#ifndef PC_HPP
#define PC_HPP
#include "map.hpp"
inline
void pc_setsit(struct map_session_data *sd)
{
sd->state.dead_sit = 2;
}
//pc_setstand(struct map_session_data *sd) is a normal function
inline
bool pc_isdead(struct map_session_data *sd)
{
return sd->state.dead_sit == 1;
}
inline
bool pc_issit(struct map_session_data *sd)
{
return sd->state.dead_sit == 2;
}
inline
void pc_setdir(struct map_session_data *sd, int b)
{
sd->dir = (b);
}
inline
void pc_setchatid(struct map_session_data *sd, int n)
{
sd->chatID = n;
}
inline
bool pc_ishiding(struct map_session_data *sd)
{
return bool(sd->status.option & Option::OLD_ANY_HIDE);
}
inline
bool pc_iscarton(struct map_session_data *sd)
{
return bool(sd->status.option & Option::CART_MASK);
}
inline
bool pc_isfalcon(struct map_session_data *sd)
{
return bool(sd->status.option & Option::FALCON);
}
inline
bool pc_isriding(struct map_session_data *sd)
{
return bool(sd->status.option & Option::RIDING);
}
inline
bool pc_isinvisible(struct map_session_data *sd)
{
return bool(sd->status.option & Option::HIDE);
}
inline
bool pc_is90overweight(struct map_session_data *sd)
{
return sd->weight*10 >= sd->max_weight*9;
}
void pc_touch_all_relevant_npcs(struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they
** should do something with the specified player. */
int pc_isGM(struct map_session_data *sd);
int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
int pc_getrefinebonus(int lv, int type);
void pc_invisibility(struct map_session_data *sd, int enabled); // [Fate]
int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
int target_lv);
int pc_setrestartvalue(struct map_session_data *sd, int type);
int pc_makesavestatus(struct map_session_data *);
int pc_setnewpc(struct map_session_data *, int, int, int, int, int, int);
int pc_authok(int, int, time_t, short tmw_version, struct mmo_charstatus *);
int pc_authfail(int);
int pc_equippoint(struct map_session_data *sd, int n);
int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris]
int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris]
int pc_checkskill(struct map_session_data *sd, SkillID skill_id);
int pc_checkequip(struct map_session_data *sd, int pos);
int pc_walktoxy(struct map_session_data *, int, int);
int pc_stop_walking(struct map_session_data *, int);
int pc_movepos(struct map_session_data *, int, int);
int pc_setpos(struct map_session_data *, const char *, int, int, int);
int pc_setsavepoint(struct map_session_data *, const char *, int, int);
int pc_randomwarp(struct map_session_data *sd, int type);
int pc_checkadditem(struct map_session_data *, int, int);
int pc_inventoryblank(struct map_session_data *);
int pc_search_inventory(struct map_session_data *sd, int item_id);
int pc_payzeny(struct map_session_data *, int);
int pc_additem(struct map_session_data *, struct item *, int);
int pc_getzeny(struct map_session_data *, int);
int pc_delitem(struct map_session_data *, int, int, int);
int pc_checkitem(struct map_session_data *);
int pc_count_all_items(struct map_session_data *player, int item_id);
int pc_remove_items(struct map_session_data *player, int item_id,
int count);
int pc_takeitem(struct map_session_data *, struct flooritem_data *);
int pc_dropitem(struct map_session_data *, int, int);
int pc_checkweighticon(struct map_session_data *sd);
int pc_calcstatus(struct map_session_data *, int);
int pc_bonus(struct map_session_data *, int, int);
int pc_bonus2(struct map_session_data *sd, int, int, int);
int pc_bonus3(struct map_session_data *sd, int, int, int, int);
int pc_skill(struct map_session_data *, SkillID, int, int);
int pc_steal_item(struct map_session_data *sd, struct block_list *bl);
int pc_steal_coin(struct map_session_data *sd, struct block_list *bl);
int pc_modifybuyvalue(struct map_session_data *, int);
