// $Id: pc.c 101 2004-09-25 17:57:22Z Valaris $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include "socket.h" // [Valaris]
#include "timer.h"
#include "db.h"
#include "malloc.h"
#include "nullpo.h"
#include "atcommand.h"
#include "battle.h"
#include "chat.h"
#include "chrif.h"
#include "clif.h"
#include "guild.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "mob.h"
#include "npc.h"
#include "party.h"
#include "pc.h"
#include "script.h"
#include "skill.h"
#include "storage.h"
#include "trade.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
#define PVP_CALCRANK_INTERVAL 1000 // PVP���ʌv�Z�̊Ԋu
#define STATE_BLIND 0x10
#ifdef USE_ASTRAL_SOUL_SKILL
#define MAGIC_SKILL_THRESHOLD 200 // [fate] At this threshold, the Astral Soul skill kicks in
#endif
#define MAP_LOG_STATS(sd, suffix) \
MAP_LOG_PC(sd, "STAT %d %d %d %d %d %d " suffix, \
sd->status.str, sd->status.agi, sd->status.vit, sd->status.int_, sd->status.dex, sd->status.luk)
#define MAP_LOG_XP(sd, suffix) \
MAP_LOG_PC(sd, "XP %d %d JOB %d %d %d ZENY %d + %d " suffix, \
sd->status.base_level, sd->status.base_exp, sd->status.job_level, sd->status.job_exp, sd->status.skill_point, sd->status.zeny, pc_readaccountreg(sd, "BankAccount"))
#define MAP_LOG_MAGIC(sd, suffix) \
MAP_LOG_PC(sd, "MAGIC %d %d %d %d %d %d EXP %d %d " suffix, \
sd->status.skill[TMW_MAGIC].lv, \
sd->status.skill[TMW_MAGIC_LIFE].lv, \
sd->status.skill[TMW_MAGIC_WAR].lv, \
sd->status.skill[TMW_MAGIC_TRANSMUTE].lv, \
sd->status.skill[TMW_MAGIC_NATURE].lv, \
sd->status.skill[TMW_MAGIC_ETHER].lv, \
pc_readglobalreg(sd, "MAGIC_EXPERIENCE") & 0xffff, \
(pc_readglobalreg(sd, "MAGIC_EXPERIENCE") >> 24) & 0xff)
static int max_weight_base[MAX_PC_CLASS];
static int hp_coefficient[MAX_PC_CLASS];
static int hp_coefficient2[MAX_PC_CLASS];
static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
static int sp_coefficient[MAX_PC_CLASS];
static int aspd_base[MAX_PC_CLASS][20];
static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL];
static int exp_table[14][MAX_LEVEL];
static char statp[255][7];
static struct
{
int id;
int max;
struct
{
short id, lv;
} need[6];
} skill_tree[3][MAX_PC_CLASS][100];
static int atkmods[3][20]; // ����ATK�T�C�Y�C��(size_fix.txt)
static int refinebonus[5][3]; // ���B�{�[�i�X�e�[�u��(refine_db.txt)
static int percentrefinery[5][10]; // ���B������(refine_db.txt)
static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
static unsigned int equip_pos[11] =
{ 0x0080, 0x0008, 0x0040, 0x0004, 0x0001, 0x0200, 0x0100, 0x0010, 0x0020,
0x0002, 0x8000
};
//static struct dbt *gm_account_db;
static struct gm_account *gm_account = NULL;
static int GM_num = 0;
int pc_isGM (struct map_session_data *sd)
{
// struct gm_account *p;
int i;
nullpo_retr (0, sd);
/* p = numdb_search(gm_account_db, sd->status.account_id);
if (p == NULL)
return 0;
return p->level;*/
for (i = 0; i < GM_num; i++)
if (gm_account[i].account_id == sd->status.account_id)
return gm_account[i].level;
return 0;
}
int pc_iskiller (struct map_session_data *src,
struct map_session_data *target)
{
nullpo_retr (0, src);
if (src->bl.type != BL_PC)
return 0;
if (src->special_state.killer)
return 1;
if (target->bl.type != BL_PC)
return 0;
if (target->special_state.killable)
return 1;
return 0;
}
int pc_set_gm_level (int account_id, int level)
{
int i;
for (i = 0; i < GM_num; i++)
{
if (account_id == gm_account[i].account_id)
{
gm_account[i].level = level;
return 0;
}
}
GM_num++;
gm_account = realloc (gm_account, sizeof (struct gm_account) * GM_num);
gm_account[GM_num - 1].account_id = account_id;
gm_account[GM_num - 1].level = level;
return 0;
}
int pc_getrefinebonus (int lv, int type)
{
if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
return refinebonus[lv][type];
return 0;
}
static int distance (int x0, int y0, int x1, int y1)
{
int dx, dy;
dx = abs (x0 - x1);
dy = abs (y0 - y1);
return dx > dy ? dx : dy;
}
static int pc_invincible_timer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd;
if ((sd = (struct map_session_data *) map_id2sd (id)) == NULL
|| sd->bl.type != BL_PC)
return 1;
if (sd->invincible_timer != tid)
{
if (battle_config.error_log)
printf ("invincible_timer %d != %d\n", sd->invincible_timer, tid);
return 0;
}
sd->invincible_timer = -1;
return 0;
}
int pc_setinvincibletimer (struct map_session_data *sd, int val)
{
nullpo_retr (0, sd);
if (sd->invincible_timer != -1)
delete_timer (sd->invincible_timer, pc_invincible_timer);
sd->invincible_timer =
add_timer (gettick () + val, pc_invincible_timer, sd->bl.id, 0);
return 0;
}
int pc_delinvincibletimer (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->invincible_timer != -1)
{
delete_timer (sd->invincible_timer, pc_invincible_timer);
sd->invincible_timer = -1;
}
return 0;
}
static int pc_spiritball_timer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd;
int i;
if ((sd = (struct map_session_data *) map_id2sd (id)) == NULL
|| sd->bl.type != BL_PC)
return 1;
if (sd->spirit_timer[0] != tid)
{
if (battle_config.error_log)
printf ("spirit_timer %d != %d\n", sd->spirit_timer[0], tid);
return 0;
}
sd->spirit_timer[0] = -1;
for (i = 1; i < sd->spiritball; i++)
{
sd->spirit_timer[i - 1] = sd->spirit_timer[i];
sd->spirit_timer[i] = -1;
}
sd->spiritball--;
if (sd->spiritball < 0)
sd->spiritball = 0;
clif_spiritball (sd);
return 0;
}
int pc_addspiritball (struct map_session_data *sd, int interval, int max)
{
int i;
nullpo_retr (0, sd);
if (max > MAX_SKILL_LEVEL)
max = MAX_SKILL_LEVEL;
if (sd->spiritball < 0)
sd->spiritball = 0;
if (sd->spiritball >= max)
{
if (sd->spirit_timer[0] != -1)
{
delete_timer (sd->spirit_timer[0], pc_spiritball_timer);
sd->spirit_timer[0] = -1;
}
for (i = 1; i < max; i++)
{
sd->spirit_timer[i - 1] = sd->spirit_timer[i];
sd->spirit_timer[i] = -1;
}
}
else
sd->spiritball++;
sd->spirit_timer[sd->spiritball - 1] =
add_timer (gettick () + interval, pc_spiritball_timer, sd->bl.id, 0);
clif_spiritball (sd);
return 0;
}
int pc_delspiritball (struct map_session_data *sd, int count, int type)
{
int i;
nullpo_retr (0, sd);
if (sd->spiritball <= 0)
{
sd->spiritball = 0;
return 0;
}
if (count > sd->spiritball)
count = sd->spiritball;
sd->spiritball -= count;
if (count > MAX_SKILL_LEVEL)
count = MAX_SKILL_LEVEL;
for (i = 0; i < count; i++)
{
if (sd->spirit_timer[i] != -1)
{
delete_timer (sd->spirit_timer[i], pc_spiritball_timer);
sd->spirit_timer[i] = -1;
}
}
for (i = count; i < MAX_SKILL_LEVEL; i++)
{
sd->spirit_timer[i - count] = sd->spirit_timer[i];
sd->spirit_timer[i] = -1;
}
if (!type)
clif_spiritball (sd);
return 0;
}
int pc_setrestartvalue (struct map_session_data *sd, int type)
{
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
struct pc_base_job s_class;
nullpo_retr (0, sd);
s_class = pc_calc_base_job (sd->status.class);
//-----------------------
// ���S����
if (sd->special_state.restart_full_recover)
{ // �I�V���X�J�[�h
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
}
else
{
if (s_class.job == 0 && battle_config.restart_hp_rate < 50)
{ //�m�r�͔�������
sd->status.hp = (sd->status.max_hp) / 2;
}
else
{
if (battle_config.restart_hp_rate <= 0)
sd->status.hp = 1;
else
{
sd->status.hp =
sd->status.max_hp * battle_config.restart_hp_rate / 100;
if (sd->status.hp <= 0)
sd->status.hp = 1;
}
}
if (battle_config.restart_sp_rate > 0)
{
int sp = sd->status.max_sp * battle_config.restart_sp_rate / 100;
if (sd->status.sp < sp)
sd->status.sp = sp;
}
}
if (type & 1)
clif_updatestatus (sd, SP_HP);
if (type & 1)
clif_updatestatus (sd, SP_SP);
/* removed exp penalty on spawn [Valaris] */
if (type & 2 && sd->status.class != 0 && battle_config.zeny_penalty > 0
&& !map[sd->bl.m].flag.nozenypenalty)
{
int zeny =
(int) ((double) sd->status.zeny *
(double) battle_config.zeny_penalty / 10000.);
if (zeny < 1)
zeny = 1;
sd->status.zeny -= zeny;
if (sd->status.zeny < 0)
sd->status.zeny = 0;
clif_updatestatus (sd, SP_ZENY);
}
sd->heal_xp = 0; // [Fate] Set gainable xp for healing this player to 0
return 0;
}
/*==========================================
* ������b�N���Ă���MOB�̐��𐔂���(foreachclient)
*------------------------------------------
*/
static int pc_counttargeted_sub (struct block_list *bl, va_list ap)
{
int id, *c, target_lv;
struct block_list *src;
nullpo_retr (0, bl);
nullpo_retr (0, ap);
id = va_arg (ap, int);
nullpo_retr (0, c = va_arg (ap, int *));
src = va_arg (ap, struct block_list *);
target_lv = va_arg (ap, int);
if (id == bl->id || (src && id == src->id))
return 0;
if (bl->type == BL_PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
if (sd && sd->attacktarget == id && sd->attacktimer != -1
&& sd->attacktarget_lv >= target_lv)
(*c)++;
}
else if (bl->type == BL_MOB)
{
struct mob_data *md = (struct mob_data *) bl;
if (md && md->target_id == id && md->timer != -1
&& md->state.state == MS_ATTACK && md->target_lv >= target_lv)
(*c)++;
//printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv);
}
return 0;
}
int pc_counttargeted (struct map_session_data *sd, struct block_list *src,
int target_lv)
{
int c = 0;
map_foreachinarea (pc_counttargeted_sub, sd->bl.m,
sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0,
sd->bl.id, &c, src, target_lv);
return c;
}
/*==========================================
* ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
*------------------------------------------
*/
static int pc_walktoxy_sub (struct map_session_data *);
/*==========================================
* save�ɕK�v�ȃX�e�[�^�X�C�����s�Ȃ�
*------------------------------------------
*/
int pc_makesavestatus (struct map_session_data *sd)
{
nullpo_retr (0, sd);
// ���̐F�͐F�X���Q�������̂ŕۑ��Ώۂɂ͂��Ȃ�
if (!battle_config.save_clothcolor)
sd->status.clothes_color = 0;
// ���S���Ԃ�����̂�hp��1�A�ʒu���Z�[�u�ꏊ�ɕύX
if (pc_isdead (sd))
{
pc_setrestartvalue (sd, 0);
memcpy (&sd->status.last_point, &sd->status.save_point,
sizeof (sd->status.last_point));
}
else
{
memcpy (sd->status.last_point.map, sd->mapname, 24);
sd->status.last_point.x = sd->bl.x;
sd->status.last_point.y = sd->bl.y;
}
// �Z�[�u�֎~�}�b�v������̂Ŏw���ʒu�Ɉړ�
if (map[sd->bl.m].flag.nosave)
{
struct map_data *m = &map[sd->bl.m];
if (strcmp (m->save.map, "SavePoint") == 0)
memcpy (&sd->status.last_point, &sd->status.save_point,
sizeof (sd->status.last_point));
else
memcpy (&sd->status.last_point, &m->save,
sizeof (sd->status.last_point));
}
//�}�i�[�|�C���g���v���X������ꍇ0��
if (battle_config.muting_players && sd->status.manner > 0)
sd->status.manner = 0;
return 0;
}
/*==========================================
* �ڑ����̏�����
*------------------------------------------
*/
int pc_setnewpc (struct map_session_data *sd, int account_id, int char_id,
int login_id1, int client_tick, int sex, int fd)
{
nullpo_retr (0, sd);
sd->bl.id = account_id;
sd->char_id = char_id;
sd->login_id1 = login_id1;
sd->login_id2 = 0; // at this point, we can not know the value :(
sd->client_tick = client_tick;
sd->sex = sex;
sd->state.auth = 0;
sd->bl.type = BL_PC;
sd->canact_tick = sd->canmove_tick = gettick ();
sd->canlog_tick = gettick ();
sd->state.waitingdisconnect = 0;
return 0;
}
int pc_equippoint (struct map_session_data *sd, int n)
{
int ep = 0;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
struct pc_base_job s_class;
nullpo_retr (0, sd);
if (!sd->inventory_data[n])
return 0;
s_class = pc_calc_base_job (sd->status.class);
ep = sd->inventory_data[n]->equip;
if ((sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2
|| sd->inventory_data[n]->look == 6) && (ep == 2
&&
(pc_checkskill (sd, AS_LEFT)
> 0 || s_class.job == 12)))
{
return 34;
}
return ep;
}
int pc_setinventorydata (struct map_session_data *sd)
{
int i, id;
nullpo_retr (0, sd);
for (i = 0; i < MAX_INVENTORY; i++)
{
id = sd->status.inventory[i].nameid;
sd->inventory_data[i] = itemdb_search (id);
}
return 0;
}
int pc_calcweapontype (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->weapontype1 != 0 && sd->weapontype2 == 0)
sd->status.weapon = sd->weapontype1;
if (sd->weapontype1 == 0 && sd->weapontype2 != 0) // ���蕐�� Only
sd->status.weapon = sd->weapontype2;
else if (sd->weapontype1 == 1 && sd->weapontype2 == 1) // �o�Z��
sd->status.weapon = 0x11;
else if (sd->weapontype1 == 2 && sd->weapontype2 == 2) // �o�P�茕
sd->status.weapon = 0x12;
else if (sd->weapontype1 == 6 && sd->weapontype2 == 6) // �o�P�蕀
sd->status.weapon = 0x13;
else if ((sd->weapontype1 == 1 && sd->weapontype2 == 2) || (sd->weapontype1 == 2 && sd->weapontype2 == 1)) // �Z�� - �P�茕
sd->status.weapon = 0x14;
else if ((sd->weapontype1 == 1 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 1)) // �Z�� - ��
sd->status.weapon = 0x15;
else if ((sd->weapontype1 == 2 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 2)) // �P�茕 - ��
sd->status.weapon = 0x16;
else
sd->status.weapon = sd->weapontype1;
return 0;
}
int pc_setequipindex (struct map_session_data *sd)
{
int i, j;
nullpo_retr (0, sd);
for (i = 0; i < 11; i++)
sd->equip_index[i] = -1;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid <= 0)
continue;
if (sd->status.inventory[i].equip)
{
for (j = 0; j < 11; j++)
if (sd->status.inventory[i].equip & equip_pos[j])
sd->equip_index[j] = i;
if (sd->status.inventory[i].equip & 0x0002)
{
if (sd->inventory_data[i])
sd->weapontype1 = sd->inventory_data[i]->look;
else
sd->weapontype1 = 0;
}
if (sd->status.inventory[i].equip & 0x0020)
{
if (sd->inventory_data[i])
{
if (sd->inventory_data[i]->type == 4)
{
if (sd->status.inventory[i].equip == 0x0020)
sd->weapontype2 = sd->inventory_data[i]->look;
else
sd->weapontype2 = 0;
}
else
sd->weapontype2 = 0;
}
else
sd->weapontype2 = 0;
}
}
}
pc_calcweapontype (sd);
return 0;
}
int pc_isequip (struct map_session_data *sd, int n)
{
struct item_data *item;
struct status_change *sc_data;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
nullpo_retr (0, sd);
item = sd->inventory_data[n];
sc_data = battle_get_sc_data (&sd->bl);
//s_class = pc_calc_base_job(sd->status.class);
if (battle_config.gm_allequip > 0
&& pc_isGM (sd) >= battle_config.gm_allequip)
return 1;
if (item == NULL)
return 0;
if (item->sex != 2 && sd->status.sex != item->sex)
return 0;
if (item->elv > 0 && sd->status.base_level < item->elv)
return 0;
if (map[sd->bl.m].flag.pvp
&& (item->flag.no_equip == 1 || item->flag.no_equip == 3))
return 0;
if (map[sd->bl.m].flag.gvg
&& (item->flag.no_equip == 2 || item->flag.no_equip == 3))
return 0;
if (item->equip & 0x0002 && sc_data
&& sc_data[SC_STRIPWEAPON].timer != -1)
return 0;
if (item->equip & 0x0020 && sc_data
&& sc_data[SC_STRIPSHIELD].timer != -1)
return 0;
if (item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1)
return 0;
if (item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1)
return 0;
return 1;
}
/*==========================================
* Weapon Breaking [Valaris]
*------------------------------------------
*/
int pc_breakweapon (struct map_session_data *sd)
{
struct item_data *item;
char output[255];
int i;
if (sd == NULL)
return -1;
if (sd->unbreakable >= MRAND (100))
return 0;
if (sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
return 0;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].equip
&& sd->status.inventory[i].equip & 0x0002
&& !sd->status.inventory[i].broken)
{
item = sd->inventory_data[i];
sd->status.inventory[i].broken = 1;
//pc_unequipitem(sd,i,0);
if (sd->status.inventory[i].equip
&& sd->status.inventory[i].equip & 0x0002
&& sd->status.inventory[i].broken == 1)
{
sprintf (output, "%s has broken.", item->jname);
clif_emotion (&sd->bl, 23);
clif_displaymessage (sd->fd, output);
clif_equiplist (sd);
skill_status_change_start (&sd->bl, SC_BROKNWEAPON, 0, 0, 0,
0, 0, 0);
}
}
if (sd->status.inventory[i].broken == 1)
return 0;
}
return 0;
}
/*==========================================
* Armor Breaking [Valaris]
*------------------------------------------
*/
int pc_breakarmor (struct map_session_data *sd)
{
struct item_data *item;
char output[255];
int i;
if (sd == NULL)
return -1;
if (sd->unbreakable >= MRAND (100))
return 0;
if (sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
return 0;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].equip
&& sd->status.inventory[i].equip & 0x0010
&& !sd->status.inventory[i].broken)
{
item = sd->inventory_data[i];
sd->status.inventory[i].broken = 1;
//pc_unequipitem(sd,i,0);
if (sd->status.inventory[i].equip
&& sd->status.inventory[i].equip & 0x0010
&& sd->status.inventory[i].broken == 1)
{
sprintf (output, "%s has broken.", item->jname);
clif_emotion (&sd->bl, 23);
clif_displaymessage (sd->fd, output);
clif_equiplist (sd);
skill_status_change_start (&sd->bl, SC_BROKNARMOR, 0, 0, 0, 0,
0, 0);
}
}
if (sd->status.inventory[i].broken == 1)
return 0;
}
return 0;
}
/*==========================================
* session id�ɖ��薳��
* char�I���瑗�����Ă����X�e�[�^�X���ݒ�
*------------------------------------------
*/
int pc_authok (int id, int login_id2, time_t connect_until_time,
short tmw_version, struct mmo_charstatus *st)
{
struct map_session_data *sd = NULL;
struct party *p;
struct guild *g;
int i;
unsigned long tick = gettick ();
sd = map_id2sd (id);
if (sd == NULL)
return 1;
sd->login_id2 = login_id2;
sd->tmw_version = tmw_version;
memcpy (&sd->status, st, sizeof (*st));
if (sd->status.sex != sd->sex)
{
clif_authfail_fd (sd->fd, 0);
return 1;
}
MAP_LOG_STATS (sd, "LOGIN");
MAP_LOG_XP (sd, "LOGIN");
MAP_LOG_MAGIC (sd, "LOGIN");
memset (&sd->state, 0, sizeof (sd->state));
// ���{�I�ȏ�����
sd->state.connect_new = 1;
sd->bl.prev = sd->bl.next = NULL;
sd->weapontype1 = sd->weapontype2 = 0;
sd->view_class = sd->status.class;
sd->speed = DEFAULT_WALK_SPEED;
sd->state.dead_sit = 0;
sd->dir = 0;
sd->head_dir = 0;
sd->state.auth = 1;
sd->walktimer = -1;
sd->attacktimer = -1;
sd->followtimer = -1; // [MouseJstr]
sd->skilltimer = -1;
sd->skillitem = -1;
sd->skillitemlv = -1;
sd->invincible_timer = -1;
sd->sg_count = 0;
sd->deal_locked = 0;
sd->trade_partner = 0;
sd->inchealhptick = 0;
sd->inchealsptick = 0;
sd->hp_sub = 0;
sd->sp_sub = 0;
sd->quick_regeneration_hp.amount = 0;
sd->quick_regeneration_sp.amount = 0;
sd->heal_xp = 0;
sd->inchealspirithptick = 0;
sd->inchealspiritsptick = 0;
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->attackabletime = tick;
sd->cast_tick = tick;
sd->doridori_counter = 0;
sd->spiritball = 0;
for (i = 0; i < MAX_SKILL_LEVEL; i++)
sd->spirit_timer[i] = -1;
for (i = 0; i < MAX_SKILLTIMERSKILL; i++)
sd->skilltimerskill[i].timer = -1;
memset (&sd->dev, 0, sizeof (struct square));
for (i = 0; i < 5; i++)
{
sd->dev.val1[i] = 0;
sd->dev.val2[i] = 0;
}
// �A�J�E���g�ϐ��̑��M�v��
intif_request_accountreg (sd);
// �A�C�e���`�F�b�N
pc_setinventorydata (sd);
pc_checkitem (sd);
// �X�e�[�^�X�ُ��̏�����
for (i = 0; i < MAX_STATUSCHANGE; i++)
{
sd->sc_data[i].timer = -1;
sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 =
sd->sc_data[i].val4 = 0;
}
sd->sc_count = 0;
if ((battle_config.atc_gmonly == 0 || pc_isGM (sd)) &&
(pc_isGM (sd) >= get_atcommand_level (AtCommand_Hide)))
sd->status.option &= (OPTION_MASK | OPTION_HIDE);
else
sd->status.option &= OPTION_MASK;
// �X�L�����j�b�g�W�̏�����
memset (sd->skillunit, 0, sizeof (sd->skillunit));
memset (sd->skillunittick, 0, sizeof (sd->skillunittick));
// init ignore list
memset (sd->ignore, 0, sizeof (sd->ignore));
// �p�[�e�B�[�W�̏�����
sd->party_sended = 0;
sd->party_invite = 0;
sd->party_x = -1;
sd->party_y = -1;
sd->party_hp = -1;
// �M���h�W�̏�����
sd->guild_sended = 0;
sd->guild_invite = 0;
sd->guild_alliance = 0;
// �C�x���g�W�̏�����
memset (sd->eventqueue, 0, sizeof (sd->eventqueue));
for (i = 0; i < MAX_EVENTTIMER; i++)
sd->eventtimer[i] = -1;
// �ʒu�̐ݒ�
pc_setpos (sd, sd->status.last_point.map, sd->status.last_point.x,
sd->status.last_point.y, 0);
// �p�[�e�B�A�M���h�f�[�^�̗v��
if (sd->status.party_id > 0
&& (p = party_search (sd->status.party_id)) == NULL)
party_request_info (sd->status.party_id);
if (sd->status.guild_id > 0
&& (g = guild_search (sd->status.guild_id)) == NULL)
guild_request_info (sd->status.guild_id);
// pvp�̐ݒ�
sd->pvp_rank = 0;
sd->pvp_point = 0;
sd->pvp_timer = -1;
// �ʒm
clif_authok (sd);
map_addnickdb (sd);
if (map_charid2nick (sd->status.char_id) == NULL)
map_addchariddb (sd->status.char_id, sd->status.name);
//�X�p�m�r�p���ɃJ�E���^�[�̃X�N���v�g�ϐ������̓ǂݏo����sd�ւ̃Z�b�g
sd->die_counter = pc_readglobalreg (sd, "PC_DIE_COUNTER");
if (night_flag == 1)
{
char tmpstr[1024];
strcpy (tmpstr, msg_txt (500)); // Actually, it's the night...
clif_wis_message (sd->fd, wisp_server_name, tmpstr,
strlen (tmpstr) + 1);
sd->opt2 |= STATE_BLIND;
}
// �X�e�[�^�X�����v�Z�Ȃ�
pc_calcstatus (sd, 1);
if (pc_isGM (sd))
{
printf
("Connection accepted: character '%s' (account: %d; GM level %d).\n",
sd->status.name, sd->status.account_id, pc_isGM (sd));
clif_updatestatus (sd, SP_GM);
}
else
printf ("Connection accepted: Character '%s' (account: %d).\n",
sd->status.name, sd->status.account_id);
// Message of the Day�̑��M
{
char buf[256];
FILE *fp;
if ((fp = fopen_ (motd_txt, "r")) != NULL)
{
while (fgets (buf, sizeof (buf) - 1, fp) != NULL)
{
int i;
for (i = 0; buf[i]; i++)
{
if (buf[i] == '\r' || buf[i] == '\n')
{
buf[i] = 0;
break;
}
}
clif_displaymessage (sd->fd, buf);
}
fclose_ (fp);
}
}
sd->auto_ban_info.in_progress = 0;
// Initialize antispam vars
sd->chat_reset_due = sd->chat_lines_in = sd->chat_total_repeats =
sd->chat_repeat_reset_due = 0;
sd->chat_lastmsg[0] = '\0';
sd->trade_reset_due = sd->trades_in = 0;
sd->sit_reset_due = sd->sits_in = 0;
// message of the limited time of the account
if (connect_until_time != 0)
{ // don't display if it's unlimited or unknow value
char tmpstr[1024];
strftime (tmpstr, sizeof (tmpstr) - 1, msg_txt (501), gmtime (&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
clif_wis_message (sd->fd, wisp_server_name, tmpstr,
strlen (tmpstr) + 1);
}
pc_calcstatus (sd, 1);
return 0;
}
/*==========================================
* session id�ɖ��肠���Ȃ̂Ō��n��
*------------------------------------------
*/
int pc_authfail (int id)
{
struct map_session_data *sd;
sd = map_id2sd (id);
if (sd == NULL)
return 1;
clif_authfail_fd (sd->fd, 0);
return 0;
}
static int pc_calc_skillpoint (struct map_session_data *sd)
{
int i, skill_points = 0;
nullpo_retr (0, sd);
for (i = 0; i < skill_pool_skills_size; i++) {
int lv = sd->status.skill[skill_pool_skills[i]].lv;
if (lv)
skill_points += ((lv * (lv - 1)) >> 1) - 1;
}
return skill_points;
}
/*==========================================
* �o���������X�L���̌v�Z
*------------------------------------------
*/
int pc_calc_skilltree (struct map_session_data *sd)
{
int i, id = 0, flag;
int c = 0, s = 0;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
struct pc_base_job s_class;
nullpo_retr (0, sd);
s_class = pc_calc_base_job (sd->status.class);
c = s_class.job;
s = (s_class.upper == 1) ? 1 : 0; //�]���ȊO�͒ʏ��̃X�L���H
if ((battle_config.skillup_limit)
&& ((c >= 0 && c < 23) || (c >= 4001 && c < 4023)
|| (c >= 4023 && c < 4045)))
{
int skill_point = pc_calc_skillpoint (sd);
if (skill_point < 9)
c = 0;
else if ((sd->status.skill_point >= sd->status.job_level
&& skill_point < 58) && ((c > 6 && c < 23) || (c > 4007
&& c < 4023)
|| (c > 4029 && c < 4045)))
{
switch (c)
{
case 7:
case 14:
c = 1;
break;
case 8:
case 15:
c = 4;
break;
case 9:
case 16:
c = 2;
break;
case 10:
case 18:
c = 5;
break;
case 11:
case 19:
case 20:
c = 3;
break;
case 12:
case 17:
c = 6;
break;
case 4008:
case 4015:
c = 4002;
break;
case 4009:
case 4016:
c = 4005;
break;
case 4010:
case 4017:
c = 4003;
break;
case 4011:
case 4019:
c = 4006;
break;
case 4012:
case 4020:
case 4021:
c = 4004;
break;
case 4013:
case 4018:
c = 4007;
break;
case 4030:
case 4037:
c = 4024;
break;
case 4031:
case 4038:
c = 4027;
break;
case 4032:
case 4039:
c = 4025;
break;
case 4033:
case 4040:
c = 4028;
break;
case 4034:
case 4041:
case 4042:
c = 4026;
break;
case 4035:
case 4043:
c = 4029;
break;
}
}
}
/*Comment this out for now, as we manage skills differently
* for(i=0;i<MAX_SKILL;i++)
* if (i < TMW_MAGIC || i > TMW_MAGIC_END){ // [Fate] This hack gets TMW magic working and persisted without bothering about the skill tree.
