#include "npc.hpp"
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <list>
#include "../common/cxxstdio.hpp"
#include "../common/db.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "battle.hpp"
#include "clif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "../poison.hpp"
static
std::list<std::string> npc_srcs;
static
int npc_id = START_NPC_NUM;
static
int npc_warp, npc_shop, npc_script, npc_mob;
int npc_get_new_npc_id(void)
{
return npc_id++;
}
struct event_data
{
dumb_ptr<npc_data_script> nd;
int pos;
};
static
Map<std::string, struct event_data> ev_db;
static
DMap<std::string, dumb_ptr<npc_data>> npcname_db;
// used for clock-based event triggers
// only tm_min, tm_hour, and tm_mday are used
static
struct tm ev_tm_b;
/*==========================================
* NPCの無効化/有効化
* npc_enable
* npc_enable_sub 有効時にOnTouchイベントを実行
*------------------------------------------
*/
static
void npc_enable_sub(dumb_ptr<block_list> bl, dumb_ptr<npc_data> nd)
{
dumb_ptr<map_session_data> sd;
char aname[50] {};
nullpo_retv(bl);
assert (bl->bl_type == BL::PC);
{
sd = bl->as_player();
// not if disabled
if (nd->flag & 1)
return;
strzcpy(aname, nd->name, sizeof(nd->name));
if (sd->areanpc_id == nd->bl_id)
return;
sd->areanpc_id = nd->bl_id;
strcat(aname, "::OnTouch");
npc_event(sd, aname, 0);
}
}
int npc_enable(const char *name, bool flag)
{
dumb_ptr<npc_data> nd = npcname_db.get(name);
if (nd == NULL)
return 0;
if (flag)
{ // 有効化
nd->flag &= ~1;
clif_spawnnpc(nd);
}
else
{ // 無効化
nd->flag |= 1;
clif_clearchar(nd, BeingRemoveWhy::GONE);
}
int xs = 0, ys = 0;
if (dumb_ptr<npc_data_script> nd_ = nd->is_script())
{
xs = nd_->scr.xs;
ys = nd_->scr.ys;
}
if (flag && (xs > 0 || ys > 0))
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl_m,
nd->bl_x - xs, nd->bl_y - ys,
nd->bl_x + xs, nd->bl_y + ys,
BL::PC);
return 0;
}
/*==========================================
* NPCを名前で探す
*------------------------------------------
*/
dumb_ptr<npc_data> npc_name2id(const char *name)
{
return npcname_db.get(name);
}
/*==========================================
* イベントキューのイベント処理
*------------------------------------------
*/
int npc_event_dequeue(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
sd->npc_id = 0;
if (!sd->eventqueuel.empty())
{
if (!pc_addeventtimer(sd, std::chrono::milliseconds(100), sd->eventqueuel.front().c_str()))
{
PRINTF("npc_event_dequeue(): Event timer is full.\n");
return 0;
}
sd->eventqueuel.pop_front();
return 1;
}
return 0;
}
int npc_delete(dumb_ptr<npc_data> nd)
{
nullpo_retr(1, nd);
if (nd->bl_prev == NULL)
return 1;
clif_clearchar(nd, BeingRemoveWhy::DEAD);
map_delblock(nd);
return 0;
}
int npc_timer_event(const char *eventname) // Added by RoVeRT
{
struct event_data *ev = ev_db.search(eventname);
dumb_ptr<npc_data_script> nd;
// int xs,ys;
if ((ev == NULL || (nd = ev->nd) == NULL))
{
PRINTF("npc_event: event not found [%s]\n", eventname);
return 0;
}
run_script(ScriptPointer(nd->scr.script.get(), ev->pos), nd->bl_id, nd->bl_id);
return 0;
}
/*==========================================
* 全てのNPCのOn*イベント実行
*------------------------------------------
*/
static
void npc_event_doall_sub(const std::string& key, struct event_data *ev,
int *c, const char *name, int rid, int argc, argrec_t *argv)
{
const char *p = key.c_str();
nullpo_retv(ev);
if ((p = strchr(p, ':')) && p && strcasecmp(name, p) == 0)
{
run_script_l(ScriptPointer(ev->nd->scr.script.get(), ev->pos), rid, ev->nd->bl_id, argc,
argv);
(*c)++;
}
}
int npc_event_doall_l(const char *name, int rid, int argc, argrec_t *args)
{
int c = 0;
char buf[64] = "::";
strzcpy(buf + 2, name, 62);
for (auto& pair : ev_db)
npc_event_doall_sub(pair.first, &pair.second, &c, buf, rid, argc, args);
return c;
}
static
void npc_event_do_sub(const std::string& key, struct event_data *ev,
int *c, const char *name, int rid, int argc, argrec_t *argv)
{
const char *p = key.c_str();
nullpo_retv(ev);
if (p && strcasecmp(name, p) == 0)
{
run_script_l(ScriptPointer(ev->nd->scr.script.get(), ev->pos), rid, ev->nd->bl_id, argc,
