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author | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
commit | a7f3726a0a7f16bccb664871fe35e8d2f2572f00 (patch) | |
tree | 52d1d2d53186ea4a8bbeb0c879f7494a9771fde7 /misc/src/map/npc.c | |
parent | d569cd100a2f60ec99104a83c1e54306f94dd06f (diff) | |
download | tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.gz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.bz2 tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.xz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.zip |
Do a bit of cleanup I never got around to do, before moving from my repo to sf.net
Diffstat (limited to 'misc/src/map/npc.c')
-rw-r--r-- | misc/src/map/npc.c | 2035 |
1 files changed, 0 insertions, 2035 deletions
diff --git a/misc/src/map/npc.c b/misc/src/map/npc.c deleted file mode 100644 index 05a5dc4..0000000 --- a/misc/src/map/npc.c +++ /dev/null @@ -1,2035 +0,0 @@ -// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <ctype.h> -#include <string.h> -#include <math.h> -#include <time.h> - -#include "db.h" -#include "timer.h" -#include "nullpo.h" -#include "malloc.h" -#include "map.h" -#include "npc.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "itemdb.h" -#include "script.h" -#include "mob.h" -#include "pet.h" -#include "battle.h" -#include "skill.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - - - -struct npc_src_list { - struct npc_src_list * next; - struct npc_src_list * prev; - char name[4]; -} ; - -static struct npc_src_list *npc_src_first,*npc_src_last; -static int npc_id=START_NPC_NUM; -static int npc_warp,npc_shop,npc_script,npc_mob; - -int npc_get_new_npc_id(void){ return npc_id++; } - -static struct dbt *ev_db; -static struct dbt *npcname_db; - -struct event_data { - struct npc_data *nd; - int pos; -}; -static struct tm ev_tm_b; // 時計イベント用 - - -/*========================================== - * NPCの無効化/有効化 - * npc_enable - * npc_enable_sub 有効時にOnTouchイベントを実行 - *------------------------------------------ - */ -int npc_enable_sub( struct block_list *bl, va_list ap ) -{ - struct map_session_data *sd; - struct npc_data *nd; - char *name=(char *)aCalloc(50,sizeof(char)); - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); - if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ - - if (nd->flag&1) // 無効化されている - return 1; - - memcpy(name,nd->name,50); - if(sd->areanpc_id==nd->bl.id) - return 1; - sd->areanpc_id=nd->bl.id; - npc_event(sd,strcat(name,"::OnTouch"),0); - } - free(name); - return 0; -} -int npc_enable(const char *name,int flag) -{ - struct npc_data *nd=strdb_search(npcname_db,name); - if (nd==NULL) - return 0; - - if (flag&1) { // 有効化 - nd->flag&=~1; - clif_spawnnpc(nd); - }else if (flag&2){ - nd->flag&=~1; - nd->option = 0x0000; - clif_changeoption(&nd->bl); - }else if (flag&4){ - nd->flag|=1; - nd->option = 0x0002; - clif_changeoption(&nd->bl); - }else{ // 無効化 - nd->flag|=1; - clif_clearchar(&nd->bl,0); - } - if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) - map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); - - return 0; -} - -/*========================================== - * NPCを名前で探す - *------------------------------------------ - */ -struct npc_data* npc_name2id(const char *name) -{ - return strdb_search(npcname_db,name); -} -/*========================================== - * イベントキューのイベント処理 - *------------------------------------------ - */ -int npc_event_dequeue(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - sd->npc_id=0; - if (sd->eventqueue[0][0]) { // キューのイベント処理 - char *name=(char *)aCalloc(50,sizeof(char)); - int i; - - memcpy(name,sd->eventqueue[0],50); - for(i=MAX_EVENTQUEUE-2;i>=0;i--) - memcpy(sd->eventqueue[i],sd->eventqueue[i+1],50); - add_timer(gettick()+100,npc_event_timer,sd->bl.id,(int)name); - } - return 0; -} - -int npc_delete(struct npc_data *nd) -{ - nullpo_retr(1, nd); - - if(nd->bl.prev == NULL) - return 1; - - clif_clearchar_area(&nd->bl,1); - map_delblock(&nd->bl); - return 0; -} - -/*========================================== - * イベントの遅延実行 - *------------------------------------------ - */ -int npc_event_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=map_id2sd(id); - if (sd==NULL) - return 0; - - npc_event(sd,(const char *)data,0); - free((void*)data); - return 0; -} - -int npc_timer_event(const char *eventname) // Added by RoVeRT -{ - struct event_data *ev=strdb_search(ev_db,eventname); - struct npc_data *nd; -// int xs,ys; - - if((ev==NULL || (nd=ev->nd)==NULL)){ - printf("npc_event: event not found [%s]\n",eventname); - return 0; - } - - run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); - - return 0; -} -/* -int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - int *c=va_arg(ap,int *); - int tick=0,ctick=gettick(); - char temp[10]; - char event[100]; - - if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ - sscanf(&p[9],"%s",temp); - tick=atoi(temp); - - strcpy( event, ev->nd->name); - strcat( event, p); - - if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { - npc_timer_event(event); - ev->nd->lastaction = ctick; - } - } - return 0; -} - -int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT -{ - struct npc_data *nd=(struct npc_data*)data; - - if(nd->timer == -1) - return 0; - - strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); - - return 0; -} - -int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT -{ - strdb_foreach(npcname_db,npc_timer_sub); - - free((void*)data); - return 0; -}*/ -/*========================================== - * イベント用ラベルのエクスポート - * npc_parse_script->strdb_foreachから呼ばれる - *------------------------------------------ - */ -int npc_event_export(void *key,void *data,va_list ap) -{ - char *lname=(char *)key; - int pos=(int)data; - struct npc_data *nd=va_arg(ap,struct npc_data *); - - if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { - struct event_data *ev; - char *buf; - char *p=strchr(lname,':'); - // エクスポートされる - ev=calloc(sizeof(struct event_data), 1); - buf=calloc(50, 1); - if (ev==NULL || buf==NULL) { - printf("npc_event_export: out of memory !