* if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0;
* if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // card�X�L���Ȃ��A
* sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // �{����lv��
* sd->status.skill[i].flag=0; // flag��0�ɂ��Ă���
* }
* }
*/
if (battle_config.gm_allskill > 0
&& pc_isGM (sd) >= battle_config.gm_allskill)
{
// �S�ẴX�L��
for (i = 1; i < 158; i++)
sd->status.skill[i].id = i;
for (i = 210; i < 291; i++)
sd->status.skill[i].id = i;
for (i = 304; i < 337; i++)
sd->status.skill[i].id = i;
if (battle_config.enable_upper_class)
{ //conf�Ŗ����łȂ����Γǂݍ���
for (i = 355; i < MAX_SKILL; i++)
sd->status.skill[i].id = i;
}
}
else
{
// �ʏ��̌v�Z
do
{
flag = 0;
for (i = 0; (id = skill_tree[s][c][i].id) > 0; i++)
{
int j, f = 1;
if (!battle_config.skillfree)
{
for (j = 0; j < 5; j++)
{
if (skill_tree[s][c][i].need[j].id &&
pc_checkskill (sd,
skill_tree[s][c][i].need[j].id) <
skill_tree[s][c][i].need[j].lv)
f = 0;
}
}
if (f && sd->status.skill[id].id == 0)
{
sd->status.skill[id].id = id;
flag = 1;
}
}
}
while (flag);
}
// if(battle_config.etc_log)
// printf("calc skill_tree\n");
return 0;
}
/*==========================================
* �d�ʃA�C�R���̊m�F
*------------------------------------------
*/
int pc_checkweighticon (struct map_session_data *sd)
{
int flag = 0;
nullpo_retr (0, sd);
if (sd->weight * 2 >= sd->max_weight
&& sd->sc_data[SC_FLYING_BACKPACK].timer == -1)
flag = 1;
if (sd->weight * 10 >= sd->max_weight * 9)
flag = 2;
if (flag == 1)
{
if (sd->sc_data[SC_WEIGHT50].timer == -1)
skill_status_change_start (&sd->bl, SC_WEIGHT50, 0, 0, 0, 0, 0,
0);
}
else
{
skill_status_change_end (&sd->bl, SC_WEIGHT50, -1);
}
if (flag == 2)
{
if (sd->sc_data[SC_WEIGHT90].timer == -1)
skill_status_change_start (&sd->bl, SC_WEIGHT90, 0, 0, 0, 0, 0,
0);
}
else
{
skill_status_change_end (&sd->bl, SC_WEIGHT90, -1);
}
return 0;
}
void pc_set_weapon_look (struct map_session_data *sd)
{
if (sd->attack_spell_override)
clif_changelook (&sd->bl, LOOK_WEAPON,
sd->attack_spell_look_override);
else
clif_changelook (&sd->bl, LOOK_WEAPON, sd->status.weapon);
}
/*==========================================
* �p�����[�^�v�Z
* first==0�̎��A�v�Z�Ώۂ̃p�����[�^���Ăяo���O����
* �� �������ꍇ������send���邪�A
* �\���I�ɕω��������p�����[�^�͎��O��send�����悤��
*------------------------------------------
*/
int pc_calcstatus (struct map_session_data *sd, int first)
{
int b_speed, b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight,
b_paramb[6], b_parame[6], b_hit, b_flee;
int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical,
b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class;
int b_base_atk;
struct skill b_skill[MAX_SKILL];
int i, bl, index;
int skill, aspd_rate, wele, wele_, def_ele, refinedef = 0;
int str, dstr, dex;
struct pc_base_job s_class;
nullpo_retr (0, sd);
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
s_class = pc_calc_base_job (sd->status.class);
b_speed = sd->speed;
b_max_hp = sd->status.max_hp;
b_max_sp = sd->status.max_sp;
b_hp = sd->status.hp;
b_sp = sd->status.sp;
b_weight = sd->weight;
b_max_weight = sd->max_weight;
memcpy (b_paramb, &sd->paramb, sizeof (b_paramb));
memcpy (b_parame, &sd->paramc, sizeof (b_parame));
memcpy (b_skill, &sd->status.skill, sizeof (b_skill));
b_hit = sd->hit;
b_flee = sd->flee;
b_aspd = sd->aspd;
b_watk = sd->watk;
b_def = sd->def;
b_watk2 = sd->watk2;
b_def2 = sd->def2;
b_flee2 = sd->flee2;
b_critical = sd->critical;
b_attackrange = sd->attackrange;
b_matk1 = sd->matk1;
b_matk2 = sd->matk2;
b_mdef = sd->mdef;
b_mdef2 = sd->mdef2;
b_class = sd->view_class;
sd->view_class = sd->status.class;
b_base_atk = sd->base_atk;
pc_calc_skilltree (sd); // �X�L���c���[�̌v�Z
sd->max_weight = max_weight_base[s_class.job] + sd->status.str * 300;
if (first & 1)
{
sd->weight = 0;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == 0
|| sd->inventory_data[i] == NULL)
continue;
sd->weight +=
sd->inventory_data[i]->weight *
sd->status.inventory[i].amount;
}
sd->cart_max_weight = battle_config.max_cart_weight;
sd->cart_weight = 0;
sd->cart_max_num = MAX_CART;
sd->cart_num = 0;
for (i = 0; i < MAX_CART; i++)
{
if (sd->status.cart[i].nameid == 0)
continue;
sd->cart_weight +=
itemdb_weight (sd->status.cart[i].nameid) *
sd->status.cart[i].amount;
sd->cart_num++;
}
}
memset (sd->paramb, 0, sizeof (sd->paramb));
memset (sd->parame, 0, sizeof (sd->parame));
sd->hit = 0;
sd->flee = 0;
sd->flee2 = 0;
sd->critical = 0;
sd->aspd = 0;
sd->watk = 0;
sd->def = 0;
sd->mdef = 0;
sd->watk2 = 0;
sd->def2 = 0;
sd->mdef2 = 0;
sd->status.max_hp = 0;
sd->status.max_sp = 0;
sd->attackrange = 0;
sd->attackrange_ = 0;
sd->atk_ele = 0;
sd->def_ele = 0;
sd->star = 0;
sd->overrefine = 0;
sd->matk1 = 0;
sd->matk2 = 0;
sd->speed = DEFAULT_WALK_SPEED;
sd->hprate = 100;
sd->sprate = 100;
sd->castrate = 100;
sd->dsprate = 100;
sd->base_atk = 0;
sd->arrow_atk = 0;
sd->arrow_ele = 0;
sd->arrow_hit = 0;
sd->arrow_range = 0;
sd->nhealhp = sd->nhealsp = sd->nshealhp = sd->nshealsp = sd->nsshealhp =
sd->nsshealsp = 0;
memset (sd->addele, 0, sizeof (sd->addele));
memset (sd->addrace, 0, sizeof (sd->addrace));
memset (sd->addsize, 0, sizeof (sd->addsize));
memset (sd->addele_, 0, sizeof (sd->addele_));
memset (sd->addrace_, 0, sizeof (sd->addrace_));
memset (sd->addsize_, 0, sizeof (sd->addsize_));
memset (sd->subele, 0, sizeof (sd->subele));
memset (sd->subrace, 0, sizeof (sd->subrace));
memset (sd->addeff, 0, sizeof (sd->addeff));
memset (sd->addeff2, 0, sizeof (sd->addeff2));
memset (sd->reseff, 0, sizeof (sd->reseff));
memset (&sd->special_state, 0, sizeof (sd->special_state));
memset (sd->weapon_coma_ele, 0, sizeof (sd->weapon_coma_ele));
memset (sd->weapon_coma_race, 0, sizeof (sd->weapon_coma_race));
sd->watk_ = 0; //���p(��)
sd->watk_2 = 0;
sd->atk_ele_ = 0;
sd->star_ = 0;
sd->overrefine_ = 0;
sd->aspd_rate = 100;
sd->speed_rate = 100;
sd->hprecov_rate = 100;
sd->sprecov_rate = 100;
sd->critical_def = 0;
sd->double_rate = 0;
sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
sd->atk_rate = sd->matk_rate = 100;
sd->ignore_def_ele = sd->ignore_def_race = 0;
sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
sd->arrow_cri = 0;
sd->magic_def_rate = sd->misc_def_rate = 0;
memset (sd->arrow_addele, 0, sizeof (sd->arrow_addele));
memset (sd->arrow_addrace, 0, sizeof (sd->arrow_addrace));
memset (sd->arrow_addsize, 0, sizeof (sd->arrow_addsize));
memset (sd->arrow_addeff, 0, sizeof (sd->arrow_addeff));
memset (sd->arrow_addeff2, 0, sizeof (sd->arrow_addeff2));
memset (sd->magic_addele, 0, sizeof (sd->magic_addele));
memset (sd->magic_addrace, 0, sizeof (sd->magic_addrace));
memset (sd->magic_subrace, 0, sizeof (sd->magic_subrace));
sd->perfect_hit = 0;
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
sd->get_zeny_num = 0;
sd->add_damage_class_count = sd->add_damage_class_count_ =
sd->add_magic_damage_class_count = 0;
sd->add_def_class_count = sd->add_mdef_class_count = 0;
sd->monster_drop_item_count = 0;
memset (sd->add_damage_classrate, 0, sizeof (sd->add_damage_classrate));
memset (sd->add_damage_classrate_, 0, sizeof (sd->add_damage_classrate_));
memset (sd->add_magic_damage_classrate, 0,
sizeof (sd->add_magic_damage_classrate));
memset (sd->add_def_classrate, 0, sizeof (sd->add_def_classrate));
memset (sd->add_mdef_classrate, 0, sizeof (sd->add_mdef_classrate));
memset (sd->monster_drop_race, 0, sizeof (sd->monster_drop_race));
memset (sd->monster_drop_itemrate, 0, sizeof (sd->monster_drop_itemrate));
sd->speed_add_rate = sd->aspd_add_rate = 100;
sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
sd->splash_range = sd->splash_add_range = 0;
sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0;
sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate =
sd->sp_drain_per = 0;
sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ =
sd->sp_drain_per_ = 0;
sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
sd->magic_damage_return = 0; //AppleGirl Was Here
sd->random_attack_increase_add = sd->random_attack_increase_per = 0;
if (!sd->disguiseflag && sd->disguise)
{
sd->disguise = 0;
pc_set_weapon_look (sd);
clif_changelook (&sd->bl, LOOK_SHIELD, sd->status.shield);
clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
clif_clearchar (&sd->bl, 9);
pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
}
sd->spellpower_bonus_target = 0;
for (i = 0; i < 10; i++)
{
index = sd->equip_index[i];
if (index < 0)
continue;
if (i == 9 && sd->equip_index[8] == index)
continue;
if (i == 5 && sd->equip_index[4] == index)
continue;
if (i == 6
&& (sd->equip_index[5] == index || sd->equip_index[4] == index))
continue;
if (sd->inventory_data[index])
{
sd->spellpower_bonus_target +=
sd->inventory_data[index]->magic_bonus;
if (sd->inventory_data[index]->type == 4)
{
if (sd->status.inventory[index].card[0] != 0x00ff
&& sd->status.inventory[index].card[0] != 0x00fe
&& sd->status.inventory[index].card[0] != (short) 0xff00)
{
int j;
for (j = 0; j < sd->inventory_data[index]->slot; j++)
{ // �J�[�h
int c = sd->status.inventory[index].card[j];
if (c > 0)
{
argrec_t arg[2];
arg[0].name = "@slotId";
arg[0].v.i = i;
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
if (i == 8
&& sd->status.inventory[index].equip == 0x20)
sd->state.lr_flag = 1;
run_script_l (itemdb_equipscript (c), 0, sd->bl.id,
0, 2, arg);
sd->state.lr_flag = 0;
}
}
}
}
else if (sd->inventory_data[index]->type == 5)
{ // �h��
if (sd->status.inventory[index].card[0] != 0x00ff
&& sd->status.inventory[index].card[0] != 0x00fe
&& sd->status.inventory[index].card[0] != (short) 0xff00)
{
int j;
for (j = 0; j < sd->inventory_data[index]->slot; j++)
{ // �J�[�h
int c = sd->status.inventory[index].card[j];
if (c > 0) {
argrec_t arg[2];
arg[0].name = "@slotId";
arg[0].v.i = i;
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l (itemdb_equipscript (c), 0, sd->bl.id,
0, 2, arg);
}
}
}
}
}
}
#ifdef USE_ASTRAL_SOUL_SKILL
if (sd->spellpower_bonus_target < 0)
sd->spellpower_bonus_target =
(sd->spellpower_bonus_target * 256) /
(MIN (128 + skill_power (sd, TMW_ASTRAL_SOUL), 256));
#endif
if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
sd->spellpower_bonus_current = sd->spellpower_bonus_target;
wele = sd->atk_ele;
wele_ = sd->atk_ele_;
def_ele = sd->def_ele;
memcpy (sd->paramcard, sd->parame, sizeof (sd->paramcard));
// �����i�ɂ����X�e�[�^�X�ω��͂����Ŏ�s
for (i = 0; i < 10; i++)
{
index = sd->equip_index[i];
if (index < 0)
continue;
if (i == 9 && sd->equip_index[8] == index)
continue;
if (i == 5 && sd->equip_index[4] == index)
continue;
if (i == 6
&& (sd->equip_index[5] == index || sd->equip_index[4] == index))
continue;
if (sd->inventory_data[index])
{
sd->def += sd->inventory_data[index]->def;
if (sd->inventory_data[index]->type == 4)
{
int r, wlv = sd->inventory_data[index]->wlv;
if (i == 8 && sd->status.inventory[index].equip == 0x20)
{
//���p�f�[�^����
sd->watk_ += sd->inventory_data[index]->atk;
sd->watk_2 = (r = sd->status.inventory[index].refine) * // ���B�U����
refinebonus[wlv][0];
if ((r -= refinebonus[wlv][2]) > 0) // �ߏ萸�B�{�[�i�X
sd->overrefine_ = r * refinebonus[wlv][1];
if (sd->status.inventory[index].card[0] == 0x00ff)
{ // ��������
sd->star_ = (sd->status.inventory[index].card[1] >> 8); // ���̂�����
wele_ = (sd->status.inventory[index].card[1] & 0x0f); // �� ��
}
sd->attackrange_ += sd->inventory_data[index]->range;
sd->state.lr_flag = 1;
{
argrec_t arg[2];
arg[0].name = "@slotId";
arg[0].v.i = i;
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l (sd->inventory_data[index]->equip_script, 0,
sd->bl.id, 0, 2, arg);
}
sd->state.lr_flag = 0;
}
else
{ //�������ȊO
argrec_t arg[2];
arg[0].name = "@slotId";
arg[0].v.i = i;
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->watk += sd->inventory_data[index]->atk;
sd->watk2 += (r = sd->status.inventory[index].refine) * // ���B�U����
refinebonus[wlv][0];
if ((r -= refinebonus[wlv][2]) > 0) // �ߏ萸�B�{�[�i�X
sd->overrefine += r * refinebonus[wlv][1];
if (sd->status.inventory[index].card[0] == 0x00ff)
{ // ��������
sd->star += (sd->status.inventory[index].card[1] >> 8); // ���̂�����
wele = (sd->status.inventory[index].card[1] & 0x0f); // �� ��
}
sd->attackrange += sd->inventory_data[index]->range;
run_script_l (sd->inventory_data[index]->equip_script, 0,
sd->bl.id, 0, 2, arg);
}
}
else if (sd->inventory_data[index]->type == 5)
{
argrec_t arg[2];
arg[0].name = "@slotId";
arg[0].v.i = i;
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->watk += sd->inventory_data[index]->atk;
refinedef +=
sd->status.inventory[index].refine * refinebonus[0][0];
run_script_l (sd->inventory_data[index]->equip_script, 0,
sd->bl.id, 0, 2, arg);
}
}
}
if (battle_is_unarmed (&sd->bl))
{
sd->watk += skill_power (sd, TMW_BRAWLING) / 3; // +66 for 200
sd->watk2 += skill_power (sd, TMW_BRAWLING) >> 3; // +25 for 200
sd->watk_ += skill_power (sd, TMW_BRAWLING) / 3; // +66 for 200
sd->watk_2 += skill_power (sd, TMW_BRAWLING) >> 3; // +25 for 200
}
if (sd->equip_index[10] >= 0)
{ // ��
index = sd->equip_index[10];
if (sd->inventory_data[index])
{ //�܂�����������Ă��Ȃ�
argrec_t arg[2];
arg[0].name = "@slotId";
arg[0].v.i = i;
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->state.lr_flag = 2;
run_script_l (sd->inventory_data[index]->equip_script, 0, sd->bl.id,
0, 2, arg);
sd->state.lr_flag = 0;
sd->arrow_atk += sd->inventory_data[index]->atk;
}
}
sd->def += (refinedef + 50) / 100;
if (sd->attackrange < 1)
sd->attackrange = 1;
if (sd->attackrange_ < 1)
sd->attackrange_ = 1;
if (sd->attackrange < sd->attackrange_)
sd->attackrange = sd->attackrange_;
if (sd->status.weapon == 11)
sd->attackrange += sd->arrow_range;
if (wele > 0)
sd->atk_ele = wele;
if (wele_ > 0)
sd->atk_ele_ = wele_;
if (def_ele > 0)
sd->def_ele = def_ele;
sd->double_rate += sd->double_add_rate;
sd->perfect_hit += sd->perfect_hit_add;
sd->get_zeny_num += sd->get_zeny_add_num;
sd->splash_range += sd->splash_add_range;
if (sd->speed_add_rate != 100)
sd->speed_rate += sd->speed_add_rate - 100;
if (sd->aspd_add_rate != 100)
sd->aspd_rate += sd->aspd_add_rate - 100;
// ����ATK�T�C�Y� (�E��)
sd->atkmods[0] = atkmods[0][sd->weapontype1];
sd->atkmods[1] = atkmods[1][sd->weapontype1];
sd->atkmods[2] = atkmods[2][sd->weapontype1];
//����ATK�T�C�Y� (����)
sd->atkmods_[0] = atkmods[0][sd->weapontype2];
sd->atkmods_[1] = atkmods[1][sd->weapontype2];
sd->atkmods_[2] = atkmods[2][sd->weapontype2];
/*
// job�{�[�i�X��
for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){
if(job_bonus[s_class.upper][s_class.job][i])
sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++;
}
*/
if ((skill = pc_checkskill (sd, MC_INCCARRY)) > 0) // skill can be used with an item now, thanks to orn [Valaris]
sd->max_weight += skill * 1000;
// �X�e�[�^�X�ω��ɂ������{�p�����[�^�
if (sd->sc_count)
{
if (sd->sc_data[SC_CONCENTRATE].timer != -1
&& sd->sc_data[SC_QUAGMIRE].timer == -1)
{ // �W���͌���
sd->paramb[1] +=
(sd->status.agi + sd->paramb[1] + sd->parame[1] -
sd->paramcard[1]) * (2 +
sd->sc_data[SC_CONCENTRATE].val1) / 100;
sd->paramb[4] +=
(sd->status.dex + sd->paramb[4] + sd->parame[4] -
sd->paramcard[4]) * (2 +
sd->sc_data[SC_CONCENTRATE].val1) / 100;
}
if (sd->sc_data[SC_INCREASEAGI].timer != -1
&& sd->sc_data[SC_QUAGMIRE].timer == -1
&& sd->sc_data[SC_DONTFORGETME].timer == -1)
{ // ���x����
sd->paramb[1] += 2 + sd->sc_data[SC_INCREASEAGI].val1;
sd->speed -= sd->speed * 25 / 100;
}
if (sd->sc_data[SC_DECREASEAGI].timer != -1) // ���x����(agi��battle.c��)
sd->speed = sd->speed * 125 / 100;
if (sd->sc_data[SC_CLOAKING].timer != -1)
sd->speed =
(sd->speed * (76 + (sd->sc_data[SC_INCREASEAGI].val1 * 3))) /
100;
if (sd->sc_data[SC_BLESSING].timer != -1)
{ // �u���b�V���O
sd->paramb[0] += sd->sc_data[SC_BLESSING].val1;
sd->paramb[3] += sd->sc_data[SC_BLESSING].val1;
sd->paramb[4] += sd->sc_data[SC_BLESSING].val1;
}
if (sd->sc_data[SC_GLORIA].timer != -1) // �O�����A
sd->paramb[5] += 30;
if (sd->sc_data[SC_LOUD].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ���E�h�{�C�X
sd->paramb[0] += 4;
if (sd->sc_data[SC_QUAGMIRE].timer != -1)
{ // �N�@�O�}�C�A
sd->speed = sd->speed * 3 / 2;
sd->paramb[1] -=
(sd->status.agi + sd->paramb[1] + sd->parame[1]) / 2;
sd->paramb[4] -=
(sd->status.dex + sd->paramb[4] + sd->parame[4]) / 2;
}
if (sd->sc_data[SC_TRUESIGHT].timer != -1)
{ // �g�D���[�T�C�g
sd->paramb[0] += 5;
sd->paramb[1] += 5;
sd->paramb[2] += 5;
sd->paramb[3] += 5;
sd->paramb[4] += 5;
sd->paramb[5] += 5;
}
}
sd->speed -= skill_power (sd, TMW_SPEED) >> 3;
sd->aspd_rate -= skill_power (sd, TMW_SPEED) / 10;
if (sd->aspd_rate < 20)
sd->aspd_rate = 20;
/*
//1�x�����łȂ�Job70�X�p�m�r��+10
if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){
sd->paramb[0]+= 15;
sd->paramb[1]+= 15;
sd->paramb[2]+= 15;
sd->paramb[3]+= 15;
sd->paramb[4]+= 15;
sd->paramb[5]+= 15;
}
*/
sd->paramc[0] = sd->status.str + sd->paramb[0] + sd->parame[0];
sd->paramc[1] = sd->status.agi + sd->paramb[1] + sd->parame[1];
sd->paramc[2] = sd->status.vit + sd->paramb[2] + sd->parame[2];
sd->paramc[3] = sd->status.int_ + sd->paramb[3] + sd->parame[3];
sd->paramc[4] = sd->status.dex + sd->paramb[4] + sd->parame[4];
sd->paramc[5] = sd->status.luk + sd->paramb[5] + sd->parame[5];
for (i = 0; i < 6; i++)
if (sd->paramc[i] < 0)
sd->paramc[i] = 0;
if (sd->status.weapon == 11 || sd->status.weapon == 13
|| sd->status.weapon == 14)
{
str = sd->paramc[4];
dex = sd->paramc[0];
}
else
{
str = sd->paramc[0];
dex = sd->paramc[4];
sd->critical += ((dex * 3) >> 1);
}
dstr = str / 10;
sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[5] / 5;
//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[5]/5);
sd->matk1 += sd->paramc[3] + (sd->paramc[3] / 5) * (sd->paramc[3] / 5);
sd->matk2 += sd->paramc[3] + (sd->paramc[3] / 7) * (sd->paramc[3] / 7);
if (sd->matk1 < sd->matk2)
{
int temp = sd->matk2;
sd->matk2 = sd->matk1;
sd->matk1 = temp;
}
// [Fate] New tmw magic system
sd->matk1 += sd->status.base_level + sd->spellpower_bonus_current;
#ifdef USE_ASTRAL_SOUL_SKILL
if (sd->matk1 > MAGIC_SKILL_THRESHOLD)
{
int bonus = sd->matk1 - MAGIC_SKILL_THRESHOLD;
int bound = 2 * skill_power (sd, TMW_ASTRAL_SOUL);
if (bonus > bound)
bonus = (bonus * 100) / (100 + bonus - bound);
sd->matk1 = MAGIC_SKILL_THRESHOLD + bonus;
}
#endif
sd->matk2 = 0;
if (sd->matk1 < 0)
sd->matk1 = 0;
sd->hit += sd->paramc[4] + sd->status.base_level;
sd->flee += sd->paramc[1] + sd->status.base_level;
sd->def2 += sd->paramc[2];
sd->mdef2 += sd->paramc[3];
sd->flee2 += sd->paramc[5] + 10;
sd->critical += (sd->paramc[5] * 3) + 10;
if (sd->base_atk < 1)
sd->base_atk = 1;
if (sd->critical_rate != 100)
sd->critical = (sd->critical * sd->critical_rate) / 100;
if (sd->critical < 10)
sd->critical = 10;
if (sd->hit_rate != 100)
sd->hit = (sd->hit * sd->hit_rate) / 100;
if (sd->hit < 1)
sd->hit = 1;
if (sd->flee_rate != 100)
sd->flee = (sd->flee * sd->flee_rate) / 100;
if (sd->flee < 1)
sd->flee = 1;
if (sd->flee2_rate != 100)
sd->flee2 = (sd->flee2 * sd->flee2_rate) / 100;
if (sd->flee2 < 10)
sd->flee2 = 10;
if (sd->def_rate != 100)
sd->def = (sd->def * sd->def_rate) / 100;
if (sd->def < 0)
sd->def = 0;
if (sd->def2_rate != 100)
sd->def2 = (sd->def2 * sd->def2_rate) / 100;
if (sd->def2 < 1)
sd->def2 = 1;
if (sd->mdef_rate != 100)
sd->mdef = (sd->mdef * sd->mdef_rate) / 100;
if (sd->mdef < 0)
sd->mdef = 0;
if (sd->mdef2_rate != 100)
sd->mdef2 = (sd->mdef2 * sd->mdef2_rate) / 100;
if (sd->mdef2 < 1)
sd->mdef2 = 1;
// �� ASPD �C��
if (sd->status.weapon <= 16)
sd->aspd +=
aspd_base[s_class.job][sd->status.weapon] - (sd->paramc[1] * 4 +
sd->paramc[4]) *
aspd_base[s_class.job][sd->status.weapon] / 1000;
else
sd->aspd += ((aspd_base[s_class.job][sd->weapontype1] -
(sd->paramc[1] * 4 +
sd->paramc[4]) *
aspd_base[s_class.job][sd->weapontype1] / 1000) +
(aspd_base[s_class.job][sd->weapontype2] -
(sd->paramc[1] * 4 +
sd->paramc[4]) *
aspd_base[s_class.job][sd->weapontype2] / 1000)) * 140 /
200;
aspd_rate = sd->aspd_rate;
//�U�����x����
if ((skill = pc_checkskill (sd, AC_VULTURE)) > 0)
{ // ���V�̖�
sd->hit += skill;
if (sd->status.weapon == 11)
sd->attackrange += skill;
}
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
sd->attackrange += MIN (skill_power (sd, AC_OWL) / 60, 3);
sd->hit += skill_power (sd, AC_OWL) / 10; // 20 for 200
}
if ((skill = pc_checkskill (sd, BS_WEAPONRESEARCH)) > 0) // ���팤���̖���������
sd->hit += skill * 2;
if (sd->status.option & 2 && (skill = pc_checkskill (sd, RG_TUNNELDRIVE)) > 0) // �g���l���h���C�u // �g���l���h���C�u
sd->speed += (1.2 * DEFAULT_WALK_SPEED - skill * 9);
if (pc_iscarton (sd) && (skill = pc_checkskill (sd, MC_PUSHCART)) > 0) // �J�[�g�ɂ��鑬�x�ቺ
sd->speed += (10 - skill) * (DEFAULT_WALK_SPEED * 0.1);
else if (pc_isriding (sd)) // �y�R�y�R�����ɂ��鑬�x����
sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
sd->max_weight += 1000;
if (sd->sc_count)
{
if (sd->sc_data[SC_WINDWALK].timer != -1) //�E�B���h�E�H�[�N����Lv*2%���Z
sd->speed -=
sd->speed * (sd->sc_data[SC_WINDWALK].val1 * 2) / 100;
if (sd->sc_data[SC_CARTBOOST].timer != -1) // �J�[�g�u�[�X�g
sd->speed -= (DEFAULT_WALK_SPEED * 20) / 100;
if (sd->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N����IA�Ɠ������炢�����H
sd->speed -= sd->speed * 25 / 100;
if (sd->sc_data[SC_WEDDING].timer != -1) //�������͕��̂��x��
sd->speed = 2 * DEFAULT_WALK_SPEED;
}
if ((skill = pc_checkskill (sd, CR_TRUST)) > 0)
{ // �t�F�C�X
sd->status.max_hp += skill * 200;
sd->subele[6] += skill * 5;
}
if ((skill = pc_checkskill (sd, BS_SKINTEMPER)) > 0)
sd->subele[3] += skill * 4;
bl = sd->status.base_level;
sd->status.max_hp +=
(3500 + bl * hp_coefficient2[s_class.job] +
hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0]) / 100 * (100 +
sd->paramc
[2]) /
100 + (sd->parame[2] - sd->paramcard[2]);
if (s_class.upper == 1) // [MouseJstr]
sd->status.max_hp = sd->status.max_hp * 130 / 100;
if (sd->hprate != 100)
sd->status.max_hp = sd->status.max_hp * sd->hprate / 100;
if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1)
{ // �o�[�T�[�N
sd->status.max_hp = sd->status.max_hp * 3;
sd->status.hp = sd->status.hp * 3;
if (sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
sd->status.max_hp = battle_config.max_hp;
if (sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
sd->status.hp = battle_config.max_hp;
}
if (s_class.job == 23 && sd->status.base_level >= 99)
{
sd->status.max_hp = sd->status.max_hp + 2000;
}
if (sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
sd->status.max_hp = battle_config.max_hp;
if (sd->status.max_hp <= 0)
sd->status.max_hp = 1; // end
// �ő�SP�v�Z
sd->status.max_sp +=
((sp_coefficient[s_class.job] * bl) + 1000) / 100 * (100 +
sd->paramc[3]) /
100 + (sd->parame[3] - sd->paramcard[3]);
if (s_class.upper == 1) // [MouseJstr]
sd->status.max_sp = sd->status.max_sp * 130 / 100;
if (sd->sprate != 100)
sd->status.max_sp = sd->status.max_sp * sd->sprate / 100;
if ((skill = pc_checkskill (sd, HP_MEDITATIO)) > 0) // ���f�B�e�C�e�B�I
sd->status.max_sp += sd->status.max_sp * skill / 100;
if ((skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0) /* �\�E���h���C�� */
sd->status.max_sp += sd->status.max_sp * 2 * skill / 100;
if (sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
sd->status.max_sp = battle_config.max_sp;
//���R����HP
sd->nhealhp = 1 + (sd->paramc[2] / 5) + (sd->status.max_hp / 200);
if ((skill = pc_checkskill (sd, SM_RECOVERY)) > 0)
{ /* HP�͌��� */
sd->nshealhp = skill * 5 + (sd->status.max_hp * skill / 500);
if (sd->nshealhp > 0x7fff)
sd->nshealhp = 0x7fff;
}
//���R����SP
sd->nhealsp = 1 + (sd->paramc[3] / 6) + (sd->status.max_sp / 100);
if (sd->paramc[3] >= 120)
sd->nhealsp += ((sd->paramc[3] - 120) >> 1) + 4;
if ((skill = pc_checkskill (sd, MG_SRECOVERY)) > 0)
{ /* SP�͌��� */
sd->nshealsp = skill * 3 + (sd->status.max_sp * skill / 500);
if (sd->nshealsp > 0x7fff)
sd->nshealsp = 0x7fff;
}
if ((skill = pc_checkskill (sd, MO_SPIRITSRECOVERY)) > 0)
{
sd->nsshealhp = skill * 4 + (sd->status.max_hp * skill / 500);
sd->nsshealsp = skill * 2 + (sd->status.max_sp * skill / 500);
if (sd->nsshealhp > 0x7fff)
sd->nsshealhp = 0x7fff;
if (sd->nsshealsp > 0x7fff)
sd->nsshealsp = 0x7fff;
}
if (sd->hprecov_rate != 100)
{
sd->nhealhp = sd->nhealhp * sd->hprecov_rate / 100;
if (sd->nhealhp < 1)
sd->nhealhp = 1;
}
if (sd->sprecov_rate != 100)
{
sd->nhealsp = sd->nhealsp * sd->sprecov_rate / 100;
if (sd->nhealsp < 1)
sd->nhealsp = 1;
}
if ((skill = pc_checkskill (sd, HP_MEDITATIO)) > 0)
{ // ���f�B�e�C�e�B�I��SPR�ł͂Ȃ����R�ɂ�����
sd->nhealsp += 3 * skill * (sd->status.max_sp) / 100;
if (sd->nhealsp > 0x7fff)
sd->nhealsp = 0x7fff;
}
// �푰�ϐ��i�����ł����́H �f�B�o�C���v���e�N�V�����Ɠ������������邩���j
if ((skill = pc_checkskill (sd, SA_DRAGONOLOGY)) > 0)
{ // �h���S�m���W�[
skill = skill * 4;
sd->addrace[9] += skill;
sd->addrace_[9] += skill;
sd->subrace[9] += skill;
sd->magic_addrace[9] += skill;
sd->magic_subrace[9] -= skill;
}
//Flee�㏸
if ((skill = pc_checkskill (sd, TF_MISS)) > 0)
{ // ���𗦑���
if (sd->status.class == 6 || sd->status.class == 4007
|| sd->status.class == 23)
{
sd->flee += skill * 3;
}