argv);
(*c)++;
}
}
int npc_event_do_l(const char *name, int rid, int argc, argrec_t *args)
{
int c = 0;
if (*name == ':' && name[1] == ':')
{
return npc_event_doall_l(name + 2, rid, argc, args);
}
for (auto& pair : ev_db)
npc_event_do_sub(pair.first, &pair.second, &c, name, rid, argc, args);
return c;
}
/*==========================================
* 時計イベント実行
*------------------------------------------
*/
static
void npc_event_do_clock(TimerData *, tick_t)
{
struct tm t = TimeT::now();
if (t.tm_min != ev_tm_b.tm_min)
{
std::string buf;
buf = STRPRINTF("OnMinute%02d", t.tm_min);
npc_event_doall(buf.c_str());
buf = STRPRINTF("OnClock%02d%02d", t.tm_hour, t.tm_min);
npc_event_doall(buf.c_str());
}
if (t.tm_hour != ev_tm_b.tm_hour)
{
std::string buf;
buf = STRPRINTF("OnHour%02d", t.tm_hour);
npc_event_doall(buf.c_str());
}
if (t.tm_mday != ev_tm_b.tm_mday)
{
std::string buf;
buf = STRPRINTF("OnDay%02d%02d", t.tm_mon + 1, t.tm_mday);
npc_event_doall(buf.c_str());
}
ev_tm_b = t;
}
/*==========================================
* OnInitイベント実行(&時計イベント開始)
*------------------------------------------
*/
int npc_event_do_oninit(void)
{
int c = npc_event_doall("OnInit");
PRINTF("npc: OnInit Event done. (%d npc)\n", c);
Timer(gettick() + std::chrono::milliseconds(100),
npc_event_do_clock,
std::chrono::seconds(1)
).detach();
return 0;
}
/*==========================================
* タイマーイベント実行
*------------------------------------------
*/
static
void npc_timerevent(TimerData *, tick_t tick, int id, interval_t data)
{
dumb_ptr<npc_data_script> nd = map_id2bl(id)->as_npc()->as_script();
assert (nd != NULL);
assert (nd->npc_subtype == NpcSubtype::SCRIPT);
assert (nd->scr.nexttimer != nd->scr.timer_eventv.end());
nd->scr.timertick = tick;
auto te = nd->scr.nexttimer;
// nd->scr.timerid = nullptr;
// er, isn't this the same as nd->scr.timer = te->timer?
interval_t t = nd->scr.timer += data;
assert (t == te->timer);
++nd->scr.nexttimer;
if (nd->scr.nexttimer != nd->scr.timer_eventv.end())
{
interval_t next = nd->scr.nexttimer->timer - t;
nd->scr.timerid = Timer(tick + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
id, next));
}
run_script(ScriptPointer(nd->scr.script.get(), te->pos), 0, nd->bl_id);
}
/*==========================================
* タイマーイベント開始
*------------------------------------------
*/
void npc_timerevent_start(dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
if (nd->scr.timer_eventv.empty())
return;
if (nd->scr.nexttimer != nd->scr.timer_eventv.end())
return;
if (nd->scr.timer == nd->scr.timer_eventv.back().timer)
return;
npc_timerevent_list phony {};
phony.timer = nd->scr.timer;
// find the first element such that el.timer > phony.timer;
auto jt = std::upper_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), phony,
[](const npc_timerevent_list& l, const npc_timerevent_list& r)
{
return l.timer < r.timer;
}
);
nd->scr.nexttimer = jt;
nd->scr.timertick = gettick();
if (jt == nd->scr.timer_eventv.end())
// shouldn't happen?
return;
interval_t next = jt->timer - nd->scr.timer;
nd->scr.timerid = Timer(gettick() + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
nd->bl_id, next));
}
/*==========================================
* タイマーイベント終了
*------------------------------------------
*/
void npc_timerevent_stop(dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
if (nd->scr.nexttimer != nd->scr.timer_eventv.end())
{
nd->scr.nexttimer = nd->scr.timer_eventv.end();
nd->scr.timer += gettick() - nd->scr.timertick;
nd->scr.timerid.cancel();
}
}
/*==========================================
* タイマー値の所得
*------------------------------------------
*/
interval_t npc_gettimerevent_tick(dumb_ptr<npc_data_script> nd)
{
nullpo_retr(interval_t::zero(), nd);
interval_t tick = nd->scr.timer;
// Couldn't we just check the truthiness of the timer?
// Or would that be affected by the (new!) detach logic?
// Of course, you'd be slightly crazy to check the tick when you are
// called with it.
