#include "script.hpp"
#include <cassert>
#include <cctype>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <fstream>
#include "../strings/mstring.hpp"
#include "../strings/fstring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../common/cxxstdio.hpp"
#include "../common/db.hpp"
#include "../common/extract.hpp"
#include "../common/intern-pool.hpp"
#include "../common/io.hpp"
#include "../common/lock.hpp"
#include "../common/random.hpp"
#include "../common/socket.hpp"
#include "../common/utils.hpp"
#include "../common/timer.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "magic.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "../poison.hpp"
constexpr bool DEBUG_DISP = false;
constexpr bool DEBUG_RUN = false;
struct str_data_t
{
ByteCode type;
FString strs;
int backpatch;
int label_;
int val;
};
static
Map<FString, str_data_t> str_datam;
static
str_data_t LABEL_NEXTLINE_;
static
DMap<SIR, int> mapreg_db;
static
Map<SIR, FString> mapregstr_db;
static
int mapreg_dirty = -1;
FString mapreg_txt = "save/mapreg.txt";
constexpr std::chrono::milliseconds MAPREG_AUTOSAVE_INTERVAL = std::chrono::seconds(10);
Map<ScriptLabel, int> scriptlabel_db;
UPMap<FString, const ScriptBuffer> userfunc_db;
static
const char *pos_str[11] =
{
"Head",
"Body",
"Left hand",
"Right hand",
"Robe",
"Shoes",
"Accessory 1",
"Accessory 2",
"Head 2",
"Head 3",
"Not Equipped",
};
static
struct Script_Config
{
int warn_func_no_comma;
int warn_cmd_no_comma;
int warn_func_mismatch_paramnum;
int warn_cmd_mismatch_paramnum;
int check_cmdcount;
int check_gotocount;
} script_config;
static
int parse_cmd_if = 0;
static
str_data_t *parse_cmdp;
static
void run_func(ScriptState *st);
static
void mapreg_setreg(SIR num, int val);
static
void mapreg_setregstr(SIR num, XString str);
struct BuiltinFunction
{
void (*func)(ScriptState *);
ZString name;
ZString arg;
};
// defined later
extern BuiltinFunction builtin_functions[];
static
InternPool variable_names;
enum class ByteCode : uint8_t
{
// types and specials
NOP, POS, INT, PARAM_, FUNC_, STR, CONSTSTR, ARG,
VARIABLE, EOL, RETINFO,
// unary and binary operators
LOR, LAND, LE, LT, GE, GT, EQ, NE,
XOR, OR, AND, ADD, SUB, MUL, DIV, MOD,
NEG, LNOT, NOT, R_SHIFT, L_SHIFT,
// additions
// needed because FUNC is used for the actual call
FUNC_REF,
};
static
str_data_t *search_strp(XString p)
{
return str_datam.search(p);
}
static
str_data_t *add_strp(XString p)
{
if (str_data_t *rv = search_strp(p))
return rv;
FString p2 = p;
str_data_t *datum = str_datam.init(p2);
datum->type = ByteCode::NOP;
datum->strs = p2;
datum->backpatch = -1;
datum->label_ = -1;
return datum;
}
/*==========================================
* スクリプトバッファに1バイト書き込む
*------------------------------------------
*/
void ScriptBuffer::add_scriptc(ByteCode a)
{
script_buf.push_back(a);
}
/*==========================================
* スクリプトバッファにデータタイプを書き込む
*------------------------------------------
*/
void ScriptBuffer::add_scriptb(uint8_t a)
{
add_scriptc(static_cast<ByteCode>(a));
}
/*==========================================
* スクリプトバッファに整数を書き込む
*------------------------------------------
*/
void ScriptBuffer::add_scripti(uint32_t a)
{
while (a >= 0x40)
{
add_scriptb(a | 0xc0);
a = (a - 0x40) >> 6;
}
add_scriptb(a | 0x80);
}
/*==========================================
* スクリプトバッファにラベル/変数/関数を書き込む
*------------------------------------------
*/
// 最大16Mまで
void ScriptBuffer::add_scriptl(str_data_t *ld)
{
int backpatch = ld->backpatch;
switch (ld->type)
{
case ByteCode::POS:
add_scriptc(ByteCode::POS);
add_scriptb(static_cast<uint8_t>(ld->label_));
add_scriptb(static_cast<uint8_t>(ld->label_ >> 8));
add_scriptb(static_cast<uint8_t>(ld->label_ >> 16));
break;
case ByteCode::NOP:
// need to set backpatch, because it might become a label later
add_scriptc(ByteCode::VARIABLE);
ld->backpatch = script_buf.size();
add_scriptb(static_cast<uint8_t>(backpatch));
add_scriptb(static_cast<uint8_t>(backpatch >> 8));
add_scriptb(static_cast<uint8_t>(backpatch >> 16));
break;
case ByteCode::INT:
add_scripti(ld->val);
break;
case ByteCode::FUNC_:
add_scriptc(ByteCode::FUNC_REF);
add_scriptb(static_cast<uint8_t>(ld->val));
add_scriptb(static_cast<uint8_t>(ld->val >> 8));
add_scriptb(static_cast<uint8_t>(ld->val >> 16));
break;
case ByteCode::PARAM_:
add_scriptc(ByteCode::PARAM_);
add_scriptb(static_cast<uint8_t>(ld->val));
add_scriptb(static_cast<uint8_t>(ld->val >> 8));
add_scriptb(static_cast<uint8_t>(ld->val >> 16));
break;
default:
abort();
}
}
/*==========================================
* ラベルを解決する
*------------------------------------------
*/
void ScriptBuffer::set_label(str_data_t *ld, int pos_)
{
int next;
ld->type = ByteCode::POS;
ld->label_ = pos_;
for (int i = ld->backpatch; i >= 0 && i != 0x00ffffff; i = next)
{
next = 0;
// woot! no longer endian-dependent!
next |= static_cast<uint8_t>(script_buf[i + 0]) << 0;
next |= static_cast<uint8_t>(script_buf[i + 1]) << 8;
next |= static_cast<uint8_t>(script_buf[i + 2]) << 16;
script_buf[i - 1] = ByteCode::POS;
script_buf[i] = static_cast<ByteCode>(pos_);
script_buf[i + 1] = static_cast<ByteCode>(pos_ >> 8);
script_buf[i + 2] = static_cast<ByteCode>(pos_ >> 16);
}
}
/*==========================================
* スペース/コメント読み飛ばし
*------------------------------------------
*/
static
ZString::iterator skip_space(ZString::iterator p)
{
while (1)
{
while (isspace(*p))
p++;
if (p[0] == '/' && p[1] == '/')
{
while (*p && *p != '\n')
p++;
}
else if (p[0] == '/' && p[1] == '*')
{
p++;
while (*p && (p[-1] != '*' || p[0] != '/'))
p++;
if (*p)
p++;
}
else
break;
}
return p;
}
/*==========================================
* 1単語スキップ
*------------------------------------------
*/
static
ZString::iterator skip_word(ZString::iterator p)
{
// prefix
if (*p == '$')
p++; // MAP鯖内共有変数用
if (*p == '@')
p++; // 一時的変数用(like weiss)
if (*p == '#')
p++; // account変数用
if (*p == '#')
p++; // ワールドaccount変数用
if (*p == 'l')
p++; // 一時的変数用(like weiss)
while (isalnum(*p) || *p == '_')
p++;
// postfix
if (*p == '$')
p++; // 文字列変数
return p;
}
// TODO: replace this whole mess with some sort of input stream that works
// a line at a time.
static
ZString startptr;
static
int startline;
int script_errors = 0;
/*==========================================
* エラーメッセージ出力
*------------------------------------------
*/
static
void disp_error_message(ZString mes, ZString::iterator pos_)
{
script_errors++;
assert (startptr.begin() <= pos_ && pos_ <= startptr.end());
int line;
ZString::iterator p;
for (line = startline, p = startptr.begin(); p != startptr.end(); line++)
{
ZString::iterator linestart = p;
ZString::iterator lineend = std::find(p, startptr.end(), '\n');
if (pos_ < lineend)
{
PRINTF("\n%s\nline %d : ", mes, line);
for (int i = 0; linestart + i != lineend; i++)
{
if (linestart + i != pos_)
PRINTF("%c", linestart[i]);
else
PRINTF("\'%c\'", linestart[i]);
}
PRINTF("\a\n");
return;
}
p = lineend + 1;
}
}
/*==========================================
* 項の解析
*------------------------------------------
*/
ZString::iterator ScriptBuffer::parse_simpleexpr(ZString::iterator p)
{
p = skip_space(p);
if (*p == ';' || *p == ',')
{
disp_error_message("unexpected expr end", p);
exit(1);
}
if (*p == '(')
{
p = parse_subexpr(p + 1, -1);
p = skip_space(p);
if ((*p++) != ')')
{
disp_error_message("unmatch ')'", p);
exit(1);
}
}
else if (isdigit(*p) || ((*p == '-' || *p == '+') && isdigit(p[1])))
{
char *np;
int i = strtoul(&*p, &np, 0);
add_scripti(i);
p += np - &*p;
}
else if (*p == '"')
{
add_scriptc(ByteCode::STR);
p++;
while (*p && *p != '"')
{
if (*p == '\\')
p++;
else if (*p == '\n')
{
disp_error_message("unexpected newline @ string", p);
exit(1);
}
add_scriptb(*p++);
}
if (!*p)
{
disp_error_message("unexpected eof @ string", p);
exit(1);
}
add_scriptb(0);
p++; //'"'
}
else
{
// label , register , function etc
ZString::iterator p2 = skip_word(p);
if (p2 == p)
{
disp_error_message("unexpected character", p);
exit(1);
}
XString word(&*p, &*p2, nullptr);
if (parse_cmd_if && (word == "callsub" || word == "callfunc" || word == "return"))
{
disp_error_message("Sorry, callsub/callfunc/return have never worked properly in an if statement.", p);
}
str_data_t *ld = add_strp(word);
parse_cmdp = ld; // warn_*_mismatch_paramnumのために必要
// why not just check l->str == "if" or std::string(p, p2) == "if"?
if (ld == search_strp("if")) // warn_cmd_no_commaのために必要
parse_cmd_if++;
p = p2;
if (ld->type != ByteCode::FUNC_ && *p == '[')
{
// array(name[i] => getelementofarray(name,i) )
add_scriptl(search_strp("getelementofarray"));
add_scriptc(ByteCode::ARG);
add_scriptl(ld);
p = parse_subexpr(p + 1, -1);
p = skip_space(p);
if (*p != ']')
{
disp_error_message("unmatch ']'", p);
exit(1);
}
p++;
add_scriptc(ByteCode::FUNC_);
}
else
add_scriptl(ld);
}
return p;
}
/*==========================================
* 式の解析
*------------------------------------------
*/
ZString::iterator ScriptBuffer::parse_subexpr(ZString::iterator p, int limit)
{
ByteCode op;
int opl, len;
p = skip_space(p);
if (*p == '-')
{
ZString::iterator tmpp = skip_space(p + 1);
if (*tmpp == ';' || *tmpp == ',')
{
add_scriptl(&LABEL_NEXTLINE_);
p++;
return p;
}
}
ZString::iterator tmpp = p;
if ((op = ByteCode::NEG, *p == '-') || (op = ByteCode::LNOT, *p == '!')
