#include "itemdb.hpp"
#include <cstdlib>
#include <cstring>
#include "../common/cxxstdio.hpp"
#include "../common/db.hpp"
#include "../common/mt_rand.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../poison.hpp"
#define MAX_RANDITEM 2000
// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します.
//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
static
struct dbt *item_db;
static
struct random_item_data blue_box[MAX_RANDITEM],
violet_box[MAX_RANDITEM], card_album[MAX_RANDITEM],
gift_box[MAX_RANDITEM], scroll[MAX_RANDITEM];
static
int blue_box_count = 0, violet_box_count = 0, card_album_count =
0, gift_box_count = 0, scroll_count = 0;
static
int blue_box_default = 0, violet_box_default = 0, card_album_default =
0, gift_box_default = 0, scroll_default = 0;
// Function declarations
static
void itemdb_read(void);
static
int itemdb_readdb(void);
static
int itemdb_read_randomitem(void);
static
int itemdb_read_itemavail(void);
static
int itemdb_read_noequip(void);
/*==========================================
* 名前で検索用
*------------------------------------------
*/
// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
static
void itemdb_searchname_sub(db_key_t, db_val_t data, const char *str, struct item_data **dst)
{
struct item_data *item = (struct item_data *) data;
if (strcasecmp(item->name, str) == 0) //by lupus
*dst = item;
}
/*==========================================
* 名前で検索
*------------------------------------------
*/
struct item_data *itemdb_searchname(const char *str)
{
struct item_data *item = NULL;
numdb_foreach(item_db, std::bind(itemdb_searchname_sub, ph::_1, ph::_2, str, &item));
return item;
}
/*==========================================
* 箱系アイテム検索
*------------------------------------------
*/
int itemdb_searchrandomid(int flags)
{
int nameid = 0, i, index, count;
struct random_item_data *list = NULL;
struct
{
int nameid, count;
struct random_item_data *list;
} data[] =
{
{
0, 0, NULL},
{
blue_box_default, blue_box_count, blue_box},
{
violet_box_default, violet_box_count, violet_box},
{
card_album_default, card_album_count, card_album},
{
gift_box_default, gift_box_count, gift_box},
{
scroll_default, scroll_count, scroll},};
if (flags >= 1 && flags <= 5)
{
nameid = data[flags].nameid;
count = data[flags].count;
list = data[flags].list;
if (count > 0)
{
for (i = 0; i < 1000; i++)
{
index = MRAND(count);
if (MRAND(1000000) < list[index].per)
{
nameid = list[index].nameid;
break;
}
}
}
}
return nameid;
}
/*==========================================
* DBの存在確認
*------------------------------------------
*/
struct item_data *itemdb_exists(int nameid)
{
return (struct item_data *)numdb_search(item_db, nameid);
}
/*==========================================
* DBの検索
*------------------------------------------
*/
struct item_data *itemdb_search(int nameid)
{
struct item_data *id = (struct item_data *)numdb_search(item_db, nameid);
if (id)
return id;
id = (struct item_data *) calloc(1, sizeof(struct item_data));
numdb_insert(item_db, nameid, id);
id->nameid = nameid;
id->value_buy = 10;
id->value_sell = id->value_buy / 2;
id->weight = 10;
id->sex = 2;
id->elv = 0;
id->flag.available = 0;
id->flag.value_notdc = 0; //一応・・・
id->flag.value_notoc = 0;
id->flag.no_equip = 0;