\n"); - exit(1); - }else if (p==NULL || (p-lname)>24) { - printf("npc_event_export: label name error !\n"); - exit(1); - }else{ - ev->nd=nd; - ev->pos=pos; - *p='\0'; - sprintf(buf,"%s::%s",nd->exname,lname); - *p=':'; - strdb_insert(ev_db,buf,ev); -// if (battle_config.etc_log) -// printf("npc_event_export: export [%s]\n",buf); - } - } - return 0; -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -/*========================================== - * 全てのNPCのOn*イベント実行 - *------------------------------------------ - */ -int npc_event_doall_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev; - int *c; - const char *name; - - nullpo_retr(0, ev=(struct event_data *)data); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - - name=va_arg(ap,const char *); - - if( (p=strchr(p,':')) && p && strcasecmp(name,p)==0 ){ - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); - (*c)++; - } - - return 0; -} -int npc_event_doall(const char *name) -{ - int c=0; - char buf[64]="::"; - - strncpy(buf+2,name,62); - strdb_foreach(ev_db,npc_event_doall_sub,&c,buf); - return c; -} - -int npc_event_do_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev; - int *c; - const char *name; - - nullpo_retr(0, ev=(struct event_data *)data); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - - name=va_arg(ap,const char *); - - if (p && strcasecmp(name,p)==0 ) { - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); - (*c)++; - } - - return 0; -} -int npc_event_do(const char *name) -{ - int c=0; - - if (*name==':' && name[1]==':') { - return npc_event_doall(name+2); - } - - strdb_foreach(ev_db,npc_event_do_sub,&c,name); - return c; -} - -/*========================================== - * 時計イベント実行 - *------------------------------------------ - */ -int npc_event_do_clock(int tid,unsigned int tick,int id,int data) -{ - time_t timer; - struct tm *t; - char buf[64]; - int c=0; - - time(&timer); - t=localtime(&timer); - - if (t->tm_min != ev_tm_b.tm_min ) { - sprintf(buf,"OnMinute%02d",t->tm_min); - c+=npc_event_doall(buf); - sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); - c+=npc_event_doall(buf); - } - if (t->tm_hour!= ev_tm_b.tm_hour) { - sprintf(buf,"OnHour%02d",t->tm_hour); - c+=npc_event_doall(buf); - } - if (t->tm_mday!= ev_tm_b.tm_mday) { - sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); - c+=npc_event_doall(buf); - } - memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); - return c; -} -/*========================================== - * OnInitイベント実行(&時計イベント開始) - *------------------------------------------ - */ -int npc_event_do_oninit(void) -{ - int c = npc_event_doall("OnInit"); - printf("npc: OnInit Event done. (%d npc)\n",c); - - add_timer_interval(gettick()+100, - npc_event_do_clock,0,0,1000); - - return 0; -} -/*========================================== - * OnTimer NPC event - by RoVeRT - *------------------------------------------ - */ -int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) -{ - int i; - for(i=0;i<MAX_EVENTTIMER;i++) - if( nd->eventtimer[i]==-1 ) - break; - if(i<MAX_EVENTTIMER){ - char *evname=malloc(24); - if(evname==NULL){ - printf("npc_addeventtimer: out of memory !\n");exit(1); - } - memcpy(evname,name,24); - nd->eventtimer[i]=add_timer(gettick()+tick, - npc_event_timer,nd->bl.id,(int)evname); - }else - printf("npc_addtimer: event timer is full !\n"); - - return 0; -} - -int npc_deleventtimer(struct npc_data *nd,const char *name) -{ - int i; - for(i=0;i<MAX_EVENTTIMER;i++) - if( nd->eventtimer[i]!=-1 && strcmp( - (char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ - delete_timer(nd->eventtimer[i],npc_event_timer); - nd->eventtimer[i]=-1; - break; - } - - return 0; -} - -int npc_cleareventtimer(struct npc_data *nd) -{ - int i; - for(i=0;i<MAX_EVENTTIMER;i++) - if( nd->eventtimer[i]!=-1 ){ - delete_timer(nd->eventtimer[i],npc_event_timer); - nd->eventtimer[i]=-1; - } - - return 0; -} - -int npc_do_ontimer_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - int *c=va_arg(ap,int *); -// struct map_session_data *sd=va_arg(ap,struct map_session_data *); - int option=va_arg(ap,int); - int tick=0; - char temp[10]; - char event[50]; - - if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ - sscanf(&p[9],"%s",temp); - tick=atoi(temp); - - strcpy( event, ev->nd->name); - strcat( event, p); - - if (option!=0) { - npc_addeventtimer(ev->nd,tick,event); - } else { - npc_deleventtimer(ev->nd,event); - } - } - return 0; -} -int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option) -{ - strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option); - return 0; -} -/*========================================== - * タイマーイベント用ラベルの取り込み - * npc_parse_script->strdb_foreachから呼ばれる - *------------------------------------------ - */ -int npc_timerevent_import(void *key,void *data,va_list ap) -{ - char *lname=(char *)key; - int pos=(int)data; - struct npc_data *nd=va_arg(ap,struct npc_data *); - int t=0,i=0; - - if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { - // タイマーイベント - struct npc_timerevent_list *te=nd->u.scr.timer_event; - int j,i=nd->u.scr.timeramount; - if(te==NULL) te=malloc(sizeof(struct npc_timerevent_list)); - else te=realloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); - if(te==NULL){ - printf("npc_timerevent_import: out of memory !