if (sd->status.class == 12 || sd->status.class == 17
|| sd->status.class == 4013 || sd->status.class == 4018)
sd->flee += skill * 4;
if (sd->status.class == 12 || sd->status.class == 4013)
sd->speed -= sd->speed * (skill * .5) / 100;
}
if ((skill = pc_checkskill (sd, MO_DODGE)) > 0) // ����
sd->flee += (skill * 3) >> 1;
// �X�L�����X�e�[�^�X�ُ��ɂ����c���̃p�����[�^�
if (sd->sc_count)
{
// ATK/DEF�ω��`
if (sd->sc_data[SC_ANGELUS].timer != -1) // �G���W�F���X
sd->def2 =
sd->def2 * (110 + 5 * sd->sc_data[SC_ANGELUS].val1) / 100;
if (sd->sc_data[SC_IMPOSITIO].timer != -1)
{ // �C���|�V�e�B�I�}�k�X
sd->watk += sd->sc_data[SC_IMPOSITIO].val1 * 5;
index = sd->equip_index[8];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == 4)
sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1 * 5;
}
if (sd->sc_data[SC_PROVOKE].timer != -1)
{ // �v���{�b�N
sd->def2 =
sd->def2 * (100 - 6 * sd->sc_data[SC_PROVOKE].val1) / 100;
sd->base_atk =
sd->base_atk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
sd->watk =
sd->watk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
index = sd->equip_index[8];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == 4)
sd->watk_ =
sd->watk_ * (100 +
2 * sd->sc_data[SC_PROVOKE].val1) / 100;
}
if (sd->sc_data[SC_ENDURE].timer != -1)
sd->mdef2 += sd->sc_data[SC_ENDURE].val1;
if (sd->sc_data[SC_MINDBREAKER].timer != -1)
{ // �v���{�b�N
sd->mdef2 =
sd->mdef2 * (100 -
6 * sd->sc_data[SC_MINDBREAKER].val1) / 100;
sd->matk1 =
sd->matk1 * (100 +
2 * sd->sc_data[SC_MINDBREAKER].val1) / 100;
sd->matk2 =
sd->matk2 * (100 +
2 * sd->sc_data[SC_MINDBREAKER].val1) / 100;
}
if (sd->sc_data[SC_POISON].timer != -1) // �ŏ���
sd->def2 = sd->def2 * 75 / 100;
if (sd->sc_data[SC_DRUMBATTLE].timer != -1)
{ // �푾�ۂ̋���
sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
sd->def += sd->sc_data[SC_DRUMBATTLE].val3;
index = sd->equip_index[8];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == 4)
sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
}
if (sd->sc_data[SC_NIBELUNGEN].timer != -1)
{ // �j�[�x�����O�̎w��
index = sd->equip_index[9];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 3)
sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
index = sd->equip_index[8];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 3)
sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 4)
sd->watk += sd->sc_data[SC_NIBELUNGEN].val2;
index = sd->equip_index[8];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 4)
sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2;
}
if (sd->sc_data[SC_VOLCANO].timer != -1 && sd->def_ele == 3)
{ // �{���P�[�m
sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
}
if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1)
sd->def =
sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2) / 100;
if (sd->sc_data[SC_ETERNALCHAOS].timer != -1) // �G�^�[�i���J�I�X
sd->def = 0;
if (sd->sc_data[SC_CONCENTRATION].timer != -1)
{ //�R���Z���g���[�V����
sd->watk =
sd->watk * (100 +
5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
index = sd->equip_index[8];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == 4)
sd->watk_ =
sd->watk * (100 +
5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
sd->def =
sd->def * (100 -
5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
}
if (sd->sc_data[SC_MAGICPOWER].timer != -1)
{ //���@�͑���
sd->matk1 =
sd->matk1 * (100 + 2 * sd->sc_data[SC_MAGICPOWER].val1) / 100;
sd->matk2 =
sd->matk2 * (100 + 2 * sd->sc_data[SC_MAGICPOWER].val1) / 100;
}
if (sd->sc_data[SC_ATKPOT].timer != -1)
sd->watk += sd->sc_data[SC_ATKPOT].val1;
if (sd->sc_data[SC_MATKPOT].timer != -1)
{
sd->matk1 += sd->sc_data[SC_MATKPOT].val1;
sd->matk2 += sd->sc_data[SC_MATKPOT].val1;
}
// ASPD/�ړ����x�ω��n
if (sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
aspd_rate -= 30;
if (sd->sc_data[SC_ADRENALINE].timer != -1
&& sd->sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sd->sc_data[SC_QUAGMIRE].timer == -1
&& sd->sc_data[SC_DONTFORGETME].timer == -1)
{ // �A�h���i�������b�V��
if (sd->sc_data[SC_ADRENALINE].val2
|| !battle_config.party_skill_penaly)
aspd_rate -= 30;
else
aspd_rate -= 25;
}
if (sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2;
if (sd->sc_data[SC_ASSNCROS].timer != -1 && // �[�z�̃A�T�V���N���X
sd->sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sd->sc_data[SC_ADRENALINE].timer == -1
&& sd->sc_data[SC_SPEARSQUICKEN].timer == -1
&& sd->sc_data[SC_DONTFORGETME].timer == -1)
aspd_rate -=
5 + sd->sc_data[SC_ASSNCROS].val1 +
sd->sc_data[SC_ASSNCROS].val2 + sd->sc_data[SC_ASSNCROS].val3;
if (sd->sc_data[SC_DONTFORGETME].timer != -1)
{ // �����Y���Ȃ���
aspd_rate +=
sd->sc_data[SC_DONTFORGETME].val1 * 3 +
sd->sc_data[SC_DONTFORGETME].val2 +
(sd->sc_data[SC_DONTFORGETME].val3 >> 16);
sd->speed =
sd->speed * (100 + sd->sc_data[SC_DONTFORGETME].val1 * 2 +
sd->sc_data[SC_DONTFORGETME].val2 +
(sd->sc_data[SC_DONTFORGETME].val3 & 0xffff)) /
100;
}
if (sd->sc_data[i = SC_SPEEDPOTION2].timer != -1 || sd->sc_data[i = SC_SPEEDPOTION1].timer != -1 || sd->sc_data[i = SC_SPEEDPOTION0].timer != -1) // �� ���|�[�V����
aspd_rate -= sd->sc_data[i].val1;
if (sd->sc_data[SC_HASTE].timer != -1)
aspd_rate -= sd->sc_data[SC_HASTE].val1;
/* Slow down if protected */
if (sd->sc_data[SC_PHYS_SHIELD].timer != -1)
aspd_rate += sd->sc_data[SC_PHYS_SHIELD].val1;
// HIT/FLEE�ω��n
if (sd->sc_data[SC_WHISTLE].timer != -1)
{ // ���J
sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1
+ sd->sc_data[SC_WHISTLE].val2 +
(sd->sc_data[SC_WHISTLE].val3 >> 16)) /
100;
sd->flee2 +=
(sd->sc_data[SC_WHISTLE].val1 + sd->sc_data[SC_WHISTLE].val2 +
(sd->sc_data[SC_WHISTLE].val3 & 0xffff)) * 10;
}
if (sd->sc_data[SC_HUMMING].timer != -1) // �n�~���O
sd->hit +=
(sd->sc_data[SC_HUMMING].val1 * 2 +
sd->sc_data[SC_HUMMING].val2 +
sd->sc_data[SC_HUMMING].val3) * sd->hit / 100;
if (sd->sc_data[SC_VIOLENTGALE].timer != -1 && sd->def_ele == 4)
{ // �o�C�I�����g�Q�C��
sd->flee += sd->flee * sd->sc_data[SC_VIOLENTGALE].val3 / 100;
}
if (sd->sc_data[SC_BLIND].timer != -1)
{ // ��
sd->hit -= sd->hit * 25 / 100;
sd->flee -= sd->flee * 25 / 100;
}
if (sd->sc_data[SC_WINDWALK].timer != -1) // �E�B���h�E�H�[�N
sd->flee += sd->flee * (sd->sc_data[SC_WINDWALK].val2) / 100;
if (sd->sc_data[SC_SPIDERWEB].timer != -1) //�X�p�C�_�[�E�F�u
sd->flee -= sd->flee * 50 / 100;
if (sd->sc_data[SC_TRUESIGHT].timer != -1) //�g�D���[�T�C�g
sd->hit += 3 * (sd->sc_data[SC_TRUESIGHT].val1);
if (sd->sc_data[SC_CONCENTRATION].timer != -1) //�R���Z���g���[�V����
sd->hit += (10 * (sd->sc_data[SC_CONCENTRATION].val1));
// �ϐ�
if (sd->sc_data[SC_SIEGFRIED].timer != -1)
{ // �s���g�̃W�[�N�t���[�h
sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // ��
sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // ��
}
if (sd->sc_data[SC_PROVIDENCE].timer != -1)
{ // �v�����B�f���X
sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // �� ������
sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // �� ����
}
// ���̑�
if (sd->sc_data[SC_APPLEIDUN].timer != -1)
{ // �C�h�D���̗ь�
sd->status.max_hp +=
((5 + sd->sc_data[SC_APPLEIDUN].val1 * 2 +
((sd->sc_data[SC_APPLEIDUN].val2 + 1) >> 1) +
sd->sc_data[SC_APPLEIDUN].val3 / 10) * sd->status.max_hp) /
100;
if (sd->status.max_hp < 0
|| sd->status.max_hp > battle_config.max_hp)
sd->status.max_hp = battle_config.max_hp;
}
if (sd->sc_data[SC_DELUGE].timer != -1 && sd->def_ele == 1)
{ // �f�����[�W
sd->status.max_hp +=
sd->status.max_hp * sd->sc_data[SC_DELUGE].val3 / 100;
if (sd->status.max_hp < 0
|| sd->status.max_hp > battle_config.max_hp)
sd->status.max_hp = battle_config.max_hp;
}
if (sd->sc_data[SC_SERVICE4U].timer != -1)
{ // �T�[�r�X�t�H�[���[
sd->status.max_sp +=
sd->status.max_sp * (10 + sd->sc_data[SC_SERVICE4U].val1 +
sd->sc_data[SC_SERVICE4U].val2 +
sd->sc_data[SC_SERVICE4U].val3) / 100;
if (sd->status.max_sp < 0
|| sd->status.max_sp > battle_config.max_sp)
sd->status.max_sp = battle_config.max_sp;
sd->dsprate -=
(10 + sd->sc_data[SC_SERVICE4U].val1 * 3 +
sd->sc_data[SC_SERVICE4U].val2 +
sd->sc_data[SC_SERVICE4U].val3);
if (sd->dsprate < 0)
sd->dsprate = 0;
}
if (sd->sc_data[SC_FORTUNE].timer != -1) // �K�^�̃L�X
sd->critical +=
(10 + sd->sc_data[SC_FORTUNE].val1 +
sd->sc_data[SC_FORTUNE].val2 +
sd->sc_data[SC_FORTUNE].val3) * 10;
if (sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1)
{ // �����g��
if (s_class.job == 23)
sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1 * 100;
else
sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2;
}
if (sd->sc_data[SC_STEELBODY].timer != -1)
{ // ��
sd->def = 90;
sd->mdef = 90;
aspd_rate += 25;
sd->speed = (sd->speed * 125) / 100;
}
if (sd->sc_data[SC_DEFENDER].timer != -1)
{
sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1 * 50);
sd->speed =
(sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1 * 5)) / 100;
}
if (sd->sc_data[SC_ENCPOISON].timer != -1)
sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
if (sd->sc_data[SC_DANCING].timer != -1)
{ // ���t/�_���X�g�p��
sd->speed *= 4;
sd->nhealsp = 0;
sd->nshealsp = 0;
sd->nsshealsp = 0;
}
if (sd->sc_data[SC_CURSE].timer != -1)
sd->speed += 450;
if (sd->sc_data[SC_TRUESIGHT].timer != -1) //�g�D���[�T�C�g
sd->critical +=
sd->critical * (sd->sc_data[SC_TRUESIGHT].val1) / 100;
/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // �G���`�����g�|�C�Y��(������battle.c��)
sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting
if(sd->sc_data[SC_DELUGE].timer!=-1) // �G���`�����g�|�C�Y��(������battle.c��)
sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting
*/
}
if (sd->speed_rate != 100)
sd->speed = sd->speed * sd->speed_rate / 100;
if (sd->speed < 1)
sd->speed = 1;
if (aspd_rate != 100)
sd->aspd = sd->aspd * aspd_rate / 100;
if (pc_isriding (sd)) // �R���C��
sd->aspd =
sd->aspd * (100 +
10 * (5 -
pc_checkskill (sd, KN_CAVALIERMASTERY))) / 100;
if (sd->attack_spell_override)
sd->aspd = sd->attack_spell_delay;
if (sd->aspd < battle_config.max_aspd)
sd->aspd = battle_config.max_aspd;
sd->amotion = sd->aspd;
sd->dmotion = 800 - sd->paramc[1] * 4;
if (sd->dmotion < 400)
sd->dmotion = 400;
if (sd->skilltimer != -1 && (skill = pc_checkskill (sd, SA_FREECAST)) > 0)
{
sd->prev_speed = sd->speed;
sd->speed = sd->speed * (175 - skill * 5) / 100;
}
if (sd->status.hp > sd->status.max_hp)
sd->status.hp = sd->status.max_hp;
if (sd->status.sp > sd->status.max_sp)
sd->status.sp = sd->status.max_sp;
if (first & 4)
return 0;
if (first & 3)
{
clif_updatestatus (sd, SP_SPEED);
clif_updatestatus (sd, SP_MAXHP);
clif_updatestatus (sd, SP_MAXSP);
if (first & 1)
{
clif_updatestatus (sd, SP_HP);
clif_updatestatus (sd, SP_SP);
}
return 0;
}
if (b_class != sd->view_class)
{
clif_changelook (&sd->bl, LOOK_BASE, sd->view_class);
clif_changelook (&sd->bl, LOOK_WEAPON, 0);
}
if (memcmp (b_skill, sd->status.skill, sizeof (sd->status.skill))
|| b_attackrange != sd->attackrange)
clif_skillinfoblock (sd); // �X�L�����M
if (b_speed != sd->speed)
clif_updatestatus (sd, SP_SPEED);
if (b_weight != sd->weight)
clif_updatestatus (sd, SP_WEIGHT);
if (b_max_weight != sd->max_weight)
{
clif_updatestatus (sd, SP_MAXWEIGHT);
pc_checkweighticon (sd);
}
for (i = 0; i < 6; i++)
if (b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
clif_updatestatus (sd, SP_STR + i);
if (b_hit != sd->hit)
clif_updatestatus (sd, SP_HIT);
if (b_flee != sd->flee)
clif_updatestatus (sd, SP_FLEE1);
if (b_aspd != sd->aspd)
clif_updatestatus (sd, SP_ASPD);
if (b_watk != sd->watk || b_base_atk != sd->base_atk)
clif_updatestatus (sd, SP_ATK1);
if (b_def != sd->def)
clif_updatestatus (sd, SP_DEF1);
if (b_watk2 != sd->watk2)
clif_updatestatus (sd, SP_ATK2);
if (b_def2 != sd->def2)
clif_updatestatus (sd, SP_DEF2);
if (b_flee2 != sd->flee2)
clif_updatestatus (sd, SP_FLEE2);
if (b_critical != sd->critical)
clif_updatestatus (sd, SP_CRITICAL);
if (b_matk1 != sd->matk1)
clif_updatestatus (sd, SP_MATK1);
if (b_matk2 != sd->matk2)
clif_updatestatus (sd, SP_MATK2);
if (b_mdef != sd->mdef)
clif_updatestatus (sd, SP_MDEF1);
if (b_mdef2 != sd->mdef2)
clif_updatestatus (sd, SP_MDEF2);
if (b_attackrange != sd->attackrange)
clif_updatestatus (sd, SP_ATTACKRANGE);
if (b_max_hp != sd->status.max_hp)
clif_updatestatus (sd, SP_MAXHP);
if (b_max_sp != sd->status.max_sp)
clif_updatestatus (sd, SP_MAXSP);
if (b_hp != sd->status.hp)
clif_updatestatus (sd, SP_HP);
if (b_sp != sd->status.sp)
clif_updatestatus (sd, SP_SP);
/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num ||
before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight )
clif_updatestatus(sd,SP_CARTINFO);*/
if (sd->status.hp < sd->status.max_hp >> 2
&& pc_checkskill (sd, SM_AUTOBERSERK) > 0
&& (sd->sc_data[SC_PROVOKE].timer == -1
|| sd->sc_data[SC_PROVOKE].val2 == 0) && !pc_isdead (sd))
// �I�[�g�o�[�T�[�N����
skill_status_change_start (&sd->bl, SC_PROVOKE, 10, 1, 0, 0, 0, 0);
return 0;
}
/*==========================================
* �� ���i�ɂ����\�͓��̃{�[�i�X�ݒ�
*------------------------------------------
*/
int pc_bonus (struct map_session_data *sd, int type, int val)
{
nullpo_retr (0, sd);
switch (type)
{
case SP_STR:
case SP_AGI:
case SP_VIT:
case SP_INT:
case SP_DEX:
case SP_LUK:
if (sd->state.lr_flag != 2)
sd->parame[type - SP_STR] += val;
break;
case SP_ATK1:
if (!sd->state.lr_flag)
sd->watk += val;
else if (sd->state.lr_flag == 1)
sd->watk_ += val;
break;
case SP_ATK2:
if (!sd->state.lr_flag)
sd->watk2 += val;
else if (sd->state.lr_flag == 1)
sd->watk_2 += val;
break;
case SP_BASE_ATK:
if (sd->state.lr_flag != 2)
sd->base_atk += val;
break;
case SP_MATK1:
if (sd->state.lr_flag != 2)
sd->matk1 += val;
break;
case SP_MATK2:
if (sd->state.lr_flag != 2)
sd->matk2 += val;
break;
case SP_MATK:
if (sd->state.lr_flag != 2)
{
sd->matk1 += val;
sd->matk2 += val;
}
break;
case SP_DEF1:
if (sd->state.lr_flag != 2)
sd->def += val;
break;
case SP_MDEF1:
if (sd->state.lr_flag != 2)
sd->mdef += val;
break;
case SP_MDEF2:
if (sd->state.lr_flag != 2)
sd->mdef += val;
break;
case SP_HIT:
if (sd->state.lr_flag != 2)
sd->hit += val;
else
sd->arrow_hit += val;
break;
case SP_FLEE1:
if (sd->state.lr_flag != 2)
sd->flee += val;
break;
case SP_FLEE2:
if (sd->state.lr_flag != 2)
sd->flee2 += val * 10;
break;
case SP_CRITICAL:
if (sd->state.lr_flag != 2)
sd->critical += val * 10;
else
sd->arrow_cri += val * 10;
break;
case SP_ATKELE:
if (!sd->state.lr_flag)
sd->atk_ele = val;
else if (sd->state.lr_flag == 1)
sd->atk_ele_ = val;
else if (sd->state.lr_flag == 2)
sd->arrow_ele = val;
break;
case SP_DEFELE:
if (sd->state.lr_flag != 2)
sd->def_ele = val;
break;
case SP_MAXHP:
if (sd->state.lr_flag != 2)
sd->status.max_hp += val;
break;
case SP_MAXSP:
if (sd->state.lr_flag != 2)
sd->status.max_sp += val;
break;
case SP_CASTRATE:
if (sd->state.lr_flag != 2)
sd->castrate += val;
break;
case SP_MAXHPRATE:
if (sd->state.lr_flag != 2)
sd->hprate += val;
break;
case SP_MAXSPRATE:
if (sd->state.lr_flag != 2)
sd->sprate += val;
break;
case SP_SPRATE:
if (sd->state.lr_flag != 2)
sd->dsprate += val;
break;
case SP_ATTACKRANGE:
if (!sd->state.lr_flag)
sd->attackrange += val;
else if (sd->state.lr_flag == 1)
sd->attackrange_ += val;
else if (sd->state.lr_flag == 2)
sd->arrow_range += val;
break;
case SP_ADD_SPEED:
if (sd->state.lr_flag != 2)
sd->speed -= val;
break;
case SP_SPEED_RATE:
if (sd->state.lr_flag != 2)
{
if (sd->speed_rate > 100 - val)
sd->speed_rate = 100 - val;
}
break;
case SP_SPEED_ADDRATE:
if (sd->state.lr_flag != 2)
sd->speed_add_rate = sd->speed_add_rate * (100 - val) / 100;
break;
case SP_ASPD:
if (sd->state.lr_flag != 2)
sd->aspd -= val * 10;
break;
case SP_ASPD_RATE:
if (sd->state.lr_flag != 2)
{
if (sd->aspd_rate > 100 - val)
sd->aspd_rate = 100 - val;
}
break;
case SP_ASPD_ADDRATE:
if (sd->state.lr_flag != 2)
sd->aspd_add_rate = sd->aspd_add_rate * (100 - val) / 100;
break;
case SP_HP_RECOV_RATE:
if (sd->state.lr_flag != 2)
sd->hprecov_rate += val;
break;
case SP_SP_RECOV_RATE:
if (sd->state.lr_flag != 2)
sd->sprecov_rate += val;
break;
case SP_CRITICAL_DEF:
if (sd->state.lr_flag != 2)
sd->critical_def += val;
break;
case SP_NEAR_ATK_DEF:
if (sd->state.lr_flag != 2)
sd->near_attack_def_rate += val;
break;
case SP_LONG_ATK_DEF:
if (sd->state.lr_flag != 2)
sd->long_attack_def_rate += val;
break;
case SP_DOUBLE_RATE:
if (sd->state.lr_flag == 0 && sd->double_rate < val)
sd->double_rate = val;
break;
case SP_DOUBLE_ADD_RATE:
if (sd->state.lr_flag == 0)
sd->double_add_rate += val;
break;
case SP_MATK_RATE:
if (sd->state.lr_flag != 2)
sd->matk_rate += val;
break;
case SP_IGNORE_DEF_ELE:
if (!sd->state.lr_flag)
sd->ignore_def_ele |= 1 << val;
else if (sd->state.lr_flag == 1)
sd->ignore_def_ele_ |= 1 << val;
break;
case SP_IGNORE_DEF_RACE:
if (!sd->state.lr_flag)
sd->ignore_def_race |= 1 << val;
else if (sd->state.lr_flag == 1)
sd->ignore_def_race_ |= 1 << val;
break;
case SP_ATK_RATE:
if (sd->state.lr_flag != 2)
sd->atk_rate += val;
break;
case SP_MAGIC_ATK_DEF:
if (sd->state.lr_flag != 2)
sd->magic_def_rate += val;
break;
case SP_MISC_ATK_DEF:
if (sd->state.lr_flag != 2)
sd->misc_def_rate += val;
break;
case SP_IGNORE_MDEF_ELE:
if (sd->state.lr_flag != 2)
sd->ignore_mdef_ele |= 1 << val;
break;
case SP_IGNORE_MDEF_RACE:
if (sd->state.lr_flag != 2)
sd->ignore_mdef_race |= 1 << val;
break;
case SP_PERFECT_HIT_RATE:
if (sd->state.lr_flag != 2 && sd->perfect_hit < val)
sd->perfect_hit = val;
break;
case SP_PERFECT_HIT_ADD_RATE:
if (sd->state.lr_flag != 2)
sd->perfect_hit_add += val;
break;
case SP_CRITICAL_RATE:
if (sd->state.lr_flag != 2)
sd->critical_rate += val;
break;
case SP_GET_ZENY_NUM:
if (sd->state.lr_flag != 2 && sd->get_zeny_num < val)
sd->get_zeny_num = val;
break;
case SP_ADD_GET_ZENY_NUM:
if (sd->state.lr_flag != 2)
sd->get_zeny_add_num += val;
break;
case SP_DEF_RATIO_ATK_ELE:
if (!sd->state.lr_flag)
sd->def_ratio_atk_ele |= 1 << val;
else if (sd->state.lr_flag == 1)
sd->def_ratio_atk_ele_ |= 1 << val;
break;
case SP_DEF_RATIO_ATK_RACE:
if (!sd->state.lr_flag)
sd->def_ratio_atk_race |= 1 << val;
else if (sd->state.lr_flag == 1)
sd->def_ratio_atk_race_ |= 1 << val;
break;
case SP_HIT_RATE:
if (sd->state.lr_flag != 2)
sd->hit_rate += val;
break;
case SP_FLEE_RATE:
if (sd->state.lr_flag != 2)
sd->flee_rate += val;
break;
case SP_FLEE2_RATE:
if (sd->state.lr_flag != 2)
sd->flee2_rate += val;
break;
case SP_DEF_RATE:
if (sd->state.lr_flag != 2)
sd->def_rate += val;
break;
case SP_DEF2_RATE:
if (sd->state.lr_flag != 2)
sd->def2_rate += val;
break;
case SP_MDEF_RATE:
if (sd->state.lr_flag != 2)
sd->mdef_rate += val;
break;
case SP_MDEF2_RATE:
if (sd->state.lr_flag != 2)
sd->mdef2_rate += val;
break;
case SP_RESTART_FULL_RECORVER:
if (sd->state.lr_flag != 2)
sd->special_state.restart_full_recover = 1;
break;
case SP_NO_CASTCANCEL:
if (sd->state.lr_flag != 2)
sd->special_state.no_castcancel = 1;
break;
case SP_NO_CASTCANCEL2:
if (sd->state.lr_flag != 2)
sd->special_state.no_castcancel2 = 1;
break;
case SP_NO_SIZEFIX:
if (sd->state.lr_flag != 2)
sd->special_state.no_sizefix = 1;
break;
case SP_NO_MAGIC_DAMAGE:
if (sd->state.lr_flag != 2)
sd->special_state.no_magic_damage = 1;
break;
case SP_NO_WEAPON_DAMAGE:
if (sd->state.lr_flag != 2)
sd->special_state.no_weapon_damage = 1;
break;
case SP_NO_GEMSTONE:
if (sd->state.lr_flag != 2)
sd->special_state.no_gemstone = 1;
break;
case SP_INFINITE_ENDURE:
if (sd->state.lr_flag != 2)
sd->special_state.infinite_endure = 1;
break;
case SP_SPLASH_RANGE:
if (sd->state.lr_flag != 2 && sd->splash_range < val)
sd->splash_range = val;
break;
case SP_SPLASH_ADD_RANGE:
if (sd->state.lr_flag != 2)
sd->splash_add_range += val;
break;
case SP_SHORT_WEAPON_DAMAGE_RETURN:
if (sd->state.lr_flag != 2)
sd->short_weapon_damage_return += val;
break;
case SP_LONG_WEAPON_DAMAGE_RETURN:
if (sd->state.lr_flag != 2)
sd->long_weapon_damage_return += val;
break;
case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
if (sd->state.lr_flag != 2)
sd->magic_damage_return += val;
break;
case SP_ALL_STATS: // [Valaris]
if (sd->state.lr_flag != 2)
{
sd->parame[SP_STR - SP_STR] += val;
sd->parame[SP_AGI - SP_STR] += val;
sd->parame[SP_VIT - SP_STR] += val;
sd->parame[SP_INT - SP_STR] += val;
sd->parame[SP_DEX - SP_STR] += val;
sd->parame[SP_LUK - SP_STR] += val;
clif_updatestatus (sd, 13);
clif_updatestatus (sd, 14);
clif_updatestatus (sd, 15);
clif_updatestatus (sd, 16);
clif_updatestatus (sd, 17);
clif_updatestatus (sd, 18);
}
break;
case SP_AGI_VIT: // [Valaris]
if (sd->state.lr_flag != 2)
{
sd->parame[SP_AGI - SP_STR] += val;
sd->parame[SP_VIT - SP_STR] += val;
clif_updatestatus (sd, 14);
clif_updatestatus (sd, 15);
}
break;
case SP_AGI_DEX_STR: // [Valaris]
if (sd->state.lr_flag != 2)
{
sd->parame[SP_AGI - SP_STR] += val;
sd->parame[SP_DEX - SP_STR] += val;
sd->parame[SP_STR - SP_STR] += val;
clif_updatestatus (sd, 14);
clif_updatestatus (sd, 17);
clif_updatestatus (sd, 13);
}
break;
case SP_PERFECT_HIDE: // [Valaris]
if (sd->state.lr_flag != 2)
{
sd->perfect_hiding = 1;
}
break;
case SP_DISGUISE: // Disguise script for items [Valaris]
if (sd->state.lr_flag != 2 && sd->disguiseflag == 0)
{
if (pc_isriding (sd))
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage (sd->fd,
"Cannot wear disguise when riding a Peco.");
break;
}
sd->disguise = val;
clif_clearchar (&sd->bl, 9);
pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
}
break;
case SP_UNBREAKABLE:
if (sd->state.lr_flag != 2)
{
sd->unbreakable += val;
}
break;
case SP_DEAF:
sd->special_state.deaf = 1;
break;
default:
if (battle_config.error_log)
printf ("pc_bonus: unknown type %d %d !\n", type, val);
break;
}
return 0;
}
/*==========================================
* �� ���i�ɂ����\�͓��̃{�[�i�X�ݒ�
*------------------------------------------
*/
int pc_bonus2 (struct map_session_data *sd, int type, int type2, int val)
{
int i;
nullpo_retr (0, sd);
switch (type)
{
case SP_ADDELE:
if (!sd->state.lr_flag)
sd->addele[type2] += val;
else if (sd->state.lr_flag == 1)
sd->addele_[type2] += val;
else if (sd->state.lr_flag == 2)
sd->arrow_addele[type2] += val;
break;
case SP_ADDRACE:
if (!sd->state.lr_flag)
sd->addrace[type2] += val;
else if (sd->state.lr_flag == 1)
sd->addrace_[type2] += val;
else if (sd->state.lr_flag == 2)
sd->arrow_addrace[type2] += val;
break;
case SP_ADDSIZE:
if (!sd->state.lr_flag)
sd->addsize[type2] += val;
else if (sd->state.lr_flag == 1)
sd->addsize_[type2] += val;
else if (sd->state.lr_flag == 2)
sd->arrow_addsize[type2] += val;
break;
case SP_SUBELE:
if (sd->state.lr_flag != 2)
sd->subele[type2] += val;
break;
case SP_SUBRACE:
if (sd->state.lr_flag != 2)
sd->subrace[type2] += val;
break;
case SP_ADDEFF:
if (sd->state.lr_flag != 2)
sd->addeff[type2] += val;
else
sd->arrow_addeff[type2] += val;
break;
case SP_ADDEFF2:
if (sd->state.lr_flag != 2)
sd->addeff2[type2] += val;
else
sd->arrow_addeff2[type2] += val;
break;
case SP_RESEFF:
if (sd->state.lr_flag != 2)
sd->reseff[type2] += val;
break;
case SP_MAGIC_ADDELE:
if (sd->state.lr_flag != 2)
sd->magic_addele[type2] += val;
break;
case SP_MAGIC_ADDRACE:
if (sd->state.lr_flag != 2)
sd->magic_addrace[type2] += val;
break;
case SP_MAGIC_SUBRACE:
if (sd->state.lr_flag != 2)
sd->magic_subrace[type2] += val;
break;
case SP_ADD_DAMAGE_CLASS:
if (!sd->state.lr_flag)
{
for (i = 0; i < sd->add_damage_class_count; i++)
{
if (sd->add_damage_classid[i] == type2)
{
sd->add_damage_classrate[i] += val;
break;
}
}
if (i >= sd->add_damage_class_count
&& sd->add_damage_class_count < 10)
{
sd->add_damage_classid[sd->add_damage_class_count] =
type2;
sd->add_damage_classrate[sd->add_damage_class_count] +=
val;
sd->add_damage_class_count++;
}
}
else if (sd->state.lr_flag == 1)
{
for (i = 0; i < sd->add_damage_class_count_; i++)
{
if (sd->add_damage_classid_[i] == type2)
{
sd->add_damage_classrate_[i] += val;
break;
}
}
if (i >= sd->add_damage_class_count_
&& sd->add_damage_class_count_ < 10)
{
sd->add_damage_classid_[sd->add_damage_class_count_] =
type2;
sd->add_damage_classrate_[sd->add_damage_class_count_] +=
val;
sd->add_damage_class_count_++;
}
}
break;
case SP_ADD_MAGIC_DAMAGE_CLASS:
if (sd->state.lr_flag != 2)
{
for (i = 0; i < sd->add_magic_damage_class_count; i++)
{
if (sd->add_magic_damage_classid[i] == type2)
{
sd->add_magic_damage_classrate[i] += val;
break;
}
}
if (i >= sd->add_magic_damage_class_count
&& sd->add_magic_damage_class_count < 10)
{
sd->add_magic_damage_classid
[sd->add_magic_damage_class_count] = type2;
sd->add_magic_damage_classrate
[sd->add_magic_damage_class_count] += val;
sd->add_magic_damage_class_count++;
}
}
break;
case SP_ADD_DEF_CLASS:
if (sd->state.lr_flag != 2)
{
for (i = 0; i < sd->add_def_class_count; i++)
{
if (sd->add_def_classid[i] == type2)
{
sd->add_def_classrate[i] += val;
break;
}
}
if (i >= sd->add_def_class_count
&& sd->add_def_class_count < 10)
{
sd->add_def_classid[sd->add_def_class_count] = type2;
sd->add_def_classrate[sd->add_def_class_count] += val;
sd->add_def_class_count++;
}
}
break;
case SP_ADD_MDEF_CLASS:
if (sd->state.lr_flag != 2)
{
for (i = 0; i < sd->add_mdef_class_count; i++)
{
if (sd->add_mdef_classid[i] == type2)
{
