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authorDennis Friis <peavey@placid.dk>2008-11-04 18:41:18 +0000
committerDennis Friis <peavey@placid.dk>2008-11-04 18:41:18 +0000
commit4294721c3462615d456bf2bd3ccf015d40cac3e0 (patch)
tree96f4c0a6d808e6ffd045dd6bb98d77a2fc7d3cf8
parent56039e23308cbe9faee378a20100aa3adc1b94c2 (diff)
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Clean out server data and leave a note where to get it.
-rw-r--r--data/README1
-rw-r--r--npc/README1
-rw-r--r--npc/cave-small/hermit.txt14
-rw-r--r--npc/cave-small/monsters.txt1
-rw-r--r--npc/cave1/miners.txt41
-rw-r--r--npc/cave1/monsters.txt26
-rw-r--r--npc/cave1/passages.txt4
-rw-r--r--npc/cave2/chest.txt28
-rw-r--r--npc/cave2/monsters.txt25
-rw-r--r--npc/cave2/passages.txt4
-rw-r--r--npc/eastern-desert/monsters.txt2
-rw-r--r--npc/eastern-desert/passages.txt4
-rw-r--r--npc/tulimshar-casino/casino.txt360
-rw-r--r--npc/tulimshar/banker.txt1
-rw-r--r--npc/tulimshar/barber.txt89
-rw-r--r--npc/tulimshar/children.txt93
-rw-r--r--npc/tulimshar/elanore.txt132
-rw-r--r--npc/tulimshar/guards.txt56
-rw-r--r--npc/tulimshar/guide.txt87
-rw-r--r--npc/tulimshar/man.txt18
-rw-r--r--npc/tulimshar/merchant.txt1
-rw-r--r--npc/tulimshar/monster_guide.txt36
-rw-r--r--npc/tulimshar/monsters.txt32
-rw-r--r--npc/tulimshar/passages.txt2
-rw-r--r--npc/tulimshar/rewards_master.txt185
-rw-r--r--npc/tulimshar/sandra.txt81
-rw-r--r--npc/tulimshar/vincent.txt90
-rw-r--r--npc/western-desert/dark_mage.txt37
-rw-r--r--npc/western-desert/merchant.txt1
-rw-r--r--npc/western-desert/monsters.txt3
-rw-r--r--npc/western-desert/nomads.txt23
-rw-r--r--npc/western-desert/passages.txt4
-rw-r--r--npc/woodland/alchemist.txt39
-rw-r--r--npc/woodland/monsters.txt2
-rw-r--r--npc/woodland/passages.txt54
-rw-r--r--npc/xmas/monsters.txt2
-rw-r--r--npc/xmas/santa.txt50
-rw-r--r--npc/xmas/snowman.txt44
-rw-r--r--npc/xmas/taro.txt13
39 files changed, 2 insertions, 1684 deletions
diff --git a/data/README b/data/README
new file mode 100644
index 0000000..d494ba3
--- /dev/null
+++ b/data/README
@@ -0,0 +1 @@
+Use the server-data module available on our subversion repo
diff --git a/npc/README b/npc/README
new file mode 100644
index 0000000..d494ba3
--- /dev/null
+++ b/npc/README
@@ -0,0 +1 @@
+Use the server-data module available on our subversion repo
diff --git a/npc/cave-small/hermit.txt b/npc/cave-small/hermit.txt
deleted file mode 100644
index 671c2ee..0000000
--- a/npc/cave-small/hermit.txt
+++ /dev/null
@@ -1,14 +0,0 @@
-new_4-1.gat,30,30,0 script Hermit 116,{
- mes "[Hermit]";
- mes "Do you want to go back outside?";
- next;
- menu
- "Yes please",yes,
- "Not yet",notyet;
-yes:
- warp "new_9-1.gat",60,95;
- close;
-notyet:
- close;
-
-} \ No newline at end of file
diff --git a/npc/cave-small/monsters.txt b/npc/cave-small/monsters.txt
deleted file mode 100644
index feeb5ea..0000000
--- a/npc/cave-small/monsters.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_4-1.gat,0,0,0,0 monster Bat 1017,20,0,0,0 \ No newline at end of file
diff --git a/npc/cave1/miners.txt b/npc/cave1/miners.txt
deleted file mode 100644
index 5dec880..0000000
--- a/npc/cave1/miners.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-new_2-1.gat,35,35,6 script Miner 109,{
- mes "[Miner]";
- mes "It's very dangerous in here";
- mes "Be careful";
- close;
-}
-
-new_1-1.gat,19,99,0 shop CaveShop 109,525:800,531:3000,530:8000,1199:2
-
-new_5-1.gat,32,94,6 script Lift 109,{
- mes "[Miner]";
- mes "Do you want me to lift you to the upper level?";
- next;
- menu
- "Sure",sure,
- "Not yet!",notyet;
-
-sure:
- warp "new_2-1.gat",87,99;
- close;
-
-notyet:
- close;
-}
-
-new_2-1.gat,85,97,6 script LiftDown 109,{
- mes "[Miner]";
- mes "We discovered an underground palace";
- mes "Do you want me to let you in?";
- next;
- menu
- "Sure",sure,
- "Not yet!",notyet;
-
-sure:
- warp "new_5-1.gat",34,92;
- close;
-
-notyet:
- close;
-}
diff --git a/npc/cave1/monsters.txt b/npc/cave1/monsters.txt
deleted file mode 100644
index 302bfb1..0000000
--- a/npc/cave1/monsters.txt
+++ /dev/null
@@ -1,26 +0,0 @@
-// Map: new_2-1
-// This is the cave below Tulimshar entrance -- lv1
-//
-// ALWAYS keep a backup file before edit (experience :)
-// The last param is the Event on Mobdeath
-//
-
-new_2-1.gat,0,0,0,0 monster RedSlime 1008,30,2500,0,ConquestMob2::OnRedSlime
-new_2-1.gat,0,0,0,0 monster ScorpionB 1009,15,2500,0,ConquestMob2::OnScorpB
-
-
-new_2-1.gat,0,0,0 script ConquestMob2 -1,{
-// id 1008 = Red Slime
-OnRedSlime:
- if (MPQUEST == 1) set Mobpt,Mobpt+18;
- break;
-
-// id 1009 == Black Scorpion
-OnScorpB:
- if (MPQUEST == 1) set Mobpt,Mobpt+45;
- break;
-end;
-}
-
-
-
diff --git a/npc/cave1/passages.txt b/npc/cave1/passages.txt
deleted file mode 100644
index ec363db..0000000
--- a/npc/cave1/passages.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95
-new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31
-new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40
-new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78 \ No newline at end of file
diff --git a/npc/cave2/chest.txt b/npc/cave2/chest.txt
deleted file mode 100644
index 4da805f..0000000
--- a/npc/cave2/chest.txt
+++ /dev/null
@@ -1,28 +0,0 @@
-new_5-1.gat,93,37,0 script Treasure 111,{
- if( ChestQuest == 1) goto done;
- mes "[Chest]";
- mes "Would you try to open it?";
- next;
- menu "Yup",L_1,"Nope",L_2;
-
-L_1:
- if(countitem(537)<3)goto L_3;
- delitem 537,3;
