// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "guild.h"
#include "storage.h"
#include "../common/db.h"
#include "../common/timer.h"
#include "../common/socket.h"
#include "../common/nullpo.h"
#include "battle.h"
#include "npc.h"
#include "pc.h"
#include "map.h"
#include "mob.h"
#include "intif.h"
#include "clif.h"
#include "tmw.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
static struct dbt *guild_db;
static struct dbt *castle_db;
static struct dbt *guild_expcache_db;
static struct dbt *guild_infoevent_db;
static struct dbt *guild_castleinfoevent_db;
struct eventlist
{
char name[50];
struct eventlist *next;
};
// ギルドのEXPキャッシュのフラッシュに関連する定数
#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒)
#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数
// ギルドのEXPキャッシュ
struct guild_expcache
{
int guild_id, account_id, char_id, exp;
};
// ギルドスキルdbのアクセサ(今は直打ちで代用)
int guild_skill_get_inf (int id)
{
return 0;
}
int guild_skill_get_sp (int id, int lv)
{
return 0;
}
int guild_skill_get_range (int id)
{
return 0;
}
int guild_skill_get_max (int id)
{
return (id == 10004) ? 10 : 1;
}
// ギルドスキルがあるか確認
int guild_checkskill (struct guild *g, int id)
{
return g->skill[id - 10000].lv;
}
void guild_payexp_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
void guild_gvg_eliminate_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
static int guild_read_castledb (void)
{
FILE *fp;
char line[1024];
int j, ln = 0;
char *str[32], *p;
struct guild_castle *gc;
if ((fp = fopen_ ("db/castle_db.txt", "r")) == NULL)
{
printf ("can't read db/castle_db.txt\n");
return -1;
}
while (fgets (line, 1020, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
memset (str, 0, sizeof (str));
CREATE (gc, struct guild_castle, 1);
for (j = 0, p = line; j < 6 && p; j++)
{
str[j] = p;
p = strchr (p, ',');
if (p)
*p++ = 0;
}
gc->guild_id = 0; // <Agit> Clear Data for Initialize
gc->economy = 0;
gc->defense = 0;
gc->triggerE = 0;
gc->triggerD = 0;
gc->nextTime = 0;
gc->payTime = 0;
gc->createTime = 0;
gc->visibleC = 0;
gc->visibleG0 = 0;
gc->visibleG1 = 0;
gc->visibleG2 = 0;
gc->visibleG3 = 0;
gc->visibleG4 = 0;
gc->visibleG5 = 0;
gc->visibleG6 = 0;
gc->visibleG7 = 0;
gc->Ghp0 = 0;
gc->Ghp1 = 0;
gc->Ghp2 = 0;
gc->Ghp3 = 0;
gc->Ghp4 = 0;
gc->Ghp5 = 0;
gc->Ghp6 = 0;
gc->Ghp7 = 0; // guardian HP [Valaris]
gc->castle_id = atoi (str[0]);
memcpy (gc->map_name, str[1], 24);
memcpy (gc->castle_name, str[2], 24);
memcpy (gc->castle_event, str[3], 24);
numdb_insert (castle_db, gc->castle_id, gc);
//intif_guild_castle_info(gc->castle_id);
ln++;
}
fclose_ (fp);
printf ("read db/castle_db.txt done (count=%d)\n", ln);
return 0;
}
// 初期化
void do_init_guild (void)
{
guild_db = numdb_init ();
castle_db = numdb_init ();
guild_expcache_db = numdb_init ();
guild_infoevent_db = numdb_init ();
guild_castleinfoevent_db = numdb_init ();
guild_read_castledb ();
add_timer_interval (gettick () + GUILD_PAYEXP_INVERVAL,
guild_payexp_timer, 0, 0, GUILD_PAYEXP_INVERVAL);
}
// 検索
struct guild *guild_search (int guild_id)
{
return numdb_search (guild_db, guild_id);
}
void guild_searchname_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data, **dst;
char *str;
str = va_arg (ap, char *);
dst = va_arg (ap, struct guild **);
if (strcasecmp (g->name, str) == 0)
*dst = g;
}
// ギルド名検索
struct guild *guild_searchname (char *str)
{
struct guild *g = NULL;
numdb_foreach (guild_db, guild_searchname_sub, str, &g);
return g;
}
struct guild_castle *guild_castle_search (int gcid)
{
return numdb_search (castle_db, gcid);
}
// mapnameに対応したアジトのgcを返す
struct guild_castle *guild_mapname2gc (char *mapname)
{
int i;
struct guild_castle *gc = NULL;
for (i = 0; i < MAX_GUILDCASTLE; i++)
{
gc = guild_castle_search (i);
if (!gc)
continue;
if (strcmp (gc->map_name, mapname) == 0)
return gc;
}
return NULL;
}
// ログイン中のギルドメンバーの1人のsdを返す
struct map_session_data *guild_getavailablesd (struct guild *g)
{
int i;
nullpo_retr (NULL, g);
for (i = 0; i < g->max_member; i++)
if (g->member[i].sd != NULL)
return g->member[i].sd;
return NULL;
}
// ギルドメンバーのインデックスを返す
int guild_getindex (struct guild *g, int account_id, int char_id)
{
int i;
if (g == NULL)
return -1;
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == account_id)
return i;
return -1;
}
// ギルドメンバーの役職を返す
int guild_getposition (struct map_session_data *sd, struct guild *g)
{
int i;
nullpo_retr (-1, sd);
if (g == NULL && (g = guild_search (sd->status.guild_id)) == NULL)
return -1;
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == sd->status.account_id)
return g->member[i].position;
return -1;
}
// メンバー情報の作成
void guild_makemember (struct guild_member *m, struct map_session_data *sd)
{
nullpo_retv (sd);
memset (m, 0, sizeof (struct guild_member));
m->account_id = sd->status.account_id;
m->char_id = 0;
m->hair = sd->status.hair;
m->hair_color = sd->status.hair_color;
m->gender = sd->sex;
m->class = sd->status.class;
m->lv = sd->status.base_level;
m->exp = 0;
m->exp_payper = 0;
m->online = 1;
m->position = MAX_GUILDPOSITION - 1;
memcpy (m->name, sd->status.name, 24);
return;
}
// ギルド競合確認
int guild_check_conflict (struct map_session_data *sd)
