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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/common/db.cpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/common/db.cpp')
-rw-r--r--src/common/db.cpp546
1 files changed, 546 insertions, 0 deletions
diff --git a/src/common/db.cpp b/src/common/db.cpp
new file mode 100644
index 0000000..21a3597
--- /dev/null
+++ b/src/common/db.cpp
@@ -0,0 +1,546 @@
+#include "db.hpp"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "utils.hpp"
+
+#define ROOT_SIZE 4096
+
+static int strdb_cmp (struct dbt *table, const char *a, const char* b)
+{
+ if (table->maxlen)
+ return strncmp (a, b, table->maxlen);
+ return strcmp (a, b);
+}
+
+static hash_t strdb_hash (struct dbt *table, const char *a)
+{
+ size_t i = table->maxlen;
+ if (i == 0)
+ i = (size_t)-1;
+ hash_t h = 0;
+ const unsigned char *p = (const unsigned char*)a;
+ while (*p && i--)
+ {
+ h = (h * 33 + *p++) ^ (h >> 24);
+ }
+ return h;
+}
+
+struct dbt *strdb_init (size_t maxlen)
+{
+ struct dbt *table;
+ CREATE (table, struct dbt, 1);
+ table->type = DB_STRING;
+ table->maxlen = maxlen;
+ return table;
+}
+
+static int numdb_cmp (numdb_key_t a, numdb_key_t b)
+{
+ if (a == b)
+ return 0;
+ if (a < b)
+ return -1;
+ return 1;
+}
+
+static hash_t numdb_hash (numdb_key_t a)
+{
+ return (hash_t) a;
+}
+
+struct dbt *numdb_init (void)
+{
+ struct dbt *table;
+ CREATE (table, struct dbt, 1);
+ table->type = DB_NUMBER;
+ return table;
+}
+
+static int table_cmp (struct dbt *table, db_key_t a, db_key_t b)
+{
+ switch(table->type)
+ {
+ case DB_NUMBER: return numdb_cmp (a.i, b.i);
+ case DB_STRING: return strdb_cmp (table, a.s, b.s);
+ }
+ abort();
+}
+
+static hash_t table_hash (struct dbt *table, db_key_t key)
+{
+ switch(table->type)
+ {
+ case DB_NUMBER: return numdb_hash (key.i);
+ case DB_STRING: return strdb_hash (table, key.s);
+ }
+ abort();
+}
+
+/// Search for a node with the given key
+db_val_t db_search (struct dbt *table, db_key_t key)
+{
+ struct dbn *p = table->ht[table_hash (table, key) % HASH_SIZE];
+
+ while (p)
+ {
+ int c = table_cmp (table, key, p->key);
+ if (c == 0)
+ return p->data;
+ if (c < 0)
+ p = p->left;
+ else
+ p = p->right;
+ }
+ return NULL;
+}
+
+// Tree maintainance methods
+static void db_rotate_left (struct dbn *p, struct dbn **root)
+{
+ struct dbn *y = p->right;
+ p->right = y->left;
+ if (y->left)
+ y->left->parent = p;
+ y->parent = p->parent;
+
+ if (p == *root)
+ *root = y;
+ else if (p == p->parent->left)
+ p->parent->left = y;
+ else
+ p->parent->right = y;
+ y->left = p;
+ p->parent = y;
+}
+
+static void db_rotate_right (struct dbn *p, struct dbn **root)
+{
+ struct dbn *y = p->left;
+ p->left = y->right;
+ if (y->right)
+ y->right->parent = p;
+ y->parent = p->parent;
+
+ if (p == *root)
+ *root = y;
+ else if (p == p->parent->right)
+ p->parent->right = y;
+ else
+ p->parent->left = y;
+ y->right = p;
+ p->parent = y;
+}
+
+static void db_rebalance (struct dbn *p, struct dbn **root)
+{
+ p->color = RED;
+ while (p != *root && p->parent->color == RED)
+ {
+ if (p->parent == p->parent->parent->left)
+ {
+ struct dbn *y = p->parent->parent->right;
+ if (y && y->color == RED)
+ {
+ p->parent->color = BLACK;
+ y->color = BLACK;
+ p->parent->parent->color = RED;
+ p = p->parent->parent;
+ }
+ else
+ {
+ if (p == p->parent->right)
+ {
+ p = p->parent;
+ db_rotate_left (p, root);
+ }
+ p->parent->color = BLACK;
+ p->parent->parent->color = RED;
