+int battle_get_def(struct block_list *bl);
+int battle_get_mdef(struct block_list *bl);
+int battle_get_flee2(struct block_list *bl);
+int battle_get_def2(struct block_list *bl);
+int battle_get_mdef2(struct block_list *bl);
+int battle_get_baseatk(struct block_list *bl);
+int battle_get_atk(struct block_list *bl);
+int battle_get_atk2(struct block_list *bl);
+int battle_get_speed(struct block_list *bl);
+int battle_get_adelay(struct block_list *bl);
+int battle_get_amotion(struct block_list *bl);
+int battle_get_dmotion(struct block_list *bl);
+int battle_get_element(struct block_list *bl);
+int battle_get_attack_element(struct block_list *bl);
+int battle_get_attack_element2(struct block_list *bl); //左手武器属性取得
+#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
+#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
+int battle_get_party_id(struct block_list *bl);
+int battle_get_race(struct block_list *bl);
+int battle_get_size(struct block_list *bl);
+int battle_get_mode(struct block_list *bl);
+int battle_get_mexp(struct block_list *bl);
+int battle_get_stat(int stat_id /* SP_VIT or similar */ ,
struct block_list *bl);
-struct status_change *battle_get_sc_data (struct block_list *bl);
-short *battle_get_sc_count (struct block_list *bl);
-short *battle_get_opt1 (struct block_list *bl);
-short *battle_get_opt2 (struct block_list *bl);
-short *battle_get_opt3 (struct block_list *bl);
-short *battle_get_option (struct block_list *bl);
+struct status_change *battle_get_sc_data(struct block_list *bl);
+short *battle_get_sc_count(struct block_list *bl);
+short *battle_get_opt1(struct block_list *bl);
+short *battle_get_opt2(struct block_list *bl);
+short *battle_get_opt3(struct block_list *bl);
+short *battle_get_option(struct block_list *bl);
enum
{
@@ -135,213 +135,213 @@ enum
BCT_NOONE = 0x60000,
};
-int battle_check_undead (int race, int element);
-int battle_check_target (struct block_list *src, struct block_list *target,
+int battle_check_undead(int race, int element);
+int battle_check_target(struct block_list *src, struct block_list *target,
int flag);
-int battle_check_range (struct block_list *src, struct block_list *bl,
+int battle_check_range(struct block_list *src, struct block_list *bl,
int range);
// 設定
-int battle_config_switch (const char *str); // [Valaris]
+int battle_config_switch (const char *str); // [Valaris]
extern struct Battle_Config
{
- int warp_point_debug;
- int enemy_critical;
- int enemy_critical_rate;
- int enemy_str;
- int enemy_perfect_flee;
- int cast_rate, delay_rate, delay_dependon_dex;
- int sdelay_attack_enable;
- int left_cardfix_to_right;
- int pc_skill_add_range;
- int skill_out_range_consume;
- int mob_skill_add_range;
- int pc_damage_delay;
- int pc_damage_delay_rate;
- int defnotenemy;
- int random_monster_checklv;
- int attr_recover;
- int flooritem_lifetime;
- int item_auto_get;
- int item_first_get_time;
- int item_second_get_time;
- int item_third_get_time;
- int mvp_item_first_get_time;
- int mvp_item_second_get_time;
- int mvp_item_third_get_time;
- int item_rate, base_exp_rate, job_exp_rate; // removed item rate, depreciated
- int drop_rate0item;
- int death_penalty_type;
- int death_penalty_base, death_penalty_job;
- int pvp_exp; // [MouseJstr]
- int gtb_pvp_only; // [MouseJstr]
- int zeny_penalty;
- int restart_hp_rate;