if (nd->scr.nexttimer != nd->scr.timer_eventv.end())
tick += gettick() - nd->scr.timertick;
return tick;
}
/*==========================================
* タイマー値の設定
*------------------------------------------
*/
void npc_settimerevent_tick(dumb_ptr<npc_data_script> nd, interval_t newtimer)
{
nullpo_retv(nd);
bool flag = nd->scr.nexttimer != nd->scr.timer_eventv.end();
npc_timerevent_stop(nd);
nd->scr.timer = newtimer;
if (flag)
npc_timerevent_start(nd);
}
/*==========================================
* イベント型のNPC処理
*------------------------------------------
*/
int npc_event(dumb_ptr<map_session_data> sd, const char *eventname,
int mob_kill)
{
struct event_data *ev = ev_db.search(eventname);
dumb_ptr<npc_data_script> nd;
int xs, ys;
char mobevent[100];
if (sd == NULL)
{
PRINTF("npc_event nullpo?\n");
}
if (ev == NULL && eventname
&& strcmp(((eventname) + strlen(eventname) - 9), "::OnTouch") == 0)
return 1;
if (ev == NULL || (nd = ev->nd) == NULL)
{
if (mob_kill && (ev == NULL || (nd = ev->nd) == NULL))
{
strcpy(mobevent, eventname);
strcat(mobevent, "::OnMyMobDead");
ev = ev_db.search(mobevent);
if (ev == NULL || (nd = ev->nd) == NULL)
{
if (strncasecmp(eventname, "GM_MONSTER", 10) != 0)
PRINTF("npc_event: event not found [%s]\n", mobevent);
return 0;
}
}
else
{
if (battle_config.error_log)
PRINTF("npc_event: event not found [%s]\n", eventname);
return 0;
}
}
xs = nd->scr.xs;
ys = nd->scr.ys;
if (xs >= 0 && ys >= 0)
{
if (nd->bl_m != sd->bl_m)
return 1;
if (xs > 0
&& (sd->bl_x < nd->bl_x - xs / 2 || nd->bl_x + xs / 2 < sd->bl_x))
return 1;
if (ys > 0
&& (sd->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < sd->bl_y))
return 1;
}
if (sd->npc_id != 0)
{
sd->eventqueuel.push_back(eventname);
return 1;
}
if (nd->flag & 1)
{ // 無効化されている
npc_event_dequeue(sd);
return 0;
}
sd->npc_id = nd->bl_id;
sd->npc_pos =
run_script(ScriptPointer(nd->scr.script.get(), ev->pos), sd->bl_id, nd->bl_id);
return 0;
}
static
void npc_command_sub(const std::string& key, struct event_data *ev, const char *npcname, const char *command)
{
const char *p = key.c_str();
char temp[100];
if (strcmp(ev->nd->name, npcname) == 0 && (p = strchr(p, ':')) && p
&& strncasecmp("::OnCommand", p, 10) == 0)
{
sscanf(&p[11], "%s", temp);
if (strcmp(command, temp) == 0)
run_script(ScriptPointer(ev->nd->scr.script.get(), ev->pos), 0, ev->nd->bl_id);
}
}
int npc_command(dumb_ptr<map_session_data>, const char *npcname, const char *command)
{
for (auto& pair : ev_db)
npc_command_sub(pair.first, &pair.second, npcname, command);
return 0;
}
/*==========================================
* 接触型のNPC処理
*------------------------------------------
*/
int npc_touch_areanpc(dumb_ptr<map_session_data> sd, map_local *m, int x, int y)
{
int i, f = 1;
int xs, ys;
nullpo_retr(1, sd);
if (sd->npc_id)
return 1;
for (i = 0; i < m->npc_num; i++)
{
if (m->npc[i]->flag & 1)
{ // 無効化されている
f = 0;
continue;
}
switch (m->npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
xs = m->npc[i]->as_warp()->warp.xs;
ys = m->npc[i]->as_warp()->warp.ys;
break;
case NpcSubtype::MESSAGE:
assert (0 && "I'm pretty sure these are never put on a map");
xs = 0;
ys = 0;
break;
case NpcSubtype::SCRIPT:
xs = m->npc[i]->as_script()->scr.xs;
ys = m->npc[i]->as_script()->scr.ys;
break;
default:
continue;
}
if (x >= m->npc[i]->bl_x - xs / 2
&& x < m->npc[i]->bl_x - xs / 2 + xs
&& y >= m->npc[i]->bl_y - ys / 2
&& y < m->npc[i]->bl_y - ys / 2 + ys)
break;
}
if (i == m->npc_num)
{
if (f)
{
if (battle_config.error_log)
PRINTF("npc_touch_areanpc : some bug \n");
}
return 1;
}
switch (m->npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
skill_stop_dancing(sd, 0);
pc_setpos(sd, m->npc[i]->as_warp()->warp.name,
m->npc[i]->as_warp()->warp.x, m->npc[i]->as_warp()->warp.y, BeingRemoveWhy::GONE);
break;
case NpcSubtype::MESSAGE:
assert (0 && "I'm pretty sure these NPCs are never put on a map.");
break;
case NpcSubtype::SCRIPT:
{
char aname[50] {};
strzcpy(aname, m->npc[i]->name, 24);
if (sd->areanpc_id == m->npc[i]->bl_id)
return 1;
sd->areanpc_id = m->npc[i]->bl_id;
strcat(aname, "::OnTouch");
if (npc_event(sd, aname, 0) > 0)
npc_click(sd, m->npc[i]->bl_id);
break;
}
}
return 0;
}
/*==========================================
* 近くかどうかの判定
*------------------------------------------
*/
static
int npc_checknear(dumb_ptr<map_session_data> sd, int id)
{
dumb_ptr<npc_data> nd;
nullpo_ret(sd);
nd = map_id_as_npc(id);
assert (nd != NULL);
assert (nd->bl_type == BL::NPC);
if (nd->npc_class < 0) // イベント系は常にOK
return 0;
// エリア判定
if (nd->bl_m != sd->bl_m ||
nd->bl_x < sd->bl_x - AREA_SIZE - 1
|| nd->bl_x > sd->bl_x + AREA_SIZE + 1
|| nd->bl_y < sd->bl_y - AREA_SIZE - 1
|| nd->bl_y > sd->bl_y + AREA_SIZE + 1)
return 1;
return 0;
}
/*==========================================
* クリック時のNPC処理
*------------------------------------------
*/
int npc_click(dumb_ptr<map_session_data> sd, int id)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (sd->npc_id != 0)
