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path: root/src/map/atcommand.c
blob: c96b8d70cbde6750b6fb263e9fbcab46ad040ec5 (plain) (tree)
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// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <time.h>
#include <unistd.h>

#include "socket.h"
#include "timer.h"
#include "nullpo.h"

#include "atcommand.h"
#include "battle.h"
#include "clif.h"
#include "chrif.h"
#include "guild.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "mob.h"
#include "npc.h"
#include "pc.h"
#include "party.h"
#include "script.h"
#include "skill.h"
#include "trade.h"

#include "core.h"
#include "tmw.h"

#define STATE_BLIND 0x10

static char command_symbol = '@'; // first char of the commands (by [Yor])

static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)

#define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
ATCOMMAND_FUNC(broadcast);
ATCOMMAND_FUNC(localbroadcast);
ATCOMMAND_FUNC(charwarp);
ATCOMMAND_FUNC(warp);
ATCOMMAND_FUNC(where);
ATCOMMAND_FUNC(goto);
ATCOMMAND_FUNC(jump);
ATCOMMAND_FUNC(who);
ATCOMMAND_FUNC(whogroup);
ATCOMMAND_FUNC(whomap);
ATCOMMAND_FUNC(whomapgroup);
ATCOMMAND_FUNC(whogm); // by Yor
ATCOMMAND_FUNC(save);
ATCOMMAND_FUNC(load);
ATCOMMAND_FUNC(speed);
ATCOMMAND_FUNC(storage);
ATCOMMAND_FUNC(guildstorage);
ATCOMMAND_FUNC(option);
ATCOMMAND_FUNC(hide);
ATCOMMAND_FUNC(die);
ATCOMMAND_FUNC(kill);
ATCOMMAND_FUNC(alive);
ATCOMMAND_FUNC(kami);
ATCOMMAND_FUNC(heal);
ATCOMMAND_FUNC(item);
ATCOMMAND_FUNC(itemreset);
ATCOMMAND_FUNC(itemcheck);
ATCOMMAND_FUNC(baselevelup);
ATCOMMAND_FUNC(joblevelup);
ATCOMMAND_FUNC(help);
ATCOMMAND_FUNC(gm);
ATCOMMAND_FUNC(pvpoff);
ATCOMMAND_FUNC(pvpon);
ATCOMMAND_FUNC(gvgoff);
ATCOMMAND_FUNC(gvgon);
ATCOMMAND_FUNC(model);
ATCOMMAND_FUNC(go);
ATCOMMAND_FUNC(spawn);
ATCOMMAND_FUNC(killmonster);
ATCOMMAND_FUNC(killmonster2);
ATCOMMAND_FUNC(refine);
ATCOMMAND_FUNC(produce);
ATCOMMAND_FUNC(memo);
ATCOMMAND_FUNC(gat);
ATCOMMAND_FUNC(packet);
ATCOMMAND_FUNC(statuspoint);
ATCOMMAND_FUNC(skillpoint);
ATCOMMAND_FUNC(zeny);
ATCOMMAND_FUNC(param);
ATCOMMAND_FUNC(guildlevelup);
ATCOMMAND_FUNC(recall);
ATCOMMAND_FUNC(recallall);
ATCOMMAND_FUNC(revive);
ATCOMMAND_FUNC(character_stats);
ATCOMMAND_FUNC(character_stats_all);
ATCOMMAND_FUNC(character_option);
ATCOMMAND_FUNC(character_save);
ATCOMMAND_FUNC(night);
ATCOMMAND_FUNC(day);
ATCOMMAND_FUNC(doom);
ATCOMMAND_FUNC(doommap);
ATCOMMAND_FUNC(raise);
ATCOMMAND_FUNC(raisemap);
ATCOMMAND_FUNC(character_baselevel);
ATCOMMAND_FUNC(character_joblevel);
ATCOMMAND_FUNC(kick);
ATCOMMAND_FUNC(kickall);
ATCOMMAND_FUNC(allskills);
ATCOMMAND_FUNC(questskill);
ATCOMMAND_FUNC(charquestskill);
ATCOMMAND_FUNC(lostskill);
ATCOMMAND_FUNC(charlostskill);
ATCOMMAND_FUNC(party);
ATCOMMAND_FUNC(guild);
ATCOMMAND_FUNC(charskreset);
ATCOMMAND_FUNC(charstreset);
ATCOMMAND_FUNC(charreset);
ATCOMMAND_FUNC(charstpoint);
ATCOMMAND_FUNC(charmodel);
ATCOMMAND_FUNC(charskpoint);
ATCOMMAND_FUNC(charzeny);
ATCOMMAND_FUNC(agitstart);
ATCOMMAND_FUNC(agitend);