- getitem 536,1;
- mes "[Chest]";
- mes "You opened it and found a short sword!";
- set ChestQuest,1;
- close;
-
-L_2:
- close;
-
-L_3:
- mes "It seems that this is not the right key...";
- close;
- done:
- mes "[Chest]";
- mes "You already opened this chest.";
- close;
-
-}
diff --git a/npc/cave2/monsters.txt b/npc/cave2/monsters.txt
deleted file mode 100644
index c1d5e28..0000000
--- a/npc/cave2/monsters.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-// Map: new_5-1
-// This is the cave below Tulimshar second level aka "Underground Palace"
-//
-// ALWAYS keep a backup file before edit (experience :)
-// The last param is the Event on Mobdeath
-//
-
-new_5-1.gat,0,0,0,0 monster Spider 1012,10,2500,0,ConquestMob5::OnSpider
-new_5-1.gat,0,0,0,0 monster SlimeY 1007,25,2500,0,ConquestMob5::OnSlimeY
-
-new_5-1.gat,0,0,0 script ConquestMob5 -1,{
-// id 1012 = Spider
-OnSpider:
- if (MPQUEST == 1) set Mobpt,Mobpt+56;
- break;
-
-// id 1007 == Yellow Slime
-OnSlimeY:
- if (MPQUEST == 1) set Mobpt,Mobpt+9;
- break;
-end;
-}
-
-
-
diff --git a/npc/cave2/passages.txt b/npc/cave2/passages.txt
deleted file mode 100644
index ec363db..0000000
--- a/npc/cave2/passages.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95
-new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31
-new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40
-new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78 \ No newline at end of file
diff --git a/npc/eastern-desert/monsters.txt b/npc/eastern-desert/monsters.txt
deleted file mode 100644
index 54999fd..0000000
--- a/npc/eastern-desert/monsters.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-new_7-1.gat,0,0,0,0 monster Maggot 1002,20,0,0,0
-new_7-1.gat,0,0,0,0 monster Snake 1010,20,0,0,0 \ No newline at end of file
diff --git a/npc/eastern-desert/passages.txt b/npc/eastern-desert/passages.txt
deleted file mode 100644
index ec363db..0000000
--- a/npc/eastern-desert/passages.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95
-new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31
-new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40
-new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78 \ No newline at end of file
diff --git a/npc/tulimshar-casino/casino.txt b/npc/tulimshar-casino/casino.txt
deleted file mode 100644
index dae9324..0000000
--- a/npc/tulimshar-casino/casino.txt
+++ /dev/null
@@ -1,360 +0,0 @@
-// Warps room 1
-new_8-1.gat,45,24 warp upstairs 0,2,new_8-1.gat,65,25
-new_8-1.gat,25,36 warp outside 0,2,new_3-1.gat,33,73
-new_3-1.gat,32,72 warp inside 1,0,new_8-1.gat,25,34
-// Warps room 2
-new_8-1.gat,65,25 warp downstairs 0,1,new_8-1.gat,42,25
-new_8-1.gat,68,22 warp tocasino 2,0,new_8-1.gat,32,72
-new_8-1.gat,67,31 warp tobedroom1 1,1,new_8-1.gat,102,23
-new_8-1.gat,76,31 warp tobedroom2 1,1,new_8-1.gat,130,23
-// Warps room 3
-new_8-1.gat,102,22 warp bedroom1tohall 2,0,new_8-1.gat,67,29
-// Warps room 4
-new_8-1.gat,130,22 warp bedroom2tohall 2,0,new_8-1.gat,76,29
-// Warps room 5
-new_8-1.gat,32,74 warp tohall 1,0,new_8-1.gat,68,23
-
-new_8-1.gat,26,26,0 shop InnKeeper 112,539:175,513:20,519
-
-new_8-1.gat,103,26,0 script Waitress 118,{
- mes "[Rebecca]";
- mes "Would you like to rest? It's only 100 gp.";
- next;
-
- menu "Yes",-,"No",L_No;
- mes "Sleep well!";
- next;
-
- if (zeny < 100) goto L_NoMoney;
- set zeny,zeny-100;
- heal 10000,10000;
- close;
-
-L_No:
- mes "See you.";
- close;
-
-L_NoMoney:
- mes "Hey! You don't have enough money!";
- close;
-}
-
-new_8-1.gat,134,23,0 script Worker 117,{
- mes "[Valdo]";
- mes "Please let me work, I'm really in a hurry!";
- close;
-}
-
-new_8-1.gat,37,65,0 script Slot1 127,{
- mes "Pull the lever...";
- next;
-
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503,1;
- set @Temp1,rand(7);
- set @Temp2,rand(7);
- set @Temp3,rand(7);
- mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
- next;
-
- if(@Temp1 != @Temp2) goto L_Lost;
- if(@Temp2 != @Temp3) goto L_Lost;
- if(@Temp1 != @Temp3) goto L_Lost;
- mes "Congratulations! You won!";
- mes "You get 10 casino coins";
- getitem 503,10;
- close;
-
-L_Lost:
- mes "You lost!";
- close;
-
-L_NoCoin:
- mes "Insert coin";
- close;
-}
-
-new_8-1.gat,39,65,0 script Slot2 127,{
- mes "Pull the lever...";
- next;
-
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503,1;
- set @Temp1,rand(7);
- set @Temp2,rand(7);
- set @Temp3,rand(7);
- mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
- next;
-
- if(@Temp1 != @Temp2) goto L_Lost;
- if(@Temp2 != @Temp3) goto L_Lost;
- if(@Temp1 != @Temp3) goto L_Lost;
- mes "Congratulations! You won!";
- mes "You get 10 casino coins";
- getitem 503,10;
- close;
-
-L_Lost:
- mes "You lost!";
- close;
-
-L_NoCoin:
- mes "Insert coin";
- close;
-}
-
-new_8-1.gat,41,65,0 script Slot3 127,{
- mes "Pull the lever...";
- next;
-
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503,1;
- set @Temp1,rand(7);
- set @Temp2,rand(7);
- set @Temp3,rand(7);
- mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
- next;
-
- if(@Temp1 != @Temp2) goto L_Lost;
- if(@Temp2 != @Temp3) goto L_Lost;
- if(@Temp1 != @Temp3) goto L_Lost;
- mes "Congratulations! You won!";
- mes "You get 10 casino coins";
- getitem 503,10;
- close;
-
-L_Lost:
- mes "You lost!";
- close;
-
-L_NoCoin:
- mes "Insert coin";
- close;
-}
-
-new_8-1.gat,32,67,0 shop MoneyChanger 124,503:10
-
-new_8-1.gat,28,63,0 script BlackJack 107,{
- mes "[Croupier]";
- mes "Would you like to play Black Jack?";