sd->add_mdef_classrate[i] += val;
break;
}
}
if (i >= sd->add_mdef_class_count
&& sd->add_mdef_class_count < 10)
{
sd->add_mdef_classid[sd->add_mdef_class_count] = type2;
sd->add_mdef_classrate[sd->add_mdef_class_count] += val;
sd->add_mdef_class_count++;
}
}
break;
case SP_HP_DRAIN_RATE:
if (!sd->state.lr_flag)
{
sd->hp_drain_rate += type2;
sd->hp_drain_per += val;
}
else if (sd->state.lr_flag == 1)
{
sd->hp_drain_rate_ += type2;
sd->hp_drain_per_ += val;
}
break;
case SP_SP_DRAIN_RATE:
if (!sd->state.lr_flag)
{
sd->sp_drain_rate += type2;
sd->sp_drain_per += val;
}
else if (sd->state.lr_flag == 1)
{
sd->sp_drain_rate_ += type2;
sd->sp_drain_per_ += val;
}
break;
case SP_WEAPON_COMA_ELE:
if (sd->state.lr_flag != 2)
sd->weapon_coma_ele[type2] += val;
break;
case SP_WEAPON_COMA_RACE:
if (sd->state.lr_flag != 2)
sd->weapon_coma_race[type2] += val;
break;
case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
if (sd->state.lr_flag != 2)
{
sd->random_attack_increase_add = type2;
sd->random_attack_increase_per += val;
break;
} // end addition
default:
if (battle_config.error_log)
printf ("pc_bonus2: unknown type %d %d %d!\n", type, type2,
val);
break;
}
return 0;
}
int pc_bonus3 (struct map_session_data *sd, int type, int type2, int type3,
int val)
{
int i;
switch (type)
{
case SP_ADD_MONSTER_DROP_ITEM:
if (sd->state.lr_flag != 2)
{
for (i = 0; i < sd->monster_drop_item_count; i++)
{
if (sd->monster_drop_itemid[i] == type2)
{
sd->monster_drop_race[i] |= 1 << type3;
if (sd->monster_drop_itemrate[i] < val)
sd->monster_drop_itemrate[i] = val;
break;
}
}
if (i >= sd->monster_drop_item_count
&& sd->monster_drop_item_count < 10)
{
sd->monster_drop_itemid[sd->monster_drop_item_count] =
type2;
sd->monster_drop_race[sd->monster_drop_item_count] |=
1 << type3;
sd->monster_drop_itemrate[sd->monster_drop_item_count] =
val;
sd->monster_drop_item_count++;
}
}
break;
case SP_AUTOSPELL:
if (sd->state.lr_flag != 2)
{
sd->autospell_id = type2;
sd->autospell_lv = type3;
sd->autospell_rate = val;
}
break;
default:
if (battle_config.error_log)
printf ("pc_bonus3: unknown type %d %d %d %d!\n", type, type2,
type3, val);
break;
}
return 0;
}
/*==========================================
* �X�N���v�g�ɂ����X�L������
*------------------------------------------
*/
int pc_skill (struct map_session_data *sd, int id, int level, int flag)
{
nullpo_retr (0, sd);
if (level > MAX_SKILL_LEVEL)
{
if (battle_config.error_log)
printf ("support card skill only!\n");
return 0;
}
if (!flag && (sd->status.skill[id].id == id || level == 0))
{ // �N�G�X�g�����Ȃ炱���ŏ���m�F���đ��M����
sd->status.skill[id].lv = level;
pc_calcstatus (sd, 0);
clif_skillinfoblock (sd);
}
else if (sd->status.skill[id].lv < level)
{ // �o�������邪lv���������Ȃ�
sd->status.skill[id].id = id;
sd->status.skill[id].lv = level;
}
return 0;
}
/*==========================================
* �J�[�h�}��
*------------------------------------------
*/
int pc_insert_card (struct map_session_data *sd, int idx_card, int idx_equip)
{
nullpo_retr (0, sd);
if (idx_card >= 0 && idx_card < MAX_INVENTORY && idx_equip >= 0
&& idx_equip < MAX_INVENTORY && sd->inventory_data[idx_card])
{
int i;
int nameid = sd->status.inventory[idx_equip].nameid;
int cardid = sd->status.inventory[idx_card].nameid;
int ep = sd->inventory_data[idx_card]->equip;
if (nameid <= 0 || sd->inventory_data[idx_equip] == NULL || (sd->inventory_data[idx_equip]->type != 4 && sd->inventory_data[idx_equip]->type != 5) || // �� ����Ȃ�
(sd->status.inventory[idx_equip].identify == 0) || // ���Ӓ�
(sd->status.inventory[idx_equip].card[0] == 0x00ff) || // ��������
(sd->status.inventory[idx_equip].card[0] == 0x00fe) || ((sd->inventory_data[idx_equip]->equip & ep) == 0) || // �� �����Ⴂ
(sd->inventory_data[idx_equip]->type == 4 && ep == 32) || // �� �蕐���Ə��J�[�h
(sd->status.inventory[idx_equip].card[0] == (short) 0xff00)
|| sd->status.inventory[idx_equip].equip)
{
clif_insert_card (sd, idx_equip, idx_card, 1);
return 0;
}
for (i = 0; i < sd->inventory_data[idx_equip]->slot; i++)
{
if (sd->status.inventory[idx_equip].card[i] == 0)
{
// �X���b�g��������̂ō�������
sd->status.inventory[idx_equip].card[i] = cardid;
// �J�[�h�͌��炷
clif_insert_card (sd, idx_equip, idx_card, 0);
pc_delitem (sd, idx_card, 1, 1);
return 0;
}
}
}
else
clif_insert_card (sd, idx_equip, idx_card, 1);
return 0;
}
//
// �A�C�e����
//
/*==========================================
* �X�L���ɂ��锃���l�C��
*------------------------------------------
*/
int pc_modifybuyvalue (struct map_session_data *sd, int orig_value)
{
int skill, val = orig_value, rate1 = 0, rate2 = 0;
if ((skill = pc_checkskill (sd, MC_DISCOUNT)) > 0) // �f�B�X�J�E���g
rate1 = 5 + skill * 2 - ((skill == 10) ? 1 : 0);
if ((skill = pc_checkskill (sd, RG_COMPULSION)) > 0) // �R���p���V�����f�B�X�J�E���g
rate2 = 5 + skill * 4;
if (rate1 < rate2)
rate1 = rate2;
if (rate1)
val = (int) ((double) orig_value * (double) (100 - rate1) / 100.);
if (val < 0)
val = 0;
if (orig_value > 0 && val < 1)
val = 1;
return val;
}
/*==========================================
* �X�L���ɂ��锄���l�C��
*------------------------------------------
*/
int pc_modifysellvalue (struct map_session_data *sd, int orig_value)
{
int skill, val = orig_value, rate = 0;
if ((skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0) // �I�[�o�[�`���[�W
rate = 5 + skill * 2 - ((skill == 10) ? 1 : 0);
if (rate)
val = (int) ((double) orig_value * (double) (100 + rate) / 100.);
if (val < 0)
val = 0;
if (orig_value > 0 && val < 1)
val = 1;
return val;
}
/*==========================================
* �A�C�e��������ɁA�V�����A�C�e�������g�����A
* 3������ɂ����邩�m�F
*------------------------------------------
*/
int pc_checkadditem (struct map_session_data *sd, int nameid, int amount)
{
int i;
nullpo_retr (0, sd);
if (itemdb_isequip (nameid))
return ADDITEM_NEW;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == nameid)
{
if (sd->status.inventory[i].amount + amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
return ADDITEM_EXIST;
}
}
if (amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
return ADDITEM_NEW;
}
/*==========================================
* �A�C�e�����̌�
*------------------------------------------
*/
int pc_inventoryblank (struct map_session_data *sd)
{
int i, b;
nullpo_retr (0, sd);
for (i = 0, b = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == 0)
b++;
}
return b;
}
/*==========================================
* ������
*------------------------------------------
*/
int pc_payzeny (struct map_session_data *sd, int zeny)
{
double z;
nullpo_retr (0, sd);
z = (double) sd->status.zeny;
if (sd->status.zeny < zeny || z - (double) zeny > MAX_ZENY)
return 1;
sd->status.zeny -= zeny;
clif_updatestatus (sd, SP_ZENY);
return 0;
}
/*==========================================
* ������
*------------------------------------------
*/
int pc_getzeny (struct map_session_data *sd, int zeny)
{
double z;
nullpo_retr (0, sd);
z = (double) sd->status.zeny;
if (z + (double) zeny > MAX_ZENY)
{
zeny = 0;
sd->status.zeny = MAX_ZENY;
}
sd->status.zeny += zeny;
clif_updatestatus (sd, SP_ZENY);
return 0;
}
/*==========================================
* �A�C�e�����T���āA�C���f�b�N�X���Ԃ�
*------------------------------------------
*/
int pc_search_inventory (struct map_session_data *sd, int item_id)
{
int i;
nullpo_retr (-1, sd);
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == item_id &&
(sd->status.inventory[i].amount > 0 || item_id == 0))
return i;
}
return -1;
}
int pc_count_all_items (struct map_session_data *player, int item_id)
{
int i;
int count = 0;
nullpo_retr (0, player);
for (i = 0; i < MAX_INVENTORY; i++)
{
if (player->status.inventory[i].nameid == item_id)
count += player->status.inventory[i].amount;
}
return count;
}
int pc_remove_items (struct map_session_data *player, int item_id, int count)
{
int i;
nullpo_retr (0, player);
for (i = 0; i < MAX_INVENTORY && count; i++)
{
if (player->status.inventory[i].nameid == item_id)
{
int to_delete = count;
/* only delete as much as we have */
if (to_delete > player->status.inventory[i].amount)
to_delete = player->status.inventory[i].amount;
count -= to_delete;
pc_delitem (player, i, to_delete,
0 /* means `really delete and update status' */ );
if (!count)
return 0;
}
}
return 0;
}
/*==========================================
* �A�C�e���lj�B���̂�item�\���̂̐�����
*------------------------------------------
*/
int pc_additem (struct map_session_data *sd, struct item *item_data,
int amount)
{
struct item_data *data;
int i, w;
MAP_LOG_PC (sd, "PICKUP %d %d", item_data->nameid, amount);
nullpo_retr (1, sd);
nullpo_retr (1, item_data);
if (item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb_search (item_data->nameid);
if ((w = data->weight * amount) + sd->weight > sd->max_weight)
return 2;
i = MAX_INVENTORY;
if (!itemdb_isequip2 (data))
{
// �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ����̂ݕω�������
for (i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == item_data->nameid &&
sd->status.inventory[i].card[0] == item_data->card[0]
&& sd->status.inventory[i].card[1] == item_data->card[1]
&& sd->status.inventory[i].card[2] == item_data->card[2]
&& sd->status.inventory[i].card[3] == item_data->card[3])
{
if (sd->status.inventory[i].amount + amount > MAX_AMOUNT)
return 5;
sd->status.inventory[i].amount += amount;
clif_additem (sd, i, amount, 0);
break;
}
}
if (i >= MAX_INVENTORY)
{
// �� ���i�������L�i������̂ŋ��֒lj�
i = pc_search_inventory (sd, 0);
if (i >= 0)
{
memcpy (&sd->status.inventory[i], item_data,
sizeof (sd->status.inventory[0]));
sd->status.inventory[i].amount = amount;
sd->inventory_data[i] = data;
clif_additem (sd, i, amount, 0);
}
else
return 4;
}
sd->weight += w;
clif_updatestatus (sd, SP_WEIGHT);
return 0;
}
/*==========================================
* �A�C�e����炷
*------------------------------------------
*/
int pc_delitem (struct map_session_data *sd, int n, int amount, int type)
{
nullpo_retr (1, sd);
if (sd->trade_partner != 0)
trade_tradecancel (sd);
if (sd->status.inventory[n].nameid == 0 || amount <= 0
|| sd->status.inventory[n].amount < amount
|| sd->inventory_data[n] == NULL)
return 1;
sd->status.inventory[n].amount -= amount;
sd->weight -= sd->inventory_data[n]->weight * amount;
if (sd->status.inventory[n].amount <= 0)
{
if (sd->status.inventory[n].equip)
pc_unequipitem (sd, n, 0);
memset (&sd->status.inventory[n], 0,
sizeof (sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
if (!(type & 1))
clif_delitem (sd, n, amount);
if (!(type & 2))
clif_updatestatus (sd, SP_WEIGHT);
return 0;
}
/*==========================================
* �A�C�e���𗎂�
*------------------------------------------
*/
int pc_dropitem (struct map_session_data *sd, int n, int amount)
{
nullpo_retr (1, sd);
if (sd->trade_partner != 0 || sd->npc_id != 0 || sd->state.storage_flag)
return 0; // no dropping while trading/npc/storage
if (n < 0 || n >= MAX_INVENTORY)
return 0;
if (amount <= 0)
return 0;
pc_unequipinvyitem (sd, n, 0);
if (sd->status.inventory[n].nameid <= 0 ||
sd->status.inventory[n].amount < amount ||
sd->trade_partner != 0 || sd->status.inventory[n].amount <= 0)
return 1;
map_addflooritem (&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x,
sd->bl.y, NULL, NULL, NULL, 0);
pc_delitem (sd, n, amount, 0);
return 0;
}
/*==========================================
* �A�C�e�����E��
*------------------------------------------
*/
static int can_pick_item_up_from (struct map_session_data *self, int other_id)
{
struct party *p = party_search (self->status.party_id);
/* From ourselves or from no-one? */
if (!self || self->bl.id == other_id || !other_id)
return 1;
struct map_session_data *other = map_id2sd (other_id);
/* Other no longer exists? */
if (!other)
return 1;
/* From our partner? */
if (self->status.partner_id == other->status.char_id)
return 1;
/* From a party member? */
if (self->status.party_id
&& self->status.party_id == other->status.party_id
&& p && p->item != 0)
return 1;
/* From someone who is far away? */
/* On another map? */
if (other->bl.m != self->bl.m)
return 1;
else
{
int distance_x = abs (other->bl.x - self->bl.x);
int distance_y = abs (other->bl.y - self->bl.y);
int distance = (distance_x > distance_y) ? distance_x : distance_y;
return distance > battle_config.drop_pickup_safety_zone;
}
}
int pc_takeitem (struct map_session_data *sd, struct flooritem_data *fitem)
{
int flag;
unsigned int tick = gettick ();
int can_take;
nullpo_retr (0, sd);
nullpo_retr (0, fitem);
/* Sometimes the owners reported to us are buggy: */
if (fitem->first_get_id == fitem->third_get_id
|| fitem->second_get_id == fitem->third_get_id)
fitem->third_get_id = 0;
if (fitem->first_get_id == fitem->second_get_id)
{
fitem->second_get_id = fitem->third_get_id;
fitem->third_get_id = 0;
}
can_take = can_pick_item_up_from (sd, fitem->first_get_id);
if (!can_take)
can_take = fitem->first_get_tick <= tick
&& can_pick_item_up_from (sd, fitem->second_get_id);
if (!can_take)
can_take = fitem->second_get_tick <= tick
&& can_pick_item_up_from (sd, fitem->third_get_id);
if (!can_take)
can_take = fitem->third_get_tick <= tick;
if (can_take)
{
/* Can pick up */
if ((flag =
pc_additem (sd, &fitem->item_data, fitem->item_data.amount)))
// �d��over�Ŏ擾���s
clif_additem (sd, 0, 0, flag);
else
{
/* �擾���� */
if (sd->attacktimer != -1)
pc_stopattack (sd);
clif_takeitem (&sd->bl, &fitem->bl);
map_clearflooritem (fitem->bl.id);
}
return 0;
}
/* Otherwise, we can't pick up */
clif_additem (sd, 0, 0, 6);
return 0;
}
int pc_isUseitem (struct map_session_data *sd, int n)
{
struct item_data *item;
int nameid;
nullpo_retr (0, sd);
item = sd->inventory_data[n];
nameid = sd->status.inventory[n].nameid;
if (item == NULL)
return 0;
if (itemdb_type (nameid) != 0)
return 0;
if ((nameid == 605) && map[sd->bl.m].flag.gvg)
return 0;
if (nameid == 601
&& (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg))
{
clif_skill_teleportmessage (sd, 0);
return 0;
}
if (nameid == 602 && map[sd->bl.m].flag.noreturn)
return 0;
if (nameid == 604
&& (map[sd->bl.m].flag.nobranch || map[sd->bl.m].flag.gvg))
return 0;
if (item->sex != 2 && sd->status.sex != item->sex)
return 0;
if (item->elv > 0 && sd->status.base_level < item->elv)
return 0;
return 1;
}
/*==========================================
* �A�C�e�����g��
*------------------------------------------
*/
int pc_useitem (struct map_session_data *sd, int n)
{
int nameid, amount;
nullpo_retr (1, sd);
if (n >= 0 && n < MAX_INVENTORY && sd->inventory_data[n])
{
nameid = sd->status.inventory[n].nameid;
amount = sd->status.inventory[n].amount;
if (sd->status.inventory[n].nameid <= 0
|| sd->status.inventory[n].amount <= 0
|| sd->sc_data[SC_BERSERK].timer != -1 || !pc_isUseitem (sd, n))
{
clif_useitemack (sd, n, 0, 0);
return 1;
}
run_script (sd->inventory_data[n]->use_script, 0, sd->bl.id, 0);
clif_useitemack (sd, n, amount - 1, 1);
pc_delitem (sd, n, 1, 1);
}
return 0;
}
/*==========================================
* �J�[�g�A�C�e���lj�B���̂�item�\���̂̐�����
*------------------------------------------
*/
int pc_cart_additem (struct map_session_data *sd, struct item *item_data,
int amount)
{
struct item_data *data;
int i, w;
nullpo_retr (1, sd);
nullpo_retr (1, item_data);
if (item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb_search (item_data->nameid);
if ((w = data->weight * amount) + sd->cart_weight > sd->cart_max_weight)
return 1;
i = MAX_CART;
if (!itemdb_isequip2 (data))
{
// �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ����̂ݕω�������
for (i = 0; i < MAX_CART; i++)
{
if (sd->status.cart[i].nameid == item_data->nameid &&
sd->status.cart[i].card[0] == item_data->card[0]
&& sd->status.cart[i].card[1] == item_data->card[1]
&& sd->status.cart[i].card[2] == item_data->card[2]
&& sd->status.cart[i].card[3] == item_data->card[3])
{
if (sd->status.cart[i].amount + amount > MAX_AMOUNT)
return 1;
sd->status.cart[i].amount += amount;
clif_cart_additem (sd, i, amount, 0);
break;
}
}
}
if (i >= MAX_CART)
{
// �� ���i�������L�i������̂ŋ��֒lj�
for (i = 0; i < MAX_CART; i++)
{
if (sd->status.cart[i].nameid == 0)
{
memcpy (&sd->status.cart[i], item_data,
sizeof (sd->status.cart[0]));
sd->status.cart[i].amount = amount;
sd->cart_num++;
clif_cart_additem (sd, i, amount, 0);
break;
}
}
if (i >= MAX_CART)
return 1;
}
sd->cart_weight += w;
clif_updatestatus (sd, SP_CARTINFO);
return 0;
}
/*==========================================
* �J�[�g�A�C�e����炷
*------------------------------------------
*/
int pc_cart_delitem (struct map_session_data *sd, int n, int amount, int type)
{
nullpo_retr (1, sd);
if (sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount)
return 1;
sd->status.cart[n].amount -= amount;
sd->cart_weight -= itemdb_weight (sd->status.cart[n].nameid) * amount;
if (sd->status.cart[n].amount <= 0)
{
memset (&sd->status.cart[n], 0, sizeof (sd->status.cart[0]));
sd->cart_num--;
}
if (!type)
{
clif_cart_delitem (sd, n, amount);
clif_updatestatus (sd, SP_CARTINFO);
}
return 0;
}
/*==========================================
* �J�[�g�փA�C�e���ړ�
*------------------------------------------
*/
int pc_putitemtocart (struct map_session_data *sd, int idx, int amount)
{
struct item *item_data;
nullpo_retr (0, sd);
nullpo_retr (0, item_data = &sd->status.inventory[idx]);
if (item_data->nameid == 0 || item_data->amount < amount)
return 1;
if (pc_cart_additem (sd, item_data, amount) == 0)
return pc_delitem (sd, idx, amount, 0);
return 1;
}
/*==========================================
* �J�[�g���̃A�C�e�����m�F(���̍������Ԃ�)
*------------------------------------------
*/
int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount)
{
struct item *item_data;
nullpo_retr (-1, sd);
nullpo_retr (-1, item_data = &sd->status.cart[idx]);
if (item_data->nameid == 0 || !item_data->amount)
return -1;
return item_data->amount - amount;
}
/*==========================================
* �J�[�g�����A�C�e���ړ�
*------------------------------------------
*/
int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount)
{
struct item *item_data;
int flag;
nullpo_retr (0, sd);
nullpo_retr (0, item_data = &sd->status.cart[idx]);
if (item_data->nameid == 0 || item_data->amount < amount)
return 1;
if ((flag = pc_additem (sd, item_data, amount)) == 0)
return pc_cart_delitem (sd, idx, amount, 0);
clif_additem (sd, 0, 0, flag);
return 1;
}
/*==========================================
* �A�C�e���Ӓ�
*------------------------------------------
*/
int pc_item_identify (struct map_session_data *sd, int idx)
{
int flag = 1;
nullpo_retr (0, sd);
if (idx >= 0 && idx < MAX_INVENTORY)
{
if (sd->status.inventory[idx].nameid > 0
&& sd->status.inventory[idx].identify == 0)
{
flag = 0;
sd->status.inventory[idx].identify = 1;
}
clif_item_identified (sd, idx, flag);
}
else
clif_item_identified (sd, idx, flag);
return !flag;
}
/*==========================================
* �X�e�B���i���J
*------------------------------------------
*/
int pc_show_steal (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
int itemid;
int type;
struct item_data *item = NULL;
char output[100];
nullpo_retr (0, bl);
nullpo_retr (0, ap);
nullpo_retr (0, sd = va_arg (ap, struct map_session_data *));
itemid = va_arg (ap, int);
type = va_arg (ap, int);
if (!type)
{
if ((item = itemdb_exists (itemid)) == NULL)
sprintf (output, "%s stole an Unknown_Item.", sd->status.name);
else
sprintf (output, "%s stole %s.", sd->status.name, item->jname);
clif_displaymessage (((struct map_session_data *) bl)->fd, output);
}
else
{
sprintf (output,
"%s has not stolen the item because of being overweight.",
sd->status.name);
clif_displaymessage (((struct map_session_data *) bl)->fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** pc.c: Small Steal Item fix by fritz
int pc_steal_item (struct map_session_data *sd, struct block_list *bl)
{
if (sd != NULL && bl != NULL && bl->type == BL_MOB)
{
int i, skill, rate, itemid, flag, count;
struct mob_data *md;
md = (struct mob_data *) bl;
if (!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 && (!(md->class > 1324 && md->class < 1364))) // prevent stealing from treasure boxes [Valaris]
{
skill =
sd->paramc[4] - mob_db[md->class].dex + pc_checkskill (sd,
TF_STEAL)
+ 10;
if (0 < skill)
{
for (count = 8; count <= 8 && count != 0; count--)
{
i = rand () % 8;
itemid = mob_db[md->class].dropitem[i].nameid;
if (itemid > 0 && itemdb_type (itemid) != 6)
{
rate =
(mob_db[md->class].dropitem[i].p /
battle_config.item_rate_common * 100 * skill) /
100;
if (rand () % 10000 < rate)
{
struct item tmp_item;
memset (&tmp_item, 0, sizeof (tmp_item));
tmp_item.nameid = itemid;
tmp_item.amount = 1;
tmp_item.identify = 1;
flag = pc_additem (sd, &tmp_item, 1);
if (battle_config.show_steal_in_same_party)
{
party_foreachsamemap (pc_show_steal, sd, 1,
sd, tmp_item.nameid, 0);
}
if (flag)
{
if (battle_config.show_steal_in_same_party)
{
party_foreachsamemap (pc_show_steal, sd,
1, sd,
tmp_item.nameid, 1);
}
clif_additem (sd, 0, 0, flag);
}
md->state.steal_flag = 1;
return 1;
}
}
}
}
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int pc_steal_coin (struct map_session_data *sd, struct block_list *bl)
{
if (sd != NULL && bl != NULL && bl->type == BL_MOB)
{
int rate, skill;
struct mob_data *md = (struct mob_data *) bl;
if (md && !md->state.steal_coin_flag && md->sc_data
&& md->sc_data[SC_STONE].timer == -1
&& md->sc_data[SC_FREEZE].timer == -1)
{
skill = pc_checkskill (sd, RG_STEALCOIN) * 10;
rate =
skill + (sd->status.base_level - mob_db[md->class].lv) * 3 +
sd->paramc[4] * 2 + sd->paramc[5] * 2;
if (MRAND (1000) < rate)
{
pc_getzeny (sd, mob_db[md->class].lv * 10 + MRAND (100));
md->state.steal_coin_flag = 1;
return 1;
}
}
}
return 0;
}
//
//
//
/*==========================================
* PC�̈ʒu�ݒ�
*------------------------------------------
*/
int pc_setpos (struct map_session_data *sd, char *mapname_org, int x, int y,
int clrtype)
{
char mapname[24];
int m = 0, c = 0, disguise = 0;
nullpo_retr (0, sd);
if (sd->chatID) // �`���b�g�����o��
chat_leavechat (sd);
if (sd->trade_partner) // �����𒆒f����
trade_tradecancel (sd);
if (sd->state.storage_flag == 1)
storage_storage_quit (sd); // �q�ɂ��J���Ă��Ȃ��ۑ�����
else if (sd->state.storage_flag == 2)
storage_guild_storage_quit (sd, 0);
if (sd->party_invite > 0) // �p�[�e�B���U��ۂ���
party_reply_invite (sd, sd->party_invite_account, 0);
if (sd->guild_invite > 0) // �M���h���U��ۂ���
guild_reply_invite (sd, sd->guild_invite, 0);
if (sd->guild_alliance > 0) // �M���h�������U��ۂ���
guild_reply_reqalliance (sd, sd->guild_alliance_account, 0);
skill_castcancel (&sd->bl, 0); // �r�����f
pc_stop_walking (sd, 0); // ���s���f
pc_stopattack (sd); // �U�����f
if (pc_issit (sd))
{
pc_setstand (sd);
skill_gangsterparadise (sd, 0);
}
if (sd->sc_data[SC_TRICKDEAD].timer != -1)
skill_status_change_end (&sd->bl, SC_TRICKDEAD, -1);
if (sd->status.option & 2)
skill_status_change_end (&sd->bl, SC_HIDING, -1);
if (sd->status.option & 4)
skill_status_change_end (&sd->bl, SC_CLOAKING, -1);
if (sd->status.option & 16386)
skill_status_change_end (&sd->bl, SC_CHASEWALK, -1);
if (sd->sc_data[SC_BLADESTOP].timer != -1)
skill_status_change_end (&sd->bl, SC_BLADESTOP, -1);
if (sd->sc_data[SC_DANCING].timer != -1) // clear dance effect when warping [Valaris]
skill_stop_dancing (&sd->bl, 0);
if (sd->disguise)
{ // clear disguises when warping [Valaris]
clif_clearchar (&sd->bl, 9);
disguise = sd->disguise;
sd->disguise = 0;
}
memcpy (mapname, mapname_org, 24);
mapname[16] = 0;
if (strstr (mapname, ".gat") == NULL && strlen (mapname) < 16)
{
strcat (mapname, ".gat");
}
m = map_mapname2mapid (mapname);
if (m < 0)
{
if (sd->mapname[0])
{
int ip, port;
if (map_mapname2ipport (mapname, &ip, &port) == 0)
{
skill_stop_dancing (&sd->bl, 1);
skill_unit_out_all (&sd->bl, gettick (), 1);
clif_clearchar_area (&sd->bl, clrtype & 0xffff);
skill_gangsterparadise (sd, 0);
map_delblock (&sd->bl);
memcpy (sd->mapname, mapname, 24);
sd->bl.x = x;
sd->bl.y = y;
sd->state.waitingdisconnect = 1;
pc_makesavestatus (sd);
//The storage close routines save the char data. [Skotlex]
if (!sd->state.storage_flag)
chrif_save (sd);
else if (sd->state.storage_flag == 1)
storage_storage_quit (sd);
else if (sd->state.storage_flag == 2)
storage_guild_storage_quit (sd, 1);
chrif_changemapserver (sd, mapname, x, y, ip, port);
return 0;
}
}
#if 0
clif_authfail_fd (sd->fd, 0); // cancel
clif_setwaitclose (sd->fd);
#endif
return 1;
}
if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
x = y = 0;
if ((x == 0 && y == 0) || (c = read_gat (m, x, y)) == 1 || c == 5)
{
if (x || y)
{
if (battle_config.error_log)
printf ("stacked (%d,%d)\n", x, y);
}
do
{
x = MRAND (map[m].xs - 2) + 1;
y = MRAND (map[m].ys - 2) + 1;
}
while ((c = read_gat (m, x, y)) == 1 || c == 5);
}
if (sd->mapname[0] && sd->bl.prev != NULL)
{
skill_unit_out_all (&sd->bl, gettick (), 1);
clif_clearchar_area (&sd->bl, clrtype & 0xffff);
skill_gangsterparadise (sd, 0);
map_delblock (&sd->bl);
clif_changemap (sd, map[m].name, x, y); // [MouseJstr]
