// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
#ifndef _MAP_H_
#define _MAP_H_
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include <sys/time.h>
#include "mmo.h"
#ifndef MAX
# define MAX(x,y) (((x)>(y)) ? (x) : (y))
#endif
#ifndef MIN
# define MIN(x,y) (((x)<(y)) ? (x) : (y))
#endif
#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
#define LOCAL_REG_NUM 16
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100
#define MAX_STATUSCHANGE 200
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 128
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 48
#define MAX_DROP_PER_MAP 48
#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
// [Fate] status.option properties. These are persistent status changes.
// IDs that are not listed are not used in the code (to the best of my knowledge)
#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide
#define OPTION_CLOAK 0x0004
#define OPTION_10 0x0010
#define OPTION_20 0x0020
#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag
#define OPTION_800 0x0800
#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients
#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments
#define OPTION_CHASEWALK 0x4000
// Below are special clif_changestatus() IDs reserved for option updates
#define CLIF_OPTION_SC_BASE 0x1000
#define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE)
#define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1)
enum
{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL };
enum
{ WARP, SHOP, SCRIPT, MONS, MESSAGE };
struct block_list
{
struct block_list *next, *prev;
int id;
short m, x, y;
unsigned char type;
unsigned char subtype;
};
struct walkpath_data
{
unsigned char path_len, path_pos, path_half;
unsigned char path[MAX_WALKPATH];
};
struct script_reg
{
int index;
int data;
};
struct script_regstr
{
int index;
char data[256];
};
struct status_change
{
int timer;
int val1, val2, val3, val4;
int spell_invocation; /* [Fate] If triggered by a spell, record here */
};
struct invocation;
struct skill_unit_group;
struct skill_unit
{
struct block_list bl;
struct skill_unit_group *group;
int limit;
int val1, val2;
short alive, range;
};
struct skill_unit_group
{
int src_id;
int party_id;
int guild_id;
int map, range;
int target_flag;
unsigned int tick;
int limit, interval;
int skill_id, skill_lv;
int val1, val2;
char *valstr;
int unit_id;
int group_id;
int unit_count, alive_count;
struct skill_unit *unit;
};
struct skill_unit_group_tickset
{
unsigned int tick;
int group_id;
};
struct skill_timerskill
{
int timer;
int src_id;
int target_id;
int map;
short x, y;
short skill_id, skill_lv;
int type;
int flag;
};
struct npc_data;
struct item_data;
struct square;
struct quick_regeneration
{ // [Fate]
int amount; // Amount of HP/SP left to regenerate
unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
unsigned char tickdelay; // number of ticks to next update
};
#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks
struct map_session_data
{
struct block_list bl;
struct
{
unsigned auth:1;
unsigned change_walk_target:1;
unsigned attack_continue:1;
unsigned menu_or_input:1;
unsigned dead_sit:2;
unsigned skillcastcancel:1;
unsigned waitingdisconnect:1;
unsigned lr_flag:2;
unsigned connect_new:1;
unsigned arrow_atk:1;
unsigned attack_type:3;
unsigned skill_flag:1;
unsigned gangsterparadise:1;
unsigned produce_flag:1;
unsigned make_arrow_flag:1;
unsigned potionpitcher_flag:1;
unsigned storage_flag:2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
unsigned shroud_active:1;
unsigned shroud_hides_name_talking:1;
unsigned shroud_disappears_on_pickup:1;
unsigned shroud_disappears_on_talk:1;
} state;
struct
{
unsigned killer:1;
unsigned killable:1;
unsigned restart_full_recover:1;
unsigned no_castcancel:1;
unsigned no_castcancel2:1;
unsigned no_sizefix:1;
unsigned no_magic_damage:1;
unsigned no_weapon_damage:1;
unsigned no_gemstone:1;
unsigned infinite_endure:1;
unsigned unbreakable_weapon:1;
unsigned unbreakable_armor:1;
unsigned infinite_autospell:1;
unsigned deaf:1;
} special_state;
int char_id, login_id1, login_id2, sex;
unsigned char tmw_version; // tmw client version
struct mmo_charstatus status;
struct item_data *inventory_data[MAX_INVENTORY];
short equip_index[11];
int weight, max_weight;
int cart_weight, cart_max_weight, cart_num, cart_max_num;
char mapname[24];
int fd, new_fd;
short to_x, to_y;
short speed, prev_speed;
short opt1, opt2, opt3;
char dir, head_dir;
unsigned int client_tick, server_tick;
struct walkpath_data walkpath;
int walktimer;
int npc_id, areanpc_id, npc_shopid;
int npc_pos;
int npc_menu;
int npc_amount;
int npc_stack, npc_stackmax;
char *npc_script, *npc_scriptroot;
char *npc_stackbuf;
char npc_str[256];
struct
{
unsigned storage:1;
unsigned divorce:1;
} npc_flags;
unsigned int chatID;
int attacktimer;
int attacktarget;
short attacktarget_lv;
unsigned int attackabletime;
int followtimer; // [MouseJstr]
int followtarget;
unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed
struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC
int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
// like a weapon. Check pc_attack_timer() for details.