{
if (battle_config.error_log)
PRINTF("npc_click: npc_id != 0\n");
return 1;
}
if (npc_checknear(sd, id)) {
clif_scriptclose(sd, id);
return 1;
}
nd = map_id_as_npc(id);
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_id = id;
switch (nd->npc_subtype)
{
case NpcSubtype::SHOP:
clif_npcbuysell(sd, id);
npc_event_dequeue(sd);
break;
case NpcSubtype::SCRIPT:
sd->npc_pos = run_script(ScriptPointer(nd->as_script()->scr.script.get(), 0), sd->bl_id, id);
break;
case NpcSubtype::MESSAGE:
if (!nd->as_message()->message.empty())
{
clif_scriptmes(sd, id, nd->as_message()->message.c_str());
clif_scriptclose(sd, id);
}
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_scriptcont(dumb_ptr<map_session_data> sd, int id)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (id != sd->npc_id)
return 1;
if (npc_checknear(sd, id))
{
clif_scriptclose(sd, id);
return 1;
}
nd = map_id_as_npc(id);
if (!nd /* NPC was disposed? */ || nd->npc_subtype == NpcSubtype::MESSAGE)
{
clif_scriptclose(sd, id);
npc_event_dequeue(sd);
return 0;
}
sd->npc_pos = run_script(ScriptPointer(nd->as_script()->scr.script.get(), sd->npc_pos), sd->bl_id, id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buysellsel(dumb_ptr<map_session_data> sd, int id, int type)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (npc_checknear(sd, id))
return 1;
nd = map_id_as_npc(id);
if (nd->npc_subtype != NpcSubtype::SHOP)
{
if (battle_config.error_log)
PRINTF("no such shop npc : %d\n", id);
sd->npc_id = 0;
return 1;
}
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_shopid = id;
if (type == 0)
{
clif_buylist(sd, nd->as_shop());
}
else
{
clif_selllist(sd);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
// TODO enumify return type
int npc_buylist(dumb_ptr<map_session_data> sd, int n,
const uint16_t *item_list)
{
dumb_ptr<npc_data> nd;
double z;
int i, j, w, itemamount = 0, new_stacks = 0;
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
if (npc_checknear(sd, sd->npc_shopid))
return 3;
nd = map_id_as_npc(sd->npc_shopid);
if (nd->npc_subtype != NpcSubtype::SHOP)
return 3;
for (i = 0, w = 0, z = 0; i < n; i++)
{
for (j = 0; j < nd->as_shop()->shop_items.size(); j++)
{
if (nd->as_shop()->shop_items[j].nameid == item_list[i * 2 + 1])
break;
}
if (j == nd->as_shop()->shop_items.size())
return 3;
z += static_cast<double>(nd->as_shop()->shop_items[j].value) * item_list[i * 2];
itemamount += item_list[i * 2];
switch (pc_checkadditem(sd, item_list[i * 2 + 1], item_list[i * 2]))
{
case ADDITEM::EXIST:
break;
case ADDITEM::NEW:
if (itemdb_isequip(item_list[i * 2 + 1]))
new_stacks += item_list[i * 2];
else
new_stacks++;
break;
case ADDITEM::OVERAMOUNT:
return 2;
}
w += itemdb_weight(item_list[i * 2 + 1]) * item_list[i * 2];
}
if (z > static_cast<double>(sd->status.zeny))
return 1; // zeny不足
if (w + sd->weight > sd->max_weight)
return 2; // 重量超過
if (pc_inventoryblank(sd) < new_stacks)
return 3; // 種類数超過
if (sd->trade_partner != 0)
return 4; // cant buy while trading
pc_payzeny(sd, static_cast<int>(z));
for (i = 0; i < n; i++)
{
struct item_data *item_data;
if ((item_data = itemdb_exists(item_list[i * 2 + 1])) != NULL)
{
int amount = item_list[i * 2];
struct item item_tmp {};
item_tmp.nameid = item_data->nameid;
item_tmp.identify = 1; // npc販売アイテムは鑑定済み
if (amount > 1
&& (item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8))
{
for (j = 0; j < amount; j++)
{
pc_additem(sd, &item_tmp, 1);
}
}
else
{
pc_additem(sd, &item_tmp, amount);
}
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_selllist(dumb_ptr<map_session_data> sd, int n,
const uint16_t *item_list)
{
double z;
int i, itemamount = 0;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if (npc_checknear(sd, sd->npc_shopid))
return 1;
for (i = 0, z = 0; i < n; i++)
{
int nameid;
if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY)
return 1;
nameid = sd->status.inventory[item_list[i * 2] - 2].nameid;
if (nameid == 0 ||
sd->status.inventory[item_list[i * 2] - 2].amount < item_list[i * 2 + 1])
return 1;
if (sd->trade_partner != 0)
return 2; // cant sell while trading
z += static_cast<double>(itemdb_value_sell(nameid)) * item_list[i * 2 + 1];
itemamount += item_list[i * 2 + 1];
}
if (z > MAX_ZENY)
z = MAX_ZENY;
pc_getzeny(sd, static_cast<int>(z));
for (i = 0; i < n; i++)
{
int item_id = item_list[i * 2] - 2;
pc_delitem(sd, item_id, item_list[i * 2 + 1], 0);
}
return 0;
}
//
// 初期化関係
//
/*==========================================
* 読み込むnpcファイルのクリア
*------------------------------------------
*/
static
void npc_clearsrcfile(void)
{
npc_srcs.clear();
}
/*==========================================
* 読み込むnpcファイルの追加
*------------------------------------------
*/
void npc_addsrcfile(const char *name)
{
if (strcasecmp(name, "clear") == 0)
{
npc_clearsrcfile();
return;
}
npc_srcs.push_back(name);
}
/*==========================================
* 読み込むnpcファイルの削除