{
nullpo_retr (0, sd);
intif_guild_checkconflict (sd->status.guild_id,
sd->status.account_id, 0 /*char_id*/);
return 0;
}
// ギルドのEXPキャッシュをinter鯖にフラッシュする
void guild_payexp_timer_sub (db_key_t key, db_val_t data, va_list ap)
{
int i, *dellist, *delp, dataid = key.i;
struct guild_expcache *c;
struct guild *g;
nullpo_retv (ap);
nullpo_retv (c = (struct guild_expcache *) data);
nullpo_retv (dellist = va_arg (ap, int *));
nullpo_retv (delp = va_arg (ap, int *));
if (*delp >= GUILD_PAYEXP_LIST
|| (g = guild_search (c->guild_id)) == NULL)
return;
if ((i = guild_getindex (g, c->account_id, 0 /*c->char_id*/)) < 0)
return;
g->member[i].exp += c->exp;
intif_guild_change_memberinfo (g->guild_id, c->account_id, 0 /*char_id*/,
GMI_EXP, &g->member[i].exp,
sizeof (g->member[i].exp));
c->exp = 0;
dellist[(*delp)++] = dataid;
free (c);
}
void guild_payexp_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
int dellist[GUILD_PAYEXP_LIST], delp = 0, i;
numdb_foreach (guild_expcache_db, guild_payexp_timer_sub, dellist, &delp);
for (i = 0; i < delp; i++)
numdb_erase (guild_expcache_db, dellist[i]);
// if(battle_config.etc_log)
// printf("guild exp %d charactor's exp flushed !\n",delp);
}
//------------------------------------------------------------------------
/* Process a guild creation request. */
int guild_create (struct map_session_data *sd, char *name)
{
char pname[24];
nullpo_retr (0, sd);
strncpy (pname, name, 24);
pname[23] = '\0';
tmw_TrimStr (pname);
/* The guild name is empty/invalid. */
if (!*pname)
clif_guild_created (sd, 2);
/* Make sure the character isn't already in a guild. */
if (sd->status.guild_id == 0)
{
/*
* A special item is required to create a guild. This is specified
* in battle_athena.conf as guild_emperium_check. This item will
* be removed from the player's inventory when used to create a
* guild.
*/
if (!battle_config.guild_emperium_check
|| pc_search_inventory (sd,
battle_config.guild_emperium_check) >= 0)
{
struct guild_member m;
guild_makemember (&m, sd);
m.position = 0;
intif_guild_create (pname, &m);
}
else
clif_guild_created (sd, 3);
}
else
clif_guild_created (sd, 1);
return 0;
}
/* Relay the result of a guild creation request. */
int guild_created (int account_id, int guild_id)
{
struct map_session_data *sd = map_id2sd (account_id);
if (!sd)
return 0;
/* The guild name is valid and not already taken. */
if (guild_id > 0)
{
struct guild *g;
sd->status.guild_id = guild_id;
sd->guild_sended = 0;
if ((g = numdb_search (guild_db, guild_id)) != NULL)
{
printf ("guild_created(): ID already exists!\n");
exit (1);
}
/* The guild was created successfully. */
clif_guild_created (sd, 0);
if (battle_config.guild_emperium_check)
pc_delitem (sd,
pc_search_inventory (sd,
battle_config.
guild_emperium_check), 1, 0);
}
else
clif_guild_created (sd, 2);
return 0;
}
// 情報要求
int guild_request_info (int guild_id)
{
// if(battle_config.etc_log)
// printf("guild_request_info\n");
return intif_guild_request_info (guild_id);
}
// イベント付き情報要求
int guild_npc_request_info (int guild_id, const char *event)
{
struct eventlist *ev;
if (guild_search (guild_id))
{
if (event && *event)
npc_event_do (event);
return 0;
}
if (event == NULL || *event == 0)
return guild_request_info (guild_id);
CREATE (ev, struct eventlist, 1);
memcpy (ev->name, event, sizeof (ev->name));
ev->next =
(struct eventlist *) numdb_search (guild_infoevent_db, guild_id);
numdb_insert (guild_infoevent_db, guild_id, ev);
return guild_request_info (guild_id);
}
// 所属キャラの確認
int guild_check_member (const struct guild *g)
{
int i;
struct map_session_data *sd;
nullpo_retr (0, g);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (sd = session[i]->session_data) && sd->state.auth)
{
if (sd->status.guild_id == g->guild_id)
{
int j, f = 1;
for (j = 0; j < MAX_GUILD; j++)
{ // データがあるか
if (g->member[j].account_id == sd->status.account_id)
f = 0;
}
if (f)
{
sd->status.guild_id = 0;
sd->guild_sended = 0;
sd->guild_emblem_id = 0;
if (battle_config.error_log)
printf ("guild: check_member %d[%s] is not member\n",
sd->status.account_id, sd->status.name);
}
}
}
}
return 0;
}
// 情報所得失敗(そのIDのキャラを全部未所属にする)
int guild_recv_noinfo (int guild_id)
{
int i;
struct map_session_data *sd;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (sd = session[i]->session_data) && sd->state.auth)
{
if (sd->status.guild_id == guild_id)
sd->status.guild_id = 0;
}
}
return 0;
}
// 情報所得
int guild_recv_info (struct guild *sg)
{
struct guild *g, before;
int i, bm, m;
struct eventlist *ev, *ev2;
nullpo_retr (0, sg);
if ((g = numdb_search (guild_db, sg->guild_id)) == NULL)
{
CREATE (g, struct guild, 1);
numdb_insert (guild_db, sg->guild_id, g);
before = *sg;
// 最初のロードなのでユーザーのチェックを行う
guild_check_member (sg);
}
else
before = *g;
memcpy (g, sg, sizeof (struct guild));
for (i = bm = m = 0; i < g->max_member; i++)
{ // sdの設定と人数の確認
if (g->member[i].account_id > 0)
{
struct map_session_data *sd = map_id2sd (g->member[i].account_id);
g->member[i].sd = (sd != NULL &&
sd->status.guild_id ==
g->guild_id) ? sd : NULL;
m++;
}
else
g->member[i].sd = NULL;
