// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
#ifndef _MAP_H_
#define _MAP_H_
#include <stdarg.h>
#include <time.h>
#include "mmo.h"
#ifndef MAX
# define MAX(x,y) (((x)>(y)) ? (x) : (y))
#endif
#ifndef MIN
# define MIN(x,y) (((x)<(y)) ? (x) : (y))
#endif
#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
#define LOCAL_REG_NUM 16
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100
#define MAX_STATUSCHANGE 200
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 128
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 48
#define MAX_DROP_PER_MAP 48
#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
// [Fate] status.option properties. These are persistent status changes.
// IDs that are not listed are not used in the code (to the best of my knowledge)
#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide
#define OPTION_CLOAK 0x0004
#define OPTION_10 0x0010
#define OPTION_20 0x0020
#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag
#define OPTION_800 0x0800
#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients
#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments
#define OPTION_CHASEWALK 0x4000
// Below are special clif_changestatus() IDs reserved for option updates
#define CLIF_OPTION_SC_BASE 0x1000
#define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE)
#define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1)
enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL };
enum { WARP, SHOP, SCRIPT, MONS, MESSAGE };
struct block_list {
struct block_list *next,*prev;
int id;
short m,x,y;
unsigned char type;
unsigned char subtype;
};
struct walkpath_data {
unsigned char path_len,path_pos,path_half;
unsigned char path[MAX_WALKPATH];
};
struct script_reg {
int index;
int data;
};
struct script_regstr {
int index;
char data[256];
};
struct status_change {
int timer;
int val1,val2,val3,val4;
int spell_invocation; /* [Fate] If triggered by a spell, record here */
};
struct invocation;
struct skill_unit_group;
struct skill_unit {
struct block_list bl;
struct skill_unit_group *group;
int limit;
int val1,val2;
short alive,range;
};
struct skill_unit_group {
int src_id;
int party_id;
int guild_id;
int map,range;
int target_flag;
unsigned int tick;
int limit,interval;
int skill_id,skill_lv;
int val1,val2;
char *valstr;
int unit_id;
int group_id;
int unit_count,alive_count;
struct skill_unit *unit;
};
struct skill_unit_group_tickset {
unsigned int tick;
int group_id;
};
struct skill_timerskill {
int timer;
int src_id;
int target_id;
int map;
short x,y;
short skill_id,skill_lv;
int type;
int flag;
};
struct npc_data;
struct item_data;
struct square;
struct quick_regeneration { // [Fate]
int amount; // Amount of HP/SP left to regenerate
unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
unsigned char tickdelay; // number of ticks to next update
};
#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks
struct map_session_data {
struct block_list bl;
struct {
unsigned auth : 1;
unsigned change_walk_target : 1;
unsigned attack_continue : 1;
unsigned menu_or_input : 1;
unsigned dead_sit : 2;
unsigned skillcastcancel : 1;
unsigned waitingdisconnect : 1;
unsigned lr_flag : 2;
unsigned connect_new : 1;
unsigned arrow_atk : 1;
unsigned attack_type : 3;
unsigned skill_flag : 1;
unsigned gangsterparadise : 1;
unsigned produce_flag : 1;
unsigned make_arrow_flag : 1;
unsigned potionpitcher_flag : 1;
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
unsigned shroud_active : 1;
unsigned shroud_hides_name_talking : 1;
unsigned shroud_disappears_on_pickup : 1;
unsigned shroud_disappears_on_talk : 1;
} state;
struct {
unsigned killer : 1;
unsigned killable : 1;
unsigned restart_full_recover : 1;
unsigned no_castcancel : 1;
unsigned no_castcancel2 : 1;
unsigned no_sizefix : 1;
unsigned no_magic_damage : 1;
unsigned no_weapon_damage : 1;
unsigned no_gemstone : 1;
unsigned infinite_endure : 1;
unsigned unbreakable_weapon : 1;
unsigned unbreakable_armor : 1;
unsigned infinite_autospell : 1;
} special_state;
int char_id, login_id1, login_id2, sex;
