summaryrefslogblamecommitdiff
path: root/src/map/atcommand.cpp
blob: 853d8b44caaefb942e38b3b474762b8dfdc0c301 (plain) (tree)
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#include "atcommand.hpp"

#include <sys/stat.h>
#include <sys/types.h>

#include <fcntl.h>
#include <unistd.h>

#include <cctype>
#include <cmath>
#include <cstdarg>  // exception to "no va_list" rule
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>

#include <array>

#include "../common/core.hpp"
#include "../common/mt_rand.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"

#include "battle.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "tmw.hpp"
#include "trade.hpp"

static
char command_symbol = '@';   // first char of the commands (by [Yor])

#define ATCOMMAND_FUNC(x) static \
int atcommand_##x(const int fd, struct map_session_data* sd, const char* command, const char* message)
ATCOMMAND_FUNC(setup);
ATCOMMAND_FUNC(broadcast);
ATCOMMAND_FUNC(localbroadcast);
ATCOMMAND_FUNC(charwarp);
ATCOMMAND_FUNC(warp);
ATCOMMAND_FUNC(where);
ATCOMMAND_FUNC(goto);
ATCOMMAND_FUNC(jump);
ATCOMMAND_FUNC(who);
ATCOMMAND_FUNC(whogroup);
ATCOMMAND_FUNC(whomap);
ATCOMMAND_FUNC(whomapgroup);
ATCOMMAND_FUNC(whogm);         // by Yor
ATCOMMAND_FUNC(save);
ATCOMMAND_FUNC(load);
ATCOMMAND_FUNC(speed);
ATCOMMAND_FUNC(storage);
ATCOMMAND_FUNC(option);
ATCOMMAND_FUNC(hide);
ATCOMMAND_FUNC(die);
ATCOMMAND_FUNC(kill);
ATCOMMAND_FUNC(alive);
ATCOMMAND_FUNC(kami);
ATCOMMAND_FUNC(heal);
ATCOMMAND_FUNC(item);
ATCOMMAND_FUNC(itemreset);
ATCOMMAND_FUNC(itemcheck);
ATCOMMAND_FUNC(baselevelup);
ATCOMMAND_FUNC(joblevelup);
ATCOMMAND_FUNC(help);
ATCOMMAND_FUNC(gm);
ATCOMMAND_FUNC(pvpoff);
ATCOMMAND_FUNC(pvpon);
ATCOMMAND_FUNC(model);
ATCOMMAND_FUNC(go);
ATCOMMAND_FUNC(spawn);
ATCOMMAND_FUNC(killmonster);
ATCOMMAND_FUNC(killmonster2);
ATCOMMAND_FUNC(produce);
ATCOMMAND_FUNC(memo);
ATCOMMAND_FUNC(gat);
ATCOMMAND_FUNC(packet);
ATCOMMAND_FUNC(statuspoint);
ATCOMMAND_FUNC(skillpoint);
ATCOMMAND_FUNC(zeny);
template<ATTR attr>
ATCOMMAND_FUNC(param);
ATCOMMAND_FUNC(recall);
ATCOMMAND_FUNC(recallall);
ATCOMMAND_FUNC(revive);
ATCOMMAND_FUNC(character_stats);
ATCOMMAND_FUNC(character_stats_all);
ATCOMMAND_FUNC(character_option);
ATCOMMAND_FUNC(character_save);
ATCOMMAND_FUNC(night);
ATCOMMAND_FUNC(day);
ATCOMMAND_FUNC(doom);
ATCOMMAND_FUNC(doommap);
ATCOMMAND_FUNC(raise);
ATCOMMAND_FUNC(raisemap);
ATCOMMAND_FUNC(character_baselevel);
ATCOMMAND_FUNC(character_joblevel);
ATCOMMAND_FUNC(kick);
ATCOMMAND_FUNC(kickall);
ATCOMMAND_FUNC(allskills);
ATCOMMAND_FUNC(questskill);
ATCOMMAND_FUNC(charquestskill);
ATCOMMAND_FUNC(lostskill);
ATCOMMAND_FUNC(charlostskill);
ATCOMMAND_FUNC(party);
ATCOMMAND_FUNC(charskreset);
ATCOMMAND_FUNC(charstreset);
ATCOMMAND_FUNC(charreset);
ATCOMMAND_FUNC(charstpoint);
ATCOMMAND_FUNC(charmodel);
ATCOMMAND_FUNC(charskpoint);
ATCOMMAND_FUNC(charzeny);
ATCOMMAND_FUNC(reloaditemdb);
ATCOMMAND_FUNC(reloadmobdb);
ATCOMMAND_FUNC(reloadskilldb);
ATCOMMAND_FUNC(reloadscript);
ATCOMMAND_FUNC(reloadgmdb);    // by Yor
ATCOMMAND_FUNC(mapexit);
ATCOMMAND_FUNC(idsearch);
ATCOMMAND_FUNC(mapinfo);
ATCOMMAND_FUNC(dye);           //** by fritz
ATCOMMAND_FUNC(hair_style);    //** by fritz
ATCOMMAND_FUNC(hair_color);    //** by fritz
ATCOMMAND_FUNC(all_stats);     //** by fritz
ATCOMMAND_FUNC(char_change_sex);   // by Yor
ATCOMMAND_FUNC(char_block);    // by Yor
ATCOMMAND_FUNC(char_ban);      // by Yor
ATCOMMAND_FUNC(char_unblock);  // by Yor
ATCOMMAND_FUNC(char_unban);    // by Yor
ATCOMMAND_FUNC(mount_peco);    // by Valaris
ATCOMMAND_FUNC(char_mount_peco);   // by Yor
ATCOMMAND_FUNC(partyspy);      // [Syrus22]
ATCOMMAND_FUNC(partyrecall);   // by Yor
ATCOMMAND_FUNC(enablenpc);
ATCOMMAND_FUNC(disablenpc);
ATCOMMAND_FUNC(servertime);    // by Yor
ATCOMMAND_FUNC(chardelitem);   // by Yor
ATCOMMAND_FUNC(jail);          // by Yor
ATCOMMAND_FUNC(unjail);        // by Yor
ATCOMMAND_FUNC(disguise);      // [Valaris]
ATCOMMAND_FUNC(undisguise);    // by Yor
ATCOMMAND_FUNC(ignorelist);    // by Yor
ATCOMMAND_FUNC(charignorelist);    // by Yor
ATCOMMAND_FUNC(inall);         // by Yor
ATCOMMAND_FUNC(exall);         // by Yor
ATCOMMAND_FUNC(chardisguise);  // Kalaspuff
ATCOMMAND_FUNC(charundisguise);    // Kalaspuff
ATCOMMAND_FUNC(email);         // by Yor
ATCOMMAND_FUNC(effect);        //by Apple
ATCOMMAND_FUNC(character_item_list);   // by Yor
ATCOMMAND_FUNC(character_storage_list);    // by Yor
ATCOMMAND_FUNC(character_cart_list);   // by Yor
ATCOMMAND_FUNC(addwarp);       // by MouseJstr
ATCOMMAND_FUNC(skillon);       // by MouseJstr
ATCOMMAND_FUNC(skilloff);      // by MouseJstr
ATCOMMAND_FUNC(killer);        // by MouseJstr
ATCOMMAND_FUNC(npcmove);       // by MouseJstr
ATCOMMAND_FUNC(killable);      // by MouseJstr
ATCOMMAND_FUNC(charkillable);  // by MouseJstr
ATCOMMAND_FUNC(chareffect);    // by MouseJstr
ATCOMMAND_FUNC(dropall);       // by MouseJstr
ATCOMMAND_FUNC(chardropall);   // by MouseJstr
ATCOMMAND_FUNC(storeall);      // by MouseJstr
ATCOMMAND_FUNC(charstoreall);  // by MouseJstr
ATCOMMAND_FUNC(skillid);       // by MouseJstr
ATCOMMAND_FUNC(useskill);      // by MouseJstr
ATCOMMAND_FUNC(summon);
ATCOMMAND_FUNC(rain);
ATCOMMAND_FUNC(snow);
ATCOMMAND_FUNC(sakura);
ATCOMMAND_FUNC(fog);
ATCOMMAND_FUNC(leaves);
ATCOMMAND_FUNC(adjgmlvl);      // by MouseJstr
ATCOMMAND_FUNC(adjcmdlvl);     // by MouseJstr
ATCOMMAND_FUNC(trade);         // by MouseJstr
ATCOMMAND_FUNC(unmute);        // [Valaris]
ATCOMMAND_FUNC(char_wipe);     // [Fate]
ATCOMMAND_FUNC(set_magic);     // [Fate]
ATCOMMAND_FUNC(magic_info);    // [Fate]
ATCOMMAND_FUNC(log);           // [Fate]
ATCOMMAND_FUNC(tee);           // [Fate]
ATCOMMAND_FUNC(invisible);     // [Fate]
ATCOMMAND_FUNC(visible);       // [Fate]
ATCOMMAND_FUNC(list_nearby);   // [Fate]
ATCOMMAND_FUNC(iterate_forward_over_players);  // [Fate]
ATCOMMAND_FUNC(iterate_backwards_over_players);    // [Fate]
ATCOMMAND_FUNC(skillpool_info);    // [Fate]
ATCOMMAND_FUNC(skillpool_focus);   // [Fate]
ATCOMMAND_FUNC(skillpool_unfocus); // [Fate]
ATCOMMAND_FUNC(skill_learn);   // [Fate]
ATCOMMAND_FUNC(wgm);
ATCOMMAND_FUNC(ipcheck);
ATCOMMAND_FUNC(doomspot);

/*==========================================
 *AtCommandInfo atcommand_info[]構造体の定義
 *------------------------------------------
 */

// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read atcommand_athena.conf first please.
static
AtCommandInfo atcommand_info[] = {
    {AtCommand_Setup, "@setup", 40, atcommand_setup},
    {AtCommand_CharWarp, "@charwarp", 60, atcommand_charwarp},
    {AtCommand_Warp, "@warp", 40, atcommand_warp},
    {AtCommand_Where, "@where", 1, atcommand_where},
    {AtCommand_Goto, "@goto", 20, atcommand_goto},
    {AtCommand_Jump, "@jump", 40, atcommand_jump},
    {AtCommand_Who, "@who", 20, atcommand_who},
    {AtCommand_WhoGroup, "@whogroup", 20, atcommand_whogroup},
    {AtCommand_WhoMap, "@whomap", 20, atcommand_whomap},
    {AtCommand_WhoMapGroup, "@whomapgroup", 20, atcommand_whomapgroup},
    {AtCommand_WhoGM, "@whogm", 20, atcommand_whogm},   // by Yor
    {AtCommand_Save, "@save", 40, atcommand_save},
    {AtCommand_Load, "@return", 40, atcommand_load},
    {AtCommand_Load, "@load", 40, atcommand_load},
    {AtCommand_Speed, "@speed", 40, atcommand_speed},
    {AtCommand_Storage, "@storage", 1, atcommand_storage},
    {AtCommand_Option, "@option", 40, atcommand_option},
    {AtCommand_Hide, "@hide", 40, atcommand_hide},  // + /hide
    {AtCommand_Die, "@die", 1, atcommand_die},
    {AtCommand_Kill, "@kill", 60, atcommand_kill},
    {AtCommand_Alive, "@alive", 60, atcommand_alive},
    {AtCommand_Kami, "@kami", 40, atcommand_kami},
    {AtCommand_Heal, "@heal", 40, atcommand_heal},
    {AtCommand_Item, "@item", 60, atcommand_item},
    {AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset},
    {AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck},
    {AtCommand_BaseLevelUp, "@blvl", 60, atcommand_baselevelup},
    {AtCommand_JobLevelUp, "@jlvl", 60, atcommand_joblevelup},
    {AtCommand_Help, "@help", 20, atcommand_help},
    {AtCommand_GM, "@gm", 100, atcommand_gm},
    {AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff},
    {AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon},
    {AtCommand_Model, "@model", 20, atcommand_model},
    {AtCommand_Go, "@go", 10, atcommand_go},
    {AtCommand_Spawn, "@spawn", 50, atcommand_spawn},
    {AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster},
    {AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2},
    {AtCommand_Produce, "@produce", 60, atcommand_produce},
    {AtCommand_Memo, "@memo", 40, atcommand_memo},
    {AtCommand_GAT, "@gat", 99, atcommand_gat}, // debug function
    {AtCommand_Packet, "@packet", 99, atcommand_packet},    // debug function
    {AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint},
    {AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint},
    {AtCommand_Zeny, "@zeny", 60, atcommand_zeny},
    {AtCommand_Strength, "@str", 60, atcommand_param<ATTR::STR>},
    {AtCommand_Agility, "@agi", 60, atcommand_param<ATTR::AGI>},
    {AtCommand_Vitality, "@vit", 60, atcommand_param<ATTR::VIT>},
    {AtCommand_Intelligence, "@int", 60, atcommand_param<ATTR::INT>},
    {AtCommand_Dexterity, "@dex", 60, atcommand_param<ATTR::DEX>},
    {AtCommand_Luck, "@luk", 60, atcommand_param<ATTR::LUK>},
    {AtCommand_Recall, "@recall", 60, atcommand_recall},    // + /recall
    {AtCommand_Revive, "@revive", 60, atcommand_revive},
    {AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats},
    {AtCommand_CharacterStatsAll, "@charstatsall", 40,
     atcommand_character_stats_all},
    {AtCommand_CharacterOption, "@charoption", 60,
     atcommand_character_option},
    {AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save},
    {AtCommand_Night, "@night", 80, atcommand_night},
    {AtCommand_Day, "@day", 80, atcommand_day},
    {AtCommand_Doom, "@doom", 80, atcommand_doom},
    {AtCommand_DoomMap, "@doommap", 80, atcommand_doommap},
    {AtCommand_Raise, "@raise", 80, atcommand_raise},
    {AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap},
    {AtCommand_CharacterBaseLevel, "@charbaselvl", 60,
     atcommand_character_baselevel},
    {AtCommand_CharacterJobLevel, "@charjlvl", 60,
     atcommand_character_joblevel},
    {AtCommand_Kick, "@kick", 20, atcommand_kick},  // + right click menu for GM "(name) force to quit"
    {AtCommand_KickAll, "@kickall", 99, atcommand_kickall},
    {AtCommand_AllSkills, "@allskills", 60, atcommand_allskills},
    {AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill},
    {AtCommand_CharQuestSkill, "@charquestskill", 60,
     atcommand_charquestskill},
    {AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill},
    {AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill},
    {AtCommand_Party, "@party", 1, atcommand_party},
    {AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit},
    {AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch},
    {AtCommand_MapMove, "@mapmove", 40, atcommand_warp},    // /mm command
    {AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast},   // /b and /nb command
    {AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast},    // /lb and /nlb command
    {AtCommand_RecallAll, "@recallall", 80, atcommand_recallall},
    {AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset},
    {AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset},
    {AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb},  // admin command
    {AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb}, // admin command
    {AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb},   // admin command
    {AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript},  // admin command
    {AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb},    // admin command
    {AtCommand_CharReset, "@charreset", 60, atcommand_charreset},
    {AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel},
    {AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint},
    {AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint},
    {AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny},
    {AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo},
    {AtCommand_Dye, "@dye", 40, atcommand_dye}, // by fritz
    {AtCommand_Dye, "@ccolor", 40, atcommand_dye},  // by fritz
    {AtCommand_HairStyle, "@hairstyle", 40, atcommand_hair_style},  // by fritz
    {AtCommand_HairColor, "@haircolor", 40, atcommand_hair_color},  // by fritz
    {AtCommand_AllStats, "@allstats", 60, atcommand_all_stats}, // by fritz
    {AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex}, // by Yor
    {AtCommand_CharBlock, "@block", 60, atcommand_char_block},  // by Yor
    {AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock},    // by Yor
    {AtCommand_CharBan, "@ban", 60, atcommand_char_ban},    // by Yor
    {AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban},  // by Yor
    {AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco},  // by Valaris
    {AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco}, // by Yor
    {AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy},  // [Syrus22]
    {AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall}, // by Yor
    {AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc},   // []
    {AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc},    // []
    {AtCommand_ServerTime, "@servertime", 0, atcommand_servertime}, // by Yor
    {AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem}, // by Yor
    {AtCommand_ListNearby, "@listnearby", 40, atcommand_list_nearby},   // by Yor
    {AtCommand_Jail, "@jail", 60, atcommand_jail},  // by Yor
    {AtCommand_UnJail, "@unjail", 60, atcommand_unjail},    // by Yor
    {AtCommand_Disguise, "@disguise", 20, atcommand_disguise},  // [Valaris]
    {AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise},    // by Yor
    {AtCommand_IgnoreList, "@ignorelist", 0, atcommand_ignorelist}, // by Yor
    {AtCommand_CharIgnoreList, "@charignorelist", 20, atcommand_charignorelist},    // by Yor
    {AtCommand_IgnoreList, "@inall", 20, atcommand_inall},  // by Yor
    {AtCommand_ExAll, "@exall", 20, atcommand_exall},   // by Yor
    {AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise},  // Kalaspuff
    {AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise},    // Kalaspuff
    {AtCommand_EMail, "@email", 0, atcommand_email},    // by Yor
    {AtCommand_Effect, "@effect", 40, atcommand_effect},    // by Apple
    {AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list}, // by Yor
    {AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list},    // by Yor
    {AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list}, // by Yor
    {AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp}, // by MouseJstr
    {AtCommand_SkillOn, "@skillon", 20, atcommand_skillon}, // by MouseJstr
    {AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff},  // by MouseJstr
    {AtCommand_Killer, "@killer", 60, atcommand_killer},    // by MouseJstr
    {AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove}, // by MouseJstr
    {AtCommand_Killable, "@killable", 40, atcommand_killable},  // by MouseJstr
    {AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable},  // by MouseJstr
    {AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect},    // MouseJstr
    {AtCommand_Dropall, "@dropall", 40, atcommand_dropall}, // MouseJstr
    {AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall}, // MouseJstr
    {AtCommand_Storeall, "@storeall", 40, atcommand_storeall},  // MouseJstr
    {AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall},  // MouseJstr
    {AtCommand_Skillid, "@skillid", 40, atcommand_skillid}, // MouseJstr
    {AtCommand_Useskill, "@useskill", 40, atcommand_useskill},  // MouseJstr
    {AtCommand_Rain, "@rain", 99, atcommand_rain},
    {AtCommand_Snow, "@snow", 99, atcommand_snow},
    {AtCommand_Sakura, "@sakura", 99, atcommand_sakura},
    {AtCommand_Fog, "@fog", 99, atcommand_fog},
    {AtCommand_Leaves, "@leaves", 99, atcommand_leaves},
    //{ AtCommand_Shuffle,         "@shuffle",  99, atcommand_shuffle },
    //{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance },
    //{ AtCommand_Misceffect,    "@misceffect", 60, atcommand_misceffect },
    {AtCommand_Summon, "@summon", 60, atcommand_summon},
    {AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl},
    {AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl},
    {AtCommand_Trade, "@trade", 60, atcommand_trade},
    {AtCommand_UnMute, "@unmute", 60, atcommand_unmute},    // [Valaris]
    {AtCommand_UnMute, "@charwipe", 60, atcommand_char_wipe},   // [Fate]
    {AtCommand_SetMagic, "@setmagic", 99, atcommand_set_magic}, // [Fate]
    {AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info},  // [Fate]
    {AtCommand_Log, "@log", 60, atcommand_log}, // [Fate]
    {AtCommand_Log, "@l", 60, atcommand_log},   // [Fate]
    {AtCommand_Tee, "@tee", 60, atcommand_tee}, // [Fate]
    {AtCommand_Tee, "@t", 60, atcommand_tee},   // [Fate]
    {AtCommand_Invisible, "@invisible", 60, atcommand_invisible},   // [Fate]
    {AtCommand_Visible, "@visible", 60, atcommand_visible}, // [Fate]
    {AtCommand_IterateForward, "@hugo", 60, atcommand_iterate_forward_over_players},    // [Fate]
    {AtCommand_IterateBackward, "@linus", 60, atcommand_iterate_backwards_over_players},    // [Fate]
    {AtCommand_IterateBackward, "@sp-info", 40, atcommand_skillpool_info},  // [Fate]
    {AtCommand_IterateBackward, "@sp-focus", 80, atcommand_skillpool_focus},    // [Fate]
    {AtCommand_IterateBackward, "@sp-unfocus", 80, atcommand_skillpool_unfocus},    // [Fate]
    {AtCommand_IterateBackward, "@skill-learn", 80, atcommand_skill_learn}, // [Fate]
    {AtCommand_Wgm, "@wgm", 0, atcommand_wgm},
    {AtCommand_IpCheck, "@ipcheck", 60, atcommand_ipcheck},
    {AtCommand_DoomSpot, "@doomspot", 60, atcommand_doomspot},

// add new commands before this line
    {AtCommand_Unknown, NULL, 1, NULL}
};

/*====================================================
 * This function return the name of the job (by [Yor])
 *----------------------------------------------------
 */
static
const char *job_name(int pc_class)
{
    switch (pc_class)
    {
        case 0:
            return "Novice";
        case 1:
            return "Swordsman";
        case 2:
            return "Mage";
        case 3:
            return "Archer";
        case 4:
            return "Acolyte";
        case 5:
            return "Merchant";
        case 6:
            return "Thief";
        case 7:
            return "Knight";
        case 8:
            return "Priest";
        case 9:
            return "Wizard";
        case 10:
            return "Blacksmith";
        case 11:
            return "Hunter";
        case 12:
            return "Assassin";
        case 13:
            return "Knight 2";
        case 14:
            return "Crusader";
        case 15:
            return "Monk";
        case 16:
            return "Sage";
        case 17:
            return "Rogue";
        case 18:
            return "Alchemist";
        case 19:
            return "Bard";
        case 20:
            return "Dancer";
        case 21:
            return "Crusader 2";
        case 22:
            return "Wedding";
        case 23:
            return "Super Novice";
        case 4001:
            return "Novice High";
        case 4002:
            return "Swordsman High";
        case 4003:
            return "Mage High";
        case 4004:
            return "Archer High";
        case 4005:
            return "Acolyte High";
        case 4006:
            return "Merchant High";
        case 4007:
            return "Thief High";
        case 4008:
            return "Lord Knight";
        case 4009:
            return "High Priest";
        case 4010:
            return "High Wizard";
        case 4011:
            return "Whitesmith";
        case 4012:
            return "Sniper";
        case 4013:
            return "Assassin Cross";
        case 4014:
            return "Peko Knight";
        case 4015:
            return "Paladin";
        case 4016:
            return "Champion";
        case 4017:
            return "Professor";
        case 4018:
            return "Stalker";
        case 4019:
            return "Creator";
        case 4020:
            return "Clown";
        case 4021:
            return "Gypsy";
        case 4022:
            return "Peko Paladin";
        case 4023:
            return "Baby Novice";
        case 4024:
            return "Baby Swordsman";
        case 4025:
            return "Baby Mage";
        case 4026:
            return "Baby Archer";
        case 4027:
            return "Baby Acolyte";
        case 4028:
            return "Baby Merchant";
        case 4029:
            return "Baby Thief";
        case 4030:
            return "Baby Knight";
        case 4031:
            return "Baby Priest";
        case 4032:
            return "Baby Wizard";
        case 4033:
            return "Baby Blacksmith";
        case 4034:
            return "Baby Hunter";
        case 4035:
            return "Baby Assassin";
        case 4036:
            return "Baby Peco Knight";
        case 4037:
            return "Baby Crusader";
        case 4038:
            return "Baby Monk";
        case 4039:
            return "Baby Sage";
        case 4040:
            return "Baby Rogue";
        case 4041:
            return "Baby Alchemist";
        case 4042:
            return "Baby Bard";
        case 4043:
            return "Baby Dancer";
        case 4044:
            return "Baby Peco Crusader";
        case 4045:
            return "Super Baby";
    }
    return "Unknown Job";
}