\n"); - exit(1); - } - for(j=0;j<i;j++){ - if(te[j].timer>t){ - memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); - break; - } - } - te[j].timer=t; - te[j].pos=pos; - nd->u.scr.timer_event=te; - nd->u.scr.timeramount=i+1; - } - return 0; -} -/*========================================== - * タイマーイベント実行 - *------------------------------------------ - */ -int npc_timerevent(int tid,unsigned int tick,int id,int data) -{ - int next,t; - struct npc_data* nd=(struct npc_data *)map_id2bl(id); - struct npc_timerevent_list *te; - if( nd==NULL || nd->u.scr.nexttimer<0 ){ - printf("npc_timerevent: ??\n"); - return 0; - } - nd->u.scr.timertick=tick; - te=nd->u.scr.timer_event+ nd->u.scr.nexttimer; - nd->u.scr.timerid = -1; - - t = nd->u.scr.timer+=data; - nd->u.scr.nexttimer++; - if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){ - next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t; - nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next); - } - - run_script(nd->u.scr.script,te->pos,0,nd->bl.id); - return 0; -} -/*========================================== - * タイマーイベント開始 - *------------------------------------------ - */ -int npc_timerevent_start(struct npc_data *nd) -{ - int j,n, next; - - nullpo_retr(0, nd); - - n=nd->u.scr.timeramount; - if( nd->u.scr.nexttimer>=0 || n==0 ) - return 0; - - for(j=0;j<n;j++){ - if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer ) - break; - } - nd->u.scr.nexttimer=j; - nd->u.scr.timertick=gettick(); - - if(j>=n) - return 0; - - next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; - nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next); - return 0; -} -/*========================================== - * タイマーイベント終了 - *------------------------------------------ - */ -int npc_timerevent_stop(struct npc_data *nd) -{ - nullpo_retr(0, nd); - - if( nd->u.scr.nexttimer>=0 ){ - nd->u.scr.nexttimer = -1; - nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick); - if(nd->u.scr.timerid!=-1) - delete_timer(nd->u.scr.timerid,npc_timerevent); - nd->u.scr.timerid = -1; - } - return 0; -} -/*========================================== - * タイマー値の所得 - *------------------------------------------ - */ -int npc_gettimerevent_tick(struct npc_data *nd) -{ - int tick; - - nullpo_retr(0, nd); - - tick=nd->u.scr.timer; - - if( nd->u.scr.nexttimer>=0 ) - tick += (int)(gettick() - nd->u.scr.timertick); - return tick; -} -/*========================================== - * タイマー値の設定 - *------------------------------------------ - */ -int npc_settimerevent_tick(struct npc_data *nd,int newtimer) -{ - int flag; - - nullpo_retr(0, nd); - - flag= nd->u.scr.nexttimer; - - npc_timerevent_stop(nd); - nd->u.scr.timer=newtimer; - if(flag>=0) - npc_timerevent_start(nd); - return 0; -} - -/*========================================== - * イベント型のNPC処理 - *------------------------------------------ - */ -int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) -{ - struct event_data *ev=strdb_search(ev_db,eventname); - struct npc_data *nd; - int xs,ys; - char mobevent[100]; - - if( sd == NULL ){ - printf("npc_event nullpo?\n"); - } - - if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) - return 1; - - if(ev==NULL || (nd=ev->nd)==NULL){ - if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){ - strcpy( mobevent, eventname); - strcat( mobevent, "::OnMyMobDead"); - ev=strdb_search(ev_db,mobevent); - if (ev==NULL || (nd=ev->nd)==NULL) { - if (strncasecmp(eventname,"GM_MONSTER",10)!=0) - printf("npc_event: event not found [%s]\n",mobevent); - return 0; - } - } - else { - if(battle_config.error_log) - printf("npc_event: event not found [%s]\n",eventname); - return 0; - } - } - - xs=nd->u.scr.xs; - ys=nd->u.scr.ys; - if (xs>=0 && ys>=0 ) { - if (nd->bl.m != sd->bl.m ) - return 1; - if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) ) - return 1; - if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) ) - return 1; - } - - if ( sd->npc_id!=0) { -// if (battle_config.error_log) -// printf("npc_event: npc_id != 0\n"); - int i; - for(i=0;i<MAX_EVENTQUEUE;i++) - if (!sd->eventqueue[i][0]) - break; - if (i==MAX_EVENTQUEUE) { - if (battle_config.error_log) - printf("npc_event: event queue is full !\n"); - }else{ -// if (battle_config.etc_log) -// printf("npc_event: enqueue\n"); - memcpy(sd->eventqueue[i],eventname,50); - } - return 1; - } - if (nd->flag&1) { // 無効化されている - npc_event_dequeue(sd); - return 0; - } - - sd->npc_id=nd->bl.id; - sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); - return 0; -} - - -int npc_command_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - char *npcname=va_arg(ap,char *); - char *command=va_arg(ap,char *); - char temp[100]; - - if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strncasecmp("::OnCommand",p,10)==0 ){ - sscanf(&p[11],"%s",temp); - - if (strcmp(command,temp)==0) - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); - } - - return 0; -} - -int npc_command(struct map_session_data *sd,char *npcname,char *command) -{ - strdb_foreach(ev_db,npc_command_sub,npcname,command); - - return 0; -} -/*========================================== - * 接触型のNPC処理 - *------------------------------------------ - */ -int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) -{ - int i,f=1; - int xs,ys; - - nullpo_retr(1, sd); - - if(sd->npc_id) - return 