}
if (disguise) // disguise teleport fix [Valaris]
sd->disguise = disguise;
memcpy (sd->mapname, mapname, 24);
sd->bl.m = m;
sd->to_x = x;
sd->to_y = y;
// moved and changed dance effect stopping
sd->bl.x = x;
sd->bl.y = y;
// map_addblock(&sd->bl); /// �u���b�N�o�^��spawn��
// clif_spawnpc(sd);
return 0;
}
/*==========================================
* PC�̃����_�����[�v
*------------------------------------------
*/
int pc_randomwarp (struct map_session_data *sd, int type)
{
int x, y, c, i = 0;
int m;
nullpo_retr (0, sd);
m = sd->bl.m;
if (map[sd->bl.m].flag.noteleport) // �e���|�[�g�֎~
return 0;
do
{
x = MRAND (map[m].xs - 2) + 1;
y = MRAND (map[m].ys - 2) + 1;
}
while (((c = read_gat (m, x, y)) == 1 || c == 5) && (i++) < 1000);
if (i < 1000)
pc_setpos (sd, map[m].name, x, y, type);
return 0;
}
/*==========================================
* ���݈ʒu�̃���
*------------------------------------------
*/
int pc_memo (struct map_session_data *sd, int i)
{
int skill;
int j;
nullpo_retr (0, sd);
skill = pc_checkskill (sd, AL_WARP);
if (i >= MIN_PORTAL_MEMO)
i -= MIN_PORTAL_MEMO;
else if (map[sd->bl.m].flag.nomemo
|| (map[sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM (sd)))
{
clif_skill_teleportmessage (sd, 1);
return 0;
}
if (skill < 1)
{
clif_skill_memo (sd, 2);
}
if (skill < 2 || i < -1 || i > 2)
{
clif_skill_memo (sd, 1);
return 0;
}
for (j = 0; j < 3; j++)
{
if (strcmp (sd->status.memo_point[j].map, map[sd->bl.m].name) == 0)
{
i = j;
break;
}
}
if (i == -1)
{
for (i = skill - 3; i >= 0; i--)
{
memcpy (&sd->status.memo_point[i + 1], &sd->status.memo_point[i],
sizeof (struct point));
}
i = 0;
}
memcpy (sd->status.memo_point[i].map, map[sd->bl.m].name, 24);
sd->status.memo_point[i].x = sd->bl.x;
sd->status.memo_point[i].y = sd->bl.y;
clif_skill_memo (sd, 0);
return 1;
}
/*==========================================
*
*------------------------------------------
*/
int pc_can_reach (struct map_session_data *sd, int x, int y)
{
struct walkpath_data wpd;
nullpo_retr (0, sd);
if (sd->bl.x == x && sd->bl.y == y) // �����}�X
return 1;
// ���Q������
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
return (path_search (&wpd, sd->bl.m, sd->bl.x, sd->bl.y, x, y, 0) !=
-1) ? 1 : 0;
}
//
// �� �s��
//
/*==========================================
* ����1���ɂ����鎞�Ԃ��v�Z
*------------------------------------------
*/
static int calc_next_walk_step (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->walkpath.path_pos >= sd->walkpath.path_len)
return -1;
if (sd->walkpath.path[sd->walkpath.path_pos] & 1)
return sd->speed * 14 / 10;
return sd->speed;
}
/*==========================================
* �����i��(timer��)
*------------------------------------------
*/
static int pc_walk (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd;
int i, ctype;
int moveblock;
int x, y, dx, dy;
sd = map_id2sd (id);
if (sd == NULL)
return 0;
if (sd->walktimer != tid)
{
if (battle_config.error_log)
printf ("pc_walk %d != %d\n", sd->walktimer, tid);
return 0;
}
sd->walktimer = -1;
if (sd->walkpath.path_pos >= sd->walkpath.path_len
|| sd->walkpath.path_pos != data)
return 0;
//�����̂ő����̃^�C�}�[�����
sd->inchealspirithptick = 0;
sd->inchealspiritsptick = 0;
sd->walkpath.path_half ^= 1;
if (sd->walkpath.path_half == 0)
{ // �}�X�ڒ��S�֓���
sd->walkpath.path_pos++;
if (sd->state.change_walk_target)
{
pc_walktoxy_sub (sd);
return 0;
}
}
else
{ // �}�X�ڋ��E�֓���
if (sd->walkpath.path[sd->walkpath.path_pos] >= 8)
return 1;
x = sd->bl.x;
y = sd->bl.y;
ctype = map_getcell (sd->bl.m, x, y);
if (ctype == 1 || ctype == 5)
{
pc_stop_walking (sd, 1);
return 0;
}
sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos];
dx = dirx[(int) sd->dir];
dy = diry[(int) sd->dir];
ctype = map_getcell (sd->bl.m, x + dx, y + dy);
if (ctype == 1 || ctype == 5)
{
pc_walktoxy_sub (sd);
return 0;
}
moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE
|| y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE);
sd->walktimer = 1;
map_foreachinmovearea (clif_pcoutsight, sd->bl.m, x - AREA_SIZE,
y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
dx, dy, 0, sd);
x += dx;
y += dy;
if (moveblock)
map_delblock (&sd->bl);
sd->bl.x = x;
sd->bl.y = y;
if (moveblock)
map_addblock (&sd->bl);
if (sd->sc_data[SC_DANCING].timer != -1)
skill_unit_move_unit_group ((struct skill_unit_group *)
sd->sc_data[SC_DANCING].val2,
sd->bl.m, dx, dy);
map_foreachinmovearea (clif_pcinsight, sd->bl.m, x - AREA_SIZE,
y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy, 0, sd);
sd->walktimer = -1;
if (sd->status.party_id > 0)
{ // �p�[�e�B�̂g�o�����ʒm����
struct party *p = party_search (sd->status.party_id);
if (p != NULL)
{
int p_flag = 0;
map_foreachinmovearea (party_send_hp_check, sd->bl.m,
x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE, -dx, -dy,
BL_PC, sd->status.party_id, &p_flag);
if (p_flag)
sd->party_hp = -1;
}
}
if (sd->status.option & 4) // �N���[�L���O�̏�Ō���
skill_check_cloaking (&sd->bl);
/* �f�B�{�[�V�������� */
for (i = 0; i < 5; i++)
if (sd->dev.val1[i])
{
skill_devotion3 (&sd->bl, sd->dev.val1[i]);
break;
}
/* ���f�B�{�[�V�������� */
if (sd->sc_data && sd->sc_data[SC_DEVOTION].val1)
{
skill_devotion2 (&sd->bl, sd->sc_data[SC_DEVOTION].val1);
}
skill_unit_move (&sd->bl, tick, 1); // �X�L�����j�b�g�̌���
if (map_getcell (sd->bl.m, x, y) & 0x80)
npc_touch_areanpc (sd, sd->bl.m, x, y);
else
sd->areanpc_id = 0;
}
if ((i = calc_next_walk_step (sd)) > 0)
{
i = i >> 1;
if (i < 1 && sd->walkpath.path_half == 0)
i = 1;
sd->walktimer =
add_timer (tick + i, pc_walk, id, sd->walkpath.path_pos);
}
return 0;
}
/*==========================================
* �ړ��\���m�F���āA�\�Ȃ����s�J�n
*------------------------------------------
*/
static int pc_walktoxy_sub (struct map_session_data *sd)
{
struct walkpath_data wpd;
int i;
nullpo_retr (1, sd);
if (path_search
(&wpd, sd->bl.m, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y, 0))
return 1;
memcpy (&sd->walkpath, &wpd, sizeof (wpd));
clif_walkok (sd);
sd->state.change_walk_target = 0;
if ((i = calc_next_walk_step (sd)) > 0)
{
i = i >> 2;
sd->walktimer = add_timer (gettick () + i, pc_walk, sd->bl.id, 0);
}
clif_movechar (sd);
return 0;
}
/*==========================================
* pc�� �s�v��
*------------------------------------------
*/
int pc_walktoxy (struct map_session_data *sd, int x, int y)
{
nullpo_retr (0, sd);
sd->to_x = x;
sd->to_y = y;
if (pc_issit (sd))
pc_setstand (sd);
if (sd->walktimer != -1 && sd->state.change_walk_target == 0)
{
// ���ݕ��Ă����Œ��̖ړI�n�ύX�Ȃ̂Ń}�X�ڂ̒��S�ɗ�������
// timer������pc_walktoxy_sub���ĂԂ悤�ɂ���
sd->state.change_walk_target = 1;
}
else
{
pc_walktoxy_sub (sd);
}
return 0;
}
/*==========================================
* �� �s���~
*------------------------------------------
*/
int pc_stop_walking (struct map_session_data *sd, int type)
{
nullpo_retr (0, sd);
if (sd->walktimer != -1)
{
delete_timer (sd->walktimer, pc_walk);
sd->walktimer = -1;
}
sd->walkpath.path_len = 0;
sd->to_x = sd->bl.x;
sd->to_y = sd->bl.y;
if (type & 0x01)
clif_fixpos (&sd->bl);
if (type & 0x02 && battle_config.pc_damage_delay)
{
unsigned int tick = gettick ();
int delay = battle_get_dmotion (&sd->bl);
if (sd->canmove_tick < tick)
sd->canmove_tick = tick + delay;
}
return 0;
}
void pc_touch_all_relevant_npcs (struct map_session_data *sd)
{
if (map_getcell (sd->bl.m, sd->bl.x, sd->bl.y) & 0x80)
npc_touch_areanpc (sd, sd->bl.m, sd->bl.x, sd->bl.y);
else
sd->areanpc_id = 0;
}
/*==========================================
*
*------------------------------------------
*/
int pc_movepos (struct map_session_data *sd, int dst_x, int dst_y)
{
int moveblock;
int dx, dy, dist;
struct walkpath_data wpd;
nullpo_retr (0, sd);
if (path_search (&wpd, sd->bl.m, sd->bl.x, sd->bl.y, dst_x, dst_y, 0))
return 1;
sd->dir = sd->head_dir = map_calc_dir (&sd->bl, dst_x, dst_y);
dx = dst_x - sd->bl.x;
dy = dst_y - sd->bl.y;
dist = distance (sd->bl.x, sd->bl.y, dst_x, dst_y);
moveblock = (sd->bl.x / BLOCK_SIZE != dst_x / BLOCK_SIZE
|| sd->bl.y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
map_foreachinmovearea (clif_pcoutsight, sd->bl.m, sd->bl.x - AREA_SIZE,
sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE,
sd->bl.y + AREA_SIZE, dx, dy, 0, sd);
if (moveblock)
map_delblock (&sd->bl);
sd->bl.x = dst_x;
sd->bl.y = dst_y;
if (moveblock)
map_addblock (&sd->bl);
map_foreachinmovearea (clif_pcinsight, sd->bl.m, sd->bl.x - AREA_SIZE,
sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE,
sd->bl.y + AREA_SIZE, -dx, -dy, 0, sd);
if (sd->status.party_id > 0)
{ // �p�[�e�B�̂g�o�����ʒm����
struct party *p = party_search (sd->status.party_id);
if (p != NULL)
{
int flag = 0;
map_foreachinmovearea (party_send_hp_check, sd->bl.m,
sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
-dx, -dy, BL_PC, sd->status.party_id,
&flag);
if (flag)
sd->party_hp = -1;
}
}
if (sd->status.option & 4) // �N���[�L���O�̏�Ō���
skill_check_cloaking (&sd->bl);
skill_unit_move (&sd->bl, gettick (), dist + 7); // �X�L�����j�b�g�̌���
pc_touch_all_relevant_npcs (sd);
return 0;
}
//
// �����퓬
//
/*==========================================
* �X�L���̌��� ���L���Ă����ꍇLv���Ԃ�
*------------------------------------------
*/
int pc_checkskill (struct map_session_data *sd, int skill_id)
{
if (sd == NULL)
return 0;
if (skill_id >= 10000)
{
struct guild *g;
if (sd->status.guild_id > 0
&& (g = guild_search (sd->status.guild_id)) != NULL)
return guild_checkskill (g, skill_id);
return 0;
}
if (sd->status.skill[skill_id].id == skill_id)
return (sd->status.skill[skill_id].lv);
return 0;
}
/*==========================================
* �����ύX�ɂ����X�L���̌p���`�F�b�N
* �����F
* struct map_session_data *sd �Z�b�V�����f�[�^
* int nameid �����iID
* �Ԃ��l�F
* 0 �ύX�Ȃ�
* -1 �X�L��������
*------------------------------------------
*/
int pc_checkallowskill (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->sc_data == NULL)
return 0;
if (!(skill_get_weapontype (KN_TWOHANDQUICKEN) & (1 << sd->status.weapon))
&& sd->sc_data[SC_TWOHANDQUICKEN].timer != -1)
{ // 2HQ
skill_status_change_end (&sd->bl, SC_TWOHANDQUICKEN, -1); // 2HQ������
return -1;
}
if (!(skill_get_weapontype (LK_AURABLADE) & (1 << sd->status.weapon))
&& sd->sc_data[SC_AURABLADE].timer != -1)
{ /* �I�[���u���[�h */
skill_status_change_end (&sd->bl, SC_AURABLADE, -1); /* �I�[���u���[�h������ */
return -1;
}
if (!(skill_get_weapontype (LK_PARRYING) & (1 << sd->status.weapon))
&& sd->sc_data[SC_PARRYING].timer != -1)
{ /* �p���C���O */
skill_status_change_end (&sd->bl, SC_PARRYING, -1); /* �p���C���O������ */
return -1;
}
if (!(skill_get_weapontype (LK_CONCENTRATION) & (1 << sd->status.weapon))
&& sd->sc_data[SC_CONCENTRATION].timer != -1)
{ /* �R���Z���g���[�V���� */
skill_status_change_end (&sd->bl, SC_CONCENTRATION, -1); /* �R���Z���g���[�V���������� */
return -1;
}
if (!(skill_get_weapontype (CR_SPEARQUICKEN) & (1 << sd->status.weapon))
&& sd->sc_data[SC_SPEARSQUICKEN].timer != -1)
{ // �X�s�A�N�B�b�P��
skill_status_change_end (&sd->bl, SC_SPEARSQUICKEN, -1); // �X�s�A�N�C�b�P��������
return -1;
}
if (!(skill_get_weapontype (BS_ADRENALINE) & (1 << sd->status.weapon))
&& sd->sc_data[SC_ADRENALINE].timer != -1)
{ // �A�h���i�������b�V��
skill_status_change_end (&sd->bl, SC_ADRENALINE, -1); // �A�h���i�������b�V��������
return -1;
}
if (sd->status.shield <= 0)
{
if (sd->sc_data[SC_AUTOGUARD].timer != -1)
{ // �I�[�g�K�[�h
skill_status_change_end (&sd->bl, SC_AUTOGUARD, -1);
return -1;
}
if (sd->sc_data[SC_DEFENDER].timer != -1)
{ // �f�B�t�F���_�[
skill_status_change_end (&sd->bl, SC_DEFENDER, -1);
return -1;
}
if (sd->sc_data[SC_REFLECTSHIELD].timer != -1)
{ //���t���N�g�V�[���h
skill_status_change_end (&sd->bl, SC_REFLECTSHIELD, -1);
return -1;
}
}
return 0;
}
/*==========================================
* �� ���i�̃`�F�b�N
*------------------------------------------
*/
int pc_checkequip (struct map_session_data *sd, int pos)
{
int i;
nullpo_retr (-1, sd);
for (i = 0; i < 11; i++)
{
if (pos & equip_pos[i])
return sd->equip_index[i];
}
return -1;
}
/*==========================================
* �]���E���{�q�E�̌��̐E�Ƃ��Ԃ�
*------------------------------------------
*/
struct pc_base_job pc_calc_base_job (int b_class)
{
struct pc_base_job bj;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
if (b_class < MAX_PC_CLASS)
{ //�ʏ�
bj.job = b_class;
bj.upper = 0;
}
else if (b_class >= 4001 && b_class < 4023)
{ //�]���E
bj.job = b_class - 4001;
bj.upper = 1;
}
else if (b_class == 23 + 4023 - 1)
{ //�{�q�X�p�m�r
bj.job = b_class - (4023 - 1);
bj.upper = 2;
}
else
{ //�{�q�X�p�m�r�ȊO�̗{�q
bj.job = b_class - 4023;
bj.upper = 2;
}
if (battle_config.enable_upper_class == 0)
{ //conf�Ŗ����ɂȂ�Ă�����upper=0
bj.upper = 0;
}
if (bj.job == 0)
{
bj.type = 0;
}
else if (bj.job < 7)
{
bj.type = 1;
}
else
{
bj.type = 2;
}
return bj;
}
/*==========================================
* PC�̍U�� (timer��)
*------------------------------------------
*/
int pc_attack_timer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd;
struct block_list *bl;
struct status_change *sc_data;
short *opt;
int dist, skill, range;
int attack_spell_delay;
sd = map_id2sd (id);
if (sd == NULL)
return 0;
if (sd->attacktimer != tid)
{
if (battle_config.error_log)
printf ("pc_attack_timer %d != %d\n", sd->attacktimer, tid);
return 0;
}
sd->attacktimer = -1;
if (sd->bl.prev == NULL)
return 0;
bl = map_id2bl (sd->attacktarget);
if (bl == NULL || bl->prev == NULL)
return 0;
if (bl->type == BL_PC && pc_isdead ((struct map_session_data *) bl))
return 0;
// ����map�łȂ��Ȃ��U�����Ȃ�
// PC�������łĂ��U�����Ȃ�
if (sd->bl.m != bl->m || pc_isdead (sd))
return 0;
if (sd->opt1 > 0 || sd->status.option & 2 || sd->status.option & 16388) // �ُ��ȂǂōU���ł��Ȃ�
return 0;
if (sd->sc_data[SC_AUTOCOUNTER].timer != -1)
return 0;
if (sd->sc_data[SC_BLADESTOP].timer != -1)
return 0;
if ((opt = battle_get_option (bl)) != NULL && *opt & 0x46)
return 0;
if (((sc_data = battle_get_sc_data (bl)) != NULL
&& sc_data[SC_TRICKDEAD].timer != -1)
|| ((sc_data = battle_get_sc_data (bl)) != NULL
&& sc_data[SC_BASILICA].timer != -1))
return 0;
if (sd->skilltimer != -1 && pc_checkskill (sd, SA_FREECAST) <= 0)
return 0;
if (!battle_config.sdelay_attack_enable
&& pc_checkskill (sd, SA_FREECAST) <= 0)
{
if (DIFF_TICK (tick, sd->canact_tick) < 0)
{
clif_skill_fail (sd, 1, 4, 0);
return 0;
}
}
if (sd->attackabletime > tick)
return 0; // cannot attack yet
attack_spell_delay = sd->attack_spell_delay;
if (sd->attack_spell_override // [Fate] If we have an active attack spell, use that
&& spell_attack (id, sd->attacktarget))
{
// Return if the spell succeeded. If the spell had disspiated, spell_attack() may fail.
sd->attackabletime = tick + attack_spell_delay;
}
else
{
dist = distance (sd->bl.x, sd->bl.y, bl->x, bl->y);
range = sd->attackrange;
if (sd->status.weapon != 11)
range++;
if (dist > range)
{ // �� ���Ȃ��̂ňړ�
//if(pc_can_reach(sd,bl->x,bl->y))
//clif_movetoattack(sd,bl);
return 0;
}
if (dist <= range && !battle_check_range (&sd->bl, bl, range))
{
if (pc_can_reach (sd, bl->x, bl->y) && sd->canmove_tick < tick
&& (sd->sc_data[SC_ANKLE].timer == -1
|| sd->sc_data[SC_SPIDERWEB].timer == -1))
// TMW client doesn't support this
//pc_walktoxy(sd,bl->x,bl->y);
clif_movetoattack (sd, bl);
sd->attackabletime = tick + (sd->aspd << 1);
}
else
{
if (battle_config.pc_attack_direction_change)
sd->dir = sd->head_dir = map_calc_dir (&sd->bl, bl->x, bl->y); // �����ݒ�
if (sd->walktimer != -1)
pc_stop_walking (sd, 1);
if (sd->sc_data[SC_COMBO].timer == -1)
{
map_freeblock_lock ();
pc_stop_walking (sd, 0);
sd->attacktarget_lv =
battle_weapon_attack (&sd->bl, bl, tick, 0);
if (!(battle_config.pc_cloak_check_type & 2)
&& sd->sc_data[SC_CLOAKING].timer != -1)
skill_status_change_end (&sd->bl, SC_CLOAKING, -1);
map_freeblock_unlock ();
if (sd->skilltimer != -1 && (skill = pc_checkskill (sd, SA_FREECAST)) > 0) // �t���[�L���X�g
sd->attackabletime =
tick + ((sd->aspd << 1) * (150 - skill * 5) / 100);
else
sd->attackabletime = tick + (sd->aspd << 1);
}
else if (sd->attackabletime <= tick)
{
if (sd->skilltimer != -1 && (skill = pc_checkskill (sd, SA_FREECAST)) > 0) // �t���[�L���X�g
sd->attackabletime =
tick + ((sd->aspd << 1) * (150 - skill * 5) / 100);
else
sd->attackabletime = tick + (sd->aspd << 1);
}
if (sd->attackabletime <= tick)
sd->attackabletime = tick + (battle_config.max_aspd << 1);
}
}
if (sd->state.attack_continue)
{
sd->attacktimer =
add_timer (sd->attackabletime, pc_attack_timer, sd->bl.id, 0);
}
return 0;
}
/*==========================================
* �U���v��
* type��1�Ȃ��p���U��
*------------------------------------------
*/
int pc_attack (struct map_session_data *sd, int target_id, int type)
{
struct block_list *bl;
int d;
nullpo_retr (0, sd);
bl = map_id2bl (target_id);
if (bl == NULL)
return 1;
if (bl->type == BL_NPC)
{ // monster npcs [Valaris]
npc_click (sd, RFIFOL (sd->fd, 2));
return 0;
}
if (!battle_check_target (&sd->bl, bl, BCT_ENEMY))
return 1;
if (sd->attacktimer != -1)
pc_stopattack (sd);
sd->attacktarget = target_id;
sd->state.attack_continue = type;
d = DIFF_TICK (sd->attackabletime, gettick ());
if (d > 0 && d < 2000)
{ // �U��delay��
sd->attacktimer =
add_timer (sd->attackabletime, pc_attack_timer, sd->bl.id, 0);
}
else
{
// �{��timer���Ȃ̂ň�����킹��
pc_attack_timer (-1, gettick (), sd->bl.id, 0);
}
return 0;
}
/*==========================================
* �p���U�����~
*------------------------------------------
*/
int pc_stopattack (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->attacktimer != -1)
{
delete_timer (sd->attacktimer, pc_attack_timer);
sd->attacktimer = -1;
}
sd->attacktarget = 0;
sd->state.attack_continue = 0;
return 0;
}
int pc_follow_timer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd, *bl;
sd = map_id2sd (id);
if (sd == NULL || sd->followtimer != tid)
return 0;
sd->followtimer = -1;
do
{
if (sd->bl.prev == NULL)
break;
bl = (struct map_session_data *) map_id2bl (sd->followtarget);
if (bl == NULL)
return 0;
if (bl->bl.prev == NULL)
break;
if (bl->bl.type == BL_PC
&& pc_isdead ((struct map_session_data *) bl))
return 0;
if (sd->skilltimer == -1 && sd->attacktimer == -1
&& sd->walktimer == -1)
{
if ((sd->bl.m == bl->bl.m)
&& pc_can_reach (sd, bl->bl.x, bl->bl.y))
{
if (distance (sd->bl.x, sd->bl.y, bl->bl.x, bl->bl.y) > 5)
pc_walktoxy (sd, bl->bl.x, bl->bl.y);
}
else
pc_setpos ((struct map_session_data *) sd, bl->mapname,
bl->bl.x, bl->bl.y, 3);
}
}
while (0);
sd->followtimer =
add_timer (tick + sd->aspd, pc_follow_timer, sd->bl.id, 0);
return 0;
}
int pc_follow (struct map_session_data *sd, int target_id)
{
struct block_list *bl;
bl = map_id2bl (target_id);
if (bl == NULL)
return 1;
sd->followtarget = target_id;
if (sd->followtimer != -1)
{
delete_timer (sd->followtimer, pc_follow_timer);
sd->followtimer = -1;
}
pc_follow_timer (-1, gettick (), sd->bl.id, 0);
return 0;
}
int pc_checkbaselevelup (struct map_session_data *sd)
{
int next = pc_nextbaseexp (sd);
nullpo_retr (0, sd);
if (sd->status.base_exp >= next && next > 0)
{
struct pc_base_job s_class = pc_calc_base_job (sd->status.class);
// base�����x���A�b�v����
sd->status.base_exp -= next;
sd->status.base_level++;
sd->status.status_point += (sd->status.base_level + 14) / 4;
clif_updatestatus (sd, SP_STATUSPOINT);
clif_updatestatus (sd, SP_BASELEVEL);
clif_updatestatus (sd, SP_NEXTBASEEXP);
pc_calcstatus (sd, 0);
pc_heal (sd, sd->status.max_hp, sd->status.max_sp);
//�X�p�m�r�̓L���G�A�C���|�A�}�j�s�A�O���A�T�t��Lv1��������
if (s_class.job == 23)
{
skill_status_change_start (&sd->bl,
SkillStatusChangeTable[PR_KYRIE], 1, 0,
0, 0, skill_get_time (PR_KYRIE, 1), 0);
skill_status_change_start (&sd->bl,
SkillStatusChangeTable[PR_IMPOSITIO],
1, 0, 0, 0,
skill_get_time (PR_IMPOSITIO, 1), 0);
skill_status_change_start (&sd->bl,
SkillStatusChangeTable[PR_MAGNIFICAT],
1, 0, 0, 0,
skill_get_time (PR_MAGNIFICAT, 1), 0);
skill_status_change_start (&sd->bl,
SkillStatusChangeTable[PR_GLORIA], 1,
0, 0, 0, skill_get_time (PR_GLORIA, 1),
0);
skill_status_change_start (&sd->bl,
SkillStatusChangeTable[PR_SUFFRAGIUM],
1, 0, 0, 0,
skill_get_time (PR_SUFFRAGIUM, 1), 0);
}
clif_misceffect (&sd->bl, 0);
//���x���A�b�v�����̂Ńp�[�e�B�[�������X�V����
//(��͈̓`�F�b�N)
party_send_movemap (sd);
MAP_LOG_XP (sd, "LEVELUP") return 1;
}
return 0;
}
/*========================================
* Compute the maximum for sd->skill_point, i.e., the max. number of skill points that can still be filled in
*----------------------------------------
*/
int pc_skillpt_potential (struct map_session_data *sd)
{
int skill_id;
int potential = 0;
#define RAISE_COST(x) (((x)*((x)-1))>>1)
for (skill_id = 0; skill_id < MAX_SKILL; skill_id++)
if (sd->status.skill[skill_id].id != 0
&& sd->status.skill[skill_id].lv < skill_db[skill_id].max_raise)
potential += RAISE_COST (skill_db[skill_id].max_raise)
- RAISE_COST (sd->status.skill[skill_id].lv);
#undef RAISE_COST
return potential;
}
int pc_checkjoblevelup (struct map_session_data *sd)
{
int next = pc_nextjobexp (sd);
nullpo_retr (0, sd);
if (sd->status.job_exp >= next && next > 0)
{
if (pc_skillpt_potential (sd) < sd->status.skill_point)
{ // [Fate] Bah, this is is painful.
// But the alternative is quite error-prone, and eAthena has far worse performance issues...
sd->status.job_exp = next - 1;
pc_calcstatus(sd,0);
return 0;
}
// job�����x���A�b�v����
sd->status.job_exp -= next;
clif_updatestatus (sd, SP_NEXTJOBEXP);
sd->status.skill_point++;
clif_updatestatus (sd, SP_SKILLPOINT);
pc_calcstatus (sd, 0);
MAP_LOG_PC (sd, "SKILLPOINTS-UP %d", sd->status.skill_point);
if (sd->status.job_level < 250
&& sd->status.job_level < sd->status.base_level * 2)
sd->status.job_level++; // Make levelling up a little harder
clif_misceffect (&sd->bl, 1);
return 1;
}
return 0;
}
/*==========================================
* �o���l�擾
*------------------------------------------
*/
int pc_gainexp (struct map_session_data *sd, int base_exp, int job_exp)
{
return pc_gainexp_reason (sd, base_exp, job_exp,
PC_GAINEXP_REASON_KILLING);
}
int pc_gainexp_reason (struct map_session_data *sd, int base_exp, int job_exp,
int reason)
{
char output[256];
nullpo_retr (0, sd);
if (sd->bl.prev == NULL || pc_isdead (sd))
return 0;
if ((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr]
return 0; // no exp on pvp maps
MAP_LOG_PC (sd, "GAINXP %d %d %s", base_exp, job_exp,
((reason ==
2) ? "SCRIPTXP" : ((reason == 1) ? "HEALXP" : "KILLXP")));
if (sd->sc_data[SC_RICHMANKIM].timer != -1)
{ // added bounds checking [Vaalris]
base_exp +=
base_exp * (25 + sd->sc_data[SC_RICHMANKIM].val1 * 25) / 100;
job_exp +=
job_exp * (25 + sd->sc_data[SC_RICHMANKIM].val1 * 25) / 100;
}
if (sd->status.guild_id > 0)
{ // �M���h�ɏ��[
base_exp -= guild_payexp (sd, base_exp);
if (base_exp < 0)
base_exp = 0;
}
if (!battle_config.multi_level_up && pc_nextbaseafter (sd))
{
while (sd->status.base_exp + base_exp >= pc_nextbaseafter (sd)
&& sd->status.base_exp <= pc_nextbaseexp (sd)
&& pc_nextbaseafter (sd) > 0)
{
base_exp *= .90;
}
}
sd->status.base_exp += base_exp;
// [Fate] Adjust experience points that healers can extract from this character
if (reason != PC_GAINEXP_REASON_HEALING)
{
const int max_heal_xp =
20 + (sd->status.base_level * sd->status.base_level);
sd->heal_xp += base_exp;
if (sd->heal_xp > max_heal_xp)
sd->heal_xp = max_heal_xp;
}
if (sd->status.base_exp < 0)
sd->status.base_exp = 0;
while (pc_checkbaselevelup (sd));
clif_updatestatus (sd, SP_BASEEXP);
if (!battle_config.multi_level_up && pc_nextjobafter (sd))
{
while (sd->status.job_exp + job_exp >= pc_nextjobafter (sd)
&& sd->status.job_exp <= pc_nextjobexp (sd)
&& pc_nextjobafter (sd) > 0)
{
job_exp *= .90;
}
}
sd->status.job_exp += job_exp;
if (sd->status.job_exp < 0)
sd->status.job_exp = 0;
while (pc_checkjoblevelup (sd));
clif_updatestatus (sd, SP_JOBEXP);
if (battle_config.disp_experience)
{
sprintf (output,
"Experienced Gained Base:%d Job:%d", base_exp, job_exp);
clif_disp_onlyself (sd, output, strlen (output));
}
return 0;
}
int pc_extract_healer_exp (struct map_session_data *sd, int max)
{
int amount;
nullpo_retr (0, sd);
amount = sd->heal_xp;
if (max < amount)
amount = max;
sd->heal_xp -= amount;
return amount;
}
/*==========================================
* base level���K�v�o���l�v�Z
*------------------------------------------
*/
int pc_nextbaseexp (struct map_session_data *sd)
{
int i;
nullpo_retr (0, sd);
if (sd->status.base_level >= MAX_LEVEL || sd->status.base_level <= 0)
return 0;
if (sd->status.class == 0)
i = 0;
else if (sd->status.class <= 6)
i = 1;
else if (sd->status.class <= 22)
i = 2;
else if (sd->status.class == 23)
i = 3;
else if (sd->status.class == 4001)
i = 4;
else if (sd->status.class <= 4007)
i = 5;
else
i = 6;
return exp_table[i][sd->status.base_level - 1];
}
/*==========================================
* job level���K�v�o���l�v�Z
*------------------------------------------
*/
int pc_nextjobexp (struct map_session_data *sd)
{
// [fate] For normal levels, this ranges from 20k to 50k, depending on job level.