- int restart_sp_rate;
- int mvp_item_rate, mvp_exp_rate;
- int mvp_hp_rate;
- int monster_hp_rate;
- int monster_max_aspd;
- int atc_gmonly;
- int atc_spawn_quantity_limit;
- int gm_allskill;
- int gm_allskill_addabra;
- int gm_allequip;
- int gm_skilluncond;
- int skillfree;
- int skillup_limit;
- int wp_rate;
- int pp_rate;
- int monster_active_enable;
- int monster_damage_delay_rate;
- int monster_loot_type;
- int mob_skill_use;
- int mob_count_rate;
- int quest_skill_learn;
- int quest_skill_reset;
- int basic_skill_check;
- int pc_invincible_time;
- int skill_min_damage;
- int finger_offensive_type;
- int heal_exp;
- int resurrection_exp;
- int shop_exp;
- int combo_delay_rate;
- int item_check;
- int wedding_modifydisplay;
- int natural_healhp_interval;
- int natural_healsp_interval;
- int natural_heal_skill_interval;
- int natural_heal_weight_rate;
- int item_name_override_grffile;
- int arrow_decrement;
- int max_aspd;
- int max_hp;
- int max_sp;
- int max_lv;
- int max_parameter;
- int max_cart_weight;
- int pc_skill_log;
- int mob_skill_log;
- int battle_log;
- int save_log;
- int error_log;
- int etc_log;
- int save_clothcolor;
- int undead_detect_type;
- int pc_auto_counter_type;
- int monster_auto_counter_type;
- int agi_penaly_type;
- int agi_penaly_count;
- int agi_penaly_num;
- int vit_penaly_type;
- int vit_penaly_count;
- int vit_penaly_num;
- int player_defense_type;
- int monster_defense_type;
- int magic_defense_type;
- int pc_skill_reiteration;
- int monster_skill_reiteration;
- int pc_skill_nofootset;
- int monster_skill_nofootset;
- int pc_cloak_check_type;
- int monster_cloak_check_type;
- int mob_changetarget_byskill;
- int pc_attack_direction_change;
- int monster_attack_direction_change;
- int pc_undead_nofreeze;
- int pc_land_skill_limit;
- int monster_land_skill_limit;
- int party_skill_penaly;
- int monster_class_change_full_recover;
- int produce_item_name_input;
- int produce_potion_name_input;
- int making_arrow_name_input;
- int holywater_name_input;
- int display_delay_skill_fail;
- int chat_warpportal;
- int mob_warpportal;
- int dead_branch_active;
- int show_steal_in_same_party;
- int enable_upper_class;
- int mob_attack_attr_none;
- int mob_ghostring_fix;
- int pc_attack_attr_none;
- int item_rate_common, item_rate_card, item_rate_equip, item_rate_heal, item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val
- int item_drop_common_min, item_drop_common_max; // Added by TyrNemesis^
- int item_drop_card_min, item_drop_card_max;
- int item_drop_equip_min, item_drop_equip_max;
- int item_drop_mvp_min, item_drop_mvp_max; // End Addition
- int item_drop_heal_min, item_drop_heal_max; // Added by Valatris
- int item_drop_use_min, item_drop_use_max; //End
+ int warp_point_debug;
+ int enemy_critical;
+ int enemy_critical_rate;
+ int enemy_str;
+ int enemy_perfect_flee;
+ int cast_rate, delay_rate, delay_dependon_dex;
+ int sdelay_attack_enable;
+ int left_cardfix_to_right;
+ int pc_skill_add_range;
+ int skill_out_range_consume;
+ int mob_skill_add_range;
+ int pc_damage_delay;
+ int pc_damage_delay_rate;
+ int defnotenemy;
+ int random_monster_checklv;
+ int attr_recover;
+ int flooritem_lifetime;
+ int item_auto_get;
+ int item_first_get_time;
+ int item_second_get_time;
+ int item_third_get_time;
+ int mvp_item_first_get_time;