- mes "You will need 15 casino coins";
- next;
-
- menu "Yes",-,"No",L_No;
- if(countitem(503) < 15) goto L_NoCoin;
- delitem 503,15;
- set @croupier,rand(0, 4);
- set @croupier,@croupier + 17;
- set @player,rand(4, 20);
- mes "You got " + @player + " with your cards.";
- mes "Do you want another card?";
- next;
-
- menu "Yes",L_Another,"No",L_End;
-
-L_Another:
- set @player,@player+rand(2, 11);
- if (@player > 21) goto L_Lost;
- mes "You got " + @player + " with your cards.";
- mes "Do you want another card?";
- next;
-
- menu "Yes",L_Another,"No",L_End;
-L_End:
- if (@player < @croupier) goto L_Lost;
- mes "Congratulations, you won!";
- mes "I had " + @croupier + "";
- mes "You get 50 casino coins";
- getitem 503,50;
- close;
-
-L_No:
- mes "As you wish";
- close;
-
-L_NoCoin:
- mes "You need at least 15 coins";
- close;
-
-L_Lost:
- mes "I'm sorry but you lost";
- mes "You got " + @player + " with your cards.";
- mes "I had " + @croupier + "";
- close;
-}
-
-new_8-1.gat,22,69,0 script Roulette 107,{
- mes "Good evening monsieur...";
- mes "How much would you like to bet?";
- next;
-
- menu "Maybe I'll play later",L_Later,"1 coin",-,"5 coins",L_b5,"10 coins",L_b10,"50 coins",L_b50,"100 coins",L_b100;
- set @bet,1;
- goto L_Check;
-L_b5:
- set @bet,5;
- goto L_Check;
-L_b10:
- set @bet,10;
- goto L_Check;
-L_b50:
- set @bet,50;
- goto L_Check;
-L_b100:
- set @bet,100;
- goto L_Check;
-
-L_Check:
- if(countitem(503) < @bet) goto L_NoCoin;
- delitem 503,@bet;
- menu "Choose a color",-,"Choose a number",L_Number;
- menu "Black",-,"Red",-;
- set @color,rand(2);
- if(@color == 1) goto L_Lost;
- mes "You won!";
- getitem 503,@bet * 2;
- close;
-
-L_Number:
- menu "0",-,"00",L00,"1",L1,"2",L2,"3",L3,"4",L4,"5",L5,"6",L6,"7",L7,
- "8",L8,"9",L9,"10",L10,"11",L11,"12",L12,"13",L13,"14",L14,"15",L15,
- "16",L16,"17",L17,"18",L18,"19",L19,"20",L20,"21",L21,"22",L22,
- "23",L23,"24",L24,"25",L25,"26",L26,"27",L27,"28",L28,"29",L29,
- "30",L30,"31",L31,"32",L32,"33",L33,"34",L34,"35",L35,"36",L36;
- set @number,0;
- goto L_CheckNumber;
-L00:
- set @number,37;
- goto L_CheckNumber;
-L1:
- set @number,1;
- goto L_CheckNumber;
-L2:
- set @number,2;
- goto L_CheckNumber;
-L3:
- set @number,3;
- goto L_CheckNumber;
-L4:
- set @number,4;
- goto L_CheckNumber;
-L5:
- set @number,5;
- goto L_CheckNumber;
-L6:
- set @number,6;
- goto L_CheckNumber;
-L7:
- set @number,7;
- goto L_CheckNumber;
-L8:
- set @number,8;
- goto L_CheckNumber;
-L9:
- set @number,9;
- goto L_CheckNumber;
-L10:
- set @number,10;
- goto L_CheckNumber;
-L11:
- set @number,11;
- goto L_CheckNumber;
-L12:
- set @number,12;
- goto L_CheckNumber;
-L13:
- set @number,13;
- goto L_CheckNumber;
-L14:
- set @number,14;
- goto L_CheckNumber;
-L15:
- set @number,15;
- goto L_CheckNumber;
-L16:
- set @number,16;
- goto L_CheckNumber;
-L17:
- set @number,17;
- goto L_CheckNumber;
-L18:
- set @number,18;
- goto L_CheckNumber;
-L19:
- set @number,19;
- goto L_CheckNumber;
-L20:
- set @number,20;
- goto L_CheckNumber;
-L21:
- set @number,21;
- goto L_CheckNumber;
-L22:
- set @number,22;
- goto L_CheckNumber;
-L23:
- set @number,23;
- goto L_CheckNumber;
-L24:
- set @number,24;
- goto L_CheckNumber;
-L25:
- set @number,25;
- goto L_CheckNumber;
-L26:
- set @number,26;
- goto L_CheckNumber;
-L27:
- set @number,27;
- goto L_CheckNumber;
-L28:
- set @number,28;
- goto L_CheckNumber;
-L29:
- set @number,29;
- goto L_CheckNumber;
-L30:
- set @number,30;
- goto L_CheckNumber;
-L31:
- set @number,31;
- goto L_CheckNumber;
-L32:
- set @number,32;
- goto L_CheckNumber;
-L33:
- set @number,33;
- goto L_CheckNumber;
-L34:
- set @number,34;
- goto L_CheckNumber;
-L35:
- set @number,35;
- goto L_CheckNumber;
-L36:
- set @number,36;
- goto L_CheckNumber;
-
-L_CheckNumber:
- set @roulette,rand(38);
- if (@roulette == 37) mes "We got a 00";
- if (@roulette < 37) mes "We got a " + @roulette;
- if (@number != @roulette) goto L_Lost;
- mes "You won!";
- getitem 503,@bet * 10;
- close;
-
-L_Later:
- mes "Rien ne va plus...";
- close;
-
-L_NoCoin:
- mes "You don't have enough coins";
- close;
-
-L_Lost:
- mes "I'm sorry, you lost";
- close;
-}
-
-
diff --git a/npc/tulimshar/banker.txt b/npc/tulimshar/banker.txt
deleted file mode 100644
index 7cd4a2b..0000000
--- a/npc/tulimshar/banker.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,27,73,0 script Banker 107,{mes "[Banker]";mes "Welcome to the bank!";mes "How can I help you?";next;menu "Deposite",L_Dep,"Withdraw",L_With,"Nevermind that",L_Nev;L_Dep: mes "Sorry, but we're still moving inventory!"; close;L_With: mes "Sorry, but we're still moving inventory!"; close;L_Nev: mes "Goodbye then"; close;} \ No newline at end of file
diff --git a/npc/tulimshar/barber.txt b/npc/tulimshar/barber.txt
deleted file mode 100644
index 35104b2..0000000
--- a/npc/tulimshar/barber.txt
+++ /dev/null
@@ -1,89 +0,0 @@
-new_3-1.gat,102,31,0 script Barber 100,{
- mes "[Barber]";
- mes "I'm the greatest barber in the whole mana world! Would you like a change of style or color?";
- next;
-
- menu
- "Change my style",style,
- "Change my color",color,
- "Nah I'm fine",fine;
-
-style:
- menu
- "Classic",style1,
- "Curly",style2,
- "Scruffy",style3,
- "Slick",style4,
- "Mohawk",style5,
- "Uncombed",style6;
-
-style1:
- setlook 1,1;
- close;
-style2:
- setlook 1,2;
- close;
-style3:
- setlook 1,3;
- close;
-style4:
- setlook 1,4;
- close;
-style5:
- setlook 1,5;
- close;
-style6:
- setlook 1,6;
- close;
-
-color:
- menu
- "Orange",orange,
- "Green",green,
- "Red",red,
- "Purple",purple,
- "White",white,
- "Blonde",blonde,
- "Light blue",lightblue,
- "Brown",brown,
- "Blue",blue,
- "Violet",violet,
- "No hair",nohair;
-
-fine:
- close;
-
-orange:
- setlook 6,1;
- close;
-green:
- setlook 6,2;
- close;
-red:
- setlook 6,3;
- close;
-purple:
- setlook 6,4;
- close;
-white:
- setlook 6,5;
- close;
-blonde:
- setlook 6,6;
- close;
-lightblue:
- setlook 6,7;
- close;
-brown:
- setlook 6,8;
- close;
-blue:
- setlook 6,9;
- close;
-violet:
- setlook 6,10;
- close;
-nohair:
- setlook 6,11;
- close;
-}
diff --git a/npc/tulimshar/children.txt b/npc/tulimshar/children.txt
deleted file mode 100644
index 697935c..0000000
--- a/npc/tulimshar/children.txt
+++ /dev/null
@@ -1,93 +0,0 @@
-new_3-1.gat,57,70,0 script Child1 108,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Child]";
- mes "Maggots are soo slimey!";
- close;
-
-L_2:
- mes "[Child]";
- mes "Want to play ball with me?";
- close;
-
-L_3:
- mes "[Child]";
- mes "Monsters roam the land, i hate scorpions!";
- close;
-
-L_4:
- mes "[Child]";
- mes "When i grow up, I want to be strong enough to kill a scorpion!";
- close;
-
-L_5:
- mes "[Child]";
- mes "Items dropped by monsters can be sold.";
- close;
-
-L_6:
- mes "[Child]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Child]";
- mes "I want to be a Doctor when i grow up!";
- close;
-}
-
-new_3-1.gat,120,33,0 script Child2 103,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Child]";
- mes "If i learned anything from school, Grenxen founded Tulimshar.";
- close;
-
-L_2:
- mes "[Child]";
- mes "When i was picking rocks from the field, i saw a red scorpion.";
- close;
-
-L_3:
- mes "[Child]";
- mes "Its polite to state your name before talking to anyone.";
- close;
-
-L_4:
- mes "[Child]";
- mes "I have a Scorpion Doll!";
- close;
-
-L_5:
- mes "[Child]";
- mes "I carry spare Cactus Juices while on the field.";
- close;
-
-L_6:
- mes "[Child]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Child]";
- mes "Grenxen is the Demon that founded Tulimshar.";
- close;
-}
diff --git a/npc/tulimshar/elanore.txt b/npc/tulimshar/elanore.txt
deleted file mode 100644
index 6348dd6..0000000
--- a/npc/tulimshar/elanore.txt
+++ /dev/null
@@ -1,132 +0,0 @@
-//Heal NPC costs 100 money
-
-new_3-1.gat,40,66,0 script Elanore 108,{
-
- if (baselevel > 10) goto L_NoHeal;
-
- set @TEMP,rand(3);
-
- if(@TEMP == 0) goto Heal1;
-
- if(@TEMP == 1) goto Heal2;
-
- if(@TEMP == 2) goto Heal3;
-
- if(@TEMP == 3) goto Heal4;
-
-Heal1:
-
- mes "[Elanore]";
-
- mes "You don't look too well, let me treat your wounds.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal2:
-
- mes "[Elanore]";
-
- mes "I will make quick work of your wounds.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal3:
-
- mes "[Elanore]";
-
- mes "Need a healing?.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal4:
-
- mes "[Elanore]";
-
- mes "Sometimes you just need to run from battle.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal_L:
-
- if(@TEMP == 0) goto Heal_1;
-
- if(@TEMP == 1) goto Heal_2;
-
- if(@TEMP == 2) goto Heal_3;
-
- if(@TEMP == 3) goto Heal_4;
-
-Heal_1:
-
- mes "[Elanore]";
-
- mes "Here you go!";
-
- heal 10000,10000;
-
- close;
-
-
-
-Heal_2:
-
- mes "[Elanore]";
-
- mes "Painless wasnt it?";
-
- mes "Here you go!";
-
- heal 10000,10000;
-
- close;
-
-Heal_3:
-
- mes "[Elanore]";
-
- mes "You should be more careful.";
-
- heal 10000,10000;
-
- close;
-
-Heal_4:
-
- mes "[Elanore]";
-
- mes "Much better right?!";
-
- heal 10000,10000;
-
- close;
-
-L_NoHeal:
-
- mes "[Elanore]";
-
- mes "I'm sorry but I'm here only to help young people.";
-
- mes "Your level is already higher than 10.";
-
- mes "You can get some rest in the inn near here.";
-
- close;
-
-}
-
diff --git a/npc/tulimshar/guards.txt b/npc/tulimshar/guards.txt
deleted file mode 100644
index cd918c8..0000000
--- a/npc/tulimshar/guards.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-new_3-1.gat,48,79,0 script Guard 104,{
- mes "[Guard]";
- mes "Protecting Tulimshar is my job.";
- next;
- menu
- "Can you give me any tips?",L_Tip,
- "Information",L_Info,;
-
-L_Tip:
- set @TEMP,rand(5);
- if(@TEMP == 0) goto L_0;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
-L_1:
- mes "[Guard]";
- mes "Try to carry spare potion when on fields or in dungeons, they will come in handy.";
- close;
-L_2:
- mes "[Guard]";
- mes "Always carry a map of where you are, ask the Guides in most towns to get one.";
- close;
-L_3:
- mes "[Guard]";
- mes "When in a dungeon, monsters are more aggressive than if they were outside.";
- close;
-L_4:
- mes "[Guard]";
- mes "When gambling for money in casino's, make sure you have enough emergency money.";
- close;
-L_5:
- mes "[Guard]";
- mes "Never underestimate the enemy.";
- close;
-L_0:
- mes "[Guard]";
- mes "Let me think of a few... Oh! Do NOT attack Red scorpions unless you can kill it for sure!";
- close;
-
-L_Info:
- mes "[Guard]";
- mes "Sorry I have no information for you, try asking for a tip.";
- close;
-}
-
-new_3-1.gat,40,79,0 script SGuard 104,{
- mes "[Soldier]";
- mes "ZzzZzzZ...";
- next;
- mes "[Soldier]";
- mes "Heh, what?";
- mes "I wasn't sleeping, I was just resting my eyes!";
-close;
-}
diff --git a/npc/tulimshar/guide.txt b/npc/tulimshar/guide.txt
deleted file mode 100644
index 33f380a..0000000
--- a/npc/tulimshar/guide.txt