+ db_rotate_right (p->parent->parent, root);
+ }
+ }
+ else
+ {
+ struct dbn *y = p->parent->parent->left;
+ if (y && y->color == RED)
+ {
+ p->parent->color = BLACK;
+ y->color = BLACK;
+ p->parent->parent->color = RED;
+ p = p->parent->parent;
+ }
+ else
+ {
+ if (p == p->parent->left)
+ {
+ p = p->parent;
+ db_rotate_right (p, root);
+ }
+ p->parent->color = BLACK;
+ p->parent->parent->color = RED;
+ db_rotate_left (p->parent->parent, root);
+ }
+ }
+ }
+ (*root)->color = BLACK;
+}
+
+// param z = node to remove
+static void db_rebalance_erase (struct dbn *z, struct dbn **root)
+{
+ struct dbn *y = z;
+ struct dbn *x = NULL;
+
+ if (!y->left)
+ x = y->right;
+ else if (!y->right)
+ x = y->left;
+ else
+ {
+ y = y->right;
+ while (y->left)
+ y = y->left;
+ x = y->right;
+ }
+ struct dbn *x_parent = NULL;
+ if (y != z)
+ {
+ z->left->parent = y;
+ y->left = z->left;
+ if (y != z->right)
+ {
+ x_parent = y->parent;
+ if (x)
+ x->parent = y->parent;
+ y->parent->left = x;
+ y->right = z->right;
+ z->right->parent = y;
+ }
+ else
+ x_parent = y;
+ if (*root == z)
+ *root = y;
+ else if (z->parent->left == z)
+ z->parent->left = y;
+ else
+ z->parent->right = y;
+ y->parent = z->parent;
+ {
+ dbn_color tmp = y->color;
+ y->color = z->color;
+ z->color = tmp;
+ }
+ y = z;
+ }
+ else
+ {
+ x_parent = y->parent;
+ if (x)
+ x->parent = y->parent;
+ if (*root == z)
+ *root = x;
+ else if (z->parent->left == z)
+ z->parent->left = x;
+ else
+ z->parent->right = x;
+ }
+ if (y->color != RED)
+ {
+ while (x != *root && (!x || x->color == BLACK))
+ if (x == x_parent->left)
+ {
+ struct dbn *w = x_parent->right;
+ if (w->color == RED)
+ {
+ w->color = BLACK;
+ x_parent->color = RED;
+ db_rotate_left (x_parent, root);
+ w = x_parent->right;
+ }
+ if ((!w->left || w->left->color == BLACK) &&
+ (!w->right || w->right->color == BLACK))
+ {
+ w->color = RED;
+ x = x_parent;
+ x_parent = x->parent;
+ }
+ else
+ {
+ if (!w->right|| w->right->color == BLACK)
+ {
+ if (w->left)
+ w->left->color = BLACK;
+ w->color = RED;
+ db_rotate_right (w, root);
+ w = x_parent->right;
+ }
+ w->color = x_parent->color;
+ x_parent->color = BLACK;
+ if (w->right)
+ w->right->color = BLACK;
+ db_rotate_left (x_parent, root);
+ break;
+ }
+ }
+ else
+ {
+ // same as above, with right <-> left.
+ struct dbn *w = x_parent->left;
+ if (w->color == RED)
+ {
+ w->color = BLACK;
+ x_parent->color = RED;
+ db_rotate_right (x_parent, root);
+ w = x_parent->left;
+ }
+ if ((!w->right || w->right->color == BLACK) &&
+ (!w->left || w->left->color == BLACK))
+ {
+ w->color = RED;
+ x = x_parent;
+ x_parent = x_parent->parent;
+ }
+ else
+ {
+ if (!w->left || w->left->color == BLACK)
+ {
+ if (w->right)
+ w->right->color = BLACK;
+ w->color = RED;
+ db_rotate_left (w, root);
+ w = x_parent->left;
+ }
+ w->color = x_parent->color;
+ x_parent->color = BLACK;
+ if (w->left)
+ w->left->color = BLACK;
+ db_rotate_right (x_parent, root);
+ break;
+ }
+ }
+ if (x)
+ x->color = BLACK;
+ }
+}
+
+struct dbn *db_insert (struct dbt *table, db_key_t key, db_val_t data)
+{
+ hash_t hash = table_hash (table, key) % HASH_SIZE;
+ int c = 0;
+ struct dbn *prev = NULL;
+ struct dbn *p = table->ht[hash];
+ while (p)
+ {
+ c = table_cmp (table, key, p->key);
+ if (c == 0)
+ {
+ // key found in table, replace
+ // Tell the user of the table to free the key and value
+ if (table->release)
+ table->release (p->key, p->data);
+ p->data = data;
+ p->key = key;
+ return p;
+ }
+ // prev is always p->parent?