short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override
short attack_spell_look_override; // Weapon `look' (attack animation) override
short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
short attack_spell_delay; // [Fate] ms delay after spell attack
short attack_spell_range; // [Fate] spell range
short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
//_current slowly approximates _target, and _target is determined by equipment.
short attackrange, attackrange_;
int skilltimer;
int skilltarget;
short skillx, skilly;
short skillid, skilllv;
short skillitem, skillitemlv;
short skillid_old, skilllv_old;
short skillid_dance, skilllv_dance;
struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
int cloneskill_id, cloneskill_lv;
int potion_hp, potion_sp, potion_per_hp, potion_per_sp;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
// [Fate] XP that can be extracted from this player by healing
int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
int invincible_timer;
unsigned int canact_tick;
unsigned int canmove_tick;
unsigned int canlog_tick;
int hp_sub, sp_sub;
int inchealhptick, inchealsptick, inchealspirithptick,
inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
int berserkdamagetick;
int fame;
short view_class;
short weapontype1, weapontype2;
short disguiseflag, disguise; // [Valaris]
int paramb[6], paramc[6], parame[6], paramcard[6];
int hit, flee, flee2, aspd, amotion, dmotion;
int watk, watk2, atkmods[3];
int def, def2, mdef, mdef2, critical, matk1, matk2;
int atk_ele, def_ele, star, overrefine;
int castrate, hprate, sprate, dsprate;
int addele[10], addrace[12], addsize[3], subele[10], subrace[12];
int addeff[10], addeff2[10], reseff[10];
int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //���̂��߂ɒlj�
int atk_ele_, star_, overrefine_; //���̂��߂ɒlj�
int base_atk, atk_rate;
int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
int arrow_addele[10], arrow_addrace[12], arrow_addsize[3],
arrow_addeff[10], arrow_addeff2[10];
int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
double_rate;
int near_attack_def_rate, long_attack_def_rate, magic_def_rate,
misc_def_rate;
int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_,
ignore_def_race_;
int ignore_mdef_ele, ignore_mdef_race;
int magic_addele[10], magic_addrace[12], magic_subrace[12];
int perfect_hit, get_zeny_num;
int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
mdef_rate, mdef2_rate;
int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race,
def_ratio_atk_race_;
int add_damage_class_count, add_damage_class_count_,
add_magic_damage_class_count;
short add_damage_classid[10], add_damage_classid_[10],
add_magic_damage_classid[10];
int add_damage_classrate[10], add_damage_classrate_[10],
add_magic_damage_classrate[10];
short add_def_class_count, add_mdef_class_count;
short add_def_classid[10], add_mdef_classid[10];
int add_def_classrate[10], add_mdef_classrate[10];
short monster_drop_item_count;
short monster_drop_itemid[10];
int monster_drop_race[10], monster_drop_itemrate[10];
int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add,
get_zeny_add_num;
short splash_range, splash_add_range;
short autospell_id, autospell_lv, autospell_rate;
short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_;
int short_weapon_damage_return, long_weapon_damage_return;
int weapon_coma_ele[10], weapon_coma_race[12];
short break_weapon_rate, break_armor_rate;
short add_steal_rate;
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add, random_attack_increase_per; // [Valaris]
int perfect_hiding; // [Valaris]
int unbreakable;
int die_counter;
short doridori_counter;
int reg_num;
struct script_reg *reg;
int regstr_num;
struct script_regstr *regstr;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
struct square dev;
int trade_partner;
int deal_item_index[10];
int deal_item_amount[10];
int deal_zeny;
short deal_locked;
int party_sended, party_invite, party_invite_account;
int party_hp, party_x, party_y;
int guild_sended, guild_invite, guild_invite_account;
int guild_emblem_id, guild_alliance, guild_alliance_account;
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
char message[80];
int catch_target_class;
int pvp_point, pvp_rank, pvp_timer, pvp_lastusers;
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
int last_skillid, last_skilllv; // Added by RoVeRT
struct
{
char name[24];
} ignore[80];
int ignoreAll;
short sg_count;
struct
{
unsigned in_progress:1;
} auto_ban_info;
time_t chat_reset_due;
time_t chat_repeat_reset_due;
int chat_lines_in;
int chat_total_repeats;
char chat_lastmsg[513];
unsigned int flood_rates[0x220];
time_t packet_flood_reset_due;
int packet_flood_in;
};
struct npc_timerevent_list
{
int timer, pos;
};
struct npc_label_list
{
char name[24];
int pos;
};
struct npc_item_list
{
int nameid, value;
};
struct npc_data
{
struct block_list bl;
short n;
short class, dir;