1; - - for(i=0;i<map[m].npc_num;i++) { - if (map[m].npc[i]->flag&1) { // 無効化されている - f=0; - continue; - } - - switch(map[m].npc[i]->bl.subtype) { - case WARP: - xs=map[m].npc[i]->u.warp.xs; - ys=map[m].npc[i]->u.warp.ys; - break; - case SCRIPT: - xs=map[m].npc[i]->u.scr.xs; - ys=map[m].npc[i]->u.scr.ys; - break; - default: - continue; - } - if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && - y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) - break; - } - if (i==map[m].npc_num) { - if (f) { - if (battle_config.error_log) - printf("npc_touch_areanpc : some bug \n"); - } - return 1; - } - switch(map[m].npc[i]->bl.subtype) { - case WARP: - skill_stop_dancing(&sd->bl,0); - pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); - break; - case SCRIPT: - { - char *name=(char *)aCalloc(50,sizeof(char)); - - memcpy(name,map[m].npc[i]->name,50); - if(sd->areanpc_id==map[m].npc[i]->bl.id) - return 1; - sd->areanpc_id=map[m].npc[i]->bl.id; - if(npc_event(sd,strcat(name,"::OnTouch"),0)>0) - npc_click(sd,map[m].npc[i]->bl.id); - free(name); - break; - } - } - return 0; -} - -/*========================================== - * 近くかどうかの判定 - *------------------------------------------ - */ -int npc_checknear(struct map_session_data *sd,int id) -{ - struct npc_data *nd; - - nullpo_retr(0, sd); - - nd=(struct npc_data *)map_id2bl(id); - if (nd==NULL || nd->bl.type!=BL_NPC) { - if (battle_config.error_log) - printf("no such npc : %d\n",id); - return 1; - } - - if (nd->class<0) // イベント系は常にOK - return 0; - - // エリア判定 - if (nd->bl.m!=sd->bl.m || - nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 || - nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1) - return 1; - - return 0; -} - -/*========================================== - * クリック時のNPC処理 - *------------------------------------------ - */ -int npc_click(struct map_session_data *sd,int id) -{ - struct npc_data *nd; - - nullpo_retr(1, sd); - - if (sd->npc_id != 0) { - if (battle_config.error_log) - printf("npc_click: npc_id != 0\n"); - return 1; - } - - if (npc_checknear(sd,id)) - return 1; - - nd=(struct npc_data *)map_id2bl(id); - - if (nd->flag&1) // 無効化されている - return 1; - - sd->npc_id=id; - switch(nd->bl.subtype) { - case SHOP: - clif_npcbuysell(sd,id); - npc_event_dequeue(sd); - break; - case SCRIPT: - sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id); - break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_scriptcont(struct map_session_data *sd,int id) -{ - struct npc_data *nd; - - nullpo_retr(1, sd); - - if (id!=sd->npc_id) - return 1; - if (npc_checknear(sd,id)) - return 1; - - nd=(struct npc_data *)map_id2bl(id); - - sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_buysellsel(struct map_session_data *sd,int id,int type) -{ - struct npc_data *nd; - - nullpo_retr(1, sd); - - if (npc_checknear(sd,id)) - return 1; - - nd=(struct npc_data *)map_id2bl(id); - if (nd->bl.subtype!=SHOP) { - if (battle_config.error_log) - printf("no such shop npc : %d\n",id); - sd->npc_id=0; - return 1; - } - if (nd->flag&1) // 無効化されている - return 1; - - sd->npc_shopid=id; - if (type==0) { - clif_buylist(sd,nd); - } else { - clif_selllist(sd); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) -{ - struct npc_data *nd; - double z; - int i,j,w,skill,itemamount=0,new=0; - - nullpo_retr(3, sd); - nullpo_retr(3, item_list); - - if (npc_checknear(sd,sd->npc_shopid)) - return 3; - - nd=(struct npc_data*)map_id2bl(sd->npc_shopid); - if (nd->bl.subtype!=SHOP) - return 3; - - for(i=0,w=0,z=0;i<n;i++) { - for(j=0;nd->u.shop_item[j].nameid;j++) { - if (nd->u.shop_item[j].nameid==item_list[i*2+1]) - break; - } - if (nd->u.shop_item[j].nameid==0) - return 3; - - if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) - z+=(double)nd->u.shop_item[j].value * item_list[i*2]; - else - z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; - itemamount+=item_list[i*2]; - - switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { - case ADDITEM_EXIST: - break; - case ADDITEM_NEW: - new++; - break; - case ADDITEM_OVERAMOUNT: - return 2; - } - - w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; - } - if (z > (double)sd->status.zeny) - return 1; // zeny不足 - if (w+sd->weight > sd->max_weight) - return 2; // 重量超過 - if (pc_inventoryblank(sd)<new) - return 3; // 種類数超過 - - pc_payzeny(sd,(int)z); - for(i=0;i<n;i++) { - struct item item_tmp; - - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = item_list[i*2+1]; - item_tmp.identify = 1; // npc販売アイテムは鑑定済み - - pc_additem(sd,&item_tmp,item_list[i*2]); - } - - //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { - z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; - pc_gainexp(sd,0,z); - }*/ - if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { - if (sd->status.skill[MC_DISCOUNT].flag != 0) - skill = sd->status.skill[MC_DISCOUNT].flag - 2; - if (skill > 0) { - z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); - if (z < 1) - z = 1; - pc_gainexp(sd,0,(int)z); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) -{ - double z; - int i,skill,itemamount=0; - - nullpo_retr(1, sd); - nullpo_retr(1, item_list); - - if (npc_checknear(sd,sd->npc_shopid)) - return 1; - for(i=0,z=0;i<n;i++) { - int nameid; - if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY) - return 1; - nameid=sd->status.inventory[item_list[i*2]-2].nameid; - if (nameid == 0 || - sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1]) - return 1; - if (itemdb_value_notoc(nameid)) - z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1]; - else - z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1]; - itemamount+=item_list[i*2+1]; - } - - if (z > MAX_ZENY) z = MAX_ZENY; - pc_getzeny(sd,(int)z); - for(i=0;i<n;i++) { - int item_id=item_list[i*2]-2; - if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL && - sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 && - sd->status.inventory[item_id].card[0] == (short)0xff00) - if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0) - intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1]))); - pc_delitem(sd,item_id,item_list[i*2+1],0); - } - - //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { - z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; - pc_gainexp(sd,0,z); - }*/ - if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { - if (sd->status.skill[MC_OVERCHARGE].flag != 0) - skill = sd->status.skill[MC_OVERCHARGE].flag - 2; - if (skill > 0) { - z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); - if (z < 1) - z = 1; - pc_gainexp(sd,0,(int)z); - } - } - - return 0; - -} - -// -// 初期化関係 -// - -/*========================================== - * 読み込むnpcファイルのクリア - *------------------------------------------ - */ -void npc_clearsrcfile() -{ - struct npc_src_list *p=npc_src_first; - - while( p ) { - struct npc_src_list *p2=p; - p=p->next; - free(p2); - } - npc_src_first=NULL; - npc_src_last=NULL; -} -/*========================================== - * 読み込むnpcファイルの追加 - *------------------------------------------ - */ -void npc_addsrcfile(char *name) -{ - struct npc_src_list *new; - size_t len; - - if ( strcmpi(name,"clear")==0 ) { - npc_clearsrcfile(); - return; - } - - len = sizeof(*new) + strlen(name); - new=(struct npc_src_list *)aCalloc(1,len); - new->next = NULL; - strncpy(new->name,name,strlen(name)+1); - if (npc_src_first==NULL) - npc_src_first = new; - if (npc_src_last) - npc_src_last->next = new; - - npc_src_last=new; -} -/*========================================== - * 読み込むnpcファイルの削除 - *------------------------------------------ - */ -void npc_delsrcfile(char *name) -{ - struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first; - - if ( strcmpi(name,"all")==0 ) { - npc_clearsrcfile(); - return; - } - - for( ; p; lp=&p->next,pp=p,p=p->next ) { - if ( strcmp(p->name,name)==0 ) { - *lp=p->next; - if ( npc_src_last==p ) - npc_src_last=pp; - free(p); - break; - } - } -} - -/*========================================== - * warp行解析 - *------------------------------------------ - */ -int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) -{ - int x,y,xs,ys,to_x,to_y,m; - int i,j; - char mapname[24],to_mapname[24]; - struct npc_data *nd; - - // 引数の個数チェック - if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 || - sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) { - printf("bad warp line : %s\n",w3); - return 1; - } - - m=map_mapname2mapid(mapname); - - nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); - nd->bl.id=npc_get_new_npc_id(); - nd->n=map_addnpc(m,nd); - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m=m; - nd->bl.x=x; - nd->bl.y=y; - nd->dir=0; - nd->flag=0; - memcpy(nd->name,w3,24); - memcpy(nd->exname,w3,24); - - nd->chat_id=0; - if (!battle_config.warp_point_debug) - nd->class=WARP_CLASS; - else - nd->class=WARP_DEBUG_CLASS; - nd->speed=200; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - memcpy(nd->u.warp.name,to_mapname,16); - xs+=2; ys+=2; - nd->u.warp.x=to_x; - nd->u.warp.y=to_y; - nd->u.warp.xs=xs; - nd->u.warp.ys=ys; - - for(i=0;i<ys;i++) { - for(j=0;j<xs;j++) { - int t; - t=map_getcell(m,x-xs/2+j,y-ys/2+i); - if (t==1 || t==5) - continue; - map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); - } - } - -// printf("warp npc %s %d read done\n",mapname,nd->bl.id); - npc_warp++; - nd->bl.type=BL_NPC; - nd->bl.subtype=WARP; - map_addblock(&nd->bl); - clif_spawnnpc(nd); - strdb_insert(npcname_db,nd->name,nd); - - return 0; -} - -/*========================================== - * shop行解析 - *------------------------------------------ - */ -static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) -{ - char *p; - int x, y, dir, m; - int max = 100, pos = 0; - char mapname[24]; - struct npc_data *nd; - - // 引数の個数チェック - if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || - strchr(w4, ',') == NULL) { - printf("bad shop line : %s\n", w3); - return 1; - } - m = map_mapname2mapid(mapname); - - nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) + - sizeof(nd->u.shop_item[0]) * (max + 1)); - p = strchr(w4, ','); - - while (p && pos < max) { - int nameid,value; - p++; - if (sscanf(p, "%d:%d", &nameid, &value) != 2) - break; - nd->u.shop_item[pos].nameid = nameid; - if (value < 0) { - struct item_data *id = itemdb_search(nameid); - value = id->value_buy; - } - nd->u.shop_item[pos].value = value; - pos++; - p=strchr(p,','); - } - if (pos == 0) { - free(nd); - return 1; - } - nd->u.shop_item[pos++].nameid = 0; - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->bl.id = npc_get_new_npc_id(); - nd->dir = dir; - nd->flag = 0; - memcpy(nd->name, w3, 24); - nd->class = atoi(w4); - nd->speed = 200; - nd->chat_id = 0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - - nd = (struct npc_data *)aRealloc(nd, - sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); - - //printf("shop npc %s %d read done\n",mapname,nd->bl.id); - npc_shop++; - nd->bl.type=BL_NPC; - nd->bl.subtype=SHOP; - nd->n=map_addnpc(m,nd); - map_addblock(&nd->bl); - clif_spawnnpc(nd); - strdb_insert(npcname_db,nd->name,nd); - - return 0; -} -/*========================================== - * NPCのラベルデータコンバート - *------------------------------------------ - */ -int npc_convertlabel_db(void *key,void *data,va_list ap) -{ - char *lname=(char *)key; - int pos=(int)data; - struct npc_data *nd; - struct npc_label_list *lst; - int num; - char *p=strchr(lname,':'); - - nullpo_retr(0, ap); - nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); - - lst=nd->u.scr.label_list; - num=nd->u.scr.label_list_num; - if(!lst){ - lst=(struct npc_label_list *)aCalloc(1,sizeof(struct npc_label_list)); - num=0; - }else - lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1)); - - *p='\0'; - strncpy(lst[num].name,lname,24); - *p=':'; - lst[num].pos=pos; - nd->u.scr.label_list=lst; - nd->u.scr.label_list_num=num+1; - return 0; -} -/*========================================== - * script行解析 - *------------------------------------------ - */ -static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) -{ - int x,y,dir=0,m,xs=0,ys=0,class=0; // [Valaris] thanks to fov - char mapname[24]; - unsigned char *srcbuf=NULL,*script; - int srcsize=65536; - int startline=0; - unsigned char line[1024]; - int i; - struct npc_data *nd; - int evflag=0; - struct dbt *label_db; - char *p; - struct npc_label_list *label_dup=NULL; - int label_dupnum=0; - int src_id=0; - - if(strcmp(w1,"-")==0){ - x=0;y=0;m=-1; - }else{ - // 引数の個数チェック - if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 || - ( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) { - printf("bad script line : %s\n",w3); - return 1; - } - m = map_mapname2mapid(mapname); - } - - if(strcmp(w2,"script")==0){ - // スクリプトの解析 - srcbuf=(char *)aCalloc(srcsize,sizeof(char)); - if (strchr(first_line,'{')) { - strcpy(srcbuf,strchr(first_line,'{')); - startline=*lines; - } else - srcbuf[0]=0; - while(1) { - for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); - if (i>=0 && srcbuf[i]=='}') - break; - fgets(line,1020,fp); - (*lines)++; - if (feof(fp)) - break; - if (strlen(srcbuf)+strlen(line)+1>=srcsize) { - srcsize += 65536; - srcbuf = (char *)aRealloc(srcbuf, srcsize); - memset(srcbuf + srcsize - 65536, '\0', 65536); - } - if (srcbuf[0]!='{') { - if (strchr(line,'{')) { - strcpy(srcbuf,strchr(line,'{')); - startline=*lines; - } - } else - strcat(srcbuf,line); - } - script=parse_script(srcbuf,startline); - if (script==NULL) { - // script parse error? - free(srcbuf); - return 1; - } - - }else{ - // duplicateする - - char srcname[128]; - struct npc_data *nd2; - if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){ - printf("bad duplicate name! : %s",w2); - return 0; - } - if( (nd2=npc_name2id(srcname))==NULL ){ - printf("bad duplicate name! (not exist) : %s\n",srcname); - return 0; - } - script=nd2->u.scr.script; - label_dup=nd2->u.scr.label_list; - label_dupnum=nd2->u.scr.label_list_num; - src_id=nd2->bl.id; - - }// end of スクリプト解析 - - nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); - - if(m==-1){ - // スクリプトコピー用のダミーNPC - - }else if( sscanf(w4,"%d,%d,%d",&class,&xs,&ys)==3) { - // 接触型NPC - int i,j; - - if (xs>=0)xs=xs*2+1; - if (ys>=0)ys=ys*2+1; - - if (class>=0) { - - for(i=0;i<ys;i++) { - for(j=0;j<xs;j++) { - int t; - t=map_getcell(m,x-xs/2+j,y-ys/2+i); - if (t==1 || t==5) - continue; - map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); - } - } - } - - nd->u.scr.xs=xs; - nd->u.scr.ys=ys; - } else { // クリック型NPC - class=atoi(w4); - nd->u.scr.xs=0; - nd->u.scr.ys=0; - } - - if (class<0 && m>=0) { // イベント型NPC - evflag=1; - } - - while((p=strchr(w3,':'))) { - if (p[1]==':') break; - } - if (p) { - *p=0; - memcpy(nd->name,w3,24); - memcpy(nd->exname,p+2,24); - }else{ - memcpy(nd->name,w3,24); - memcpy(nd->exname,w3,24); - } - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->bl.id=npc_get_new_npc_id(); - nd->dir = dir; - nd->flag=0; - nd->class=class; - nd->speed=200; - nd->u.scr.script=script; - nd->u.scr.src_id=src_id; - nd->chat_id=0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - - //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); - npc_script++; - nd->bl.type=BL_NPC; - nd->bl.subtype=SCRIPT; - if(m>=0){ - nd->n=map_addnpc(m,nd); - map_addblock(&nd->bl); - - if (evflag) { // イベント型 - struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); - ev->nd=nd; - ev->pos=0; - strdb_insert(ev_db,nd->exname,ev); - }else - clif_spawnnpc(nd); - } - strdb_insert(npcname_db,nd->exname,nd); - - - //----------------------------------------- - // ラベルデータの準備 - if(srcbuf){ - // script本体がある場合の処理 - - // ラベルデータのコンバート - label_db=script_get_label_db(); - strdb_foreach(label_db,npc_convertlabel_db,nd); - - // もう使わないのでバッファ解放 - free(srcbuf); - - }else{ - // duplicate - -// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); -// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); - - nd->u.scr.label_list=label_dup; // ラベルデータ共有 - nd->u.scr.label_list_num=label_dupnum; - } - - //----------------------------------------- - // イベント用ラベルデータのエクスポート - for(i=0;i<nd->u.scr.label_list_num;i++){ - char *lname=nd->u.scr.label_list[i].name; - int pos=nd->u.scr.label_list[i].pos; - - if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { - struct event_data *ev; - char *buf; - // エクスポートされる - ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); - buf=(char *)aCalloc(50,sizeof(char)); - if (strlen(lname)>24) { - printf("npc_parse_script: label name error !