+ int mvp_item_second_get_time;
+ int mvp_item_third_get_time;
+ int item_rate, base_exp_rate, job_exp_rate; // removed item rate, depreciated
+ int drop_rate0item;
+ int death_penalty_type;
+ int death_penalty_base, death_penalty_job;
+ int pvp_exp; // [MouseJstr]
+ int gtb_pvp_only; // [MouseJstr]
+ int zeny_penalty;
+ int restart_hp_rate;
+ int restart_sp_rate;
+ int mvp_item_rate, mvp_exp_rate;
+ int mvp_hp_rate;
+ int monster_hp_rate;
+ int monster_max_aspd;
+ int atc_gmonly;
+ int atc_spawn_quantity_limit;
+ int gm_allskill;
+ int gm_allskill_addabra;
+ int gm_allequip;
+ int gm_skilluncond;
+ int skillfree;
+ int skillup_limit;
+ int wp_rate;
+ int pp_rate;
+ int monster_active_enable;
+ int monster_damage_delay_rate;
+ int monster_loot_type;
+ int mob_skill_use;
+ int mob_count_rate;
+ int quest_skill_learn;
+ int quest_skill_reset;
+ int basic_skill_check;
+ int pc_invincible_time;
+ int skill_min_damage;
+ int finger_offensive_type;
+ int heal_exp;
+ int resurrection_exp;
+ int shop_exp;
+ int combo_delay_rate;
+ int item_check;
+ int wedding_modifydisplay;
+ int natural_healhp_interval;
+ int natural_healsp_interval;
+ int natural_heal_skill_interval;
+ int natural_heal_weight_rate;
+ int item_name_override_grffile;
+ int arrow_decrement;
+ int max_aspd;
+ int max_hp;
+ int max_sp;
+ int max_lv;
+ int max_parameter;
+ int max_cart_weight;
+ int pc_skill_log;
+ int mob_skill_log;
+ int battle_log;
+ int save_log;
+ int error_log;
+ int etc_log;
+ int save_clothcolor;
+ int undead_detect_type;
+ int pc_auto_counter_type;
+ int monster_auto_counter_type;
+ int agi_penaly_type;
+ int agi_penaly_count;
+ int agi_penaly_num;
+ int vit_penaly_type;
+ int vit_penaly_count;
+ int vit_penaly_num;
+ int player_defense_type;
+ int monster_defense_type;
+ int magic_defense_type;
+ int pc_skill_reiteration;
+ int monster_skill_reiteration;
+ int pc_skill_nofootset;
+ int monster_skill_nofootset;
+ int pc_cloak_check_type;
+ int monster_cloak_check_type;
+ int mob_changetarget_byskill;
+ int pc_attack_direction_change;
+ int monster_attack_direction_change;
+ int pc_undead_nofreeze;
+ int pc_land_skill_limit;
+ int monster_land_skill_limit;
+ int party_skill_penaly;
+ int monster_class_change_full_recover;
+ int produce_item_name_input;
+ int produce_potion_name_input;
+ int making_arrow_name_input;
+ int holywater_name_input;
+ int display_delay_skill_fail;
+ int chat_warpportal;
+ int mob_warpportal;
+ int dead_branch_active;
+ int show_steal_in_same_party;
+ int enable_upper_class;
+ int mob_attack_attr_none;
+ int mob_ghostring_fix;
+ int pc_attack_attr_none;
+ int item_rate_common, item_rate_card, item_rate_equip, item_rate_heal, item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val
+ int item_drop_common_min, item_drop_common_max; // Added by TyrNemesis^
+ int item_drop_card_min, item_drop_card_max;
+ int item_drop_equip_min, item_drop_equip_max;
+ int item_drop_mvp_min, item_drop_mvp_max; // End Addition
+ int item_drop_heal_min, item_drop_heal_max; // Added by Valatris
+ int item_drop_use_min, item_drop_use_max; //End
- int prevent_logout; // Added by RoVeRT
+ int prevent_logout; // Added by RoVeRT
- int alchemist_summon_reward; // [Valaris]
- int maximum_level;
- int drops_by_luk;
- int monsters_ignore_gm;
- int equipment_breaking;
- int equipment_break_rate;
- int multi_level_up;