ATCOMMAND_FUNC(reloaditemdb);
ATCOMMAND_FUNC(reloadmobdb);
ATCOMMAND_FUNC(reloadskilldb);
ATCOMMAND_FUNC(reloadscript);
ATCOMMAND_FUNC(reloadgmdb); // by Yor
ATCOMMAND_FUNC(mapexit);
ATCOMMAND_FUNC(idsearch);
ATCOMMAND_FUNC(mapinfo);
ATCOMMAND_FUNC(dye); //** by fritz
ATCOMMAND_FUNC(hair_style); //** by fritz
ATCOMMAND_FUNC(hair_color); //** by fritz
ATCOMMAND_FUNC(all_stats); //** by fritz
ATCOMMAND_FUNC(char_change_sex); // by Yor
ATCOMMAND_FUNC(char_block); // by Yor
ATCOMMAND_FUNC(char_ban); // by Yor
ATCOMMAND_FUNC(char_unblock); // by Yor
ATCOMMAND_FUNC(char_unban); // by Yor
ATCOMMAND_FUNC(mount_peco); // by Valaris
ATCOMMAND_FUNC(char_mount_peco); // by Yor
ATCOMMAND_FUNC(guildspy); // [Syrus22]
ATCOMMAND_FUNC(partyspy); // [Syrus22]
ATCOMMAND_FUNC(guildrecall); // by Yor
ATCOMMAND_FUNC(partyrecall); // by Yor
ATCOMMAND_FUNC(enablenpc);
ATCOMMAND_FUNC(disablenpc);
ATCOMMAND_FUNC(servertime); // by Yor
ATCOMMAND_FUNC(chardelitem); // by Yor
ATCOMMAND_FUNC(jail); // by Yor
ATCOMMAND_FUNC(unjail); // by Yor
ATCOMMAND_FUNC(disguise); // [Valaris]
ATCOMMAND_FUNC(undisguise); // by Yor
ATCOMMAND_FUNC(ignorelist); // by Yor
ATCOMMAND_FUNC(charignorelist); // by Yor
ATCOMMAND_FUNC(inall); // by Yor
ATCOMMAND_FUNC(exall); // by Yor
ATCOMMAND_FUNC(chardisguise); // Kalaspuff
ATCOMMAND_FUNC(charundisguise); // Kalaspuff
ATCOMMAND_FUNC(email); // by Yor
ATCOMMAND_FUNC(effect);//by Apple
ATCOMMAND_FUNC(character_item_list); // by Yor
ATCOMMAND_FUNC(character_storage_list); // by Yor
ATCOMMAND_FUNC(character_cart_list); // by Yor
ATCOMMAND_FUNC(addwarp); // by MouseJstr
ATCOMMAND_FUNC(follow); // by MouseJstr
ATCOMMAND_FUNC(skillon); // by MouseJstr
ATCOMMAND_FUNC(skilloff); // by MouseJstr
ATCOMMAND_FUNC(killer); // by MouseJstr
ATCOMMAND_FUNC(npcmove); // by MouseJstr
ATCOMMAND_FUNC(killable); // by MouseJstr
ATCOMMAND_FUNC(charkillable); // by MouseJstr
ATCOMMAND_FUNC(chareffect); // by MouseJstr
ATCOMMAND_FUNC(chardye); // by MouseJstr
ATCOMMAND_FUNC(charhairstyle); // by MouseJstr
ATCOMMAND_FUNC(charhaircolor); // by MouseJstr
ATCOMMAND_FUNC(dropall); // by MouseJstr
ATCOMMAND_FUNC(chardropall); // by MouseJstr
ATCOMMAND_FUNC(storeall); // by MouseJstr
ATCOMMAND_FUNC(charstoreall); // by MouseJstr
ATCOMMAND_FUNC(skillid); // by MouseJstr
ATCOMMAND_FUNC(useskill); // by MouseJstr
ATCOMMAND_FUNC(summon);
ATCOMMAND_FUNC(rain);
ATCOMMAND_FUNC(snow);
ATCOMMAND_FUNC(sakura);
ATCOMMAND_FUNC(fog);
ATCOMMAND_FUNC(leaves);
ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr
ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr
ATCOMMAND_FUNC(trade); // by MouseJstr
ATCOMMAND_FUNC(unmute); // [Valaris]
ATCOMMAND_FUNC(char_wipe); // [Fate]
ATCOMMAND_FUNC(set_magic); // [Fate]
ATCOMMAND_FUNC(magic_info); // [Fate]
ATCOMMAND_FUNC(log); // [Fate]
ATCOMMAND_FUNC(tee); // [Fate]
ATCOMMAND_FUNC(invisible); // [Fate]
ATCOMMAND_FUNC(visible); // [Fate]
ATCOMMAND_FUNC(iterate_forward_over_players); // [Fate]
ATCOMMAND_FUNC(iterate_backwards_over_players); // [Fate]
ATCOMMAND_FUNC(wgm);

