// $Id: chat.c,v 1.2 2004/09/22 02:59:47 Akitasha Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/db.hpp"
#include "../common/nullpo.hpp"
#include "map.hpp"
#include "clif.hpp"
#include "pc.hpp"
#include "chat.hpp"
#include "npc.hpp"
#ifdef MEMWATCH
#include "memwatch.hpp"
#endif
int chat_triggerevent (struct chat_data *cd);
/*==========================================
* チャットルーム作成
*------------------------------------------
*/
int chat_createchat (struct map_session_data *sd, int limit, int pub,
const char *pass, const char *title, int titlelen)
{
struct chat_data *cd;
nullpo_retr (0, sd);
CREATE(cd, struct chat_data, 1);
cd->limit = limit;
cd->pub = pub;
cd->users = 1;
memcpy (cd->pass, pass, 8);
if (titlelen >= sizeof (cd->title) - 1)
titlelen = sizeof (cd->title) - 1;
memcpy (cd->title, title, titlelen);
cd->title[titlelen] = 0;
cd->owner = (struct block_list **) (&cd->usersd[0]);
cd->usersd[0] = sd;
cd->bl.m = sd->bl.m;
cd->bl.x = sd->bl.x;
cd->bl.y = sd->bl.y;
cd->bl.type = BL_CHAT;
cd->bl.id = map_addobject (&cd->bl);
if (cd->bl.id == 0)
{
clif_createchat (sd, 1);
free (cd);
return 0;
}
pc_setchatid (sd, cd->bl.id);
clif_createchat (sd, 0);
clif_dispchat (cd, 0);
return 0;
}
/*==========================================
* 既存チャットルームに参加
*------------------------------------------
*/
int chat_joinchat (struct map_session_data *sd, int chatid, const char *pass)
{
struct chat_data *cd;
nullpo_retr (0, sd);
cd = (struct chat_data *) map_id2bl (chatid);
if (cd == NULL)
return 1;
if (cd->bl.m != sd->bl.m || cd->limit <= cd->users)
{
clif_joinchatfail (sd, 0);
return 0;
}
if (cd->pub == 0 && strncmp (pass, cd->pass, 8))
{
clif_joinchatfail (sd, 1);
return 0;
}
cd->usersd[cd->users] = sd;
cd->users++;
pc_setchatid (sd, cd->bl.id);
clif_joinchatok (sd, cd); // 新たに参加した人には全員のリスト
clif_addchat (cd, sd); // 既に中に居た人には追加した人の報告
clif_dispchat (cd, 0); // 周囲の人には人数変化報告
chat_triggerevent (cd); // イベント
return 0;
}
/*==========================================
* チャットルームから抜ける
*------------------------------------------
*/
int chat_leavechat (struct map_session_data *sd)
{
struct chat_data *cd;
int i, leavechar;
nullpo_retr (1, sd);
cd = (struct chat_data *) map_id2bl (sd->chatID);
if (cd == NULL)
return 1;
for (i = 0, leavechar = -1; i < cd->users; i++)
{
if (cd->usersd[i] == sd)
{
leavechar = i;
break;
}
}
if (leavechar < 0) // そのchatに所属していないらしい (バグ時のみ)
return -1;
if (leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC)
{
// 所有者だった&他に人が居る&PCのチャット
clif_changechatowner (cd, cd->usersd[1]);
clif_clearchat (cd, 0);
}
// 抜けるPCにも送るのでusersを減らす前に実行
clif_leavechat (cd, sd);
cd->users--;
pc_setchatid (sd, 0);
if (cd->users == 0 && (*cd->owner)->type == BL_PC)
{
// 全員居なくなった&PCのチャットなので消す
clif_clearchat (cd, 0);
map_delobject (cd->bl.id, BL_CHAT); // freeまでしてくれる
}
else
{
for (i = leavechar; i < cd->users; i++)
cd->usersd[i] = cd->usersd[i + 1];
if (leavechar == 0 && (*cd->owner)->type == BL_PC)
{
// PCのチャットなので所有者が抜けたので位置変更
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
}
clif_dispchat (cd, 0);
}
return 0;
}
/*==========================================
* チャットルームの持ち主を譲る
*------------------------------------------
*/
int chat_changechatowner (struct map_session_data *sd, const char *nextownername)
{
struct chat_data *cd;
struct map_session_data *tmp_sd;
int i, nextowner;
nullpo_retr (1, sd);
cd = (struct chat_data *) map_id2bl (sd->chatID);
if (cd == NULL || (struct block_list *) sd != (*cd->owner))
return 1;
for (i = 1, nextowner = -1; i < cd->users; i++)
{
if (strcmp (cd->usersd[i]->status.name, nextownername) == 0)
{
nextowner = i;
break;
}
}
if (nextowner < 0) // そんな人は居ない
return -1;
clif_changechatowner (cd, cd->usersd[nextowner]);
// 一旦消す
clif_clearchat (cd, 0);
// userlistの順番変更 (0が所有者なので)
if ((tmp_sd = cd->usersd[0]) == NULL)
return 1; //ありえるのかな?