*------------------------------------------
*/
void npc_delsrcfile(const char *name)
{
if (strcasecmp(name, "all") == 0)
{
npc_clearsrcfile();
return;
}
for (auto it = npc_srcs.begin(); it != npc_srcs.end(); ++it)
{
if (*it == name)
{
npc_srcs.erase(it);
return;
}
}
}
/*==========================================
* warp行解析
*------------------------------------------
*/
int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4)
{
int x, y, xs, ys, to_x, to_y;
int i, j;
char mapname[24], to_mapname[24];
dumb_ptr<npc_data_warp> nd;
// 引数の個数チェック
if (sscanf(w1, "%[^,],%d,%d", mapname, &x, &y) != 3 ||
sscanf(w4, "%d,%d,%[^,],%d,%d", &xs, &ys, to_mapname, &to_x,
&to_y) != 5)
{
PRINTF("bad warp line : %s\n", w3);
return 1;
}
map_local *m = map_mapname2mapid(mapname);
nd.new_();
nd->bl_id = npc_get_new_npc_id();
nd->n = map_addnpc(m, nd);
nd->bl_prev = nd->bl_next = NULL;
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
nd->dir = DIR::S;
nd->flag = 0;
strzcpy(nd->name, w3, 24);
strzcpy(nd->exname, w3, 24);
if (!battle_config.warp_point_debug)
nd->npc_class = WARP_CLASS;
else
nd->npc_class = WARP_DEBUG_CLASS;
nd->speed = std::chrono::milliseconds(200);
nd->option = Option::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
strzcpy(nd->warp.name, to_mapname, 16);
xs += 2;
ys += 2;
nd->warp.x = to_x;
nd->warp.y = to_y;
nd->warp.xs = xs;
nd->warp.ys = ys;
for (i = 0; i < ys; i++)
{
for (j = 0; j < xs; j++)
{
int x_lo = x - xs / 2;
int y_lo = y - ys / 2;
int xc = x_lo + j;
int yc = y_lo + i;
MapCell t = map_getcell(m, xc, yc);
if (bool(t & MapCell::UNWALKABLE))
continue;
map_setcell(m, xc, yc, t | MapCell::NPC_NEAR);
}
}
// PRINTF("warp npc %s %d read done\n",mapname,nd->bl_id);
npc_warp++;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::WARP;
map_addblock(nd);
clif_spawnnpc(nd);
npcname_db.put(nd->name, nd);
return 0;
}
/*==========================================
* shop行解析
*------------------------------------------
*/
static
int npc_parse_shop(char *w1, char *, char *w3, char *w4)
{
char *p;
int x, y;
DIR dir;
char mapname[24];
dumb_ptr<npc_data_shop> nd;
// 引数の個数チェック
int dir_; // TODO use SSCANF or extract
if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir_) != 4
|| dir_ < 0 || dir_ >= 8
|| strchr(w4, ',') == NULL)
{
PRINTF("bad shop line : %s\n", w3);
return 1;
}
dir = static_cast<DIR>(dir_);
map_local *m = map_mapname2mapid(mapname);
nd.new_();
p = strchr(w4, ',');
while (p)
{
int nameid, value;
char name[24];
struct item_data *id = NULL;
p++;
if (sscanf(p, "%d:%d", &nameid, &value) == 2)
{
}
else if (sscanf(p, "%s :%d", name, &value) == 2)
{
id = itemdb_searchname(name);
if (id == NULL)
nameid = -1;
else
nameid = id->nameid;
}
else
break;
if (nameid > 0)
{
npc_item_list sh_it;
sh_it.nameid = nameid;
if (value < 0)
{
if (id == NULL)
id = itemdb_search(nameid);
value = id->value_buy * abs(value);
}
sh_it.value = value;
nd->shop_items.push_back(sh_it);
}
p = strchr(p, ',');
}
if (nd->shop_items.empty())
{
nd.delete_();
return 1;
}
nd->bl_prev = nd->bl_next = NULL;
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
nd->bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
strzcpy(nd->name, w3, 24);
nd->npc_class = atoi(w4);
nd->speed = std::chrono::milliseconds(200);
nd->option = Option::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
//PRINTF("shop npc %s %d read done\n",mapname,nd->bl_id);
npc_shop++;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SHOP;
nd->n = map_addnpc(m, nd);
map_addblock(nd);
clif_spawnnpc(nd);
npcname_db.put(nd->name, nd);
return 0;
}
/*==========================================
* NPCのラベルデータコンバート
*------------------------------------------
*/
static
void npc_convertlabel_db(const std::string& lname, int pos, dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
struct npc_label_list eln {};
strzcpy(eln.name, lname.c_str(), sizeof(eln.name));
eln.pos = pos;
nd->scr.label_listv.push_back(std::move(eln));
}
/*==========================================
* script行解析
*------------------------------------------
*/
static
int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
const char *first_line, FILE * fp, int *lines)
{
int x, y;
DIR dir = DIR::S;
map_local *m;
int xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov
char mapname[24];
std::unique_ptr<const ScriptBuffer> script = NULL;
dumb_ptr<npc_data_script> nd;
int evflag = 0;
char *p;
if (strcmp(w1, "-") == 0)
{
x = 0;
y = 0;
m = nullptr;
}
else
{
// 引数の個数チェック
int dir_; // TODO use SSCANF or extract
if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir_) != 4
|| dir_ < 0 || dir_ >= 8
|| (strcmp(w2, "script") == 0 && strchr(w4, ',') == NULL))
{
PRINTF("bad script line : %s\n", w3);
return 1;
}
dir = static_cast<DIR>(dir_);
m = map_mapname2mapid(mapname);
}
if (strcmp(w2, "script") == 0)
{
// may be empty
std::string srcbuf = strchrnul(first_line, '{');
// Note: it was a bug that this was missing. I think.