|| (op = ByteCode::NOT, *p == '~'))
{
p = parse_subexpr(p + 1, 100);
add_scriptc(op);
}
else
p = parse_simpleexpr(p);
p = skip_space(p);
while (((op = ByteCode::ADD, opl = 6, len = 1, *p == '+') ||
(op = ByteCode::SUB, opl = 6, len = 1, *p == '-') ||
(op = ByteCode::MUL, opl = 7, len = 1, *p == '*') ||
(op = ByteCode::DIV, opl = 7, len = 1, *p == '/') ||
(op = ByteCode::MOD, opl = 7, len = 1, *p == '%') ||
(op = ByteCode::FUNC_, opl = 8, len = 1, *p == '(') ||
(op = ByteCode::LAND, opl = 1, len = 2, *p == '&' && p[1] == '&') ||
(op = ByteCode::AND, opl = 5, len = 1, *p == '&') ||
(op = ByteCode::LOR, opl = 0, len = 2, *p == '|' && p[1] == '|') ||
(op = ByteCode::OR, opl = 4, len = 1, *p == '|') ||
(op = ByteCode::XOR, opl = 3, len = 1, *p == '^') ||
(op = ByteCode::EQ, opl = 2, len = 2, *p == '=' && p[1] == '=') ||
(op = ByteCode::NE, opl = 2, len = 2, *p == '!' && p[1] == '=') ||
(op = ByteCode::R_SHIFT, opl = 5, len = 2, *p == '>' && p[1] == '>') ||
(op = ByteCode::GE, opl = 2, len = 2, *p == '>' && p[1] == '=') ||
(op = ByteCode::GT, opl = 2, len = 1, *p == '>') ||
(op = ByteCode::L_SHIFT, opl = 5, len = 2, *p == '<' && p[1] == '<') ||
(op = ByteCode::LE, opl = 2, len = 2, *p == '<' && p[1] == '=') ||
(op = ByteCode::LT, opl = 2, len = 1, *p == '<')) && opl > limit)
{
p += len;
if (op == ByteCode::FUNC_)
{
int i = 0;
str_data_t *funcp = parse_cmdp;
ZString::iterator plist[128];
if (funcp->type != ByteCode::FUNC_)
{
disp_error_message("expect function", tmpp);
exit(0);
}
add_scriptc(ByteCode::ARG);
while (*p && *p != ')' && i < 128)
{
plist[i] = p;
p = parse_subexpr(p, -1);
p = skip_space(p);
if (*p == ',')
p++;
else if (*p != ')' && script_config.warn_func_no_comma)
{
disp_error_message("expect ',' or ')' at func params",
p);
}
p = skip_space(p);
i++;
}
plist[i] = p;
if (*p != ')')
{
disp_error_message("func request '(' ')'", p);
exit(1);
}
p++;
if (funcp->type == ByteCode::FUNC_
&& script_config.warn_func_mismatch_paramnum)
{
ZString arg = builtin_functions[funcp->val].arg;
int j = 0;
for (j = 0; arg[j]; j++)
if (arg[j] == '*')
break;
if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))
{
disp_error_message("illegal number of parameters",
plist[std::min(i, j)]);
}
}
}
else // not op == ByteCode::FUNC
{
p = parse_subexpr(p, opl);
}
add_scriptc(op);
p = skip_space(p);
}
return p; /* return first untreated operator */
}
/*==========================================
* 式の評価
*------------------------------------------
*/
ZString::iterator ScriptBuffer::parse_expr(ZString::iterator p)
{
switch (*p)
{
case ')':
case ';':
case ':':
case '[':
case ']':
case '}':
disp_error_message("unexpected char", p);
exit(1);
}
p = parse_subexpr(p, -1);
return p;
}
/*==========================================
* 行の解析
*------------------------------------------
*/
ZString::iterator ScriptBuffer::parse_line(ZString::iterator p)
{
int i = 0;
ZString::iterator plist[128];
p = skip_space(p);
if (*p == ';')
return p;
parse_cmd_if = 0; // warn_cmd_no_commaのために必要
// 最初は関数名
ZString::iterator p2 = p;
p = parse_simpleexpr(p);
p = skip_space(p);
str_data_t *cmd = parse_cmdp;
if (cmd->type != ByteCode::FUNC_)
{
disp_error_message("expect command", p2);
// exit(0);
}
add_scriptc(ByteCode::ARG);
while (*p && *p != ';' && i < 128)
{
plist[i] = p;
p = parse_expr(p);
p = skip_space(p);
// 引数区切りの,処理
if (*p == ',')
p++;
else if (*p != ';' && script_config.warn_cmd_no_comma
&& parse_cmd_if * 2 <= i)
{
disp_error_message("expect ',' or ';' at cmd params", p);
}
p = skip_space(p);
i++;
}
plist[i] = p;
if (*(p++) != ';')
{
disp_error_message("need ';'", p);
exit(1);
}
add_scriptc(ByteCode::FUNC_);
if (cmd->type == ByteCode::FUNC_
&& script_config.warn_cmd_mismatch_paramnum)
{
ZString arg = builtin_functions[cmd->val].arg;
int j = 0;
for (j = 0; arg[j]; j++)
if (arg[j] == '*')
break;
if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))
{
disp_error_message("illegal number of parameters",
plist[std::min(i, j)]);
}
}
return p;
}
/*==========================================
* 組み込み関数の追加
*------------------------------------------
*/
static
void add_builtin_functions(void)
{
for (int i = 0; builtin_functions[i].func; i++)
{
str_data_t *n = add_strp(builtin_functions[i].name);
n->type = ByteCode::FUNC_;
n->val = i;
}
}
/*==========================================
* 定数データベースの読み込み
*------------------------------------------
*/
static
void read_constdb(void)
{
std::ifstream in("db/const.txt");
if (!in.is_open())
{
PRINTF("can't read db/const.txt\n");
return;
}
FString line;
while (io::getline(in, line))
{
if (line.startswith("//"))
continue;
FString name;
int val;
int type = 0; // if not provided
if (SSCANF(line, "%m[A-Za-z0-9_] %i %i", &name, &val, &type) < 2)
continue;
str_data_t *n = add_strp(name);
n->type = type ? ByteCode::PARAM_ : ByteCode::INT;
n->val = val;
}
}
std::unique_ptr<const ScriptBuffer> parse_script(ZString src, int line)
{
auto script_buf = make_unique<ScriptBuffer>();
script_buf->parse_script(src, line);
return std::move(script_buf);
}
/*==========================================
* スクリプトの解析
*------------------------------------------
*/
void ScriptBuffer::parse_script(ZString src, int line)
{
static int first = 1;
if (first)
{
add_builtin_functions();
read_constdb();
}
first = 0;
LABEL_NEXTLINE_.type = ByteCode::NOP;
LABEL_NEXTLINE_.backpatch = -1;
LABEL_NEXTLINE_.label_ = -1;
for (auto& pair : str_datam)
{
str_data_t& dit = pair.second;
if (dit.type == ByteCode::POS || dit.type == ByteCode::VARIABLE)
{
dit.type = ByteCode::NOP;
dit.backpatch = -1;
dit.label_ = -1;
}
}
// 外部用label dbの初期化
scriptlabel_db.clear();
// for error message
startptr = src;
startline = line;
ZString::iterator p = src.begin();
p = skip_space(p);
if (*p != '{')
{
disp_error_message("not found '{'", p);
abort();
}
for (p++; *p && *p != '}';)
{
p = skip_space(p);
if (*skip_space(skip_word(p)) == ':')
{
ZString::iterator tmpp = skip_word(p);
XString str(&*p, &*tmpp, nullptr);
str_data_t *ld = add_strp(str);
bool e1 = ld->type != ByteCode::NOP;
bool e2 = ld->type == ByteCode::POS;
bool e3 = ld->label_ != -1;
assert (e1 == e2 && e2 == e3);
if (e3)
{
disp_error_message("dup label ", p);
exit(1);
}
set_label(ld, script_buf.size());
scriptlabel_db.insert(stringish<ScriptLabel>(str), script_buf.size());
p = tmpp + 1;
continue;
}
// 他は全部一緒くた
p = parse_line(p);
p = skip_space(p);
add_scriptc(ByteCode::EOL);
set_label(&LABEL_NEXTLINE_, script_buf.size());
LABEL_NEXTLINE_.type = ByteCode::NOP;
LABEL_NEXTLINE_.backpatch = -1;
LABEL_NEXTLINE_.label_ = -1;
}
add_scriptc(ByteCode::NOP);
// resolve the unknown labels
for (auto& pair : str_datam)
{
str_data_t& sit = pair.second;
if (sit.type == ByteCode::NOP)
{
sit.type = ByteCode::VARIABLE;
sit.label_ = 0; // anything but -1. Shouldn't matter, but helps asserts.
size_t pool_index = variable_names.intern(sit.strs);
for (int next, j = sit.backpatch; j >= 0 && j != 0x00ffffff; j = next)
{
next = 0;
next |= static_cast<uint8_t>(script_buf[j + 0]) << 0;
next |= static_cast<uint8_t>(script_buf[j + 1]) << 8;
next |= static_cast<uint8_t>(script_buf[j + 2]) << 16;
script_buf[j] = static_cast<ByteCode>(pool_index);
script_buf[j + 1] = static_cast<ByteCode>(pool_index >> 8);
script_buf[j + 2] = static_cast<ByteCode>(pool_index >> 16);
}
}
}
if (!DEBUG_DISP)
return;
for (size_t i = 0; i < script_buf.size(); i++)
{
if ((i & 15) == 0)
PRINTF("%04zx : ", i);
PRINTF("%02x ", script_buf[i]);
if ((i & 15) == 15)
PRINTF("\n");
}
PRINTF("\n");
}
//
// 実行系
//
enum class ScriptEndState
{
ZERO,
STOP,
END,
RERUNLINE,
GOTO,
RETFUNC,
};
/*==========================================
* ridからsdへの解決
*------------------------------------------
*/
static
dumb_ptr<map_session_data> script_rid2sd(ScriptState *st)
{
dumb_ptr<map_session_data> sd = map_id2sd(st->rid);
if (!sd)
{
PRINTF("script_rid2sd: fatal error ! player not attached!\n");
}
return sd;
}
/*==========================================
* 変数の読み取り
*------------------------------------------
*/
static
void get_val(ScriptState *st, struct script_data *data)
{
dumb_ptr<map_session_data> sd = NULL;
if (data->type == ByteCode::PARAM_)
{
if ((sd = script_rid2sd(st)) == NULL)
PRINTF("get_val error param SP::%d\n", data->u.reg.sp());
data->type = ByteCode::INT;
if (sd)
data->u.numi = pc_readparam(sd, data->u.reg.sp());
}
else if (data->type == ByteCode::VARIABLE)
{
ZString name_ = variable_names.outtern(data->u.reg.base());
VarName name = stringish<VarName>(name_);
char prefix = name.front();
char postfix = name.back();
if (prefix != '$')
{
if ((sd = script_rid2sd(st)) == NULL)
PRINTF("get_val error name?:%s\n", name);
}
if (postfix == '$')
{
data->type = ByteCode::CONSTSTR;
if (prefix == '@' || prefix == 'l')
{
if (sd)
data->u.str = dumb_string::fake(pc_readregstr(sd, data->u.reg));
}
else if (prefix == '$')
{
FString *s = mapregstr_db.search(data->u.reg);
data->u.str = s ? dumb_string::fake(*s) : dumb_string();
}
else
{
PRINTF("script: get_val: illegal scope string variable.\n");
data->u.str = dumb_string::fake("!!ERROR!!");
}
if (!data->u.str)
data->u.str = dumb_string::fake("");
}
else
{
data->type = ByteCode::INT;
if (prefix == '@' || prefix == 'l')
{
if (sd)
data->u.numi = pc_readreg(sd, data->u.reg);
}
else if (prefix == '$')
{
data->u.numi = mapreg_db.get(data->u.reg);
}
else if (prefix == '#')
{
if (name[1] == '#')
{
if (sd)
data->u.numi = pc_readaccountreg2(sd, name);
}
else
{
if (sd)
data->u.numi = pc_readaccountreg(sd, name);
}
}
else
{
if (sd)
data->u.numi = pc_readglobalreg(sd, name);
}
}
}
}
/*==========================================
* 変数の読み取り2
*------------------------------------------
*/
static
struct script_data get_val2(ScriptState *st, SIR reg)
{
struct script_data dat;
dat.type = ByteCode::VARIABLE;
dat.u.reg = reg;
get_val(st, &dat);
return dat;
}
/*==========================================
* 変数設定用
*------------------------------------------
*/
static
void set_reg(dumb_ptr<map_session_data> sd, ByteCode type, SIR reg, struct script_data vd)
{
if (type == ByteCode::PARAM_)
{
assert (vd.type == ByteCode::INT);
int val = vd.u.numi;
pc_setparam(sd, reg.sp(), val);
return;
}
assert (type == ByteCode::VARIABLE);
ZString name_ = variable_names.outtern(reg.base());
VarName name = stringish<VarName>(name_);
char prefix = name.front();
char postfix = name.back();
if (postfix == '$')
{
dumb_string str = vd.u.str;
if (prefix == '@' || prefix == 'l')
{
pc_setregstr(sd, reg, str.str());
}
else if (prefix == '$')
{
mapreg_setregstr(reg, str.str());
}
else
{
PRINTF("script: set_reg: illegal scope string variable !");
}
}
else
{
// 数値
int val = vd.u.numi;
if (prefix == '@' || prefix == 'l')
{
pc_setreg(sd, reg, val);
}
else if (prefix == '$')
{
mapreg_setreg(reg, val);
}
else if (prefix == '#')
{
if (name[1] == '#')
pc_setaccountreg2(sd, name, val);
else
pc_setaccountreg(sd, name, val);
}
else
{
pc_setglobalreg(sd, name, val);
}
}
}
static
void set_reg(dumb_ptr<map_session_data> sd, ByteCode type, SIR reg, int id)
{
struct script_data vd;
vd.type = ByteCode::INT;
vd.u.numi = id;
set_reg(sd, type, reg, vd);
}
static
void set_reg(dumb_ptr<map_session_data> sd, ByteCode type, SIR reg, dumb_string zd)
{
struct script_data vd;
vd.type = ByteCode::CONSTSTR;
vd.u.str = zd;
set_reg(sd, type, reg, vd);
}
/*==========================================
* 文字列への変換
*------------------------------------------
*/
static __attribute__((warn_unused_result))
dumb_string conv_str(ScriptState *st, struct script_data *data)
{
get_val(st, data);
assert (data->type != ByteCode::RETINFO);
if (data->type == ByteCode::INT)
{
FString buf = STRPRINTF("%d", data->u.numi);
data->type = ByteCode::STR;
data->u.str = dumb_string::copys(buf);
}
return data->u.str;
}
/*==========================================
* 数値へ変換
*------------------------------------------
*/
static __attribute__((warn_unused_result))
int conv_num(ScriptState *st, struct script_data *data)
{
get_val(st, data);
assert (data->type != ByteCode::RETINFO);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
dumb_string p = data->u.str;
data->u.numi = atoi(p.c_str());
if (data->type == ByteCode::STR)
p.delete_();
data->type = ByteCode::INT;
}
return data->u.numi;
}
static __attribute__((warn_unused_result))
const ScriptBuffer *conv_script(ScriptState *st, struct script_data *data)
{
get_val(st, data);
assert (data->type == ByteCode::RETINFO);
return data->u.script;
}
/*==========================================
* スタックへ数値をプッシュ
*------------------------------------------
*/
static
void push_int(struct script_stack *stack, ByteCode type, int val)
{
assert (type == ByteCode::POS || type == ByteCode::INT || type == ByteCode::ARG || type == ByteCode::FUNC_REF);
script_data nsd {};
nsd.type = type;
nsd.u.numi = val;
stack->stack_datav.push_back(nsd);
}
static
void push_reg(struct script_stack *stack, ByteCode type, SIR reg)
{
assert (type == ByteCode::PARAM_ || type == ByteCode::VARIABLE);
script_data nsd {};
nsd.type = type;
nsd.u.reg = reg;
stack->stack_datav.push_back(nsd);
}
static
void push_script(struct script_stack *stack, ByteCode type, const ScriptBuffer *code)
{
assert (type == ByteCode::RETINFO);
script_data nsd {};
nsd.type = type;
nsd.u.script = code;
stack->stack_datav.push_back(nsd);
}
/*==========================================
* スタックへ文字列をプッシュ
*------------------------------------------
*/
static
void push_str(struct script_stack *stack, ByteCode type, dumb_string str)
{
assert (type == ByteCode::STR || type == ByteCode::CONSTSTR);
script_data nsd {};
nsd.type = type;
nsd.u.str = str;
stack->stack_datav.push_back(nsd);
}
/*==========================================
* スタックへ複製をプッシュ
*------------------------------------------
*/
static
void push_copy(struct script_stack *stack, int pos_)
{
script_data csd = stack->stack_datav[pos_];
if (csd.type == ByteCode::STR)
csd.u.str = csd.u.str.dup();
stack->stack_datav.push_back(csd);
}
/*==========================================
* スタックからポップ
*------------------------------------------
*/
static
void pop_stack(struct script_stack *stack, int start, int end)
{
for (int i = start; i < end; i++)
{
if (stack->stack_datav[i].type == ByteCode::STR)
stack->stack_datav[i].u.str.delete_();
}
auto it = stack->stack_datav.begin();
stack->stack_datav.erase(it + start, it + end);
}
#define AARGO2(n) (st->stack->stack_datav[st->start + (n)])
#define HARGO2(n) (st->end > st->start + (n))
//
// 埋め込み関数
//
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mes(ScriptState *st)
{
dumb_string mes = conv_str(st, &AARGO2(2));
clif_scriptmes(script_rid2sd(st), st->oid, ZString(mes));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_goto(ScriptState *st)
{
if (AARGO2(2).type != ByteCode::POS)
{
PRINTF("script: goto: not label !\n");
st->state = ScriptEndState::END;
return;
}
st->scriptp.pos = conv_num(st, &AARGO2(2));
st->state = ScriptEndState::GOTO;
}
/*==========================================
* ユーザー定義関数の呼び出し
*------------------------------------------
*/
static
void builtin_callfunc(ScriptState *st)
{
dumb_string str = conv_str(st, &AARGO2(2));
const ScriptBuffer *scr = userfunc_db.get(str.str());
if (scr)
{
int j = 0;
assert (st->start + 3 == st->end);
#if 0
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
#endif
push_int(st->stack, ByteCode::INT, j); // 引数の数をプッシュ
push_int(st->stack, ByteCode::INT, st->defsp); // 現在の基準スタックポインタをプッシュ
push_int(st->stack, ByteCode::INT, st->scriptp.pos); // 現在のスクリプト位置をプッシュ
push_script(st->stack, ByteCode::RETINFO, st->scriptp.code); // 現在のスクリプトをプッシュ
st->scriptp = ScriptPointer(scr, 0);
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
else
{
PRINTF("script:callfunc: function not found! [%s]\n", str);
st->state = ScriptEndState::END;
}
}
/*==========================================
* サブルーティンの呼び出し
*------------------------------------------
*/
static
void builtin_callsub(ScriptState *st)
{
int pos_ = conv_num(st, &AARGO2(2));
int j = 0;
assert (st->start + 3 == st->end);
#if 0
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
#endif
push_int(st->stack, ByteCode::INT, j); // 引数の数をプッシュ
push_int(st->stack, ByteCode::INT, st->defsp); // 現在の基準スタックポインタをプッシュ
push_int(st->stack, ByteCode::INT, st->scriptp.pos); // 現在のスクリプト位置をプッシュ
push_script(st->stack, ByteCode::RETINFO, st->scriptp.code); // 現在のスクリプトをプッシュ
st->scriptp.pos = pos_;
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
/*==========================================
* サブルーチン/ユーザー定義関数の終了
*------------------------------------------
*/
static
void builtin_return(ScriptState *st)
{
#if 0
if (HARGO2(2))
{ // 戻り値有り
push_copy(st->stack, st->start + 2);
}
#endif
st->state = ScriptEndState::RETFUNC;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_next(ScriptState *st)
{
st->state = ScriptEndState::STOP;
clif_scriptnext(script_rid2sd(st), st->oid);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_close(ScriptState *st)
{
st->state = ScriptEndState::END;
clif_scriptclose(script_rid2sd(st), st->oid);
}
static
void builtin_close2(ScriptState *st)
{
st->state = ScriptEndState::STOP;
clif_scriptclose(script_rid2sd(st), st->oid);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_menu(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd->state.menu_or_input == 0)
{
// First half: show menu.