if (before.member[i].account_id > 0)
bm++;
}
for (i = 0; i < g->max_member; i++)
{ // 情報の送信
struct map_session_data *sd = g->member[i].sd;
if (sd == NULL)
continue;
if (before.guild_lv != g->guild_lv || bm != m ||
before.max_member != g->max_member)
{
clif_guild_basicinfo (sd); // 基本情報送信
clif_guild_emblem (sd, g); // エンブレム送信
}
if (bm != m)
{ // メンバー情報送信
clif_guild_memberlist (g->member[i].sd);
}
if (before.skill_point != g->skill_point)
clif_guild_skillinfo (sd); // スキル情報送信
if (sd->guild_sended == 0)
{ // 未送信なら所属情報も送る
clif_guild_belonginfo (sd, g);
clif_guild_notice (sd, g);
sd->guild_emblem_id = g->emblem_id;
sd->guild_sended = 1;
}
}
// イベントの発生
if ((ev = numdb_search (guild_infoevent_db, sg->guild_id)) != NULL)
{
numdb_erase (guild_infoevent_db, sg->guild_id);
for (; ev; ev2 = ev->next, free (ev), ev = ev2)
{
npc_event_do (ev->name);
}
}
return 0;
}
// ギルドへの勧誘
int guild_invite (struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd;
struct guild *g;
int i;
nullpo_retr (0, sd);
tsd = map_id2sd (account_id);
g = guild_search (sd->status.guild_id);
if (tsd == NULL || g == NULL)
return 0;
if (!battle_config.invite_request_check)
{
if (tsd->party_invite > 0 || tsd->trade_partner)
{ // 相手が取引中かどうか
clif_guild_inviteack (sd, 0);
return 0;
}
}
if (tsd->status.guild_id > 0 || tsd->guild_invite > 0)
{ // 相手の所属確認
clif_guild_inviteack (sd, 0);
return 0;
}
// 定員確認
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == 0)
break;
if (i == g->max_member)
{
clif_guild_inviteack (sd, 3);
return 0;
}
tsd->guild_invite = sd->status.guild_id;
tsd->guild_invite_account = sd->status.account_id;
clif_guild_invite (tsd, g);
return 0;
}
// ギルド勧誘への返答
int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
{
struct map_session_data *tsd;
nullpo_retr (0, sd);
nullpo_retr (0, tsd = map_id2sd (sd->guild_invite_account));
if (sd->guild_invite != guild_id) // 勧誘とギルドIDが違う
return 0;
if (flag == 1)
{ // 承諾
struct guild_member m;
struct guild *g;
int i;
// 定員確認
if ((g = guild_search (tsd->status.guild_id)) == NULL)
{
sd->guild_invite = 0;
sd->guild_invite_account = 0;
return 0;
}
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == 0)
break;
if (i == g->max_member)
{
sd->guild_invite = 0;
sd->guild_invite_account = 0;
clif_guild_inviteack (tsd, 3);
return 0;
}
//inter鯖へ追加要求
guild_makemember (&m, sd);
intif_guild_addmember (sd->guild_invite, &m);
return 0;
}
else
{ // 拒否
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if (tsd == NULL)
return 0;
clif_guild_inviteack (tsd, 1);
}
return 0;
}
// ギルドメンバが追加された
int guild_member_added (int guild_id, int account_id, int char_id, int flag)
{
struct map_session_data *sd = map_id2sd (account_id), *sd2;
struct guild *g;
if ((g = guild_search (guild_id)) == NULL)
return 0;
if ((sd == NULL || sd->guild_invite == 0) && flag == 0)
{
// キャラ側に登録できなかったため脱退要求を出す
if (battle_config.error_log)
printf ("guild: member added error %d is not online\n",
account_id);
intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**登録失敗**");
return 0;
}
sd->guild_invite = 0;
sd->guild_invite_account = 0;
sd2 = map_id2sd (sd->guild_invite_account);
if (flag == 1)
{ // 失敗
if (sd2 != NULL)
clif_guild_inviteack (sd2, 3);
return 0;
}
// 成功
sd->guild_sended = 0;
sd->status.guild_id = guild_id;
if (sd2 != NULL)
clif_guild_inviteack (sd2, 2);
// いちおう競合確認
guild_check_conflict (sd);
return 0;
}
// ギルド脱退要求
int guild_leave (struct map_session_data *sd, int guild_id,
int account_id, int char_id, const char *mes)
{
struct guild *g;
int i;
nullpo_retr (0, sd);
g = guild_search (sd->status.guild_id);
if (g == NULL)
return 0;
if (sd->status.account_id != account_id ||
sd->status.guild_id != guild_id)
return 0;
for (i = 0; i < g->max_member; i++)
{ // 所属しているか
if (g->member[i].account_id == sd->status.account_id)
{
intif_guild_leave (g->guild_id, sd->status.account_id,
sd->status.char_id, 0, mes);
return 0;
}
}
return 0;
}
// ギルド追放要求
int guild_explusion (struct map_session_data *sd, int guild_id,
int account_id, int char_id, const char *mes)
{
struct guild *g;
int i, ps;
nullpo_retr (0, sd);
g = guild_search (sd->status.guild_id);
if (g == NULL)
return 0;
if (sd->status.guild_id != guild_id)
return 0;
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
return 0; // 処罰権限無し
for (i = 0; i < g->max_member; i++)
{ // 所属しているか
if (g->member[i].account_id == account_id)
{
intif_guild_leave (g->guild_id, account_id, 0 /*char_id*/, 1, mes);
return 0;
}
}
return 0;
}
// ギルドメンバが脱退した
int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
const char *name, const char *mes)
{
struct map_session_data *sd = map_id2sd (account_id);
struct guild *g = guild_search (guild_id);
int i;
if (g != NULL)
{
int i;
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == account_id)
{
struct map_session_data *sd2 = sd;
if (sd2 == NULL)
sd2 = guild_getavailablesd (g);
else
{
if (flag == 0)
clif_guild_leave (sd2, name, mes);
else
clif_guild_explusion (sd2, name, mes, account_id);
}
g->member[i].account_id = 0;
g->member[i].sd = NULL;
}
}
if (sd != NULL && sd->status.guild_id == guild_id)
{
if (sd->state.storage_flag == 2) //Close the guild storage.
