#ifndef BATTLE_HPP
#define BATTLE_HPP
#include "../common/utils.hpp"
#include "map.t.hpp"
#include "skill.t.hpp"
// ダメージ
struct Damage
{
int damage, damage2;
int type, div_;
int amotion, dmotion;
int blewcount;
int flag;
int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
};
// 属性表(読み込みはpc.c、battle_attr_fixで使用)
extern int attr_fix_table[4][10][10];
struct map_session_data;
struct mob_data;
struct block_list;
// ダメージ計算
struct Damage battle_calc_attack(int attack_type,
struct block_list *bl, struct block_list *target,
SkillID skill_num, int skill_lv, int flag);
// 属性修正計算
int battle_attr_fix(int damage, int atk_elem, int def_elem);
enum
{ // 最終計算のフラグ
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
BF_SHORT = 0x0010,
BF_LONG = 0x0040,
BF_SKILL = 0x0100,
BF_NORMAL = 0x0200,
BF_WEAPONMASK = 0x000f,
BF_RANGEMASK = 0x00f0,
BF_SKILLMASK = 0x0f00,
};
// 実際にHPを増減
int battle_damage(struct block_list *bl, struct block_list *target,
int damage, int flag);
int battle_heal(struct block_list *bl, struct block_list *target, int hp,
int sp, int flag);
// 攻撃や移動を止める
int battle_stopattack(struct block_list *bl);
int battle_stopwalking(struct block_list *bl, int type);
// 通常攻撃処理まとめ
int battle_weapon_attack(struct block_list *bl, struct block_list *target,
unsigned int tick, int flag);
int battle_is_unarmed(struct block_list *bl);
int battle_get_class(struct block_list *bl);
int battle_get_dir(struct block_list *bl);
int battle_get_lv(struct block_list *bl);
int battle_get_range(struct block_list *bl);
int battle_get_hp(struct block_list *bl);
int battle_get_max_hp(struct block_list *bl);
int battle_get_str(struct block_list *bl);
int battle_get_agi(struct block_list *bl);
int battle_get_vit(struct block_list *bl);
int battle_get_int(struct block_list *bl);
int battle_get_dex(struct block_list *bl);
int battle_get_luk(struct block_list *bl);
int battle_get_def(struct block_list *bl);
int battle_get_mdef(struct block_list *bl);
int battle_get_def2(struct block_list *bl);
int battle_get_mdef2(struct block_list *bl);
int battle_get_speed(struct block_list *bl);
int battle_get_adelay(struct block_list *bl);
int battle_get_amotion(struct block_list *bl);
int battle_get_dmotion(struct block_list *bl);
int battle_get_element(struct block_list *bl);
#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
int battle_get_party_id(struct block_list *bl);
int battle_get_race(struct block_list *bl);
int battle_get_mode(struct block_list *bl);
int battle_get_mexp(struct block_list *bl);
int battle_get_stat(int stat_id /* SP_VIT or similar */ ,
struct block_list *bl);
eptr<struct status_change, StatusChange> battle_get_sc_data(struct block_list *bl);
short *battle_get_sc_count(struct block_list *bl);
Opt1 *battle_get_opt1(struct block_list *bl);
Opt2 *battle_get_opt2(struct block_list *bl);
Opt3 *battle_get_opt3(struct block_list *bl);
Option *battle_get_option(struct block_list *bl);
enum
{
BCT_NOENEMY = 0x00000,
BCT_PARTY = 0x10000,
BCT_ENEMY = 0x40000,
BCT_NOPARTY = 0x50000,
BCT_ALL = 0x20000,
BCT_NOONE = 0x60000,
};
int battle_check_undead(int race, int element);
int battle_check_target(struct block_list *src, struct block_list *target,
int flag);
int battle_check_range(struct block_list *src, struct block_list *bl,
int range);
extern struct Battle_Config
{
int warp_point_debug;
int enemy_critical;
int enemy_critical_rate;
int enemy_str;
int enemy_perfect_flee;
int cast_rate, delay_rate, delay_dependon_dex;
int sdelay_attack_enable;
int left_cardfix_to_right;
int pc_skill_add_range;
int skill_out_range_consume;
int mob_skill_add_range;
int pc_damage_delay;
int pc_damage_delay_rate;
int defnotenemy;
int random_monster_checklv;
int attr_recover;
int flooritem_lifetime;
int item_auto_get;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
int mvp_item_first_get_time;
int mvp_item_second_get_time;
int mvp_item_third_get_time;
int item_rate, base_exp_rate, job_exp_rate; // removed item rate, depreciated
int drop_rate0item;
int death_penalty_type;
int death_penalty_base, death_penalty_job;
int pvp_exp; // [MouseJstr]
int gtb_pvp_only; // [MouseJstr]
int zeny_penalty;
int restart_hp_rate;
int restart_sp_rate;
int mvp_item_rate, mvp_exp_rate;