+++ /dev/null
@@ -1,87 +0,0 @@
-new_3-1.gat,33,30,0 script Guide 102,{
- mes "[Guide]";
- mes "Would you like to know about something?";
- next;
- menua:
- menu "Fighting",L_Fight,"Items",L_Items,"Monsters",L_Monster,"Stylist",L_Style,"Quests",L_Quests,"NPCs",L_NPC,"Commands",L_Comm,"Quick Keys",L_Key,"I know everything!",L_Know;
-L_Fight:
- mes "[Guide]";
- mes "People live in this world by living off of monsters";
- mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.";
- next;
- mes "[Guide]";
- mes "If you get tired of pressing the key too much, you can also type shift+ctrl";
- mes "This will make your character attack continuously for the time you are inactive.";
- next;
- goto menua;
-L_Items:
- mes "[Guide]";
- mes "There are three types of items.";
- mes "They can be Consumables, Equipment, or Miscellaneous";
- next;
- mes "[Guide]";
- mes "Consumable items such as Potions, can be used only once";
- mes "after use, they will dissapear from your inventory.";
- next;
- mes "[Guide]";
- mes "Equipment items like Armors, Weapons, Accessories";
- mes "can be equipped for fashionable purposes or to raise your status";
- next;
- mes "[Guide]";
- mes "Miscellaneous items such as maggot slime, are used";
- mes "in creating other items, or just to trade and sell.";
- next;
- goto menua;
-L_Monster:
- mes "[Guide]";
- mes "In every world, there are beasts. Monsters can be found almost anywhere!~";
- mes "To fight them, please read [Fighting] if you do not know how";
- next;
- mes "There a several types of monsters, Aggressive, Neutral, Assistants";
- next;
- mes "[Guide]";
- mes "Agressive monsters know that they are always in danger";
- mes "so therefore they always keep their guard up";
- mes "Making them attack anybody in sight";
- next;
- mes "[Guide]";
- mes "Neutral monsters tend to just lounge around until attacked";
- mes "They will leave everything alone unless they are threatened";
- next;
- mes "[Guide]";
- mes "Assistants are monsters who help eachother, there havent been any yet";
- mes "But there soon will be, These monsters attack in groups if they are threatened";
- next;
- goto menua;
-L_Style:
- mes "[Guide]";
- mes "The stylist NPC will cut and perm your hair!";
- mes "they are known for their hair growth formula";
- next;
- goto menua;
-L_Quests:
- mes "[Guide]";
- mes "There are people in the world in need of help!";
- mes "Most of these people aren't afraid to give rewards to those who help them";
- mes "So be nice and help people along the way!";
- next;
- goto menua;
-L_NPC:
- mes "[Guide]";
- mes "NPC[Non Playable Characters] are people who are always in the game";
- mes "Tending to many variatys of services from just chatting to helping others.";
- next;
- goto menua;
-L_Comm:
- mes "[Guide]";
- mes "There are no /Commands available currently";
- next;
- goto menua;
-L_Key:
- mes "[Guide]";
- mes "There are many key combinations, press F1 for a short list of them!";
- next;
- goto menua;
-L_Know:
- close;
-}
diff --git a/npc/tulimshar/man.txt b/npc/tulimshar/man.txt
deleted file mode 100644
index 265a5d9..0000000
--- a/npc/tulimshar/man.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-new_3-1.gat,114,43,0 script Guard 102,{
- mes "[Man]";
- mes "Ouch! It hurts, this wound I got from battle.";
- next;
- menu "Tell me about it",L_Exp,"Nevermind",L_Nev;
-
-L_Exp:
- mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!";
- next;
- mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...";
- next;
- mes "Oh man! My pockets have been ripped clean off!";
- close;
-
-L_Nev:
- mes "Hmpf!";
- close;
-}
diff --git a/npc/tulimshar/merchant.txt b/npc/tulimshar/merchant.txt
deleted file mode 100644
index 5956bfb..0000000
--- a/npc/tulimshar/merchant.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,54,45,0 shop Neko 101,501:50,502:60,1201:100,1202:1000,522:300,521:1000,523:8000
diff --git a/npc/tulimshar/monster_guide.txt b/npc/tulimshar/monster_guide.txt
deleted file mode 100644
index 002f7d7..0000000
--- a/npc/tulimshar/monster_guide.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-new_3-1.gat,46,66,0 script MonsterGuide 102,{
-if(MPQUEST == 0) goto Register;
- mes "[Monster Guide]";
- mes "You currently have " +Mobpt+ " Monster Points";
- mes "These points are acquired while killing monsters";
- close;
-Register:
- mes "[Monster Guide]";
- mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?";
- next;
- menu "Register",L_R,"Skip",L_N,"Information",L_I;
- L_R:
- mes "[Monster Guide]";
- mes "Give me a second to look over your paperwork.";
- next;
- mes "[Monster Guide]";
- mes "Well, looks like you qualify!";
- mes "Welcome to the questing world!";
- set MPQUEST,1;
- close;
- L_N:
- mes "[Monster Guide]";
- mes "Very well, you dont know what your missing.";
- close;
- L_I:
- mes "[Monster Guide]";
- mes "Here in The Mana World, there are certain rewards for your vanquishing of foes.";
- mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account.";
- mes "The more points you have, the more expensive things you can buy using them.";
- next;
- mes "[Monster Guide]";
- mes "So whaddya say, sign up wont u?";
- close;
-}
-
-
diff --git a/npc/tulimshar/monsters.txt b/npc/tulimshar/monsters.txt
deleted file mode 100644
index 645c562..0000000
--- a/npc/tulimshar/monsters.txt
+++ /dev/null
@@ -1,32 +0,0 @@
-// Map: new_3-1
-// This is Tulimshar the city - southern Part with market and casino/inn.