cd->usersd[0] = cd->usersd[nextowner];
cd->usersd[nextowner] = tmp_sd;
// 新しい所有者の位置へ変更
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
// 再度表示
clif_dispchat (cd, 0);
return 0;
}
/*==========================================
* チャットの状態(タイトル等)を変更
*------------------------------------------
*/
int chat_changechatstatus (struct map_session_data *sd, int limit, int pub,
const char *pass, const char *title, int titlelen)
{
struct chat_data *cd;
nullpo_retr (1, sd);
cd = (struct chat_data *) map_id2bl (sd->chatID);
if (cd == NULL || (struct block_list *) sd != (*cd->owner))
return 1;
cd->limit = limit;
cd->pub = pub;
memcpy (cd->pass, pass, 8);
if (titlelen >= sizeof (cd->title) - 1)
titlelen = sizeof (cd->title) - 1;
memcpy (cd->title, title, titlelen);
cd->title[titlelen] = 0;
clif_changechatstatus (cd);
clif_dispchat (cd, 0);
return 0;
}
/*==========================================
* チャットルームから蹴り出す
*------------------------------------------
*/
int chat_kickchat (struct map_session_data *sd, const char *kickusername)
{
struct chat_data *cd;
int i, kickuser;
nullpo_retr (1, sd);
cd = (struct chat_data *) map_id2bl (sd->chatID);
if (cd == NULL || (struct block_list *) sd != (*cd->owner))
return 1;
for (i = 0, kickuser = -1; i < cd->users; i++)
{
if (strcmp (cd->usersd[i]->status.name, kickusername) == 0)
{
kickuser = i;
break;
}
}
if (kickuser < 0) // そんな人は居ない
return -1;
chat_leavechat (cd->usersd[kickuser]);
return 0;
}
/*==========================================
* npcチャットルーム作成
*------------------------------------------
*/
int chat_createnpcchat (struct npc_data *nd, int limit, int pub, int trigger,
const char *title, int titlelen, const char *ev)
{
struct chat_data *cd;
nullpo_retr (1, nd);
CREATE (cd, struct chat_data, 1);
cd->limit = cd->trigger = limit;
if (trigger > 0)
cd->trigger = trigger;
cd->pub = pub;
cd->users = 0;
memcpy (cd->pass, "", 8);
if (titlelen >= sizeof (cd->title) - 1)
titlelen = sizeof (cd->title) - 1;
memcpy (cd->title, title, titlelen);
cd->title[titlelen] = 0;
cd->bl.m = nd->bl.m;
cd->bl.x = nd->bl.x;
cd->bl.y = nd->bl.y;
cd->bl.type = BL_CHAT;
cd->owner_ = (struct block_list *) nd;
cd->owner = &cd->owner_;
memcpy (cd->npc_event, ev, sizeof (cd->npc_event));
cd->bl.id = map_addobject (&cd->bl);
if (cd->bl.id == 0)
{
free (cd);
return 0;
}
nd->chat_id = cd->bl.id;
clif_dispchat (cd, 0);
return 0;
}
/*==========================================
* npcチャットルーム削除
*------------------------------------------
*/
int chat_deletenpcchat (struct npc_data *nd)
{
struct chat_data *cd;
nullpo_retr (0, nd);
nullpo_retr (0, cd = (struct chat_data *) map_id2bl (nd->chat_id));
chat_npckickall (cd);
clif_clearchat (cd, 0);
map_delobject (cd->bl.id, BL_CHAT); // freeまでしてくれる
nd->chat_id = 0;
return 0;
}
/*==========================================
* 規定人数以上でイベントが定義されてるなら実行
*------------------------------------------
*/
int chat_triggerevent (struct chat_data *cd)
{
nullpo_retr (0, cd);
if (cd->users >= cd->trigger && cd->npc_event[0])
npc_event_do (cd->npc_event);
return 0;
}
/*==========================================
* イベントの有効化
*------------------------------------------
*/
int chat_enableevent (struct chat_data *cd)
{
nullpo_retr (0, cd);
cd->trigger &= 0x7f;
chat_triggerevent (cd);
return 0;
}
/*==========================================
* イベントの無効化
*------------------------------------------
*/
int chat_disableevent (struct chat_data *cd)
{
nullpo_retr (0, cd);
cd->trigger |= 0x80;
return 0;
}
/*==========================================
* チャットルームから全員蹴り出す
*------------------------------------------
*/
int chat_npckickall (struct chat_data *cd)
{
nullpo_retr (0, cd);
while (cd->users > 0)
{
chat_leavechat (cd->usersd[cd->users - 1]);
}
return 0;
}
/*==========================================
* 終了
*------------------------------------------
*/
int do_final_chat (void)
{
return 0;
}