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// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
#ifndef MOB_HPP
#define MOB_HPP
#include "../common/timer.hpp"
#define MAX_RANDOMMONSTER 3

struct mob_skill
{
    short state;
    short skill_id, skill_lv;
    short permillage;
    int casttime, delay;
    short cancel;
    short cond1, cond2;
    short target;
    int val[5];
    short emotion;
};

struct mob_db
{
    char name[24], jname[24];
    int lv;
    int max_hp, max_sp;
    int base_exp, job_exp;
    int atk1, atk2;
    int def, mdef;
    int str, agi, vit, int_, dex, luk;
    int range, range2, range3;
    int size, race, element, mode;
    int speed, adelay, amotion, dmotion;
    int mexp, mexpper;
    int mutations_nr, mutation_power;
    struct
    {
        int nameid, p;
    } dropitem[8];
    struct
    {
        int nameid, p;
    } mvpitem[3];
    int view_class, sex;
    short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris]
    int equip;                 // [Valaris]
    int summonper[MAX_RANDOMMONSTER];
    int maxskill;
    struct mob_skill skill[MAX_MOBSKILL];
};
extern struct mob_db mob_db[];

enum
{
    MST_TARGET = 0,
    MST_SELF,
    MST_FRIEND,
    MST_MASTER,
    MST_AROUND5,
    MST_AROUND6,
    MST_AROUND7,
    MST_AROUND8,
    MST_AROUND1,
    MST_AROUND2,
    MST_AROUND3,
    MST_AROUND4,
    MST_AROUND = MST_AROUND4,

    MSC_ALWAYS = 0x0000,
    MSC_MYHPLTMAXRATE = 0x0001,
    MSC_FRIENDHPLTMAXRATE = 0x0010,
    MSC_MYSTATUSON = 0x0020,
    MSC_MYSTATUSOFF = 0x0021,
    MSC_FRIENDSTATUSON = 0x0030,
    MSC_FRIENDSTATUSOFF = 0x0031,
    MSC_NOTINTOWN = 0x0032,

    MSC_ATTACKPCGT = 0x0100,
    MSC_ATTACKPCGE = 0x0101,
    MSC_SLAVELT = 0x0110,
    MSC_SLAVELE = 0x0111,
    MSC_CLOSEDATTACKED = 0x1000,
    MSC_LONGRANGEATTACKED = 0x1001,
    MSC_SKILLUSED = 0x1010,
    MSC_CASTTARGETED = 0x1011,
};

enum
{
    MSS_IDLE,                   // 待機
    MSS_WALK,                   // 移動
    MSS_ATTACK,                 // 攻撃
    MSS_DEAD,                   // 死亡
    MSS_LOOT,                   // ルート
    MSS_CHASE,                  // 突撃
};

int mobdb_searchname(const char *str);
int mobdb_checkid(const int id);
int mob_once_spawn(struct map_session_data *sd, const char *mapname,
                     int x, int y, const char *mobname, int class_, int amount,
                     const char *event);
int mob_once_spawn_area(struct map_session_data *sd, const char *mapname, int x0,
                          int y0, int x1, int y1, const char *mobname,
                          int class_, int amount, const char *event);

int mob_spawn_guardian(struct map_session_data *sd, const char *mapname,    // Spawning Guardians [Valaris]
                         int x, int y, const char *mobname, int class_, int amount, const char *event, int guardian);    // Spawning Guardians [Valaris]

int mob_walktoxy(struct mob_data *md, int x, int y, int easy);

int mob_target(struct mob_data *md, struct block_list *bl, int dist);
int mob_stop_walking(struct mob_data *md, int type);
int mob_stopattack(struct mob_data *);
int mob_spawn(int);
int mob_damage(struct block_list *, struct mob_data *, int, int);
int mob_changestate(struct mob_data *md, int state, int type);
int mob_heal(struct mob_data *, int);
int mob_get_viewclass(int);
int mob_get_sex(int);
short mob_get_hair(int);
short mob_get_hair_color(int);
short mob_get_weapon(int);
short mob_get_shield(int);
short mob_get_head_top(int);
short mob_get_head_mid(int);
short mob_get_head_buttom(int);
short mob_get_clothes_color(int);  //player mob dye [Valaris]
int mob_get_equip(int);       // mob equip [Valaris]
int do_init_mob(void);

int mob_delete(struct mob_data *md);
int mob_catch_delete(struct mob_data *md, int type);
void mob_timer_delete(timer_id, tick_t, custom_id_t, custom_data_t);

int mob_deleteslave(struct mob_data *md);

int mob_counttargeted(struct mob_data *md, struct block_list *src,
                        int target_lv);

int mob_class_change(struct mob_data *md, int *value);
int mob_warp(struct mob_data *md, int m, int x, int y, int type);

int mobskill_use(struct mob_data *md, unsigned int tick, int event);
int mobskill_event(struct mob_data *md, int flag);
void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag);

void mob_reload(void);

#endif