/*==========================================
 * get_atcommand_level @コマンドの必要レベルを取得
 *------------------------------------------
 */
int get_atcommand_level(const AtCommandType type)
{
    int i;

    for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
        if (atcommand_info[i].type == type)
            return atcommand_info[i].level;

    return 100;                 // 100: command can not be used
}

// TODO: remove the hard limit of 512

/*========================================
 * At-command logging
 */
void log_atcommand(struct map_session_data *sd, const char *fmt, ...)
{
    char message[512];
    va_list ap;

    va_start(ap, fmt);
    vsnprintf(message, 511, fmt, ap);
    va_end(ap);

    gm_log("%s(%d,%d) %s(%d) : %s", map[sd->bl.m].name, sd->bl.x,
                sd->bl.y, sd->status.name, sd->status.account_id, message);
}

char *gm_logfile_name = NULL;
/*==========================================
 * Log a timestamped line to GM log file
 *------------------------------------------
 */
void gm_log(const char *fmt, ...)
{
    static int last_logfile_nr = 0;
    static FILE *gm_logfile = NULL;
    time_t time_v;
    struct tm ctime;
    int month, year, logfile_nr;
    char message[512];
    va_list ap;

    if (!gm_logfile_name)
        return;

    va_start(ap, fmt);
    vsnprintf(message, 511, fmt, ap);
    va_end(ap);

    time(&time_v);
    gmtime_r(&time_v, &ctime);

    year = ctime.tm_year + 1900;
    month = ctime.tm_mon + 1;
    logfile_nr = (year * 12) + month;

    if (logfile_nr != last_logfile_nr)
    {
        char *fullname = (char *)malloc(strlen(gm_logfile_name) + 10);
        sprintf(fullname, "%s.%04d-%02d", gm_logfile_name, year, month);

        if (gm_logfile)
            fclose_(gm_logfile);

        gm_logfile = fopen_(fullname, "a");
        free(fullname);

        if (!gm_logfile)
        {
            perror("GM log file");
            gm_logfile_name = NULL;
        }
        last_logfile_nr = logfile_nr;
    }

    fprintf(gm_logfile, "[%04d-%02d-%02d %02d:%02d:%02d] %s\n",
             year, month, ctime.tm_mday, ctime.tm_hour,
             ctime.tm_min, ctime.tm_sec, message);

    fflush(gm_logfile);
}

static
AtCommandType atcommand(const int level, const char *message,
                         struct AtCommandInfo * info);
/*==========================================
 *is_atcommand @コマンドに存在するかどうか確認する
 *------------------------------------------
 */
AtCommandType is_atcommand(const int fd, struct map_session_data *sd, const char *message,
              int gmlvl)
{
    AtCommandInfo info;
    AtCommandType type;

    nullpo_retr(AtCommand_None, sd);

    if (!message || !*message)
        return AtCommand_None;

    memset(&info, 0, sizeof(info));

    type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), message, &info);
    if (type != AtCommand_None)
    {
        char command[100];
        char output[200];
        const char *str = message;
        const char *p = message;
        memset(command, '\0', sizeof(command));
        memset(output, '\0', sizeof(output));
        while (*p && !isspace(*p))
            p++;
        if (p - str >= sizeof(command))    // too long
            return AtCommand_Unknown;
        strncpy(command, str, p - str);
        while (isspace(*p))
            p++;

        if (type == AtCommand_Unknown || info.proc == NULL)
        {
            sprintf(output, "%s is Unknown Command.", command);
            clif_displaymessage(fd, output);
        }
        else
        {
            if (info.proc(fd, sd, command, p) != 0)
            {
                // Command can not be executed
                sprintf(output, "%s failed.", command);
                clif_displaymessage(fd, output);
            }
            else
            {
                if (get_atcommand_level(type) != 0)    // Don't log level 0 commands
                    log_atcommand(sd, "%s %s", command, p);
            }
        }

        return info.type;
    }

    return AtCommand_None;
}

/*==========================================
 *
 *------------------------------------------
 */
AtCommandType atcommand(const int level, const char *message,
                         struct AtCommandInfo * info)
{
    char *p = (char *) message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary

    if (!info)
        return AtCommand_None;
    if (battle_config.atc_gmonly != 0 && !level)    // level = pc_isGM(sd)
        return AtCommand_None;
    if (!p || !*p)
    {
        fprintf(stderr, "at command message is empty\n");
        return AtCommand_None;
    }

    if (*p == command_symbol)
    {                           // check first char.
        char command[101];
        int i = 0;
        memset(info, 0, sizeof(AtCommandInfo));
        sscanf(p, "%100s", command);
        command[sizeof(command) - 1] = '\0';

        while (atcommand_info[i].type != AtCommand_Unknown)
        {
            if (strcasecmp(command + 1, atcommand_info[i].command + 1) == 0
                && level >= atcommand_info[i].level)
            {
                p[0] = atcommand_info[i].command[0];    // set correct first symbol for after.
                break;
            }
            i++;
        }

        if (atcommand_info[i].type == AtCommand_Unknown)
        {
            // doesn't return Unknown if player is normal player (display the text, not display: unknown command)
            if (level == 0)
                return AtCommand_None;
            else
                return AtCommand_Unknown;
        }
        memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]);
    }
    else
    {
        return AtCommand_None;
    }

    return info->type;
}

/*==========================================
 *
 *------------------------------------------
 */
static
void atkillmonster_sub(struct block_list *bl, int flag)
{
    nullpo_retv(bl);

    if (flag)
        mob_damage(NULL, (struct mob_data *) bl,
                    ((struct mob_data *) bl)->hp, 2);
    else
        mob_delete((struct mob_data *) bl);
}

/*==========================================
 *
 *------------------------------------------
 */
static
AtCommandInfo *get_atcommandinfo_byname(const char *name)
{
    int i;

    for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++)
        if (strcasecmp(atcommand_info[i].command + 1, name) == 0)
            return &atcommand_info[i];

    return NULL;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_config_read(const char *cfgName)
{
    char line[1024], w1[1024], w2[1024];
    AtCommandInfo *p;
    FILE *fp;

    if ((fp = fopen_(cfgName, "r")) == NULL)
    {
        printf("At commands configuration file not found: %s\n", cfgName);
        return 1;
    }

    while (fgets(line, sizeof(line) - 1, fp))
    {
        if (line[0] == '/' && line[1] == '/')
            continue;

        if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
            continue;
        p = get_atcommandinfo_byname(w1);
        if (p != NULL)
        {
            p->level = atoi(w2);
            if (p->level > 100)
                p->level = 100;
            else if (p->level < 0)
                p->level = 0;
        }

        if (strcasecmp(w1, "import") == 0)
            atcommand_config_read(w2);
        else if (strcasecmp(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' &&   // symbol of standard ragnarok GM commands
                 w2[0] != '%')  // symbol of party chat speaking
            command_symbol = w2[0];
    }
    fclose_(fp);

    return 0;
}

/*==========================================
// @ command processing functions
 *------------------------------------------
 */

/*==========================================
 * @setup - Safely set a chars levels and warp them to a special place
 * TAW Specific
 *------------------------------------------
 */
int atcommand_setup(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char buf[256];
    char character[100];
    int level = 1;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &level, character) < 2)
    {
        clif_displaymessage(fd, "Usage: @setup <level> <char name>");
        return -1;
    }
    level--;

    snprintf(buf, 255, "-255 %s", character);
    atcommand_character_baselevel(fd, sd, "@charbaselvl", buf);

    snprintf(buf, 255, "%d %s", level, character);
    atcommand_character_baselevel(fd, sd, "@charbaselvl", buf);

    // Emote skill
    snprintf(buf, 255, "1 1 %s", character);
    atcommand_skill_learn(fd, sd, "@skill-learn", buf);

    // Trade skill
    snprintf(buf, 255, "2 1 %s", character);
    atcommand_skill_learn(fd, sd, "@skill-learn", buf);

    // Party skill
    snprintf(buf, 255, "2 2 %s", character);
    atcommand_skill_learn(fd, sd, "@skill-learn", buf);

    snprintf(buf, 255, "018-1.gat 24 98 %s", character);
    atcommand_charwarp(fd, sd, "@charwarp", buf);

    return (0);

}

/*==========================================
 * @rura+
 *------------------------------------------
 */
int atcommand_charwarp(const int fd, struct map_session_data *sd,
                        const char *, const char *message)
{
    char map_name[100];
    char character[100];
    int x = 0, y = 0;
    struct map_session_data *pl_sd;
    int m;

    memset(map_name, '\0', sizeof(map_name));
    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y,
                   character) < 4)
    {
        clif_displaymessage(fd,
                             "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>");
        return -1;
    }

    if (x <= 0)
        x = MRAND(399) + 1;
    if (y <= 0)
        y = MRAND(399) + 1;
    if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
        strcat(map_name, ".gat");

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can rura+ only lower or same GM level
            if (x > 0 && x < 800 && y > 0 && y < 800)
            {
                m = map_mapname2mapid(map_name);
                if (m >= 0 && map[m].flag.nowarpto
                    && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                {
                    clif_displaymessage(fd,
                                         "You are not authorised to warp someone to this map.");
                    return -1;
                }
                if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
                    && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                {
                    clif_displaymessage(fd,
                                         "You are not authorised to warp this player from its actual map.");
                    return -1;
                }
                if (pc_setpos(pl_sd, map_name, x, y, 3) == 0)
                {
                    clif_displaymessage(pl_sd->fd, "Warped.");
                    clif_displaymessage(fd, "Player warped (message sends to player too).");
                }
                else
                {
                    clif_displaymessage(fd, "Map not found.");
                    return -1;
                }
            }
            else
            {
                clif_displaymessage(fd, "Coordinates out of range.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_warp(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    char map_name[100];
    int x = 0, y = 0;
    int m;

    memset(map_name, '\0', sizeof(map_name));

    if (!message || !*message
        || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a map (usage: @warp <mapname> <x> <y>).");
        return -1;
    }

    if (x <= 0)
        x = MRAND(399) + 1;
    if (y <= 0)
        y = MRAND(399) + 1;

    if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
        strcat(map_name, ".gat");

    if (x > 0 && x < 800 && y > 0 && y < 800)
    {
        m = map_mapname2mapid(map_name);
        if (m >= 0 && map[m].flag.nowarpto
            && battle_config.any_warp_GM_min_level > pc_isGM(sd))
        {
            clif_displaymessage(fd,
                                 "You are not authorised to warp you to this map.");
            return -1;
        }
        if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
            && battle_config.any_warp_GM_min_level > pc_isGM(sd))
        {
            clif_displaymessage(fd,
                                 "You are not authorised to warp you from your actual map.");
            return -1;
        }
        if (pc_setpos(sd, map_name, x, y, 3) == 0)
            clif_displaymessage(fd, "Warped.");
        else
        {
            clif_displaymessage(fd, "Map not found.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Coordinates out of range.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_where(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (sscanf(message, "%99[^\n]", character) < 1)
        strcpy(character, sd->status.name);

    if ((pl_sd = map_nick2sd(character)) != NULL &&
        !((battle_config.hide_GM_session
           || bool(pl_sd->status.option & Option::HIDE))
          && (pc_isGM(pl_sd) > pc_isGM(sd))))
    {                           // you can look only lower or same level
        sprintf(output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname,
                 pl_sd->bl.x, pl_sd->bl.y);
        clif_displaymessage(fd, output);
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_goto(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
            && battle_config.any_warp_GM_min_level > pc_isGM(sd))
        {
            clif_displaymessage(fd,
                                 "You are not authorised to warp you to the map of this player.");
            return -1;
        }
        if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
            && battle_config.any_warp_GM_min_level > pc_isGM(sd))
        {
            clif_displaymessage(fd,
                                 "You are not authorised to warp you from your actual map.");
            return -1;
        }
        pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
        sprintf(output, "Jump to %s", character);
        clif_displaymessage(fd, output);
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_jump(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    char output[200];
    int x = 0, y = 0;

    memset(output, '\0', sizeof(output));

    sscanf(message, "%d %d", &x, &y);

    if (x <= 0)
        x = MRAND(399) + 1;
    if (y <= 0)
        y = MRAND(399) + 1;
    if (x > 0 && x < 800 && y > 0 && y < 800)
    {
        if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
            && battle_config.any_warp_GM_min_level > pc_isGM(sd))
        {
            clif_displaymessage(fd,
                                 "You are not authorised to warp you to your actual map.");
            return -1;
        }
        if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
            && battle_config.any_warp_GM_min_level > pc_isGM(sd))
        {
            clif_displaymessage(fd,
                                 "You are not authorised to warp you from your actual map.");
            return -1;
        }
        pc_setpos(sd, sd->mapname, x, y, 3);
        sprintf(output, "Jump to %d %d", x, y);
        clif_displaymessage(fd, output);
    }
    else
    {
        clif_displaymessage(fd, "Coordinates out of range.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_who(const int fd, struct map_session_data *sd,
                   const char *, const char *message)
{
    char output[200];
    struct map_session_data *pl_sd;
    int i, j, count;
    int pl_GM_level, GM_level;
    char match_text[100];
    char player_name[24];

    memset(output, '\0', sizeof(output));
    memset(match_text, '\0', sizeof(match_text));
    memset(player_name, '\0', sizeof(player_name));

    if (sscanf(message, "%99[^\n]", match_text) < 1)
        strcpy(match_text, "");
    for (j = 0; match_text[j]; j++)
        match_text[j] = tolower(match_text[j]);

    count = 0;
    GM_level = pc_isGM(sd);
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            pl_GM_level = pc_isGM(pl_sd);
            if (!
                ((battle_config.hide_GM_session
                  || bool(pl_sd->status.option & Option::HIDE))
                 && (pl_GM_level > GM_level)))
            {                   // you can look only lower or same level
                memcpy(player_name, pl_sd->status.name, 24);
                for (j = 0; player_name[j]; j++)
                    player_name[j] = tolower(player_name[j]);
                if (strstr(player_name, match_text) != NULL)
                {               // search with no case sensitive
                    if (pl_GM_level > 0)
                        sprintf(output,
                                 "Name: %s (GM:%d) | Location: %s %d %d",
                                 pl_sd->status.name, pl_GM_level,
                                 pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
                    else
                        sprintf(output, "Name: %s | Location: %s %d %d",
                                 pl_sd->status.name, pl_sd->mapname,
                                 pl_sd->bl.x, pl_sd->bl.y);
                    clif_displaymessage(fd, output);
                    count++;
                }
            }
        }
    }

    if (count == 0)
        clif_displaymessage(fd, "No player found.");
    else if (count == 1)
        clif_displaymessage(fd, "1 player found.");
    else
    {
        sprintf(output, "%d players found.", count);
        clif_displaymessage(fd, output);
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whogroup(const int fd, struct map_session_data *sd,
                        const char *, const char *message)
{
    char temp0[100];
    char temp1[100];
    char output[200];
    struct map_session_data *pl_sd;
    int i, j, count;
    int pl_GM_level, GM_level;
    char match_text[100];
    char player_name[24];
    struct party *p;

    memset(temp0, '\0', sizeof(temp0));
    memset(temp1, '\0', sizeof(temp1));
    memset(output, '\0', sizeof(output));
    memset(match_text, '\0', sizeof(match_text));
    memset(player_name, '\0', sizeof(player_name));

    if (sscanf(message, "%99[^\n]", match_text) < 1)
        strcpy(match_text, "");
    for (j = 0; match_text[j]; j++)
        match_text[j] = tolower(match_text[j]);

    count = 0;
    GM_level = pc_isGM(sd);
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            pl_GM_level = pc_isGM(pl_sd);
            if (!
                ((battle_config.hide_GM_session
                  || bool(pl_sd->status.option & Option::HIDE))
                 && (pl_GM_level > GM_level)))
            {                   // you can look only lower or same level
                memcpy(player_name, pl_sd->status.name, 24);
                for (j = 0; player_name[j]; j++)
                    player_name[j] = tolower(player_name[j]);
                if (strstr(player_name, match_text) != NULL)
                {               // search with no case sensitive
                    p = party_search(pl_sd->status.party_id);
                    if (p == NULL)
                        sprintf(temp0, "None");
                    else
                        sprintf(temp0, "%s", p->name);
                    if (pl_GM_level > 0)
                        sprintf(output,
                                 "Name: %s (GM:%d) | Party: '%s'",
                                 pl_sd->status.name, pl_GM_level, temp0);
                    else
                        sprintf(output,
                                 "Name: %s | Party: '%s' | Guild: '%s'",
                                 pl_sd->status.name, temp0, temp1);
                    clif_displaymessage(fd, output);
                    count++;
                }
            }
        }
    }

    if (count == 0)
        clif_displaymessage(fd, "No player found.");
    else if (count == 1)
        clif_displaymessage(fd, "1 player found.");
    else
    {
        sprintf(output, "%d players found.", count);
        clif_displaymessage(fd, output);
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomap(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    char output[200];
    struct map_session_data *pl_sd;
    int i, count;
    int pl_GM_level, GM_level;
    int map_id;
    char map_name[100];

    memset(output, '\0', sizeof(output));
    memset(map_name, '\0', sizeof(map_name));

    if (!message || !*message)
        map_id = sd->bl.m;
    else
    {
        sscanf(message, "%99s", map_name);
        if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
            strcat(map_name, ".gat");
        if ((map_id = map_mapname2mapid(map_name)) < 0)
            map_id = sd->bl.m;
    }

    count = 0;
    GM_level = pc_isGM(sd);
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            pl_GM_level = pc_isGM(pl_sd);
            if (!
                ((battle_config.hide_GM_session
                  || bool(pl_sd->status.option & Option::HIDE))
                 && (pl_GM_level > GM_level)))
            {                   // you can look only lower or same level
                if (pl_sd->bl.m == map_id)
                {
                    if (pl_GM_level > 0)
                        sprintf(output,
                                 "Name: %s (GM:%d) | Location: %s %d %d",
                                 pl_sd->status.name, pl_GM_level,
                                 pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
                    else
                        sprintf(output, "Name: %s | Location: %s %d %d",
                                 pl_sd->status.name, pl_sd->mapname,
                                 pl_sd->bl.x, pl_sd->bl.y);
                    clif_displaymessage(fd, output);
                    count++;
                }
            }
        }
    }

    if (count == 0)
        sprintf(output, "No player found in map '%s'.", map[map_id].name);
    else if (count == 1)
        sprintf(output, "1 player found in map '%s'.", map[map_id].name);
    else
    {
        sprintf(output, "%d players found in map '%s'.", count, map[map_id].name);
    }
    clif_displaymessage(fd, output);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomapgroup(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    char temp0[100];
    char output[200];
    struct map_session_data *pl_sd;
    int i, count;
    int pl_GM_level, GM_level;
    int map_id = 0;
    char map_name[100];
    struct party *p;

    memset(temp0, '\0', sizeof(temp0));
    memset(output, '\0', sizeof(output));
    memset(map_name, '\0', sizeof(map_name));

    if (!message || !*message)
        map_id = sd->bl.m;
    else
    {
        sscanf(message, "%99s", map_name);
        if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
            strcat(map_name, ".gat");
        if ((map_id = map_mapname2mapid(map_name)) < 0)
            map_id = sd->bl.m;
    }

    count = 0;
    GM_level = pc_isGM(sd);
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            pl_GM_level = pc_isGM(pl_sd);
            if (!
                ((battle_config.hide_GM_session
                  || bool(pl_sd->status.option & Option::HIDE))
                 && (pl_GM_level > GM_level)))
            {
                // you can look only lower or same level
                if (pl_sd->bl.m == map_id)
                {
                    p = party_search(pl_sd->status.party_id);
                    if (p == NULL)
                        sprintf(temp0, "None");
                    else
                        sprintf(temp0, "%s", p->name);
                    if (pl_GM_level > 0)
                        sprintf(output,
                                 "Name: %s (GM:%d) | Party: '%s'",
                                 pl_sd->status.name, pl_GM_level, temp0);
                    else
                        sprintf(output,
                                 "Name: %s | Party: '%s'",
                                 pl_sd->status.name, temp0);
                    clif_displaymessage(fd, output);
                    count++;
                }
            }
        }
    }

    if (count == 0)
        sprintf(output, "No player found in map '%s'.", map[map_id].name);
    else if (count == 1)
        sprintf(output, "1 player found in map '%s'.", map[map_id].name);
    else
    {
        sprintf(output, "%d players found in map '%s'.", count, map[map_id].name);
    }
    clif_displaymessage(fd, output);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whogm(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char temp0[100];
    char output[200];
    struct map_session_data *pl_sd;
    int i, j, count;
    int pl_GM_level, GM_level;
    char match_text[100];
    char player_name[24];
    struct party *p;

    memset(temp0, '\0', sizeof(temp0));
    memset(output, '\0', sizeof(output));
    memset(match_text, '\0', sizeof(match_text));
    memset(player_name, '\0', sizeof(player_name));

    if (sscanf(message, "%99[^\n]", match_text) < 1)
        strcpy(match_text, "");
    for (j = 0; match_text[j]; j++)
        match_text[j] = tolower(match_text[j]);

    count = 0;
    GM_level = pc_isGM(sd);
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            pl_GM_level = pc_isGM(pl_sd);
            if (pl_GM_level > 0)
            {
                if (!
                    ((battle_config.hide_GM_session
                      || bool(pl_sd->status.option & Option::HIDE))
                     && (pl_GM_level > GM_level)))
                {               // you can look only lower or same level
                    memcpy(player_name, pl_sd->status.name, 24);
                    for (j = 0; player_name[j]; j++)
                        player_name[j] = tolower(player_name[j]);
                    if (strstr(player_name, match_text) != NULL)
                    {           // search with no case sensitive
                        sprintf(output,
                                 "Name: %s (GM:%d) | Location: %s %d %d",
                                 pl_sd->status.name, pl_GM_level,
                                 pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
                        clif_displaymessage(fd, output);
                        sprintf(output,
                                 "       BLvl: %d | Job: %s (Lvl: %d)",
                                 pl_sd->status.base_level,
                                 job_name(pl_sd->status.pc_class),
                                 pl_sd->status.job_level);
                        clif_displaymessage(fd, output);
                        p = party_search(pl_sd->status.party_id);
                        if (p == NULL)
                            sprintf(temp0, "None");
                        else
                            sprintf(temp0, "%s", p->name);
                        sprintf(output, "       Party: '%s'",
                                 temp0);
                        clif_displaymessage(fd, output);
                        count++;
                    }
                }
            }
        }
    }

    if (count == 0)
        clif_displaymessage(fd, "No GM found.");
    else if (count == 1)
        clif_displaymessage(fd, "1 GM found.");
    else
    {
        sprintf(output, "%d GMs found.", count);
        clif_displaymessage(fd, output);
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_save(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    nullpo_retr(-1, sd);

    pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y);
    pc_makesavestatus(sd);
    chrif_save(sd);
    clif_displaymessage(fd, "Character data respawn point saved.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_load(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    int m;

    m = map_mapname2mapid(sd->status.save_point.map);
    if (m >= 0 && map[m].flag.nowarpto
        && battle_config.any_warp_GM_min_level > pc_isGM(sd))
    {
        clif_displaymessage(fd,
                             "You are not authorised to warp you to your save map.");
        return -1;
    }
    if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
        && battle_config.any_warp_GM_min_level > pc_isGM(sd))
    {
        clif_displaymessage(fd,
                             "You are not authorised to warp you from your actual map.");
        return -1;
    }

    pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x,
               sd->status.save_point.y, 0);
    clif_displaymessage(fd, "Warping to respawn point.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_speed(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char output[200];
    int speed;

    memset(output, '\0', sizeof(output));

    if (!message || !*message)
    {
        sprintf(output,
                 "Please, enter a speed value (usage: @speed <%d-%d>).",
                 MIN_WALK_SPEED, MAX_WALK_SPEED);
        clif_displaymessage(fd, output);
        return -1;
    }

    speed = atoi(message);
    if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED)
    {
        sd->speed = speed;
        //sd->walktimer = x;
        //この文を追加 by れ
        clif_updatestatus(sd, SP_SPEED);
        clif_displaymessage(fd, "Speed changed.");
    }
    else
    {
        sprintf(output,
                 "Please, enter a valid speed value (usage: @speed <%d-%d>).",
                 MIN_WALK_SPEED, MAX_WALK_SPEED);
        clif_displaymessage(fd, output);
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_storage(const int fd, struct map_session_data *sd,
                       const char *, const char *)
{
    struct storage *stor;       //changes from Freya/Yor
    nullpo_retr(-1, sd);

    if (sd->state.storage_open)
    {
        clif_displaymessage(fd, "msg_table[250]");
        return -1;
    }

    if ((stor = account2storage2(sd->status.account_id)) != NULL
        && stor->storage_status == 1)
    {
        clif_displaymessage(fd, "msg_table[250]");
        return -1;
    }

    storage_storageopen(sd);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_option(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    int param1_ = 0, param2_ = 0, param3_ = 0;
    nullpo_retr(-1, sd);

    if (!message || !*message
        || sscanf(message, "%d %d %d", &param1_, &param2_, &param3_) < 1
        || param1_ < 0 || param2_ < 0 || param3_ < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
        return -1;
    }

