#ifndef NPC_HPP
#define NPC_HPP
#include <cstdint>
#define START_NPC_NUM 110000000
#define WARP_CLASS 45
#define WARP_DEBUG_CLASS 722
#define INVISIBLE_CLASS 32767
int npc_event_dequeue(struct map_session_data *sd);
int npc_event(struct map_session_data *sd, const char *npcname, int);
int npc_timer_event(const char *eventname); // Added by RoVeRT
int npc_command(struct map_session_data *sd, const char *npcname, const char *command);
int npc_touch_areanpc(struct map_session_data *, int, int, int);
int npc_click(struct map_session_data *, int);
int npc_scriptcont(struct map_session_data *, int);
int npc_buysellsel(struct map_session_data *, int, int);
int npc_buylist(struct map_session_data *, int, const uint16_t *);
int npc_selllist(struct map_session_data *, int, const uint16_t *);
int npc_parse_warp(const char *w1, const char *w2, const char *w3, const char *w4);
int npc_enable(const char *name, bool flag);
struct npc_data *npc_name2id(const char *name);
int npc_get_new_npc_id(void);
/**
* Spawns and installs a talk-only NPC
*
* \param message The message to speak. If message is NULL, the NPC will not do anything at all.
*/
struct npc_data *npc_spawn_text(int m, int x, int y, int class_, const char *name, const char *message); // message is strdup'd within
/**
* Uninstalls and frees an NPC
*/
void npc_free(struct npc_data *npc);
void npc_addsrcfile(const char *);
void npc_delsrcfile(const char *);
int do_init_npc(void);
int npc_event_do_oninit(void);
int npc_do_ontimer(int, struct map_session_data *, int);
struct argrec;
int npc_event_doall_l(const char *name, int rid,
int argc, struct argrec *argv);
int npc_event_do_l(const char *name, int rid,
int argc, struct argrec *argv);
#define npc_event_doall(name) npc_event_doall_l(name, 0, 0, NULL)
#define npc_event_do(name) npc_event_do_l(name, 0, 0, NULL)
int npc_timerevent_start(struct npc_data *nd);
int npc_timerevent_stop(struct npc_data *nd);
int npc_gettimerevent_tick(struct npc_data *nd);
int npc_settimerevent_tick(struct npc_data *nd, int newtimer);
int npc_delete(struct npc_data *nd);
#endif // NPC_HPP