int startline = *lines;
while (1)
{
size_t i = srcbuf.find_last_not_of(" \t\n\r\f\v");
if (i != std::string::npos && srcbuf[i] == '}')
break;
char line[1024];
if (!fgets(line, 1020, fp))
// eof
break;
(*lines)++;
if (feof(fp))
break;
if (srcbuf.empty())
{
// may be a no-op
srcbuf = strchrnul(line, '{');
// safe to execute more than once
// But will usually only happen once
startline = *lines;
}
else
srcbuf += line;
}
script = parse_script(srcbuf.c_str(), startline);
if (script == NULL)
// script parse error?
return 1;
}
else
{
assert(0 && "duplicate() is no longer supported!\n");
return 0;
}
nd.new_();
if (m == nullptr)
{
// スクリプトコピー用のダミーNPC
}
else if (sscanf(w4, "%d,%d,%d", &npc_class, &xs, &ys) == 3)
{
// 接触型NPC
int i, j;
if (xs >= 0)
xs = xs * 2 + 1;
if (ys >= 0)
ys = ys * 2 + 1;
if (npc_class >= 0)
{
for (i = 0; i < ys; i++)
{
for (j = 0; j < xs; j++)
{
int x_lo = x - xs / 2;
int y_lo = y - ys / 2;
int xc = x_lo + j;
int yc = y_lo + i;
MapCell t = map_getcell(m, xc, yc);
if (bool(t & MapCell::UNWALKABLE))
continue;
map_setcell(m, xc, yc, t | MapCell::NPC_NEAR);
}
}
}
nd->scr.xs = xs;
nd->scr.ys = ys;
}
else
{ // クリック型NPC
npc_class = atoi(w4);
nd->scr.xs = 0;
nd->scr.ys = 0;
}
if (npc_class < 0 && m != nullptr)
{ // イベント型NPC
evflag = 1;
}
while ((p = strchr(w3, ':')))
{
if (p[1] == ':')
break;
}
if (p)
{
*p = 0;
strzcpy(nd->name, w3, 24);
strzcpy(nd->exname, p + 2, 24);
}
else
{
strzcpy(nd->name, w3, 24);
strzcpy(nd->exname, w3, 24);
}
nd->bl_prev = nd->bl_next = NULL;
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
nd->bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
nd->npc_class = npc_class;
nd->speed = std::chrono::milliseconds(200);
nd->scr.script = std::move(script);
nd->option = Option::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
//PRINTF("script npc %s %d %d read done\n",mapname,nd->bl_id,nd->class);
npc_script++;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SCRIPT;
if (m != nullptr)
{
nd->n = map_addnpc(m, nd);
map_addblock(nd);
if (evflag)
{ // イベント型
struct event_data ev {};
ev.nd = nd;
ev.pos = 0;
ev_db.insert(nd->exname, ev);
}
else
clif_spawnnpc(nd);
}
npcname_db.put(nd->exname, nd);
for (auto& pair : scriptlabel_db)
npc_convertlabel_db(pair.first, pair.second, nd);
for (npc_label_list& el : nd->scr.label_listv)
{
char *lname = el.name;
int pos = el.pos;
if ((lname[0] == 'O' || lname[0] == 'o')
&& (lname[1] == 'N' || lname[1] == 'n'))
{
if (strlen(lname) > 24)
{
PRINTF("npc_parse_script: label name error !\n");
exit(1);
}
struct event_data ev {};
ev.nd = nd;
ev.pos = pos;
std::string buf = STRPRINTF("%s::%s", nd->exname, lname);
ev_db.insert(buf, ev);
}
}
//-----------------------------------------
// ラベルデータからタイマーイベント取り込み
for (npc_label_list& el : nd->scr.label_listv)
{
int t_ = 0, n = 0;
char *lname = el.name;
int pos = el.pos;
if (sscanf(lname, "OnTimer%d%n", &t_, &n) == 1 && lname[n] == '\0')
{
interval_t t = static_cast<interval_t>(t_);
npc_timerevent_list tel {};
tel.timer = t;
tel.pos = pos;
auto it = std::lower_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), tel,
[](const npc_timerevent_list& l, const npc_timerevent_list& r)
{
return l.timer < r.timer;
}
);
assert (it == nd->scr.timer_eventv.end() || it->timer != tel.timer);
nd->scr.timer_eventv.insert(it, std::move(tel));
}
}
nd->scr.nexttimer = nd->scr.timer_eventv.end();
// nd->scr.timerid = nullptr;
return 0;
}
/*==========================================
* function行解析
*------------------------------------------
*/
static
int npc_parse_function(char *, char *, char *w3, char *,
char *first_line, FILE * fp, int *lines)
{
std::string srcbuf = strchrnul(first_line, '{');
int startline = *lines;
while (1)
{
size_t i = srcbuf.find_last_not_of(" \t\n\r\f\v");
if (i != std::string::npos && srcbuf[i] == '}')
break;
char line[1024];
if (!fgets(line, 1020, fp))
break;
(*lines)++;
if (feof(fp))
break;
if (srcbuf.empty())
{
srcbuf = strchrnul(line, '{');
startline = *lines;
}
else
srcbuf += line;
}
std::unique_ptr<const ScriptBuffer> script = parse_script(srcbuf.c_str(), startline);
if (script == NULL)
{
// script parse error?