    Opt1 param1 = Opt1(param1_);
    Opt2 param2 = Opt2(param2_);
    Option param3 = Option(param3_);

    sd->opt1 = param1;
    sd->opt2 = param2;
    sd->status.option = param3;
    // fix pecopeco display
    if (sd->status.pc_class == 13 || sd->status.pc_class == 21
        || sd->status.pc_class == 4014 || sd->status.pc_class == 4022)
    {
        if (!pc_isriding(sd))
        {                       // sd have the new value...
            if (sd->status.pc_class == 13)
                sd->status.pc_class = sd->view_class = 7;
            else if (sd->status.pc_class == 21)
                sd->status.pc_class = sd->view_class = 14;
            else if (sd->status.pc_class == 4014)
                sd->status.pc_class = sd->view_class = 4008;
            else if (sd->status.pc_class == 4022)
                sd->status.pc_class = sd->view_class = 4015;
        }
    }
    else
    {
        if (pc_isriding(sd))
        {                       // sd have the new value...
            if (sd->disguise > 0)
            {                   // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
                sd->status.option &= ~Option::RIDING;
            }
            else
            {
                if (sd->status.pc_class == 7)
                    sd->status.pc_class = sd->view_class = 13;
                else if (sd->status.pc_class == 14)
                    sd->status.pc_class = sd->view_class = 21;
                else if (sd->status.pc_class == 4008)
                    sd->status.pc_class = sd->view_class = 4014;
                else if (sd->status.pc_class == 4015)
                    sd->status.pc_class = sd->view_class = 4022;
                else
                    sd->status.option &= ~Option::RIDING;
            }
        }
    }

    clif_changeoption(&sd->bl);
    pc_calcstatus(sd, 0);
    clif_displaymessage(fd, "Options changed.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_hide(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    if (bool(sd->status.option & Option::HIDE))
    {
        sd->status.option &= ~Option::HIDE;
        clif_displaymessage(fd, "Invisible: Off.");    // Invisible: Off
    }
    else
    {
        sd->status.option |= Option::HIDE;
        clif_displaymessage(fd, "Invisible: On.");    // Invisible: On
    }
    clif_changeoption(&sd->bl);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_die(const int fd, struct map_session_data *sd,
                   const char *, const char *)
{
    pc_damage(NULL, sd, sd->status.hp + 1);
    clif_displaymessage(fd, "A pity! You've died.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kill(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @kill <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can kill only lower or same level
            pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
            clif_displaymessage(fd, "Character killed.");
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_alive(const int fd, struct map_session_data *sd,
                     const char *, const char *)
{
    sd->status.hp = sd->status.max_hp;
    sd->status.sp = sd->status.max_sp;
    pc_setstand(sd);
    if (battle_config.pc_invincible_time > 0)
        pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
    clif_updatestatus(sd, SP_HP);
    clif_updatestatus(sd, SP_SP);
    clif_resurrection(&sd->bl, 1);
    clif_displaymessage(fd, "You've been revived! It's a miracle!");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kami(const int fd, struct map_session_data *,
                    const char *, const char *message)
{
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message)
    {
        clif_displaymessage(fd,
                             "Please, enter a message (usage: @kami <message>).");
        return -1;
    }

    sscanf(message, "%199[^\n]", output);
    intif_GMmessage(output, strlen(output) + 1, 0);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_heal(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    int hp = 0, sp = 0;        // [Valaris] thanks to fov

    sscanf(message, "%d %d", &hp, &sp);

    if (hp == 0 && sp == 0)
    {
        hp = sd->status.max_hp - sd->status.hp;
        sp = sd->status.max_sp - sd->status.sp;
    }
    else
    {
        if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
            hp = sd->status.max_hp - sd->status.hp;
        else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp)))   // fix negativ overflow
            hp = 1 - sd->status.hp;
        if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
            sp = sd->status.max_sp - sd->status.sp;
        else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp)))   // fix negativ overflow
            sp = 1 - sd->status.sp;
    }

    if (hp < 0)            // display like damage
        clif_damage(&sd->bl, &sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);

    if (hp != 0 || sp != 0)
    {
        pc_heal(sd, hp, sp);
        if (hp >= 0 && sp >= 0)
            clif_displaymessage(fd, "HP, SP recovered.");
        else
            clif_displaymessage(fd, "HP or/and SP modified.");
    }
    else
    {
        clif_displaymessage(fd, "HP and SP are already with the good value.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @item command (usage: @item <name/id_of_item> <quantity>)
 *------------------------------------------
 */
int atcommand_item(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    char item_name[100];
    int number = 0, item_id;
    struct item item_tmp;
    struct item_data *item_data;
    int get_count, i;

    memset(item_name, '\0', sizeof(item_name));

    if (!message || !*message
        || sscanf(message, "%99s %d", item_name, &number) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
        return -1;
    }

    if (number <= 0)
        number = 1;

    item_id = 0;
    if ((item_data = itemdb_searchname(item_name)) != NULL ||
        (item_data = itemdb_exists(atoi(item_name))) != NULL)
        item_id = item_data->nameid;

    if (item_id >= 500)
    {
        get_count = number;
        if (item_data->type == ItemType::WEAPON
            || item_data->type == ItemType::ARMOR
            || item_data->type == ItemType::_7
            || item_data->type == ItemType::_8)
        {
            get_count = 1;
        }
        for (i = 0; i < number; i += get_count)
        {
            memset(&item_tmp, 0, sizeof(item_tmp));
            item_tmp.nameid = item_id;
            item_tmp.identify = 1;
            PickupFail flag;
            if ((flag = pc_additem((struct map_session_data *) sd,
                            &item_tmp, get_count))
                != PickupFail::OKAY)
                clif_additem((struct map_session_data *) sd, 0, 0, flag);
        }
        clif_displaymessage(fd, "Item created.");
    }
    else
    {
        clif_displaymessage(fd, "Invalid item ID or name.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_itemreset(const int fd, struct map_session_data *sd,
                         const char *, const char *)
{
    int i;

    for (i = 0; i < MAX_INVENTORY; i++)
    {
        if (sd->status.inventory[i].amount
            && sd->status.inventory[i].equip == EPOS::ZERO)
            pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
    }
    clif_displaymessage(fd, "All of your items have been removed.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_itemcheck(const int, struct map_session_data *sd,
                         const char *, const char *)
{
    pc_checkitem(sd);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_baselevelup(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    int level, i;

    if (!message || !*message || (level = atoi(message)) == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a level adjustement (usage: @blvl <number of levels>).");
        return -1;
    }

    if (level > 0)
    {
        if (sd->status.base_level == battle_config.maximum_level)
        {                       // check for max level by Valaris
            clif_displaymessage(fd, "Base level can't go any higher.");
            return -1;
        }                       // End Addition
        if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level))   // fix positiv overflow
            level = battle_config.maximum_level - sd->status.base_level;
        for (i = 1; i <= level; i++)
            sd->status.status_point += (sd->status.base_level + i + 14) / 4;
        sd->status.base_level += level;
        clif_updatestatus(sd, SP_BASELEVEL);
        clif_updatestatus(sd, SP_NEXTBASEEXP);
        clif_updatestatus(sd, SP_STATUSPOINT);
        pc_calcstatus(sd, 0);
        pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
        clif_misceffect(&sd->bl, 0);
        clif_displaymessage(fd, "Base level raised.");
    }
    else
    {
        if (sd->status.base_level == 1)
        {
            clif_displaymessage(fd, "Base level can't go any lower.");
            return -1;
        }
        if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level))    // fix negativ overflow
            level = 1 - sd->status.base_level;
        if (sd->status.status_point > 0)
        {
            for (i = 0; i > level; i--)
                sd->status.status_point -=
                    (sd->status.base_level + i + 14) / 4;
            if (sd->status.status_point < 0)
                sd->status.status_point = 0;
            clif_updatestatus(sd, SP_STATUSPOINT);
        }                       // to add: remove status points from stats
        sd->status.base_level += level;
        clif_updatestatus(sd, SP_BASELEVEL);
        clif_updatestatus(sd, SP_NEXTBASEEXP);
        pc_calcstatus(sd, 0);
        clif_displaymessage(fd, "Base level lowered.");
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_joblevelup(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    int up_level = 50, level;

    if (!message || !*message || (level = atoi(message)) == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a level adjustement (usage: @jlvl <number of levels>).");
        return -1;
    }

    if (sd->status.pc_class == 0 || sd->status.pc_class == 4001)
        up_level -= 40;
    else if ((sd->status.pc_class > 4007 && sd->status.pc_class < 4024)
             || sd->status.pc_class == 23)
        up_level += 20;

    if (level > 0)
    {
        if (sd->status.job_level == up_level)
        {
            clif_displaymessage(fd, "Job level can't go any higher.");
            return -1;
        }
        if (level > up_level || level > (up_level - sd->status.job_level))  // fix positiv overflow
            level = up_level - sd->status.job_level;
        sd->status.job_level += level;
        clif_updatestatus(sd, SP_JOBLEVEL);
        clif_updatestatus(sd, SP_NEXTJOBEXP);
        sd->status.skill_point += level;
        clif_updatestatus(sd, SP_SKILLPOINT);
        pc_calcstatus(sd, 0);
        clif_misceffect(&sd->bl, 1);
        clif_displaymessage(fd, "Job level raised.");
    }
    else
    {
        if (sd->status.job_level == 1)
        {
            clif_displaymessage(fd, "Job level can't go any lower.");
            return -1;
        }
        if (level < -up_level || level < (1 - sd->status.job_level))    // fix negativ overflow
            level = 1 - sd->status.job_level;
        sd->status.job_level += level;
        clif_updatestatus(sd, SP_JOBLEVEL);
        clif_updatestatus(sd, SP_NEXTJOBEXP);
        if (sd->status.skill_point > 0)
        {
            sd->status.skill_point += level;
            if (sd->status.skill_point < 0)
                sd->status.skill_point = 0;
            clif_updatestatus(sd, SP_SKILLPOINT);
        }                       // to add: remove status points from skills
        pc_calcstatus(sd, 0);
        clif_displaymessage(fd, "Job level lowered.");
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_help(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    char buf[2048], w1[2048], w2[2048];
    int i, gm_level;
    FILE *fp;

    memset(buf, '\0', sizeof(buf));

    if ((fp = fopen_(help_txt, "r")) != NULL)
    {
        clif_displaymessage(fd, "Help commands:");
        gm_level = pc_isGM(sd);
        while (fgets(buf, sizeof(buf) - 1, fp) != NULL)
        {
            if (buf[0] == '/' && buf[1] == '/')
                continue;
            for (i = 0; buf[i] != '\0'; i++)
            {
                if (buf[i] == '\r' || buf[i] == '\n')
                {
                    buf[i] = '\0';
                    break;
                }
            }
            if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
                clif_displaymessage(fd, buf);
            else if (gm_level >= atoi(w1))
                clif_displaymessage(fd, w2);
        }
        fclose_(fp);
    }
    else
    {
        clif_displaymessage(fd, "File help.txt not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gm(const int fd, struct map_session_data *sd,
                  const char *, const char *message)
{
    char password[100];

    memset(password, '\0', sizeof(password));

    if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a password (usage: @gm <password>).");
        return -1;
    }

    if (pc_isGM(sd))
    {                           // a GM can not use this function. only a normal player (become gm is not for gm!)
        clif_displaymessage(fd, "You already have some GM powers.");
        return -1;
    }
    else
        chrif_changegm(sd->status.account_id, password,
                        strlen(password) + 1);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pvpoff(const int fd, struct map_session_data *sd,
                      const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    if (battle_config.pk_mode)
    {                           //disable command if server is in PK mode [Valaris]
        clif_displaymessage(fd, "This option cannot be used in PK Mode.");
        return -1;
    }

    if (map[sd->bl.m].flag.pvp)
    {
        map[sd->bl.m].flag.pvp = 0;
        for (i = 0; i < fd_max; i++)
        {                       //人数分ループ
            if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                && pl_sd->state.auth)
            {
                if (sd->bl.m == pl_sd->bl.m)
                {
                    if (pl_sd->pvp_timer != -1)
                    {
                        delete_timer(pl_sd->pvp_timer,
                                      pc_calc_pvprank_timer);
                        pl_sd->pvp_timer = -1;
                    }
                }
            }
        }
        clif_displaymessage(fd, "PvP: Off.");
    }
    else
    {
        clif_displaymessage(fd, "PvP is already Off.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pvpon(const int fd, struct map_session_data *sd,
                     const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    if (battle_config.pk_mode)
    {                           //disable command if server is in PK mode [Valaris]
        clif_displaymessage(fd, "This option cannot be used in PK Mode.");
        return -1;
    }

    if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp)
    {
        map[sd->bl.m].flag.pvp = 1;
        for (i = 0; i < fd_max; i++)
        {
            if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                && pl_sd->state.auth)
            {
                if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
                {
                    pl_sd->pvp_timer = add_timer(gettick() + 200,
                                                  pc_calc_pvprank_timer,
                                                  pl_sd->bl.id, 0);
                    pl_sd->pvp_rank = 0;
                    pl_sd->pvp_lastusers = 0;
                    pl_sd->pvp_point = 5;
                }
            }
        }
        clif_displaymessage(fd, "PvP: On.");
    }
    else
    {
        clif_displaymessage(fd, "PvP is already On.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_model(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    int hair_style = 0, hair_color = 0, cloth_color = 0;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message
        || sscanf(message, "%d %d %d", &hair_style, &hair_color,
                   &cloth_color) < 1)
    {
        sprintf(output,
                 "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
                 MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR,
                 MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
        clif_displaymessage(fd, output);
        return -1;
    }

    if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
        hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
        cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
    {
        //服の色変更
        if (cloth_color != 0 && sd->status.sex == 1
            && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
        {
            //服の色未実装職の判定
            clif_displaymessage(fd, "You can't use this command with this class.");
            return -1;
        }
        else
        {
            pc_changelook(sd, LOOK_HAIR, hair_style);
            pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
            pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
            clif_displaymessage(fd, "Appearence changed.");
        }
    }
    else
    {
        clif_displaymessage(fd, "An invalid number was specified.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @dye && @ccolor
 *------------------------------------------
 */
int atcommand_dye(const int fd, struct map_session_data *sd,
                   const char *, const char *message)
{
    int cloth_color = 0;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1)
    {
        sprintf(output,
                 "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).",
                 MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
        clif_displaymessage(fd, output);
        return -1;
    }

    if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
    {
        if (cloth_color != 0 && sd->status.sex == 1
            && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
        {
            clif_displaymessage(fd, "You can't use this command with this class.");
            return -1;
        }
        else
        {
            pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
            clif_displaymessage(fd, "Appearence changed.");
        }
    }
    else
    {
        clif_displaymessage(fd, "An invalid number was specified.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @hairstyle && @hstyle
 *------------------------------------------
 */
int atcommand_hair_style(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    int hair_style = 0;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%d", &hair_style) < 1)
    {
        sprintf(output,
                 "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).",
                 MIN_HAIR_STYLE, MAX_HAIR_STYLE);
        clif_displaymessage(fd, output);
        return -1;
    }

    if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE)
    {
        if (hair_style != 0 && sd->status.sex == 1
            && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
        {
            clif_displaymessage(fd, "You can't use this command with this class.");
            return -1;
        }
        else
        {
            pc_changelook(sd, LOOK_HAIR, hair_style);
            clif_displaymessage(fd, "Appearence changed.");
        }
    }
    else
    {
        clif_displaymessage(fd, "An invalid number was specified.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @haircolor && @hcolor
 *------------------------------------------
 */
int atcommand_hair_color(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    int hair_color = 0;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%d", &hair_color) < 1)
    {
        sprintf(output,
                 "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).",
                 MIN_HAIR_COLOR, MAX_HAIR_COLOR);
        clif_displaymessage(fd, output);
        return -1;
    }

    if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR)
    {
        if (hair_color != 0 && sd->status.sex == 1
            && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
        {
            clif_displaymessage(fd, "You can't use this command with this class.");
            return -1;
        }
        else
        {
            pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
            clif_displaymessage(fd, "Appearence changed.");
        }
    }
    else
    {
        clif_displaymessage(fd, "An invalid number was specified.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @go [city_number/city_name]: improved by [yor] to add city names and help
 *------------------------------------------
 */
int atcommand_go(const int fd, struct map_session_data *sd,
                  const char *, const char *message)
{
    int i;
    int town;
    char map_name[100];
    char output[200];
    int m;

    struct
    {
        char map[16];
        int x, y;
    } data[] =
    {
        {
        "prontera.gat", 156, 191},  //   0=Prontera
        {
        "morocc.gat", 156, 93}, //   1=Morroc
        {
        "geffen.gat", 119, 59}, //   2=Geffen
        {
        "payon.gat", 162, 233}, //   3=Payon
        {
        "alberta.gat", 192, 147},   //   4=Alberta
        {
        "izlude.gat", 128, 114},    //   5=Izlude
        {
        "aldebaran.gat", 140, 131}, //   6=Al de Baran
        {
        "xmas.gat", 147, 134},  //   7=Lutie
        {
        "comodo.gat", 209, 143},    //   8=Comodo
        {
        "yuno.gat", 157, 51},   //   9=Yuno
        {
        "amatsu.gat", 198, 84}, //  10=Amatsu
        {
        "gonryun.gat", 160, 120},   //  11=Gon Ryun
        {
        "umbala.gat", 89, 157}, //  12=Umbala
        {
        "niflheim.gat", 21, 153},   //  13=Niflheim
        {
        "louyang.gat", 217, 40},    //  14=Lou Yang
        {
        "new_1-1.gat", 53, 111},    //  15=Start point
        {
        "sec_pri.gat", 23, 61}, //  16=Prison
    };

    memset(map_name, '\0', sizeof(map_name));
    memset(output, '\0', sizeof(output));

    // get the number
    town = atoi(message);

    // if no value, display all value
    if (!message || !*message || sscanf(message, "%99s", map_name) < 1
        || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0])))
    {
        clif_displaymessage(fd, "Invalid location number or name.");
        clif_displaymessage(fd, "Please, use one of this number/name:");
        clif_displaymessage(fd,
                             "-3=(Memo point 2)   4=Alberta       11=Gon Ryun");
        clif_displaymessage(fd,
                             "-2=(Memo point 1)   5=Izlude        12=Umbala");
        clif_displaymessage(fd,
                             "-1=(Memo point 0)   6=Al de Baran   13=Niflheim");
        clif_displaymessage(fd,
                             " 0=Prontera         7=Lutie         14=Lou Yang");
        clif_displaymessage(fd,
                             " 1=Morroc           8=Comodo        15=Start point");
        clif_displaymessage(fd,
                             " 2=Geffen           9=Yuno          16=Prison");
        clif_displaymessage(fd, " 3=Payon           10=Amatsu");
        return -1;
    }
    else
    {
        // get possible name of the city and add .gat if not in the name
        map_name[sizeof(map_name) - 1] = '\0';
        for (i = 0; map_name[i]; i++)
            map_name[i] = tolower(map_name[i]);
        if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
            strcat(map_name, ".gat");
        // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too)
        if (strncmp(map_name, "prontera.gat", 3) == 0)
        {                       // 3 first characters
            town = 0;
        }
        else if (strncmp(map_name, "morocc.gat", 3) == 0)
        {                       // 3 first characters
            town = 1;
        }
        else if (strncmp(map_name, "geffen.gat", 3) == 0)
        {                       // 3 first characters
            town = 2;
        }
        else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters
                 strncmp(map_name, "paion.gat", 3) == 0)
        {                       // writing error (3 first characters)
            town = 3;
        }
        else if (strncmp(map_name, "alberta.gat", 3) == 0)
        {                       // 3 first characters
            town = 4;
        }
        else if (strncmp(map_name, "izlude.gat", 3) == 0 ||    // 3 first characters
                 strncmp(map_name, "islude.gat", 3) == 0)
        {                       // writing error (3 first characters)
            town = 5;
        }
        else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters
                 strcmp(map_name, "al.gat") == 0)
        {                       // al (de baran)
            town = 6;
        }
        else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters)
                 strcmp(map_name, "christmas.gat") == 0 || // name of the symbol
                 strncmp(map_name, "xmas.gat", 3) == 0 ||  // 3 first characters
                 strncmp(map_name, "x-mas.gat", 3) == 0)
        {                       // writing error (3 first characters)
            town = 7;
        }
        else if (strncmp(map_name, "comodo.gat", 3) == 0)
        {                       // 3 first characters
            town = 8;
        }
        else if (strncmp(map_name, "yuno.gat", 3) == 0)
        {                       // 3 first characters
            town = 9;
        }
        else if (strncmp(map_name, "amatsu.gat", 3) == 0 ||    // 3 first characters
                 strncmp(map_name, "ammatsu.gat", 3) == 0)
        {                       // writing error (3 first characters)
            town = 10;
        }
        else if (strncmp(map_name, "gonryun.gat", 3) == 0)
        {                       // 3 first characters
            town = 11;
        }
        else if (strncmp(map_name, "umbala.gat", 3) == 0)
        {                       // 3 first characters
            town = 12;
        }
        else if (strncmp(map_name, "niflheim.gat", 3) == 0)
        {                       // 3 first characters
            town = 13;
        }
        else if (strncmp(map_name, "louyang.gat", 3) == 0)
        {                       // 3 first characters
            town = 14;
        }
        else if (strncmp(map_name, "new_1-1.gat", 3) == 0 ||   // 3 first characters (or "newbies")
                 strncmp(map_name, "startpoint.gat", 3) == 0 ||    // name of the position (3 first characters)
                 strncmp(map_name, "begining.gat", 3) == 0)
        {                       // name of the position (3 first characters)
            town = 15;
        }
        else if (strncmp(map_name, "sec_pri.gat", 3) == 0 ||   // 3 first characters
                 strncmp(map_name, "prison.gat", 3) == 0 ||    // name of the position (3 first characters)
                 strncmp(map_name, "jails.gat", 3) == 0)
        {                       // name of the position
            town = 16;
        }

        if (town >= -3 && town <= -1)
        {
            if (sd->status.memo_point[-town - 1].map[0])
            {
                m = map_mapname2mapid(sd->status.memo_point[-town - 1].map);
                if (m >= 0 && map[m].flag.nowarpto
                    && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                {
                    clif_displaymessage(fd,
                                         "You are not authorised to warp you to this memo map.");
                    return -1;
                }
                if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
                    && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                {
                    clif_displaymessage(fd,
                                         "You are not authorised to warp you from your actual map.");
                    return -1;
                }
                if (pc_setpos(sd, sd->status.memo_point[-town - 1].map,
                     sd->status.memo_point[-town - 1].x,
                     sd->status.memo_point[-town - 1].y, 3) == 0)
                {
                    clif_displaymessage(fd, "Warped.");
                }
                else
                {
                    clif_displaymessage(fd, "Map not found.");
                    return -1;
                }
            }
            else
            {
                sprintf(output, "Your memo point #%d doesn't exist.", -town - 1);
                clif_displaymessage(fd, output);
                return -1;
            }
        }
        else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0])))
        {
            m = map_mapname2mapid(data[town].map);
            if (m >= 0 && map[m].flag.nowarpto
                && battle_config.any_warp_GM_min_level > pc_isGM(sd))
            {
                clif_displaymessage(fd,
                                     "You are not authorised to warp you to this destination map.");
                return -1;
            }
            if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
                && battle_config.any_warp_GM_min_level > pc_isGM(sd))
            {
                clif_displaymessage(fd,
                                     "You are not authorised to warp you from your actual map.");
                return -1;
            }
            if (pc_setpos(sd, data[town].map, data[town].x, data[town].y, 3)
                == 0)
            {
                clif_displaymessage(fd, "Warped.");
            }
            else
            {
                clif_displaymessage(fd, "Map not found.");
                return -1;
            }
        }
        else
        {                       // if you arrive here, you have an error in town variable when reading of names
            clif_displaymessage(fd, "Invalid location number or name.");
            return -1;
        }
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_spawn(const int fd, struct map_session_data *sd,
                     const char *command, const char *message)
{
    char monster[100];
    char output[200];
    int mob_id;
    int number = 0;
    int x = 0, y = 0;
    int count;
    int i, j, k;
    int mx, my, range;

    memset(monster, '\0', sizeof(monster));
    memset(output, '\0', sizeof(output));

    if (!message || !*message
        || sscanf(message, "%99s %d %d %d", monster, &number, &x, &y) < 1)
    {
        clif_displaymessage(fd, "Give a monster name/id please.");
        return -1;
    }