storage_guild_storageclose (sd);
sd->status.guild_id = 0;
sd->guild_emblem_id = 0;
sd->guild_sended = 0;
}
// メンバーリストを全員に再通知
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].sd != NULL)
clif_guild_memberlist (g->member[i].sd);
}
return 0;
}
// ギルドメンバのオンライン状態/Lv更新送信
int guild_send_memberinfoshort (struct map_session_data *sd, int online)
{
struct guild *g;
nullpo_retr (0, sd);
if (sd->status.guild_id <= 0)
return 0;
g = guild_search (sd->status.guild_id);
if (g == NULL)
return 0;
intif_guild_memberinfoshort (g->guild_id,
sd->status.account_id, 0 /*char_id*/,
online, sd->status.base_level,
sd->status.class);
if (!online)
{ // ログアウトするならsdをクリアして終了
int i =
guild_getindex (g, sd->status.account_id, 0 /*char_id*/);
if (i >= 0)
g->member[i].sd = NULL;
return 0;
}
if (sd->guild_sended != 0) // ギルド初期送信データは送信済み
return 0;
// 競合確認
guild_check_conflict (sd);
// あるならギルド初期送信データ送信
if ((g = guild_search (sd->status.guild_id)) != NULL)
{
guild_check_member (g); // 所属を確認する
if (sd->status.guild_id == g->guild_id)
{
clif_guild_belonginfo (sd, g);
clif_guild_notice (sd, g);
sd->guild_sended = 1;
sd->guild_emblem_id = g->emblem_id;
}
}
return 0;
}
// ギルドメンバのオンライン状態/Lv更新通知
int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id,
int online, int lv, int class)
{
int i, alv, c, idx = 0, om = 0, oldonline = -1;
struct guild *g = guild_search (guild_id);
if (g == NULL)
return 0;
for (i = 0, alv = 0, c = 0, om = 0; i < g->max_member; i++)
{
struct guild_member *m = &g->member[i];
if (m->account_id == account_id)
{
oldonline = m->online;
m->online = online;
m->lv = lv;
m->class = class;
idx = i;
}
if (m->account_id > 0)
{
alv += m->lv;
c++;
}
if (m->online)
om++;
}
if (idx == g->max_member)
{
if (battle_config.error_log)
printf ("guild: not found member %d,%d on %d[%s]\n", account_id,
char_id, guild_id, g->name);
return 0;
}
g->average_lv = alv / c;
g->connect_member = om;
if (oldonline != online) // オンライン状態が変わったので通知
clif_guild_memberlogin_notice (g, idx, online);
for (i = 0; i < g->max_member; i++)
{ // sd再設定
struct map_session_data *sd = map_id2sd (g->member[i].account_id);
g->member[i].sd = (sd != NULL &&
sd->status.guild_id == guild_id) ? sd : NULL;
}
// ここにクライアントに送信処理が必要
return 0;
}
// ギルド会話送信
int guild_send_message (struct map_session_data *sd, char *mes, int len)
{
nullpo_retr (0, sd);
if (sd->status.guild_id == 0)
return 0;
intif_guild_message (sd->status.guild_id, sd->status.account_id, mes,
len);
return 0;
}
// ギルド会話受信
int guild_recv_message (int guild_id, int account_id, char *mes, int len)
{
struct guild *g;
if ((g = guild_search (guild_id)) == NULL)
return 0;
clif_guild_message (g, account_id, mes, len);
return 0;
}
// ギルドメンバの役職変更
int guild_change_memberposition (int guild_id, int account_id, int char_id,
int idx)
{
return intif_guild_change_memberinfo (guild_id, account_id, 0 /*char_id*/,
GMI_POSITION, &idx, sizeof (idx));
}
// ギルドメンバの役職変更通知
int guild_memberposition_changed (struct guild *g, int idx, int pos)
{
nullpo_retr (0, g);
g->member[idx].position = pos;
clif_guild_memberpositionchanged (g, idx);
return 0;
}
// ギルド役職変更
int guild_change_position (struct map_session_data *sd, int idx,
int mode, int exp_mode, const char *name)
{
struct guild_position p;
nullpo_retr (0, sd);
if (exp_mode > battle_config.guild_exp_limit)
exp_mode = battle_config.guild_exp_limit;
if (exp_mode < 0)
exp_mode = 0;
p.mode = mode;
p.exp_mode = exp_mode;
memcpy (p.name, name, 24);
return intif_guild_position (sd->status.guild_id, idx, &p);
}
// ギルド役職変更通知
int guild_position_changed (int guild_id, int idx, struct guild_position *p)
{
struct guild *g = guild_search (guild_id);
if (g == NULL)
return 0;
memcpy (&g->position[idx], p, sizeof (struct guild_position));
clif_guild_positionchanged (g, idx);
return 0;
}
// ギルド告知変更
int guild_change_notice (struct map_session_data *sd, int guild_id,
const char *mes1, const char *mes2)
{
struct guild *g;
int ps;
nullpo_retr (0, sd);
g = guild_search (sd->status.guild_id);
if (g == NULL)
return 0;
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
return 0;
if (guild_id != sd->status.guild_id)
return 0;
return intif_guild_notice (guild_id, mes1, mes2);
}
// ギルド告知変更通知
int guild_notice_changed (int guild_id, const char *mes1, const char *mes2)
{
int i;
struct map_session_data *sd;
struct guild *g = guild_search (guild_id);
if (g == NULL)
return 0;
memcpy (g->mes1, mes1, 60);
memcpy (g->mes2, mes2, 120);