-// ALWAYS keep a backup file before edit (experience :)
-// The last param is the Event on Mobdeath
-//
-
-new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,ConquestMob3::OnMaggotDead
-new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,ConquestMob3::OnScorpionDead
-new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,ConquestMob3::OnFireGoblinnDead
-
-new_3-1.gat,0,0,0 script ConquestMob3 -1,{
-// id 1002 = Maggot
-OnMaggotDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+1;
- break;
-
-// id 1003 = Scorpion
-OnScorpionDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+2;
- break;
-end;
-}
-
-// id 1011 = FireGoblin
-OnFireGoblinDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+2;
- break;
-end;
-}
-
-
-
diff --git a/npc/tulimshar/passages.txt b/npc/tulimshar/passages.txt
deleted file mode 100644
index afecf42..0000000
--- a/npc/tulimshar/passages.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-new_1-1.gat,56,12 warp totown 5,1,new_3-1.gat,44,80
-new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17
diff --git a/npc/tulimshar/rewards_master.txt b/npc/tulimshar/rewards_master.txt
deleted file mode 100644
index 7f0c07e..0000000
--- a/npc/tulimshar/rewards_master.txt
+++ /dev/null
@@ -1,185 +0,0 @@
-new_3-1.gat,55,51,0 script Rewards 106,{
- if (MPQUEST == 0) goto Register;
-
- mes "[Rewards Master]";
- mes "Welcome! Would you like to exchange some points for items?";
- next;
- menu "Yes",Y1,"No Thanks",LEAVE;
- next;
-
-Register:
- mes "[Rewards Master]";
- mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below.";
- close;
-
-Y1:
- mes "[Rewards Master]";
- mes "Ok lets check those points.";
- if (tvis == 0) set tvis,1;
- if (Mobpt < tvis) goto NotEnough;
- set Mobpt,Mobpt-tvis;
- set tvis,tvis+1;
- next;
- set @TEMP,rand(1);
- if(@TEMP ==0) goto R_1;
- if(@TEMP ==1) goto R_2;
-R_1:
- set @TEMP,rand(19);
- if(@TEMP ==0) goto R1_1;
- if(@TEMP ==1) goto R1_2;
- if(@TEMP ==2) goto R1_3;
- if(@TEMP ==3) goto R1_4;
- if(@TEMP ==4) goto R1_5;
- if(@TEMP ==5) goto R1_6;
- if(@TEMP ==6) goto R1_7;
- if(@TEMP ==7) goto R1_8;
- if(@TEMP ==8) goto R1_9;
- if(@TEMP ==9) goto R1_10;
- if(@TEMP ==10) goto R1_11;
- if(@TEMP ==11) goto R1_12;
- if(@TEMP ==12) goto R1_13;
- if(@TEMP ==13) goto R1_14;
- if(@TEMP ==14) goto R1_15;
- if(@TEMP ==15) goto R1_16;
- if(@TEMP ==16) goto R1_17;
- if(@TEMP ==17) goto R1_18;
- if(@TEMP ==18) goto R1_19;
- if(@TEMP ==19) goto R1_20;
-
-R1_1:
- mes "[Rewards Master]";
- mes "You got Cactus Drink.";
- getitem 501,1;
- goto Q;
-R1_2:
- mes "[Rewards Master]";
- mes "You got Cactus Potion.";
- getitem 502,1;
- goto Q;
-R1_3:
- mes "[Rewards Master]";
- mes "You got Casino Coins.";
- getitem 503,1;
- goto Q;
-R1_4:
- mes "[Rewards Master]";
- mes "You got Decor Candy Cane.";
- getitem 504,1;
- goto Q;
-R1_5:
- mes "[Rewards Master]";
- mes "You got Maggot Slime.";
- getitem 505,1;
- goto Q;
-R1_6:
- mes "[Rewards Master]";
- mes "You got Candy Cane.";
- getitem 506,1;
- goto Q;
-R1_7:
- mes "[Rewards Master]";
- mes "You got Scorpion Stinger.";
- getitem 507,1;
- goto Q;
-R1_8:
- mes "[Rewards Master]";
- mes "You got Xmas Cake.";
- getitem 508,1;
- goto Q;
-R1_9:
- mes "[Rewards Master]";
- mes "You got Chocolate Bar.";
- getitem 509,1;
- goto Q;
-R1_10:
- mes "[Rewards Master]";
- mes "You got Candy.";
- getitem 510,1;
- goto Q;
-R1_11:
- mes "[Rewards Master]";
- mes "You got Santa Hat.";
- getitem 511,1;
- goto Q;
-R1_12:
- mes "[Rewards Master]";
- mes "You got Ginger Bread Man.";
- getitem 512,1;
- goto Q;
-R1_13:
- mes "[Rewards Master]";
- mes "You got Cake.";
- getitem 513,1;
- goto Q;
-R1_14:
- mes "[Rewards Master]";
- mes "You got Candy Cane.";
- getitem 514,1;
- goto Q;
-R1_15:
- mes "[Rewards Master]";
- mes "You got Purple Present.";
- getitem 515,1;
- goto Q;
-R1_16:
- mes "[Rewards Master]";
- mes "You got Blue Present.";
- getitem 516,1;
- goto Q;
-R1_17:
- mes "[Rewards Master]";
- mes "You got Red Scorpion Stinger.";
- getitem 517,1;
- goto Q;
-R1_18:
- mes "[Rewards Master]";
- mes "You got Bug Leg.";
- getitem 518,1;
- goto Q;
-R1_19:
- mes "[Rewards Master]";
- mes "You got Cherry Cake.";
- getitem 519,1;
- goto Q;
-R1_20:
- mes "[Rewards Master]";
- mes "You got Easter Egg.";
- getitem 520,1;
- goto Q;
-
-R_2:
- set @TEMP,rand(3);
- if(@TEMP ==0) goto R2_1;
- if(@TEMP ==1) goto R2_2;
- if(@TEMP ==2) goto R2_3;
- if(@TEMP ==3) goto R2_4;
-
-R2_1:
- mes "[Rewards Master]";
- mes "You got an Arrow.";
- getitem 1199,1;
- goto Q;
-R2_2:
- mes "[Rewards Master]";
- mes "You got a Bow.";
- getitem 1200,1;
- goto Q;
-R2_3:
- mes "[Rewards Master]";
- mes "You got a Knife.";
- getitem 1201,1;
- goto Q;
-R2_4:
- mes "[Rewards Master]";
- mes "You got an Cotton Shirt.";
- getitem 1202,1;
- goto Q;
-
-NotEnough:
- next;
- mes "[Rewards Master]";
- mes "Kill some more monsters first.";
- close;
-LEAVE:
- close;
-}
diff --git a/npc/tulimshar/sandra.txt b/npc/tulimshar/sandra.txt
deleted file mode 100644
index 6a19ffa..0000000
--- a/npc/tulimshar/sandra.txt
+++ /dev/null
@@ -1,81 +0,0 @@
-new_3-1.gat,72,61,0 script Sandra 114,{
- if(Scorp == 2) goto done;
- if(Scorp == 1) goto reas;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-L_1:
- mes "[Sandra]";
- mes "In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me.";
- next;
- goto red;
-L_2:
- mes "[Sandra]";
- mes "When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?";
- next;
- goto red;
-L_3:
- mes "[Sandra]";
- mes "The red scorpion stinger carries many properties used in potions.";
- next;
- goto red;
-L_4:
- mes "[Sandra]";
- mes "You look sturdy enough, will you help me get something?";
- next;
- goto red;
-red:
- menu "Yes",L_kl,"No",L_N;
-L_kl:
- if(@TEMP == 1) goto K_1;
- if(@TEMP == 2) goto K_2;
- if(@TEMP == 3) goto K_3;
- if(@TEMP == 0) goto K_1;
-K_1:
- mes "[Sandra]";
- mes "I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers]";