/*==========================================
 *AtCommandInfo atcommand_info[]�\���̂̒�`
 *------------------------------------------
 */

// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read atcommand_athena.conf first please.
static AtCommandInfo atcommand_info[] = {
	{ AtCommand_CharWarp,            "@charwarp",        60, atcommand_charwarp },
	{ AtCommand_Warp,                "@warp",            40, atcommand_warp },
	{ AtCommand_Where,               "@where",            1, atcommand_where },
	{ AtCommand_Goto,                "@goto",            20, atcommand_goto },
	{ AtCommand_Jump,                "@jump",            40, atcommand_jump },
	{ AtCommand_Who,                 "@who",             20, atcommand_who },
	{ AtCommand_WhoGroup,            "@whogroup",        20, atcommand_whogroup },
	{ AtCommand_WhoMap,              "@whomap",          20, atcommand_whomap },
	{ AtCommand_WhoMapGroup,         "@whomapgroup",     20, atcommand_whomapgroup },
	{ AtCommand_WhoGM,               "@whogm",           20, atcommand_whogm }, // by Yor
	{ AtCommand_Save,                "@save",            40, atcommand_save },
	{ AtCommand_Load,                "@return",          40, atcommand_load },
	{ AtCommand_Load,                "@load",            40, atcommand_load },
	{ AtCommand_Speed,               "@speed",           40, atcommand_speed },
	{ AtCommand_Storage,             "@storage",          1, atcommand_storage },
	{ AtCommand_GuildStorage,        "@gstorage",        50, atcommand_guildstorage },
	{ AtCommand_Option,              "@option",          40, atcommand_option },
	{ AtCommand_Hide,                "@hide",            40, atcommand_hide }, // + /hide
	{ AtCommand_Die,                 "@die",              1, atcommand_die },
	{ AtCommand_Kill,                "@kill",            60, atcommand_kill },
	{ AtCommand_Alive,               "@alive",           60, atcommand_alive },
	{ AtCommand_Kami,                "@kami",            40, atcommand_kami },
	{ AtCommand_KamiB,               "@kamib",           40, atcommand_kami },
	{ AtCommand_Heal,                "@heal",            40, atcommand_heal },
	{ AtCommand_Item,                "@item",            60, atcommand_item },
	{ AtCommand_ItemReset,           "@itemreset",       40, atcommand_itemreset },
	{ AtCommand_ItemCheck,           "@itemcheck",       60, atcommand_itemcheck },
	{ AtCommand_BaseLevelUp,         "@blvl",            60, atcommand_baselevelup },
	{ AtCommand_JobLevelUp,          "@jlvl",            60, atcommand_joblevelup },
	{ AtCommand_Help,                "@help",            20, atcommand_help },
	{ AtCommand_GM,                  "@gm",             100, atcommand_gm },
	{ AtCommand_PvPOff,              "@pvpoff",          40, atcommand_pvpoff },
	{ AtCommand_PvPOn,               "@pvpon",           40, atcommand_pvpon },
	{ AtCommand_GvGOff,              "@gvgoff",          40, atcommand_gvgoff },
	{ AtCommand_GvGOff,              "@gpvpoff",         40, atcommand_gvgoff },
	{ AtCommand_GvGOn,               "@gvgon",           40, atcommand_gvgon },
	{ AtCommand_GvGOn,               "@gpvpon",          40, atcommand_gvgon },
	{ AtCommand_Model,               "@model",           20, atcommand_model },
	{ AtCommand_Go,                  "@go",              10, atcommand_go },
	{ AtCommand_Spawn,               "@spawn",           50, atcommand_spawn },
	{ AtCommand_KillMonster,         "@killmonster",     60, atcommand_killmonster },
	{ AtCommand_KillMonster2,        "@killmonster2",    40, atcommand_killmonster2 },
	{ AtCommand_Produce,             "@produce",         60, atcommand_produce },
	{ AtCommand_Memo,                "@memo",            40, atcommand_memo },
	{ AtCommand_GAT,                 "@gat",             99, atcommand_gat }, // debug function