unsigned char tmw_version; // tmw client version
struct mmo_charstatus status;
struct item_data *inventory_data[MAX_INVENTORY];
short equip_index[11];
int weight,max_weight;
int cart_weight,cart_max_weight,cart_num,cart_max_num;
char mapname[24];
int fd,new_fd;
short to_x,to_y;
short speed,prev_speed;
short opt1,opt2,opt3;
char dir,head_dir;
unsigned int client_tick,server_tick;
struct walkpath_data walkpath;
int walktimer;
int npc_id,areanpc_id,npc_shopid;
int npc_pos;
int npc_menu;
int npc_amount;
int npc_stack,npc_stackmax;
char *npc_script,*npc_scriptroot;
char *npc_stackbuf;
char npc_str[256];
struct {
unsigned storage : 1;
unsigned divorce : 1;
} npc_flags;
unsigned int chatID;
int attacktimer;
int attacktarget;
short attacktarget_lv;
unsigned int attackabletime;
int followtimer; // [MouseJstr]
int followtarget;
unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed
struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC
int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
// like a weapon. Check pc_attack_timer() for details.
short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override
short attack_spell_look_override; // Weapon `look' (attack animation) override
short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
short attack_spell_delay; // [Fate] ms delay after spell attack
short attack_spell_range; // [Fate] spell range
short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
//_current slowly approximates _target, and _target is determined by equipment.
short attackrange,attackrange_;
int skilltimer;
int skilltarget;
short skillx,skilly;
short skillid,skilllv;
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
int cloneskill_id,cloneskill_lv;
int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
// [Fate] XP that can be extracted from this player by healing
int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
int invincible_timer;
unsigned int canact_tick;
unsigned int canmove_tick;
unsigned int canlog_tick;
int hp_sub,sp_sub;
int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
int berserkdamagetick;
int fame;
short view_class;
short weapontype1,weapontype2;
short disguiseflag,disguise; // [Valaris]
int paramb[6],paramc[6],parame[6],paramcard[6];
int hit,flee,flee2,aspd,amotion,dmotion;
int watk,watk2,atkmods[3];
int def,def2,mdef,mdef2,critical,matk1,matk2;
int atk_ele,def_ele,star,overrefine;
int castrate,hprate,sprate,dsprate;
int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
int addeff[10],addeff2[10],reseff[10];
int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //���̂��߂ɒlj�
int atk_ele_,star_,overrefine_; //���̂��߂ɒlj�
int base_atk,atk_rate;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
int ignore_mdef_ele,ignore_mdef_race;
int magic_addele[10],magic_addrace[12],magic_subrace[12];
int perfect_hit,get_zeny_num;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
short add_def_class_count,add_mdef_class_count;
short add_def_classid[10],add_mdef_classid[10];
int add_def_classrate[10],add_mdef_classrate[10];
short monster_drop_item_count;
short monster_drop_itemid[10];
int monster_drop_race[10],monster_drop_itemrate[10];
int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
short splash_range,splash_add_range;
short autospell_id,autospell_lv,autospell_rate;
short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
int short_weapon_damage_return,long_weapon_damage_return;
int weapon_coma_ele[10],weapon_coma_race[12];
short break_weapon_rate,break_armor_rate;
short add_steal_rate;
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int perfect_hiding; // [Valaris]
int unbreakable;
int die_counter;
short doridori_counter;
int reg_num;
struct script_reg *reg;
int regstr_num;
struct script_regstr *regstr;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
struct square dev;
int trade_partner;
int deal_item_index[10];
int deal_item_amount[10];
int deal_zeny;
short deal_locked;
int party_sended,party_invite,party_invite_account;
int party_hp,party_x,party_y;