st->state = ScriptEndState::RERUNLINE;
sd->state.menu_or_input = 1;
MString buf;
for (int i = st->start + 2; i < st->end; i += 2)
{
dumb_string choice_str = conv_str(st, &AARGO2(i - st->start));
if (!choice_str[0])
break;
buf += ZString(choice_str);
buf += ':';
}
clif_scriptmenu(script_rid2sd(st), st->oid, FString(buf));
}
else
{
// Rerun: item is chosen from menu.
if (sd->npc_menu == 0xff)
{
// cancel
sd->state.menu_or_input = 0;
st->state = ScriptEndState::END;
return;
}
// Actually jump to the label.
// Logic change: menu_choices is the *total* number of labels,
// not just the displayed number that ends with the "".
// (Would it be better to pop the stack before rerunning?)
int menu_choices = (st->end - (st->start + 2)) / 2;
pc_setreg(sd, SIR::from(variable_names.intern("@menu")), sd->npc_menu);
sd->state.menu_or_input = 0;
if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices)
{
int arg_index = (sd->npc_menu - 1) * 2 + 1;
if (AARGO2(arg_index + 2).type != ByteCode::POS)
{
st->state = ScriptEndState::END;
return;
}
st->scriptp.pos = conv_num(st, &AARGO2(arg_index + 2));
st->state = ScriptEndState::GOTO;
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_rand(ScriptState *st)
{
if (HARGO2(3))
{
int min = conv_num(st, &AARGO2(2));
int max = conv_num(st, &AARGO2(3));
if (min > max)
std::swap(max, min);
push_int(st->stack, ByteCode::INT, random_::in(min, max));
}
else
{
int range = conv_num(st, &AARGO2(2));
push_int(st->stack, ByteCode::INT, range <= 0 ? 0 : random_::to(range));
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_pow(ScriptState *st)
{
int a, b;
a = conv_num(st, &AARGO2(2));
b = conv_num(st, &AARGO2(3));
#warning "This is silly"
push_int(st->stack, ByteCode::INT, static_cast<int>(pow(a * 0.001, b)));
}
/*==========================================
* Check whether the PC is at the specified location
*------------------------------------------
*/
static
void builtin_isat(ScriptState *st)
{
int x, y;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x = conv_num(st, &AARGO2(3));
y = conv_num(st, &AARGO2(4));
if (!sd)
return;
push_int(st->stack, ByteCode::INT,
(x == sd->bl_x) && (y == sd->bl_y)
&& (str == sd->bl_m->name_));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_warp(ScriptState *st)
{
int x, y;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x = conv_num(st, &AARGO2(3));
y = conv_num(st, &AARGO2(4));
if (str == "Random")
pc_randomwarp(sd, BeingRemoveWhy::WARPED);
else if (str == "SavePoint")
{
if (sd->bl_m->flag.noreturn) // 蝶禁止
return;
pc_setpos(sd, sd->status.save_point.map_, sd->status.save_point.x, sd->status.save_point.y,
BeingRemoveWhy::WARPED);
}
else if (str == "Save")
{
if (sd->bl_m->flag.noreturn) // 蝶禁止
return;
pc_setpos(sd, sd->status.save_point.map_, sd->status.save_point.x, sd->status.save_point.y,
BeingRemoveWhy::WARPED);
}
else
pc_setpos(sd, str, x, y, BeingRemoveWhy::GONE);
}
/*==========================================
* エリア指定ワープ
*------------------------------------------
*/
static
void builtin_areawarp_sub(dumb_ptr<block_list> bl, MapName mapname, int x, int y)
{
dumb_ptr<map_session_data> sd = bl->is_player();
if (mapname == "Random")
pc_randomwarp(sd, BeingRemoveWhy::WARPED);
else
pc_setpos(sd, mapname, x, y, BeingRemoveWhy::GONE);
}
static
void builtin_areawarp(ScriptState *st)
{
int x, y;
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x0 = conv_num(st, &AARGO2(3));
y0 = conv_num(st, &AARGO2(4));
x1 = conv_num(st, &AARGO2(5));
y1 = conv_num(st, &AARGO2(6));
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(7))));
x = conv_num(st, &AARGO2(8));
y = conv_num(st, &AARGO2(9));
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return;
map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y),
m,
x0, y0,
x1, y1,
BL::PC);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_heal(ScriptState *st)
{
int hp, sp;
hp = conv_num(st, &AARGO2(2));
sp = conv_num(st, &AARGO2(3));
pc_heal(script_rid2sd(st), hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_itemheal(ScriptState *st)
{
int hp, sp;
hp = conv_num(st, &AARGO2(2));
sp = conv_num(st, &AARGO2(3));
pc_itemheal(script_rid2sd(st), hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_percentheal(ScriptState *st)
{
int hp, sp;
hp = conv_num(st, &AARGO2(2));
sp = conv_num(st, &AARGO2(3));
pc_percentheal(script_rid2sd(st), hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_input(ScriptState *st)
{
dumb_ptr<map_session_data> sd = NULL;
script_data& scrd = AARGO2(2);
ByteCode type = scrd.type;
assert (type == ByteCode::VARIABLE);
SIR reg = scrd.u.reg;
ZString name = variable_names.outtern(reg.base());
// char prefix = name.front();
char postfix = name.back();
sd = script_rid2sd(st);
if (sd->state.menu_or_input)
{
// Second time (rerun)
sd->state.menu_or_input = 0;
if (postfix == '$')
{
set_reg(sd, type, reg, dumb_string::fake(sd->npc_str));
}
else
{
//commented by Lupus (check Value Number Input fix in clif.c)
//** Fix by fritz :X keeps people from abusing old input bugs
// wtf?
if (sd->npc_amount < 0) //** If input amount is less then 0
{
clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
builtin_close(st); //** close
}
set_reg(sd, type, reg, sd->npc_amount);
}
}
else
{
// First time - send prompt to client, then wait
st->state = ScriptEndState::RERUNLINE;
if (postfix == '$')
clif_scriptinputstr(sd, st->oid);
else
clif_scriptinput(sd, st->oid);
sd->state.menu_or_input = 1;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_if (ScriptState *st)
{
int sel, i;
sel = conv_num(st, &AARGO2(2));
if (!sel)
return;
// 関数名をコピー
push_copy(st->stack, st->start + 3);
// 間に引数マーカを入れて
push_int(st->stack, ByteCode::ARG, 0);
// 残りの引数をコピー
for (i = st->start + 4; i < st->end; i++)
{
push_copy(st->stack, i);
}
run_func(st);
}
/*==========================================
* 変数設定
*------------------------------------------
*/
static
void builtin_set(ScriptState *st)
{
dumb_ptr<map_session_data> sd = NULL;
SIR reg = AARGO2(2).u.reg;
if (AARGO2(2).type == ByteCode::PARAM_)
{
sd = script_rid2sd(st);
int val = conv_num(st, &AARGO2(3));
set_reg(sd, ByteCode::PARAM_, reg, val);
return;
}
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
assert (AARGO2(2).type == ByteCode::VARIABLE);
if (prefix != '$')
sd = script_rid2sd(st);
if (postfix == '$')
{
// 文字列
dumb_string str = conv_str(st, &AARGO2(3));
set_reg(sd, ByteCode::VARIABLE, reg, str);
}
else
{
// 数値
int val = conv_num(st, &AARGO2(3));
set_reg(sd, ByteCode::VARIABLE, reg, val);
}
}
/*==========================================
* 配列変数設定
*------------------------------------------
*/
static
void builtin_setarray(ScriptState *st)
{
dumb_ptr<map_session_data> sd = NULL;
assert (AARGO2(2).type == ByteCode::VARIABLE);
SIR reg = AARGO2(2).u.reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
if (prefix != '$' && prefix != '@')
{
PRINTF("builtin_setarray: illegal scope !\n");
return;
}
if (prefix != '$')
sd = script_rid2sd(st);
for (int j = 0, i = st->start + 3; i < st->end && j < 256; i++, j++)
{
if (postfix == '$')
set_reg(sd, ByteCode::VARIABLE, reg.iplus(j), conv_str(st, &AARGO2(i - st->start)));
else
set_reg(sd, ByteCode::VARIABLE, reg.iplus(j), conv_num(st, &AARGO2(i - st->start)));
}
}
/*==========================================
* 配列変数クリア
*------------------------------------------
*/
static
void builtin_cleararray(ScriptState *st)
{
dumb_ptr<map_session_data> sd = NULL;
assert (AARGO2(2).type == ByteCode::VARIABLE);
SIR reg = AARGO2(2).u.reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
int sz = conv_num(st, &AARGO2(4));
if (prefix != '$' && prefix != '@')
{
PRINTF("builtin_cleararray: illegal scope !\n");
return;
}
if (prefix != '$')
sd = script_rid2sd(st);
for (int i = 0; i < sz; i++)
{
if (postfix == '$')
set_reg(sd, ByteCode::VARIABLE, reg.iplus(i), conv_str(st, &AARGO2(3)));
else
set_reg(sd, ByteCode::VARIABLE, reg.iplus(i), conv_num(st, &AARGO2(3)));
}
}
/*==========================================
* 配列変数のサイズ所得
*------------------------------------------
*/
static
int getarraysize(ScriptState *st, SIR reg, bool is_string)
{
int i = reg.index(), c = i;
for (; i < 256; i++)
{
// This is obviously not what was intended
struct script_data vd = get_val2(st, reg.iplus(i));
if (is_string ? bool(vd.u.str[0]) : bool(vd.u.numi))
c = i;
}
return c + 1;
}
static
void builtin_getarraysize(ScriptState *st)
{
assert (AARGO2(2).type == ByteCode::VARIABLE);
SIR reg = AARGO2(2).u.reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
if (prefix != '$' && prefix != '@')
{
PRINTF("builtin_copyarray: illegal scope !\n");
return;
}
push_int(st->stack, ByteCode::INT, getarraysize(st, reg, postfix == '$'));
}
/*==========================================
* 指定要素を表す値(キー)を所得する
*------------------------------------------
*/
static
void builtin_getelementofarray(ScriptState *st)
{
if (AARGO2(2).type == ByteCode::VARIABLE)
{
int i = conv_num(st, &AARGO2(3));
if (i > 255 || i < 0)
{
PRINTF("script: getelementofarray (operator[]): param2 illegal number %d\n",
i);
push_int(st->stack, ByteCode::INT, 0);
}
else
{
push_reg(st->stack, ByteCode::VARIABLE,
AARGO2(2).u.reg.iplus(i));
}
}
else
{
PRINTF("script: getelementofarray (operator[]): param1 not name !\n");
push_int(st->stack, ByteCode::INT, 0);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_setlook(ScriptState *st)
{
LOOK type = LOOK(conv_num(st, &AARGO2(2)));
int val = conv_num(st, &AARGO2(3));
pc_changelook(script_rid2sd(st), type, val);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_countitem(ScriptState *st)
{
int nameid = 0, count = 0, i;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARGO2(2);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
struct item_data *item_data = itemdb_searchname(name);
if (item_data != NULL)
nameid = item_data->nameid;
}
else
nameid = conv_num(st, data);
if (nameid >= 500) //if no such ID then skip this iteration
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == nameid)
count += sd->status.inventory[i].amount;
}
else
{
if (battle_config.error_log)
PRINTF("wrong item ID : countitem (%i)\n", nameid);
}
push_int(st->stack, ByteCode::INT, count);
}
/*==========================================
* 重量チェック
*------------------------------------------
*/
static
void builtin_checkweight(ScriptState *st)
{
int nameid = 0, amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARGO2(2);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
struct item_data *item_data = itemdb_searchname(name);
if (item_data)
nameid = item_data->nameid;
}
else
nameid = conv_num(st, data);
amount = conv_num(st, &AARGO2(3));
if (amount <= 0 || nameid < 500)
{
//if get wrong item ID or amount<=0, don't count weight of non existing items
push_int(st->stack, ByteCode::INT, 0);
return;
}
if (itemdb_weight(nameid) * amount + sd->weight > sd->max_weight)
{
push_int(st->stack, ByteCode::INT, 0);
}
else
{
push_int(st->stack, ByteCode::INT, 1);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getitem(ScriptState *st)
{
int nameid, amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARGO2(2);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
struct item_data *item_data = itemdb_searchname(name);
nameid = 727; //Default to iten
if (item_data != NULL)
nameid = item_data->nameid;
}
else
nameid = conv_num(st, data);
if ((amount =
conv_num(st, &AARGO2(3))) <= 0)
{
return; //return if amount <=0, skip the useles iteration
}
if (nameid > 0)
{
struct item item_tmp {};
item_tmp.nameid = nameid;
item_tmp.identify = 1;
if (HARGO2(5)) //アイテムを指定したIDに渡す
sd = map_id2sd(conv_num(st, &AARGO2(5)));
if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り
return;
PickupFail flag;
if ((flag = pc_additem(sd, &item_tmp, amount)) != PickupFail::OKAY)
{
clif_additem(sd, 0, 0, flag);
map_addflooritem(&item_tmp, amount,
sd->bl_m, sd->bl_x, sd->bl_y,
NULL, NULL, NULL);
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_makeitem(ScriptState *st)
{
int nameid, amount, flag = 0;
int x, y;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARGO2(2);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
struct item_data *item_data = itemdb_searchname(name);
nameid = 512; //Apple Item ID
if (item_data)
nameid = item_data->nameid;
}
else
nameid = conv_num(st, data);
amount = conv_num(st, &AARGO2(3));
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(4))));
x = conv_num(st, &AARGO2(5));
y = conv_num(st, &AARGO2(6));
map_local *m;
if (sd && mapname == MOB_THIS_MAP)
m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
if (nameid > 0)
{
struct item item_tmp {};
item_tmp.nameid = nameid;
if (!flag)
item_tmp.identify = 1;
else
item_tmp.identify = !itemdb_isequip3(nameid);
map_addflooritem(&item_tmp, amount, m, x, y, NULL, NULL, NULL);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_delitem(ScriptState *st)
{
int nameid = 0, amount, i;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARGO2(2);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
struct item_data *item_data = itemdb_searchname(name);
//nameid=512;
if (item_data)
nameid = item_data->nameid;
}
else
nameid = conv_num(st, data);
amount = conv_num(st, &AARGO2(3));
if (nameid < 500 || amount <= 0)
{
//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
//PRINTF("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
return;
}
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid <= 0
|| sd->inventory_data[i] == NULL
|| sd->inventory_data[i]->type != ItemType::_7
|| sd->status.inventory[i].amount <= 0)
continue;
}
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == nameid)
{
if (sd->status.inventory[i].amount >= amount)
{
pc_delitem(sd, i, amount, 0);
break;
}
else
{
amount -= sd->status.inventory[i].amount;
if (amount == 0)
amount = sd->status.inventory[i].amount;
pc_delitem(sd, i, amount, 0);
break;
}
}
}
}
/*==========================================
*キャラ関係のパラメータ取得
*------------------------------------------
*/
static