+ prev = p;
+ if (c < 0)
+ p = p->left;
+ else
+ p = p->right;
+ }
+ CREATE (p, struct dbn, 1);
+ p->key = key;
+ p->data = data;
+ p->color = RED;
+ if (c == 0)
+ { // hash entry is empty
+ table->ht[hash] = p;
+ p->color = BLACK;
+ return p;
+ }
+ p->parent = prev;
+ if (c < 0)
+ prev->left = p;
+ else
+ prev->right = p;
+ if (prev->color == RED)
+ {
+ // must rebalance
+ db_rebalance (p, &table->ht[hash]);
+ }
+ return p;
+}
+
+db_val_t db_erase (struct dbt *table, db_key_t key)
+{
+ hash_t hash = table_hash (table, key) % HASH_SIZE;
+ struct dbn *p = table->ht[hash];
+ while (p)
+ {
+ int c = table_cmp (table, key, p->key);
+ if (c == 0)
+ break;
+ if (c < 0)
+ p = p->left;
+ else
+ p = p->right;
+ }
+ if (!p)
+ return NULL;
+ db_val_t data = p->data;
+ db_rebalance_erase (p, &table->ht[hash]);
+ free (p);
+ return data;
+}
+#ifdef SMART_WALK_TREE
+static inline void db_walk_tree (bool dealloc, struct dbn* p, db_func_t func, va_list ap)
+{
+ if (!p)
+ return;
+ if (!dealloc && !func)
+ {
+ fprintf(stderr, "DEBUG: Must walk tree to either free or invoke a function.\n");
+ abort();
+ }
+ if (p->parent)
+ {
+ fprintf(stderr, "DEBUG: Root nodes must not have parents\n");
+ abort();
+ }
+ while (true)
+ {
+ // apply_func loop
+ if (func)
+ func (p->key, p->data, ap);
+ if (p->left)
+ {
+ // continue descending
+ p = p->left;
+ continue; //goto apply_func;
+ }
+ if (p->right)
+ {
+ // descending the other side
+ p = p->right;
+ continue; //goto apply_func;
+ }
+ while (true)
+ {
+ // backtrack loop
+ if (!p->parent)
+ {
+ if (dealloc)
+ free (p);
+ // if we have already done both children, there is no more to do
+ return;
+ }
+ if (p->parent->left == p && p->parent->right)
+ {
+ // finished the left tree, now walk the right tree
+ p = p->parent->right;
+ if (dealloc)
+ free (p->parent->left);
+ break; //goto apply_func;
+ }
+ // p->parent->right == p
+ // or p->parent->left == p but p->parent->right == NULL
+ // keep backtracking
+ p = p->parent;
+ if (dealloc)
+ free (p->right?:p->left);
+ } //backtrack loop
+ } // apply_func loop
+}
+#endif // SMART_WALK_TREE
+
+void db_foreach (struct dbt *table, db_func_t func, ...)
+{
+ va_list ap;
+ va_start (ap, func);
+
+ for (int i = 0; i < HASH_SIZE; i++)
+ {
+#ifdef SMART_WALK_TREE
+ db_walk_tree (false, table->ht[i], func, ap);
+#else
+ struct dbn *p = table->ht[i];
+ if (!p)
+ continue;
+ struct dbn *stack[64];
+ int sp = 0;
+ while (1)
+ {
+ func (p->key, p->data, ap);
+ struct dbn *pn = p->left;
+ if (pn)
+ {
+ if (p->right)
+ stack[sp++] = p->right;
+ p = pn;
+ }
+ else // pn == NULL, time to do the right branch
+ {
+ if (p->right)
+ p = p->right;
+ else
+ {
+ if (sp == 0)
+ break;
+ p = stack[--sp];
+ }
+ } // if pn else if !pn
+ } // while true
+#endif // else ! SMART_WALK_TREE
+ } // for i
+ va_end (ap);
+}
+
+// This function is suspiciously similar to the previous
+void db_final (struct dbt *table, db_func_t func, ...)
+{
+ va_list ap;
+ va_start (ap, func);
+
+ for (int i = 0; i < HASH_SIZE; i++)
+ {
+#ifdef SMART_WALK_TREE
+ db_walk_tree (true, table->ht[i], func, ap);
+#else
+ struct dbn *p = table->ht[i];
+ if (!p)
+ continue;
+ struct dbn *stack[64];
+ int sp = 0;
+ while (1)
+ {
+ if (func)
+ func (p->key, p->data, ap);
+ struct dbn *pn = p->left;
+ if (pn)
+ {
+ if (p->right)
+ stack[sp++] = p->right;
+ }
+ else // pn == NULL, check the right
+ {
+ if (p->right)
+ pn = p->right;
+ else
+ {
+ if (sp == 0)
+ break;
+ pn = stack[--sp];
+ }
+ } // if pn else if !pn
+ free (p);
+ p = pn;
+ } // while true
+#endif // else ! SMART_WALK_TREE
+ } // for i
+ free (table);
+ va_end (ap);
+}