- next;
- goto set1;
-K_2:
- mes "[Sandra]";
- mes "I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers]";
- next;
- goto set1;
-K_3:
- mes "[Sandra]";
- mes "Bring me 5 [Red Stingers] and i will reward you greatly";
- next;
- goto set1;
-set1:
- set Scorp,1;
- mes "[Sandra]";
- mes "Please bring me them!";
- close;
-reas:
- if(countitem(517) >= 5) goto have;
- mes "[Sandra]";
- mes "Please hurry and bring me 5 [Red Stingers]";
- close;
-have:
- mes "[Sandra]";
- mes "Excelent!";
- mes "You brought me 5 [Red Stingers]!";
- delitem 517,5;
- next;
- mes "[Sandra]";
- mes "Here you go, your reward!";
- mes "+Got Bow";
- mes "+Got Arrows 100";
- getitem 1200,1;
- getitem 1199,100;
- set Scorp,2;
- close;
-done:
- mes "[Sandra]";
- mes "Thank you for all your help!";
- close;
-L_N:
- close;
-}
diff --git a/npc/tulimshar/vincent.txt b/npc/tulimshar/vincent.txt
deleted file mode 100644
index c485db3..0000000
--- a/npc/tulimshar/vincent.txt
+++ /dev/null
@@ -1,90 +0,0 @@
-new_3-1.gat,137,34,0 script Vincent 113,{
- if(Bugleg == 1) goto reas;
- if(Bugleg == 2) goto done;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-
-L_1:
- mes "[Vincent]";
- mes "I just need 30 more [Bug Legs] to finish my action figure!";
- next;
- goto main1;
-L_2:
- mes "[Vincent]";
- mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]";
- next;
- goto main1;
-L_3:
- mes "[Vincent]";
- mes "This is a great action figure! A must have! All i need is a few parts...";
- goto main1;
-L_4:
- mes "[Vincent]";
- mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.";
- next;
- goto main1;
-
-main1:
- mes "[Vincent]";
- mes "Will you help me find 30 [Bug Legs]?";
- next;
- menu "Yes",B_1,"No",B_2;
-B_1:
- set Bugleg,1;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto J_1;
- if(@TEMP == 2) goto J_2;
- if(@TEMP == 3) goto J_3;
- if(@TEMP == 0) goto J_4;
-J_1:
- mes "[Vincent]";
- mes "Thank you!";
- next;
- goto main2;
-J_2:
- mes "[Vincent]";
- mes "I don't know how to thank you enough!";
- next;
- goto main2;
-J_3:
- mes "[Vincent]";
- mes "I will thank you when I get them!";
- next;
- goto main2;
-J_4:
- mes "[Vincent]";
- mes "I'm sure I will give a small reward. :D";
- next;
- goto main2;
-main2:
- mes "[Vincent]";
- mes "Now please go get me 30 [Bug Legs]";
- close;
-reas:
- if(countitem(518) >= 30) goto have;
- mes "[Vincent]";
- mes "Please help me collect 30 [Bug Legs]!";
- close;
-have:
- mes "[Vincent]";
- mes "Excellent! Finally I can complete the model!!";
- delitem 518,30;
- next;
- mes "[Vincent]";
- mes "Here you go, a little of my appreciation!";
- next;
- mes "Got 1000 GP";
- set zeny,zeny+1000;
- set Bugleg,2;
- close;
-done:
- mes "[Vincent]";
- mes "Thanks for your help!";
- close;
-B_2:
- close;
-}
-
diff --git a/npc/western-desert/dark_mage.txt b/npc/western-desert/dark_mage.txt
deleted file mode 100644
index 06d9b35..0000000
--- a/npc/western-desert/dark_mage.txt
+++ /dev/null
@@ -1,37 +0,0 @@
-new_1-1.gat,24,24,0 script SoulThief 103,{
-
- if (class == 1) goto L_Soul;
- mes "[Dark Mage]";
- mes "Psss hey would you like to have more power?";
- next;
-
- menu "You fool, that's not possible",-,"I'm listening...",L_Go;
- close;
-
-L_Go:
- mes "I can give you ancient powers that will let you become the greatest warrior in The Mana World, or the best merchant.";
- mes "But everything has got his price...";
- next;
-
- mes "Oh nothing important nor expensive.";
- mes "Just your soul!";
- next;
-
- menu "My soul? Here it is",L_Soul,"I need a better explanation!",-;
-
- mes "Well there's a very small possibility that your player will be translated into the new server.";
- mes "I said a very, very small possibility.";
- mes "Players without a soul instead will be lost forever...";
- mes "Come on, you won't loose that much!";
- next;
-
- menu "Hmmm ok, I guess you can take it.",L_Soul,"Maybe I'll think about it a bit more",-;
- mes "I know you'll come here again when you'll get killed by a maggot, begging me to help you";
- close;
-
-L_Soul:
- mes "[Dark Mage]";
- mes "Hrhrhr, your soul is finally mine!";
- jobchange 1;
- close;
-} \ No newline at end of file
diff --git a/npc/western-desert/merchant.txt b/npc/western-desert/merchant.txt
deleted file mode 100644
index 77f63d4..0000000
--- a/npc/western-desert/merchant.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_1-1.gat,19,99,0 shop CaveShop 109,525:800,531:3000,530:8000,1199:5
diff --git a/npc/western-desert/monsters.txt b/npc/western-desert/monsters.txt
deleted file mode 100644
index adb609e..0000000
--- a/npc/western-desert/monsters.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-new_1-1.gat,0,0,0,0 monster GreenSlime 1005,50,0,0,0
-new_1-1.gat,0,0,0,0 monster GiantMaggot 1006,30,0,0,0
-new_1-1.gat,0,0,0,0 monster RedScorpion 1004,20,0,0,0
diff --git a/npc/western-desert/nomads.txt b/npc/western-desert/nomads.txt
deleted file mode 100644
index 1c747c5..0000000
--- a/npc/western-desert/nomads.txt
+++ /dev/null
@@ -1,23 +0,0 @@
-new_1-1.gat,15,67,0 script Nomad1 132,{
- mes "[Nomad]";
- mes "This is really a nice place.";
-
- mes "Don't you think so?";
- close;
-}
-
-new_1-1.gat,18,68,0 script Nomad2 128,{
- mes "[Nomad]";
- mes "I found a passage to a green land through the mountains west of here";
-
- mes "Do you want me to show you the way?";
- next;
- menu
- "Sure",sure,
- "No thank you",no;
-sure:
- warp "new_9-1.gat",38,95; mes "I'll be awaiting you here."; mes "Tell me when you want to go back.";
- close;
-no:
- close;
-} \ No newline at end of file
diff --git a/npc/western-desert/passages.txt b/npc/western-desert/passages.txt
deleted file mode 100644
index ec363db..0000000
--- a/npc/western-desert/passages.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95
-new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31
-new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40