	{ AtCommand_Packet,              "@packet",          99, atcommand_packet }, // debug function
	{ AtCommand_StatusPoint,         "@stpoint",         60, atcommand_statuspoint },
	{ AtCommand_SkillPoint,          "@skpoint",         60, atcommand_skillpoint },
	{ AtCommand_Zeny,                "@zeny",            60, atcommand_zeny },
	{ AtCommand_Strength,            "@str",             60, atcommand_param },
	{ AtCommand_Agility,             "@agi",             60, atcommand_param },
	{ AtCommand_Vitality,            "@vit",             60, atcommand_param },
	{ AtCommand_Intelligence,        "@int",             60, atcommand_param },
	{ AtCommand_Dexterity,           "@dex",             60, atcommand_param },
	{ AtCommand_Luck,                "@luk",             60, atcommand_param },
	{ AtCommand_GuildLevelUp,        "@guildlvl",        60, atcommand_guildlevelup },
	{ AtCommand_Recall,              "@recall",          60, atcommand_recall }, // + /recall
	{ AtCommand_Revive,              "@revive",          60, atcommand_revive },
	{ AtCommand_CharacterStats,      "@charstats",       40, atcommand_character_stats },
	{ AtCommand_CharacterStatsAll,   "@charstatsall",    40, atcommand_character_stats_all },
	{ AtCommand_CharacterOption,     "@charoption",      60, atcommand_character_option },
	{ AtCommand_CharacterSave,       "@charsave",        60, atcommand_character_save },
	{ AtCommand_Night,               "@night",           80, atcommand_night },
	{ AtCommand_Day,                 "@day",             80, atcommand_day },
	{ AtCommand_Doom,                "@doom",            80, atcommand_doom },
	{ AtCommand_DoomMap,             "@doommap",         80, atcommand_doommap },
	{ AtCommand_Raise,               "@raise",           80, atcommand_raise },
	{ AtCommand_RaiseMap,            "@raisemap",        80, atcommand_raisemap },
	{ AtCommand_CharacterBaseLevel,  "@charbaselvl",     60, atcommand_character_baselevel },
	{ AtCommand_CharacterJobLevel,   "@charjlvl",        60, atcommand_character_joblevel },
	{ AtCommand_Kick,                "@kick",            20, atcommand_kick }, // + right click menu for GM "(name) force to quit"
	{ AtCommand_KickAll,             "@kickall",         99, atcommand_kickall },
	{ AtCommand_AllSkills,           "@allskills",       60, atcommand_allskills },
	{ AtCommand_QuestSkill,          "@questskill",      40, atcommand_questskill },
	{ AtCommand_CharQuestSkill,      "@charquestskill",  60, atcommand_charquestskill },
	{ AtCommand_LostSkill,           "@lostskill",       40, atcommand_lostskill },
	{ AtCommand_CharLostSkill,       "@charlostskill",   60, atcommand_charlostskill },
	{ AtCommand_Party,               "@party",            1, atcommand_party },
	{ AtCommand_Guild,               "@guild",           50, atcommand_guild },
	{ AtCommand_AgitStart,           "@agitstart",       60, atcommand_agitstart },
	{ AtCommand_AgitEnd,             "@agitend",         60, atcommand_agitend },
	{ AtCommand_MapExit,             "@mapexit",         99, atcommand_mapexit },
	{ AtCommand_IDSearch,            "@idsearch",        60, atcommand_idsearch },
	{ AtCommand_MapMove,             "@mapmove",         40, atcommand_warp }, // /mm command
	{ AtCommand_Broadcast,           "@broadcast",       40, atcommand_broadcast }, // /b and /nb command
	{ AtCommand_LocalBroadcast,      "@localbroadcast",  40, atcommand_localbroadcast }, // /lb and /nlb command
	{ AtCommand_RecallAll,           "@recallall",       80, atcommand_recallall },
	{ AtCommand_CharSkReset,         "@charskreset",     60, atcommand_charskreset },
	{ AtCommand_CharStReset,         "@charstreset",     60, atcommand_charstreset },
	{ AtCommand_ReloadItemDB,        "@reloaditemdb",    99, atcommand_reloaditemdb }, // admin command