void builtin_readparam(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
SP type = SP(conv_num(st, &AARGO2(2)));
if (HARGO2(3))
sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARGO2(3)))));
else
sd = script_rid2sd(st);
if (sd == NULL)
{
push_int(st->stack, ByteCode::INT, -1);
return;
}
push_int(st->stack, ByteCode::INT, pc_readparam(sd, type));
}
/*==========================================
*キャラ関係のID取得
*------------------------------------------
*/
static
void builtin_getcharid(ScriptState *st)
{
int num;
dumb_ptr<map_session_data> sd;
num = conv_num(st, &AARGO2(2));
if (HARGO2(3))
sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARGO2(3)))));
else
sd = script_rid2sd(st);
if (sd == NULL)
{
push_int(st->stack, ByteCode::INT, -1);
return;
}
if (num == 0)
push_int(st->stack, ByteCode::INT, sd->status.char_id);
if (num == 1)
push_int(st->stack, ByteCode::INT, sd->status.party_id);
if (num == 2)
push_int(st->stack, ByteCode::INT, 0/*guild_id*/);
if (num == 3)
push_int(st->stack, ByteCode::INT, sd->status.account_id);
}
/*==========================================
*指定IDのPT名取得
*------------------------------------------
*/
static
dumb_string builtin_getpartyname_sub(int party_id)
{
struct party *p = party_search(party_id);
if (p)
return dumb_string::copys(p->name);
return dumb_string();
}
/*==========================================
* キャラクタの名前
*------------------------------------------
*/
static
void builtin_strcharinfo(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
int num;
sd = script_rid2sd(st);
num = conv_num(st, &AARGO2(2));
if (num == 0)
{
dumb_string buf = dumb_string::copys(sd->status.name.to__actual());
push_str(st->stack, ByteCode::STR, buf);
}
if (num == 1)
{
dumb_string buf = builtin_getpartyname_sub(sd->status.party_id);
if (buf)
push_str(st->stack, ByteCode::STR, buf);
else
push_str(st->stack, ByteCode::CONSTSTR, dumb_string::fake(""));
}
if (num == 2)
{
// was: guild name
push_str(st->stack, ByteCode::CONSTSTR, dumb_string::fake(""));
}
}
// indexed by the equip_* in db/const.txt
// TODO change to use EQUIP
static
EPOS equip[11] =
{
EPOS::HAT,
EPOS::MISC1,
EPOS::SHIELD,
EPOS::WEAPON,
EPOS::GLOVES,
EPOS::SHOES,
EPOS::CAPE,
EPOS::MISC2,
EPOS::TORSO,
EPOS::LEGS,
EPOS::ARROW,
};
/*==========================================
* GetEquipID(Pos); Pos: 1-10
*------------------------------------------
*/
static
void builtin_getequipid(ScriptState *st)
{
int i, num;
dumb_ptr<map_session_data> sd;
struct item_data *item;
sd = script_rid2sd(st);
if (sd == NULL)
{
PRINTF("getequipid: sd == NULL\n");
return;
}
num = conv_num(st, &AARGO2(2));
i = pc_checkequip(sd, equip[num - 1]);
if (i >= 0)
{
item = sd->inventory_data[i];
if (item)
push_int(st->stack, ByteCode::INT, item->nameid);
else
push_int(st->stack, ByteCode::INT, 0);
}
else
{
push_int(st->stack, ByteCode::INT, -1);
}
}
/*==========================================
* 装備名文字列(精錬メニュー用)
*------------------------------------------
*/
static
void builtin_getequipname(ScriptState *st)
{
int i, num;
dumb_ptr<map_session_data> sd;
struct item_data *item;
FString buf;
sd = script_rid2sd(st);
num = conv_num(st, &AARGO2(2));
i = pc_checkequip(sd, equip[num - 1]);
if (i >= 0)
{
item = sd->inventory_data[i];
if (item)
buf = STRPRINTF("%s-[%s]", pos_str[num - 1], item->jname);
else
buf = STRPRINTF("%s-[%s]", pos_str[num - 1], pos_str[10]);
}
else
{
buf = STRPRINTF("%s-[%s]", pos_str[num - 1], pos_str[10]);
}
push_str(st->stack, ByteCode::STR, dumb_string::copys(buf));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_statusup2(ScriptState *st)
{
SP type = SP(conv_num(st, &AARGO2(2)));
int val = conv_num(st, &AARGO2(3));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
pc_statusup2(sd, type, val);
}
/*==========================================
* 装備品による能力値ボーナス
*------------------------------------------
*/
static
void builtin_bonus(ScriptState *st)
{
SP type = SP(conv_num(st, &AARGO2(2)));
int val = conv_num(st, &AARGO2(3));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
pc_bonus(sd, type, val);
}
/*==========================================
* 装備品による能力値ボーナス
*------------------------------------------
*/
static
void builtin_bonus2(ScriptState *st)
{
SP type = SP(conv_num(st, &AARGO2(2)));
int type2 = conv_num(st, &AARGO2(3));
int val = conv_num(st, &AARGO2(4));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
pc_bonus2(sd, type, type2, val);
}
/*==========================================
* スキル所得
*------------------------------------------
*/
static
void builtin_skill(ScriptState *st)
{
int level, flag = 1;
dumb_ptr<map_session_data> sd;
SkillID id = SkillID(conv_num(st, &AARGO2(2)));
level = conv_num(st, &AARGO2(3));
if (HARGO2(4))
flag = conv_num(st, &AARGO2(4));
sd = script_rid2sd(st);
pc_skill(sd, id, level, flag);
clif_skillinfoblock(sd);
}
/*==========================================
* [Fate] Sets the skill level permanently
*------------------------------------------
*/
static
void builtin_setskill(ScriptState *st)
{
int level;
dumb_ptr<map_session_data> sd;
SkillID id = static_cast<SkillID>(conv_num(st, &AARGO2(2)));
level = conv_num(st, &AARGO2(3));
sd = script_rid2sd(st);
sd->status.skill[id].lv = level;
clif_skillinfoblock(sd);
}
/*==========================================
* スキルレベル所得
*------------------------------------------
*/
static
void builtin_getskilllv(ScriptState *st)
{
SkillID id = SkillID(conv_num(st, &AARGO2(2)));
push_int(st->stack, ByteCode::INT, pc_checkskill(script_rid2sd(st), id));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getgmlevel(ScriptState *st)
{
push_int(st->stack, ByteCode::INT, pc_isGM(script_rid2sd(st)));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_end(ScriptState *st)
{
st->state = ScriptEndState::END;
}
/*==========================================
* [Freeyorp] Return the current opt2
*------------------------------------------
*/
static
void builtin_getopt2(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
push_int(st->stack, ByteCode::INT, uint16_t(sd->opt2));
}
/*==========================================
* [Freeyorp] Sets opt2
*------------------------------------------
*/
static
void builtin_setopt2(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
Opt2 new_opt2 = Opt2(conv_num(st, &AARGO2(2)));
sd = script_rid2sd(st);
if (new_opt2 == sd->opt2)
return;
sd->opt2 = new_opt2;
clif_changeoption(sd);
pc_calcstatus(sd, 0);
}
/*==========================================
* セーブポイントの保存
*------------------------------------------
*/
static
void builtin_savepoint(ScriptState *st)
{
int x, y;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x = conv_num(st, &AARGO2(3));
y = conv_num(st, &AARGO2(4));
pc_setsavepoint(script_rid2sd(st), str, x, y);
}
/*==========================================
* gettimetick(type)
*
* type The type of time measurement.
* Specify 0 for the system tick, 1 for
* seconds elapsed today, or 2 for seconds
* since Unix epoch. Defaults to 0 for any
* other value.
*------------------------------------------
*/
static
void builtin_gettimetick(ScriptState *st) /* Asgard Version */
{
int type;
type = conv_num(st, &AARGO2(2));
switch (type)
{
/* Number of seconds elapsed today(0-86399, 00:00:00-23:59:59). */
case 1:
{
struct tm t = TimeT::now();
push_int(st->stack, ByteCode::INT,
t.tm_hour * 3600 + t.tm_min * 60 + t.tm_sec);
break;
}
/* Seconds since Unix epoch. */
case 2:
push_int(st->stack, ByteCode::INT, static_cast<time_t>(TimeT::now()));
break;
/* System tick(unsigned int, and yes, it will wrap). */
case 0:
default:
push_int(st->stack, ByteCode::INT, gettick().time_since_epoch().count());
break;
}
}
/*==========================================
* GetTime(Type);
* 1: Sec 2: Min 3: Hour
* 4: WeekDay 5: MonthDay 6: Month
* 7: Year
*------------------------------------------
*/
static
void builtin_gettime(ScriptState *st) /* Asgard Version */
{
int type = conv_num(st, &AARGO2(2));
struct tm t = TimeT::now();
switch (type)
{
case 1: //Sec(0~59)
push_int(st->stack, ByteCode::INT, t.tm_sec);
break;
case 2: //Min(0~59)
push_int(st->stack, ByteCode::INT, t.tm_min);
break;
case 3: //Hour(0~23)
push_int(st->stack, ByteCode::INT, t.tm_hour);
break;
case 4: //WeekDay(0~6)
push_int(st->stack, ByteCode::INT, t.tm_wday);
break;
case 5: //MonthDay(01~31)
push_int(st->stack, ByteCode::INT, t.tm_mday);
break;
case 6: //Month(01~12)
push_int(st->stack, ByteCode::INT, t.tm_mon + 1);
break;
case 7: //Year(20xx)
push_int(st->stack, ByteCode::INT, t.tm_year + 1900);
break;
default: //(format error)
push_int(st->stack, ByteCode::INT, -1);
break;
}
}
/*==========================================
* カプラ倉庫を開く
*------------------------------------------
*/
static
void builtin_openstorage(ScriptState *st)
{
// int sync = 0;
// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2]));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
// if (sync) {
st->state = ScriptEndState::STOP;
sd->npc_flags.storage = 1;
// } else st->state = ScriptEndState::END;
storage_storageopen(sd);
}
/*==========================================
* NPCで経験値上げる
*------------------------------------------
*/
static
void builtin_getexp(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int base = 0, job = 0;
base = conv_num(st, &AARGO2(2));
job = conv_num(st, &AARGO2(3));
if (base < 0 || job < 0)
return;
if (sd)
pc_gainexp_reason(sd, base, job, PC_GAINEXP_REASON::SCRIPT);
}
/*==========================================
* モンスター発生
*------------------------------------------
*/
static
void builtin_monster(ScriptState *st)
{
int mob_class, amount, x, y;
NpcEvent event;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x = conv_num(st, &AARGO2(3));
y = conv_num(st, &AARGO2(4));
MobName str = stringish<MobName>(ZString(conv_str(st, &AARGO2(5))));
mob_class = conv_num(st, &AARGO2(6));
amount = conv_num(st, &AARGO2(7));
if (HARGO2(8))
extract(ZString(conv_str(st, &AARGO2(8))), &event);
mob_once_spawn(map_id2sd(st->rid), mapname, x, y, str, mob_class, amount,
event);
}
/*==========================================
* モンスター発生
*------------------------------------------
*/
static
void builtin_areamonster(ScriptState *st)
{
int mob_class, amount, x0, y0, x1, y1;
NpcEvent event;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x0 = conv_num(st, &AARGO2(3));
y0 = conv_num(st, &AARGO2(4));
x1 = conv_num(st, &AARGO2(5));
y1 = conv_num(st, &AARGO2(6));
MobName str = stringish<MobName>(ZString(conv_str(st, &AARGO2(7))));
mob_class = conv_num(st, &AARGO2(8));
amount = conv_num(st, &AARGO2(9));
if (HARGO2(10))
extract(ZString(conv_str(st, &AARGO2(10))), &event);
mob_once_spawn_area(map_id2sd(st->rid), mapname, x0, y0, x1, y1, str, mob_class,
amount, event);
}
/*==========================================
* モンスター削除
*------------------------------------------
*/
static
void builtin_killmonster_sub(dumb_ptr<block_list> bl, NpcEvent event)
{
dumb_ptr<mob_data> md = bl->is_mob();
if (event)
{
if (event == md->npc_event)
mob_delete(md);
return;
}
else if (!event)
{
if (md->spawn.delay1 == static_cast<interval_t>(-1)
&& md->spawn.delay2 == static_cast<interval_t>(-1))
mob_delete(md);
return;
}
}
static
void builtin_killmonster(ScriptState *st)
{
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
ZString event_ = ZString(conv_str(st, &AARGO2(3)));
NpcEvent event;
if (event_ != "All")
extract(event_, &event);
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return;
map_foreachinarea(std::bind(builtin_killmonster_sub, ph::_1, event),
m,
0, 0,
m->xs, m->ys,
BL::MOB);
}
static
void builtin_killmonsterall_sub(dumb_ptr<block_list> bl)
{
mob_delete(bl->is_mob());
}
static
void builtin_killmonsterall(ScriptState *st)
{
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return;
map_foreachinarea(builtin_killmonsterall_sub,
m,
0, 0,
m->xs, m->ys,
BL::MOB);
}
/*==========================================
* NPC主体イベント実行
*------------------------------------------
*/
static
void builtin_donpcevent(ScriptState *st)
{
ZString event_ = ZString(conv_str(st, &AARGO2(2)));
NpcEvent event;
extract(event_, &event);
npc_event_do(event);
}
/*==========================================
* イベントタイマー追加
*------------------------------------------
*/
static
void builtin_addtimer(ScriptState *st)
{
interval_t tick = static_cast<interval_t>(conv_num(st, &AARGO2(2)));
ZString event_ = ZString(conv_str(st, &AARGO2(3)));
NpcEvent event;
extract(event_, &event);
pc_addeventtimer(script_rid2sd(st), tick, event);
}
/*==========================================
* NPCタイマー初期化
*------------------------------------------
*/
static
void builtin_initnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARGO2(2))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARGO2(2)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_settimerevent_tick(nd, interval_t::zero());
npc_timerevent_start(nd);
}
/*==========================================
* NPCタイマー開始
*------------------------------------------
*/
static
void builtin_startnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARGO2(2))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARGO2(2)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_timerevent_start(nd);
}
/*==========================================
* NPCタイマー停止
*------------------------------------------
*/
static
void builtin_stopnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARGO2(2))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARGO2(2)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_timerevent_stop(nd);
}
/*==========================================
* NPCタイマー情報所得
*------------------------------------------
*/
static
void builtin_getnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
int type = conv_num(st, &AARGO2(2));
int val = 0;
if (HARGO2(3))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARGO2(3)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
switch (type)
{
case 0:
val = npc_gettimerevent_tick(nd).count();
break;
case 1:
val = nd->scr.timer_active;
break;