// Job level is at most twice the player's experience level (base_level). Levelling
// from 2 to 9 is 44 points, i.e., 880k to 2.2M job experience points (this is per
// skill, obviously.)
return 20000 + sd->status.job_level * 150;
}
/*==========================================
* base level after next [Valaris]
*------------------------------------------
*/
int pc_nextbaseafter (struct map_session_data *sd)
{
int i;
nullpo_retr (0, sd);
if (sd->status.base_level >= MAX_LEVEL || sd->status.base_level <= 0)
return 0;
if (sd->status.class == 0)
i = 0;
else if (sd->status.class <= 6)
i = 1;
else if (sd->status.class <= 22)
i = 2;
else if (sd->status.class == 23)
i = 3;
else if (sd->status.class == 4001)
i = 4;
else if (sd->status.class <= 4007)
i = 5;
else
i = 6;
return exp_table[i][sd->status.base_level];
}
/*==========================================
* job level after next [Valaris]
*------------------------------------------
*/
int pc_nextjobafter (struct map_session_data *sd)
{
int i;
nullpo_retr (0, sd);
if (sd->status.job_level >= MAX_LEVEL || sd->status.job_level <= 0)
return 0;
if (sd->status.class == 0)
i = 7;
else if (sd->status.class <= 6)
i = 8;
else if (sd->status.class <= 22)
i = 9;
else if (sd->status.class == 23)
i = 10;
else if (sd->status.class == 4001)
i = 11;
else if (sd->status.class <= 4007)
i = 12;
else
i = 13;
return exp_table[i][sd->status.job_level];
}
/*==========================================
* �K�v�X�e�[�^�X�|�C���g�v�Z
*------------------------------------------
*/
int pc_need_status_point (struct map_session_data *sd, int type)
{
int val;
nullpo_retr (-1, sd);
if (type < SP_STR || type > SP_LUK)
return -1;
val =
type == SP_STR ? sd->status.str :
type == SP_AGI ? sd->status.agi :
type == SP_VIT ? sd->status.vit :
type == SP_INT ? sd->status.int_ :
type == SP_DEX ? sd->status.dex : sd->status.luk;
return (val + 9) / 10 + 1;
}
/*==========================================
* �\�͒l����
*------------------------------------------
*/
int pc_statusup (struct map_session_data *sd, int type)
{
int need, val = 0;
nullpo_retr (0, sd);
switch (type)
{
case SP_STR:
val = sd->status.str;
break;
case SP_AGI:
val = sd->status.agi;
break;
case SP_VIT:
val = sd->status.vit;
break;
case SP_INT:
val = sd->status.int_;
break;
case SP_DEX:
val = sd->status.dex;
break;
case SP_LUK:
val = sd->status.luk;
break;
}
need = pc_need_status_point (sd, type);
if (type < SP_STR || type > SP_LUK || need < 0
|| need > sd->status.status_point
|| val >= battle_config.max_parameter)
{
clif_statusupack (sd, type, 0, val);
return 1;
}
switch (type)
{
case SP_STR:
val = ++sd->status.str;
break;
case SP_AGI:
val = ++sd->status.agi;
break;
case SP_VIT:
val = ++sd->status.vit;
break;
case SP_INT:
val = ++sd->status.int_;
break;
case SP_DEX:
val = ++sd->status.dex;
break;
case SP_LUK:
val = ++sd->status.luk;
break;
}
sd->status.status_point -= need;
if (need != pc_need_status_point (sd, type))
{
clif_updatestatus (sd, type - SP_STR + SP_USTR);
}
clif_updatestatus (sd, SP_STATUSPOINT);
clif_updatestatus (sd, type);
pc_calcstatus (sd, 0);
clif_statusupack (sd, type, 1, val);
MAP_LOG_STATS (sd, "STATUP");
return 0;
}
/*==========================================
* �\�͒l����
*------------------------------------------
*/
int pc_statusup2 (struct map_session_data *sd, int type, int val)
{
nullpo_retr (0, sd);
if (type < SP_STR || type > SP_LUK)
{
clif_statusupack (sd, type, 0, 0);
return 1;
}
switch (type)
{
case SP_STR:
if (sd->status.str + val >= battle_config.max_parameter)
val = battle_config.max_parameter;
else if (sd->status.str + val < 1)
val = 1;
else
val += sd->status.str;
sd->status.str = val;
break;
case SP_AGI:
if (sd->status.agi + val >= battle_config.max_parameter)
val = battle_config.max_parameter;
else if (sd->status.agi + val < 1)
val = 1;
else
val += sd->status.agi;
sd->status.agi = val;
break;
case SP_VIT:
if (sd->status.vit + val >= battle_config.max_parameter)
val = battle_config.max_parameter;
else if (sd->status.vit + val < 1)
val = 1;
else
val += sd->status.vit;
sd->status.vit = val;
break;
case SP_INT:
if (sd->status.int_ + val >= battle_config.max_parameter)
val = battle_config.max_parameter;
else if (sd->status.int_ + val < 1)
val = 1;
else
val += sd->status.int_;
sd->status.int_ = val;
break;
case SP_DEX:
if (sd->status.dex + val >= battle_config.max_parameter)
val = battle_config.max_parameter;
else if (sd->status.dex + val < 1)
val = 1;
else
val += sd->status.dex;
sd->status.dex = val;
break;
case SP_LUK:
if (sd->status.luk + val >= battle_config.max_parameter)
val = battle_config.max_parameter;
else if (sd->status.luk + val < 1)
val = 1;
else
val = sd->status.luk + val;
sd->status.luk = val;
break;
}
clif_updatestatus (sd, type - SP_STR + SP_USTR);
clif_updatestatus (sd, type);
pc_calcstatus (sd, 0);
clif_statusupack (sd, type, 1, val);
MAP_LOG_STATS (sd, "STATUP2");
return 0;
}
/*==========================================
* �X�L���|�C���g�����U��
*------------------------------------------
*/
int pc_skillup (struct map_session_data *sd, int skill_num)
{
nullpo_retr (0, sd);
if (sd->status.skill[skill_num].id != 0
&& sd->status.skill_point >= sd->status.skill[skill_num].lv
&& sd->status.skill[skill_num].lv < skill_db[skill_num].max_raise)
{
sd->status.skill_point -= sd->status.skill[skill_num].lv;
sd->status.skill[skill_num].lv++;
pc_calcstatus (sd, 0);
clif_skillup (sd, skill_num);
clif_updatestatus (sd, SP_SKILLPOINT);
clif_skillinfoblock (sd);
MAP_LOG_PC(sd, "SKILLUP %d %d %d",
skill_num, sd->status.skill[skill_num].lv, skill_power(sd, skill_num));
}
return 0;
}
/*==========================================
* /allskill
*------------------------------------------
*/
int pc_allskillup (struct map_session_data *sd)
{
int i, id;
int c = 0, s = 0;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
struct pc_base_job s_class;
nullpo_retr (0, sd);
s_class = pc_calc_base_job (sd->status.class);
c = s_class.job;
s = (s_class.upper == 1) ? 1 : 0; //�]���ȊO�͒ʏ��̃X�L���H
for (i = 0; i < MAX_SKILL; i++)
sd->status.skill[i].id = 0;
if (battle_config.gm_allskill > 0
&& pc_isGM (sd) >= battle_config.gm_allskill)
{
// �S�ẴX�L��
for (i = 1; i < 158; i++)
sd->status.skill[i].lv = skill_get_max (i);
for (i = 210; i < 291; i++)
sd->status.skill[i].lv = skill_get_max (i);
for (i = 304; i < MAX_SKILL; i++)
sd->status.skill[i].lv = skill_get_max (i);
}
else
{
for (i = 0; (id = skill_tree[s][c][i].id) > 0; i++)
{
if (sd->status.skill[id].id == 0 && skill_get_inf2 (id) & 0x01)
sd->status.skill[id].lv = skill_get_max (id);
}
}
pc_calcstatus (sd, 0);
return 0;
}
/*==========================================
* /resetlvl
*------------------------------------------
*/
int pc_resetlvl (struct map_session_data *sd, int type)
{
int i;
nullpo_retr (0, sd);
for (i = 1; i < MAX_SKILL; i++)
{
sd->status.skill[i].lv = 0;
}
if (type == 1)
{
sd->status.skill_point = 0;
sd->status.base_level = 1;
sd->status.job_level = 1;
sd->status.base_exp = sd->status.base_exp = 0;
sd->status.job_exp = sd->status.job_exp = 0;
if (sd->status.option != 0)
sd->status.option = 0;
sd->status.str = 1;
sd->status.agi = 1;
sd->status.vit = 1;
sd->status.int_ = 1;
sd->status.dex = 1;
sd->status.luk = 1;
if (sd->status.class == 4001)
sd->status.status_point = 100;
}
if (type == 2)
{
sd->status.skill_point = 0;
sd->status.base_level = 1;
sd->status.job_level = 1;
sd->status.base_exp = 0;
sd->status.job_exp = 0;
}
if (type == 3)
{
sd->status.base_level = 1;
sd->status.base_exp = 0;
}
if (type == 4)
{
sd->status.job_level = 1;
sd->status.job_exp = 0;
}
clif_updatestatus (sd, SP_STATUSPOINT);
clif_updatestatus (sd, SP_STR);
clif_updatestatus (sd, SP_AGI);
clif_updatestatus (sd, SP_VIT);
clif_updatestatus (sd, SP_INT);
clif_updatestatus (sd, SP_DEX);
clif_updatestatus (sd, SP_LUK);
clif_updatestatus (sd, SP_BASELEVEL);
clif_updatestatus (sd, SP_JOBLEVEL);
clif_updatestatus (sd, SP_STATUSPOINT);
clif_updatestatus (sd, SP_NEXTBASEEXP);
clif_updatestatus (sd, SP_NEXTJOBEXP);
clif_updatestatus (sd, SP_SKILLPOINT);
clif_updatestatus (sd, SP_USTR); // Updates needed stat points - Valaris
clif_updatestatus (sd, SP_UAGI);
clif_updatestatus (sd, SP_UVIT);
clif_updatestatus (sd, SP_UINT);
clif_updatestatus (sd, SP_UDEX);
clif_updatestatus (sd, SP_ULUK); // End Addition
for (i = 0; i < 11; i++)
{ // unequip items that can't be equipped by base 1 [Valaris]
if (sd->equip_index[i] >= 0)
if (!pc_isequip (sd, sd->equip_index[i]))
{
pc_unequipitem (sd, sd->equip_index[i], 1);
sd->equip_index[i] = -1;
}
}
clif_skillinfoblock (sd);
pc_calcstatus (sd, 0);
MAP_LOG_STATS (sd, "STATRESET");
return 0;
}
/*==========================================
* /resetstate
*------------------------------------------
*/
int pc_resetstate (struct map_session_data *sd)
{
#define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2)
// int add=0; // Removed by Dexity
nullpo_retr (0, sd);
// New statpoint table used here - Dexity
sd->status.status_point = atoi (statp[sd->status.base_level - 1]);
// End addition
// Removed by Dexity - old count
// add += sumsp(sd->status.str);
// add += sumsp(sd->status.agi);
// add += sumsp(sd->status.vit);
// add += sumsp(sd->status.int_);
// add += sumsp(sd->status.dex);
// add += sumsp(sd->status.luk);
// sd->status.status_point+=add;
clif_updatestatus (sd, SP_STATUSPOINT);
sd->status.str = 1;
sd->status.agi = 1;
sd->status.vit = 1;
sd->status.int_ = 1;
sd->status.dex = 1;
sd->status.luk = 1;
clif_updatestatus (sd, SP_STR);
clif_updatestatus (sd, SP_AGI);
clif_updatestatus (sd, SP_VIT);
clif_updatestatus (sd, SP_INT);
clif_updatestatus (sd, SP_DEX);
clif_updatestatus (sd, SP_LUK);
clif_updatestatus (sd, SP_USTR); // Updates needed stat points - Valaris
clif_updatestatus (sd, SP_UAGI);
clif_updatestatus (sd, SP_UVIT);
clif_updatestatus (sd, SP_UINT);
clif_updatestatus (sd, SP_UDEX);
clif_updatestatus (sd, SP_ULUK); // End Addition
pc_calcstatus (sd, 0);
return 0;
}
/*==========================================
* /resetskill
*------------------------------------------
*/
int pc_resetskill (struct map_session_data *sd)
{
int i, skill;
nullpo_retr (0, sd);
sd->status.skill_point += pc_calc_skillpoint (sd);
for (i = 1; i < MAX_SKILL; i++)
if ((skill = pc_checkskill (sd, i)) > 0)
{
sd->status.skill[i].lv = 0;
sd->status.skill[i].flags = 0;
}
clif_updatestatus (sd, SP_SKILLPOINT);
clif_skillinfoblock (sd);
pc_calcstatus (sd, 0);
return 0;
}
/*==========================================
* pc�Ƀ_���[�W���^����
*------------------------------------------
*/
int pc_damage (struct block_list *src, struct map_session_data *sd,
int damage)
{
int i = 0, j = 0;
struct pc_base_job s_class;
nullpo_retr (0, sd);
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
s_class = pc_calc_base_job (sd->status.class);
// ���Ɏ����ł����疳��
if (pc_isdead (sd))
return 0;
// ���Ă��痧���オ��
if (pc_issit (sd))
{
pc_setstand (sd);
skill_gangsterparadise (sd, 0);
}
if (src)
{
if (src->type == BL_PC)
{
MAP_LOG_PC (sd, "INJURED-BY PC%d FOR %d",
((struct map_session_data *) src)->status.char_id,
damage);
}
else
{
MAP_LOG_PC (sd, "INJURED-BY MOB%d FOR %d", src->id, damage);
}
}
else
MAP_LOG_PC (sd, "INJURED-BY null FOR %d", damage);
// �� ���Ă����瑫���~�߂�
if (sd->sc_data[SC_ENDURE].timer == -1
&& !sd->special_state.infinite_endure)
pc_stop_walking (sd, 3);
// ���t/�_���X�̒��f
if (damage > sd->status.max_hp >> 2)
skill_stop_dancing (&sd->bl, 0);
sd->status.hp -= damage;
if (sd->sc_data[SC_TRICKDEAD].timer != -1)
skill_status_change_end (&sd->bl, SC_TRICKDEAD, -1);
if (sd->status.option & 2)
skill_status_change_end (&sd->bl, SC_HIDING, -1);
if (sd->status.option & 4)
skill_status_change_end (&sd->bl, SC_CLOAKING, -1);
if (sd->status.option & 16386)
skill_status_change_end (&sd->bl, SC_CHASEWALK, -1);
if (sd->status.hp > 0)
{
// �܂������Ă����Ȃ�HP�X�V
clif_updatestatus (sd, SP_HP);
if (sd->status.hp < sd->status.max_hp >> 2
&& pc_checkskill (sd, SM_AUTOBERSERK) > 0
&& (sd->sc_data[SC_PROVOKE].timer == -1
|| sd->sc_data[SC_PROVOKE].val2 == 0))
// �I�[�g�o�[�T�[�N����
skill_status_change_start (&sd->bl, SC_PROVOKE, 10, 1, 0, 0, 0,
0);
sd->canlog_tick = gettick ();
if (sd->status.party_id > 0)
{ // on-the-fly party hp updates [Valaris]
struct party *p = party_search (sd->status.party_id);
if (p != NULL)
clif_party_hp (p, sd);
} // end addition [Valaris]
return 0;
}
MAP_LOG_PC (sd, "DEAD%s", "");
// Character is dead!
sd->status.hp = 0;
// [Fate] Stop quickregen
sd->quick_regeneration_hp.amount = 0;
sd->quick_regeneration_sp.amount = 0;
skill_update_heal_animation (sd);
pc_setdead (sd);
pc_stop_walking (sd, 0);
skill_castcancel (&sd->bl, 0); // �r���̒��~
clif_clearchar_area (&sd->bl, 1);
skill_unit_out_all (&sd->bl, gettick (), 1);
if (sd->sc_data[SC_BLADESTOP].timer != -1) //���n�͎��O�ɉ���
skill_status_change_end (&sd->bl, SC_BLADESTOP, -1);
pc_setglobalreg (sd, "PC_DIE_COUNTER", ++sd->die_counter); //���ɃJ�E���^�[��������
skill_status_change_clear (&sd->bl, 0); // �X�e�[�^�X�ُ��������
clif_updatestatus (sd, SP_HP);
pc_calcstatus (sd, 0);
// [Fate] Reset magic
sd->cast_tick = gettick ();
magic_stop_completely (sd);
for (i = 0; i < 5; i++)
if (sd->dev.val1[i])
{
skill_status_change_end (&map_id2sd (sd->dev.val1[i])->bl,
SC_DEVOTION, -1);
sd->dev.val1[i] = sd->dev.val2[i] = 0;
}
if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20)
{ // changed penalty options, added death by player if pk_mode [Valaris]
if (!map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg)
{
if (battle_config.death_penalty_type == 1
&& battle_config.death_penalty_base > 0)
sd->status.base_exp -=
(double) pc_nextbaseexp (sd) *
(double) battle_config.death_penalty_base / 10000;
if (battle_config.pk_mode && src && src->type == BL_PC)
sd->status.base_exp -=
(double) pc_nextbaseexp (sd) *
(double) battle_config.death_penalty_base / 10000;
else if (battle_config.death_penalty_type == 2
&& battle_config.death_penalty_base > 0)
{
if (pc_nextbaseexp (sd) > 0)
sd->status.base_exp -=
(double) sd->status.base_exp *
(double) battle_config.death_penalty_base / 10000;
if (battle_config.pk_mode && src && src->type == BL_PC)
sd->status.base_exp -=
(double) sd->status.base_exp *
(double) battle_config.death_penalty_base / 10000;
}
if (sd->status.base_exp < 0)
sd->status.base_exp = 0;
clif_updatestatus (sd, SP_BASEEXP);
if (battle_config.death_penalty_type == 1
&& battle_config.death_penalty_job > 0)
sd->status.job_exp -=
(double) pc_nextjobexp (sd) *
(double) battle_config.death_penalty_job / 10000;
if (battle_config.pk_mode && src && src->type == BL_PC)
sd->status.job_exp -=
(double) pc_nextjobexp (sd) *
(double) battle_config.death_penalty_job / 10000;
else if (battle_config.death_penalty_type == 2
&& battle_config.death_penalty_job > 0)
{
if (pc_nextjobexp (sd) > 0)
sd->status.job_exp -=
(double) sd->status.job_exp *
(double) battle_config.death_penalty_job / 10000;
if (battle_config.pk_mode && src && src->type == BL_PC)
sd->status.job_exp -=
(double) sd->status.job_exp *
(double) battle_config.death_penalty_job / 10000;
}
if (sd->status.job_exp < 0)
sd->status.job_exp = 0;
clif_updatestatus (sd, SP_JOBEXP);
}
}
//�i�C�g���A���[�h�A�C�e���h���b�v
if (map[sd->bl.m].flag.pvp_nightmaredrop)
{ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
for (j = 0; j < MAX_DROP_PER_MAP; j++)
{
int id = map[sd->bl.m].drop_list[j].drop_id;
int type = map[sd->bl.m].drop_list[j].drop_type;
int per = map[sd->bl.m].drop_list[j].drop_per;
if (id == 0)
continue;
if (id == -1)
{ //�����_���h���b�v
int eq_num = 0, eq_n[MAX_INVENTORY];
memset (eq_n, 0, sizeof (eq_n));
//�悸����Ă����A�C�e�������J�E���g
for (i = 0; i < MAX_INVENTORY; i++)
{
int k;
if ((type == 1 && !sd->status.inventory[i].equip)
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3)
{
//InventoryIndex���i�[
for (k = 0; k < MAX_INVENTORY; k++)
{
if (eq_n[k] <= 0)
{
eq_n[k] = i;
break;
}
}
eq_num++;
}
}
if (eq_num > 0)
{
int n = eq_n[MRAND (eq_num)]; //�Y���A�C�e���̒����烉���_��
if (MRAND (10000) < per)
{
if (sd->status.inventory[n].equip)
pc_unequipitem (sd, n, 0);
pc_dropitem (sd, n, 1);
}
}
}
else if (id > 0)
{
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == id //ItemID�����v������
&& MRAND (10000) < per //�h���b�v��������OK��
&& ((type == 1 && !sd->status.inventory[i].equip) //�^�C�v������OK�Ȃ��h���b�v
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3))
{
if (sd->status.inventory[i].equip)
pc_unequipitem (sd, i, 0);
pc_dropitem (sd, i, 1);
break;
}
}
}
}
}
// pvp
if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode)
{ // disable certain pvp functions on pk_mode [Valaris]
//�����L���O�v�Z
if (!map[sd->bl.m].flag.pvp_nocalcrank)
{
sd->pvp_point -= 5;
if (src && src->type == BL_PC)
((struct map_session_data *) src)->pvp_point++;
//} //fixed wrong '{' placement by Lupus
pc_setdead (sd);
}
// ��������
if (sd->pvp_point < 0)
{
sd->pvp_point = 0;
pc_setstand (sd);
pc_setrestartvalue (sd, 3);
pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
sd->status.save_point.y, 0);
}
}
//GvG
if (map[sd->bl.m].flag.gvg)
{
pc_setstand (sd);
pc_setrestartvalue (sd, 3);
pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
sd->status.save_point.y, 0);
}
if (src && src->type == BL_PC)
{
// [Fate] PK death, trigger scripts
argrec_t arg[3];
arg[0].name = "@killerrid";
arg[0].v.i = src->id;
arg[1].name = "@victimrid";
arg[1].v.i = sd->bl.id;
arg[2].name = "@victimlvl";
arg[2].v.i = sd->status.base_level;
npc_event_doall_l ("OnPCKilledEvent", sd->bl.id, 3, arg);
npc_event_doall_l ("OnPCKillEvent", src->id, 3, arg);
}
npc_event_doall_l ("OnPCDieEvent", sd->bl.id, 0, NULL);
return 0;
}
//
// script�� �A
//
/*==========================================
* script�pPC�X�e�[�^�X�ǂݏo��
*------------------------------------------
*/
int pc_readparam (struct map_session_data *sd, int type)
{
int val = 0;
struct pc_base_job s_class;
s_class = pc_calc_base_job (sd->status.class);
nullpo_retr (0, sd);
switch (type)
{
case SP_SKILLPOINT:
val = sd->status.skill_point;
break;
case SP_STATUSPOINT:
val = sd->status.status_point;
break;
case SP_ZENY:
val = sd->status.zeny;
break;
case SP_BASELEVEL:
val = sd->status.base_level;
break;
case SP_JOBLEVEL:
val = sd->status.job_level;
break;
case SP_CLASS:
if (val >= 24 && val < 45)
val += 3978;
else
val = sd->status.class;
break;
case SP_UPPER:
val = s_class.upper;
break;
case SP_SEX:
val = sd->sex;
break;
case SP_WEIGHT:
val = sd->weight;
break;
case SP_MAXWEIGHT:
val = sd->max_weight;
break;
case SP_BASEEXP:
val = sd->status.base_exp;
break;
case SP_JOBEXP:
val = sd->status.job_exp;
break;
case SP_NEXTBASEEXP:
val = pc_nextbaseexp (sd);
break;
case SP_NEXTJOBEXP:
val = pc_nextjobexp (sd);
break;
case SP_HP:
val = sd->status.hp;
break;
case SP_MAXHP:
val = sd->status.max_hp;
break;
case SP_SP:
val = sd->status.sp;
break;
case SP_MAXSP:
val = sd->status.max_sp;
break;
case SP_STR:
val = sd->status.str;
break;
case SP_AGI:
val = sd->status.agi;
break;
case SP_VIT:
val = sd->status.vit;
break;
case SP_INT:
val = sd->status.int_;
break;
case SP_DEX:
val = sd->status.dex;
break;
case SP_LUK:
val = sd->status.luk;
break;
case SP_FAME:
val = sd->fame;
break;
}
return val;
}
/*==========================================
* script�pPC�X�e�[�^�X�ݒ�
*------------------------------------------
*/
int pc_setparam (struct map_session_data *sd, int type, int val)
{
int i = 0, up_level = 50;
struct pc_base_job s_class;
nullpo_retr (0, sd);
s_class = pc_calc_base_job (sd->status.class);
switch (type)
{
case SP_BASELEVEL:
if (val > sd->status.base_level)
{
for (i = 1; i <= (val - sd->status.base_level); i++)
sd->status.status_point +=
(sd->status.base_level + i + 14) / 4;
}
sd->status.base_level = val;
sd->status.base_exp = 0;
clif_updatestatus (sd, SP_BASELEVEL);
clif_updatestatus (sd, SP_NEXTBASEEXP);
clif_updatestatus (sd, SP_STATUSPOINT);
clif_updatestatus (sd, SP_BASEEXP);
pc_calcstatus (sd, 0);
pc_heal (sd, sd->status.max_hp, sd->status.max_sp);
break;
case SP_JOBLEVEL:
if (sd->status.class == 0)
up_level -= 40;
if ((sd->status.class == 23)
|| (sd->status.class >= 4001 && sd->status.class <= 4022))
up_level += 20;
if (val >= sd->status.job_level)
{
if (val > up_level)
val = up_level;
sd->status.skill_point += (val - sd->status.job_level);
sd->status.job_level = val;
sd->status.job_exp = 0;
clif_updatestatus (sd, SP_JOBLEVEL);
clif_updatestatus (sd, SP_NEXTJOBEXP);
clif_updatestatus (sd, SP_JOBEXP);
clif_updatestatus (sd, SP_SKILLPOINT);
pc_calcstatus (sd, 0);
clif_misceffect (&sd->bl, 1);
}
else
{
sd->status.job_level = val;
sd->status.job_exp = 0;
clif_updatestatus (sd, SP_JOBLEVEL);
clif_updatestatus (sd, SP_NEXTJOBEXP);
clif_updatestatus (sd, SP_JOBEXP);
pc_calcstatus (sd, 0);
}
clif_updatestatus (sd, type);
break;
case SP_SKILLPOINT:
sd->status.skill_point = val;
break;
case SP_STATUSPOINT:
sd->status.status_point = val;
break;
case SP_ZENY:
sd->status.zeny = val;
break;
case SP_BASEEXP:
if (pc_nextbaseexp (sd) > 0)
{
sd->status.base_exp = val;
if (sd->status.base_exp < 0)
sd->status.base_exp = 0;
pc_checkbaselevelup (sd);
}
break;
case SP_JOBEXP:
if (pc_nextjobexp (sd) > 0)
{
sd->status.job_exp = val;
if (sd->status.job_exp < 0)
sd->status.job_exp = 0;
pc_checkjoblevelup (sd);
}
break;
case SP_SEX:
sd->sex = val;
break;
case SP_WEIGHT:
sd->weight = val;
break;
case SP_MAXWEIGHT:
sd->max_weight = val;
break;
case SP_HP:
sd->status.hp = val;
break;
case SP_MAXHP:
sd->status.max_hp = val;
break;
case SP_SP:
sd->status.sp = val;
break;
case SP_MAXSP:
sd->status.max_sp = val;
break;
case SP_STR:
sd->status.str = val;
break;
case SP_AGI:
sd->status.agi = val;
break;
case SP_VIT:
sd->status.vit = val;
break;
case SP_INT:
sd->status.int_ = val;
break;
case SP_DEX:
sd->status.dex = val;
break;
case SP_LUK:
sd->status.luk = val;
break;
case SP_FAME:
sd->fame = val;
break;
}
clif_updatestatus (sd, type);
return 0;
}
/*==========================================
* HP/SP����
*------------------------------------------
*/
int pc_heal (struct map_session_data *sd, int hp, int sp)
{
// if(battle_config.battle_log)
// printf("heal %d %d\n",hp,sp);
nullpo_retr (0, sd);
if (pc_checkoverhp (sd))
{
if (hp > 0)
hp = 0;
}
if (pc_checkoversp (sd))
{
if (sp > 0)
sp = 0;
}
if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N���͉����Ȃ��炵��
return 0;
if (hp + sd->status.hp > sd->status.max_hp)
hp = sd->status.max_hp - sd->status.hp;
if (sp + sd->status.sp > sd->status.max_sp)
sp = sd->status.max_sp - sd->status.sp;
sd->status.hp += hp;
if (sd->status.hp <= 0)
{
sd->status.hp = 0;
pc_damage (NULL, sd, 1);
hp = 0;
}
sd->status.sp += sp;
if (sd->status.sp <= 0)
sd->status.sp = 0;
if (hp)
clif_updatestatus (sd, SP_HP);
if (sp)
clif_updatestatus (sd, SP_SP);
if (sd->status.party_id > 0)
{ // on-the-fly party hp updates [Valaris]
struct party *p = party_search (sd->status.party_id);
if (p != NULL)
clif_party_hp (p, sd);
} // end addition [Valaris]
return hp + sp;
}
/*==========================================
* HP/SP����
*------------------------------------------
*/
static int pc_itemheal_effect (struct map_session_data *sd, int hp, int sp);
static int // Compute how quickly we regenerate (less is faster) for that amount
pc_heal_quick_speed (int amount)
{
if (amount >= 100)
{
if (amount >= 500)
return 0;
if (amount >= 250)
return 1;
return 2;
}
else
{ // < 100
if (amount >= 50)
return 3;
if (amount >= 20)
return 4;
return 5;
}
}
static void
pc_heal_quick_accumulate (int new_amount,
struct quick_regeneration *quick_regen, int max)
{
int current_amount = quick_regen->amount;
int current_speed = quick_regen->speed;
int new_speed = pc_heal_quick_speed (new_amount);
int average_speed = ((new_speed * new_amount) + (current_speed * current_amount)) / (current_amount + new_amount); // new_amount > 0, current_amount >= 0
quick_regen->speed = average_speed;
quick_regen->amount = MIN (current_amount + new_amount, max);
quick_regen->tickdelay = MIN (quick_regen->speed, quick_regen->tickdelay);
}
int pc_itemheal (struct map_session_data *sd, int hp, int sp)
{
/* defer healing */
if (hp > 0)
{
pc_heal_quick_accumulate (hp,
&sd->quick_regeneration_hp,
sd->status.max_hp - sd->status.hp);
hp = 0;
}
if (sp > 0)
{
pc_heal_quick_accumulate (sp,
&sd->quick_regeneration_sp,
sd->status.max_sp - sd->status.sp);
sp = 0;
}
/* Hurt right away, if necessary */
if (hp < 0 || sp < 0)
pc_itemheal_effect (sd, hp, sp);
return 0;
}
/* pc_itemheal_effect is invoked once every 0.5s whenever the pc
* has health recovery queued up (cf. pc_natural_heal_sub).