    // If monster identifier/name argument is a name
    if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
        mob_id = mobdb_checkid(atoi(monster));

    if (mob_id == 0)
    {
        clif_displaymessage(fd, "Invalid monster ID or name.");
        return -1;
    }

    if (mob_id == 1288)
    {
        clif_displaymessage(fd, "Cannot spawn emperium.");
        return -1;
    }

    if (number <= 0)
        number = 1;

    // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
    if (battle_config.atc_spawn_quantity_limit >= 1
        && number > battle_config.atc_spawn_quantity_limit)
        number = battle_config.atc_spawn_quantity_limit;

    if (battle_config.etc_log)
        printf("%s monster='%s' id=%d count=%d (%d,%d)\n", command, monster,
                mob_id, number, x, y);

    count = 0;
    range = sqrt(number) / 2;
    range = range * 2 + 5;      // calculation of an odd number (+ 4 area around)
    for (i = 0; i < number; i++)
    {
        j = 0;
        k = 0;
        while (j++ < 8 && k == 0)
        {                       // try 8 times to spawn the monster (needed for close area)
            if (x <= 0)
                mx = sd->bl.x + (MRAND(range) - (range / 2));
            else
                mx = x;
            if (y <= 0)
                my = sd->bl.y + (MRAND(range) - (range / 2));
            else
                my = y;
            k = mob_once_spawn((struct map_session_data *) sd, "this", mx,
                                my, "", mob_id, 1, "");
        }
        count += (k != 0) ? 1 : 0;
    }

    if (count != 0)
        if (number == count)
            clif_displaymessage(fd, "All monster summoned!");
        else
        {
            sprintf(output, "%d monster(s) summoned!", count);
            clif_displaymessage(fd, output);
        }
    else
    {
        clif_displaymessage(fd, "Invalid monster ID or name.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static
void atcommand_killmonster_sub(const int fd, struct map_session_data *sd,
                                const char *message, const int drop)
{
    int map_id;
    char map_name[100];

    memset(map_name, '\0', sizeof(map_name));

    if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
        map_id = sd->bl.m;
    else
    {
        if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
            strcat(map_name, ".gat");
        if ((map_id = map_mapname2mapid(map_name)) < 0)
            map_id = sd->bl.m;
    }

    map_foreachinarea(std::bind(atkillmonster_sub, ph::_1, drop), map_id, 0, 0, map[map_id].xs,
                       map[map_id].ys, BL_MOB);

    clif_displaymessage(fd, "All monsters killed!");

    return;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_killmonster(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    atcommand_killmonster_sub(fd, sd, message, 1);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static
void atlist_nearby_sub(struct block_list *bl, int fd)
{
    char buf[32];
    nullpo_retv(bl);

    sprintf(buf, " - \"%s\"", ((struct map_session_data *) bl)->status.name);
    clif_displaymessage(fd, buf);
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_list_nearby(const int fd, struct map_session_data *sd,
                           const char *, const char *)
{
    clif_displaymessage(fd, "Nearby players:");
    map_foreachinarea(std::bind(atlist_nearby_sub, ph::_1, fd),
            sd->bl.m, sd->bl.x - 1, sd->bl.y - 1,
            sd->bl.x + 1, sd->bl.x + 1, BL_PC);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_killmonster2(const int fd, struct map_session_data *sd,
                            const char *, const char *message)
{
    atcommand_killmonster_sub(fd, sd, message, 0);

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_produce(const int fd, struct map_session_data *sd,
                       const char *, const char *message)
{
    char item_name[100];
    int item_id, attribute = 0, star = 0;
    struct item_data *item_data;
    struct item tmp_item;
    char output[200];

    memset(output, '\0', sizeof(output));
    memset(item_name, '\0', sizeof(item_name));

    if (!message || !*message
        || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
        return -1;
    }

    item_id = 0;
    if ((item_data = itemdb_searchname(item_name)) != NULL ||
        (item_data = itemdb_exists(atoi(item_name))) != NULL)
        item_id = item_data->nameid;

    if (itemdb_exists(item_id) &&
        (item_id <= 500 || item_id > 1099) &&
        (item_id < 4001 || item_id > 4148) &&
        (item_id < 7001 || item_id > 10019) && itemdb_isequip(item_id))
    {
        if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
            attribute = ATTRIBUTE_NORMAL;
        if (star < MIN_STAR || star > MAX_STAR)
            star = 0;
        memset(&tmp_item, 0, sizeof tmp_item);
        tmp_item.nameid = item_id;
        tmp_item.amount = 1;
        tmp_item.identify = 1;
        tmp_item.card[0] = 0x00ff;
        tmp_item.card[1] = ((star * 5) << 8) + attribute;
        *((unsigned long *) (&tmp_item.card[2])) = sd->char_id;
        clif_misceffect(&sd->bl, 3);   // 他人にも成功を通知
        PickupFail flag;
        if ((flag = pc_additem(sd, &tmp_item, 1)) != PickupFail::OKAY)
            clif_additem(sd, 0, 0, flag);
    }
    else
    {
        if (battle_config.error_log)
            printf("@produce NOT WEAPON [%d]\n", item_id);
        if (item_id != 0 && itemdb_exists(item_id))
            sprintf(output, "This item (%d: '%s') is not an equipment.", item_id, item_data->name);
        else
            sprintf(output, "%s", "This item is not an equipment.");
        clif_displaymessage(fd, output);
        return -1;
    }

    return 0;
}

/*==========================================
 * Sub-function to display actual memo points
 *------------------------------------------
 */
static
void atcommand_memo_sub(struct map_session_data *sd)
{
    int i;
    char output[200];

    memset(output, '\0', sizeof(output));

    clif_displaymessage(sd->fd,
                         "Your actual memo positions are (except respawn point):");
    for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++)
    {
        if (sd->status.memo_point[i].map[0])
            sprintf(output, "%d - %s (%d,%d)", i,
                     sd->status.memo_point[i].map, sd->status.memo_point[i].x,
                     sd->status.memo_point[i].y);
        else
            sprintf(output, "%d - void", i);
        clif_displaymessage(sd->fd, output);
    }

    return;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_memo(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    int position = 0;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%d", &position) < 1)
        atcommand_memo_sub(sd);
    else
    {
        if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO)
        {
            if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
                && battle_config.any_warp_GM_min_level > pc_isGM(sd))
            {
                clif_displaymessage(fd,
                                     "You are not authorised to memo this map.");
                return -1;
            }
            if (sd->status.memo_point[position].map[0])
            {
                sprintf(output, "You replace previous memo position %d - %s (%d,%d).", position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y);
                clif_displaymessage(fd, output);
            }
            memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name,
                    24);
            sd->status.memo_point[position].x = sd->bl.x;
            sd->status.memo_point[position].y = sd->bl.y;
            if (pc_checkskill(sd, AL_WARP) <= (position + 1))
                clif_displaymessage(fd, "Note: you don't have the 'Warp' skill level to use it.");
            atcommand_memo_sub(sd);
        }
        else
        {
            sprintf(output,
                     "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).",
                     MIN_PORTAL_MEMO, MAX_PORTAL_MEMO);
            clif_displaymessage(fd, output);
            atcommand_memo_sub(sd);
            return -1;
        }
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gat(const int fd, struct map_session_data *sd,
                   const char *, const char *)
{
    char output[200];
    int y;

    memset(output, '\0', sizeof(output));

    for (y = 2; y >= -2; y--)
    {
        sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
                 map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
                 map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y),
                 map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y),
                 map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y),
                 map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y),
                 map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y));
        clif_displaymessage(fd, output);
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_packet(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    int type = 0, flag = 0;

    if (!message || !*message || sscanf(message, "%d %d", &type, &flag) < 2)
    {
        clif_displaymessage(fd,
                             "Please, enter a status type/flag (usage: @packet <status type> <flag>).");
        return -1;
    }

    clif_status_change(&sd->bl, StatusChange(type), flag);

    return 0;
}

/*==========================================
 * @stpoint (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_statuspoint(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    int point, new_status_point;

    if (!message || !*message || (point = atoi(message)) == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a number (usage: @stpoint <number of points>).");
        return -1;
    }

    new_status_point = (int) sd->status.status_point + point;
    if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
        new_status_point = 0x7FFF;
    else if (point < 0 && (point < -0x7FFF || new_status_point < 0))    // fix negativ overflow
        new_status_point = 0;

    if (new_status_point != (int) sd->status.status_point)
    {
        sd->status.status_point = (short) new_status_point;
        clif_updatestatus(sd, SP_STATUSPOINT);
        clif_displaymessage(fd, "Number of status points changed!");
    }
    else
    {
        if (point < 0)
            clif_displaymessage(fd, "Impossible to decrease the number/value.");
        else
            clif_displaymessage(fd, "Impossible to increase the number/value.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @skpoint (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_skillpoint(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    int point, new_skill_point;

    if (!message || !*message || (point = atoi(message)) == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a number (usage: @skpoint <number of points>).");
        return -1;
    }

    new_skill_point = (int) sd->status.skill_point + point;
    if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF))  // fix positiv overflow
        new_skill_point = 0x7FFF;
    else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
        new_skill_point = 0;

    if (new_skill_point != (int) sd->status.skill_point)
    {
        sd->status.skill_point = (short) new_skill_point;
        clif_updatestatus(sd, SP_SKILLPOINT);
        clif_displaymessage(fd, "Number of skill points changed!");
    }
    else
    {
        if (point < 0)
            clif_displaymessage(fd, "Impossible to decrease the number/value.");
        else
            clif_displaymessage(fd, "Impossible to increase the number/value.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @zeny (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_zeny(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    int zeny, new_zeny;

    if (!message || !*message || (zeny = atoi(message)) == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter an amount (usage: @zeny <amount>).");
        return -1;
    }

    new_zeny = sd->status.zeny + zeny;
    if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY))   // fix positiv overflow
        new_zeny = MAX_ZENY;
    else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0))    // fix negativ overflow
        new_zeny = 0;

    if (new_zeny != sd->status.zeny)
    {
        sd->status.zeny = new_zeny;
        clif_updatestatus(sd, SP_ZENY);
        clif_displaymessage(fd, "Number of zenys changed!");
    }
    else
    {
        if (zeny < 0)
            clif_displaymessage(fd, "Impossible to decrease the number/value.");
        else
            clif_displaymessage(fd, "Impossible to increase the number/value.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
template<ATTR attr>
int atcommand_param(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    int value = 0, new_value;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%d", &value) < 1
        || value == 0)
    {
        sprintf(output,
                 "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
        clif_displaymessage(fd, output);
        return -1;
    }

    new_value = (int) sd->status.attrs[attr] + value;
    if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter))  // fix positiv overflow
        new_value = battle_config.max_parameter;
    else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1))  // fix negativ overflow
        new_value = 1;

    if (new_value != sd->status.attrs[attr])
    {
        sd->status.attrs[attr] = new_value;
        clif_updatestatus(sd, attr_to_sp(attr));
        clif_updatestatus(sd, attr_to_usp(attr));
        pc_calcstatus(sd, 0);
        clif_displaymessage(fd, "Stat changed.");
    }
    else
    {
        if (value < 0)
            clif_displaymessage(fd, "Impossible to decrease the number/value.");
        else
            clif_displaymessage(fd, "Impossible to increase the number/value.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Stat all by fritz (rewritten by [Yor])
int atcommand_all_stats(const int fd, struct map_session_data *sd,
                         const char *, const char *message)
{
    int count, value = 0, new_value;

    if (!message || !*message || sscanf(message, "%d", &value) < 1
        || value == 0)
        value = battle_config.max_parameter;

    count = 0;
    for (ATTR attr : ATTRs)
    {
        new_value = sd->status.attrs[attr] + value;
        if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter))  // fix positiv overflow
            new_value = battle_config.max_parameter;
        else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1))  // fix negativ overflow
            new_value = 1;

        if (new_value != sd->status.attrs[attr])
        {
            sd->status.attrs[attr] = new_value;
            clif_updatestatus(sd, attr_to_sp(attr));
            clif_updatestatus(sd, attr_to_usp(attr));
            pc_calcstatus(sd, 0);
            count++;
        }
    }

    if (count > 0)              // if at least 1 stat modified
        clif_displaymessage(fd, "All stats changed!");
    else
    {
        if (value < 0)
            clif_displaymessage(fd, "Impossible to decrease a stat.");
        else
            clif_displaymessage(fd, "Impossible to increase a stat.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_recall(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @recall <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can recall only lower or same level
            if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
                && battle_config.any_warp_GM_min_level > pc_isGM(sd))
            {
                clif_displaymessage(fd,
                                     "You are not authorised to warp somenone to your actual map.");
                return -1;
            }
            if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
                && battle_config.any_warp_GM_min_level > pc_isGM(sd))
            {
                clif_displaymessage(fd,
                                     "You are not authorised to warp this player from its actual map.");
                return -1;
            }
            pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
            sprintf(output, "%s recalled!", character);
            clif_displaymessage(fd, output);
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_revive(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @revive <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        pl_sd->status.hp = pl_sd->status.max_hp;
        pc_setstand(pl_sd);
        if (battle_config.pc_invincible_time > 0)
            pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
        clif_updatestatus(pl_sd, SP_HP);
        clif_updatestatus(pl_sd, SP_SP);
        clif_resurrection(&pl_sd->bl, 1);
        clif_displaymessage(fd, "Character revived.");
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_character_stats(const int fd, struct map_session_data *,
                               const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charstats <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        sprintf(output, "'%s' stats:", pl_sd->status.name);
        clif_displaymessage(fd, output);
        sprintf(output, "Base Level - %d", pl_sd->status.base_level),
        clif_displaymessage(fd, output);
        sprintf(output, "Job - %s (level %d)",
                job_name(pl_sd->status.pc_class), pl_sd->status.job_level);
        clif_displaymessage(fd, output);
        sprintf(output, "Hp - %d", pl_sd->status.hp);
        clif_displaymessage(fd, output);
        sprintf(output, "MaxHp - %d", pl_sd->status.max_hp);
        clif_displaymessage(fd, output);
        sprintf(output, "Sp - %d", pl_sd->status.sp);
        clif_displaymessage(fd, output);
        sprintf(output, "MaxSp - %d", pl_sd->status.max_sp);
        clif_displaymessage(fd, output);
        sprintf(output, "Str - %3d", pl_sd->status.attrs[ATTR::STR]);
        clif_displaymessage(fd, output);
        sprintf(output, "Agi - %3d", pl_sd->status.attrs[ATTR::AGI]);
        clif_displaymessage(fd, output);
        sprintf(output, "Vit - %3d", pl_sd->status.attrs[ATTR::VIT]);
        clif_displaymessage(fd, output);
        sprintf(output, "Int - %3d", pl_sd->status.attrs[ATTR::INT]);
        clif_displaymessage(fd, output);
        sprintf(output, "Dex - %3d", pl_sd->status.attrs[ATTR::DEX]);
        clif_displaymessage(fd, output);
        sprintf(output, "Luk - %3d", pl_sd->status.attrs[ATTR::LUK]);
        clif_displaymessage(fd, output);
        sprintf(output, "Zeny - %d", pl_sd->status.zeny);
        clif_displaymessage(fd, output);
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Character Stats All by fritz
int atcommand_character_stats_all(const int fd, struct map_session_data *,
                                   const char *, const char *)
{
    char output[1024], gmlevel[1024];
    int i;
    int count;
    struct map_session_data *pl_sd;

    memset(output, '\0', sizeof(output));
    memset(gmlevel, '\0', sizeof(gmlevel));

    count = 0;
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {

            if (pc_isGM(pl_sd) > 0)
                sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
            else
                sprintf(gmlevel, " ");

            sprintf(output,
                     "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d",
                     pl_sd->status.name, pl_sd->status.base_level,
                     job_name(pl_sd->status.pc_class), pl_sd->status.job_level,
                     pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp,
                     pl_sd->status.max_sp);
            clif_displaymessage(fd, output);
            sprintf(output,
                     "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s",
                     pl_sd->status.attrs[ATTR::STR], pl_sd->status.attrs[ATTR::AGI], pl_sd->status.attrs[ATTR::VIT],
                     pl_sd->status.attrs[ATTR::INT], pl_sd->status.attrs[ATTR::DEX], pl_sd->status.attrs[ATTR::LUK],
                     pl_sd->status.zeny, gmlevel);
            clif_displaymessage(fd, output);
            clif_displaymessage(fd, "--------");
            count++;
        }
    }

    if (count == 0)
        clif_displaymessage(fd, "No player found.");
    else if (count == 1)
        clif_displaymessage(fd, "1 player found.");
    else
    {
        sprintf(output, "%d players found.", count);
        clif_displaymessage(fd, output);
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_character_option(const int fd, struct map_session_data *sd,
                                const char *, const char *message)
{
    char character[100];
    int opt1_ = 0, opt2_ = 0, opt3_ = 0;
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %d %d %99[^\n]", &opt1_, &opt2_, &opt3_,
                   character) < 4 || opt1_ < 0 || opt2_ < 0 || opt3_ < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>).");
        return -1;
    }

    Opt1 opt1 = Opt1(opt1_);
    Opt2 opt2 = Opt2(opt2_);
    Option opt3 = Option(opt3_);

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can change option only to lower or same level
            pl_sd->opt1 = opt1;
            pl_sd->opt2 = opt2;
            pl_sd->status.option = opt3;
            // fix pecopeco display
            if (pl_sd->status.pc_class == 13 || pl_sd->status.pc_class == 21
                || pl_sd->status.pc_class == 4014 || pl_sd->status.pc_class == 4022)
            {
                if (!pc_isriding(pl_sd))
                {               // pl_sd have the new value...
                    if (pl_sd->status.pc_class == 13)
                        pl_sd->status.pc_class = pl_sd->view_class = 7;
                    else if (pl_sd->status.pc_class == 21)
                        pl_sd->status.pc_class = pl_sd->view_class = 14;
                    else if (pl_sd->status.pc_class == 4014)
                        pl_sd->status.pc_class = pl_sd->view_class = 4008;
                    else if (pl_sd->status.pc_class == 4022)
                        pl_sd->status.pc_class = pl_sd->view_class = 4015;
                }
            }
            else
            {
                if (pc_isriding(pl_sd))
                {               // pl_sd have the new value...
                    if (pl_sd->disguise > 0)
                    {           // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
                        pl_sd->status.option &= ~Option::RIDING;
                    }
                    else
                    {
                        if (pl_sd->status.pc_class == 7)
                            pl_sd->status.pc_class = pl_sd->view_class = 13;
                        else if (pl_sd->status.pc_class == 14)
                            pl_sd->status.pc_class = pl_sd->view_class = 21;
                        else if (pl_sd->status.pc_class == 4008)
                            pl_sd->status.pc_class = pl_sd->view_class = 4014;
                        else if (pl_sd->status.pc_class == 4015)
                            pl_sd->status.pc_class = pl_sd->view_class = 4022;
                        else
                            pl_sd->status.option &= ~Option::RIDING;
                    }
                }
            }
            clif_changeoption(&pl_sd->bl);
            pc_calcstatus(pl_sd, 0);
            clif_displaymessage(fd, "Character's options changed.");
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * charchangesex command (usage: charchangesex <player_name>)
 *------------------------------------------
 */
int atcommand_char_change_sex(const int fd, struct map_session_data *sd,
                               const char *, const char *message)
{
    char character[100];

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charchangesex <name>).");
        return -1;
    }

    // check player name
    if (strlen(character) < 4)
    {
        clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
        return -1;
    }
    else if (strlen(character) > 23)
    {
        clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
        return -1;
    }
    else
    {
        chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0);    // type: 5 - changesex
        clif_displaymessage(fd, "Character name sends to char-server to ask it.");
    }

    return 0;
}

/*==========================================
 * charblock command (usage: charblock <player_name>)
 * This command do a definitiv ban on a player
 *------------------------------------------
 */
int atcommand_char_block(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    char character[100];

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @block <name>).");
        return -1;
    }