int pc_modifysellvalue(struct map_session_data *, int);
int pc_attack(struct map_session_data *, int, int);
int pc_stopattack(struct map_session_data *);
int pc_gainexp(struct map_session_data *, int, int);
#define PC_GAINEXP_REASON_KILLING 0
#define PC_GAINEXP_REASON_HEALING 1
#define PC_GAINEXP_REASON_SCRIPT 2
int pc_gainexp_reason(struct map_session_data *, int, int, int reason);
int pc_extract_healer_exp(struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
int pc_nextbaseexp(struct map_session_data *);
int pc_nextjobexp(struct map_session_data *);
int pc_need_status_point(struct map_session_data *, int);
int pc_statusup(struct map_session_data *, int);
int pc_statusup2(struct map_session_data *, int, int);
int pc_skillup(struct map_session_data *, SkillID);
int pc_allskillup(struct map_session_data *);
int pc_resetlvl(struct map_session_data *, int type);
int pc_resetstate(struct map_session_data *);
int pc_resetskill(struct map_session_data *);
int pc_equipitem(struct map_session_data *, int, int);
int pc_unequipitem(struct map_session_data *, int, int);
int pc_unequipinvyitem(struct map_session_data *, int, int);
int pc_useitem(struct map_session_data *, int);
int pc_damage(struct block_list *, struct map_session_data *, int);
int pc_heal(struct map_session_data *, int, int);
int pc_itemheal(struct map_session_data *sd, int hp, int sp);
int pc_percentheal(struct map_session_data *sd, int, int);
int pc_jobchange(struct map_session_data *, int, int);
int pc_setoption(struct map_session_data *, Option);
int pc_setcart(struct map_session_data *sd, int type);
int pc_setfalcon(struct map_session_data *sd);
int pc_setriding(struct map_session_data *sd);
int pc_changelook(struct map_session_data *, int, int);
int pc_readparam(struct map_session_data *, int);
int pc_setparam(struct map_session_data *, int, int);
int pc_readreg(struct map_session_data *, int);
int pc_setreg(struct map_session_data *, int, int);
char *pc_readregstr(struct map_session_data *sd, int reg);
int pc_setregstr(struct map_session_data *sd, int reg, const char *str);
int pc_readglobalreg(struct map_session_data *, const char *);
int pc_setglobalreg(struct map_session_data *, const char *, int);
int pc_readaccountreg(struct map_session_data *, const char *);
int pc_setaccountreg(struct map_session_data *, const char *, int);
int pc_readaccountreg2(struct map_session_data *, const char *);
int pc_setaccountreg2(struct map_session_data *, const char *, int);
int pc_percentrefinery(struct map_session_data *sd, struct item *item);
int pc_addeventtimer(struct map_session_data *sd, int tick,
const char *name);
int pc_deleventtimer(struct map_session_data *sd, const char *name);
int pc_cleareventtimer(struct map_session_data *sd);
int pc_addeventtimercount(struct map_session_data *sd, const char *name,
int tick);
int pc_calc_pvprank(struct map_session_data *sd);
void pc_calc_pvprank_timer(timer_id, tick_t, custom_id_t, custom_data_t);
int pc_marriage(struct map_session_data *sd,
struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
void pc_cleanup(struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
struct pc_base_job
{
int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
int upper; //通常 0, 転生 1, 養子 2
};
struct pc_base_job pc_calc_base_job(int b_class); //転生や養子職の元の職業を返す
int pc_read_gm_account(int fd);
int pc_setinvincibletimer(struct map_session_data *sd, int);
int pc_delinvincibletimer(struct map_session_data *sd);
int pc_addspiritball(struct map_session_data *sd, int, int);
int pc_delspiritball(struct map_session_data *sd, int, int);
int pc_logout(struct map_session_data *sd); // [fate] Player logs out
int do_init_pc(void);
enum
{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT };
// timer for night.day
extern timer_id day_timer_tid;
extern timer_id night_timer_tid;
#endif // PC_HPP