id->view_id = 0;
if (nameid > 500 && nameid < 600)
id->type = ItemType::USE;
else if (nameid > 600 && nameid < 700)
id->type = ItemType::_2;
else if ((nameid > 700 && nameid < 1100) ||
(nameid > 7000 && nameid < 8000))
id->type = ItemType::JUNK;
else if (nameid >= 1750 && nameid < 1771)
id->type = ItemType::ARROW;
else if (nameid > 1100 && nameid < 2000)
id->type = ItemType::WEAPON;
else if ((nameid > 2100 && nameid < 3000) ||
(nameid > 5000 && nameid < 6000))
id->type = ItemType::ARMOR;
else if (nameid > 4000 && nameid < 5000)
id->type = ItemType::_6;
return id;
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip(int nameid)
{
ItemType type = itemdb_type(nameid);
return !(type == ItemType::USE
|| type == ItemType::_2
|| type == ItemType::JUNK
|| type == ItemType::_6
|| type == ItemType::ARROW);
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip2(struct item_data *data)
{
if (!data)
return false;
ItemType type = data->type;
return !(type == ItemType::USE
|| type == ItemType::_2
|| type == ItemType::JUNK
|| type == ItemType::_6
|| type == ItemType::ARROW);
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip3(int nameid)
{
ItemType type = itemdb_type(nameid);
return (type == ItemType::WEAPON
|| type == ItemType::ARMOR
|| type == ItemType::_8);
}
/*==========================================
* アイテムデータベースの読み込み
*------------------------------------------
*/
static
int itemdb_readdb(void)
{
FILE *fp;
char line[1024];
int ln = 0, lines = 0;
int nameid, j;
char *str[32], *p, *np;
struct item_data *id;
int i = 0;
const char *filename[] = { "db/item_db.txt", "db/item_db2.txt" };
for (i = 0; i < 2; i++)
{
fp = fopen_(filename[i], "r");
if (fp == NULL)
{
if (i > 0)
continue;
PRINTF("can't read %s\n", filename[i]);
exit(1);
}
lines = 0;
while (fgets(line, 1020, fp))
{
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, np = p = line; j < 17 && p; j++)
{
while (*p == '\t' || *p == ' ')
p++;
str[j] = p;
p = strchr(p, ',');
if (p)
{
*p++ = 0;
np = p;
}
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid <= 0 || nameid >= 20000)
continue;
ln++;
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View
id = itemdb_search(nameid);
memcpy(id->name, str[1], 24);
memcpy(id->jname, str[2], 24);
id->type = ItemType(atoi(str[3]));
id->value_buy = atoi(str[4]);
id->value_sell = atoi(str[5]);
if (id->value_buy == 0 && id->value_sell == 0)
{
}
else if (id->value_buy == 0)
{
id->value_buy = id->value_sell * 2;
}
else if (id->value_sell == 0)
{
id->value_sell = id->value_buy / 2;
}
id->weight = atoi(str[6]);
id->atk = atoi(str[7]);
id->def = atoi(str[8]);
id->range = atoi(str[9]);
id->magic_bonus = atoi(str[10]);
id->slot = atoi(str[11]);
id->sex = atoi(str[12]);
id->equip = EPOS(atoi(str[13]));
id->wlv = atoi(str[14]);
id->elv = atoi(str[15]);
id->look = atoi(str[16]);
id->flag.available = 1;
id->flag.value_notdc = 0;
id->flag.value_notoc = 0;
id->view_id = 0;
id->use_script = NULL;
id->equip_script = NULL;
if ((p = strchr(np, '{')) == NULL)
continue;
id->use_script = parse_script(p, lines);
if ((p = strchr(p + 1, '{')) == NULL)
continue;
id->equip_script = parse_script(p, lines);
}
fclose_(fp);
PRINTF("read %s done (count=%d)\n", filename[i], ln);
}
return 0;
}
// Removed item_value_db, don't re-add!