for (i = 0; i < g->max_member; i++)
{
if ((sd = g->member[i].sd) != NULL)
clif_guild_notice (sd, g);
}
return 0;
}
// ギルドエンブレム変更
int guild_change_emblem (struct map_session_data *sd, int len,
const char *data)
{
struct guild *g;
int ps;
nullpo_retr (0, sd);
g = guild_search (sd->status.guild_id);
if (g == NULL)
return 0;
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
return 0;
return intif_guild_emblem (sd->status.guild_id, len, data);
}
// ギルドエンブレム変更通知
int guild_emblem_changed (int len, int guild_id, int emblem_id,
const char *data)
{
int i;
struct map_session_data *sd;
struct guild *g = guild_search (guild_id);
if (g == NULL)
return 0;
memcpy (g->emblem_data, data, len);
g->emblem_len = len;
g->emblem_id = emblem_id;
for (i = 0; i < g->max_member; i++)
{
if ((sd = g->member[i].sd) != NULL)
{
sd->guild_emblem_id = emblem_id;
clif_guild_belonginfo (sd, g);
clif_guild_emblem (sd, g);
}
}
return 0;
}
// ギルドのEXP上納
int guild_payexp (struct map_session_data *sd, int exp)
{
struct guild *g;
struct guild_expcache *c;
int per, exp2;
nullpo_retr (0, sd);
if (sd->status.guild_id == 0
|| (g = guild_search (sd->status.guild_id)) == NULL)
return 0;
if ((per = g->position[guild_getposition (sd, g)].exp_mode) <= 0)
return 0;
if (per > 100)
per = 100;
if ((exp2 = exp * per / 100) <= 0)
return 0;
if ((c = numdb_search (guild_expcache_db, sd->status.account_id /*char_id*/)) == NULL)
{
CREATE (c, struct guild_expcache, 1);
c->guild_id = sd->status.guild_id;
c->account_id = sd->status.account_id;
c->char_id = 0;
c->exp = exp2;
numdb_insert (guild_expcache_db, c->account_id /*char_id*/, c);
}
else
{
c->exp += exp2;
}
return exp2;
}
// スキルポイント割り振り
int guild_skillup (struct map_session_data *sd, int skill_num)
{
struct guild *g;
int idx;
nullpo_retr (0, sd);
if (sd->status.guild_id == 0
|| (g = guild_search (sd->status.guild_id)) == NULL)
return 0;
if (strcmp (sd->status.name, g->master))
return 0;
if (g->skill_point > 0 &&
g->skill[(idx = skill_num - 10000)].id != 0 &&
g->skill[idx].lv < guild_skill_get_max (skill_num))
{
intif_guild_skillup (g->guild_id, skill_num, sd->status.account_id);
}
return 0;
}
// スキルポイント割り振り通知
int guild_skillupack (int guild_id, int skill_num, int account_id)
{
struct map_session_data *sd = map_id2sd (account_id);
struct guild *g = guild_search (guild_id);
int i;
if (g == NULL)
return 0;
if (sd != NULL)
clif_guild_skillup (sd, skill_num, g->skill[skill_num - 10000].lv);
// 全員に通知
for (i = 0; i < g->max_member; i++)
if ((sd = g->member[i].sd) != NULL)
clif_guild_skillinfo (sd);
return 0;
}
// ギルド同盟数所得
int guild_get_alliance_count (struct guild *g, int flag)
{
int i, c;
nullpo_retr (0, g);
for (i = c = 0; i < MAX_GUILDALLIANCE; i++)
{
if (g->alliance[i].guild_id > 0 && g->alliance[i].opposition == flag)
c++;
}
return c;
}
// ギルド同盟要求
int guild_reqalliance (struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd = map_id2sd (account_id);
struct guild *g[2];
int i, ps;
if (agit_flag)
{ // Disable alliance creation during woe [Valaris]
clif_displaymessage (sd->fd,
"Alliances cannot be made during Guild Wars!");
return 0;
} // end addition [Valaris]
nullpo_retr (0, sd);
if (tsd == NULL || tsd->status.guild_id <= 0)
return 0;
g[0] = guild_search (sd->status.guild_id);
g[1] = guild_search (tsd->status.guild_id);
if (g[0] == NULL || g[1] == NULL)
return 0;
if ((ps = guild_getposition (sd, g[0])) < 0
|| !(g[0]->position[ps].mode & 0x0010))
return 0;
if (guild_get_alliance_count (g[0], 0) > 3) // 同盟数確認
clif_guild_allianceack (sd, 4);
if (guild_get_alliance_count (g[1], 0) > 3)
clif_guild_allianceack (sd, 3);
if (tsd->guild_alliance > 0)
{ // 相手が同盟要請状態かどうか確認
clif_guild_allianceack (sd, 1);
return 0;
}
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{ // すでに同盟状態か確認
if (g[0]->alliance[i].guild_id == tsd->status.guild_id &&
g[0]->alliance[i].opposition == 0)
{
clif_guild_allianceack (sd, 0);
return 0;
}
}
tsd->guild_alliance = sd->status.guild_id;
tsd->guild_alliance_account = sd->status.account_id;
clif_guild_reqalliance (tsd, sd->status.account_id, g[0]->name);
return 0;
}
// ギルド勧誘への返答
int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
int flag)
{
struct map_session_data *tsd;
nullpo_retr (0, sd);
nullpo_retr (0, tsd = map_id2sd (account_id));
if (sd->guild_alliance != tsd->status.guild_id) // 勧誘とギルドIDが違う
return 0;
if (flag == 1)
{ // 承諾
int i;
struct guild *g; // 同盟数再確認
if ((g = guild_search (sd->status.guild_id)) == NULL ||
