#ifndef MOB_T_HPP
#define MOB_T_HPP
#include <cstdint>
enum class MobSkillTarget
{
MST_TARGET = 0,
MST_SELF,
};
/// Used as a condition when trying to apply the chosen mob skill.
enum class MobSkillCondition : uint16_t
{
// used as something that never compares true
NEVER_EQUAL = 0xfffe,
ANY = 0xffff,
MSC_ALWAYS = 0x0000,
MSC_MYHPLTMAXRATE = 0x0001,
MSC_NOTINTOWN = 0x0032,
MSC_SLAVELT = 0x0110,
MSC_SLAVELE = 0x0111,
};
/// Used as a filter when trying to choose a mob skill to use.
enum class MobSkillState : uint8_t
{
ANY = 0xff,
MSS_IDLE = 0,
MSS_WALK,
MSS_ATTACK,
MSS_DEAD,
MSS_LOOT,
MSS_CHASE,
};
#endif // MOB_T_HPP