#include "mapflag.hpp"
// mapflag.cpp - Implementation of map flag settings
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../poison.hpp"
// because bitfields, that's why
bool MapFlags::get(MapFlag mf) const
{
switch (mf)
{
case MapFlag::NOTELEPORT:
return noteleport;
case MapFlag::NORETURN:
return noreturn;
case MapFlag::MONSTER_NOTELEPORT:
return monster_noteleport;
case MapFlag::NOSAVE:
return nosave;
case MapFlag::NOPENALTY:
return nopenalty;
case MapFlag::PVP:
return pvp;
case MapFlag::PVP_NOPARTY:
return pvp_noparty;
case MapFlag::PVP_NOCALCRANK:
return pvp_nocalcrank;
case MapFlag::NOWARP:
return nowarp;
case MapFlag::NOWARPTO:
return nowarpto;
case MapFlag::NOPVP:
return nopvp;
case MapFlag::SNOW:
return snow;
case MapFlag::FOG:
return fog;
case MapFlag::SAKURA:
return sakura;
case MapFlag::LEAVES:
return leaves;
case MapFlag::RAIN:
return rain;
case MapFlag::NO_PLAYER_DROPS:
return no_player_drops;
case MapFlag::TOWN:
return town;
default:
return false;
}
}
void MapFlags::set(MapFlag mf, bool val)
{
switch (mf)
{
case MapFlag::NOTELEPORT:
noteleport = val;
break;
case MapFlag::NORETURN:
noreturn = val;
break;
case MapFlag::MONSTER_NOTELEPORT:
monster_noteleport = val;
break;
case MapFlag::NOSAVE:
nosave = val;
break;
case MapFlag::NOPENALTY:
nopenalty = val;
break;
case MapFlag::PVP:
pvp = val;
break;
case MapFlag::PVP_NOPARTY:
pvp_noparty = val;
break;
case MapFlag::PVP_NOCALCRANK:
pvp_nocalcrank = val;
break;
case MapFlag::NOWARP:
nowarp = val;
break;
case MapFlag::NOWARPTO:
nowarpto = val;
break;
case MapFlag::NOPVP:
nopvp = val;
break;
case MapFlag::SNOW:
snow = val;
break;
case MapFlag::FOG:
fog = val;
break;
case MapFlag::SAKURA:
sakura = val;
break;
case MapFlag::LEAVES:
leaves = val;
break;
case MapFlag::RAIN:
rain = val;
break;
case MapFlag::NO_PLAYER_DROPS:
no_player_drops = val;
break;
case MapFlag::TOWN:
town = val;
break;
default:
break;
}
}
template<>
bool extract<MapFlag, void, void>(XString str, MapFlag *mf)
{
const struct
{
char str[32];
MapFlag id;
} flags[] =
{
//{"alias", MapFlag::ALIAS},
//{"nomemo", MapFlag::NOMEMO},
{"noteleport", MapFlag::NOTELEPORT},
{"noreturn", MapFlag::NORETURN},
{"monster_noteleport", MapFlag::MONSTER_NOTELEPORT},
{"nosave", MapFlag::NOSAVE},
//{"nobranch", MapFlag::NOBRANCH},
{"nopenalty", MapFlag::NOPENALTY},
{"pvp", MapFlag::PVP},
{"pvp_noparty", MapFlag::PVP_NOPARTY},
//{"pvp_noguild", MapFlag::PVP_NOGUILD},
//{"pvp_nightmaredrop", MapFlag::PVP_NIGHTMAREDROP},
{"pvp_nocalcrank", MapFlag::PVP_NOCALCRANK},
//{"gvg", MapFlag::GVG},
//{"gvg_noparty", MapFlag::GVG_NOPARTY},
//{"nozenypenalty", MapFlag::NOZENYPENALTY},
//{"notrade", MapFlag::NOTRADE},
//{"noskill", MapFlag::NOSKILL},
{"nowarp", MapFlag::NOWARP},
{"nowarpto", MapFlag::NOWARPTO},
{"nopvp", MapFlag::NOPVP},
//{"noicewall", MapFlag::NOICEWALL},
{"snow", MapFlag::SNOW},
{"fog", MapFlag::FOG},
{"sakura", MapFlag::SAKURA},
{"leaves", MapFlag::LEAVES},
{"rain", MapFlag::RAIN},
{"no_player_drops", MapFlag::NO_PLAYER_DROPS},
{"town", MapFlag::TOWN},
};
for (auto& pair : flags)
if (str == pair.str)
{
*mf = pair.id;
return true;
}
return false;
}