-new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78 \ No newline at end of file
diff --git a/npc/woodland/alchemist.txt b/npc/woodland/alchemist.txt
deleted file mode 100644
index e065af3..0000000
--- a/npc/woodland/alchemist.txt
+++ /dev/null
@@ -1,39 +0,0 @@
-new_9-1.gat,117,77,0 script Alchemist 103,{
- mes "[Alchemist]";
- mes "I'm learning the ancient science of the alchemy.";
- mes "I already know how to create a couple of potions!!";
- next;
-
- mes "[Alchemist]";
- mes "Do you want me to create one for you?";
- next;
-
- menu "Iron potion",L_iron,"Concentration potion",L_concentration,"No thanks.",L_no;
-L_iron:
- if(countitem(566) < 20) goto L_no_iron;
- mes "[Alchemist]";
- mes "Great! You brought me exactly what I need!";
- mes "Here it is your Iron potion.";
- delitem 566,20;
- getitem 567,1;
- close;
-
-L_concentration:
- if(countitem(565) < 20) goto L_no_concentration;
- mes "[Alchemist]";
- mes "Great! You brought me exactly what I need!";
- mes "Here it is your Concentration potion.";
- delitem 565,20;
- getitem 568,1;
- close;
-
-L_no_iron:
- mes "[Alchemist]";
- mes "You have to bring me 20 small mushrooms.";
- close;
-
-L_no_concentration:
- mes "[Alchemist]";
- mes "You have to bring me 20 petals.";
- close;
-} \ No newline at end of file
diff --git a/npc/woodland/monsters.txt b/npc/woodland/monsters.txt
deleted file mode 100644
index a25b251..0000000
--- a/npc/woodland/monsters.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-new_9-1.gat,0,0,0,0 monster EvilMushroom 1013,25,0,0,0
-new_9-1.gat,0,0,0,0 monster SleepFlower 1014,40,0,0,0
diff --git a/npc/woodland/passages.txt b/npc/woodland/passages.txt
deleted file mode 100644
index ae94482..0000000
--- a/npc/woodland/passages.txt
+++ /dev/null
@@ -1,54 +0,0 @@
-new_9-1.gat,58,91 warp tofield 1,1,new_4-1.gat,15,15
-new_9-1.gat,41,92,0 script Nomad3 131,{
-
- mes "[Nomad]";
-
- mes "Do you want to go back?";
-
- next;
-
- menu
-
- "Yes please",yes,
-
- "Not yet",notyet;
-
-yes:
-
- warp "new_1-1.gat",18,70;
-
- close;
-
-notyet:
-
- close;
-
-}
-
-new_9-1.gat,73,29,0 script Child 114,{
-
- mes "[Taro]";
-
- mes "I saw Santa Claus going up this road.";
-
- mes "Will you help me following him?";
-
- next;
-
- menu
-
- "Of course, I'll help you!",yes,
-
- "No, it's probably dangerous out there.",no;
-
-yes:
-
- warp "new_10-1.gat",56,61;
-
- close;
-
-no:
-
- close;
-
-} \ No newline at end of file
diff --git a/npc/xmas/monsters.txt b/npc/xmas/monsters.txt
deleted file mode 100644
index df7ad8a..0000000
--- a/npc/xmas/monsters.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-new_10-1.gat,0,0,0,0 monster SantaSlime 1015,10,0,0,0
-new_10-1.gat,0,0,0,0 monster RudolphSlime 1016,25,0,0,0 \ No newline at end of file
diff --git a/npc/xmas/santa.txt b/npc/xmas/santa.txt
deleted file mode 100644
index c53ce55..0000000
--- a/npc/xmas/santa.txt
+++ /dev/null
@@ -1,50 +0,0 @@
-new_10-1.gat,74,75,0 script Santa 105,{
-if (ChristmasQuest2 == 1) goto done;
-mes "[Santa]";
-mes "Ho ho ho.";
-mes "Hello my young friend.";
-mes "Would you like to help me?";
-next;
-mes "Those monsters stolen my presents.";
-mes "If you help me, I'll give you something very nice";
-next;
-L_M:
-menu "I have some present boxes",L_Y,"Hmm, see you later",L_N,"What you need exactly?",L_R;
- L_Y:
- mes "[Santa]";
- mes "Hmm, let me check what you have.";
- next;
- if(countitem(515)<25) goto NoItem;
- if(countitem(516)<20) goto NoItem;
- if(countitem(538)<5) goto NoItem;
- mes "Great! Here is something for you";
- delitem 515,25;
- delitem 516,20;
- delitem 538,5;
- getitem 563+rand(2),1;
- set ChristmasQuest2,1;
- close;
- L_R:
- mes "[Santa]";
- mes "I need:";
- mes "25 purple present boxes";
- mes "20 blue present boxes";
- mes "5 green present boxes";
- next;
- goto L_M;
- L_N:
- mes "[Santa]";
- mes "Enjoy your holidays and I wish you an happy Christmas!";
- close;
- NoItem:
- mes "[Santa]";
- mes "You dont seem to have enough presents.";
- close;
- done:
- mes "[Santa]";
- mes "All the children got their Christmas presents.";
- mes "Thank you for your help.";
- close;
-
-}
-
diff --git a/npc/xmas/snowman.txt b/npc/xmas/snowman.txt
deleted file mode 100644
index 2cb9c85..0000000
--- a/npc/xmas/snowman.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-new_10-1.gat,77,44,0 script Santa 129,{
-if( ChristmasQuest == 1) goto done;
-mes "[Snowman]";
-mes "Hello there young man.";
-mes "Would you like a Christmas hat?";
-next;
-L_M:
-menu "Yes",L_Y,"No",L_N,"What do you need?",L_R;
- L_Y:
- mes "[Snowman]";
- mes "Hmm, let me see what you have.";
- next;
- if(countitem(510)<15) goto NoItem;
- if(countitem(509)<10) goto NoItem;
- if(countitem(502)<5) goto NoItem;
- mes "Here you go, enjoy your new hat!";
- delitem 510,15;
- delitem 509,10;
- delitem 502,5;
- getitem 511,1;
- set ChristmasQuest,1;
- close;
- L_R:
- mes "[Snowman]";
- mes "For this special hat, I need a pint of magic and a little help.";
- mes "Just kidding. I would like to get some food;";
- mes "15 Candies";
- mes "10 Chocolate bars";
- mes "5 Cactus potions";
- next;
- goto L_M;
- L_N:
- mes "[Snowman]";
- mes "Well, thats too bad, but make sure to have the holiday spirit!";
- close;
- NoItem:
- mes "[Snowman]";
- mes "Well, I am interested in some food and you don't have enought to get a hat.";
- close;
- done:
- mes "[Snowman]";
- mes "Thank you for help!";
- close;
-} \ No newline at end of file
diff --git a/npc/xmas/taro.txt b/npc/xmas/taro.txt
deleted file mode 100644
index 6950d95..0000000
--- a/npc/xmas/taro.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-new_10-1.gat,57,61,0 script Child 114,{
- mes "[Taro]";
- mes "I'm scared!!!";
- mes "Bring me back, pleeeease!!!";
- next;
- menu
- "Ok",yes,
- "Just give me one more minute.",no;
-yes:
- warp "new_9-1.gat",73,31; close;
-no:
- close;
-} \ No newline at end of file