return 1;
}
std::string p = w3;
userfunc_db.put(p, std::move(script));
return 0;
}
/*==========================================
* mob行解析
*------------------------------------------
*/
static
int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
{
int x, y, xs, ys, mob_class, num;
int i;
char mapname[24];
char eventname[24] = "";
dumb_ptr<mob_data> md;
xs = ys = 0;
int delay1_ = 0, delay2_ = 0;
// 引数の個数チェック
if (sscanf(w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
sscanf(w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1_, &delay2_,
eventname) < 2)
{
PRINTF("bad monster line : %s\n", w3);
return 1;
}
interval_t delay1 = std::chrono::milliseconds(delay1_);
interval_t delay2 = std::chrono::milliseconds(delay2_);
map_local *m = map_mapname2mapid(mapname);
if (num > 1 && battle_config.mob_count_rate != 100)
{
if ((num = num * battle_config.mob_count_rate / 100) < 1)
num = 1;
}
for (i = 0; i < num; i++)
{
md.new_();
md->bl_prev = NULL;
md->bl_next = NULL;
md->bl_m = m;
md->bl_x = x;
md->bl_y = y;
if (strcmp(w3, "--en--") == 0)
strzcpy(md->name, mob_db[mob_class].name, 24);
else if (strcmp(w3, "--ja--") == 0)
strzcpy(md->name, mob_db[mob_class].jname, 24);
else
strzcpy(md->name, w3, 24);
md->n = i;
md->mob_class = mob_class;
md->bl_id = npc_get_new_npc_id();
md->spawn.m = m;
md->spawn.x0 = x;
md->spawn.y0 = y;
md->spawn.xs = xs;
md->spawn.ys = ys;
md->spawn.delay1 = delay1;
md->spawn.delay2 = delay2;
really_memzero_this(&md->state);
// md->timer = nullptr;
md->target_id = 0;
md->attacked_id = 0;
md->lootitemv.clear();
if (strlen(eventname) >= 4)
strzcpy(md->npc_event, eventname, 24);
else
strzcpy(md->npc_event, "", 24);
md->bl_type = BL::MOB;
map_addiddb(md);
mob_spawn(md->bl_id);
npc_mob++;
}
//PRINTF("warp npc %s %d read done\n",mapname,nd->bl_id);
return 0;
}
/*==========================================
* マップフラグ行の解析
*------------------------------------------
*/
static
int npc_parse_mapflag(char *w1, char *, char *w3, char *w4)
{
char mapname[24], savemap[16];
int savex, savey;
// 引数の個数チェック
// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 )
if (sscanf(w1, "%[^,]", mapname) != 1)
return 1;
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return 1;
//マップフラグ
if (strcasecmp(w3, "nosave") == 0)
{
if (strcmp(w4, "SavePoint") == 0)
{
strzcpy(m->save.map_, "SavePoint", 16);
m->save.x = -1;
m->save.y = -1;
}
else if (sscanf(w4, "%[^,],%d,%d", savemap, &savex, &savey) == 3)
{
strzcpy(m->save.map_, savemap, 16);
m->save.x = savex;
m->save.y = savey;
}
m->flag.nosave = 1;
}
else if (strcasecmp(w3, "nomemo") == 0)
{
m->flag.nomemo = 1;
}
else if (strcasecmp(w3, "noteleport") == 0)
{
m->flag.noteleport = 1;
}
else if (strcasecmp(w3, "nowarp") == 0)
{
m->flag.nowarp = 1;
}
else if (strcasecmp(w3, "nowarpto") == 0)
{
m->flag.nowarpto = 1;
}
else if (strcasecmp(w3, "noreturn") == 0)
{
m->flag.noreturn = 1;
}
else if (strcasecmp(w3, "monster_noteleport") == 0)
{
m->flag.monster_noteleport = 1;
}
else if (strcasecmp(w3, "nobranch") == 0)
{
m->flag.nobranch = 1;
}
else if (strcasecmp(w3, "nopenalty") == 0)
{
m->flag.nopenalty = 1;
}
else if (strcasecmp(w3, "pvp") == 0)
{
m->flag.pvp = 1;
}
else if (strcasecmp(w3, "pvp_noparty") == 0)
{
m->flag.pvp_noparty = 1;
}
else if (strcasecmp(w3, "pvp_nocalcrank") == 0)
{
m->flag.pvp_nocalcrank = 1;
}
else if (strcasecmp(w3, "nozenypenalty") == 0)
{
m->flag.nozenypenalty = 1;
}
else if (strcasecmp(w3, "notrade") == 0)
{
m->flag.notrade = 1;
}
else if (battle_config.pk_mode && strcasecmp(w3, "nopvp") == 0)
{ // nopvp for pk mode [Valaris]
m->flag.nopvp = 1;
m->flag.pvp = 0;
}
else if (strcasecmp(w3, "noicewall") == 0)
{ // noicewall [Valaris]
m->flag.noicewall = 1;
}
else if (strcasecmp(w3, "snow") == 0)
{ // snow [Valaris]
m->flag.snow = 1;
}
else if (strcasecmp(w3, "fog") == 0)
{ // fog [Valaris]
m->flag.fog = 1;
}
else if (strcasecmp(w3, "sakura") == 0)
{ // sakura [Valaris]
m->flag.sakura = 1;
}
else if (strcasecmp(w3, "leaves") == 0)
{ // leaves [Valaris]
m->flag.leaves = 1;
}
else if (strcasecmp(w3, "rain") == 0)
{ // rain [Valaris]
m->flag.rain = 1;
}