- int pk_mode;
- int show_mob_hp; // end additions [Valaris]
+ int alchemist_summon_reward; // [Valaris]
+ int maximum_level;
+ int drops_by_luk;
+ int monsters_ignore_gm;
+ int equipment_breaking;
+ int equipment_break_rate;
+ int multi_level_up;
+ int pk_mode;
+ int show_mob_hp; // end additions [Valaris]
- int agi_penaly_count_lv;
- int vit_penaly_count_lv;
+ int agi_penaly_count_lv;
+ int vit_penaly_count_lv;
- int gx_allhit;
- int gx_cardfix;
- int gx_dupele;
- int gx_disptype;
- int player_skill_partner_check;
- int hide_GM_session;
- int unit_movement_type;
- int invite_request_check;
- int skill_removetrap_type;
- int disp_experience;
- int riding_weight;
- int backstab_bow_penalty;
+ int gx_allhit;
+ int gx_cardfix;
+ int gx_dupele;
+ int gx_disptype;
+ int player_skill_partner_check;
+ int hide_GM_session;
+ int unit_movement_type;
+ int invite_request_check;
+ int skill_removetrap_type;
+ int disp_experience;
+ int riding_weight;
+ int backstab_bow_penalty;
- int night_at_start; // added by [Yor]
- int day_duration; // added by [Yor]
- int night_duration; // added by [Yor]
- int hack_info_GM_level; // added by [Yor]
- int any_warp_GM_min_level; // added by [Yor]
- int packet_ver_flag; // added by [Yor]
- int muting_players; // added by [Apple]
+ int night_at_start; // added by [Yor]
+ int day_duration; // added by [Yor]
+ int night_duration; // added by [Yor]
+ int hack_info_GM_level; // added by [Yor]
+ int any_warp_GM_min_level; // added by [Yor]
+ int packet_ver_flag; // added by [Yor]
+ int muting_players; // added by [Apple]
- int min_hair_style; // added by [MouseJstr]
- int max_hair_style; // added by [MouseJstr]
- int min_hair_color; // added by [MouseJstr]
- int max_hair_color; // added by [MouseJstr]
- int min_cloth_color; // added by [MouseJstr]
- int max_cloth_color; // added by [MouseJstr]
+ int min_hair_style; // added by [MouseJstr]
+ int max_hair_style; // added by [MouseJstr]
+ int min_hair_color; // added by [MouseJstr]
+ int max_hair_color; // added by [MouseJstr]
+ int min_cloth_color; // added by [MouseJstr]
+ int max_cloth_color; // added by [MouseJstr]
- int castrate_dex_scale; // added by [MouseJstr]
- int area_size; // added by [MouseJstr]
+ int castrate_dex_scale; // added by [MouseJstr]
+ int area_size; // added by [MouseJstr]
- int chat_lame_penalty;
- int chat_spam_threshold;
- int chat_spam_flood;
- int chat_spam_ban;
- int chat_spam_warn;
- int chat_maxline;
+ int chat_lame_penalty;
+ int chat_spam_threshold;
+ int chat_spam_flood;
+ int chat_spam_ban;
+ int chat_spam_warn;
+ int chat_maxline;
- int packet_spam_threshold;
- int packet_spam_flood;
- int packet_spam_kick;
+ int packet_spam_threshold;
+ int packet_spam_flood;
+ int packet_spam_kick;
- int mask_ip_gms;
+ int mask_ip_gms;
- int drop_pickup_safety_zone; // [Fate] Max. distance to an object dropped by a kill by self in which dropsteal protection works
- int itemheal_regeneration_factor; // [Fate] itemheal speed factor
+ int drop_pickup_safety_zone; // [Fate] Max. distance to an object dropped by a kill by self in which dropsteal protection works
+ int itemheal_regeneration_factor; // [Fate] itemheal speed factor
- int mob_splash_radius;
+ int mob_splash_radius;
} battle_config;
-int battle_config_read (const char *cfgName);
+int battle_config_read(const char *cfgName);
#endif