int mvp_hp_rate;
int monster_hp_rate;
int monster_max_aspd;
int atc_gmonly;
int atc_spawn_quantity_limit;
int gm_allskill;
int gm_allskill_addabra;
int gm_allequip;
int gm_skilluncond;
int skillfree;
int skillup_limit;
int wp_rate;
int pp_rate;
int monster_active_enable;
int monster_damage_delay_rate;
int monster_loot_type;
int mob_skill_use;
int mob_count_rate;
int quest_skill_learn;
int quest_skill_reset;
int basic_skill_check;
int pc_invincible_time;
int skill_min_damage;
int finger_offensive_type;
int heal_exp;
int resurrection_exp;
int shop_exp;
int combo_delay_rate;
int item_check;
int wedding_modifydisplay;
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
int natural_heal_weight_rate;
int item_name_override_grffile;
int arrow_decrement;
int max_aspd;
int max_hp;
int max_sp;
int max_lv;
int max_parameter;
int max_cart_weight;
int pc_skill_log;
int mob_skill_log;
int battle_log;
int save_log;
int error_log;
int etc_log;
int save_clothcolor;
int undead_detect_type;
int pc_auto_counter_type;
int monster_auto_counter_type;
int agi_penaly_type;
int agi_penaly_count;
int agi_penaly_num;
int vit_penaly_type;
int vit_penaly_count;
int vit_penaly_num;
int player_defense_type;
int monster_defense_type;
int magic_defense_type;
int pc_skill_reiteration;
int monster_skill_reiteration;
int pc_skill_nofootset;
int monster_skill_nofootset;
int pc_cloak_check_type;
int monster_cloak_check_type;
int mob_changetarget_byskill;
int pc_attack_direction_change;
int monster_attack_direction_change;
int pc_undead_nofreeze;
int pc_land_skill_limit;
int monster_land_skill_limit;
int party_skill_penaly;
int monster_class_change_full_recover;
int produce_item_name_input;
int produce_potion_name_input;
int making_arrow_name_input;
int holywater_name_input;
int display_delay_skill_fail;
int chat_warpportal;
int mob_warpportal;
int dead_branch_active;
int show_steal_in_same_party;
int enable_upper_class;
int mob_attack_attr_none;
int mob_ghostring_fix;
int pc_attack_attr_none;
int item_rate_common, item_rate_card, item_rate_equip, item_rate_heal, item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val
int item_drop_common_min, item_drop_common_max; // Added by TyrNemesis^
int item_drop_card_min, item_drop_card_max;
int item_drop_equip_min, item_drop_equip_max;
int item_drop_mvp_min, item_drop_mvp_max; // End Addition
int item_drop_heal_min, item_drop_heal_max; // Added by Valatris
int item_drop_use_min, item_drop_use_max; //End
int prevent_logout; // Added by RoVeRT
int alchemist_summon_reward; // [Valaris]
int maximum_level;
int drops_by_luk;
int monsters_ignore_gm;
int equipment_breaking;
int equipment_break_rate;
int multi_level_up;
int pk_mode;
int show_mob_hp; // end additions [Valaris]
int agi_penaly_count_lv;
int vit_penaly_count_lv;
int gx_allhit;
int gx_cardfix;
int gx_dupele;
int gx_disptype;
int player_skill_partner_check;
int hide_GM_session;
int unit_movement_type;
int invite_request_check;
int skill_removetrap_type;
int disp_experience;
int riding_weight;
int backstab_bow_penalty;
int night_at_start; // added by [Yor]
int day_duration; // added by [Yor]
int night_duration; // added by [Yor]
int hack_info_GM_level; // added by [Yor]
int any_warp_GM_min_level; // added by [Yor]
int packet_ver_flag; // added by [Yor]
int muting_players; // added by [Apple]
int min_hair_style; // added by [MouseJstr]
int max_hair_style; // added by [MouseJstr]
int min_hair_color; // added by [MouseJstr]
int max_hair_color; // added by [MouseJstr]
int min_cloth_color; // added by [MouseJstr]
int max_cloth_color; // added by [MouseJstr]
int castrate_dex_scale; // added by [MouseJstr]
int area_size; // added by [MouseJstr]
int chat_lame_penalty;
int chat_spam_threshold;
int chat_spam_flood;
int chat_spam_ban;
int chat_spam_warn;
int chat_maxline;
int packet_spam_threshold;
int packet_spam_flood;
int packet_spam_kick;
int mask_ip_gms;
int drop_pickup_safety_zone; // [Fate] Max. distance to an object dropped by a kill by self in which dropsteal protection works
int itemheal_regeneration_factor; // [Fate] itemheal speed factor
int mob_splash_radius;
} battle_config;
int battle_config_read(const char *cfgName);
#endif // BATTLE_HPP