case 2:
val = nd->scr.timer_eventv.size();
break;
}
push_int(st->stack, ByteCode::INT, val);
}
/*==========================================
* NPCタイマー値設定
*------------------------------------------
*/
static
void builtin_setnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
interval_t tick = static_cast<interval_t>(conv_num(st, &AARGO2(2)));
if (HARGO2(3))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARGO2(3)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_settimerevent_tick(nd, tick);
}
/*==========================================
* 天の声アナウンス
*------------------------------------------
*/
static
void builtin_announce(ScriptState *st)
{
int flag;
ZString str = ZString(conv_str(st, &AARGO2(2)));
flag = conv_num(st, &AARGO2(3));
if (flag & 0x0f)
{
dumb_ptr<block_list> bl;
if (flag & 0x08)
bl = map_id2bl(st->oid);
else
bl = script_rid2sd(st);
clif_GMmessage(bl, str, flag);
}
else
intif_GMmessage(str);
}
/*==========================================
* 天の声アナウンス(特定マップ)
*------------------------------------------
*/
static
void builtin_mapannounce_sub(dumb_ptr<block_list> bl, XString str, int flag)
{
clif_GMmessage(bl, str, flag | 3);
}
static
void builtin_mapannounce(ScriptState *st)
{
int flag;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
ZString str = ZString(conv_str(st, &AARGO2(3)));
flag = conv_num(st, &AARGO2(4));
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return;
map_foreachinarea(std::bind(builtin_mapannounce_sub, ph::_1, str, flag & 0x10),
m,
0, 0,
m->xs, m->ys,
BL::PC);
}
/*==========================================
* ユーザー数所得
*------------------------------------------
*/
static
void builtin_getusers(ScriptState *st)
{
int flag = conv_num(st, &AARGO2(2));
dumb_ptr<block_list> bl = map_id2bl((flag & 0x08) ? st->oid : st->rid);
int val = 0;
switch (flag & 0x07)
{
case 0:
val = bl->bl_m->users;
break;
case 1:
val = map_getusers();
break;
}
push_int(st->stack, ByteCode::INT, val);
}
/*==========================================
* マップ指定ユーザー数所得
*------------------------------------------
*/
static
void builtin_getmapusers(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
map_local *m = map_mapname2mapid(str);
if (m == nullptr)
{
push_int(st->stack, ByteCode::INT, -1);
return;
}
push_int(st->stack, ByteCode::INT, m->users);
}
/*==========================================
* エリア指定ユーザー数所得
*------------------------------------------
*/
static
void builtin_getareausers_sub(dumb_ptr<block_list> bl, int *users)
{
if (bool(bl->is_player()->status.option & Option::HIDE))
return;
(*users)++;
}
static
void builtin_getareausers_living_sub(dumb_ptr<block_list> bl, int *users)
{
if (bool(bl->is_player()->status.option & Option::HIDE))
return;
if (!pc_isdead(bl->is_player()))
(*users)++;
}
static
void builtin_getareausers(ScriptState *st)
{
int x0, y0, x1, y1, users = 0;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x0 = conv_num(st, &AARGO2(3));
y0 = conv_num(st, &AARGO2(4));
x1 = conv_num(st, &AARGO2(5));
y1 = conv_num(st, &AARGO2(6));
int living = 0;
if (HARGO2(7))
{
living = conv_num(st, &AARGO2(7));
}
map_local *m = map_mapname2mapid(str);
if (m == nullptr)
{
push_int(st->stack, ByteCode::INT, -1);
return;
}
map_foreachinarea(std::bind(living ? builtin_getareausers_living_sub: builtin_getareausers_sub, ph::_1, &users),
m,
x0, y0,
x1, y1,
BL::PC);
push_int(st->stack, ByteCode::INT, users);
}
/*==========================================
* エリア指定ドロップアイテム数所得
*------------------------------------------
*/
static
void builtin_getareadropitem_sub(dumb_ptr<block_list> bl, int item, int *amount)
{
dumb_ptr<flooritem_data> drop = bl->is_item();
if (drop->item_data.nameid == item)
(*amount) += drop->item_data.amount;
}
static
void builtin_getareadropitem_sub_anddelete(dumb_ptr<block_list> bl, int item, int *amount)
{
dumb_ptr<flooritem_data> drop = bl->is_item();
if (drop->item_data.nameid == item)
{
(*amount) += drop->item_data.amount;
clif_clearflooritem(drop, 0);
map_delobject(drop->bl_id, drop->bl_type);
}
}
static
void builtin_getareadropitem(ScriptState *st)
{
int x0, y0, x1, y1, item, amount = 0, delitems = 0;
struct script_data *data;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x0 = conv_num(st, &AARGO2(3));
y0 = conv_num(st, &AARGO2(4));
x1 = conv_num(st, &AARGO2(5));
y1 = conv_num(st, &AARGO2(6));
data = &AARGO2(7);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
struct item_data *item_data = itemdb_searchname(name);
item = 512;
if (item_data)
item = item_data->nameid;
}
else
item = conv_num(st, data);
if (HARGO2(8))
delitems = conv_num(st, &AARGO2(8));
map_local *m = map_mapname2mapid(str);
if (m == nullptr)
{
push_int(st->stack, ByteCode::INT, -1);
return;
}
if (delitems)
map_foreachinarea(std::bind(builtin_getareadropitem_sub_anddelete, ph::_1, item, &amount),
m,
x0, y0,
x1, y1,
BL::ITEM);
else
map_foreachinarea(std::bind(builtin_getareadropitem_sub, ph::_1, item, &amount),
m,
x0, y0,
x1, y1,
BL::ITEM);
push_int(st->stack, ByteCode::INT, amount);
}
/*==========================================
* NPCの有効化
*------------------------------------------
*/
static
void builtin_enablenpc(ScriptState *st)
{
NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARGO2(2))));
npc_enable(str, 1);
}
/*==========================================
* NPCの無効化
*------------------------------------------
*/
static
void builtin_disablenpc(ScriptState *st)
{
NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARGO2(2))));
npc_enable(str, 0);
}
/*==========================================
* 状態異常にかかる
*------------------------------------------
*/
static
void builtin_sc_start(ScriptState *st)
{
dumb_ptr<block_list> bl;
int val1;
StatusChange type = static_cast<StatusChange>(conv_num(st, &AARGO2(2)));
interval_t tick = static_cast<interval_t>(conv_num(st, &AARGO2(3)));
if (tick < std::chrono::seconds(1))
// work around old behaviour of:
// speed potion
// atk potion
// matk potion
//
// which used to use seconds
// all others used milliseconds
tick *= 1000;
val1 = conv_num(st, &AARGO2(4));
if (HARGO2(5)) //指定したキャラを状態異常にする
bl = map_id2bl(conv_num(st, &AARGO2(5)));
else
bl = map_id2bl(st->rid);
skill_status_change_start(bl, type, val1, tick);
}
/*==========================================
* 状態異常が直る
*------------------------------------------
*/
static
void builtin_sc_end(ScriptState *st)
{
dumb_ptr<block_list> bl;
StatusChange type = StatusChange(conv_num(st, &AARGO2(2)));
bl = map_id2bl(st->rid);
skill_status_change_end(bl, type, nullptr);
}
static
void builtin_sc_check(ScriptState *st)
{
dumb_ptr<block_list> bl;
StatusChange type = StatusChange(conv_num(st, &AARGO2(2)));
bl = map_id2bl(st->rid);
push_int(st->stack, ByteCode::INT, skill_status_change_active(bl, type));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_debugmes(ScriptState *st)
{
dumb_string mes = conv_str(st, &AARGO2(2));
PRINTF("script debug : %d %d : %s\n",
st->rid, st->oid, mes);
}
/*==========================================
* ステータスリセット
*------------------------------------------
*/
static
void builtin_resetstatus(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
pc_resetstate(sd);
}
/*==========================================
* 性別変換
*------------------------------------------
*/
static
void builtin_changesex(ScriptState *st)
{
dumb_ptr<map_session_data> sd = NULL;
sd = script_rid2sd(st);
chrif_char_ask_name(-1, sd->status.name, 5, HumanTimeDiff()); // type: 5 - changesex
chrif_save(sd);
}
/*==========================================
* RIDのアタッチ
*------------------------------------------
*/
static
void builtin_attachrid(ScriptState *st)
{
st->rid = conv_num(st, &AARGO2(2));
push_int(st->stack, ByteCode::INT, (map_id2sd(st->rid) != NULL));
}
/*==========================================
* RIDのデタッチ
*------------------------------------------
*/
static
void builtin_detachrid(ScriptState *st)
{
st->rid = 0;
}
/*==========================================
* 存在チェック
*------------------------------------------
*/
static
void builtin_isloggedin(ScriptState *st)
{
push_int(st->stack, ByteCode::INT,
map_id2sd(conv_num(st,
&AARGO2(2))) != NULL);
}
/*==========================================
*
*------------------------------------------
*/
enum
{
MF_NOMEMO = 0,
MF_NOTELEPORT = 1,
MF_NOSAVE = 2,
MF_NOBRANCH = 3,
MF_NOPENALTY = 4,
MF_NOZENYPENALTY = 5,
MF_PVP = 6,
MF_PVP_NOPARTY = 7,
//MF_PVP_NOGUILD = 8,
//MF_GVG = 9,
//MF_GVG_NOPARTY = 10,
MF_NOTRADE = 11,
//MF_NOSKILL = 12,
MF_NOWARP = 13,
MF_NOPVP = 14,
MF_NOICEWALL = 15,
MF_SNOW = 16,
MF_FOG = 17,
MF_SAKURA = 18,
MF_LEAVES = 19,
MF_RAIN = 20,
};
static
void builtin_setmapflag(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
int i = conv_num(st, &AARGO2(3));
map_local *m = map_mapname2mapid(str);
if (m != nullptr)
{
switch (i)
{
case MF_NOMEMO:
m->flag.nomemo = 1;
break;
case MF_NOTELEPORT:
m->flag.noteleport = 1;
break;
case MF_NOBRANCH:
m->flag.nobranch = 1;
break;
case MF_NOPENALTY:
m->flag.nopenalty = 1;
break;
case MF_PVP_NOPARTY:
m->flag.pvp_noparty = 1;
break;
case MF_NOZENYPENALTY:
m->flag.nozenypenalty = 1;
break;
case MF_NOTRADE:
m->flag.notrade = 1;
break;
case MF_NOWARP:
m->flag.nowarp = 1;
break;
case MF_NOPVP:
m->flag.nopvp = 1;
break;
case MF_NOICEWALL: // [Valaris]
m->flag.noicewall = 1;
break;
case MF_SNOW: // [Valaris]
m->flag.snow = 1;
break;
case MF_FOG: // [Valaris]
m->flag.fog = 1;
break;
case MF_SAKURA: // [Valaris]
m->flag.sakura = 1;
break;
case MF_LEAVES: // [Valaris]
m->flag.leaves = 1;
break;
case MF_RAIN: // [Valaris]
m->flag.rain = 1;
break;
}
}
}
static
void builtin_removemapflag(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
int i = conv_num(st, &AARGO2(3));
map_local *m = map_mapname2mapid(str);
if (m != nullptr)
{
switch (i)
{
case MF_NOMEMO:
m->flag.nomemo = 0;
break;
case MF_NOTELEPORT:
m->flag.noteleport = 0;
break;
case MF_NOSAVE:
m->flag.nosave = 0;
break;
case MF_NOBRANCH:
m->flag.nobranch = 0;
break;
case MF_NOPENALTY:
m->flag.nopenalty = 0;
break;
case MF_PVP_NOPARTY:
m->flag.pvp_noparty = 0;
break;
case MF_NOZENYPENALTY:
m->flag.nozenypenalty = 0;
break;
case MF_NOWARP:
m->flag.nowarp = 0;
break;
case MF_NOPVP:
m->flag.nopvp = 0;
break;
case MF_NOICEWALL: // [Valaris]
m->flag.noicewall = 0;
break;
case MF_SNOW: // [Valaris]
m->flag.snow = 0;
break;
case MF_FOG: // [Valaris]
m->flag.fog = 0;
break;
case MF_SAKURA: // [Valaris]
m->flag.sakura = 0;
break;
case MF_LEAVES: // [Valaris]
m->flag.leaves = 0;
break;
case MF_RAIN: // [Valaris]
m->flag.rain = 0;
break;
}
}
}
static
void builtin_getmapflag(ScriptState *st)
{
int r = -1;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
int i = conv_num(st, &AARGO2(3));
map_local *m = map_mapname2mapid(str);
if (m != nullptr)
{
switch (i)
{
case MF_NOMEMO:
r = m->flag.nomemo;
break;
case MF_NOTELEPORT:
r = m->flag.noteleport;
break;
case MF_NOSAVE:
r = m->flag.nosave;
break;
case MF_NOBRANCH:
r = m->flag.nobranch;
break;
case MF_NOPENALTY:
r = m->flag.nopenalty;
break;
case MF_PVP_NOPARTY:
r = m->flag.pvp_noparty;
break;
case MF_NOZENYPENALTY:
r = m->flag.nozenypenalty;
break;
case MF_NOWARP:
r = m->flag.nowarp;
break;
case MF_NOPVP:
r = m->flag.nopvp;
break;
case MF_NOICEWALL: // [Valaris]
r = m->flag.noicewall;
break;
case MF_SNOW: // [Valaris]
r = m->flag.snow;
break;
case MF_FOG: // [Valaris]
r = m->flag.fog;
break;
case MF_SAKURA: // [Valaris]
r = m->flag.sakura;
break;
case MF_LEAVES: // [Valaris]
r = m->flag.leaves;
break;
case MF_RAIN: // [Valaris]
r = m->flag.rain;
break;
}
}
push_int(st->stack, ByteCode::INT, r);
}
static
void builtin_pvpon(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
map_local *m = map_mapname2mapid(str);
if (m != nullptr && !m->flag.pvp && !m->flag.nopvp)
{
m->flag.pvp = 1;
if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
return;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
if (m == pl_sd->bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
pl_sd->bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
}
}
}
}
}
static
void builtin_pvpoff(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
map_local *m = map_mapname2mapid(str);
if (m != nullptr && m->flag.pvp && m->flag.nopvp)
{
m->flag.pvp = 0;
if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
if (m == pl_sd->bl_m)
{
pl_sd->pvp_timer.cancel();
}
}
}
}
}
/*==========================================
* NPCエモーション
*------------------------------------------
*/
static
void builtin_emotion(ScriptState *st)
{
int type;
type = conv_num(st, &AARGO2(2));
if (type < 0 || type > 100)
return;
clif_emotion(map_id2bl(st->oid), type);
}
static
void builtin_mapwarp(ScriptState *st) // Added by RoVeRT
{
int x, y;
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x0 = 0;
y0 = 0;
map_local *m = map_mapname2mapid(mapname);
x1 = m->xs;
y1 = m->ys;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(3))));
x = conv_num(st, &AARGO2(4));
y = conv_num(st, &AARGO2(5));
if (m == nullptr)
return;
map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y),
m,
x0, y0,
x1, y1,
BL::PC);
}
static
void builtin_cmdothernpc(ScriptState *st) // Added by RoVeRT
{
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARGO2(2))));
ZString command = ZString(conv_str(st, &AARGO2(3)));
npc_command(map_id2sd(st->rid), npc, command);
}
static
void builtin_mobcount_sub(dumb_ptr<block_list> bl, NpcEvent event, int *c)
{
if (event == bl->is_mob()->npc_event)
(*c)++;
}
static
void builtin_mobcount(ScriptState *st) // Added by RoVeRT
{
int c = 0;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
ZString event_ = ZString(conv_str(st, &AARGO2(3)));
NpcEvent event;
extract(event_, &event);
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
{
push_int(st->stack, ByteCode::INT, -1);
return;
}
map_foreachinarea(std::bind(builtin_mobcount_sub, ph::_1, event, &c),
m,
0, 0,
m->xs, m->ys,
BL::MOB);
push_int(st->stack, ByteCode::INT, (c - 1));
}
static
void builtin_marriage(ScriptState *st)
{