guild_get_alliance_count (g, 0) > 3)
{
clif_guild_allianceack (sd, 4);
clif_guild_allianceack (tsd, 3);
return 0;
}
if ((g = guild_search (tsd->status.guild_id)) == NULL ||
guild_get_alliance_count (g, 0) > 3)
{
clif_guild_allianceack (sd, 3);
clif_guild_allianceack (tsd, 4);
return 0;
}
// 敵対関係なら敵対を止める
if ((g = guild_search (sd->status.guild_id)) == NULL)
return 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{
if (g->alliance[i].guild_id == tsd->status.guild_id &&
g->alliance[i].opposition == 1)
intif_guild_alliance (sd->status.guild_id,
tsd->status.guild_id,
sd->status.account_id,
tsd->status.account_id, 9);
}
if ((g = guild_search (tsd->status.guild_id)) == NULL)
return 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{
if (g->alliance[i].guild_id == sd->status.guild_id &&
g->alliance[i].opposition == 1)
intif_guild_alliance (tsd->status.guild_id,
sd->status.guild_id,
tsd->status.account_id,
sd->status.account_id, 9);
}
// inter鯖へ同盟要請
intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
sd->status.account_id, tsd->status.account_id,
0);
return 0;
}
else
{ // 拒否
sd->guild_alliance = 0;
sd->guild_alliance_account = 0;
if (tsd != NULL)
clif_guild_allianceack (tsd, 3);
}
return 0;
}
// ギルド関係解消
int guild_delalliance (struct map_session_data *sd, int guild_id, int flag)
{
if (agit_flag)
{ // Disable alliance breaking during woe [Valaris]
clif_displaymessage (sd->fd,
"Alliances cannot be broken during Guild Wars!");
return 0;
} // end addition [Valaris]
struct guild *g;
int ps;
nullpo_retr (0, sd);
g = guild_search (sd->status.guild_id);
if (g == NULL)
return 0;
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
return 0;
intif_guild_alliance (sd->status.guild_id, guild_id,
sd->status.account_id, 0, flag | 8);
return 0;
}
// ギルド敵対
int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
{
struct map_session_data *tsd = map_id2sd (account_id /*char_id*/);
struct guild *g;
int i, ps;
nullpo_retr (0, sd);
g = guild_search (sd->status.guild_id);
if (g == NULL || tsd == NULL)
return 0;
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
return 0;
if (guild_get_alliance_count (g, 1) > 3) // 敵対数確認
clif_guild_oppositionack (sd, 1);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{ // すでに関係を持っているか確認
if (g->alliance[i].guild_id == tsd->status.guild_id)
{
if (g->alliance[i].opposition == 1)
{ // すでに敵対
clif_guild_oppositionack (sd, 2);
return 0;
}
else // 同盟破棄
intif_guild_alliance (sd->status.guild_id,
tsd->status.guild_id,
sd->status.account_id,
tsd->status.account_id, 8);
}
}
// inter鯖に敵対要請
intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
sd->status.account_id, tsd->status.account_id, 1);
return 0;
}
// ギルド同盟/敵対通知
int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag, const char *name1,
const char *name2)
{
struct guild *g[2];
int guild_id[2] = { guild_id1, guild_id2 };
const char *guild_name[2] = { name1, name2 };
struct map_session_data *sd[2] =
{ map_id2sd (account_id1), map_id2sd (account_id2) };
int j, i;
g[0] = guild_search (guild_id1);
g[1] = guild_search (guild_id2);
if (sd[0] != NULL && (flag & 0x0f) == 0)
{
sd[0]->guild_alliance = 0;
sd[0]->guild_alliance_account = 0;
}
if (flag & 0x70)
{ // 失敗
for (i = 0; i < 2 - (flag & 1); i++)
if (sd[i] != NULL)
clif_guild_allianceack (sd[i],
((flag >> 4) == i + 1) ? 3 : 4);
return 0;
}
// if(battle_config.etc_log)
// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
if (!(flag & 0x08))
{ // 関係追加
for (i = 0; i < 2 - (flag & 1); i++)
if (g[i] != NULL)
for (j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == 0)
{
g[i]->alliance[j].guild_id = guild_id[1 - i];
memcpy (g[i]->alliance[j].name, guild_name[1 - i],
24);
g[i]->alliance[j].opposition = flag & 1;
break;
}
}
else
{ // 関係解消
for (i = 0; i < 2 - (flag & 1); i++)
{
if (g[i] != NULL)
for (j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == guild_id[1 - i] &&
g[i]->alliance[j].opposition == (flag & 1))
{
g[i]->alliance[j].guild_id = 0;
break;
}
if (sd[i] != NULL) // 解消通知
clif_guild_delalliance (sd[i], guild_id[1 - i], (flag & 1));
}
}
if ((flag & 0x0f) == 0)
{ // 同盟通知
if (sd[1] != NULL)
clif_guild_allianceack (sd[1], 2);
}
else if ((flag & 0x0f) == 1)
{ // 敵対通知
if (sd[0] != NULL)
clif_guild_oppositionack (sd[0], 0);
}
for (i = 0; i < 2 - (flag & 1); i++)
{ // 同盟/敵対リストの再送信
struct map_session_data *sd;
if (g[i] != NULL)
for (j = 0; j < g[i]->max_member; j++)