short speed;
char name[24];
char exname[24];
int chat_id;
short opt1, opt2, opt3, option;
short flag;
union
{
struct
{
char *script;
short xs, ys;
int guild_id;
int timer, timerid, timeramount, nexttimer;
unsigned int timertick;
struct npc_timerevent_list *timer_event;
int label_list_num;
struct npc_label_list *label_list;
int src_id;
} scr;
struct npc_item_list shop_item[1];
struct
{
short xs, ys;
short x, y;
char name[16];
} warp;
char *message; // for MESSAGE: only send this message
} u;
// �����Ƀ����o��lj����Ă͂Ȃ�Ȃ�(shop_item���ϒ��̈�)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
short arenaflag;
};
#define MOB_MODE_SUMMONED 0x1000
#define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000
#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand
enum mob_stat
{
MOB_LV,
MOB_MAX_HP,
MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK,
MOB_ATK1, MOB_ATK2, // low and high attacks
MOB_ADELAY, // attack delay
MOB_DEF, MOB_MDEF,
MOB_SPEED,
// These must come last:
MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */
MOB_LAST
};
#define MOB_XP_BONUS_BASE 1024
#define MOB_XP_BONUS_SHIFT 10
struct mob_data
{
struct block_list bl;
short n;
short base_class, class, dir, mode;
short m, x0, y0, xs, ys;
char name[24];
int spawndelay1, spawndelay2;
struct
{
unsigned state:8;
unsigned skillstate:8;
unsigned targettype:1;
unsigned steal_flag:1;
unsigned steal_coin_flag:1;
unsigned skillcastcancel:1;
unsigned master_check:1;
unsigned change_walk_target:1;
unsigned walk_easy:1;
unsigned special_mob_ai:3;
} state;
int timer;
short to_x, to_y;
int hp;
int target_id, attacked_id;
short target_lv;
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int attackabletime;
unsigned int last_deadtime, last_spawntime, last_thinktime;
unsigned int canmove_tick;
short move_fail_count;
struct
{
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
struct item *lootitem;
short lootitem_count;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
short opt1, opt2, opt3, option;
short min_chase;
short sg_count;
int guild_id;
int deletetimer;
int skilltimer;
int skilltarget;
short skillx, skilly;
short skillid, skilllv, skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
int def_ele;
int master_id, master_dist;
int exclusion_src, exclusion_party, exclusion_guild;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats
short size;
};
enum
{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY };
enum
{ NONE_ATTACKABLE, ATTACKABLE };
enum
{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // �͂܂�y�i���e�B�v�Z�p
struct map_data
{
char name[24];
char alias[24]; // [MouseJstr]
unsigned char *gat; // NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
struct block_list **block;
struct block_list **block_mob;
int *block_count, *block_mob_count;
int m;
short xs, ys;
short bxs, bys;
int npc_num;
int users;
struct
{
unsigned alias:1;
unsigned nomemo:1;
unsigned noteleport:1;
unsigned noreturn:1;
unsigned monster_noteleport:1;
unsigned nosave:1;
unsigned nobranch:1;
unsigned nopenalty:1;
unsigned pvp:1;
unsigned pvp_noparty:1;
unsigned pvp_noguild:1;
unsigned pvp_nightmaredrop:1;
unsigned pvp_nocalcrank:1;
unsigned gvg:1;
unsigned gvg_noparty:1;
unsigned nozenypenalty:1;
unsigned notrade:1;
unsigned noskill:1;
unsigned nowarp:1;
unsigned nowarpto:1;
unsigned nopvp:1; // [Valaris]
unsigned noicewall:1; // [Valaris]
unsigned snow:1; // [Valaris]
unsigned fog:1; // [Valaris]
unsigned sakura:1; // [Valaris]
unsigned leaves:1; // [Valaris]
unsigned rain:1; // [Valaris]
unsigned no_player_drops:1; // [Jaxad0127]
unsigned town:1; // [remoitnane]
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
struct
{
int drop_id;
int drop_type;
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server
{
char name[24];
unsigned char *gat; // NULL�Œ�ɂ��Ĕ��f
unsigned long ip;
unsigned int port;
};
#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs])
struct flooritem_data
{
struct block_list bl;
short subx, suby;
int cleartimer;
int first_get_id, second_get_id, third_get_id;
unsigned int first_get_tick, second_get_tick, third_get_tick;
struct item item_data;
};
enum
{
SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, SP_MANNER, SP_HP, SP_MAXHP, SP_SP, // 0-7
SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15
SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23
SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31
SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39
SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47
SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55
SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58
SP_DEAF = 70,
SP_CARTINFO = 99, // 99
SP_GM = 500,
// original 1000-
SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
SP_ADDEFF, SP_RESEFF, // 1012-1013
SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018
SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027
SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030
SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032
SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034
SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037
SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042
SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046
SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050
SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057
SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062
SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066
SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070
SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077
SP_DISGUISE, // 1077
SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009
};
enum
{
LOOK_BASE,
LOOK_HAIR,
LOOK_WEAPON,
LOOK_HEAD_BOTTOM,
LOOK_HEAD_TOP,
LOOK_HEAD_MID,
LOOK_HAIR_COLOR,
LOOK_CLOTHES_COLOR,
LOOK_SHIELD,
LOOK_SHOES, /* 9 */
LOOK_GLOVES,
LOOK_CAPE,
LOOK_MISC1,
LOOK_MISC2
};
enum
{
EQUIP_SHIELD = 8,
EQUIP_WEAPON = 9
};
#define LOOK_LAST LOOK_MISC2
struct chat_data
{
struct block_list bl;
unsigned char pass[8]; /* password */
unsigned char title[61]; /* room title MAX 60 */
unsigned char limit; /* join limit */
unsigned char trigger;
unsigned char users; /* current users */
unsigned char pub; /* room attribute */
struct map_session_data *usersd[20];
struct block_list *owner_;
struct block_list **owner;
char npc_event[50];
};
extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int save_settings;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
extern char motd_txt[];
extern char help_txt[];
extern char talkie_mes[];
extern char wisp_server_name[];
// �I�S�̏��
void map_setusers (int);
int map_getusers (void);
// block�폜�֘A
int map_freeblock (void *bl);
int map_freeblock_lock (void);
int map_freeblock_unlock (void);
// block�֘A
int map_addblock (struct block_list *);
int map_delblock (struct block_list *);
void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int,
int, int, int, ...);
// -- moonsoul (added map_foreachincell)
void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int,
int, ...);
void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int,
int, int, int, int, int, int, ...);
int map_countnearpc (int, int, int);
//block�֘A�ɒlj�
int map_count_oncell (int m, int x, int y);
// �ꎞ�Iobject�֘A
int map_addobject (struct block_list *);
int map_delobject (int, int type);
int map_delobjectnofree (int id, int type);
void map_foreachobject (int (*)(struct block_list *, va_list), int, ...);
//
int map_quit (struct map_session_data *);
// npc
int map_addnpc (int, struct npc_data *);
extern FILE *map_logfile;
void map_write_log (char *format, ...);
#define MAP_LOG(format, args...) {if (map_logfile) map_write_log(format, ##args);}
#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
// ���A�C�e���֘A
int map_clearflooritem_timer (int, unsigned int, int, int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem_any (struct item *, int amount, int m, int x, int y,
struct map_session_data **owners,
int *owner_protection,
int lifetime, int dispersal);
int map_addflooritem (struct item *, int, int, int, int,
struct map_session_data *, struct map_session_data *,
struct map_session_data *, int);
int map_searchrandfreecell (int, int, int, int);
// �L����id�����L������ �ϊ��֘A
void map_addchariddb (int charid, char *name);
void map_delchariddb (int charid);
int map_reqchariddb (struct map_session_data *sd, int charid);
char *map_charid2nick (int);
struct map_session_data *map_id2sd (int);
struct block_list *map_id2bl (int);
int map_mapname2mapid (char *);
int map_mapname2ipport (char *, int *, int *);
int map_setipport (char *name, unsigned long ip, int port);
int map_eraseipport (char *name, unsigned long ip, int port);
void map_addiddb (struct block_list *);
void map_deliddb (struct block_list *bl);
int map_foreachiddb (int (*)(void *, void *, va_list), ...);
void map_addnickdb (struct map_session_data *);
int map_scriptcont (struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */
struct map_session_data *map_nick2sd (char *);
int compare_item (struct item *a, struct item *b);
struct map_session_data *map_get_first_session ();
struct map_session_data *map_get_last_session ();
struct map_session_data *map_get_next_session (struct map_session_data
*current);
struct map_session_data *map_get_prev_session (struct map_session_data
*current);
// gat�֘A
int map_getcell (int, int, int);
int map_setcell (int, int, int, int);
// ���̑�
int map_check_dir (int s_dir, int t_dir);
int map_calc_dir (struct block_list *src, int x, int y);
// path.c���
int path_search (struct walkpath_data *, int, int, int, int, int, int);
int path_blownpos (int m, int x0, int y0, int dx, int dy, int count);
int map_who (int fd);
void map_helpscreen (); // [Valaris]
int map_delmap (char *mapname);
#endif