    // check player name
    if (strlen(character) < 4)
    {
        clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
        return -1;
    }
    else if (strlen(character) > 23)
    {
        clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
        return -1;
    }
    else
    {
        chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0);    // type: 1 - block
        clif_displaymessage(fd, "Character name sends to char-server to ask it.");
    }

    return 0;
}

/*==========================================
 * charban command (usage: charban <time> <player_name>)
 * This command do a limited ban on a player
 * Time is done as follows:
 *   Adjustment value (-1, 1, +1, etc...)
 *   Modified element:
 *     a or y: year
 *     m:  month
 *     j or d: day
 *     h:  hour
 *     mn: minute
 *     s:  second
 * <example> @ban +1m-2mn1s-6y test_player
 *           this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
 *------------------------------------------
 */
int atcommand_char_ban(const int fd, struct map_session_data *sd,
                        const char *, const char *message)
{
    char modif[100], character[100];
    char *modif_p;
    int year, month, day, hour, minute, second, value;

    memset(modif, '\0', sizeof(modif));
    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%s %99[^\n]", modif, character) < 2)
    {
        clif_displaymessage(fd,
                             "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
        return -1;
    }

    modif[sizeof(modif) - 1] = '\0';
    character[sizeof(character) - 1] = '\0';

    modif_p = modif;
    year = month = day = hour = minute = second = 0;
    while (modif_p[0] != '\0')
    {
        value = atoi(modif_p);
        if (value == 0)
            modif_p++;
        else
        {
            if (modif_p[0] == '-' || modif_p[0] == '+')
                modif_p++;
            while (modif_p[0] >= '0' && modif_p[0] <= '9')
                modif_p++;
            if (modif_p[0] == 's')
            {
                second = value;
                modif_p++;
            }
            else if (modif_p[0] == 'm' && modif_p[1] == 'n')
            {
                minute = value;
                modif_p = modif_p + 2;
            }
            else if (modif_p[0] == 'h')
            {
                hour = value;
                modif_p++;
            }
            else if (modif_p[0] == 'd' || modif_p[0] == 'j')
            {
                day = value;
                modif_p++;
            }
            else if (modif_p[0] == 'm')
            {
                month = value;
                modif_p++;
            }
            else if (modif_p[0] == 'y' || modif_p[0] == 'a')
            {
                year = value;
                modif_p++;
            }
            else if (modif_p[0] != '\0')
            {
                modif_p++;
            }
        }
    }
    if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0
        && second == 0)
    {
        clif_displaymessage(fd, "Invalid time for ban command.");
        return -1;
    }

    // check player name
    if (strlen(character) < 4)
    {
        clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
        return -1;
    }
    else if (strlen(character) > 23)
    {
        clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
        return -1;
    }
    else
    {
        chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second);  // type: 2 - ban
        clif_displaymessage(fd, "Character name sends to char-server to ask it.");
    }

    return 0;
}

/*==========================================
 * charunblock command (usage: charunblock <player_name>)
 *------------------------------------------
 */
int atcommand_char_unblock(const int fd, struct map_session_data *sd,
                            const char *, const char *message)
{
    char character[100];

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charunblock <player_name>).");
        return -1;
    }

    // check player name
    if (strlen(character) < 4)
    {
        clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
        return -1;
    }
    else if (strlen(character) > 23)
    {
        clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
        return -1;
    }
    else
    {
        // send answer to login server via char-server
        chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0);    // type: 3 - unblock
        clif_displaymessage(fd, "Character name sends to char-server to ask it.");
    }

    return 0;
}

/*==========================================
 * charunban command (usage: charunban <player_name>)
 *------------------------------------------
 */
int atcommand_char_unban(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    char character[100];

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charunban <player_name>).");
        return -1;
    }

    // check player name
    if (strlen(character) < 4)
    {
        clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
        return -1;
    }
    else if (strlen(character) > 23)
    {
        clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
        return -1;
    }
    else
    {
        // send answer to login server via char-server
        chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0);    // type: 4 - unban
        clif_displaymessage(fd, "Character name sends to char-server to ask it.");
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_character_save(const int fd, struct map_session_data *sd,
                              const char *, const char *message)
{
    char map_name[100];
    char character[100];
    struct map_session_data *pl_sd;
    int x = 0, y = 0;
    int m;

    memset(map_name, '\0', sizeof(map_name));
    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y,
                   character) < 4 || x < 0 || y < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>).");
        return -1;
    }

    if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
        strcat(map_name, ".gat");

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can change save point only to lower or same gm level
            m = map_mapname2mapid(map_name);
            if (m < 0)
            {
                clif_displaymessage(fd, "Map not found.");
                return -1;
            }
            else
            {
                if (m >= 0 && map[m].flag.nowarpto
                    && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                {
                    clif_displaymessage(fd,
                                         "You are not authorised to set this map as a save map.");
                    return -1;
                }
                pc_setsavepoint(pl_sd, map_name, x, y);
                clif_displaymessage(fd, "Character's respawn point changed.");
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_night(const int fd, struct map_session_data *,
                     const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    if (night_flag != 1)
    {
        night_flag = 1;         // 0=day, 1=night [Yor]
        for (i = 0; i < fd_max; i++)
        {
            if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                && pl_sd->state.auth)
            {
                pl_sd->opt2 |= Opt2::BLIND;
                clif_changeoption(&pl_sd->bl);
                clif_displaymessage(pl_sd->fd, "Night has fallen.");
            }
        }
    }
    else
    {
        clif_displaymessage(fd, "Sorry, it's already the night. Impossible to execute the command.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_day(const int fd, struct map_session_data *,
                   const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    if (night_flag != 0)
    {
        night_flag = 0;         // 0=day, 1=night [Yor]
        for (i = 0; i < fd_max; i++)
        {
            if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                && pl_sd->state.auth)
            {
                pl_sd->opt2 &= ~Opt2::BLIND;
                clif_changeoption(&pl_sd->bl);
                clif_displaymessage(pl_sd->fd, "Day has arrived.");
            }
        }
    }
    else
    {
        clif_displaymessage(fd, "Sorry, it's already the day. Impossible to execute the command.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_doom(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth && i != fd
            && pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can doom only lower or same gm level
            pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
            clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
        }
    }
    clif_displaymessage(fd, "Judgement was made.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_doommap(const int fd, struct map_session_data *sd,
                       const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
            && pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can doom only lower or same gm level
            pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
            clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
        }
    }
    clif_displaymessage(fd, "Judgement was made.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static
void atcommand_raise_sub(struct map_session_data *sd)
{
    if (sd && sd->state.auth && pc_isdead(sd))
    {
        sd->status.hp = sd->status.max_hp;
        sd->status.sp = sd->status.max_sp;
        pc_setstand(sd);
        clif_updatestatus(sd, SP_HP);
        clif_updatestatus(sd, SP_SP);
        clif_resurrection(&sd->bl, 1);
        clif_displaymessage(sd->fd, "Mercy has been shown.");
    }
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_raise(const int fd, struct map_session_data *,
                     const char *, const char *)
{
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i])
            atcommand_raise_sub((struct map_session_data *)session[i]->session_data);
    }
    clif_displaymessage(fd, "Mercy has been granted.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_raisemap(const int fd, struct map_session_data *sd,
                        const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
            atcommand_raise_sub(pl_sd);
    }
    clif_displaymessage(fd, "Mercy has been granted.");

    return 0;
}

/*==========================================
 * atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる
 *------------------------------------------
*/
int atcommand_character_baselevel(const int fd, struct map_session_data *sd,
                                   const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];
    int level = 0, i;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &level, character) < 2
        || level == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a level adjustement and a player name (usage: @charblvl <#> <nickname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can change base level only lower or same gm level

            if (level > 0)
            {
                if (pl_sd->status.base_level == battle_config.maximum_level)
                {               // check for max level by Valaris
                    clif_displaymessage(fd, "Character's base level can't go any higher.");
                    return 0;
                }               // End Addition
                if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level))    // fix positiv overflow
                    level =
                        battle_config.maximum_level -
                        pl_sd->status.base_level;
                for (i = 1; i <= level; i++)
                    pl_sd->status.status_point +=
                        (pl_sd->status.base_level + i + 14) / 4;
                pl_sd->status.base_level += level;
                clif_updatestatus(pl_sd, SP_BASELEVEL);
                clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
                clif_updatestatus(pl_sd, SP_STATUSPOINT);
                pc_calcstatus(pl_sd, 0);
                pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
                clif_misceffect(&pl_sd->bl, 0);
                clif_displaymessage(fd, "Character's base level raised.");
            }
            else
            {
                if (pl_sd->status.base_level == 1)
                {
                    clif_displaymessage(fd, "Character's base level can't go any lower.");
                    return -1;
                }
                if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow
                    level = 1 - pl_sd->status.base_level;
                if (pl_sd->status.status_point > 0)
                {
                    for (i = 0; i > level; i--)
                        pl_sd->status.status_point -=
                            (pl_sd->status.base_level + i + 14) / 4;
                    if (pl_sd->status.status_point < 0)
                        pl_sd->status.status_point = 0;
                    clif_updatestatus(pl_sd, SP_STATUSPOINT);
                }               // to add: remove status points from stats
                pl_sd->status.base_level += level;
                pl_sd->status.base_exp = 0;
                clif_updatestatus(pl_sd, SP_BASELEVEL);
                clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
                clif_updatestatus(pl_sd, SP_BASEEXP);
                pc_calcstatus(pl_sd, 0);
                clif_displaymessage(fd, "Character's base level lowered.");
            }
            // Reset their stat points to prevent extra points from stacking
            atcommand_charstreset(fd, sd,"@charstreset", character);
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;                   //正常終了
}

/*==========================================
 * atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる
 *------------------------------------------
 */
int atcommand_character_joblevel(const int fd, struct map_session_data *sd,
                                  const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];
    int max_level = 50, level = 0;
    //転生や養子の場合の元の職業を算出する
    struct pc_base_job pl_s_class;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &level, character) < 2
        || level == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        pl_s_class = pc_calc_base_job(pl_sd->status.pc_class);
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can change job level only lower or same gm level
            if (pl_s_class.job == 0)
                max_level -= 40;
            if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2))  //スパノビと転生職はJobレベルの最高が70
                max_level += 20;

            if (level > 0)
            {
                if (pl_sd->status.job_level == max_level)
                {
                    clif_displaymessage(fd, "Character's job level can't go any higher.");
                    return -1;
                }
                if (pl_sd->status.job_level + level > max_level)
                    level = max_level - pl_sd->status.job_level;
                pl_sd->status.job_level += level;
                clif_updatestatus(pl_sd, SP_JOBLEVEL);
                clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
                pl_sd->status.skill_point += level;
                clif_updatestatus(pl_sd, SP_SKILLPOINT);
                pc_calcstatus(pl_sd, 0);
                clif_misceffect(&pl_sd->bl, 1);
                clif_displaymessage(fd, "character's job level raised.");
            }
            else
            {
                if (pl_sd->status.job_level == 1)
                {
                    clif_displaymessage(fd, "Character's job level can't go any lower.");
                    return -1;
                }
                if (pl_sd->status.job_level + level < 1)
                    level = 1 - pl_sd->status.job_level;
                pl_sd->status.job_level += level;
                clif_updatestatus(pl_sd, SP_JOBLEVEL);
                clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
                if (pl_sd->status.skill_point > 0)
                {
                    pl_sd->status.skill_point += level;
                    if (pl_sd->status.skill_point < 0)
                        pl_sd->status.skill_point = 0;
                    clif_updatestatus(pl_sd, SP_SKILLPOINT);
                }               // to add: remove status points from skills
                pc_calcstatus(pl_sd, 0);
                clif_displaymessage(fd, "Character's job level lowered.");
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kick(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @kick <charname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))    // you can kick only lower or same gm level
            clif_GM_kick(sd, pl_sd, 1);
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kickall(const int fd, struct map_session_data *sd,
                       const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth && pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can kick only lower or same gm level
            if (sd->status.account_id != pl_sd->status.account_id)
                clif_GM_kick(sd, pl_sd, 0);
        }
    }

    clif_displaymessage(fd, "All players have been kicked!");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_allskills(const int fd, struct map_session_data *sd,
                         const char *, const char *)
{
    pc_allskillup(sd);         // all skills
    sd->status.skill_point = 0; // 0 skill points
    clif_updatestatus(sd, SP_SKILLPOINT);  // update
    clif_displaymessage(fd, "You have received all skills.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_questskill(const int fd, struct map_session_data *sd,
                          const char *, const char *message)
{
    int skill_id_;

    if (!message || !*message || (skill_id_ = atoi(message)) < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a quest skill number (usage: @questskill <#:0+>).");
        return -1;
    }

    SkillID skill_id = SkillID(skill_id_);

    if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL_DB)
    {
        if (skill_get_inf2(skill_id) & 0x01)
        {
            if (pc_checkskill(sd, skill_id) == 0)
            {
                pc_skill(sd, skill_id, 1, 0);
                clif_displaymessage(fd, "You have learned the skill.");
            }
            else
            {
                clif_displaymessage(fd, "You already have this quest skill.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "This skill number doesn't exist.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_charquestskill(const int fd, struct map_session_data *,
                              const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;
    int skill_id_ = 0;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &skill_id_, character) < 2
        || skill_id_ < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
        return -1;
    }

    SkillID skill_id = SkillID(skill_id_);

    if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL_DB)
    {
        if (skill_get_inf2(skill_id) & 0x01)
        {
            if ((pl_sd = map_nick2sd(character)) != NULL)
            {
                if (pc_checkskill(pl_sd, skill_id) == 0)
                {
                    pc_skill(pl_sd, skill_id, 1, 0);
                    clif_displaymessage(fd, "This player has learned the skill.");
                }
                else
                {
                    clif_displaymessage(fd, "This player already has this quest skill.");
                    return -1;
                }
            }
            else
            {
                clif_displaymessage(fd, "Character not found.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "This skill number doesn't exist.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_lostskill(const int fd, struct map_session_data *sd,
                         const char *, const char *message)
{
    int skill_id_;

    if (!message || !*message || (skill_id_ = atoi(message)) < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
        return -1;
    }

    SkillID skill_id = SkillID(skill_id_);

    if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL)
    {
        if (skill_get_inf2(skill_id) & 0x01)
        {
            if (pc_checkskill(sd, skill_id) > 0)
            {
                sd->status.skill[skill_id].lv = 0;
                sd->status.skill[skill_id].flags = SkillFlags::ZERO;
                clif_skillinfoblock(sd);
                clif_displaymessage(fd, "You have forgotten the skill.");
            }
            else
            {
                clif_displaymessage(fd, "You don't have this quest skill.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "This skill number doesn't exist.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_charlostskill(const int fd, struct map_session_data *,
                             const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;
    int skill_id_ = 0;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &skill_id_, character) < 2
        || skill_id_ < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
        return -1;
    }

    SkillID skill_id = SkillID(skill_id_);

    if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL)
    {
        if (skill_get_inf2(skill_id) & 0x01)
        {
            if ((pl_sd = map_nick2sd(character)) != NULL)
            {
                if (pc_checkskill(pl_sd, skill_id) > 0)
                {
                    pl_sd->status.skill[skill_id].lv = 0;
                    pl_sd->status.skill[skill_id].flags = SkillFlags::ZERO;
                    clif_skillinfoblock(pl_sd);
                    clif_displaymessage(fd, "This player has forgotten the skill.");
                }
                else
                {
                    clif_displaymessage(fd, "This player doesn't have this quest skill.");
                    return -1;
                }
            }
            else
            {
                clif_displaymessage(fd, "Character not found.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "This skill number doesn't exist.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_party(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char party[100];

    memset(party, '\0', sizeof(party));

    if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a party name (usage: @party <party_name>).");
        return -1;
    }

    party_create(sd, party);

    return 0;
}

/*==========================================
 * @mapexitでマップサーバーを終了させる
 *------------------------------------------
 */
int atcommand_mapexit(const int, struct map_session_data *sd,
                       const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            if (sd->status.account_id != pl_sd->status.account_id)
                clif_GM_kick(sd, pl_sd, 0);
        }
    }
    clif_GM_kick(sd, sd, 0);

    runflag = 0;

    return 0;
}

/*==========================================
 * idsearch <part_of_name>: revrited by [Yor]
 *------------------------------------------
 */
int atcommand_idsearch(const int fd, struct map_session_data *,
                        const char *, const char *message)
{
    char item_name[100];
    char output[200];
    int i, match;
    struct item_data *item;

    memset(item_name, '\0', sizeof(item_name));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99s", item_name) < 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
        return -1;
    }

    sprintf(output, "The reference result of '%s' (name: id):", item_name);
    clif_displaymessage(fd, output);
    match = 0;
    for (i = 0; i < 20000; i++)
    {
        if ((item = itemdb_exists(i)) != NULL
            && strstr(item->jname, item_name) != NULL)
        {
            match++;
            sprintf(output, "%s: %d", item->jname, item->nameid);
            clif_displaymessage(fd, output);
        }
    }
    sprintf(output, "It is %d affair above.", match);
    clif_displaymessage(fd, output);

    return 0;
}

/*==========================================
 * Character Skill Reset
 *------------------------------------------
 */
int atcommand_charskreset(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charskreset <charname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can reset skill points only lower or same gm level
            pc_resetskill(pl_sd);
            sprintf(output, "'%s' skill points reseted!", character);
            clif_displaymessage(fd, output);
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Stat Reset
 *------------------------------------------
 */
int atcommand_charstreset(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charstreset <charname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can reset stats points only lower or same gm level
            pc_resetstate(pl_sd);
            sprintf(output, "'%s' stats points reseted!", character);
            clif_displaymessage(fd, output);
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Reset
 *------------------------------------------
 */
int atcommand_charreset(const int fd, struct map_session_data *sd,
                         const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charreset <charname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can reset a character only for lower or same GM level
            pc_resetstate(pl_sd);
            pc_resetskill(pl_sd);
            pc_setglobalreg(pl_sd, "MAGIC_FLAGS", 0);  // [Fate] Reset magic quest variables
            pc_setglobalreg(pl_sd, "MAGIC_EXP", 0);    // [Fate] Reset magic experience
            sprintf(output, "'%s' skill and stats points reseted!", character);
            clif_displaymessage(fd, output);
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Wipe
 *------------------------------------------
 */
int atcommand_char_wipe(const int fd, struct map_session_data *sd,
                         const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charwipe <charname>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can reset a character only for lower or same GM level
            int i;

            // Reset base level
            pl_sd->status.base_level = 1;
            pl_sd->status.base_exp = 0;
            clif_updatestatus(pl_sd, SP_BASELEVEL);
            clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
            clif_updatestatus(pl_sd, SP_BASEEXP);

            // Reset job level
            pl_sd->status.job_level = 1;
            pl_sd->status.job_exp = 0;
            clif_updatestatus(pl_sd, SP_JOBLEVEL);
            clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
            clif_updatestatus(pl_sd, SP_JOBEXP);

            // Zeny to 50
            pl_sd->status.zeny = 50;
            clif_updatestatus(pl_sd, SP_ZENY);

            // Clear inventory
            for (i = 0; i < MAX_INVENTORY; i++)
            {
                if (sd->status.inventory[i].amount)
                {
                    if (bool(sd->status.inventory[i].equip))
                        pc_unequipitem(pl_sd, i, CalcStatus::NOW);
                    pc_delitem(pl_sd, i, sd->status.inventory[i].amount, 0);
                }
            }

            // Give knife and shirt
            struct item item;
            item.nameid = 1201; // knife
            item.identify = 1;
            item.broken = 0;
            pc_additem(pl_sd, &item, 1);
            item.nameid = 1202; // shirt
            pc_additem(pl_sd, &item, 1);

            // Reset stats and skills
            pc_calcstatus(pl_sd, 0);
            pc_resetstate(pl_sd);
            pc_resetskill(pl_sd);
            pc_setglobalreg(pl_sd, "MAGIC_FLAGS", 0);  // [Fate] Reset magic quest variables
            pc_setglobalreg(pl_sd, "MAGIC_EXP", 0);    // [Fate] Reset magic experience

            sprintf(output, "%s:  wiped.", character);
            clif_displaymessage(fd, output);
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Model by chbrules
 *------------------------------------------
 */
int atcommand_charmodel(const int fd, struct map_session_data *,
                         const char *, const char *message)
{
    int hair_style = 0, hair_color = 0, cloth_color = 0;
    struct map_session_data *pl_sd;
    char character[100];
    char output[200];

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message
        || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color,
                   &cloth_color, character) < 4 || hair_style < 0
        || hair_color < 0 || cloth_color < 0)
    {
        sprintf(output,
                 "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
                 MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR,
                 MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
        clif_displaymessage(fd, output);
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
            hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
            cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
        {

            if (cloth_color != 0 &&
                pl_sd->status.sex == 1 &&
                (pl_sd->status.pc_class == 12 || pl_sd->status.pc_class == 17))
            {
                clif_displaymessage(fd, "You can't use this command with this class.");
                return -1;
            }
            else
            {
                pc_changelook(pl_sd, LOOK_HAIR, hair_style);
                pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
                pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
                clif_displaymessage(fd, "Appearence changed.");
            }
        }
        else
        {
            clif_displaymessage(fd, "An invalid number was specified.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Skill Point (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charskpoint(const int fd, struct map_session_data *,
                           const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];
    int new_skill_point;
    int point = 0;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &point, character) < 2
        || point == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        new_skill_point = (int) pl_sd->status.skill_point + point;
        if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF))  // fix positiv overflow
            new_skill_point = 0x7FFF;
        else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
            new_skill_point = 0;
        if (new_skill_point != (int) pl_sd->status.skill_point)
        {
            pl_sd->status.skill_point = new_skill_point;
            clif_updatestatus(pl_sd, SP_SKILLPOINT);
            clif_displaymessage(fd, "Character's number of skill points changed!");
        }
        else
        {
            if (point < 0)
                clif_displaymessage(fd, "Impossible to decrease the number/value.");
            else
                clif_displaymessage(fd, "Impossible to increase the number/value.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Status Point (rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charstpoint(const int fd, struct map_session_data *,
                           const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];
    int new_status_point;
    int point = 0;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &point, character) < 2
        || point == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        new_status_point = (int) pl_sd->status.status_point + point;
        if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
            new_status_point = 0x7FFF;
        else if (point < 0 && (point < -0x7FFF || new_status_point < 0))    // fix negativ overflow
            new_status_point = 0;
        if (new_status_point != (int) pl_sd->status.status_point)
        {
            pl_sd->status.status_point = new_status_point;
            clif_updatestatus(pl_sd, SP_STATUSPOINT);
            clif_displaymessage(fd, "Character's number of status points changed!");
        }
        else
        {
            if (point < 0)
                clif_displaymessage(fd, "Impossible to decrease the number/value.");
            else
                clif_displaymessage(fd, "Impossible to increase the number/value.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Character Zeny Point (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charzeny(const int fd, struct map_session_data *,
                        const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];
    int zeny = 0, new_zeny;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0)
    {
        clif_displaymessage(fd,
                             "Please, enter a number and a player name (usage: @charzeny <zeny> <name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        new_zeny = pl_sd->status.zeny + zeny;
        if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY))   // fix positiv overflow
            new_zeny = MAX_ZENY;
        else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0))    // fix negativ overflow
            new_zeny = 0;
        if (new_zeny != pl_sd->status.zeny)
        {
            pl_sd->status.zeny = new_zeny;
            clif_updatestatus(pl_sd, SP_ZENY);
            clif_displaymessage(fd, "Character's number of zenys changed!");
        }
        else
        {
            if (zeny < 0)
                clif_displaymessage(fd, "Impossible to decrease the number/value.");
            else
                clif_displaymessage(fd, "Impossible to increase the number/value.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * Recall All Characters Online To Your Location
 *------------------------------------------
 */
int atcommand_recallall(const int fd, struct map_session_data *sd,
                         const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;
    int count;
    char output[200];

    memset(output, '\0', sizeof(output));

    if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
        && battle_config.any_warp_GM_min_level > pc_isGM(sd))
    {
        clif_displaymessage(fd,
                             "You are not authorised to warp somenone to your actual map.");
        return -1;
    }

    count = 0;
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth
            && sd->status.account_id != pl_sd->status.account_id
            && pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can recall only lower or same level
            if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
                && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                count++;
            else
                pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
        }
    }

    clif_displaymessage(fd, "All characters recalled!");
    if (count)
    {
        sprintf(output,
                 "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
                 count);
        clif_displaymessage(fd, output);
    }

    return 0;
}

/*==========================================
 * Recall online characters of a party to your location
 *------------------------------------------
 */
int atcommand_partyrecall(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    int i;
    struct map_session_data *pl_sd;
    char party_name[100];
    char output[200];
    struct party *p;
    int count;

    memset(party_name, '\0', sizeof(party_name));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
        return -1;
    }

    if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
        && battle_config.any_warp_GM_min_level > pc_isGM(sd))
    {
        clif_displaymessage(fd,
                             "You are not authorised to warp somenone to your actual map.");
        return -1;
    }

    if ((p = party_searchname(party_name)) != NULL ||  // name first to avoid error when name begin with a number
        (p = party_search(atoi(message))) != NULL)
    {
        count = 0;
        for (i = 0; i < fd_max; i++)
        {
            if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                && pl_sd->state.auth
                && sd->status.account_id != pl_sd->status.account_id
                && pl_sd->status.party_id == p->party_id)
            {
                if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
                    && battle_config.any_warp_GM_min_level > pc_isGM(sd))
                    count++;
                else
                    pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
            }
        }
        sprintf(output, "All online characters of the %s party are near you.", p->name);
        clif_displaymessage(fd, output);
        if (count)
        {
            sprintf(output,
                     "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
                     count);
            clif_displaymessage(fd, output);
        }
    }
    else
    {
        clif_displaymessage(fd, "Incorrect name or ID, or no one from the party is online.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloaditemdb(const int fd, struct map_session_data *,
                            const char *, const char *)
{
    itemdb_reload();
    clif_displaymessage(fd, "Item database reloaded.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadmobdb(const int fd, struct map_session_data *,
                           const char *, const char *)
{
    mob_reload();
    clif_displaymessage(fd, "Monster database reloaded.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadskilldb(const int fd, struct map_session_data *,
                             const char *, const char *)
{
    skill_reload();
    clif_displaymessage(fd, "Skill database reloaded.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadscript(const int fd, struct map_session_data *,
                            const char *, const char *)
{
    do_init_npc();
    do_init_script();

    npc_event_do_oninit();

    clif_displaymessage(fd, "Scripts reloaded.");