int guild_sended,guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
char message[80];
int catch_target_class;
int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
int last_skillid,last_skilllv; // Added by RoVeRT
struct{
char name[24];
} ignore[80];
int ignoreAll;
short sg_count;
time_t chat_reset_due;
int chat_lines_in;
char chat_lastmsg[513];
time_t trade_reset_due;
int trades_in;
};
struct npc_timerevent_list {
int timer,pos;
};
struct npc_label_list {
char name[24];
int pos;
};
struct npc_item_list {
int nameid,value;
};
struct npc_data {
struct block_list bl;
short n;
short class,dir;
short speed;
char name[24];
char exname[24];
int chat_id;
short opt1,opt2,opt3,option;
short flag;
union {
struct {
char *script;
short xs,ys;
int guild_id;
int timer,timerid,timeramount,nexttimer;
unsigned int timertick;
struct npc_timerevent_list *timer_event;
int label_list_num;
struct npc_label_list *label_list;
int src_id;
} scr;
struct npc_item_list shop_item[1];
struct {
short xs,ys;
short x,y;
char name[16];
} warp;
char *message; // for MESSAGE: only send this message
} u;
// �����Ƀ����o���lj���Ă͂Ȃ��Ȃ�(shop_item���ϒ��̈�)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
short arenaflag;
};
#define MOB_MODE_SUMMONED 0x1000
#define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000
#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand
enum mob_stat {
MOB_LV,
MOB_MAX_HP,
MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK,
MOB_ATK1, MOB_ATK2, // low and high attacks
MOB_ADELAY, // attack delay
MOB_DEF, MOB_MDEF,
MOB_SPEED,
// These must come last:
MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */
MOB_LAST
};
#define MOB_XP_BONUS_BASE 1024
#define MOB_XP_BONUS_SHIFT 10
struct mob_data {
struct block_list bl;
short n;
short base_class,class,dir,mode;
short m,x0,y0,xs,ys;
char name[24];
int spawndelay1,spawndelay2;
struct {
unsigned state : 8;
unsigned skillstate : 8;
unsigned targettype : 1;
unsigned steal_flag : 1;
unsigned steal_coin_flag : 1;
unsigned skillcastcancel : 1;
unsigned master_check : 1;
unsigned change_walk_target : 1;
unsigned walk_easy : 1;
unsigned special_mob_ai : 3;
} state;
int timer;
short to_x,to_y;
int hp;
int target_id,attacked_id;
short target_lv;
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int attackabletime;
unsigned int last_deadtime,last_spawntime,last_thinktime;
unsigned int canmove_tick;
short move_fail_count;
struct {
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
struct item *lootitem;
short lootitem_count;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
short opt1,opt2,opt3,option;
short min_chase;
short sg_count;
int guild_id;
int deletetimer;
int skilltimer;
int skilltarget;
short skillx,skilly;
short skillid,skilllv,skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
int def_ele;
int master_id,master_dist;
int exclusion_src,exclusion_party,exclusion_guild;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats
short size;
};
enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
enum { NONE_ATTACKABLE,ATTACKABLE };
enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // �͂܂��y�i���e�B�v�Z�p
struct map_data {
char name[24];
char alias[24]; // [MouseJstr]
unsigned char *gat; // NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
struct block_list **block;
struct block_list **block_mob;
int *block_count,*block_mob_count;
int m;
short xs,ys;
short bxs,bys;
int npc_num;
int users;
struct {
unsigned alias : 1;
unsigned nomemo : 1;
unsigned noteleport : 1;
unsigned noreturn : 1;
unsigned monster_noteleport : 1;
unsigned nosave : 1;
unsigned nobranch : 1;
unsigned nopenalty : 1;
unsigned pvp : 1;
unsigned pvp_noparty : 1;
unsigned pvp_noguild : 1;
unsigned pvp_nightmaredrop :1;
unsigned pvp_nocalcrank : 1;
unsigned gvg : 1;
unsigned gvg_noparty : 1;
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;
unsigned nowarp : 1;
unsigned nowarpto : 1;
unsigned nopvp : 1; // [Valaris]
unsigned noicewall : 1; // [Valaris]
unsigned snow : 1; // [Valaris]
unsigned fog : 1; // [Valaris]