else if (strcasecmp(w3, "no_player_drops") == 0)
{ // no player drops [Jaxad0127]
m->flag.no_player_drops = 1;
}
else if (strcasecmp(w3, "town") == 0)
{ // town/safe zone [remoitnane]
m->flag.town = 1;
}
return 0;
}
dumb_ptr<npc_data> npc_spawn_text(map_local *m, int x, int y,
int npc_class, const char *name, const char *message)
{
dumb_ptr<npc_data_message> retval;
retval.new_();
retval->bl_id = npc_get_new_npc_id();
retval->bl_x = x;
retval->bl_y = y;
retval->bl_m = m;
retval->bl_type = BL::NPC;
retval->npc_subtype = NpcSubtype::MESSAGE;
strzcpy(retval->name, name, 24);
strzcpy(retval->exname, name, 24);
if (message)
retval->message = message;
retval->npc_class = npc_class;
retval->speed = std::chrono::milliseconds(200);
clif_spawnnpc(retval);
map_addblock(retval);
map_addiddb(retval);
if (retval->name && retval->name[0])
npcname_db.put(retval->name, retval);
return retval;
}
static
void npc_free_internal(dumb_ptr<npc_data> nd_)
{
if (nd_->npc_subtype == NpcSubtype::SCRIPT)
{
dumb_ptr<npc_data_script> nd = nd_->as_script();
nd->scr.timer_eventv.clear();
{
nd->scr.script.reset();
nd->scr.label_listv.clear();
}
}
else if (nd_->npc_subtype == NpcSubtype::MESSAGE)
{
dumb_ptr<npc_data_message> nd = nd_->as_message();
nd->message.clear();
}
nd_.delete_();
}
static
void npc_propagate_update(dumb_ptr<npc_data> nd)
{
int xs = 0, ys = 0;
if (dumb_ptr<npc_data_script> nd_ = nd->is_script())
{
xs = nd_->scr.xs;
ys = nd_->scr.ys;
}
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl_m,
nd->bl_x - xs, nd->bl_y - ys,
nd->bl_x + xs, nd->bl_y + ys,
BL::PC);
}
void npc_free(dumb_ptr<npc_data> nd)
{
clif_clearchar(nd, BeingRemoveWhy::GONE);
npc_propagate_update(nd);
map_deliddb(nd);
map_delblock(nd);
npc_free_internal(nd);
}
/*==========================================
* npc初期化
*------------------------------------------
*/
int do_init_npc(void)
{
// other fields unused
ev_tm_b.tm_min = -1;
ev_tm_b.tm_hour = -1;
ev_tm_b.tm_mday = -1;
for (; !npc_srcs.empty(); npc_srcs.pop_front())
{
std::string& nsl = npc_srcs.front();
FILE *fp = fopen_(nsl.c_str(), "r");
if (fp == NULL)
{
PRINTF("file not found : %s\n", nsl);
exit(1);
}
int lines = 0;
char line[1024];
while (fgets(line, 1020, fp))
{
char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
int i, j, w4pos, count;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
// 不要なスペースやタブの連続は詰める
for (i = j = 0; line[i]; i++)
{
if (line[i] == ' ')
{
if (!
((line[i + 1]
&& (isspace(line[i + 1]) || line[i + 1] == ','))
|| (j && line[j - 1] == ',')))
line[j++] = ' ';
}
else if (line[i] == '\t' || line[i] == '|')
{
if (!(j && (line[j - 1] == '\t' || line[j - 1] == '|')))
line[j++] = '\t';
}
else
line[j++] = line[i];
}
// 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
if ((count =
sscanf(line, "%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1,
w2, w3, &w4pos, w4)) < 3
&& (count =
sscanf(line, "%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3)
{
continue;
}
// マップの存在確認
if (strcmp(w1, "-") != 0 && strcasecmp(w1, "function") != 0)
{
sscanf(w1, "%[^,]", mapname);
map_local *m = map_mapname2mapid(mapname);
if (strlen(mapname) > 16 || m == nullptr)
{
// "mapname" is not assigned to this server
continue;
}
}
if (strcasecmp(w2, "warp") == 0 && count > 3)
{
npc_parse_warp(w1, w2, w3, w4);
}
else if (strcasecmp(w2, "shop") == 0 && count > 3)
{
npc_parse_shop(w1, w2, w3, w4);
}
else if (strcasecmp(w2, "script") == 0 && count > 3)
{
if (strcasecmp(w1, "function") == 0)
{
npc_parse_function(w1, w2, w3, w4, line + w4pos, fp,
&lines);
}
else
{
npc_parse_script(w1, w2, w3, w4, line + w4pos, fp,
&lines);
}
}
else if ((i =
0, sscanf(w2, "duplicate%n", &i), (i > 0
&& w2[i] == '('))
&& count > 3)
{
npc_parse_script(w1, w2, w3, w4, line + w4pos, fp, &lines);
}
else if (strcasecmp(w2, "monster") == 0 && count > 3)
{
npc_parse_mob(w1, w2, w3, w4);
}
else if (strcasecmp(w2, "mapflag") == 0 && count >= 3)
{
npc_parse_mapflag(w1, w2, w3, w4);
}
}
fclose_(fp);
PRINTF("\rLoading NPCs [%d]: %-54s", npc_id - START_NPC_NUM,
nsl);
fflush(stdout);
}
PRINTF("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob);
return 0;
}