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadgmdb(const int fd, struct map_session_data *,
        const char *, const char *)
{
    chrif_reloadGMdb();

    clif_displaymessage(fd, "Login-server asked to reload GM accounts and their level.");

    return 0;
}

/*==========================================
 * @mapinfo <map name> [0-3] by MC_Cameri
 * => Shows information about the map [map name]
 * 0 = no additional information
 * 1 = Show users in that map and their location
 * 2 = Shows NPCs in that map
 * 3 = Shows the shops/chats in that map (not implemented)
 *------------------------------------------
 */
int atcommand_mapinfo(const int fd, struct map_session_data *sd,
                       const char *, const char *message)
{
    struct map_session_data *pl_sd;
    struct npc_data *nd = NULL;
    struct chat_data *cd = NULL;
    char output[200], map_name[100];
    char direction[12];
    int m_id, i, chat_num, list = 0;

    memset(output, '\0', sizeof(output));
    memset(map_name, '\0', sizeof(map_name));
    memset(direction, '\0', sizeof(direction));

    sscanf(message, "%d %99[^\n]", &list, map_name);

    if (list < 0 || list > 3)
    {
        clif_displaymessage(fd,
                             "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
        return -1;
    }

    if (map_name[0] == '\0')
        strcpy(map_name, sd->mapname);
    if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13)   // 16 - 4 (.gat)
        strcat(map_name, ".gat");

    if ((m_id = map_mapname2mapid(map_name)) < 0)
    {
        clif_displaymessage(fd, "Map not found.");
        return -1;
    }

    clif_displaymessage(fd, "------ Map Info ------");
    sprintf(output, "Map Name: %s", map_name);
    clif_displaymessage(fd, output);
    sprintf(output, "Players In Map: %d", map[m_id].users);
    clif_displaymessage(fd, output);
    sprintf(output, "NPCs In Map: %d", map[m_id].npc_num);
    clif_displaymessage(fd, output);
    chat_num = 0;
    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth
            && (cd = (struct chat_data *) map_id2bl(pl_sd->chatID)))
        {
            chat_num++;
        }
    }
    sprintf(output, "Chats In Map: %d", chat_num);
    clif_displaymessage(fd, output);
    clif_displaymessage(fd, "------ Map Flags ------");
    sprintf(output, "Player vs Player: %s | No Party: %s",
             (map[m_id].flag.pvp) ? "True" : "False",
             (map[m_id].flag.pvp_noparty) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Dead Branch: %s",
             (map[m_id].flag.nobranch) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Memo: %s",
             (map[m_id].flag.nomemo) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Penalty: %s",
             (map[m_id].flag.nopenalty) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Return: %s",
             (map[m_id].flag.noreturn) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Save: %s",
             (map[m_id].flag.nosave) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Teleport: %s",
             (map[m_id].flag.noteleport) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Monster Teleport: %s",
             (map[m_id].flag.monster_noteleport) ? "True" : "False");
    clif_displaymessage(fd, output);
    sprintf(output, "No Zeny Penalty: %s",
             (map[m_id].flag.nozenypenalty) ? "True" : "False");
    clif_displaymessage(fd, output);

    switch (list)
    {
        case 0:
            // Do nothing. It's list 0, no additional display.
            break;
        case 1:
            clif_displaymessage(fd, "----- Players in Map -----");
            for (i = 0; i < fd_max; i++)
            {
                if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                    && pl_sd->state.auth
                    && strcmp(pl_sd->mapname, map_name) == 0)
                {
                    sprintf(output,
                             "Player '%s' (session #%d) | Location: %d,%d",
                             pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
                    clif_displaymessage(fd, output);
                }
            }
            break;
        case 2:
            clif_displaymessage(fd, "----- NPCs in Map -----");
            for (i = 0; i < map[m_id].npc_num;)
            {
                nd = map[m_id].npc[i];
                switch (nd->dir)
                {
                    case 0:
                        strcpy(direction, "North");
                        break;
                    case 1:
                        strcpy(direction, "North West");
                        break;
                    case 2:
                        strcpy(direction, "West");
                        break;
                    case 3:
                        strcpy(direction, "South West");
                        break;
                    case 4:
                        strcpy(direction, "South");
                        break;
                    case 5:
                        strcpy(direction, "South East");
                        break;
                    case 6:
                        strcpy(direction, "East");
                        break;
                    case 7:
                        strcpy(direction, "North East");
                        break;
                    case 9:
                        strcpy(direction, "North");
                        break;
                    default:
                        strcpy(direction, "Unknown");
                        break;
                }
                sprintf(output,
                         "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
                         ++i, nd->name, direction, nd->npc_class, nd->bl.x,
                         nd->bl.y);
                clif_displaymessage(fd, output);
            }
            break;
        case 3:
            clif_displaymessage(fd, "----- Chats in Map -----");
            for (i = 0; i < fd_max; i++)
            {
                if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                    && pl_sd->state.auth
                    && (cd = (struct chat_data *) map_id2bl(pl_sd->chatID))
                    && strcmp(pl_sd->mapname, map_name) == 0
                    && cd->usersd[0] == pl_sd)
                {
                    sprintf(output,
                             "Chat %d: %s | Player: %s | Location: %d %d", i,
                             cd->title, pl_sd->status.name, cd->bl.x,
                             cd->bl.y);
                    clif_displaymessage(fd, output);
                    sprintf(output,
                             "   Users: %d/%d | Password: %s | Public: %s",
                             cd->users, cd->limit, cd->pass,
                             (cd->pub) ? "Yes" : "No");
                    clif_displaymessage(fd, output);
                }
            }
            break;
        default:               // normally impossible to arrive here
            clif_displaymessage(fd,
                                 "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
            return -1;
            break;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_mount_peco(const int fd, struct map_session_data *sd,
                          const char *, const char *)
{
    if (sd->disguise > 0)
    {                           // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
        clif_displaymessage(fd, "Cannot mount a Peco while in disguise.");
        return -1;
    }

    if (!pc_isriding(sd))
    {                           // if actually no peco
        if (sd->status.pc_class == 7 || sd->status.pc_class == 14
            || sd->status.pc_class == 4008 || sd->status.pc_class == 4015)
        {
            if (sd->status.pc_class == 7)
                sd->status.pc_class = sd->view_class = 13;
            else if (sd->status.pc_class == 14)
                sd->status.pc_class = sd->view_class = 21;
            else if (sd->status.pc_class == 4008)
                sd->status.pc_class = sd->view_class = 4014;
            else if (sd->status.pc_class == 4015)
                sd->status.pc_class = sd->view_class = 4022;
            pc_setoption(sd, sd->status.option | Option::RIDING);
            clif_displaymessage(fd, "Mounted Peco.");
        }
        else
        {
            clif_displaymessage(fd, "You can not mount a peco with your job.");
            return -1;
        }
    }
    else
    {
        if (sd->status.pc_class == 13)
            sd->status.pc_class = sd->view_class = 7;
        else if (sd->status.pc_class == 21)
            sd->status.pc_class = sd->view_class = 14;
        else if (sd->status.pc_class == 4014)
            sd->status.pc_class = sd->view_class = 4008;
        else if (sd->status.pc_class == 4022)
            sd->status.pc_class = sd->view_class = 4015;
        pc_setoption(sd, sd->status.option & ~Option::RIDING);
        clif_displaymessage(fd, "Unmounted Peco.");
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_char_mount_peco(const int fd, struct map_session_data *,
                               const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charmountpeco <char_name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pl_sd->disguise > 0)
        {                       // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
            clif_displaymessage(fd, "This player cannot mount a Peco while in disguise.");
            return -1;
        }

        if (!pc_isriding(pl_sd))
        {                       // if actually no peco
            if (pl_sd->status.pc_class == 7 || pl_sd->status.pc_class == 14
                || pl_sd->status.pc_class == 4008 || pl_sd->status.pc_class == 4015)
            {
                if (pl_sd->status.pc_class == 7)
                    pl_sd->status.pc_class = pl_sd->view_class = 13;
                else if (pl_sd->status.pc_class == 14)
                    pl_sd->status.pc_class = pl_sd->view_class = 21;
                else if (pl_sd->status.pc_class == 4008)
                    pl_sd->status.pc_class = pl_sd->view_class = 4014;
                else if (pl_sd->status.pc_class == 4015)
                    pl_sd->status.pc_class = pl_sd->view_class = 4022;
                pc_setoption(pl_sd, pl_sd->status.option | Option::RIDING);
                clif_displaymessage(fd, "Now, this player mounts a peco.");
            }
            else
            {
                clif_displaymessage(fd, "This player can not mount a peco with his/her job.");
                return -1;
            }
        }
        else
        {
            if (pl_sd->status.pc_class == 13)
                pl_sd->status.pc_class = pl_sd->view_class = 7;
            else if (pl_sd->status.pc_class == 21)
                pl_sd->status.pc_class = pl_sd->view_class = 14;
            else if (pl_sd->status.pc_class == 4014)
                pl_sd->status.pc_class = pl_sd->view_class = 4008;
            else if (pl_sd->status.pc_class == 4022)
                pl_sd->status.pc_class = pl_sd->view_class = 4015;
            pc_setoption(pl_sd, pl_sd->status.option & ~Option::RIDING);
            clif_displaymessage(fd, "Now, this player has not more peco.");
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 *Spy Commands by Syrus22
 *------------------------------------------
 */
int atcommand_partyspy(const int fd, struct map_session_data *sd,
                        const char *, const char *message)
{
    char party_name[100];
    char output[200];
    struct party *p;

    memset(party_name, '\0', sizeof(party_name));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
        return -1;
    }

    if ((p = party_searchname(party_name)) != NULL ||  // name first to avoid error when name begin with a number
        (p = party_search(atoi(message))) != NULL)
    {
        if (sd->partyspy == p->party_id)
        {
            sd->partyspy = 0;
            sprintf(output, "No longer spying on the %s party.", p->name);
            clif_displaymessage(fd, output);
        }
        else
        {
            sd->partyspy = p->party_id;
            sprintf(output, "Spying on the %s party.", p->name);
            clif_displaymessage(fd, output);
        }
    }
    else
    {
        clif_displaymessage(fd, "Incorrect name or ID, or no one from the party is online.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_enablenpc(const int fd, struct map_session_data *,
                         const char *, const char *message)
{
    char NPCname[100];

    memset(NPCname, '\0', sizeof(NPCname));

    if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a NPC name (usage: @npcon <NPC_name>).");
        return -1;
    }

    if (npc_name2id(NPCname) != NULL)
    {
        npc_enable(NPCname, 1);
        clif_displaymessage(fd, "Npc Enabled.");
    }
    else
    {
        clif_displaymessage(fd, "This NPC doesn't exist.");
        return -1;
    }

    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_disablenpc(const int fd, struct map_session_data *,
                          const char *, const char *message)
{
    char NPCname[100];

    memset(NPCname, '\0', sizeof(NPCname));

    if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
        return -1;
    }

    if (npc_name2id(NPCname) != NULL)
    {
        npc_enable(NPCname, 0);
        clif_displaymessage(fd, "Npc Disabled.");
    }
    else
    {
        clif_displaymessage(fd, "This NPC doesn't exist.");
        return -1;
    }

    return 0;
}

/*==========================================
 * time in txt for time command (by [Yor])
 *------------------------------------------
 */
static
const char *txt_time(unsigned int duration)
{
    int days, hours, minutes, seconds;
    char temp[256];
    static char temp1[256];

    memset(temp, '\0', sizeof(temp));
    memset(temp1, '\0', sizeof(temp1));

    days = duration / (60 * 60 * 24);
    duration = duration - (60 * 60 * 24 * days);
    hours = duration / (60 * 60);
    duration = duration - (60 * 60 * hours);
    minutes = duration / 60;
    seconds = duration - (60 * minutes);

    if (days < 2)
        sprintf(temp, "%d day", days);
    else
        sprintf(temp, "%d days", days);
    if (hours < 2)
        sprintf(temp1, "%s %d hour", temp, hours);
    else
        sprintf(temp1, "%s %d hours", temp, hours);
    if (minutes < 2)
        sprintf(temp, "%s %d minute", temp1, minutes);
    else
        sprintf(temp, "%s %d minutes", temp1, minutes);
    if (seconds < 2)
        sprintf(temp1, "%s and %d second", temp, seconds);
    else
        sprintf(temp1, "%s and %d seconds", temp, seconds);

    return temp1;
}

/*==========================================
 * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
 * Calculation management of GM modification (@day/@night GM commands) is done
 *------------------------------------------
 */
int atcommand_servertime(const int fd, struct map_session_data *,
                          const char *, const char *)
{
    struct TimerData *timer_data;
    struct TimerData *timer_data2;
    time_t time_server;         // variable for number of seconds (used with time() function)
    struct tm *datetime;        // variable for time in structure ->tm_mday, ->tm_sec, ...
    char temp[256];

    memset(temp, '\0', sizeof(temp));

    time(&time_server);        // get time in seconds since 1/1/1970
    datetime = gmtime(&time_server);   // convert seconds in structure
    // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
    strftime(temp, sizeof(temp) - 1, "Server time (normal time): %A, %B %d %Y %X.", datetime);
    clif_displaymessage(fd, temp);

    if (battle_config.night_duration == 0 && battle_config.day_duration == 0)
    {
        if (night_flag == 0)
            clif_displaymessage(fd, "Game time: The game is in permanent daylight.");
        else
            clif_displaymessage(fd, "Game time: The game is in permanent night.");
    }
    else if (battle_config.night_duration == 0)
        if (night_flag == 1)
        {                       // we start with night
            timer_data = get_timer(day_timer_tid);
            sprintf(temp, "Game time: The game is actualy in night for %s.", txt_time((timer_data->tick - gettick()) / 1000));
            clif_displaymessage(fd, temp);
            clif_displaymessage(fd, "Game time: After, the game will be in permanent daylight.");
        }
        else
            clif_displaymessage(fd, "Game time: The game is in permanent daylight.");
    else if (battle_config.day_duration == 0)
        if (night_flag == 0)
        {                       // we start with day
            timer_data = get_timer(night_timer_tid);
            sprintf(temp, "Game time: The game is actualy in daylight for %s.", txt_time((timer_data->tick - gettick()) / 1000));
            clif_displaymessage(fd, temp);
            clif_displaymessage(fd, "Game time: After, the game will be in permanent night.");
        }
        else
            clif_displaymessage(fd, "Game time: The game is in permanent night.");
    else
    {
        if (night_flag == 0)
        {
            timer_data = get_timer(night_timer_tid);
            timer_data2 = get_timer(day_timer_tid);
            sprintf(temp, "Game time: The game is actualy in daylight for %s.", txt_time((timer_data->tick - gettick()) / 1000));
            clif_displaymessage(fd, temp);
            if (timer_data->tick > timer_data2->tick)
                sprintf(temp, "Game time: After, the game will be in night for %s.", txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000));
            else
                sprintf(temp, "Game time: After, the game will be in night for %s.", txt_time(abs(timer_data->tick - timer_data2->tick) / 1000));
            clif_displaymessage(fd, temp);
            sprintf(temp, "Game time: A day cycle has a normal duration of %s.", txt_time(timer_data->interval / 1000));
            clif_displaymessage(fd, temp);
        }
        else
        {
            timer_data = get_timer(day_timer_tid);
            timer_data2 = get_timer(night_timer_tid);
            sprintf(temp, "Game time: The game is actualy in night for %s.", txt_time((timer_data->tick - gettick()) / 1000));
            clif_displaymessage(fd, temp);
            if (timer_data->tick > timer_data2->tick)
                sprintf(temp, "Game time: After, the game will be in daylight for %s.", txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000));
            else
                sprintf(temp, "Game time: After, the game will be in daylight for %s.", txt_time(abs(timer_data->tick - timer_data2->tick) / 1000));
            clif_displaymessage(fd, temp);
            sprintf(temp, "Game time: A day cycle has a normal duration of %s.", txt_time(timer_data->interval / 1000));
            clif_displaymessage(fd, temp);
        }
    }

    return 0;
}

/*==========================================
 * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
 * removes <quantity> item from a character
 * item can be equiped or not.
 * Inspired from a old command created by RoVeRT
 *------------------------------------------
 */
int atcommand_chardelitem(const int fd, struct map_session_data *sd,
                           const char *, const char *message)
{
    struct map_session_data *pl_sd;
    char character[100];
    char item_name[100];
    int i, number = 0, item_id, item_position, count;
    char output[200];
    struct item_data *item_data;

    memset(character, '\0', sizeof(character));
    memset(item_name, '\0', sizeof(item_name));
    memset(output, '\0', sizeof(output));

    if (!message || !*message
        || sscanf(message, "%s %d %99[^\n]", item_name, &number,
                   character) < 3 || number < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
        return -1;
    }

    item_id = 0;
    if ((item_data = itemdb_searchname(item_name)) != NULL ||
        (item_data = itemdb_exists(atoi(item_name))) != NULL)
        item_id = item_data->nameid;

    if (item_id > 500)
    {
        if ((pl_sd = map_nick2sd(character)) != NULL)
        {
            if (pc_isGM(sd) >= pc_isGM(pl_sd))
            {                   // you can kill only lower or same level
                item_position = pc_search_inventory(pl_sd, item_id);
                if (item_position >= 0)
                {
                    count = 0;
                    for (i = 0; i < number && item_position >= 0; i++)
                    {
                        pc_delitem(pl_sd, item_position, 1, 0);
                        count++;
                        item_position = pc_search_inventory(pl_sd, item_id);   // for next loop
                    }
                    sprintf(output, "%d item(s) removed by a GM.", count);
                    clif_displaymessage(pl_sd->fd, output);
                    if (number == count)
                        sprintf(output, "%d item(s) removed from the player.", count);
                    else
                        sprintf(output, "%d item(s) removed. Player had only %d on %d items.", count, count, number);
                    clif_displaymessage(fd, output);
                }
                else
                {
                    clif_displaymessage(fd, "Character does not have the item.");
                    return -1;
                }
            }
            else
            {
                clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Character not found.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Invalid item ID or name.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @jail <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------
 */
int atcommand_jail(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;
    int x, y;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @jail <char_name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can jail only lower or same GM
            switch (MRAND(2))
            {
                case 0:
                    x = 24;
                    y = 75;
                    break;
                default:
                    x = 49;
                    y = 75;
                    break;
            }
            if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0)
            {
                pc_setsavepoint(pl_sd, "sec_pri.gat", x, y);   // Save Char Respawn Point in the jail room [Lupus]
                clif_displaymessage(pl_sd->fd, "GM has send you in jails.");
                clif_displaymessage(fd, "Player warped in jails.");
            }
            else
            {
                clif_displaymessage(fd, "Map not found.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @unjail/@discharge <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------
 */
int atcommand_unjail(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can jail only lower or same GM
            if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat"))
            {
                clif_displaymessage(fd, "This player is not in jails.");
                return -1;
            }
            else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0)
            {
                pc_setsavepoint(pl_sd, "prontera.gat", 156, 191);  // Save char respawn point in Prontera
                clif_displaymessage(pl_sd->fd, "GM has discharge you.");
                clif_displaymessage(fd, "Player warped to Prontera.");
            }
            else
            {
                clif_displaymessage(fd, "Map not found.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @disguise <mob_id> by [Valaris] (simplified by [Yor])
 *------------------------------------------
 */
int atcommand_disguise(const int fd, struct map_session_data *sd,
                        const char *, const char *message)
{
    int mob_id;

    if (!message || !*message)
    {
        clif_displaymessage(fd,
                             "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
        return -1;
    }

    if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
        mob_id = atoi(message);

    if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) ||  // NPC
        (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
        (mob_id >= 813 && mob_id <= 834) || // NPC
        (mob_id > 1000 && mob_id < 1521))
    {                           // monsters
        if (pc_isriding(sd))
        {                       // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
            clif_displaymessage(fd, "Cannot wear disguise while riding a Peco.");
            return -1;
        }
        sd->disguiseflag = 1;   // set to override items with disguise script [Valaris]
        sd->disguise = mob_id;
        pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
        clif_displaymessage(fd, "Disguise applied.");
    }
    else
    {
        clif_displaymessage(fd, "Monster/NPC name/id hasn't been found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @undisguise by [Yor]
 *------------------------------------------
 */
int atcommand_undisguise(const int fd, struct map_session_data *sd,
                          const char *, const char *)
{
    if (sd->disguise)
    {
        clif_clearchar(&sd->bl, 9);
        sd->disguise = 0;
        pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
        clif_displaymessage(fd, "Undisguise applied.");
    }
    else
    {
        clif_displaymessage(fd, "You're not disguised.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @broadcast by [Valaris]
 *------------------------------------------
 */
int atcommand_broadcast(const int fd, struct map_session_data *sd,
                         const char *, const char *message)
{
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message)
    {
        clif_displaymessage(fd,
                             "Please, enter a message (usage: @broadcast <message>).");
        return -1;
    }

    snprintf(output, 199, "%s : %s", sd->status.name, message);
    intif_GMmessage(output, strlen(output) + 1, 0);

    return 0;
}

/*==========================================
 * @localbroadcast by [Valaris]
 *------------------------------------------
 */
int atcommand_localbroadcast(const int fd, struct map_session_data *sd,
                              const char *, const char *message)
{
    char output[200];

    memset(output, '\0', sizeof(output));

    if (!message || !*message)
    {
        clif_displaymessage(fd,
                             "Please, enter a message (usage: @localbroadcast <message>).");
        return -1;
    }

    snprintf(output, 199, "%s : %s", sd->status.name, message);

    clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1);   // 1: ALL_SAMEMAP

    return 0;
}

/*==========================================
 * @ignorelist by [Yor]
 *------------------------------------------
 */
int atcommand_ignorelist(const int fd, struct map_session_data *sd,
                          const char *, const char *)
{
    char output[200];
    int count;
    int i;

    memset(output, '\0', sizeof(output));

    count = 0;
    for (i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++)
        if (sd->ignore[i].name[0])
            count++;

    if (sd->ignoreAll == 0)
        if (count == 0)
            clif_displaymessage(fd, "You accept any wisp (no wisper is refused).");
        else
        {
            sprintf(output, "You accept any wisp, except thoses from %d player (s):", count);
            clif_displaymessage(fd, output);
        }
    else if (count == 0)
        clif_displaymessage(fd, "You refuse all wisps (no specifical wisper is refused).");
    else
    {
        sprintf(output, "You refuse all wisps, AND refuse wisps from %d player (s):", count);
        clif_displaymessage(fd, output);
    }

    if (count > 0)
        for (i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0]));
             i++)
            if (sd->ignore[i].name[0])
                clif_displaymessage(fd, sd->ignore[i].name);

    return 0;
}

/*==========================================
 * @charignorelist <player_name> by [Yor]
 *------------------------------------------
 */
int atcommand_charignorelist(const int fd, struct map_session_data *,
                              const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;
    char output[200];
    int count;
    int i;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charignorelist <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        count = 0;
        for (i = 0;
             i < (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0]));
             i++)
            if (pl_sd->ignore[i].name[0])
                count++;

        if (pl_sd->ignoreAll == 0)
            if (count == 0)
            {
                sprintf(output, "'%s' accept any wisp (no wisper is refused).", pl_sd->status.name);
                clif_displaymessage(fd, output);
            }
            else
            {
                sprintf(output, "'%s' accept any wisp, except thoses from %d player(s):", pl_sd->status.name, count);
                clif_displaymessage(fd, output);
            }
        else if (count == 0)
        {
            sprintf(output, "'%s' refuse all wisps (no specifical wisper is refused).", pl_sd->status.name);
            clif_displaymessage(fd, output);
        }
        else
        {
            sprintf(output, "'%s' refuse all wisps, AND refuse wisps from %d player(s):", pl_sd->status.name, count);
            clif_displaymessage(fd, output);
        }

        if (count > 0)
            for (i = 0;
                 i <
                 (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0]));
                 i++)
                if (pl_sd->ignore[i].name[0])
                    clif_displaymessage(fd, pl_sd->ignore[i].name);