/*==========================================
* ランダムアイテム出現データの読み込み
*------------------------------------------
*/
static
int itemdb_read_randomitem(void)
{
FILE *fp;
char line[1024];
int ln = 0;
int nameid, i, j;
char *str[10], *p;
const struct
{
char filename[64];
struct random_item_data *pdata;
int *pcount, *pdefault;
} data[] =
{
{
"db/item_bluebox.txt", blue_box, &blue_box_count,
&blue_box_default},
{
"db/item_violetbox.txt", violet_box, &violet_box_count,
&violet_box_default},
{
"db/item_cardalbum.txt", card_album, &card_album_count,
&card_album_default},
{
"db/item_giftbox.txt", gift_box, &gift_box_count,
&gift_box_default},
{
"db/item_scroll.txt", scroll, &scroll_count, &scroll_default},};
for (i = 0; i < sizeof(data) / sizeof(data[0]); i++)
{
struct random_item_data *pd = data[i].pdata;
int *pc = data[i].pcount;
int *pdefault = data[i].pdefault;
const char *fn = data[i].filename;
*pdefault = 0;
if ((fp = fopen_(fn, "r")) == NULL)
{
PRINTF("can't read %s\n", fn);
continue;
}
while (fgets(line, 1020, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 3 && p; j++)
{
str[j] = p;
p = strchr(p, ',');
if (p)
*p++ = 0;
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid < 0 || nameid >= 20000)
continue;
if (nameid == 0)
{
if (str[2])
*pdefault = atoi(str[2]);
continue;
}
if (str[2])
{
pd[*pc].nameid = nameid;
pd[(*pc)++].per = atoi(str[2]);
}
if (ln >= MAX_RANDITEM)
break;
ln++;
}
fclose_(fp);
PRINTF("read %s done (count=%d)\n", fn, *pc);
}
return 0;
}
/*==========================================
* アイテム使用可能フラグのオーバーライド
*------------------------------------------
*/
static
int itemdb_read_itemavail(void)
{
FILE *fp;
char line[1024];
int ln = 0;
int nameid, j, k;
char *str[10], *p;
if ((fp = fopen_("db/item_avail.txt", "r")) == NULL)
{
PRINTF("can't read db/item_avail.txt\n");
return -1;
}
while (fgets(line, 1020, fp))
{
struct item_data *id;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 2 && p; j++)
{
str[j] = p;
p = strchr(p, ',');
if (p)
*p++ = 0;
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid < 0 || nameid >= 20000 || !(id = itemdb_exists(nameid)))
continue;
k = atoi(str[1]);
if (k > 0)
{
id->flag.available = 1;
id->view_id = k;
}
else
id->flag.available = 0;
ln++;
}
fclose_(fp);
PRINTF("read db/item_avail.txt done (count=%d)\n", ln);
return 0;
}
/*==========================================
* 装備制限ファイル読み出し
*------------------------------------------
*/
static
int itemdb_read_noequip(void)
{
FILE *fp;
char line[1024];
int ln = 0;
int nameid, j;
char *str[32], *p;
struct item_data *id;
if ((fp = fopen_("db/item_noequip.txt", "r")) == NULL)
{
PRINTF("can't read db/item_noequip.txt\n");
return -1;
}
while (fgets(line, 1020, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 2 && p; j++)
{
str[j] = p;
p = strchr(p, ',');
if (p)
*p++ = 0;
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid <= 0 || nameid >= 20000 || !(id = itemdb_exists(nameid)))
continue;
id->flag.no_equip = atoi(str[1]);
ln++;
}
fclose_(fp);
PRINTF("read db/item_noequip.txt done (count=%d)\n", ln);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void itemdb_final(db_key_t, db_val_t data)
{
struct item_data *id;
id = (struct item_data *)data;
nullpo_retv(id);
if (id->use_script)
free(const_cast<ScriptCode *>(id->use_script));
if (id->equip_script)
free(const_cast<ScriptCode *>(id->equip_script));
free(id);
}
void itemdb_reload(void)
{
/*
*
* <empty item databases>
* itemdb_read();
*
*/
do_init_itemdb();
}
/*==========================================
*
*------------------------------------------
*/
void do_final_itemdb(void)
{
if (item_db)
{
numdb_final(item_db, itemdb_final);
item_db = NULL;
}
}
/*
static
FILE *dfp;
static
int itemdebug(void *key,void *data,_va_list ap){
// struct item_data *id=(struct item_data *)data;
FPRINTF(dfp,"%6d", (int)key);
return 0;
}
void itemdebugtxt()
{
dfp=fopen_("itemdebug.txt","wt");
numdb_foreach(item_db,itemdebug);
fclose_(dfp);
}
*/
/*====================================
* Removed item_value_db, don't re-add
*------------------------------------
*/
static
void itemdb_read(void)
{
itemdb_readdb();
itemdb_read_randomitem();
itemdb_read_itemavail();
itemdb_read_noequip();
}
/*==========================================
*
*------------------------------------------
*/
int do_init_itemdb(void)
{
item_db = numdb_init();
itemdb_read();
return 0;
}