*/
static int pc_itemheal_effect (struct map_session_data *sd, int hp, int sp)
{
int bonus;
// if(battle_config.battle_log)
// printf("heal %d %d\n",hp,sp);
nullpo_retr (0, sd);
if (sd->sc_data && sd->sc_data[SC_GOSPEL].timer != -1) //�o�[�T�[�N���͉����Ȃ��炵��
return 0;
if (sd->state.potionpitcher_flag)
{
sd->potion_hp = hp;
sd->potion_sp = sp;
return 0;
}
if (pc_checkoverhp (sd))
{
if (hp > 0)
hp = 0;
}
if (pc_checkoversp (sd))
{
if (sp > 0)
sp = 0;
}
if (hp > 0)
{
bonus =
(sd->paramc[2] << 1) + 100 + pc_checkskill (sd, SM_RECOVERY) * 10;
if (bonus != 100)
hp = hp * bonus / 100;
bonus = 100 + pc_checkskill (sd, AM_LEARNINGPOTION) * 5;
if (bonus != 100)
hp = hp * bonus / 100;
}
if (sp > 0)
{
bonus =
(sd->paramc[3] << 1) + 100 + pc_checkskill (sd,
MG_SRECOVERY) * 10;
if (bonus != 100)
sp = sp * bonus / 100;
bonus = 100 + pc_checkskill (sd, AM_LEARNINGPOTION) * 5;
if (bonus != 100)
sp = sp * bonus / 100;
}
if (hp + sd->status.hp > sd->status.max_hp)
hp = sd->status.max_hp - sd->status.hp;
if (sp + sd->status.sp > sd->status.max_sp)
sp = sd->status.max_sp - sd->status.sp;
sd->status.hp += hp;
if (sd->status.hp <= 0)
{
sd->status.hp = 0;
pc_damage (NULL, sd, 1);
hp = 0;
}
sd->status.sp += sp;
if (sd->status.sp <= 0)
sd->status.sp = 0;
if (hp)
clif_updatestatus (sd, SP_HP);
if (sp)
clif_updatestatus (sd, SP_SP);
return 0;
}
/*==========================================
* HP/SP����
*------------------------------------------
*/
int pc_percentheal (struct map_session_data *sd, int hp, int sp)
{
nullpo_retr (0, sd);
if (sd->state.potionpitcher_flag)
{
sd->potion_per_hp = hp;
sd->potion_per_sp = sp;
return 0;
}
if (pc_checkoverhp (sd))
{
if (hp > 0)
hp = 0;
}
if (pc_checkoversp (sd))
{
if (sp > 0)
sp = 0;
}
if (hp)
{
if (hp >= 100)
{
sd->status.hp = sd->status.max_hp;
}
else if (hp <= -100)
{
sd->status.hp = 0;
pc_damage (NULL, sd, 1);
}
else
{
sd->status.hp += sd->status.max_hp * hp / 100;
if (sd->status.hp > sd->status.max_hp)
sd->status.hp = sd->status.max_hp;
if (sd->status.hp <= 0)
{
sd->status.hp = 0;
pc_damage (NULL, sd, 1);
hp = 0;
}
}
}
if (sp)
{
if (sp >= 100)
{
sd->status.sp = sd->status.max_sp;
}
else if (sp <= -100)
{
sd->status.sp = 0;
}
else
{
sd->status.sp += sd->status.max_sp * sp / 100;
if (sd->status.sp > sd->status.max_sp)
sd->status.sp = sd->status.max_sp;
if (sd->status.sp < 0)
sd->status.sp = 0;
}
}
if (hp)
clif_updatestatus (sd, SP_HP);
if (sp)
clif_updatestatus (sd, SP_SP);
return 0;
}
/*==========================================
* �E�ύX
* ���� job �E�� 0�`23
* upper �ʏ� 0, �]�� 1, �{�q 2, ���̂܂� -1
*------------------------------------------
*/
int pc_jobchange (struct map_session_data *sd, int job, int upper)
{
int i;
int b_class = 0;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
struct pc_base_job s_class = pc_calc_base_job (sd->status.class);
nullpo_retr (0, sd);
if ((job > 23) && (job < 68))
job += 3977;
if ((job > 69) && (job < 4000))
return 1;
if (upper < 0) //���ݓ]�����ǂ����f����
upper = s_class.upper;
if (upper == 0)
{ //�ʏ��E�Ȃ�job���̂܂���
b_class = job;
}
else if (upper == 1)
{
if (job == 23)
{ //�]���ɃX�p�m�r�͑��݂��Ȃ��̂ł��f��
return 1;
}
else
{
b_class = job + 4001;
}
}
else if (upper == 2)
{ //�{�q�Ɍ����͂Ȃ����ǂǂ������ŏR�����邩�炢����
b_class = (job == 23) ? job + 4022 : job + 4023;
}
else
{
return 1;
}
if ((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || (sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || job == 22 || sd->status.class == b_class) //���̓o�[�h�ɂȂ��Ȃ��A���̓_���T�[�ɂȂ��Ȃ��A�����ߏւ��f��
return 1;
sd->status.class = sd->view_class = b_class;
sd->status.job_level = 1;
sd->status.job_exp = 0;
clif_updatestatus (sd, SP_JOBLEVEL);
clif_updatestatus (sd, SP_JOBEXP);
clif_updatestatus (sd, SP_NEXTJOBEXP);
for (i = 0; i < 11; i++)
{
if (sd->equip_index[i] >= 0)
if (!pc_isequip (sd, sd->equip_index[i]))
pc_unequipitem (sd, sd->equip_index[i], 1); // �����O��
}
clif_changelook (&sd->bl, LOOK_BASE, sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
if (sd->status.clothes_color > 0)
clif_changelook (&sd->bl, LOOK_CLOTHES_COLOR,
sd->status.clothes_color);
if (battle_config.muting_players && sd->status.manner < 0)
clif_changestatus (&sd->bl, SP_MANNER, sd->status.manner);
pc_calcstatus (sd, 0);
pc_checkallowskill (sd);
pc_equiplookall (sd);
clif_equiplist (sd);
if (pc_isriding (sd))
{ // remove peco status if changing into invalid class [Valaris]
if (!(pc_checkskill (sd, KN_RIDING)))
pc_setoption (sd, sd->status.option | -0x0000);
if (pc_checkskill (sd, KN_RIDING) > 0)
pc_setriding (sd);
}
return 0;
}
/*==========================================
* �����ڕύX
*------------------------------------------
*/
int pc_equiplookall (struct map_session_data *sd)
{
nullpo_retr (0, sd);
clif_changelook (&sd->bl, LOOK_WEAPON, 0);
// clif_changelook(&sd->bl,LOOK_SHOES,0);
clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
clif_changelook_accessories (&sd->bl, NULL);
return 0;
}
/*==========================================
* �����ڕύX
*------------------------------------------
*/
int pc_changelook (struct map_session_data *sd, int type, int val)
{
nullpo_retr (0, sd);
switch (type)
{
case LOOK_HAIR:
sd->status.hair = val;
break;
case LOOK_WEAPON:
sd->status.weapon = val;
break;
case LOOK_HEAD_BOTTOM:
sd->status.head_bottom = val;
break;
case LOOK_HEAD_TOP:
sd->status.head_top = val;
break;
case LOOK_HEAD_MID:
sd->status.head_mid = val;
break;
case LOOK_HAIR_COLOR:
sd->status.hair_color = val;
break;
case LOOK_CLOTHES_COLOR:
sd->status.clothes_color = val;
break;
case LOOK_SHIELD:
sd->status.shield = val;
break;
case LOOK_SHOES:
break;
}
clif_changelook (&sd->bl, type, val);
return 0;
}
/*==========================================
* �t���i(��,�y�R,�J�[�g)�ݒ�
*------------------------------------------
*/
int pc_setoption (struct map_session_data *sd, int type)
{
nullpo_retr (0, sd);
sd->status.option = type;
clif_changeoption (&sd->bl);
pc_calcstatus (sd, 0);
return 0;
}
/*==========================================
* �J�[�g�ݒ�
*------------------------------------------
*/
int pc_setcart (struct map_session_data *sd, int type)
{
int cart[6] = { 0x0000, 0x0008, 0x0080, 0x0100, 0x0200, 0x0400 };
nullpo_retr (0, sd);
if (pc_checkskill (sd, MC_PUSHCART) > 0)
{ // �v�b�V���J�[�g�X�L������
if (!pc_iscarton (sd))
{ // �J�[�g���t���Ă��Ȃ�
pc_setoption (sd, cart[type]);
clif_cart_itemlist (sd);
clif_cart_equiplist (sd);
clif_updatestatus (sd, SP_CARTINFO);
clif_status_change (&sd->bl, 0x0c, 0);
}
else
{
pc_setoption (sd, cart[type]);
}
}
return 0;
}
/*==========================================
* ���ݒ�
*------------------------------------------
*/
int pc_setfalcon (struct map_session_data *sd)
{
if (pc_checkskill (sd, HT_FALCON) > 0)
{ // �t�@���R���}�X�^���[�X�L������
pc_setoption (sd, sd->status.option | 0x0010);
}
return 0;
}
/*==========================================
* �y�R�y�R�ݒ�
*------------------------------------------
*/
int pc_setriding (struct map_session_data *sd)
{
if (sd->disguise > 0)
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage (sd->fd,
"Cannot mount a Peco while in disguise.");
return 0;
}
if ((pc_checkskill (sd, KN_RIDING) > 0))
{ // ���C�f�B���O�X�L������
pc_setoption (sd, sd->status.option | 0x0020);
if (sd->status.class == 7)
sd->status.class = sd->view_class = 13;
if (sd->status.class == 14)
sd->status.class = sd->view_class = 21;
if (sd->status.class == 4008)
sd->status.class = sd->view_class = 4014;
if (sd->status.class == 4015)
sd->status.class = sd->view_class = 4022;
}
return 0;
}
/*==========================================
* script�p�ϐ��̒l���ǂ�
*------------------------------------------
*/
int pc_readreg (struct map_session_data *sd, int reg)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < sd->reg_num; i++)
if (sd->reg[i].index == reg)
return sd->reg[i].data;
return 0;
}
/*==========================================
* script�p�ϐ��̒l���ݒ�
*------------------------------------------
*/
int pc_setreg (struct map_session_data *sd, int reg, int val)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < sd->reg_num; i++)
{
if (sd->reg[i].index == reg)
{
sd->reg[i].data = val;
return 0;
}
}
sd->reg_num++;
sd->reg = realloc (sd->reg, sizeof (*(sd->reg)) * sd->reg_num);
if (sd->reg == NULL)
{
printf ("out of memory : pc_setreg\n");
exit (1);
}
/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
sizeof(*(sd->reg)));
*/
sd->reg[i].index = reg;
sd->reg[i].data = val;
return 0;
}
/*==========================================
* script�p�������ϐ��̒l���ǂ�
*------------------------------------------
*/
char *pc_readregstr (struct map_session_data *sd, int reg)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < sd->regstr_num; i++)
if (sd->regstr[i].index == reg)
return sd->regstr[i].data;
return NULL;
}
/*==========================================
* script�p�������ϐ��̒l���ݒ�
*------------------------------------------
*/
int pc_setregstr (struct map_session_data *sd, int reg, char *str)
{
int i;
nullpo_retr (0, sd);
if (strlen (str) + 1 >= sizeof (sd->regstr[0].data))
{
printf ("pc_setregstr: string too long !\n");
return 0;
}
for (i = 0; i < sd->regstr_num; i++)
if (sd->regstr[i].index == reg)
{
strcpy (sd->regstr[i].data, str);
return 0;
}
sd->regstr_num++;
sd->regstr =
realloc (sd->regstr, sizeof (sd->regstr[0]) * sd->regstr_num);
if (sd->regstr == NULL)
{
printf ("out of memory : pc_setreg\n");
exit (1);
}
/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
sizeof(*(sd->reg)));
*/
sd->regstr[i].index = reg;
strcpy (sd->regstr[i].data, str);
return 0;
}
/*==========================================
* script�p�O���[�o���ϐ��̒l���ǂ�
*------------------------------------------
*/
int pc_readglobalreg (struct map_session_data *sd, char *reg)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < sd->status.global_reg_num; i++)
{
if (strcmp (sd->status.global_reg[i].str, reg) == 0)
return sd->status.global_reg[i].value;
}
return 0;
}
/*==========================================
* script�p�O���[�o���ϐ��̒l���ݒ�
*------------------------------------------
*/
int pc_setglobalreg (struct map_session_data *sd, char *reg, int val)
{
int i;
nullpo_retr (0, sd);
//PC_DIE_COUNTER���X�N���v�g�ȂǂŕύX���ꂽ���̏���
if (strcmp (reg, "PC_DIE_COUNTER") == 0 && sd->die_counter != val)
{
sd->die_counter = val;
pc_calcstatus (sd, 0);
}
if (val == 0)
{
for (i = 0; i < sd->status.global_reg_num; i++)
{
if (strcmp (sd->status.global_reg[i].str, reg) == 0)
{
sd->status.global_reg[i] =
sd->status.global_reg[sd->status.global_reg_num - 1];
sd->status.global_reg_num--;
break;
}
}
return 0;
}
for (i = 0; i < sd->status.global_reg_num; i++)
{
if (strcmp (sd->status.global_reg[i].str, reg) == 0)
{
sd->status.global_reg[i].value = val;
return 0;
}
}
if (sd->status.global_reg_num < GLOBAL_REG_NUM)
{
strcpy (sd->status.global_reg[i].str, reg);
sd->status.global_reg[i].value = val;
sd->status.global_reg_num++;
return 0;
}
if (battle_config.error_log)
printf ("pc_setglobalreg : couldn't set %s (GLOBAL_REG_NUM = %d)\n",
reg, GLOBAL_REG_NUM);
return 1;
}
/*==========================================
* script�p�A�J�E���g�ϐ��̒l���ǂ�
*------------------------------------------
*/
int pc_readaccountreg (struct map_session_data *sd, char *reg)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < sd->status.account_reg_num; i++)
{
if (strcmp (sd->status.account_reg[i].str, reg) == 0)
return sd->status.account_reg[i].value;
}
return 0;
}
/*==========================================
* script�p�A�J�E���g�ϐ��̒l���ݒ�
*------------------------------------------
*/
int pc_setaccountreg (struct map_session_data *sd, char *reg, int val)
{
int i;
nullpo_retr (0, sd);
if (val == 0)
{
for (i = 0; i < sd->status.account_reg_num; i++)
{
if (strcmp (sd->status.account_reg[i].str, reg) == 0)
{
sd->status.account_reg[i] =
sd->status.account_reg[sd->status.account_reg_num - 1];
sd->status.account_reg_num--;
break;
}
}
intif_saveaccountreg (sd);
return 0;
}
for (i = 0; i < sd->status.account_reg_num; i++)
{
if (strcmp (sd->status.account_reg[i].str, reg) == 0)
{
sd->status.account_reg[i].value = val;
intif_saveaccountreg (sd);
return 0;
}
}
if (sd->status.account_reg_num < ACCOUNT_REG_NUM)
{
strcpy (sd->status.account_reg[i].str, reg);
sd->status.account_reg[i].value = val;
sd->status.account_reg_num++;
intif_saveaccountreg (sd);
return 0;
}
if (battle_config.error_log)
printf ("pc_setaccountreg : couldn't set %s (ACCOUNT_REG_NUM = %d)\n",
reg, ACCOUNT_REG_NUM);
return 1;
}
/*==========================================
* script�p�A�J�E���g�ϐ�2�̒l���ǂ�
*------------------------------------------
*/
int pc_readaccountreg2 (struct map_session_data *sd, char *reg)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < sd->status.account_reg2_num; i++)
{
if (strcmp (sd->status.account_reg2[i].str, reg) == 0)
return sd->status.account_reg2[i].value;
}
return 0;
}
/*==========================================
* script�p�A�J�E���g�ϐ�2�̒l���ݒ�
*------------------------------------------
*/
int pc_setaccountreg2 (struct map_session_data *sd, char *reg, int val)
{
int i;
nullpo_retr (1, sd);
if (val == 0)
{
for (i = 0; i < sd->status.account_reg2_num; i++)
{
if (strcmp (sd->status.account_reg2[i].str, reg) == 0)
{
sd->status.account_reg2[i] =
sd->status.account_reg2[sd->status.account_reg2_num - 1];
sd->status.account_reg2_num--;
break;
}
}
chrif_saveaccountreg2 (sd);
return 0;
}
for (i = 0; i < sd->status.account_reg2_num; i++)
{
if (strcmp (sd->status.account_reg2[i].str, reg) == 0)
{
sd->status.account_reg2[i].value = val;
chrif_saveaccountreg2 (sd);
return 0;
}
}
if (sd->status.account_reg2_num < ACCOUNT_REG2_NUM)
{
strcpy (sd->status.account_reg2[i].str, reg);
sd->status.account_reg2[i].value = val;
sd->status.account_reg2_num++;
chrif_saveaccountreg2 (sd);
return 0;
}
if (battle_config.error_log)
printf
("pc_setaccountreg2 : couldn't set %s (ACCOUNT_REG2_NUM = %d)\n",
reg, ACCOUNT_REG2_NUM);
return 1;
}
/*==========================================
* ���B������
*------------------------------------------
*/
int pc_percentrefinery (struct map_session_data *sd, struct item *item)
{
int percent;
nullpo_retr (0, item);
percent = percentrefinery[itemdb_wlv (item->nameid)][(int) item->refine];
percent += pc_checkskill (sd, BS_WEAPONRESEARCH); // ���팤���X�L������
// �m���̗L���͈̓`�F�b�N
if (percent > 100)
{
percent = 100;
}
if (percent < 0)
{
percent = 0;
}
return percent;
}
/*==========================================
* �C�x���g�^�C�}�[����
*------------------------------------------
*/
int pc_eventtimer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd = map_id2sd (id);
int i;
if (sd == NULL)
return 0;
for (i = 0; i < MAX_EVENTTIMER; i++)
{
if (sd->eventtimer[i] == tid)
{
sd->eventtimer[i] = -1;
npc_event (sd, (const char *) data, 0);
break;
}
}
free ((void *) data);
if (i == MAX_EVENTTIMER)
{
if (battle_config.error_log)
printf ("pc_eventtimer: no such event timer\n");
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�lj�
*------------------------------------------
*/
int pc_addeventtimer (struct map_session_data *sd, int tick, const char *name)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < MAX_EVENTTIMER; i++)
if (sd->eventtimer[i] == -1)
break;
if (i < MAX_EVENTTIMER)
{
char *evname = (char *) aCalloc (24, sizeof (char));
memcpy (evname, name, 24);
sd->eventtimer[i] = add_timer (gettick () + tick,
pc_eventtimer, sd->bl.id,
(int) evname);
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�폜
*------------------------------------------
*/
int pc_deleventtimer (struct map_session_data *sd, const char *name)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < MAX_EVENTTIMER; i++)
if (sd->eventtimer[i] != -1 && strcmp ((char
*) (get_timer (sd->eventtimer
[i])->data),
name) == 0)
{
delete_timer (sd->eventtimer[i], pc_eventtimer);
sd->eventtimer[i] = -1;
break;
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�J�E���g�l�lj�
*------------------------------------------
*/
int pc_addeventtimercount (struct map_session_data *sd, const char *name,
int tick)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < MAX_EVENTTIMER; i++)
if (sd->eventtimer[i] != -1 && strcmp ((char
*) (get_timer (sd->eventtimer
[i])->data),
name) == 0)
{
addtick_timer (sd->eventtimer[i], tick);
break;
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�S�폜
*------------------------------------------
*/
int pc_cleareventtimer (struct map_session_data *sd)
{
int i;
nullpo_retr (0, sd);
for (i = 0; i < MAX_EVENTTIMER; i++)
if (sd->eventtimer[i] != -1)
{
delete_timer (sd->eventtimer[i], pc_eventtimer);
sd->eventtimer[i] = -1;
}
return 0;
}
//
// �� ����
//
/*==========================================
* �A�C�e�����
*------------------------------------------
*/
static int
pc_signal_advanced_equipment_change (struct map_session_data *sd, int n)
{
if (sd->status.inventory[n].equip & 0x0040)
clif_changelook (&sd->bl, LOOK_SHOES, 0);
if (sd->status.inventory[n].equip & 0x0004)
clif_changelook (&sd->bl, LOOK_GLOVES, 0);
if (sd->status.inventory[n].equip & 0x0008)
clif_changelook (&sd->bl, LOOK_CAPE, 0);
if (sd->status.inventory[n].equip & 0x0010)
clif_changelook (&sd->bl, LOOK_MISC1, 0);
if (sd->status.inventory[n].equip & 0x0080)
clif_changelook (&sd->bl, LOOK_MISC2, 0);
return 0;
}
int pc_equipitem (struct map_session_data *sd, int n, int pos)
{
int i, nameid, arrow, view;
struct item_data *id;
//�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
nullpo_retr (0, sd);
if (n < 0 || n >= MAX_INVENTORY)
{
clif_equipitemack (sd, 0, 0, 0);
return 0;
}
nameid = sd->status.inventory[n].nameid;
id = sd->inventory_data[n];
pos = pc_equippoint (sd, n);
if (battle_config.battle_log)
printf ("equip %d(%d) %x:%x\n", nameid, n, id->equip, pos);
if (!pc_isequip (sd, n) || !pos || sd->status.inventory[n].broken == 1)
{ // [Valaris]
clif_equipitemack (sd, n, 0, 0); // fail
return 0;
}
// -- moonsoul (if player is berserk then cannot equip)
//
if (sd->sc_data[SC_BERSERK].timer != -1)
{
clif_equipitemack (sd, n, 0, 0); // fail
return 0;
}
if (pos == 0x88)
{ // �A�N�Z�T���p���O����
int epor = 0;
if (sd->equip_index[0] >= 0)
epor |= sd->status.inventory[sd->equip_index[0]].equip;
if (sd->equip_index[1] >= 0)
epor |= sd->status.inventory[sd->equip_index[1]].equip;
epor &= 0x88;
pos = epor == 0x08 ? 0x80 : 0x08;
}
// ������
if ((pos == 0x22) // �ꉞ�A�����v���ӏ��������킩�`�F�b�N����
&& (id->equip == 2) // �P �蕐��
&& (pc_checkskill (sd, AS_LEFT) > 0 || sd->status.class == 12)) // �����C�B�L
{
int tpos = 0;
if (sd->equip_index[8] >= 0)
tpos |= sd->status.inventory[sd->equip_index[8]].equip;
if (sd->equip_index[9] >= 0)
tpos |= sd->status.inventory[sd->equip_index[9]].equip;
tpos &= 0x02;
pos = tpos == 0x02 ? 0x20 : 0x02;
}
arrow = pc_search_inventory (sd, pc_checkequip (sd, 9)); // Added by RoVeRT
for (i = 0; i < 11; i++)
{
if (pos & equip_pos[i])
{
if (sd->equip_index[i] >= 0) //Slot taken, remove item from there.
pc_unequipitem (sd, sd->equip_index[i], 1);
sd->equip_index[i] = n;
}
}
// �|���
if (pos == 0x8000)
{
clif_arrowequip (sd, n);
clif_arrow_fail (sd, 3); // 3=������ł��܂���
}
else
{
/* Don't update re-equipping if we're using a spell */
if (!(pos == 4 && sd->attack_spell_override))
clif_equipitemack (sd, n, pos, 1);
}
for (i = 0; i < 11; i++)
{
if (pos & equip_pos[i])
sd->equip_index[i] = n;
}
sd->status.inventory[n].equip = pos;
if (sd->inventory_data[n])
{
view = sd->inventory_data[n]->look;
if (view == 0)
view = sd->inventory_data[n]->nameid;
}
else
{
view = 0;
}
if (sd->status.inventory[n].equip & 0x0002)
{
sd->weapontype1 = view;
pc_calcweapontype (sd);
pc_set_weapon_look (sd);
}
if (sd->status.inventory[n].equip & 0x0020)
{
if (sd->inventory_data[n])
{
if (sd->inventory_data[n]->type == 4)
{
sd->status.shield = 0;
if (sd->status.inventory[n].equip == 0x0020)
sd->weapontype2 = view;
}
else if (sd->inventory_data[n]->type == 5)
{
sd->status.shield = view;
sd->weapontype2 = 0;
}
}
else
sd->status.shield = sd->weapontype2 = 0;
pc_calcweapontype (sd);
clif_changelook (&sd->bl, LOOK_SHIELD, sd->status.shield);
}
if (sd->status.inventory[n].equip & 0x0001)
{
sd->status.head_bottom = view;
clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
}
if (sd->status.inventory[n].equip & 0x0100)
{
sd->status.head_top = view;
clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
}
if (sd->status.inventory[n].equip & 0x0200)
{
sd->status.head_mid = view;
clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change (sd, n);
pc_checkallowskill (sd); // �����i�ŃX�L����������邩�`�F�b�N
if (itemdb_look (sd->status.inventory[n].nameid) == 11 && arrow)
{ // Added by RoVeRT
clif_arrowequip (sd, arrow);
sd->status.inventory[arrow].equip = 32768;
}
pc_calcstatus (sd, 0);
if (sd->special_state.infinite_endure)
{
if (sd->sc_data[SC_ENDURE].timer == -1)
skill_status_change_start (&sd->bl, SC_ENDURE, 10, 1, 0, 0, 0, 0);
}
else
{
if (sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
skill_status_change_end (&sd->bl, SC_ENDURE, -1);
}
if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1
&& !battle_check_undead (7, sd->def_ele))
skill_status_change_end (&sd->bl, SC_SIGNUMCRUCIS, -1);
if (sd->sc_data[SC_DANCING].timer != -1
&& (sd->status.weapon != 13 && sd->status.weapon != 14))
skill_stop_dancing (&sd->bl, 0);
return 0;
}
/*==========================================
* �� ��������O��
*------------------------------------------
*/
int pc_unequipitem (struct map_session_data *sd, int n, int type)
{
nullpo_retr (0, sd);
// -- moonsoul (if player is berserk then cannot unequip)
//
if (sd->sc_data[SC_BERSERK].timer != -1)
{
clif_unequipitemack (sd, n, 0, 0);
return 0;
}
if (battle_config.battle_log)
printf ("unequip %d %x:%x\n", n, pc_equippoint (sd, n),
sd->status.inventory[n].equip);
if (sd->status.inventory[n].equip)
{
int i;
for (i = 0; i < 11; i++)
{
if (sd->status.inventory[n].equip & equip_pos[i])
sd->equip_index[i] = -1;
}
if (sd->status.inventory[n].equip & 0x0002)
{
sd->weapontype1 = 0;
sd->status.weapon = sd->weapontype2;
pc_calcweapontype (sd);
pc_set_weapon_look (sd);
}
if (sd->status.inventory[n].equip & 0x0020)
{
sd->status.shield = sd->weapontype2 = 0;
pc_calcweapontype (sd);
clif_changelook (&sd->bl, LOOK_SHIELD, sd->status.shield);
}
if (sd->status.inventory[n].equip & 0x0001)
{
sd->status.head_bottom = 0;
clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM,
sd->status.head_bottom);
}
if (sd->status.inventory[n].equip & 0x0100)
{
sd->status.head_top = 0;
clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
}
if (sd->status.inventory[n].equip & 0x0200)
{
sd->status.head_mid = 0;
clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change (sd, n);
if (sd->sc_data[SC_BROKNWEAPON].timer != -1
&& sd->status.inventory[n].equip & 0x0002
&& sd->status.inventory[i].broken == 1)
skill_status_change_end (&sd->bl, SC_BROKNWEAPON, -1);
clif_unequipitemack (sd, n, sd->status.inventory[n].equip, 1);
sd->status.inventory[n].equip = 0;
if (!type)
pc_checkallowskill (sd);
if (sd->weapontype1 == 0 && sd->weapontype2 == 0)
skill_encchant_eremental_end (&sd->bl, -1); //���펝�������͖���ő����t�^����
}
else
{
clif_unequipitemack (sd, n, 0, 0);
}
if (!type)
{
pc_calcstatus (sd, 0);
if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1
&& !battle_check_undead (7, sd->def_ele))
skill_status_change_end (&sd->bl, SC_SIGNUMCRUCIS, -1);
}
return 0;
}
int pc_unequipinvyitem (struct map_session_data *sd, int n, int type)
{
int i;
nullpo_retr (1, sd);
for (i = 0; i < 11; i++)
{
if (equip_pos[i] > 0 && sd->equip_index[i] == n)
{ //Slot taken, remove item from there.