CharName partner = stringish<CharName>(ZString(conv_str(st, &AARGO2(2))));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
dumb_ptr<map_session_data> p_sd = map_nick2sd(partner);
if (sd == NULL || p_sd == NULL || pc_marriage(sd, p_sd) < 0)
{
push_int(st->stack, ByteCode::INT, 0);
return;
}
push_int(st->stack, ByteCode::INT, 1);
}
static
void builtin_divorce(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
st->state = ScriptEndState::STOP; // rely on pc_divorce to restart
sd->npc_flags.divorce = 1;
if (sd == NULL || pc_divorce(sd) < 0)
{
push_int(st->stack, ByteCode::INT, 0);
return;
}
push_int(st->stack, ByteCode::INT, 1);
}
/*==========================================
* IDからItem名
*------------------------------------------
*/
static
void builtin_getitemname(ScriptState *st)
{
struct item_data *i_data;
struct script_data *data;
data = &AARGO2(2);
get_val(st, data);
if (data->type == ByteCode::STR || data->type == ByteCode::CONSTSTR)
{
ItemName name = stringish<ItemName>(ZString(conv_str(st, data)));
i_data = itemdb_searchname(name);
}
else
{
int item_id = conv_num(st, data);
i_data = itemdb_search(item_id);
}
dumb_string item_name;
if (i_data)
item_name = dumb_string::copys(i_data->jname);
else
item_name = dumb_string::copys("Unknown Item");
push_str(st->stack, ByteCode::STR, item_name);
}
static
void builtin_getspellinvocation(ScriptState *st)
{
dumb_string name = conv_str(st, &AARGO2(2));
FString invocation = magic_find_invocation(name.str());
if (!invocation)
invocation = "...";
push_str(st->stack, ByteCode::STR, dumb_string::copys(invocation));
}
static
void builtin_getpartnerid2(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int(st->stack, ByteCode::INT, sd->status.partner_id);
}
/*==========================================
* PCの所持品情報読み取り
*------------------------------------------
*/
static
void builtin_getinventorylist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int i, j = 0;
if (!sd)
return;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid > 0
&& sd->status.inventory[i].amount > 0)
{
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_id"), j),
sd->status.inventory[i].nameid);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_amount"), j),
sd->status.inventory[i].amount);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_equip"), j),
static_cast<uint16_t>(sd->status.inventory[i].equip));
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_refine"), j),
sd->status.inventory[i].refine);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_identify"), j),
sd->status.inventory[i].identify);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_attribute"), j),
sd->status.inventory[i].attribute);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_card1"), j),
sd->status.inventory[i].card[0]);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_card2"), j),
sd->status.inventory[i].card[1]);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_card3"), j),
sd->status.inventory[i].card[2]);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_card4"), j),
sd->status.inventory[i].card[3]);
j++;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_count")), j);
}
static
void builtin_getactivatedpoolskilllist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID pool_skills[MAX_SKILL_POOL];
int skill_pool_size = skill_pool(sd, pool_skills);
int i, count = 0;
if (!sd)
return;
for (i = 0; i < skill_pool_size; i++)
{
SkillID skill_id = pool_skills[i];
if (sd->status.skill[skill_id].lv)
{
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"), count),
static_cast<uint16_t>(skill_id));
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"), count),
sd->status.skill[skill_id].lv);
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"), count),
static_cast<uint16_t>(sd->status.skill[skill_id].flags));
pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"), count),
skill_name(skill_id));
++count;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count")), count);
}
static
void builtin_getunactivatedpoolskilllist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int i, count = 0;
if (!sd)
return;
for (i = 0; i < skill_pool_skills_size; i++)
{
SkillID skill_id = skill_pool_skills[i];
if (sd->status.skill[skill_id].lv
&& !bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED))
{
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"), count),
static_cast<uint16_t>(skill_id));
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"), count),
sd->status.skill[skill_id].lv);
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"), count),
static_cast<uint16_t>(sd->status.skill[skill_id].flags));
pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"), count),
skill_name(skill_id));
++count;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count")), count);
}
static
void builtin_poolskill(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID skill_id = SkillID(conv_num(st, &AARGO2(2)));
skill_pool_activate(sd, skill_id);
clif_skillinfoblock(sd);
}
static
void builtin_unpoolskill(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID skill_id = SkillID(conv_num(st, &AARGO2(2)));
skill_pool_deactivate(sd, skill_id);
clif_skillinfoblock(sd);
}
/*==========================================
* NPCから発生するエフェクト
* misceffect(effect, [target])
*
* effect The effect type/ID.
* target The player name or being ID on
* which to display the effect. If not
* specified, it attempts to default to
* the current NPC or invoking PC.
*------------------------------------------
*/
static
void builtin_misceffect(ScriptState *st)
{
int type;
int id = 0;
CharName name;
dumb_ptr<block_list> bl = NULL;
type = conv_num(st, &AARGO2(2));
if (HARGO2(3))
{
struct script_data *sdata = &AARGO2(3);
get_val(st, sdata);
if (sdata->type == ByteCode::STR || sdata->type == ByteCode::CONSTSTR)
name = stringish<CharName>(ZString(conv_str(st, sdata)));
else
id = conv_num(st, sdata);
}
if (name.to__actual())
{
dumb_ptr<map_session_data> sd = map_nick2sd(name);
if (sd)
bl = sd;
}
else if (id)
bl = map_id2bl(id);
else if (st->oid)
bl = map_id2bl(st->oid);
else
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd)
bl = sd;
}
if (bl)
clif_misceffect(bl, type);
}
/*==========================================
* Special effects [Valaris]
*------------------------------------------
*/
static
void builtin_specialeffect(ScriptState *st)
{
dumb_ptr<block_list> bl = map_id2bl(st->oid);
if (bl == NULL)
return;
clif_specialeffect(bl,
conv_num(st,
&AARGO2(2)),
0);
}
static
void builtin_specialeffect2(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == NULL)
return;
clif_specialeffect(sd,
conv_num(st,
&AARGO2(2)),
0);
}
/*==========================================
* Nude [Valaris]
*------------------------------------------
*/
static
void builtin_nude(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == NULL)
return;
for (EQUIP i : EQUIPs)
if (sd->equip_index[i] >= 0)
pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER);
pc_calcstatus(sd, 0);
}
/*==========================================
* UnequipById [Freeyorp]
*------------------------------------------
*/
static
void builtin_unequipbyid(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == NULL)
return;
EQUIP slot_id = EQUIP(conv_num(st, &AARGO2(2)));
if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT
&& sd->equip_index[slot_id] >= 0)
pc_unequipitem(sd, sd->equip_index[slot_id], CalcStatus::LATER);
pc_calcstatus(sd, 0);
}
/*==========================================
* gmcommand [MouseJstr]
*
* suggested on the forums...
*------------------------------------------
*/
static
void builtin_gmcommand(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
dumb_string cmd = conv_str(st, &AARGO2(2));
is_atcommand(sd->fd, sd, cmd, 99);
}
/*==========================================
* npcwarp [remoitnane]
* Move NPC to a new position on the same map.
*------------------------------------------
*/
static
void builtin_npcwarp(ScriptState *st)
{
int x, y;
dumb_ptr<npc_data> nd = NULL;
x = conv_num(st, &AARGO2(2));
y = conv_num(st, &AARGO2(3));
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARGO2(4))));
nd = npc_name2id(npc);
if (!nd)
{
PRINTF("builtin_npcwarp: no such npc: %s\n", npc);
return;
}
map_local *m = nd->bl_m;
/* Crude sanity checks. */
if (m == nullptr || !nd->bl_prev
|| x < 0 || x > m->xs -1
|| y < 0 || y > m->ys - 1)
return;
npc_enable(npc, 0);
map_delblock(nd); /* [Freeyorp] */
nd->bl_x = x;
nd->bl_y = y;
map_addblock(nd);
npc_enable(npc, 1);
}
/*==========================================
* message [MouseJstr]
*------------------------------------------
*/
static
void builtin_message(ScriptState *st)
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARGO2(2))));
ZString msg = ZString(conv_str(st, &AARGO2(3)));
dumb_ptr<map_session_data> pl_sd = map_nick2sd(player);
if (pl_sd == NULL)
return;
clif_displaymessage(pl_sd->fd, msg);
}
/*==========================================
* npctalk (sends message to surrounding
* area) [Valaris]
*------------------------------------------
*/
static
void builtin_npctalk(ScriptState *st)
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
dumb_string str = conv_str(st, &AARGO2(2));
if (nd)
{
MString message;
message += nd->name;
message += " : ";
message += ZString(str);
clif_message(nd, FString(message));
}
}
/*==========================================
* getlook char info. getlook(arg)
*------------------------------------------
*/
static
void builtin_getlook(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
LOOK type = LOOK(conv_num(st, &AARGO2(2)));
int val = -1;
switch (type)
{
case LOOK::HAIR: //1
val = sd->status.hair;
break;
case LOOK::WEAPON: //2
val = static_cast<uint16_t>(sd->status.weapon);
break;
case LOOK::HEAD_BOTTOM: //3
val = sd->status.head_bottom;
break;
case LOOK::HEAD_TOP: //4
val = sd->status.head_top;
break;
case LOOK::HEAD_MID: //5
val = sd->status.head_mid;
break;
case LOOK::HAIR_COLOR: //6
val = sd->status.hair_color;
break;
case LOOK::CLOTHES_COLOR: //7
val = sd->status.clothes_color;
break;
case LOOK::SHIELD: //8
val = sd->status.shield;
break;
case LOOK::SHOES: //9
break;
}
push_int(st->stack, ByteCode::INT, val);
}
/*==========================================
* get char save point. argument: 0- map name, 1- x, 2- y
*------------------------------------------
*/
static
void builtin_getsavepoint(ScriptState *st)
{
int x, y, type;
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
type = conv_num(st, &AARGO2(2));
x = sd->status.save_point.x;
y = sd->status.save_point.y;
switch (type)
{
case 0:
{
dumb_string mapname = dumb_string::copys(sd->status.save_point.map_);
push_str(st->stack, ByteCode::STR, mapname);
}
break;
case 1:
push_int(st->stack, ByteCode::INT, x);
break;
case 2:
push_int(st->stack, ByteCode::INT, y);
break;
}
}
/*==========================================
* areatimer
*------------------------------------------
*/
static
void builtin_areatimer_sub(dumb_ptr<block_list> bl, interval_t tick, NpcEvent event)
{
pc_addeventtimer(bl->is_player(), tick, event);
}
static
void builtin_areatimer(ScriptState *st)
{
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x0 = conv_num(st, &AARGO2(3));
y0 = conv_num(st, &AARGO2(4));
x1 = conv_num(st, &AARGO2(5));
y1 = conv_num(st, &AARGO2(6));
interval_t tick = static_cast<interval_t>(conv_num(st, &AARGO2(7)));
ZString event_ = ZString(conv_str(st, &AARGO2(8)));
NpcEvent event;
extract(event_, &event);
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return;
map_foreachinarea(std::bind(builtin_areatimer_sub, ph::_1, tick, event),
m,
x0, y0,
x1, y1,
BL::PC);
}
/*==========================================
* Check whether the PC is in the specified rectangle
*------------------------------------------
*/
static
void builtin_isin(ScriptState *st)
{
int x1, y1, x2, y2;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARGO2(2))));
x1 = conv_num(st, &AARGO2(3));
y1 = conv_num(st, &AARGO2(4));
x2 = conv_num(st, &AARGO2(5));
y2 = conv_num(st, &AARGO2(6));
if (!sd)
return;
push_int(st->stack, ByteCode::INT,
(sd->bl_x >= x1 && sd->bl_x <= x2)
&& (sd->bl_y >= y1 && sd->bl_y <= y2)
&& (str == sd->bl_m->name_));
}
// Trigger the shop on a (hopefully) nearby shop NPC
static
void builtin_shop(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
dumb_ptr<npc_data> nd;
if (!sd)
return;
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARGO2(2))));
nd = npc_name2id(name);
if (!nd)
{
PRINTF("builtin_shop: no such npc: %s\n", name);
return;
}
builtin_close(st);
clif_npcbuysell(sd, nd->bl_id);
}
/*==========================================
* Check whether the PC is dead
*------------------------------------------
*/
static
void builtin_isdead(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int(st->stack, ByteCode::INT, pc_isdead(sd));
}
/*========================================
* Changes a NPC name, and sprite
*----------------------------------------
*/
static
void builtin_fakenpcname(ScriptState *st)
{
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARGO2(2))));
NpcName newname = stringish<NpcName>(ZString(conv_str(st, &AARGO2(3))));
int newsprite = conv_num(st, &AARGO2(4));
dumb_ptr<npc_data> nd = npc_name2id(name);
if (!nd)
{
PRINTF("builtin_fakenpcname: no such npc: %s\n", name);
return;
}
nd->name = newname;
nd->npc_class = newsprite;
// Refresh this npc
npc_enable(name, 0);
npc_enable(name, 1);
}
/*============================
* Gets the PC's x pos
*----------------------------
*/
static
void builtin_getx(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int(st->stack, ByteCode::INT, sd->bl_x);
}
/*============================
* Gets the PC's y pos
*----------------------------
*/
static
void builtin_gety(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int(st->stack, ByteCode::INT, sd->bl_y);
}
/*
* Get the PC's current map's name
*/
static
void builtin_getmap(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
// A map_data lives essentially forever.