    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @inall <player_name> by [Yor]
 *------------------------------------------
 */
int atcommand_inall(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @inall <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can change wisp option only to lower or same level
            if (pl_sd->ignoreAll == 0)
            {
                sprintf(output, "'%s' already accepts all wispers.", pl_sd->status.name);
                clif_displaymessage(fd, output);
                return -1;
            }
            else
            {
                pl_sd->ignoreAll = 0;
                sprintf(output, "'%s' now accepts all wispers.", pl_sd->status.name);
                clif_displaymessage(fd, output);
                // message to player
                clif_displaymessage(pl_sd->fd, "A GM has authorised all wispers for you.");
                WFIFOW(pl_sd->fd, 0) = 0x0d2;  // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
                WFIFOB(pl_sd->fd, 2) = 1;
                WFIFOB(pl_sd->fd, 3) = 0;  // success
                WFIFOSET(pl_sd->fd, 4);    // packet_len_table[0x0d2]
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @exall <player_name> by [Yor]
 *------------------------------------------
 */
int atcommand_exall(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char character[100];
    char output[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @exall <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can change wisp option only to lower or same level
            if (pl_sd->ignoreAll == 1)
            {
                sprintf(output, "'%s' already blocks all wispers.", pl_sd->status.name);
                clif_displaymessage(fd, output);
                return -1;
            }
            else
            {
                pl_sd->ignoreAll = 1;
                sprintf(output, "'%s' blocks now all wispers.", pl_sd->status.name);
                clif_displaymessage(fd, output);
                // message to player
                clif_displaymessage(pl_sd->fd, "A GM has blocked all wispers for you.");
                WFIFOW(pl_sd->fd, 0) = 0x0d2;  // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
                WFIFOB(pl_sd->fd, 2) = 0;
                WFIFOB(pl_sd->fd, 3) = 0;  // success
                WFIFOSET(pl_sd->fd, 4);    // packet_len_table[0x0d2]
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work)
 *------------------------------------------
 */
int atcommand_chardisguise(const int fd, struct map_session_data *sd,
                            const char *, const char *message)
{
    int mob_id;
    char character[100];
    char mob_name[100];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));
    memset(mob_name, '\0', sizeof(mob_name));

    if (!message || !*message
        || sscanf(message, "%s %99[^\n]", mob_name, character) < 2)
    {
        clif_displaymessage(fd,
                             "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>).");
        return -1;
    }

    if ((mob_id = mobdb_searchname(mob_name)) == 0)    // check name first (to avoid possible name begining by a number)
        mob_id = atoi(mob_name);

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can disguise only lower or same level
            if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) ||  // NPC
                (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
                (mob_id >= 813 && mob_id <= 834) || // NPC
                (mob_id > 1000 && mob_id < 1521))
            {                   // monsters
                if (pc_isriding(pl_sd))
                {               // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
                    clif_displaymessage(fd, "Character cannot wear disguise while riding a Peco.");
                    return -1;
                }
                pl_sd->disguiseflag = 1;    // set to override items with disguise script [Valaris]
                pl_sd->disguise = mob_id;
                pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y,
                           3);
                clif_displaymessage(fd, "Character's disguise applied.");
            }
            else
            {
                clif_displaymessage(fd, "Monster/NPC name/id hasn't been found.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @charundisguise <character> by Kalaspuff (based off Yor's work)
 *------------------------------------------
 */
int atcommand_charundisguise(const int fd, struct map_session_data *sd,
                              const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charundisguise <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can undisguise only lower or same level
            if (pl_sd->disguise)
            {
                clif_clearchar(&pl_sd->bl, 9);
                pl_sd->disguise = 0;
                pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y,
                           3);
                clif_displaymessage(fd, "Character's undisguise applied.");
            }
            else
            {
                clif_displaymessage(fd, "Character is not disguised.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @email <actual@email> <new@email> by [Yor]
 *------------------------------------------
 */
int atcommand_email(const int fd, struct map_session_data *sd,
                     const char *, const char *message)
{
    char actual_email[100];
    char new_email[100];

    memset(actual_email, '\0', sizeof(actual_email));
    memset(new_email, '\0', sizeof(new_email));

    if (!message || !*message
        || sscanf(message, "%99s %99s", actual_email, new_email) < 2)
    {
        clif_displaymessage(fd,
                             "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
        return -1;
    }

    if (e_mail_check(actual_email) == 0)
    {
        clif_displaymessage(fd, "Invalid actual email. If you have default e-mail, type a@a.com.");   // Invalid actual email. If you have default e-mail, give a@a.com.
        return -1;
    }
    else if (e_mail_check(new_email) == 0)
    {
        clif_displaymessage(fd, "Invalid new email. Please enter a real e-mail.");
        return -1;
    }
    else if (strcasecmp(new_email, "a@a.com") == 0)
    {
        clif_displaymessage(fd, "New email must be a real e-mail.");
        return -1;
    }
    else if (strcasecmp(actual_email, new_email) == 0)
    {
        clif_displaymessage(fd, "New email must be different of the actual e-mail.");
        return -1;
    }
    else
    {
        chrif_changeemail(sd->status.account_id, actual_email, new_email);
        clif_displaymessage(fd, "Information sended to login-server via char-server.");
    }

    return 0;
}

/*==========================================
 *@effect
 *------------------------------------------
 */
int atcommand_effect(const int fd, struct map_session_data *sd,
                      const char *, const char *message)
{
    struct map_session_data *pl_sd;
    int type = 0, flag = 0, i;

    if (!message || !*message || sscanf(message, "%d %d", &type, &flag) < 2)
    {
        clif_displaymessage(fd,
                             "Please, enter at least a option (usage: @effect <type+>).");
        return -1;
    }
    if (flag <= 0)
    {
        clif_specialeffect(&sd->bl, type, flag);
        clif_displaymessage(fd, "Your Effect Has Changed.");   // Your effect has changed.
    }
    else
    {
        for (i = 0; i < fd_max; i++)
        {
            if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
                && pl_sd->state.auth)
            {
                clif_specialeffect(&pl_sd->bl, type, flag);
                clif_displaymessage(pl_sd->fd, "Your Effect Has Changed.");    // Your effect has changed.
            }
        }
    }

    return 0;
}

/*==========================================
 * @charitemlist <character>: Displays the list of a player's items.
 *------------------------------------------
 */
int atcommand_character_item_list(const int fd, struct map_session_data *sd,
                               const char *, const char *message)
{
    struct map_session_data *pl_sd;
    struct item_data *item_data, *item_temp;
    int i, j, count, counter, counter2;
    char character[100], output[200], equipstr[100], outputtmp[200];

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));
    memset(equipstr, '\0', sizeof(equipstr));
    memset(outputtmp, '\0', sizeof(outputtmp));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charitemlist <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can look items only lower or same level
            counter = 0;
            count = 0;
            for (i = 0; i < MAX_INVENTORY; i++)
            {
                if (pl_sd->status.inventory[i].nameid > 0
                    && (item_data =
                        itemdb_search(pl_sd->status.inventory[i].nameid)) !=
                    NULL)
                {
                    counter = counter + pl_sd->status.inventory[i].amount;
                    count++;
                    if (count == 1)
                    {
                        sprintf(output, "------ Items list of '%s' ------",
                                 pl_sd->status.name);
                        clif_displaymessage(fd, output);
                    }
                    EPOS equip;
                    if (bool(equip = pl_sd->status.inventory[i].equip))
                    {
                        strcpy(equipstr, "| equiped: ");
                        if (bool(equip & EPOS::GLOVES))
                            strcat(equipstr, "robe/gargment, ");
                        if (bool(equip & EPOS::CAPE))
                            strcat(equipstr, "left accessory, ");
                        if (bool(equip & EPOS::MISC1))
                            strcat(equipstr, "body/armor, ");
                        if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::WEAPON)
                            strcat(equipstr, "right hand, ");
                        if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::SHIELD)
                            strcat(equipstr, "left hand, ");
                        if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == (EPOS::WEAPON | EPOS::SHIELD))
                            strcat(equipstr, "both hands, ");
                        if (bool(equip & EPOS::SHOES))
                            strcat(equipstr, "feet, ");
                        if (bool(equip & EPOS::MISC2))
                            strcat(equipstr, "right accessory, ");
                        if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::LEGS)
                            strcat(equipstr, "lower head, ");
                        if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::HAT)
                            strcat(equipstr, "top head, ");
                        if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::HAT | EPOS::LEGS))
                            strcat(equipstr, "lower/top head, ");
                        if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::TORSO)
                            strcat(equipstr, "mid head, ");
                        if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::LEGS))
                            strcat(equipstr, "lower/mid head, ");
                        if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::HAT | EPOS::LEGS))
                            strcat(equipstr, "lower/mid/top head, ");
                        // remove final ', '
                        equipstr[strlen(equipstr) - 2] = '\0';
                    }
                    else
                        memset(equipstr, '\0', sizeof(equipstr));
                    if (sd->status.inventory[i].refine)
                        sprintf(output, "%d %s %+d (%s %+d, id: %d) %s",
                                 pl_sd->status.inventory[i].amount,
                                 item_data->name,
                                 pl_sd->status.inventory[i].refine,
                                 item_data->jname,
                                 pl_sd->status.inventory[i].refine,
                                 pl_sd->status.inventory[i].nameid, equipstr);
                    else
                        sprintf(output, "%d %s (%s, id: %d) %s",
                                 pl_sd->status.inventory[i].amount,
                                 item_data->name, item_data->jname,
                                 pl_sd->status.inventory[i].nameid, equipstr);
                    clif_displaymessage(fd, output);
                    memset(output, '\0', sizeof(output));
                    counter2 = 0;
                    for (j = 0; j < item_data->slot; j++)
                    {
                        if (pl_sd->status.inventory[i].card[j])
                        {
                            if ((item_temp =
                                 itemdb_search(pl_sd->status.
                                                inventory[i].card[j])) !=
                                NULL)
                            {
                                if (output[0] == '\0')
                                    sprintf(outputtmp,
                                             " -> (card(s): #%d %s (%s), ",
                                             ++counter2, item_temp->name,
                                             item_temp->jname);
                                else
                                    sprintf(outputtmp, "#%d %s (%s), ",
                                             ++counter2, item_temp->name,
                                             item_temp->jname);
                                strcat(output, outputtmp);
                            }
                        }
                    }
                    if (output[0] != '\0')
                    {
                        output[strlen(output) - 2] = ')';
                        output[strlen(output) - 1] = '\0';
                        clif_displaymessage(fd, output);
                    }
                }
            }
            if (count == 0)
                clif_displaymessage(fd, "No item found on this player.");
            else
            {
                sprintf(output, "%d item(s) found in %d kind(s) of items.",
                         counter, count);
                clif_displaymessage(fd, output);
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @charstoragelist <character>: Displays the items list of a player's storage.
 *------------------------------------------
 */
int atcommand_character_storage_list(const int fd, struct map_session_data *sd,
                                  const char *, const char *message)
{
    struct storage *stor;
    struct map_session_data *pl_sd;
    struct item_data *item_data, *item_temp;
    int i, j, count, counter, counter2;
    char character[100], output[200], outputtmp[200];

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));
    memset(outputtmp, '\0', sizeof(outputtmp));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charitemlist <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can look items only lower or same level
            if ((stor = account2storage2(pl_sd->status.account_id)) != NULL)
            {
                counter = 0;
                count = 0;
                for (i = 0; i < MAX_STORAGE; i++)
                {
                    if (stor->storage_[i].nameid > 0
                        && (item_data =
                            itemdb_search(stor->storage_[i].nameid)) != NULL)
                    {
                        counter = counter + stor->storage_[i].amount;
                        count++;
                        if (count == 1)
                        {
                            sprintf(output,
                                     "------ Storage items list of '%s' ------",
                                     pl_sd->status.name);
                            clif_displaymessage(fd, output);
                        }
                        if (stor->storage_[i].refine)
                            sprintf(output, "%d %s %+d (%s %+d, id: %d)",
                                     stor->storage_[i].amount,
                                     item_data->name,
                                     stor->storage_[i].refine,
                                     item_data->jname,
                                     stor->storage_[i].refine,
                                     stor->storage_[i].nameid);
                        else
                            sprintf(output, "%d %s (%s, id: %d)",
                                     stor->storage_[i].amount,
                                     item_data->name, item_data->jname,
                                     stor->storage_[i].nameid);
                        clif_displaymessage(fd, output);
                        memset(output, '\0', sizeof(output));
                        counter2 = 0;
                        for (j = 0; j < item_data->slot; j++)
                        {
                            if (stor->storage_[i].card[j])
                            {
                                if ((item_temp =
                                     itemdb_search(stor->
                                                    storage_[i].card[j])) !=
                                    NULL)
                                {
                                    if (output[0] == '\0')
                                        sprintf(outputtmp,
                                                 " -> (card(s): #%d %s (%s), ",
                                                 ++counter2, item_temp->name,
                                                 item_temp->jname);
                                    else
                                        sprintf(outputtmp, "#%d %s (%s), ",
                                                 ++counter2, item_temp->name,
                                                 item_temp->jname);
                                    strcat(output, outputtmp);
                                }
                            }
                        }
                        if (output[0] != '\0')
                        {
                            output[strlen(output) - 2] = ')';
                            output[strlen(output) - 1] = '\0';
                            clif_displaymessage(fd, output);
                        }
                    }
                }
                if (count == 0)
                    clif_displaymessage(fd,
                                         "No item found in the storage of this player.");
                else
                {
                    sprintf(output,
                             "%d item(s) found in %d kind(s) of items.",
                             counter, count);
                    clif_displaymessage(fd, output);
                }
            }
            else
            {
                clif_displaymessage(fd, "This player has no storage.");
                return -1;
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @charcartlist <character>: Displays the items list of a player's cart.
 *------------------------------------------
 */
int atcommand_character_cart_list(const int fd, struct map_session_data *sd,
                               const char *, const char *message)
{
    struct map_session_data *pl_sd;
    struct item_data *item_data, *item_temp;
    int i, j, count, counter, counter2;
    char character[100], output[200], outputtmp[200];

    memset(character, '\0', sizeof(character));
    memset(output, '\0', sizeof(output));
    memset(outputtmp, '\0', sizeof(outputtmp));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd,
                             "Please, enter a player name (usage: @charitemlist <char name>).");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can look items only lower or same level
            counter = 0;
            count = 0;
            for (i = 0; i < MAX_CART; i++)
            {
                if (pl_sd->status.cart[i].nameid > 0
                    && (item_data =
                        itemdb_search(pl_sd->status.cart[i].nameid)) != NULL)
                {
                    counter = counter + pl_sd->status.cart[i].amount;
                    count++;
                    if (count == 1)
                    {
                        sprintf(output,
                                 "------ Cart items list of '%s' ------",
                                 pl_sd->status.name);
                        clif_displaymessage(fd, output);
                    }
                    if (pl_sd->status.cart[i].refine)
                        sprintf(output, "%d %s %+d (%s %+d, id: %d)",
                                 pl_sd->status.cart[i].amount,
                                 item_data->name,
                                 pl_sd->status.cart[i].refine,
                                 item_data->jname,
                                 pl_sd->status.cart[i].refine,
                                 pl_sd->status.cart[i].nameid);
                    else
                        sprintf(output, "%d %s (%s, id: %d)",
                                 pl_sd->status.cart[i].amount,
                                 item_data->name, item_data->jname,
                                 pl_sd->status.cart[i].nameid);
                    clif_displaymessage(fd, output);
                    memset(output, '\0', sizeof(output));
                    counter2 = 0;
                    for (j = 0; j < item_data->slot; j++)
                    {
                        if (pl_sd->status.cart[i].card[j])
                        {
                            if ((item_temp =
                                 itemdb_search(pl_sd->status.
                                                cart[i].card[j])) != NULL)
                            {
                                if (output[0] == '\0')
                                    sprintf(outputtmp,
                                             " -> (card(s): #%d %s (%s), ",
                                             ++counter2, item_temp->name,
                                             item_temp->jname);
                                else
                                    sprintf(outputtmp, "#%d %s (%s), ",
                                             ++counter2, item_temp->name,
                                             item_temp->jname);
                                strcat(output, outputtmp);
                            }
                        }
                    }
                    if (output[0] != '\0')
                    {
                        output[strlen(output) - 2] = ')';
                        output[strlen(output) - 1] = '\0';
                        clif_displaymessage(fd, output);
                    }
                }
            }
            if (count == 0)
                clif_displaymessage(fd,
                                     "No item found in the cart of this player.");
            else
            {
                sprintf(output, "%d item(s) found in %d kind(s) of items.",
                         counter, count);
                clif_displaymessage(fd, output);
            }
        }
        else
        {
            clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
            return -1;
        }
    }
    else
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    return 0;
}

/*==========================================
 * @killer by MouseJstr
 * enable killing players even when not in pvp
 *------------------------------------------
 */
int atcommand_killer(const int fd, struct map_session_data *sd,
                  const char *, const char *)
{
    sd->special_state.killer = !sd->special_state.killer;

    if (sd->special_state.killer)
        clif_displaymessage(fd, "You be a killa...");
    else
        clif_displaymessage(fd, "You gonna be own3d...");

    return 0;
}

/*==========================================
 * @killable by MouseJstr
 * enable other people killing you
 *------------------------------------------
 */
int atcommand_killable(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    sd->special_state.killable = !sd->special_state.killable;

    if (sd->special_state.killable)
        clif_displaymessage(fd, "You gonna be own3d...");
    else
        clif_displaymessage(fd, "You be a killa...");

    return 0;
}

/*==========================================
 * @charkillable by MouseJstr
 * enable another player to be killed
 *------------------------------------------
 */
int atcommand_charkillable(const int fd, struct map_session_data *,
                        const char *, const char *message)
{
    struct map_session_data *pl_sd = NULL;

    if (!message || !*message)
        return -1;

    if ((pl_sd = map_nick2sd((char *) message)) == NULL)
        return -1;

    pl_sd->special_state.killable = !pl_sd->special_state.killable;

    if (pl_sd->special_state.killable)
        clif_displaymessage(fd, "The player is now killable");
    else
        clif_displaymessage(fd, "The player is no longer killable");

    return 0;
}

/*==========================================
 * @skillon by MouseJstr
 * turn skills on for the map
 *------------------------------------------
 */
int atcommand_skillon(const int fd, struct map_session_data *sd,
                   const char *, const char *)
{
    map[sd->bl.m].flag.noskill = 0;
    clif_displaymessage(fd, "Map skills are on.");
    return 0;
}

/*==========================================
 * @skilloff by MouseJstr
 * Turn skills off on the map
 *------------------------------------------
 */
int atcommand_skilloff(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    map[sd->bl.m].flag.noskill = 1;
    clif_displaymessage(fd, "Map skills are off.");
    return 0;
}

/*==========================================
 * @npcmove by MouseJstr
 *
 * move a npc
 *------------------------------------------
 */
int atcommand_npcmove(const int, struct map_session_data *sd,
                   const char *, const char *message)
{
    char character[100];
    int x = 0, y = 0;
    struct npc_data *nd = 0;

    if (sd == NULL)
        return -1;

    if (!message || !*message)
        return -1;

    memset(character, '\0', sizeof character);

    if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 3)
        return -1;

    nd = npc_name2id(character);
    if (nd == NULL)
        return -1;

    npc_enable(character, 0);
    nd->bl.x = x;
    nd->bl.y = y;
    npc_enable(character, 1);

    return 0;
}

/*==========================================
 * @addwarp by MouseJstr
 *
 * Create a new static warp point.
 *------------------------------------------
 */
int atcommand_addwarp(const int fd, struct map_session_data *sd,
                   const char *, const char *message)
{
    char w1[64], w3[64], w4[64];
    char mapname[30], output[200];
    int x, y, ret;

    if (!message || !*message)
        return -1;

    if (sscanf(message, "%99s %d %d[^\n]", mapname, &x, &y) < 3)
        return -1;

    sprintf(w1, "%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
    sprintf(w3, "%s%d%d%d%d", mapname, sd->bl.x, sd->bl.y, x, y);
    sprintf(w4, "1,1,%s.gat,%d,%d", mapname, x, y);

    ret = npc_parse_warp(w1, "warp", w3, w4);

    sprintf(output, "New warp NPC => %s", w3);

    clif_displaymessage(fd, output);

    return ret;
}

/*==========================================
 * @chareffect by [MouseJstr]
 *
 * Create a effect localized on another character
 *------------------------------------------
 */
int atcommand_chareffect(const int fd, struct map_session_data *,
                      const char *, const char *message)
{
    struct map_session_data *pl_sd = NULL;
    char target[255];
    int type = 0;

    if (!message || !*message
        || sscanf(message, "%d %s", &type, target) != 2)
    {
        clif_displaymessage(fd, "usage: @chareffect <type+> <target>.");
        return -1;
    }

    if ((pl_sd = map_nick2sd((char *) target)) == NULL)
        return -1;

    clif_specialeffect(&pl_sd->bl, type, 0);
    clif_displaymessage(fd, "Your Effect Has Changed.");   // Your effect has changed.