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned rain : 1; // [Valaris]
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
struct {
int drop_id;
int drop_type;
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server {
char name[24];
unsigned char *gat; // NULL�Œ��ɂ��Ĕ��f
unsigned long ip;
unsigned int port;
};
#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs])
struct flooritem_data {
struct block_list bl;
short subx,suby;
int cleartimer;
int first_get_id,second_get_id,third_get_id;
unsigned int first_get_tick,second_get_tick,third_get_tick;
struct item item_data;
};
enum {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58
SP_CARTINFO=99, // 99
SP_GM=500,
// original 1000-
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
SP_ADDEFF, SP_RESEFF, // 1012-1013
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1077
SP_DISGUISE, // 1077
SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR // 2006-2009
};
enum {
LOOK_BASE,
LOOK_HAIR,
LOOK_WEAPON,
LOOK_HEAD_BOTTOM,
LOOK_HEAD_TOP,
LOOK_HEAD_MID,
LOOK_HAIR_COLOR,
LOOK_CLOTHES_COLOR,
LOOK_SHIELD,
LOOK_SHOES, /* 9 */
LOOK_GLOVES,
LOOK_CAPE,
LOOK_MISC1,
LOOK_MISC2
};
#define LOOK_LAST LOOK_MISC2
struct chat_data {
struct block_list bl;
unsigned char pass[8]; /* password */
unsigned char title[61]; /* room title MAX 60 */
unsigned char limit; /* join limit */
unsigned char trigger;
unsigned char users; /* current users */
unsigned char pub; /* room attribute */
struct map_session_data *usersd[20];
struct block_list *owner_;
struct block_list **owner;
char npc_event[50];
};
extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int save_settings;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
extern char motd_txt[];
extern char help_txt[];
extern char talkie_mes[];
extern char wisp_server_name[];
// �I�S�̏���
void map_setusers(int);
int map_getusers(void);
// block�폜�֘A
int map_freeblock( void *bl );
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block�֘A
int map_addblock(struct block_list *);
int map_delblock(struct block_list *);
void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
int map_countnearpc(int,int,int);
//block�֘A�ɒlj�
int map_count_oncell(int m,int x,int y);
// �ꎞ�Iobject�֘A
int map_addobject(struct block_list *);
int map_delobject(int, int type);
int map_delobjectnofree(int id, int type);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);
// ���A�C�e���֘A
int map_clearflooritem_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem_any(struct item *,int amount,int m,int x,int y,
struct map_session_data **owners,
int *owner_protection,
int lifetime, int dispersal);
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
int map_searchrandfreecell(int,int,int,int);
// �L����id�����L������ �ϊ��֘A
void map_addchariddb(int charid,char *name);
void map_delchariddb(int charid);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);
struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapname2mapid(char*);
int map_mapname2ipport(char*,int*,int*);
int map_setipport(char *name,unsigned long ip,int port);
int map_eraseipport(char *name,unsigned long ip,int port);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
int map_foreachiddb(int (*)(void*,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
int map_scriptcont(struct map_session_data *sd,int id); /* Continues a script either on a spell or on an NPC */
struct map_session_data * map_nick2sd(char*);
int compare_item(struct item *a, struct item *b);
struct map_session_data * map_get_first_session();
struct map_session_data * map_get_last_session();
struct map_session_data * map_get_next_session(struct map_session_data *current);
struct map_session_data * map_get_prev_session(struct map_session_data *current);
// gat�֘A
int map_getcell(int,int,int);
int map_setcell(int,int,int,int);
// ���̑�
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);
// path.c����
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
int map_who(int fd);
void map_helpscreen(); // [Valaris]
int map_delmap(char *mapname);
#endif