push_str(st->stack, ByteCode::CONSTSTR, dumb_string::fake(sd->bl_m->name_));
}
//
// 実行部main
//
/*==========================================
* コマンドの読み取り
*------------------------------------------
*/
static
ByteCode get_com(ScriptPointer *script)
{
if (static_cast<uint8_t>(script->peek()) >= 0x80)
{
// synthetic! Does not advance pos yet.
return ByteCode::INT;
}
return script->pop();
}
/*==========================================
* 数値の所得
*------------------------------------------
*/
static
int get_num(ScriptPointer *scr)
{
int i = 0;
int j = 0;
uint8_t val;
do
{
val = static_cast<uint8_t>(scr->pop());
i += (val & 0x7f) << j;
j += 6;
}
while (val >= 0xc0);
return i;
}
/*==========================================
* スタックから値を取り出す
*------------------------------------------
*/
static
int pop_val(ScriptState *st)
{
if (st->stack->stack_datav.empty())
return 0;
script_data& back = st->stack->stack_datav.back();
get_val(st, &back);
int rv = 0;
if (back.type == ByteCode::INT)
rv = back.u.numi;
st->stack->stack_datav.pop_back();
return rv;
}
static
bool isstr(struct script_data& c)
{
return c.type == ByteCode::STR
|| c.type == ByteCode::CONSTSTR;
}
/*==========================================
* 加算演算子
*------------------------------------------
*/
static
void op_add(ScriptState *st)
{
get_val(st, &st->stack->stack_datav.back());
script_data back = st->stack->stack_datav.back();
st->stack->stack_datav.pop_back();
script_data& back1 = st->stack->stack_datav.back();
get_val(st, &back1);
if (!(isstr(back) || isstr(back1)))
{
back1.u.numi += back.u.numi;
}
else
{
dumb_string sb = conv_str(st, &back);
dumb_string sb1 = conv_str(st, &back1);
MString buf;
buf += ZString(sb1);
buf += ZString(sb);
if (back1.type == ByteCode::STR)
back1.u.str.delete_();
if (back.type == ByteCode::STR)
back.u.str.delete_();
back1.type = ByteCode::STR;
back1.u.str = dumb_string::copys(FString(buf));
}
}
/*==========================================
* 二項演算子(文字列)
*------------------------------------------
*/
static
void op_2str(ScriptState *st, ByteCode op, dumb_string s1_, dumb_string s2_)
{
ZString s1 = ZString(s1_);
ZString s2 = ZString(s2_);
int a = 0;
switch (op)
{
case ByteCode::EQ:
a = s1 == s2;
break;
case ByteCode::NE:
a = s1 != s2;
break;
case ByteCode::GT:
a = s1 > s2;
break;
case ByteCode::GE:
a = s1 >= s2;
break;
case ByteCode::LT:
a = s1 < s2;
break;
case ByteCode::LE:
a = s1 <= s2;
break;
default:
PRINTF("illegal string operater\n");
break;
}
push_int(st->stack, ByteCode::INT, a);
}
/*==========================================
* 二項演算子(数値)
*------------------------------------------
*/
static
void op_2num(ScriptState *st, ByteCode op, int i1, int i2)
{
switch (op)
{
case ByteCode::SUB:
i1 -= i2;
break;
case ByteCode::MUL:
i1 *= i2;
break;
case ByteCode::DIV:
i1 /= i2;
break;
case ByteCode::MOD:
i1 %= i2;
break;
case ByteCode::AND:
i1 &= i2;
break;
case ByteCode::OR:
i1 |= i2;
break;
case ByteCode::XOR:
i1 ^= i2;
break;
case ByteCode::LAND:
i1 = i1 && i2;
break;
case ByteCode::LOR:
i1 = i1 || i2;
break;
case ByteCode::EQ:
i1 = i1 == i2;
break;
case ByteCode::NE:
i1 = i1 != i2;
break;
case ByteCode::GT:
i1 = i1 > i2;
break;
case ByteCode::GE:
i1 = i1 >= i2;
break;
case ByteCode::LT:
i1 = i1 < i2;
break;
case ByteCode::LE:
i1 = i1 <= i2;
break;
case ByteCode::R_SHIFT:
i1 = i1 >> i2;
break;
case ByteCode::L_SHIFT:
i1 = i1 << i2;
break;
}
push_int(st->stack, ByteCode::INT, i1);
}
/*==========================================
* 二項演算子
*------------------------------------------
*/
static
void op_2(ScriptState *st, ByteCode op)
{
// pop_val has unfortunate implications here
script_data d2 = st->stack->stack_datav.back();
st->stack->stack_datav.pop_back();
get_val(st, &d2);
script_data d1 = st->stack->stack_datav.back();
st->stack->stack_datav.pop_back();
get_val(st, &d1);
if (isstr(d1) && isstr(d2))
{
// ss => op_2str
op_2str(st, op, d1.u.str, d2.u.str);
if (d1.type == ByteCode::STR)
d1.u.str.delete_();
if (d2.type == ByteCode::STR)
d2.u.str.delete_();
}
else if (!(isstr(d1) || isstr(d2)))
{
// ii => op_2num
op_2num(st, op, d1.u.numi, d2.u.numi);
}
else
{
// si,is => error
PRINTF("script: op_2: int&str, str&int not allow.\n");
push_int(st->stack, ByteCode::INT, 0);
}
}
/*==========================================
* 単項演算子
*------------------------------------------
*/
static
void op_1num(ScriptState *st, ByteCode op)
{
int i1;
i1 = pop_val(st);
switch (op)
{
case ByteCode::NEG:
i1 = -i1;
break;
case ByteCode::NOT:
i1 = ~i1;
break;
case ByteCode::LNOT:
i1 = !i1;
break;
}
push_int(st->stack, ByteCode::INT, i1);
}
/*==========================================
* 関数の実行
*------------------------------------------
*/
void run_func(ScriptState *st)
{
size_t end_sp = st->stack->stack_datav.size();
size_t start_sp = end_sp - 1;
while (st->stack->stack_datav[start_sp].type != ByteCode::ARG)
{
start_sp--;
if (start_sp == 0)
{
if (battle_config.error_log)
PRINTF("function not found\n");
st->state = ScriptEndState::END;
return;
}
}
// the func is before the arg
start_sp--;
st->start = start_sp;
st->end = end_sp;
size_t func = st->stack->stack_datav[st->start].u.numi;
if (st->stack->stack_datav[st->start].type != ByteCode::FUNC_REF)
{
PRINTF("run_func: not function and command! \n");
st->state = ScriptEndState::END;
return;
}
if (DEBUG_RUN && battle_config.etc_log)
{
PRINTF("run_func : %s\n",
builtin_functions[func].name);
PRINTF("stack dump :");
for (script_data& d : st->stack->stack_datav)
{
switch (d.type)
{
case ByteCode::INT:
PRINTF(" int(%d)", d.u.numi);
break;
case ByteCode::RETINFO:
PRINTF(" retinfo(%p)", static_cast<const void *>(d.u.script));
break;
case ByteCode::PARAM_:
PRINTF(" param(%d)", d.u.reg.sp());
break;
case ByteCode::VARIABLE:
PRINTF(" name(%s)[%d]", variable_names.outtern(d.u.reg.base()), d.u.reg.index());
break;
case ByteCode::ARG:
PRINTF(" arg");
break;
case ByteCode::POS:
PRINTF(" pos(%d)", d.u.numi);
break;
case ByteCode::STR:
PRINTF(" str(%s)", d.u.str);
break;
case ByteCode::CONSTSTR:
PRINTF(" cstr(%s)", d.u.str);
break;
case ByteCode::FUNC_REF:
PRINTF(" func(%s)", builtin_functions[d.u.numi].name);
break;
default:
PRINTF(" %d,%d", d.type, d.u.numi);
}
}
PRINTF("\n");
}
builtin_functions[func].func(st);
pop_stack(st->stack, start_sp, end_sp);
if (st->state == ScriptEndState::RETFUNC)
{
// ユーザー定義関数からの復帰
int olddefsp = st->defsp;
pop_stack(st->stack, st->defsp, start_sp); // 復帰に邪魔なスタック削除
if (st->defsp < 4
|| st->stack->stack_datav[st->defsp - 1].type != ByteCode::RETINFO)
{
PRINTF("script:run_func (return) return without callfunc or callsub!\n");
st->state = ScriptEndState::END;
return;
}
assert (olddefsp == st->defsp); // pretty sure it hasn't changed yet
st->scriptp.code = conv_script(st, &st->stack->stack_datav[olddefsp - 1]); // スクリプトを復元
st->scriptp.pos = conv_num(st, &st->stack->stack_datav[olddefsp - 2]); // スクリプト位置の復元
st->defsp = conv_num(st, &st->stack->stack_datav[olddefsp - 3]); // 基準スタックポインタを復元
// Number of arguments.
int i = conv_num(st, &st->stack->stack_datav[olddefsp - 4]); // 引数の数所得
assert (i == 0);
pop_stack(st->stack, olddefsp - 4 - i, olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
st->state = ScriptEndState::GOTO;
}
}
// pretend it's external so this can be called in the debugger
void dump_script(const ScriptBuffer *script);
void dump_script(const ScriptBuffer *script)
{
ScriptPointer scriptp(script, 0);
while (scriptp.pos < reinterpret_cast<const std::vector<ByteCode> *>(script)->size())
{
PRINTF("%6zu: ", scriptp.pos);
switch (ByteCode c = get_com(&scriptp))
{
case ByteCode::EOL:
PRINTF("EOL\n"); // extra newline between functions
break;
case ByteCode::INT:
// synthesized!
PRINTF("INT %d", get_num(&scriptp));
break;
case ByteCode::POS:
case ByteCode::VARIABLE:
case ByteCode::FUNC_REF:
case ByteCode::PARAM_:
{
int arg = 0;
arg |= static_cast<uint8_t>(scriptp.pop()) << 0;
arg |= static_cast<uint8_t>(scriptp.pop()) << 8;
arg |= static_cast<uint8_t>(scriptp.pop()) << 16;
switch(c)
{
case ByteCode::POS:
PRINTF("POS %d", arg);
break;
case ByteCode::VARIABLE:
PRINTF("VARIABLE %s", variable_names.outtern(arg));
break;
case ByteCode::FUNC_REF:
PRINTF("FUNC_REF %s", builtin_functions[arg].name);
break;
case ByteCode::PARAM_:
PRINTF("PARAM SP::#%d (sorry)", arg);
break;
}
}
break;
case ByteCode::ARG:
PRINTF("ARG");
break;
case ByteCode::STR:
PRINTF("STR \"%s\"", scriptp.pops());
break;
case ByteCode::FUNC_:
PRINTF("FUNC_");
break;
case ByteCode::ADD:
PRINTF("ADD");
break;
case ByteCode::SUB:
PRINTF("SUB");
break;
case ByteCode::MUL:
PRINTF("MUL");
break;
case ByteCode::DIV:
PRINTF("DIV");
break;
case ByteCode::MOD:
PRINTF("MOD");
break;
case ByteCode::EQ:
PRINTF("EQ");
break;
case ByteCode::NE:
PRINTF("NE");
break;
case ByteCode::GT:
PRINTF("GT");
break;
case ByteCode::GE:
PRINTF("GE");
break;
case ByteCode::LT:
PRINTF("LT");
break;
case ByteCode::LE:
PRINTF("LE");
break;
case ByteCode::AND:
PRINTF("AND");
break;
case ByteCode::OR:
PRINTF("OR");
break;
case ByteCode::XOR:
PRINTF("XOR");
break;
case ByteCode::LAND:
PRINTF("LAND");
break;
case ByteCode::LOR:
PRINTF("LOR");
break;
case ByteCode::R_SHIFT:
PRINTF("R_SHIFT");
break;
case ByteCode::L_SHIFT:
PRINTF("L_SHIFT");
break;
case ByteCode::NEG:
PRINTF("NEG");
break;
case ByteCode::NOT:
PRINTF("NOT");
break;
case ByteCode::LNOT:
PRINTF("LNOT");
break;
case ByteCode::NOP:
PRINTF("NOP");
break;
default:
PRINTF("??? %d", c);
break;
}
PRINTF("\n");
}
}
/*==========================================
* スクリプトの実行メイン部分
*------------------------------------------
*/
static
void run_script_main(ScriptState *st, const ScriptBuffer *rootscript)
{
int cmdcount = script_config.check_cmdcount;
int gotocount = script_config.check_gotocount;
struct script_stack *stack = st->stack;
st->defsp = stack->stack_datav.size();
int rerun_pos = st->scriptp.pos;
st->state = ScriptEndState::ZERO;
while (st->state == ScriptEndState::ZERO)
{
switch (ByteCode c = get_com(&st->scriptp))
{
case ByteCode::EOL:
if (stack->stack_datav.size() != st->defsp)
{
if (battle_config.error_log)
PRINTF("stack.sp (%zu) != default (%d)\n",
stack->stack_datav.size(),
st->defsp);
stack->stack_datav.resize(st->defsp);
}
rerun_pos = st->scriptp.pos;
break;
case ByteCode::INT:
// synthesized!
push_int(stack, ByteCode::INT, get_num(&st->scriptp));
break;
case ByteCode::POS:
case ByteCode::VARIABLE:
case ByteCode::FUNC_REF:
case ByteCode::PARAM_:
// Note that these 3 have *very* different meanings,
// despite being encoded similarly.