    return 0;
}

/*==========================================
 * @dropall by [MouseJstr]
 *
 * Drop all your possession on the ground
 *------------------------------------------
 */
int atcommand_dropall(const int, struct map_session_data *sd,
                   const char *, const char *)
{
    int i;
    for (i = 0; i < MAX_INVENTORY; i++)
    {
        if (sd->status.inventory[i].amount)
        {
            if (bool(sd->status.inventory[i].equip))
                pc_unequipitem(sd, i, CalcStatus::NOW);
            pc_dropitem(sd, i, sd->status.inventory[i].amount);
        }
    }
    return 0;
}

/*==========================================
 * @chardropall by [MouseJstr]
 *
 * Throw all the characters possessions on the ground.  Normally
 * done in response to them being disrespectful of a GM
 *------------------------------------------
 */
int atcommand_chardropall(const int fd, struct map_session_data *,
                       const char *, const char *message)
{
    int i;
    struct map_session_data *pl_sd = NULL;

    if (!message || !*message)
        return -1;
    if ((pl_sd = map_nick2sd((char *) message)) == NULL)
        return -1;
    for (i = 0; i < MAX_INVENTORY; i++)
    {
        if (pl_sd->status.inventory[i].amount)
        {
            if (bool(pl_sd->status.inventory[i].equip))
                pc_unequipitem(pl_sd, i, CalcStatus::NOW);
            pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
        }
    }

    clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?");
    clif_displaymessage(fd, "It is done");
    //clif_displaymessage(fd, "It is offical.. your a jerk");

    return 0;
}

/*==========================================
 * @storeall by [MouseJstr]
 *
 * Put everything into storage to simplify your inventory to make
 * debugging easie
 *------------------------------------------
 */
int atcommand_storeall(const int fd, struct map_session_data *sd,
                    const char *, const char *)
{
    int i;
    nullpo_retr(-1, sd);

    if (!sd->state.storage_open)
    {                           //Open storage.
        switch (storage_storageopen(sd))
        {
            case 2:            //Try again
                clif_displaymessage(fd, "run this command again..");
                return 0;
            case 1:            //Failure
                clif_displaymessage(fd,
                                     "You can't open the storage currently.");
                return 1;
        }
    }
    for (i = 0; i < MAX_INVENTORY; i++)
    {
        if (sd->status.inventory[i].amount)
        {
            if (bool(sd->status.inventory[i].equip))
                pc_unequipitem(sd, i, CalcStatus::NOW);
            storage_storageadd(sd, i, sd->status.inventory[i].amount);
        }
    }
    storage_storageclose(sd);

    clif_displaymessage(fd, "It is done");
    return 0;
}

/*==========================================
 * @charstoreall by [MouseJstr]
 *
 * A way to screw with players who piss you off
 *------------------------------------------
 */
int atcommand_charstoreall(const int fd, struct map_session_data *sd,
                        const char *, const char *message)
{
    int i;
    struct map_session_data *pl_sd = NULL;

    if (!message || !*message)
        return -1;
    if ((pl_sd = map_nick2sd((char *) message)) == NULL)
        return -1;

    if (storage_storageopen(pl_sd) == 1)
    {
        clif_displaymessage(fd,
                             "Had to open the characters storage window...");
        clif_displaymessage(fd, "run this command again..");
        return 0;
    }
    for (i = 0; i < MAX_INVENTORY; i++)
    {
        if (pl_sd->status.inventory[i].amount)
        {
            if (bool(pl_sd->status.inventory[i].equip))
                pc_unequipitem(pl_sd, i, CalcStatus::NOW);
            storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
        }
    }
    storage_storageclose(pl_sd);

    clif_displaymessage(pl_sd->fd,
                         "Everything you own has been put away for safe keeping.");
    clif_displaymessage(pl_sd->fd,
                         "go to the nearest kafka to retrieve it..");
    clif_displaymessage(pl_sd->fd, "   -- the management");

    clif_displaymessage(fd, "It is done");

    return 0;
}

/*==========================================
 * @skillid by [MouseJstr]
 *
 * lookup a skill by name
 *------------------------------------------
 */
int atcommand_skillid(const int fd, struct map_session_data *,
                   const char *, const char *message)
{
    int skillen = 0, idx = 0;
    if (!message || !*message)
        return -1;
    skillen = strlen(message);
    while (skill_names[idx].id != SkillID::ZERO)
    {
        if ((strncasecmp(skill_names[idx].name, message, skillen) == 0) ||
            (strncasecmp(skill_names[idx].desc, message, skillen) == 0))
        {
            char output[255];
            sprintf(output, "skill %d: %s",
                    uint16_t(skill_names[idx].id), skill_names[idx].desc);
            clif_displaymessage(fd, output);
        }
        idx++;
    }
    return 0;
}

/*==========================================
 * @useskill by [MouseJstr]
 *
 * A way of using skills without having to find them in the skills menu
 *------------------------------------------
 */
int atcommand_useskill(const int fd, struct map_session_data *sd,
                    const char *, const char *message)
{
    struct map_session_data *pl_sd = NULL;
    int skillnum_;
    int skilllv;
    int inf;
    char target[255];

    if (!message || !*message)
        return -1;
    if (sscanf(message, "%d %d %s", &skillnum_, &skilllv, target) != 3)
    {
        clif_displaymessage(fd,
                             "Usage: @useskill <skillnum> <skillv> <target>");
        return -1;
    }
    if ((pl_sd = map_nick2sd(target)) == NULL)
    {
        return -1;
    }

    SkillID skillnum = SkillID(skillnum_);
    inf = skill_get_inf(skillnum);

    if ((inf == 2) || (inf == 1))
        skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
    else
        skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv);

    return 0;
}

/*==========================================
 * It is made to rain.
 *------------------------------------------
 */
int atcommand_rain(const int, struct map_session_data *sd,
                const char *, const char *)
{
    int effno = 0;
    effno = 161;
    nullpo_retr(-1, sd);
    if (effno < 0 || map[sd->bl.m].flag.rain)
        return -1;

    map[sd->bl.m].flag.rain = 1;
    clif_specialeffect(&sd->bl, effno, 2);
    return 0;
}

/*==========================================
 * It is made to snow.
 *------------------------------------------
 */
int atcommand_snow(const int, struct map_session_data *sd,
                const char *, const char *)
{
    int effno = 0;
    effno = 162;
    nullpo_retr(-1, sd);
    if (effno < 0 || map[sd->bl.m].flag.snow)
        return -1;

    map[sd->bl.m].flag.snow = 1;
    clif_specialeffect(&sd->bl, effno, 2);
    return 0;
}

/*==========================================
 * Cherry tree snowstorm is made to fall. (Sakura)
 *------------------------------------------
 */
int atcommand_sakura(const int, struct map_session_data *sd,
                  const char *, const char *)
{
    int effno = 0;
    effno = 163;
    nullpo_retr(-1, sd);
    if (effno < 0 || map[sd->bl.m].flag.sakura)
        return -1;

    map[sd->bl.m].flag.sakura = 1;
    clif_specialeffect(&sd->bl, effno, 2);
    return 0;
}

/*==========================================
 * Fog hangs over.
 *------------------------------------------
 */
int atcommand_fog(const int, struct map_session_data *sd,
               const char *, const char *)
{
    int effno = 0;
    effno = 233;
    nullpo_retr(-1, sd);
    if (effno < 0 || map[sd->bl.m].flag.fog)
        return -1;

    map[sd->bl.m].flag.fog = 1;
    clif_specialeffect(&sd->bl, effno, 2);

    return 0;
}

/*==========================================
 * Fallen leaves fall.
 *------------------------------------------
 */
int atcommand_leaves(const int, struct map_session_data *sd,
                  const char *, const char *)
{
    int effno = 0;
    effno = 333;
    nullpo_retr(-1, sd);
    if (effno < 0 || map[sd->bl.m].flag.leaves)
        return -1;

    map[sd->bl.m].flag.leaves = 1;
    clif_specialeffect(&sd->bl, effno, 2);
    return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_summon(const int, struct map_session_data *sd,
                      const char *, const char *message)
{
    char name[100];
    int mob_id = 0;
    int x = 0;
    int y = 0;
    int id = 0;
    struct mob_data *md;
    unsigned int tick = gettick();

    nullpo_retr(-1, sd);

    if (!message || !*message)
        return -1;
    if (sscanf(message, "%99[^\n]", name) < 1)
        return -1;

    if ((mob_id = atoi(name)) == 0)
        mob_id = mobdb_searchname(name);
    if (mob_id == 0)
        return -1;

    x = sd->bl.x + (MRAND(10) - 5);
    y = sd->bl.y + (MRAND(10) - 5);

    id = mob_once_spawn(sd, "this", x, y, "--ja--", mob_id, 1, "");
    if ((md = (struct mob_data *) map_id2bl(id)))
    {
        md->master_id = sd->bl.id;
        md->state.special_mob_ai = 1;
        md->mode = mob_db[md->mob_class].mode | 0x04;
        md->deletetimer = add_timer(tick + 60000, mob_timer_delete, id, 0);
        clif_misceffect(&md->bl, 344);
    }

    return 0;
}

/*==========================================
 * @adjcmdlvl by [MouseJstr]
 *
 * Temp adjust the GM level required to use a GM command
 *
 * Used during beta testing to allow players to use GM commands
 * for short periods of time
 *------------------------------------------
 */
int atcommand_adjcmdlvl(const int fd, struct map_session_data *,
                     const char *, const char *message)
{
    int i, newlev;
    char cmd[100];

    if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2)
    {
        clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>.");
        return -1;
    }

    for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
        if (strcasecmp(cmd, atcommand_info[i].command + 1) == 0)
        {
            atcommand_info[i].level = newlev;
            clif_displaymessage(fd, "@command level changed.");
            return 0;
        }

    clif_displaymessage(fd, "@command not found.");
    return -1;
}

/*==========================================
 * @adjgmlvl by [MouseJstr]
 *
 * Create a temp GM
 *
 * Used during beta testing to allow players to use GM commands
 * for short periods of time
 *------------------------------------------
 */
int atcommand_adjgmlvl(const int fd, struct map_session_data *,
                    const char *, const char *message)
{
    int newlev;
    char user[100];
    struct map_session_data *pl_sd;

    if (!message || !*message
        || sscanf(message, "%d %s", &newlev, user) != 2)
    {
        clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>.");
        return -1;
    }

    if ((pl_sd = map_nick2sd((char *) user)) == NULL)
        return -1;

    pc_set_gm_level(pl_sd->status.account_id, newlev);

    return 0;
}

/*==========================================
 * @trade by [MouseJstr]
 *
 * Open a trade window with a remote player
 *
 * If I have to jump to a remote player one more time, I am
 * gonna scream!
 *------------------------------------------
 */
int atcommand_trade(const int, struct map_session_data *sd,
                 const char *, const char *message)
{
    struct map_session_data *pl_sd = NULL;

    if (!message || !*message)
        return -1;
    if ((pl_sd = map_nick2sd((char *) message)) != NULL)
    {
        trade_traderequest(sd, pl_sd->bl.id);
        return 0;
    }
    return -1;
}

/*===========================
 * @unmute [Valaris]
 *===========================
*/
int atcommand_unmute(const int, struct map_session_data *sd,
                      const char *, const char *message)
{
    struct map_session_data *pl_sd = NULL;
    if (!message || !*message)
        return -1;

    if ((pl_sd = map_nick2sd((char *) message)) != NULL)
    {
        if (pl_sd->sc_data[SC_NOCHAT].timer != -1)
        {
            skill_status_change_end(&pl_sd->bl, SC_NOCHAT, -1);
            clif_displaymessage(sd->fd, "Player unmuted");
        }
        else
            clif_displaymessage(sd->fd, "Player is not muted");
    }

    return 0;
}

/* Magic atcommands by Fate */

static
SkillID magic_skills[] =
{
    TMW_MAGIC,
    TMW_MAGIC_LIFE,
    TMW_MAGIC_WAR,
    TMW_MAGIC_TRANSMUTE,
    TMW_MAGIC_NATURE,
    TMW_MAGIC_ETHER,
};

constexpr
size_t magic_skills_nr = sizeof(magic_skills) / sizeof(magic_skills[0]);

static
const char *magic_skill_names[magic_skills_nr] =
{
    "magic",
    "life",
    "war",
    "transmute",
    "nature",
    "astral"
};

int atcommand_magic_info(const int fd, struct map_session_data *,
                      const char *, const char *message)
{
    char character[100];
    char buf[200];
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd, "Usage: @magicinfo <char_name>");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        sprintf(buf, "`%s' has the following magic skills:", character);
        clif_displaymessage(fd, buf);

        for (size_t i = 0; i < magic_skills_nr; i++)
        {
            SkillID sk = magic_skills[i];
            sprintf(buf, "%d in %s",
                    pl_sd->status.skill[sk].lv, magic_skill_names[i]);
            if (pl_sd->status.skill[sk].id == sk)
                clif_displaymessage(fd, buf);
        }

        return 0;
    }
    else
        clif_displaymessage(fd, "Character not found.");

    return -1;
}

static
void set_skill(struct map_session_data *sd, SkillID i, int level)
{
    sd->status.skill[i].id = level ? i : SkillID();
    sd->status.skill[i].lv = level;
}

int atcommand_set_magic(const int fd, struct map_session_data *,
                     const char *, const char *message)
{
    char character[100];
    char magic_type[20];
    int value;
    struct map_session_data *pl_sd;

    memset(character, '\0', sizeof(character));

    if (!message || !*message
        || sscanf(message, "%19s %i %99[^\n]", magic_type, &value,
                   character) < 1)
    {
        clif_displaymessage(fd,
                             "Usage: @setmagic <school> <value> <char-name>, where <school> is either `magic', one of the school names, or `all'.");
        return -1;
    }

    SkillID skill_index = SkillID::NEGATIVE;
    if (!strcasecmp("all", magic_type))
        skill_index = SkillID::ZERO;
    else
    {
        for (size_t i = 0; i < magic_skills_nr; i++)
        {
            if (!strcasecmp(magic_skill_names[i], magic_type))
            {
                skill_index = magic_skills[i];
                break;
            }
        }
    }

    if (skill_index == SkillID::NEGATIVE)
    {
        clif_displaymessage(fd,
                             "Incorrect school of magic.  Use `magic', `nature', `life', `war', `transmute', `ether', or `all'.");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (skill_index == SkillID::ZERO)
            for (SkillID sk : magic_skills)
                set_skill(pl_sd, sk, value);
        else
            set_skill(pl_sd, skill_index, value);

        clif_skillinfoblock(pl_sd);
        return 0;
    }
    else
        clif_displaymessage(fd, "Character not found.");

    return -1;
}

int atcommand_log(const int, struct map_session_data *,
               const char *, const char *)
{
    return 0;
    // only used for (implicit) logging
}

int atcommand_tee(const int, struct map_session_data *sd,
               const char *, const char *message)
{
    char *data = (char *)malloc(strlen(message) + 28);
    strcpy(data, sd->status.name);
    strcat(data, " : ");
    strcat(data, message);
    clif_message(&sd->bl, data);
    return 0;
}

int atcommand_invisible(const int, struct map_session_data *sd,
                     const char *, const char *)
{
    pc_invisibility(sd, 1);
    return 0;
}

int atcommand_visible(const int, struct map_session_data *sd,
                   const char *, const char *)
{
    pc_invisibility(sd, 0);
    return 0;
}

static
int atcommand_jump_iterate(const int fd, struct map_session_data *sd,
        const char *, const char *,
        struct map_session_data *(*get_start)(void),
        struct map_session_data *(*get_next)(struct map_session_data*))
{
    char output[200];
    struct map_session_data *pl_sd;

    memset(output, '\0', sizeof(output));

    pl_sd = (struct map_session_data *) map_id2bl(sd->followtarget);

    if (pl_sd)
        pl_sd = get_next(pl_sd);

    if (!pl_sd)
        pl_sd = get_start();

    if (pl_sd == sd)
    {
        pl_sd = get_next(pl_sd);
        if (!pl_sd)
            pl_sd = get_start();
    }

    if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
        && battle_config.any_warp_GM_min_level > pc_isGM(sd))
    {
        clif_displaymessage(fd,
                             "You are not authorised to warp you to the map of this player.");
        return -1;
    }
    if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
        && battle_config.any_warp_GM_min_level > pc_isGM(sd))
    {
        clif_displaymessage(fd,
                             "You are not authorised to warp you from your actual map.");
        return -1;
    }
    pc_setpos(sd, map[pl_sd->bl.m].name, pl_sd->bl.x, pl_sd->bl.y, 3);
    sprintf(output, "Jump to %s", pl_sd->status.name);
    clif_displaymessage(fd, output);

    sd->followtarget = pl_sd->bl.id;

    return 0;
}

int atcommand_iterate_forward_over_players(const int fd,
                                        struct map_session_data *sd,
                                        const char *command,
                                        const char *message)
{
    return atcommand_jump_iterate(fd, sd, command, message,
                                   map_get_first_session,
                                   map_get_next_session);
}

int atcommand_iterate_backwards_over_players(const int fd,
                                          struct map_session_data *sd,
                                          const char *command,
                                          const char *message)
{
    return atcommand_jump_iterate(fd, sd, command, message,
                                   map_get_last_session,
                                   map_get_prev_session);
}

int atcommand_wgm(const int fd, struct map_session_data *sd,
                   const char *, const char *message)
{
    if (tmw_CheckChatSpam(sd, message))
        return 0;
    tmw_GmHackMsg("%s: %s", sd->status.name, message);
    if (!pc_isGM(sd))
        clif_displaymessage(fd, "Message sent.");

    return 0;
}


int atcommand_skillpool_info(const int fd, struct map_session_data *,
                              const char *, const char *message)
{
    char character[100];
    struct map_session_data *pl_sd;

    if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
    {
        clif_displaymessage(fd, "Usage: @sp-info <char_name>");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        char buf[200];
        SkillID pool_skills[MAX_SKILL_POOL];
        int pool_skills_nr = skill_pool(pl_sd, pool_skills);
        int i;

        sprintf(buf, "Active skills %d out of %d for %s:", pool_skills_nr,
                 skill_pool_max(pl_sd), character);
        clif_displaymessage(fd, buf);
        for (i = 0; i < pool_skills_nr; ++i)
        {
            sprintf(buf, " - %s [%d]: power %d",
                    skill_name(pool_skills[i]),
                    uint16_t(pool_skills[i]),
                    skill_power(pl_sd, pool_skills[i]));
            clif_displaymessage(fd, buf);
        }

        sprintf(buf, "Learned skills out of %d for %s:",
                 skill_pool_skills_size, character);
        clif_displaymessage(fd, buf);

        for (i = 0; i < skill_pool_skills_size; ++i)
        {
            const char *name = skill_name(skill_pool_skills[i]);
            int lvl = pl_sd->status.skill[skill_pool_skills[i]].lv;

            if (lvl)
            {
                sprintf(buf, " - %s [%d]: lvl %d",
                        name, uint16_t(skill_pool_skills[i]), lvl);
                clif_displaymessage(fd, buf);
            }
        }

    }
    else
        clif_displaymessage(fd, "Character not found.");

    return 0;
}

int atcommand_skillpool_focus(const int fd, struct map_session_data *,
                               const char *, const char *message)
{
    char character[100];
    int skill_;
    struct map_session_data *pl_sd;

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &skill_, character) < 1)
    {
        clif_displaymessage(fd, "Usage: @sp-focus <skill-nr> <char_name>");
        return -1;
    }

    SkillID skill = SkillID(skill_);

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (skill_pool_activate(pl_sd, skill))
            clif_displaymessage(fd, "Activation failed.");
        else
            clif_displaymessage(fd, "Activation successful.");
    }
    else
        clif_displaymessage(fd, "Character not found.");

    return 0;
}

int atcommand_skillpool_unfocus(const int fd, struct map_session_data *,
                                 const char *, const char *message)
{
    char character[100];
    int skill_;
    struct map_session_data *pl_sd;

    if (!message || !*message
        || sscanf(message, "%d %99[^\n]", &skill_, character) < 1)
    {
        clif_displaymessage(fd, "Usage: @sp-unfocus <skill-nr> <char_name>");
        return -1;
    }

    SkillID skill = SkillID(skill_);

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        if (skill_pool_deactivate(pl_sd, skill))
            clif_displaymessage(fd, "Deactivation failed.");
        else
            clif_displaymessage(fd, "Deactivation successful.");
    }
    else
        clif_displaymessage(fd, "Character not found.");

    return 0;
}

int atcommand_skill_learn(const int fd, struct map_session_data *,
                           const char *, const char *message)
{
    char character[100];
    int skill_, level;
    struct map_session_data *pl_sd;

    if (!message || !*message
        || sscanf(message, "%d %d %99[^\n]", &skill_, &level, character) < 1)
    {
        clif_displaymessage(fd,
                             "Usage: @skill-learn <skill-nr> <level> <char_name>");
        return -1;
    }

    SkillID skill = SkillID(skill_);

    if ((pl_sd = map_nick2sd(character)) != NULL)
    {
        set_skill(pl_sd, skill, level);
        clif_skillinfoblock(pl_sd);
    }
    else
        clif_displaymessage(fd, "Character not found.");

    return 0;
}

int atcommand_ipcheck(const int fd, struct map_session_data *,
                   const char *, const char *message)
{
    struct map_session_data *pl_sd;
    struct sockaddr_in sai;
    char output[200];
    char character[25];
    int i;
    socklen_t sa_len = sizeof(struct sockaddr);
    unsigned long ip;

    memset(character, '\0', sizeof(character));

    if (sscanf(message, "%24[^\n]", character) < 1)
    {
        clif_displaymessage(fd, "Usage: @ipcheck <char name>");
        return -1;
    }

    if ((pl_sd = map_nick2sd(character)) == NULL)
    {
        clif_displaymessage(fd, "Character not found.");
        return -1;
    }

    if (getpeername(pl_sd->fd, (struct sockaddr *)&sai, &sa_len))
    {
        clif_displaymessage(fd,
                             "Guru Meditation Error: getpeername() failed");
        return -1;
    }

    ip = sai.sin_addr.s_addr;

    // We now have the IP address of a character.
    // Loop over all logged in sessions looking for matches.

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth)
        {
            if (getpeername(pl_sd->fd, (struct sockaddr *)&sai, &sa_len))
                continue;

            // Is checking GM levels really needed here?
            if (ip == sai.sin_addr.s_addr)
            {
                snprintf(output, sizeof(output),
                         "Name: %s | Location: %s %d %d",
                         pl_sd->status.name, pl_sd->mapname,
                         pl_sd->bl.x, pl_sd->bl.y);
                clif_displaymessage(fd, output);
            }
        }
    }

    clif_displaymessage(fd, "End of list");
    return 0;
}

int atcommand_doomspot(const int fd, struct map_session_data *sd,
                       const char *, const char *)
{
    struct map_session_data *pl_sd;
    int i;

    for (i = 0; i < fd_max; i++)
    {
        if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
            && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
            && sd->bl.x == pl_sd->bl.x && sd->bl.y == pl_sd->bl.y
            && pc_isGM(sd) >= pc_isGM(pl_sd))
        {                       // you can doom only lower or same gm level
            pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
            clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
        }
    }
    clif_displaymessage(fd, "Judgement was made.");

    return 0;
}