if ((sd = g[i]->member[j].sd) != NULL)
clif_guild_allianceinfo (sd);
}
return 0;
}
// ギルド解散通知用
void guild_broken_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data;
int guild_id = va_arg (ap, int);
int i, j;
struct map_session_data *sd = NULL;
nullpo_retv (g);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{ // 関係を破棄
if (g->alliance[i].guild_id == guild_id)
{
for (j = 0; j < g->max_member; j++)
if ((sd = g->member[j].sd) != NULL)
clif_guild_delalliance (sd, guild_id,
g->alliance[i].opposition);
g->alliance[i].guild_id = 0;
}
}
}
// ギルド解散通知
int guild_broken (int guild_id, int flag)
{
struct guild *g = guild_search (guild_id);
struct map_session_data *sd;
int i;
if (flag != 0 || g == NULL)
return 0;
for (i = 0; i < g->max_member; i++)
{ // ギルド解散を通知
if ((sd = g->member[i].sd) != NULL)
{
if (sd->state.storage_flag == 2)
storage_guild_storage_quit (sd, 1);
sd->status.guild_id = 0;
sd->guild_sended = 0;
clif_guild_broken (g->member[i].sd, 0);
}
}
numdb_foreach (guild_db, guild_broken_sub, guild_id);
numdb_erase (guild_db, guild_id);
guild_storage_delete (guild_id);
free (g);
return 0;
}
// ギルド解散
int guild_break (struct map_session_data *sd, char *name)
{
struct guild *g;
int i;
nullpo_retr (0, sd);
if ((g = guild_search (sd->status.guild_id)) == NULL)
return 0;
if (strcmp (g->name, name) != 0)
return 0;
if (strcmp (sd->status.name, g->master) != 0)
return 0;
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].account_id > 0
&& (g->member[i].account_id != sd->status.account_id))
break;
}
if (i < g->max_member)
{
clif_guild_broken (sd, 2);
return 0;
}
intif_guild_break (g->guild_id);
return 0;
}
// ギルド城データ要求
int guild_castledataload (int castle_id, int index)
{
return intif_guild_castle_dataload (castle_id, index);
}
// ギルド城情報所得時イベント追加
int guild_addcastleinfoevent (int castle_id, int index, const char *name)
{
struct eventlist *ev;
int code = castle_id | (index << 16);
if (name == NULL || *name == 0)
return 0;
CREATE (ev, struct eventlist, 1);
memcpy (ev->name, name, sizeof (ev->name));
ev->next = numdb_search (guild_castleinfoevent_db, code);
numdb_insert (guild_castleinfoevent_db, code, ev);
return 0;
}
// ギルド城データ要求返信
int guild_castledataloadack (int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search (castle_id);
int code = castle_id | (index << 16);
struct eventlist *ev, *ev2;
if (gc == NULL)
{
return 0;
}
switch (index)
{
case 1:
gc->guild_id = value;
break;
case 2:
gc->economy = value;
break;
case 3:
gc->defense = value;
break;
case 4:
gc->triggerE = value;
break;
case 5:
gc->triggerD = value;
break;
case 6:
gc->nextTime = value;
break;
case 7:
gc->payTime = value;
break;
case 8:
gc->createTime = value;
break;
case 9:
gc->visibleC = value;
break;
case 10:
gc->visibleG0 = value;
break;
case 11:
gc->visibleG1 = value;
break;
case 12:
gc->visibleG2 = value;
break;
case 13:
gc->visibleG3 = value;
break;
case 14:
gc->visibleG4 = value;
break;
case 15:
gc->visibleG5 = value;
break;
case 16:
gc->visibleG6 = value;
break;
case 17:
gc->visibleG7 = value;
break;
case 18:
gc->Ghp0 = value;
break; // guardian HP [Valaris]
case 19:
gc->Ghp1 = value;
break;
case 20:
gc->Ghp2 = value;
break;
case 21:
gc->Ghp3 = value;
break;
case 22:
gc->Ghp4 = value;
break;
case 23:
gc->Ghp5 = value;
break;
case 24:
gc->Ghp6 = value;
break;
case 25:
gc->Ghp7 = value;
break; // end additions [Valaris]
default:
printf ("guild_castledataloadack ERROR!! (Not found index=%d)\n",
index);
return 0;
}
if ((ev = numdb_search (guild_castleinfoevent_db, code)) != NULL)
{
numdb_erase (guild_castleinfoevent_db, code);
for (; ev; ev2 = ev->next, free (ev), ev = ev2)
{
npc_event_do (ev->name);
}
}
return 1;
}
// ギルド城データ変更要求
int guild_castledatasave (int castle_id, int index, int value)
{
return intif_guild_castle_datasave (castle_id, index, value);
}
// ギルド城データ変更通知
int guild_castledatasaveack (int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search (castle_id);
if (gc == NULL)
{
return 0;
}
switch (index)
{
case 1:
gc->guild_id = value;
break;
case 2:
gc->economy = value;
break;
case 3:
gc->defense = value;
break;
case 4:
gc->triggerE = value;
break;
case 5:
gc->triggerD = value;
break;
case 6:
gc->nextTime = value;
break;
case 7:
gc->payTime = value;
break;
case 8:
gc->createTime = value;
break;
case 9:
gc->visibleC = value;
break;
case 10:
gc->visibleG0 = value;
break;
case 11:
gc->visibleG1 = value;
break;
case 12:
gc->visibleG2 = value;