pc_unequipitem (sd, sd->equip_index[i], type);
sd->equip_index[i] = -1;
}
}
return 0;
}
/*==========================================
* �A�C�e����index�ԍ����l�߂���
* �� ���i�̑����\�`�F�b�N���s�Ȃ�
*------------------------------------------
*/
int pc_checkitem (struct map_session_data *sd)
{
int i, j, k, id, calc_flag = 0;
struct item_data *it = NULL;
nullpo_retr (0, sd);
// �����i�l��
for (i = j = 0; i < MAX_INVENTORY; i++)
{
if ((id = sd->status.inventory[i].nameid) == 0)
continue;
if (battle_config.item_check && !itemdb_available (id))
{
if (battle_config.error_log)
printf ("illeagal item id %d in %d[%s] inventory.\n", id,
sd->bl.id, sd->status.name);
pc_delitem (sd, i, sd->status.inventory[i].amount, 3);
continue;
}
if (i > j)
{
memcpy (&sd->status.inventory[j], &sd->status.inventory[i],
sizeof (struct item));
sd->inventory_data[j] = sd->inventory_data[i];
}
j++;
}
if (j < MAX_INVENTORY)
memset (&sd->status.inventory[j], 0,
sizeof (struct item) * (MAX_INVENTORY - j));
for (k = j; k < MAX_INVENTORY; k++)
sd->inventory_data[k] = NULL;
// �J�[�g���l��
for (i = j = 0; i < MAX_CART; i++)
{
if ((id = sd->status.cart[i].nameid) == 0)
continue;
if (battle_config.item_check && !itemdb_available (id))
{
if (battle_config.error_log)
printf ("illeagal item id %d in %d[%s] cart.\n", id,
sd->bl.id, sd->status.name);
pc_cart_delitem (sd, i, sd->status.cart[i].amount, 1);
continue;
}
if (i > j)
{
memcpy (&sd->status.cart[j], &sd->status.cart[i],
sizeof (struct item));
}
j++;
}
if (j < MAX_CART)
memset (&sd->status.cart[j], 0,
sizeof (struct item) * (MAX_CART - j));
// �� ���ʒu�`�F�b�N
for (i = 0; i < MAX_INVENTORY; i++)
{
it = sd->inventory_data[i];
if (sd->status.inventory[i].nameid == 0)
continue;
if (sd->status.inventory[i].equip & ~pc_equippoint (sd, i))
{
sd->status.inventory[i].equip = 0;
calc_flag = 1;
}
//�����`�F�b�N
if (sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp
&& (it->flag.no_equip == 1 || it->flag.no_equip == 3))
{ //PvP����
sd->status.inventory[i].equip = 0;
calc_flag = 1;
}
else if (sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg
&& (it->flag.no_equip == 2 || it->flag.no_equip == 3))
{ //GvG����
sd->status.inventory[i].equip = 0;
calc_flag = 1;
}
}
pc_setequipindex (sd);
if (calc_flag)
pc_calcstatus (sd, 2);
return 0;
}
int pc_checkoverhp (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->status.hp == sd->status.max_hp)
return 1;
if (sd->status.hp > sd->status.max_hp)
{
sd->status.hp = sd->status.max_hp;
clif_updatestatus (sd, SP_HP);
return 2;
}
return 0;
}
int pc_checkoversp (struct map_session_data *sd)
{
nullpo_retr (0, sd);
if (sd->status.sp == sd->status.max_sp)
return 1;
if (sd->status.sp > sd->status.max_sp)
{
sd->status.sp = sd->status.max_sp;
clif_updatestatus (sd, SP_SP);
return 2;
}
return 0;
}
/*==========================================
* PVP���ʌv�Z�p(foreachinarea)
*------------------------------------------
*/
int pc_calc_pvprank_sub (struct block_list *bl, va_list ap)
{
struct map_session_data *sd1, *sd2 = NULL;
nullpo_retr (0, bl);
nullpo_retr (0, ap);
nullpo_retr (0, sd1 = (struct map_session_data *) bl);
nullpo_retr (0, sd2 = va_arg (ap, struct map_session_data *));
if (sd1->pvp_point > sd2->pvp_point)
sd2->pvp_rank++;
return 0;
}
/*==========================================
* PVP���ʌv�Z
*------------------------------------------
*/
int pc_calc_pvprank (struct map_session_data *sd)
{
int old;
struct map_data *m;
nullpo_retr (0, sd);
nullpo_retr (0, m = &map[sd->bl.m]);
old = sd->pvp_rank;
if (!(m->flag.pvp))
return 0;
sd->pvp_rank = 1;
map_foreachinarea (pc_calc_pvprank_sub, sd->bl.m, 0, 0, m->xs, m->ys,
BL_PC, sd);
if (old != sd->pvp_rank || sd->pvp_lastusers != m->users)
clif_pvpset (sd, sd->pvp_rank, sd->pvp_lastusers = m->users, 0);
return sd->pvp_rank;
}
/*==========================================
* PVP���ʌv�Z(timer)
*------------------------------------------
*/
int pc_calc_pvprank_timer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd = NULL;
if (battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris]
return 0;
sd = map_id2sd (id);
if (sd == NULL)
return 0;
sd->pvp_timer = -1;
if (pc_calc_pvprank (sd) > 0)
sd->pvp_timer = add_timer (gettick () + PVP_CALCRANK_INTERVAL,
pc_calc_pvprank_timer, id, data);
return 0;
}
/*==========================================
* sd�͌������Ă��邩(�����̏ꍇ�͑�����char_id���Ԃ�)
*------------------------------------------
*/
int pc_ismarried (struct map_session_data *sd)
{
if (sd == NULL)
return -1;
if (sd->status.partner_id > 0)
return sd->status.partner_id;
else
return 0;
}
/*==========================================
* sd��dstsd�ƌ���(dstsd��sd�̌������������ɍs��)
*------------------------------------------
*/
int pc_marriage (struct map_session_data *sd, struct map_session_data *dstsd)
{
if (sd == NULL || dstsd == NULL || sd->status.partner_id > 0
|| dstsd->status.partner_id > 0)
return -1;
sd->status.partner_id = dstsd->status.char_id;
dstsd->status.partner_id = sd->status.char_id;
return 0;
}
/*==========================================
* sd������(������sd->status.partner_id�Ɉ˂�)(���������ɗ����E�����w�֎������D)
*------------------------------------------
*/
int pc_divorce (struct map_session_data *sd)
{
struct map_session_data *p_sd = NULL;
if (sd == NULL || !pc_ismarried (sd))
return -1;
// If both are on map server we don't need to bother the char server
if ((p_sd =
map_nick2sd (map_charid2nick (sd->status.partner_id))) != NULL)
{
if (p_sd->status.partner_id != sd->status.char_id
|| sd->status.partner_id != p_sd->status.char_id)
{
printf ("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n",
sd->status.partner_id, p_sd->status.partner_id);
return -1;
}
p_sd->status.partner_id = 0;
sd->status.partner_id = 0;
if (sd->npc_flags.divorce)
{
sd->npc_flags.divorce = 0;
map_scriptcont (sd, sd->npc_id);
}
}
else
chrif_send_divorce (sd->status.char_id);
return 0;
}
/*==========================================
* sd�̑�����map_session_data���Ԃ�
*------------------------------------------
*/
struct map_session_data *pc_get_partner (struct map_session_data *sd)
{
struct map_session_data *p_sd = NULL;
char *nick;
if (sd == NULL || !pc_ismarried (sd))
return NULL;
nick = map_charid2nick (sd->status.partner_id);
if (nick == NULL)
return NULL;
if ((p_sd = map_nick2sd (nick)) == NULL)
return NULL;
return p_sd;
}
//
// ���R��
//
/*==========================================
* SP�ʌv�Z
*------------------------------------------
*/
static int natural_heal_tick, natural_heal_prev_tick, natural_heal_diff_tick;
static int pc_spheal (struct map_session_data *sd)
{
int a;
struct guild_castle *gc = NULL;
nullpo_retr (0, sd);
a = natural_heal_diff_tick;
if (pc_issit (sd))
a += a;
if (sd->sc_data[SC_MAGNIFICAT].timer != -1) // �}�O�j�t�B�J�[�g
a += a;
gc = guild_mapname2gc (sd->mapname); // Increased guild castle regen [Valaris]
if (gc)
{
struct guild *g;
g = guild_search (sd->status.guild_id);
if (g && g->guild_id == gc->guild_id)
a += a;
} // end addition [Valaris]
return a;
}
/*==========================================
* HP�ʌv�Z
*------------------------------------------
*/
static int pc_hpheal (struct map_session_data *sd)
{
int a;
struct guild_castle *gc;
nullpo_retr (0, sd);
a = natural_heal_diff_tick;
if (pc_issit (sd))
a += a;
if (sd->sc_data[SC_MAGNIFICAT].timer != -1) // Modified by RoVeRT
a += a;
gc = guild_mapname2gc (sd->mapname); // Increased guild castle regen [Valaris]
if (gc)
{
struct guild *g;
g = guild_search (sd->status.guild_id);
if (g && g->guild_id == gc->guild_id)
a += a;
} // end addition [Valaris]
return a;
}
static int pc_natural_heal_hp (struct map_session_data *sd)
{
int bhp;
int inc_num, bonus, skill, hp_flag;
nullpo_retr (0, sd);
if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
return 0;
if (pc_checkoverhp (sd))
{
sd->hp_sub = sd->inchealhptick = 0;
return 0;
}
bhp = sd->status.hp;
hp_flag = (pc_checkskill (sd, SM_MOVINGRECOVERY) > 0
&& sd->walktimer != -1);
if (sd->walktimer == -1)
{
inc_num = pc_hpheal (sd);
if (sd->sc_data[SC_TENSIONRELAX].timer != -1)
{ // �e���V���������b�N�X
sd->hp_sub += 2 * inc_num;
sd->inchealhptick += 3 * natural_heal_diff_tick;
}
else
{
sd->hp_sub += inc_num;
sd->inchealhptick += natural_heal_diff_tick;
}
}
else if (hp_flag)
{
inc_num = pc_hpheal (sd);
sd->hp_sub += inc_num;
sd->inchealhptick = 0;
}
else
{
sd->hp_sub = sd->inchealhptick = 0;
return 0;
}
if (sd->hp_sub >= battle_config.natural_healhp_interval)
{
bonus = sd->nhealhp;
if (hp_flag)
{
bonus >>= 2;
if (bonus <= 0)
bonus = 1;
}
while (sd->hp_sub >= battle_config.natural_healhp_interval)
{
sd->hp_sub -= battle_config.natural_healhp_interval;
if (sd->status.hp + bonus <= sd->status.max_hp)
sd->status.hp += bonus;
else
{
sd->status.hp = sd->status.max_hp;
sd->hp_sub = sd->inchealhptick = 0;
}
}
}
if (bhp != sd->status.hp)
clif_updatestatus (sd, SP_HP);
if (sd->nshealhp > 0)
{
if (sd->inchealhptick >= battle_config.natural_heal_skill_interval
&& sd->status.hp < sd->status.max_hp)
{
bonus = sd->nshealhp;
while (sd->inchealhptick >=
battle_config.natural_heal_skill_interval)
{
sd->inchealhptick -=
battle_config.natural_heal_skill_interval;
if (sd->status.hp + bonus <= sd->status.max_hp)
sd->status.hp += bonus;
else
{
bonus = sd->status.max_hp - sd->status.hp;
sd->status.hp = sd->status.max_hp;
sd->hp_sub = sd->inchealhptick = 0;
}
clif_heal (sd->fd, SP_HP, bonus);
}
}
}
else
sd->inchealhptick = 0;
return 0;
if (sd->sc_data[SC_APPLEIDUN].timer != -1)
{ // Apple of Idun
if (sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp)
{
bonus = skill * 20;
while (sd->inchealhptick >= 6000)
{
sd->inchealhptick -= 6000;
if (sd->status.hp + bonus <= sd->status.max_hp)
sd->status.hp += bonus;
else
{
bonus = sd->status.max_hp - sd->status.hp;
sd->status.hp = sd->status.max_hp;
sd->hp_sub = sd->inchealhptick = 0;
}
clif_heal (sd->fd, SP_HP, bonus);
}
}
}
else
sd->inchealhptick = 0;
return 0;
}
static int pc_natural_heal_sp (struct map_session_data *sd)
{
int bsp;
int inc_num, bonus;
nullpo_retr (0, sd);
if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
return 0;
if (pc_checkoversp (sd))
{
sd->sp_sub = sd->inchealsptick = 0;
return 0;
}
bsp = sd->status.sp;
inc_num = pc_spheal (sd);
if (sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
sd->sp_sub += inc_num;
if (sd->walktimer == -1)
sd->inchealsptick += natural_heal_diff_tick;
else
sd->inchealsptick = 0;
if (sd->sp_sub >= battle_config.natural_healsp_interval)
{
bonus = sd->nhealsp;;
while (sd->sp_sub >= battle_config.natural_healsp_interval)
{
sd->sp_sub -= battle_config.natural_healsp_interval;
if (sd->status.sp + bonus <= sd->status.max_sp)
sd->status.sp += bonus;
else
{
sd->status.sp = sd->status.max_sp;
sd->sp_sub = sd->inchealsptick = 0;
}
}
}
if (bsp != sd->status.sp)
clif_updatestatus (sd, SP_SP);
if (sd->nshealsp > 0)
{
if (sd->inchealsptick >= battle_config.natural_heal_skill_interval
&& sd->status.sp < sd->status.max_sp)
{
struct pc_base_job s_class = pc_calc_base_job (sd->status.class);
if (sd->doridori_counter && s_class.job == 23)
bonus = sd->nshealsp * 2;
else
bonus = sd->nshealsp;
sd->doridori_counter = 0;
while (sd->inchealsptick >=
battle_config.natural_heal_skill_interval)
{
sd->inchealsptick -=
battle_config.natural_heal_skill_interval;
if (sd->status.sp + bonus <= sd->status.max_sp)
sd->status.sp += bonus;
else
{
bonus = sd->status.max_sp - sd->status.sp;
sd->status.sp = sd->status.max_sp;
sd->sp_sub = sd->inchealsptick = 0;
}
clif_heal (sd->fd, SP_SP, bonus);
}
}
}
else
sd->inchealsptick = 0;
return 0;
}
static int pc_spirit_heal_hp (struct map_session_data *sd, int level)
{
int bonus_hp, interval = battle_config.natural_heal_skill_interval;
struct status_change *sc_data = battle_get_sc_data (&sd->bl);
nullpo_retr (0, sd);
if (pc_checkoverhp (sd))
{
sd->inchealspirithptick = 0;
return 0;
}
sd->inchealspirithptick += natural_heal_diff_tick;
if (sd->weight * 100 / sd->max_weight >=
battle_config.natural_heal_weight_rate
&& sc_data[SC_FLYING_BACKPACK].timer == -1)
interval += interval;
if (sd->inchealspirithptick >= interval)
{
bonus_hp = sd->nsshealhp;
while (sd->inchealspirithptick >= interval)
{
if (pc_issit (sd))
{
sd->inchealspirithptick -= interval;
if (sd->status.hp < sd->status.max_hp)
{
if (sd->status.hp + bonus_hp <= sd->status.max_hp)
sd->status.hp += bonus_hp;
else
{
bonus_hp = sd->status.max_hp - sd->status.hp;
sd->status.hp = sd->status.max_hp;
}
clif_heal (sd->fd, SP_HP, bonus_hp);
sd->inchealspirithptick = 0;
}
}
else
{
sd->inchealspirithptick -= natural_heal_diff_tick;
break;
}
}
}
return 0;
}
static int pc_spirit_heal_sp (struct map_session_data *sd, int level)
{
int bonus_sp, interval = battle_config.natural_heal_skill_interval;
nullpo_retr (0, sd);
if (pc_checkoversp (sd))
{
sd->inchealspiritsptick = 0;
return 0;
}
sd->inchealspiritsptick += natural_heal_diff_tick;
if (sd->weight * 100 / sd->max_weight >=
battle_config.natural_heal_weight_rate)
interval += interval;
if (sd->inchealspiritsptick >= interval)
{
bonus_sp = sd->nsshealsp;
while (sd->inchealspiritsptick >= interval)
{
if (pc_issit (sd))
{
sd->inchealspiritsptick -= interval;
if (sd->status.sp < sd->status.max_sp)
{
if (sd->status.sp + bonus_sp <= sd->status.max_sp)
sd->status.sp += bonus_sp;
else
{
bonus_sp = sd->status.max_sp - sd->status.sp;
sd->status.sp = sd->status.max_sp;
}
clif_heal (sd->fd, SP_SP, bonus_sp);
sd->inchealspiritsptick = 0;
}
}
else
{
sd->inchealspiritsptick -= natural_heal_diff_tick;
break;
}
}
}
return 0;
}
/*==========================================
* HP/SP ���R���� �e�N���C�A���g
*------------------------------------------
*/
static int pc_itemheal_effect (struct map_session_data *sd, int hp, int sp);
static int
pc_quickregenerate_effect (struct quick_regeneration *quick_regen,
int heal_speed)
{
if (!(quick_regen->tickdelay--))
{
int bonus =
MIN (heal_speed * battle_config.itemheal_regeneration_factor,
quick_regen->amount);
quick_regen->amount -= bonus;
quick_regen->tickdelay = quick_regen->speed;
return bonus;
}
return 0;
}
static int pc_natural_heal_sub (struct map_session_data *sd, va_list ap)
{
int skill;
nullpo_retr (0, sd);
if (sd->heal_xp > 0)
{
if (sd->heal_xp < 64)
--sd->heal_xp; // [Fate] Slowly reduce XP that healers can get for healing this char
else
sd->heal_xp -= (sd->heal_xp >> 6);
}
// Hijack this callback: Adjust spellpower bonus
if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
{
sd->spellpower_bonus_current = sd->spellpower_bonus_target;
pc_calcstatus (sd, 0);
}
else if (sd->spellpower_bonus_target > sd->spellpower_bonus_current)
{
sd->spellpower_bonus_current +=
1 +
((sd->spellpower_bonus_target -
sd->spellpower_bonus_current) >> 5);
pc_calcstatus (sd, 0);
}
if (sd->sc_data[SC_HALT_REGENERATE].timer != -1)
return 0;
if (sd->quick_regeneration_hp.amount || sd->quick_regeneration_sp.amount)
{
int hp_bonus = pc_quickregenerate_effect (&sd->quick_regeneration_hp,
(sd->sc_data[SC_POISON].timer == -1 || sd->sc_data[SC_SLOWPOISON].timer != -1) ? sd->nhealhp : 1); // [fate] slow down when poisoned
int sp_bonus = pc_quickregenerate_effect (&sd->quick_regeneration_sp,
sd->nhealsp);
pc_itemheal_effect (sd, hp_bonus, sp_bonus);
}
skill_update_heal_animation (sd); // if needed.
// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
if ((sd->sc_data[SC_FLYING_BACKPACK].timer != -1
|| battle_config.natural_heal_weight_rate > 100
|| sd->weight * 100 / sd->max_weight <
battle_config.natural_heal_weight_rate) && !pc_isdead (sd)
&& !pc_ishiding (sd) && sd->sc_data[SC_POISON].timer == -1)
{
pc_natural_heal_hp (sd);
if (sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //���C�����Ԃł�SP�����Ȃ�
sd->sc_data[SC_DANCING].timer == -1 && //�_���X���Ԃł�SP�����Ȃ�
sd->sc_data[SC_BERSERK].timer == -1 //�o�[�T�[�N���Ԃł�SP�����Ȃ�
)
pc_natural_heal_sp (sd);
}
else
{
sd->hp_sub = sd->inchealhptick = 0;
sd->sp_sub = sd->inchealsptick = 0;
}
if ((skill = pc_checkskill (sd, MO_SPIRITSRECOVERY)) > 0
&& !pc_ishiding (sd) && sd->sc_data[SC_POISON].timer == -1
&& sd->sc_data[SC_BERSERK].timer == -1)
{
pc_spirit_heal_hp (sd, skill);
pc_spirit_heal_sp (sd, skill);
}
else
{
sd->inchealspirithptick = 0;
sd->inchealspiritsptick = 0;
}
return 0;
}
/*==========================================
* HP/SP���R���� (interval timer��)
*------------------------------------------
*/
int pc_natural_heal (int tid, unsigned int tick, int id, int data)
{
natural_heal_tick = tick;
natural_heal_diff_tick =
DIFF_TICK (natural_heal_tick, natural_heal_prev_tick);
clif_foreachclient (pc_natural_heal_sub);
natural_heal_prev_tick = tick;
return 0;
}
/*==========================================
* �Z�[�u�|�C���g�̕ۑ�
*------------------------------------------
*/
int pc_setsavepoint (struct map_session_data *sd, char *mapname, int x, int y)
{
nullpo_retr (0, sd);
strncpy (sd->status.save_point.map, mapname, 23);
sd->status.save_point.map[23] = '\0';
sd->status.save_point.x = x;
sd->status.save_point.y = y;
return 0;
}
/*==========================================
* �����Z�[�u �e�N���C�A���g
*------------------------------------------
*/
static int last_save_fd, save_flag;
static int pc_autosave_sub (struct map_session_data *sd, va_list ap)
{
nullpo_retr (0, sd);
if (save_flag == 0 && sd->fd > last_save_fd)
{
struct guild_castle *gc = NULL;
int i;
pc_makesavestatus (sd);
chrif_save (sd);
for (i = 0; i < MAX_GUILDCASTLE; i++)
{
gc = guild_castle_search (i);
if (!gc)
continue;
if (gc->visibleG0 == 1)
guild_castledatasave (gc->castle_id, 18, gc->Ghp0);
if (gc->visibleG1 == 1)
guild_castledatasave (gc->castle_id, 19, gc->Ghp1);
if (gc->visibleG2 == 1)
guild_castledatasave (gc->castle_id, 20, gc->Ghp2);
if (gc->visibleG3 == 1)
guild_castledatasave (gc->castle_id, 21, gc->Ghp3);
if (gc->visibleG4 == 1)
guild_castledatasave (gc->castle_id, 22, gc->Ghp4);
if (gc->visibleG5 == 1)
guild_castledatasave (gc->castle_id, 23, gc->Ghp5);
if (gc->visibleG6 == 1)
guild_castledatasave (gc->castle_id, 24, gc->Ghp6);
if (gc->visibleG7 == 1)
guild_castledatasave (gc->castle_id, 25, gc->Ghp7);
}
save_flag = 1;
last_save_fd = sd->fd;
}
return 0;
}
/*==========================================
* �����Z�[�u (timer��)
*------------------------------------------
*/
int pc_autosave (int tid, unsigned int tick, int id, int data)
{
int interval;
save_flag = 0;
clif_foreachclient (pc_autosave_sub);
if (save_flag == 0)
last_save_fd = 0;
interval = autosave_interval / (clif_countusers () + 1);
if (interval <= 0)
interval = 1;
add_timer (gettick () + interval, pc_autosave, 0, 0);
return 0;
}
int pc_read_gm_account (int fd)
{
int i = 0;
if (gm_account != NULL)
free (gm_account);
GM_num = 0;
gm_account =
calloc (sizeof (struct gm_account) * ((RFIFOW (fd, 2) - 4) / 5), 1);
for (i = 4; i < RFIFOW (fd, 2); i = i + 5)
{
gm_account[GM_num].account_id = RFIFOL (fd, i);
gm_account[GM_num].level = (int) RFIFOB (fd, i + 4);
//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
GM_num++;
}
return GM_num;
}
/*==========================================
* timer to do the day
*------------------------------------------
*/
int map_day_timer (int tid, unsigned int tick, int id, int data)
{ // by [yor]
struct map_session_data *pl_sd = NULL;
int i;
char tmpstr[1024];
if (battle_config.day_duration > 0)
{ // if we want a day
if (night_flag != 0)
{
strcpy (tmpstr, msg_txt (502)); // The day has arrived!
night_flag = 0; // 0=day, 1=night [Yor]
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = session[i]->session_data)
&& pl_sd->state.auth)
{
pl_sd->opt2 &= ~STATE_BLIND;
clif_changeoption (&pl_sd->bl);
clif_wis_message (pl_sd->fd, wisp_server_name, tmpstr,
strlen (tmpstr) + 1);
}
}
}
}
return 0;
}
/*==========================================
* timer to do the night
*------------------------------------------
*/
int map_night_timer (int tid, unsigned int tick, int id, int data)
{ // by [yor]
struct map_session_data *pl_sd = NULL;
int i;
char tmpstr[1024];
if (battle_config.night_duration > 0)
{ // if we want a night
if (night_flag == 0)
{
strcpy (tmpstr, msg_txt (503)); // The night has fallen...
night_flag = 1; // 0=day, 1=night [Yor]
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = session[i]->session_data)
&& pl_sd->state.auth)
{
pl_sd->opt2 |= STATE_BLIND;
clif_changeoption (&pl_sd->bl);
clif_wis_message (pl_sd->fd, wisp_server_name, tmpstr,
strlen (tmpstr) + 1);
}
}
}
}
return 0;
}
void pc_setstand (struct map_session_data *sd)
{
nullpo_retv (sd);
if (sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer != -1)
skill_status_change_end (&sd->bl, SC_TENSIONRELAX, -1);
sd->state.dead_sit = 0;
}
//
// ��������
//
/*==========================================
* �ݒ��t�@�C���ǂݍ���
* exp.txt �K�v�o���l
* job_db1.txt �d��,hp,sp,�U�����x
* job_db2.txt job�\�͒l�{�[�i�X
* skill_tree.txt �e�E���̃X�L���c���[
* attr_fix.txt �����C���e�[�u��
* size_fix.txt �T�C�Y��e�[�u��
* refine_db.txt ���B�f�[�^�e�[�u��
*------------------------------------------
*/
int pc_readdb (void)
{
int i, j, k;
FILE *fp;
char line[1024], *p;
// �K�v�o���l�ǂݍ���
fp = fopen_ ("db/exp.txt", "r");
if (fp == NULL)
{
printf ("can't read db/exp.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp))
{
int bn, b1, b2, b3, b4, b5, b6, jn, j1, j2, j3, j4, j5, j6;
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf
(line, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", &bn, &b1, &b2,
&b3, &b4, &b5, &b6, &jn, &j1, &j2, &j3, &j4, &j5, &j6) != 14)
continue;
exp_table[0][i] = bn;
exp_table[1][i] = b1;
exp_table[2][i] = b2;
exp_table[3][i] = b3;
exp_table[4][i] = b4;
exp_table[5][i] = b5;
exp_table[6][i] = b6;
exp_table[7][i] = jn;
exp_table[8][i] = j1;
exp_table[9][i] = j2;
exp_table[10][i] = j3;
exp_table[11][i] = j4;
exp_table[12][i] = j5;
exp_table[13][i] = j6;
i++;
if (i >= battle_config.maximum_level)
break;
}
fclose_ (fp);
printf ("read db/exp.txt done\n");
// JOB����l�P
fp = fopen_ ("db/job_db1.txt", "r");
if (fp == NULL)
{
printf ("can't read db/job_db1.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp))
{
char *split[50];
if (line[0] == '/' && line[1] == '/')
continue;
for (j = 0, p = line; j < 21 && p; j++)
{
split[j] = p;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
if (j < 21)
continue;
max_weight_base[i] = atoi (split[0]);
hp_coefficient[i] = atoi (split[1]);
hp_coefficient2[i] = atoi (split[2]);
sp_coefficient[i] = atoi (split[3]);
for (j = 0; j < 17; j++)
aspd_base[i][j] = atoi (split[j + 4]);
i++;
// -- moonsoul (below two lines added to accommodate high numbered new class ids)
if (i == 24)
i = 4001;
if (i == MAX_PC_CLASS)
break;
}
fclose_ (fp);
printf ("read db/job_db1.txt done\n");
// JOB�{�[�i�X
fp = fopen_ ("db/job_db2.txt", "r");
if (fp == NULL)
{
printf ("can't read db/job_db2.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
for (j = 0, p = line; j < MAX_LEVEL && p; j++)
{
if (sscanf (p, "%d", &k) == 0)
break;
job_bonus[0][i][j] = k;
job_bonus[2][i][j] = k; //�{�q�E�̃{�[�i�X�͕������Ȃ��̂ʼn�
p = strchr (p, ',');
if (p)
p++;
}
i++;
// -- moonsoul (below two lines added to accommodate high numbered new class ids)
if (i == 24)
i = 4001;
if (i == MAX_PC_CLASS)
break;
}
fclose_ (fp);
printf ("read db/job_db2.txt done\n");
// JOB�{�[�i�X2 �]���E�p
fp = fopen_ ("db/job_db2-2.txt", "r");
if (fp == NULL)
{
printf ("can't read db/job_db2-2.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
for (j = 0, p = line; j < MAX_LEVEL && p; j++)
{
if (sscanf (p, "%d", &k) == 0)
break;
job_bonus[1][i][j] = k;
p = strchr (p, ',');
if (p)
p++;
}
i++;
if (i == MAX_PC_CLASS)
break;
}
fclose_ (fp);
printf ("read db/job_db2-2.txt done\n");
// �X�L���c���[
memset (skill_tree, 0, sizeof (skill_tree));
fp = fopen_ ("db/skill_tree.txt", "r");
if (fp == NULL)
{
printf ("can't read db/skill_tree.txt\n");
return 1;
}
while (fgets (line, sizeof (line) - 1, fp))
{
char *split[50];
if (line[0] == '/' && line[1] == '/')
continue;
for (j = 0, p = line; j < 13 && p; j++)
{
split[j] = p;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
if (j < 13)
continue;
i = atoi (split[0]);
for (j = 0; skill_tree[0][i][j].id; j++);
skill_tree[0][i][j].id = atoi (split[1]);
skill_tree[0][i][j].max = atoi (split[2]);
skill_tree[2][i][j].id = atoi (split[1]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
skill_tree[2][i][j].max = atoi (split[2]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
for (k = 0; k < 5; k++)
{
skill_tree[0][i][j].need[k].id = atoi (split[k * 2 + 3]);
skill_tree[0][i][j].need[k].lv = atoi (split[k * 2 + 4]);
skill_tree[2][i][j].need[k].id = atoi (split[k * 2 + 3]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
skill_tree[2][i][j].need[k].lv = atoi (split[k * 2 + 4]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
}
}
fclose_ (fp);
printf ("read db/skill_tree.txt done\n");
// �����C���e�[�u��
for (i = 0; i < 4; i++)
for (j = 0; j < 10; j++)
for (k = 0; k < 10; k++)
attr_fix_table[i][j][k] = 100;
fp = fopen_ ("db/attr_fix.txt", "r");
if (fp == NULL)
{
printf ("can't read db/attr_fix.txt\n");
return 1;
}
while (fgets (line, sizeof (line) - 1, fp))
{
char *split[10];
int lv, n;
if (line[0] == '/' && line[1] == '/')
continue;
for (j = 0, p = line; j < 3 && p; j++)
{
split[j] = p;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
lv = atoi (split[0]);
n = atoi (split[1]);
// printf("%d %d\n",lv,n);
for (i = 0; i < n;)
{
if (!fgets (line, sizeof (line) - 1, fp))
break;
if (line[0] == '/' && line[1] == '/')
continue;
for (j = 0, p = line; j < n && p; j++)
{
while (*p == 32 && *p > 0)
p++;
attr_fix_table[lv - 1][i][j] = atoi (p);
if (battle_config.attr_recover == 0
&& attr_fix_table[lv - 1][i][j] < 0)
attr_fix_table[lv - 1][i][j] = 0;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
i++;
}
}
fclose_ (fp);
printf ("read db/attr_fix.txt done\n");
// �T�C�Y��e�[�u��
for (i = 0; i < 3; i++)
for (j = 0; j < 20; j++)
atkmods[i][j] = 100;
fp = fopen_ ("db/size_fix.txt", "r");
if (fp == NULL)
{
printf ("can't read db/size_fix.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp))
{
char *split[20];
if (line[0] == '/' && line[1] == '/')
continue;
if (atoi (line) <= 0)
continue;
memset (split, 0, sizeof (split));
for (j = 0, p = line; j < 20 && p; j++)
{
split[j] = p;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
for (j = 0; j < 20 && split[j]; j++)
atkmods[i][j] = atoi (split[j]);
i++;
}
fclose_ (fp);
printf ("read db/size_fix.txt done\n");
// ���B�f�[�^�e�[�u��
for (i = 0; i < 5; i++)
{
for (j = 0; j < 10; j++)
percentrefinery[i][j] = 100;
refinebonus[i][0] = 0;
refinebonus[i][1] = 0;
refinebonus[i][2] = 10;
}
fp = fopen_ ("db/refine_db.txt", "r");
if (fp == NULL)
{
printf ("can't read db/refine_db.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp))
{
char *split[16];
if (line[0] == '/' && line[1] == '/')
continue;
if (atoi (line) <= 0)
continue;
memset (split, 0, sizeof (split));
for (j = 0, p = line; j < 16 && p; j++)
{
split[j] = p;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
refinebonus[i][0] = atoi (split[0]); // ���B�{�[�i�X
refinebonus[i][1] = atoi (split[1]); // �ߏ萸�B�{�[�i�X
refinebonus[i][2] = atoi (split[2]); // ��S���B��E
for (j = 0; j < 10 && split[j]; j++)
percentrefinery[i][j] = atoi (split[j + 3]);
i++;
}
fclose_ (fp); //Lupus. close this file!!!
printf ("read db/refine_db.txt done\n");
return 0;
}
static int pc_calc_sigma (void)
{
int i, j, k;
for (i = 0; i < MAX_PC_CLASS; i++)
{
memset (hp_sigma_val[i], 0, sizeof (hp_sigma_val[i]));
for (k = 0, j = 2; j <= MAX_LEVEL; j++)
{
k += hp_coefficient[i] * j + 50;
k -= k % 100;
hp_sigma_val[i][j - 1] = k;
}
}
return 0;
}
static void pc_statpointdb (void)
{
char *buf_stat;
int i = 0, j = 0, k = 0, l = 0, end = 0;
FILE *stp;
stp = fopen_ ("db/statpoint.txt", "r");
if (stp == NULL)
{
printf ("can't read db/statpoint.txt\n");
return;
}
fseek (stp, 0, SEEK_END);
end = ftell (stp);
rewind (stp);
buf_stat = (char *) malloc (end + 1);
l = fread (buf_stat, 1, end, stp);
fclose_ (stp);
printf ("read db/statpoint.txt done (size=%d)\n", l);
for (i = 0; i < 255; i++)
{
j = 0;
while (*(buf_stat + k) != '\n')
{
statp[i][j] = *(buf_stat + k);
j++;
k++;
}
statp[i][j + 1] = '\0';
k++;
}
free (buf_stat);
}
/*==========================================
* pc�� �W������
*------------------------------------------
*/
int do_init_pc (void)
{
pc_readdb ();
pc_statpointdb ();
pc_calc_sigma ();
// gm_account_db = numdb_init();
add_timer_func_list (pc_walk, "pc_walk");
add_timer_func_list (pc_attack_timer, "pc_attack_timer");
add_timer_func_list (pc_natural_heal, "pc_natural_heal");
add_timer_func_list (pc_invincible_timer, "pc_invincible_timer");
add_timer_func_list (pc_eventtimer, "pc_eventtimer");
add_timer_func_list (pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
add_timer_func_list (pc_autosave, "pc_autosave");
add_timer_func_list (pc_spiritball_timer, "pc_spiritball_timer");
add_timer_interval ((natural_heal_prev_tick =
gettick () + NATURAL_HEAL_INTERVAL), pc_natural_heal,
0, 0, NATURAL_HEAL_INTERVAL);
add_timer (gettick () + autosave_interval, pc_autosave, 0, 0);
// add night/day timer (by [yor])
add_timer_func_list (map_day_timer, "map_day_timer"); // by [yor]
add_timer_func_list (map_night_timer, "map_night_timer"); // by [yor]
{
int day_duration = battle_config.day_duration;
int night_duration = battle_config.night_duration;
if (day_duration < 60000)
day_duration = 60000;
if (night_duration < 60000)
night_duration = 60000;
if (battle_config.night_at_start == 0)
{
night_flag = 0; // 0=day, 1=night [Yor]
day_timer_tid =
add_timer_interval (gettick () + day_duration +
night_duration, map_day_timer, 0, 0,
day_duration + night_duration);
night_timer_tid =
add_timer_interval (gettick () + day_duration,
map_night_timer, 0, 0,
day_duration + night_duration);
}
else
{
night_flag = 1; // 0=day, 1=night [Yor]
day_timer_tid =
add_timer_interval (gettick () + night_duration,
map_day_timer, 0, 0,
day_duration + night_duration);
night_timer_tid =
add_timer_interval (gettick () + day_duration +
night_duration, map_night_timer, 0, 0,
day_duration + night_duration);
}
}
return 0;
}
void pc_cleanup (struct map_session_data *sd)
{
magic_stop_completely (sd);
}
void pc_invisibility (struct map_session_data *sd, int enabled)
{
if (enabled && !(sd->status.option & OPTION_INVISIBILITY))
{
clif_clearchar_area (&sd->bl, 3);
sd->status.option |= OPTION_INVISIBILITY;
clif_status_change (&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 1);
}
else if (!enabled)
{
sd->status.option &= ~OPTION_INVISIBILITY;
clif_status_change (&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 0);
pc_setpos (sd, map[sd->bl.m].name, sd->bl.x, sd->bl.y, 3);
}
}
int pc_logout (struct map_session_data *sd) // [fate] Player logs out
{
if (!sd)
return 0;
if (sd->sc_data[SC_POISON].timer != -1)
sd->status.hp = 1; // Logging out while poisoned -> bad
MAP_LOG_STATS (sd, "LOGOUT") return 0;
}