\n"); - exit(1); - }else{ - ev->nd=nd; - ev->pos=pos; - sprintf(buf,"%s::%s",nd->exname,lname); - strdb_insert(ev_db,buf,ev); - } - } - } - - //----------------------------------------- - // ラベルデータからタイマーイベント取り込み - for(i=0;i<nd->u.scr.label_list_num;i++){ - int t=0,k=0; - char *lname=nd->u.scr.label_list[i].name; - int pos=nd->u.scr.label_list[i].pos; - if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') { - // タイマーイベント - struct npc_timerevent_list *te=nd->u.scr.timer_event; - int j,k=nd->u.scr.timeramount; - if(te==NULL) - te=(struct npc_timerevent_list *)aCalloc(1,sizeof(struct npc_timerevent_list)); - else - te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); - for(j=0;j<k;j++){ - if(te[j].timer>t){ - memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j)); - break; - } - } - te[j].timer=t; - te[j].pos=pos; - nd->u.scr.timer_event=te; - nd->u.scr.timeramount=k+1; - } - } - nd->u.scr.nexttimer=-1; - nd->u.scr.timerid=-1; - - - return 0; -} - -/*========================================== - * function行解析 - *------------------------------------------ - */ -static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) -{ - char *srcbuf=NULL,*script; - int srcsize=65536; - int startline=0; - char line[1024]; - int i; -// struct dbt *label_db; - char *p; - - // スクリプトの解析 - srcbuf=(char *)aCalloc(srcsize,sizeof(char)); - if (strchr(first_line,'{')) { - strcpy(srcbuf,strchr(first_line,'{')); - startline=*lines; - } else - srcbuf[0]=0; - while(1) { - for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); - if (i>=0 && srcbuf[i]=='}') - break; - fgets(line,1020,fp); - (*lines)++; - if (feof(fp)) - break; - if (strlen(srcbuf)+strlen(line)+1>=srcsize) { - srcsize += 65536; - srcbuf = (char *)aRealloc(srcbuf, srcsize); - memset(srcbuf + srcsize - 65536, '\0', 65536); - } - if (srcbuf[0]!='{') { - if (strchr(line,'{')) { - strcpy(srcbuf,strchr(line,'{')); - startline=*lines; - } - } else - strcat(srcbuf,line); - } - script=parse_script(srcbuf,startline); - if (script==NULL) { - // script parse error? - free(srcbuf); - return 1; - } - - p=(char *)aCalloc(50,sizeof(char)); - - strncpy(p,w3,50); - strdb_insert(script_get_userfunc_db(),p,script); - -// label_db=script_get_label_db(); - - // もう使わないのでバッファ解放 - free(srcbuf); - -// printf("function %s => %p\n",p,script); - - return 0; -} - - -/*========================================== - * mob行解析 - *------------------------------------------ - */ -int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) -{ - int m,x,y,xs,ys,class,num,delay1,delay2; - int i; - char mapname[24]; - char eventname[24]=""; - struct mob_data *md; - - xs=ys=0; - delay1=delay2=0; - // 引数の個数チェック - if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 || - sscanf(w4,"%d,%d,%d,%d,%s",&class,&num,&delay1,&delay2,eventname) < 2 ) { - printf("bad monster line : %s\n",w3); - return 1; - } - - m=map_mapname2mapid(mapname); - - if ( num>1 && battle_config.mob_count_rate!=100) { - if ( (num=num*battle_config.mob_count_rate/100)<1 ) - num=1; - } - - for(i=0;i<num;i++) { - md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - - md->bl.prev=NULL; - md->bl.next=NULL; - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - if(strcmp(w3,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); - else if(strcmp(w3,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); - else - memcpy(md->name,w3,24); - - md->n = i; - md->base_class = md->class = class; - md->bl.id=npc_get_new_npc_id(); - md->m =m; - md->x0=x; - md->y0=y; - md->xs=xs; - md->ys=ys; - md->spawndelay1=delay1; - md->spawndelay2=delay2; - - memset(&md->state,0,sizeof(md->state)); - md->timer = -1; - md->target_id=0; - md->attacked_id=0; - md->speed=mob_db[class].speed; - - if (mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - else - md->lootitem=NULL; - - if (strlen(eventname)>=4) { - memcpy(md->npc_event,eventname,24); - }else - memset(md->npc_event,0,24); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - npc_mob++; - } - //printf("warp npc %s %d read done\n",mapname,nd->bl.id); - - return 0; -} - -/*========================================== - * マップフラグ行の解析 - *------------------------------------------ - */ -static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) -{ - int m; - char mapname[24],savemap[16]; - int savex,savey; - char drop_arg1[16],drop_arg2[16]; - int drop_id=0,drop_type=0,drop_per=0; - - // 引数の個数チェック -// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) - if ( sscanf(w1,"%[^,]",mapname) != 1 ) - return 1; - - m=map_mapname2mapid(mapname); - if (m<0) - return 1; - -//マップフラグ - if ( strcmpi(w3,"nosave")==0) { - if (strcmp(w4,"SavePoint")==0) { - memcpy(map[m].save.map,"SavePoint",16); - map[m].save.x=-1; - map[m].save.y=-1; - }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) { - memcpy(map[m].save.map,savemap,16); - map[m].save.x=savex; - map[m].save.y=savey; - } - map[m].flag.nosave=1; - } - else if (strcmpi(w3,"nomemo")==0) { - map[m].flag.nomemo=1; - } - else if (strcmpi(w3,"noteleport")==0) { - map[m].flag.noteleport=1; - } - else if (strcmpi(w3,"nowarp")==0) { - map[m].flag.nowarp=1; - } - else if (strcmpi(w3,"nowarpto")==0) { - map[m].flag.nowarpto=1; - } - else if (strcmpi(w3,"noreturn")==0) { - map[m].flag.noreturn=1; - } - else if (strcmpi(w3,"monster_noteleport")==0) { - map[m].flag.monster_noteleport=1; - } - else if (strcmpi(w3,"nobranch")==0) { - map[m].flag.nobranch=1; - } - else if (strcmpi(w3,"nopenalty")==0) { - map[m].flag.nopenalty=1; - } - else if (strcmpi(w3,"pvp")==0) { - map[m].flag.pvp=1; - } - else if (strcmpi(w3,"pvp_noparty")==0) { - map[m].flag.pvp_noparty=1; - } - else if (strcmpi(w3,"pvp_noguild")==0) { - map[m].flag.pvp_noguild=1; - } - else if (strcmpi(w3,"pvp_nightmaredrop")==0) { - if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i; - if(strcmp(drop_arg1,"random")==0) - drop_id = -1; - else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL) - drop_id = 0; - if(strcmp(drop_arg2,"inventory")==0) - drop_type = 1; - else if(strcmp(drop_arg2,"equip")==0) - drop_type = 2; - else if(strcmp(drop_arg2,"all")==0) - drop_type = 3; - - if(drop_id != 0){ - for (i=0;i<MAX_DROP_PER_MAP;i++){ - if(map[m].drop_list[i].drop_id==0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop=1; - } - } - } - else if (strcmpi(w3,"pvp_nocalcrank")==0) { - map[m].flag.pvp_nocalcrank=1; - } - else if (strcmpi(w3,"gvg")==0) { - map[m].flag.gvg=1; - } - else if (strcmpi(w3,"gvg_noparty")==0) { - map[m].flag.gvg_noparty=1; - } - else if (strcmpi(w3,"nozenypenalty")==0) { - map[m].flag.nozenypenalty=1; - } - else if (strcmpi(w3,"notrade")==0) { - map[m].flag.notrade=1; - } - else if (strcmpi(w3,"noskill")==0) { - map[m].flag.noskill=1; - } - else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris] - map[m].flag.nopvp=1; - map[m].flag.pvp=0; - } - else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris] - map[m].flag.noicewall=1; - } - else if (strcmpi(w3,"snow")==0) { // snow [Valaris] - map[m].flag.snow=1; - } - else if (strcmpi(w3,"fog")==0) { // fog [Valaris] - map[m].flag.fog=1; - } - else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris] - map[m].flag.sakura=1; - } - else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris] - map[m].flag.leaves=1; - } - else if (strcmpi(w3,"rain")==0) { // rain [Valaris] - map[m].flag.rain=1; - } - - return 0; -} - -static int ev_db_final(void *key,void *data,va_list ap) -{ - free(data); - if(strstr(key,"::")!=NULL) - free(key); - return 0; -} -static int npcname_db_final(void *key,void *data,va_list ap) -{ - return 0; -} -/*========================================== - * 終了 - *------------------------------------------ - */ -int do_final_npc(void) -{ - int i; - struct block_list *bl; - struct npc_data *nd; - struct mob_data *md; - struct chat_data *cd; - struct pet_data *pd; - - if(ev_db) - strdb_final(ev_db,ev_db_final); - if(npcname_db) - strdb_final(npcname_db,npcname_db_final); - - for(i=START_NPC_NUM;i<npc_id;i++){ - if((bl=map_id2bl(i))){ - if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){ - if(nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){ - free(cd); - cd = NULL; - } - if(nd->bl.subtype == SCRIPT){ - if(nd->u.scr.timer_event) - free(nd->u.scr.timer_event); - if(nd->u.scr.src_id==0){ - if(nd->u.scr.script){ - free(nd->u.scr.script); - nd->u.scr.script=NULL; - } - if(nd->u.scr.label_list){ - free(nd->u.scr.label_list); - nd->u.scr.label_list = NULL; - } - } - } - free(nd); - nd = NULL; - }else if(bl->type == BL_MOB && (md = (struct mob_data *)bl)){ - if(md->lootitem){ - free(md->lootitem); - md->lootitem = NULL; - } - free(md); - md = NULL; - }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){ - free(pd); - pd = NULL; - } - } - } - - return 0; -} - - -void ev_release(struct dbn *db, int which) -{ - if (which & 0x1) - free(db->key); - if (which & 0x2) - free(db->data); -} - -/*========================================== - * npc初期化 - *------------------------------------------ - */ -int do_init_npc(void) -{ - struct npc_src_list *nsl; - FILE *fp; - char line[1024]; - int m,lines; - - ev_db=strdb_init(24); - npcname_db=strdb_init(24); - - ev_db->release = ev_release; - - memset(&ev_tm_b,-1,sizeof(ev_tm_b)); - - for(nsl=npc_src_first;nsl;nsl=nsl->next) { - if(nsl->prev){ - free(nsl->prev); - nsl->prev = NULL; - } - fp=fopen(nsl->name,"r"); - if (fp==NULL) { - printf("file not found : %s\n",nsl->name); - exit(1); - } - lines=0; - while(fgets(line,1020,fp)) { - char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024]; - int i,j,w4pos,count; - lines++; - - if (line[0] == '/' && line[1] == '/') - continue; - // 不要なスペースやタブの連続は詰める - for(i=j=0;line[i];i++) { - if (line[i]==' ') { - if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || - (j && line[j-1]==','))) - line[j++]=' '; - } else if (line[i]=='\t') { - if (!(j && line[j-1]=='\t')) - line[j++]='\t'; - } else - line[j++]=line[i]; - } - // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 - if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 && - (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) { - continue; - } - // マップの存在確認 - if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){ - sscanf(w1,"%[^,]",mapname); - m = map_mapname2mapid(mapname); - if (strlen(mapname)>16 || m<0) { - // "mapname" is not assigned to this server - continue; - } - } - if (strcmpi(w2,"warp")==0 && count > 3) { - npc_parse_warp(w1,w2,w3,w4); - } else if (strcmpi(w2,"shop")==0 && count > 3) { - npc_parse_shop(w1,w2,w3,w4); - } else if (strcmpi(w2,"script")==0 && count > 3) { - if( strcmpi(w1,"function")==0 ){ - npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); - }else{ - npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); - } - } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) { - npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); - } else if (strcmpi(w2,"monster")==0 && count > 3) { - npc_parse_mob(w1,w2,w3,w4); - } else if (strcmpi(w2,"mapflag")==0 && count >= 3) { - npc_parse_mapflag(w1,w2,w3,w4); - } - } - fclose(fp); - printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name); - fflush(stdout); - } - printf("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", - npc_id-START_NPC_NUM,npc_warp,npc_shop,npc_script,npc_mob); - - add_timer_func_list(npc_event_timer,"npc_event_timer"); - add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); - add_timer_func_list(npc_timerevent,"npc_timerevent"); - - //exit(1); - - return 0; -} |