break;
case 13:
gc->visibleG3 = value;
break;
case 14:
gc->visibleG4 = value;
break;
case 15:
gc->visibleG5 = value;
break;
case 16:
gc->visibleG6 = value;
break;
case 17:
gc->visibleG7 = value;
break;
case 18:
gc->Ghp0 = value;
break; // guardian HP [Valaris]
case 19:
gc->Ghp1 = value;
break;
case 20:
gc->Ghp2 = value;
break;
case 21:
gc->Ghp3 = value;
break;
case 22:
gc->Ghp4 = value;
break;
case 23:
gc->Ghp5 = value;
break;
case 24:
gc->Ghp6 = value;
break;
case 25:
gc->Ghp7 = value;
break; // end additions [Valaris]
default:
printf ("guild_castledatasaveack ERROR!! (Not found index=%d)\n",
index);
return 0;
}
return 1;
}
// ギルドデータ一括受信(初期化時)
int guild_castlealldataload (int len, struct guild_castle *gc)
{
int i;
int n = (len - 4) / sizeof (struct guild_castle), ev = -1;
nullpo_retr (0, gc);
// イベント付きで要求するデータ位置を探す(最後の占拠データ)
for (i = 0; i < n; i++)
{
if ((gc + i)->guild_id)
ev = i;
}
// 城データ格納とギルド情報要求
for (i = 0; i < n; i++, gc++)
{
struct guild_castle *c = guild_castle_search (gc->castle_id);
if (!c)
{
printf ("guild_castlealldataload ??\n");
continue;
}
memcpy (&c->guild_id, &gc->guild_id,
sizeof (struct guild_castle) - ((int) &c->guild_id -
(int) c));
if (c->guild_id)
{
if (i != ev)
guild_request_info (c->guild_id);
else
guild_npc_request_info (c->guild_id, "::OnAgitInit");
}
}
if (ev == -1)
npc_event_doall ("OnAgitInit");
return 0;
}
int guild_agit_start (void)
{ // Run All NPC_Event[OnAgitStart]
int c = npc_event_doall ("OnAgitStart");
printf ("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n", c);
return 0;
}
int guild_agit_end (void)
{ // Run All NPC_Event[OnAgitEnd]
int c = npc_event_doall ("OnAgitEnd");
printf ("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n", c);
return 0;
}
void guild_gvg_eliminate_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{ // Run One NPC_Event[OnAgitEliminate]
size_t len = strlen ((const char *) data);
char *evname;
CREATE (evname, char, len + 4);
int c = 0;
if (!agit_flag)
return; // Agit already End
memcpy (evname, (const char *) data, len - 5);
strcpy (evname + len - 5, "Eliminate");
c = npc_event_do (evname);
printf ("NPC_Event:[%s] Run (%d) Events.\n", evname, c);
}
int guild_agit_break (struct mob_data *md)
{ // Run One NPC_Event[OnAgitBreak]
char *evname;
nullpo_retr (0, md);
CREATE (evname, char, strlen (md->npc_event) + 1);
strcpy (evname, md->npc_event);
// Now By User to Run [OnAgitBreak] NPC Event...
// It's a little impossible to null point with player disconnect in this!
// But Script will be stop, so nothing...
// Maybe will be changed in the futher..
// int c = npc_event_do(evname);
if (!agit_flag)
return 0; // Agit already End
add_timer (gettick () + battle_config.gvg_eliminate_time,
guild_gvg_eliminate_timer, md->bl.m, (int) evname);
return 0;
}
// [MouseJstr]
// How many castles does this guild have?
int guild_checkcastles (struct guild *g)
{
int i, nb_cas = 0, id, cas_id = 0;
struct guild_castle *gc;
id = g->guild_id;
for (i = 0; i < MAX_GUILDCASTLE; i++)
{
gc = guild_castle_search (i);
cas_id = gc->guild_id;
if (g->guild_id == cas_id)
nb_cas = nb_cas + 1;
} //end for
return nb_cas;
}
// [MouseJstr]
// is this guild allied with this castle?
int guild_isallied (struct guild *g, struct guild_castle *gc)
{
int i;
nullpo_retr (0, g);
if (g->guild_id == gc->guild_id)
return 1;
if (gc->guild_id == 0)
return 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
if (g->alliance[i].guild_id == gc->guild_id)
{
if (g->alliance[i].opposition == 0)
return 1;
else
return 0;
}
return 0;
}
static void guild_db_final (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = data;
free (g);
}
static void castle_db_final (db_key_t key, db_val_t data, va_list ap)
{
struct guild_castle *gc = data;
free (gc);
}
static void guild_expcache_db_final (db_key_t key, db_val_t data, va_list ap)
{
struct guild_expcache *c = data;
free (c);
}
static void guild_infoevent_db_final (db_key_t key, db_val_t data, va_list ap)
{
struct eventlist *ev = data;
free (ev);
}
void do_final_guild (void)
{
if (guild_db)
numdb_final (guild_db, guild_db_final);
if (castle_db)
numdb_final (castle_db, castle_db_final);
if (guild_expcache_db)
numdb_final (guild_expcache_db, guild_expcache_db_final);
if (guild_infoevent_db)
numdb_final (guild_infoevent_db, guild_infoevent_db_final);
if (guild_castleinfoevent_db)
numdb_final (guild_castleinfoevent_db, guild_infoevent_db_final);
}