{
int arg = 0;
arg |= static_cast<uint8_t>(st->scriptp.pop()) << 0;
arg |= static_cast<uint8_t>(st->scriptp.pop()) << 8;
arg |= static_cast<uint8_t>(st->scriptp.pop()) << 16;
switch(c)
{
case ByteCode::POS:
push_int(stack, ByteCode::POS, arg);
break;
case ByteCode::VARIABLE:
push_reg(stack, ByteCode::VARIABLE, SIR::from(arg));
break;
case ByteCode::FUNC_REF:
push_int(stack, ByteCode::FUNC_REF, arg);
break;
case ByteCode::PARAM_:
SP arg_sp = static_cast<SP>(arg);
push_reg(stack, ByteCode::PARAM_, SIR::from(arg_sp));
break;
}
}
break;
case ByteCode::ARG:
push_int(stack, ByteCode::ARG, 0);
break;
case ByteCode::STR:
push_str(stack, ByteCode::CONSTSTR, dumb_string::fake(st->scriptp.pops()));
break;
case ByteCode::FUNC_:
run_func(st);
if (st->state == ScriptEndState::GOTO)
{
rerun_pos = st->scriptp.pos;
st->state = ScriptEndState::ZERO;
if (gotocount > 0 && (--gotocount) <= 0)
{
PRINTF("run_script: infinity loop !\n");
st->state = ScriptEndState::END;
}
}
break;
case ByteCode::ADD:
op_add(st);
break;
case ByteCode::SUB:
case ByteCode::MUL:
case ByteCode::DIV:
case ByteCode::MOD:
case ByteCode::EQ:
case ByteCode::NE:
case ByteCode::GT:
case ByteCode::GE:
case ByteCode::LT:
case ByteCode::LE:
case ByteCode::AND:
case ByteCode::OR:
case ByteCode::XOR:
case ByteCode::LAND:
case ByteCode::LOR:
case ByteCode::R_SHIFT:
case ByteCode::L_SHIFT:
op_2(st, c);
break;
case ByteCode::NEG:
case ByteCode::NOT:
case ByteCode::LNOT:
op_1num(st, c);
break;
case ByteCode::NOP:
st->state = ScriptEndState::END;
break;
default:
if (battle_config.error_log)
PRINTF("unknown command : %d @ %zu\n",
c, st->scriptp.pos);
st->state = ScriptEndState::END;
break;
}
if (cmdcount > 0 && (--cmdcount) <= 0)
{
PRINTF("run_script: infinity loop !\n");
st->state = ScriptEndState::END;
}
}
switch (st->state)
{
case ScriptEndState::STOP:
break;
case ScriptEndState::END:
{
dumb_ptr<map_session_data> sd = map_id2sd(st->rid);
st->scriptp.code = nullptr;
st->scriptp.pos = -1;
if (sd && sd->npc_id == st->oid)
npc_event_dequeue(sd);
}
break;
case ScriptEndState::RERUNLINE:
st->scriptp.pos = rerun_pos;
break;
}
if (st->state != ScriptEndState::END)
{
// 再開するためにスタック情報を保存
dumb_ptr<map_session_data> sd = map_id2sd(st->rid);
if (sd)
{
sd->npc_stackbuf = stack->stack_datav;
sd->npc_script = st->scriptp.code;
// sd->npc_pos is set later ... ???
sd->npc_scriptroot = rootscript;
}
}
}
/*==========================================
* スクリプトの実行
*------------------------------------------
*/
int run_script(ScriptPointer sp, int rid, int oid)
{
return run_script_l(sp, rid, oid, 0, NULL);
}
int run_script_l(ScriptPointer sp, int rid, int oid,
int args_nr, argrec_t *args)
{
struct script_stack stack;
ScriptState st;
dumb_ptr<map_session_data> sd = map_id2sd(rid);
const ScriptBuffer *rootscript = sp.code;
int i;
if (sp.code == NULL || sp.pos >> 24)
return -1;
if (sd && !sd->npc_stackbuf.empty() && sd->npc_scriptroot == rootscript)
{
// 前回のスタックを復帰
sp.code = sd->npc_script;
stack.stack_datav = std::move(sd->npc_stackbuf);
}
st.stack = &stack;
st.scriptp = sp;
st.rid = rid;
st.oid = oid;
for (i = 0; i < args_nr; i++)
{
if (args[i].name.back() == '$')
pc_setregstr(sd, SIR::from(variable_names.intern(args[i].name)), args[i].v.s);
else
pc_setreg(sd, SIR::from(variable_names.intern(args[i].name)), args[i].v.i);
}
run_script_main(&st, rootscript);
stack.stack_datav.clear();
return st.scriptp.pos;
}
/*==========================================
* マップ変数の変更
*------------------------------------------
*/
void mapreg_setreg(SIR reg, int val)
{
mapreg_db.put(reg, val);
mapreg_dirty = 1;
}
/*==========================================
* 文字列型マップ変数の変更
*------------------------------------------
*/
void mapreg_setregstr(SIR reg, XString str)
{
if (!str)
mapregstr_db.erase(reg);
else
mapregstr_db.insert(reg, str);
mapreg_dirty = 1;
}
/*==========================================
* 永続的マップ変数の読み込み
*------------------------------------------
*/
static
void script_load_mapreg(void)
{
std::ifstream in(mapreg_txt.c_str());
if (!in.is_open())
return;
FString line;
while (io::getline(in, line))
{
XString buf1, buf2;
int index = 0;
if (extract(line,
record<'\t'>(
record<','>(&buf1, &index),
&buf2))
|| extract(line,
record<'\t'>(
record<','>(&buf1),
&buf2)))
{
int s = variable_names.intern(buf1);
SIR key = SIR::from(s, index);
if (buf1.back() == '$')
{
mapregstr_db.insert(key, buf2);
}
else
{
int v;
if (!extract(buf2, &v))
goto borken;
mapreg_db.put(key, v);
}
}
else
{
borken:
PRINTF("%s: %s broken data !\n", mapreg_txt, FString(buf1));
continue;
}
}
mapreg_dirty = 0;
}
/*==========================================
* 永続的マップ変数の書き込み
*------------------------------------------
*/
static
void script_save_mapreg_intsub(SIR key, int data, FILE *fp)
{
int num = key.base(), i = key.index();
ZString name = variable_names.outtern(num);
if (name[1] != '@')
{
if (i == 0)
FPRINTF(fp, "%s\t%d\n", name, data);
else
FPRINTF(fp, "%s,%d\t%d\n", name, i, data);
}
}
static
void script_save_mapreg_strsub(SIR key, ZString data, FILE *fp)
{
int num = key.base(), i = key.index();
ZString name = variable_names.outtern(num);
if (name[1] != '@')
{
if (i == 0)
FPRINTF(fp, "%s\t%s\n", name, data);
else
FPRINTF(fp, "%s,%d\t%s\n", name, i, data);
}
}
static
void script_save_mapreg(void)
{
FILE *fp;
int lock;
if ((fp = lock_fopen(mapreg_txt, &lock)) == NULL)
return;
for (auto& pair : mapreg_db)
script_save_mapreg_intsub(pair.first, pair.second, fp);
for (auto& pair : mapregstr_db)
script_save_mapreg_strsub(pair.first, pair.second, fp);
lock_fclose(fp, mapreg_txt, &lock);
mapreg_dirty = 0;
}
static
void script_autosave_mapreg(TimerData *, tick_t)
{
if (mapreg_dirty)
script_save_mapreg();
}
void script_config_read()
{
script_config.warn_func_no_comma = 1;
script_config.warn_cmd_no_comma = 1;
script_config.warn_func_mismatch_paramnum = 1;
script_config.warn_cmd_mismatch_paramnum = 1;
script_config.check_cmdcount = 8192;
script_config.check_gotocount = 512;
}
void do_final_script(void)
{
if (mapreg_dirty >= 0)
script_save_mapreg();
mapreg_db.clear();
mapregstr_db.clear();
scriptlabel_db.clear();
userfunc_db.clear();
str_datam.clear();
}
/*==========================================
* 初期化
*------------------------------------------
*/
void do_init_script(void)
{
script_load_mapreg();
Timer(gettick() + MAPREG_AUTOSAVE_INTERVAL,
script_autosave_mapreg,
MAPREG_AUTOSAVE_INTERVAL
).detach();
}
#define BUILTIN(func, args) \
{builtin_##func, {#func}, {args}}
BuiltinFunction builtin_functions[] =
{
BUILTIN(mes, "s"),
BUILTIN(next, ""),
BUILTIN(close, ""),
BUILTIN(close2, ""),
BUILTIN(menu, "sL*"),
BUILTIN(goto, "L"),
BUILTIN(callsub, "L"),
BUILTIN(callfunc, "F"),
BUILTIN(return, ""),
BUILTIN(input, "N"),
BUILTIN(warp, "Mxy"),
BUILTIN(isat, "Mxy"),
BUILTIN(areawarp, "MxyxyMxy"),
BUILTIN(setlook, "ii"),
BUILTIN(set, "Ne"),
BUILTIN(setarray, "Ne*"),
BUILTIN(cleararray, "Nei"),
BUILTIN(getarraysize, "N"),
BUILTIN(getelementofarray, "Ni"),
BUILTIN(if, "iF*"),
BUILTIN(getitem, "Ii**"),
BUILTIN(makeitem, "IiMxy"),
BUILTIN(delitem, "Ii"),
BUILTIN(heal, "ii"),
BUILTIN(itemheal, "ii"),
BUILTIN(percentheal, "ii"),
BUILTIN(rand, "i*"),
BUILTIN(pow, "ii"),
BUILTIN(countitem, "I"),
BUILTIN(checkweight, "Ii"),
BUILTIN(readparam, "i*"),
BUILTIN(getcharid, "i*"),
BUILTIN(strcharinfo, "i"),
BUILTIN(getequipid, "i"),
BUILTIN(getequipname, "i"),
BUILTIN(statusup2, "ii"),
BUILTIN(bonus, "ii"),
BUILTIN(bonus2, "iii"),
BUILTIN(skill, "ii*"),
BUILTIN(setskill, "ii"),
BUILTIN(getskilllv, "i"),
BUILTIN(getgmlevel, ""),
BUILTIN(end, ""),
BUILTIN(getopt2, ""),
BUILTIN(setopt2, "i"),
BUILTIN(savepoint, "Mxy"),
BUILTIN(gettimetick, "i"),
BUILTIN(gettime, "i"),
BUILTIN(openstorage, "*"),
BUILTIN(monster, "Mxysmi*"),
BUILTIN(areamonster, "Mxyxysmi*"),
BUILTIN(killmonster, "ME"),
BUILTIN(killmonsterall, "M"),
BUILTIN(donpcevent, "E"),
BUILTIN(addtimer, "tE"),
BUILTIN(initnpctimer, ""),
BUILTIN(stopnpctimer, ""),
BUILTIN(startnpctimer, "*"),
BUILTIN(setnpctimer, "i"),
BUILTIN(getnpctimer, "i"),
BUILTIN(announce, "si"),
BUILTIN(mapannounce, "Msi"),
BUILTIN(getusers, "i"),
BUILTIN(getmapusers, "M"),
BUILTIN(getareausers, "Mxyxy*"),
BUILTIN(getareadropitem, "Mxyxyi*"),
BUILTIN(enablenpc, "s"),
BUILTIN(disablenpc, "s"),
BUILTIN(sc_start, "iTi*"),
BUILTIN(sc_end, "i"),
BUILTIN(sc_check, "i"),
BUILTIN(debugmes, "s"),
BUILTIN(resetstatus, ""),
BUILTIN(changesex, ""),
BUILTIN(attachrid, "i"),
BUILTIN(detachrid, ""),
BUILTIN(isloggedin, "i"),
BUILTIN(setmapflag, "Mi"),
BUILTIN(removemapflag, "Mi"),
BUILTIN(getmapflag, "Mi"),
BUILTIN(pvpon, "M"),
BUILTIN(pvpoff, "M"),
BUILTIN(emotion, "i"),
BUILTIN(marriage, "P"),
BUILTIN(divorce, ""),
BUILTIN(getitemname, "I"),
BUILTIN(getspellinvocation, "s"),
BUILTIN(getpartnerid2, ""),
BUILTIN(getexp, "ii"),
BUILTIN(getinventorylist, ""),
BUILTIN(getactivatedpoolskilllist, ""),
BUILTIN(getunactivatedpoolskilllist, ""),
BUILTIN(poolskill, "i"),
BUILTIN(unpoolskill, "i"),
BUILTIN(misceffect, "i*"),
BUILTIN(specialeffect, "i"),
BUILTIN(specialeffect2, "i"),
BUILTIN(nude, ""),
BUILTIN(mapwarp, "MMxy"),
BUILTIN(cmdothernpc, "ss"),
BUILTIN(gmcommand, "s"),
BUILTIN(npcwarp, "xys"),
BUILTIN(message, "Ps"),
BUILTIN(npctalk, "s"),
BUILTIN(mobcount, "ME"),
BUILTIN(getlook, "i"),
BUILTIN(getsavepoint, "i"),
BUILTIN(areatimer, "MxyxytE"),
BUILTIN(isin, "Mxyxy"),
BUILTIN(shop, "s"),
BUILTIN(isdead, ""),
BUILTIN(unequipbyid, "i"),
BUILTIN(fakenpcname, "ssi"),
BUILTIN(getx, ""),
BUILTIN(gety, ""),
BUILTIN(getmap, ""),
{nullptr, ZString(), ZString()},
};