	{ AtCommand_ReloadMobDB,         "@reloadmobdb",     99, atcommand_reloadmobdb }, // admin command
	{ AtCommand_ReloadSkillDB,       "@reloadskilldb",   99, atcommand_reloadskilldb }, // admin command
	{ AtCommand_ReloadScript,        "@reloadscript",    99, atcommand_reloadscript }, // admin command
	{ AtCommand_ReloadGMDB,          "@reloadgmdb",      99, atcommand_reloadgmdb }, // admin command
	{ AtCommand_CharReset,           "@charreset",       60, atcommand_charreset },
	{ AtCommand_CharModel,           "@charmodel",       50, atcommand_charmodel },
	{ AtCommand_CharSKPoint,         "@charskpoint",     60, atcommand_charskpoint },
	{ AtCommand_CharSTPoint,         "@charstpoint",     60, atcommand_charstpoint },
	{ AtCommand_CharZeny,            "@charzeny",        60, atcommand_charzeny },
	{ AtCommand_MapInfo,             "@mapinfo",         99, atcommand_mapinfo },
	{ AtCommand_Dye,                 "@dye",             40, atcommand_dye }, // by fritz
	{ AtCommand_Dye,                 "@ccolor",          40, atcommand_dye }, // by fritz
	{ AtCommand_HairStyle,           "@hairstyle",       40, atcommand_hair_style }, // by fritz
	{ AtCommand_HairColor,           "@haircolor",       40, atcommand_hair_color }, // by fritz
	{ AtCommand_AllStats,            "@allstats",        60, atcommand_all_stats }, // by fritz
	{ AtCommand_CharChangeSex,       "@charchangesex",   60, atcommand_char_change_sex }, // by Yor
	{ AtCommand_CharBlock,           "@block",           60, atcommand_char_block }, // by Yor
	{ AtCommand_CharUnBlock,         "@unblock",         60, atcommand_char_unblock }, // by Yor
	{ AtCommand_CharBan,             "@ban",             60, atcommand_char_ban }, // by Yor
	{ AtCommand_CharUnBan,           "@unban",           60, atcommand_char_unban }, // by Yor
	{ AtCommand_MountPeco,           "@mountpeco",       20, atcommand_mount_peco }, // by Valaris
	{ AtCommand_CharMountPeco,       "@charmountpeco",   50, atcommand_char_mount_peco }, // by Yor
	{ AtCommand_GuildSpy,            "@guildspy",        60, atcommand_guildspy }, // [Syrus22]
	{ AtCommand_PartySpy,            "@partyspy",        60, atcommand_partyspy }, // [Syrus22]
	{ AtCommand_GuildRecall,         "@guildrecall",     60, atcommand_guildrecall }, // by Yor
	{ AtCommand_PartyRecall,         "@partyrecall",     60, atcommand_partyrecall }, // by Yor
	{ AtCommand_Enablenpc,           "@enablenpc",       80, atcommand_enablenpc }, // []
	{ AtCommand_Disablenpc,          "@disablenpc",      80, atcommand_disablenpc }, // []
	{ AtCommand_ServerTime,          "@servertime",       0, atcommand_servertime }, // by Yor
	{ AtCommand_CharDelItem,         "@chardelitem",     60, atcommand_chardelitem }, // by Yor
	{ AtCommand_Jail,                "@jail",            60, atcommand_jail }, // by Yor
	{ AtCommand_UnJail,              "@unjail",          60, atcommand_unjail }, // by Yor
	{ AtCommand_Disguise,            "@disguise",        20, atcommand_disguise }, // [Valaris]
	{ AtCommand_UnDisguise,          "@undisguise",      20, atcommand_undisguise }, // by Yor
	{ AtCommand_IgnoreList,          "@ignorelist",       0, atcommand_ignorelist }, // by Yor
	{ AtCommand_CharIgnoreList,      "@charignorelist",  20, atcommand_charignorelist }, // by Yor
	{ AtCommand_IgnoreList,          "@inall",           20, atcommand_inall }, // by Yor
	{ AtCommand_ExAll,               "@exall",           20, atcommand_exall }, // by Yor
	{ AtCommand_CharDisguise,        "@chardisguise",    60, atcommand_chardisguise }, // Kalaspuff
	{ AtCommand_CharUnDisguise,      "@charundisguise",  60, atcommand_charundisguise }, // Kalaspuff
	{ AtCommand_EMail,               "@email",            0, atcommand_email }, // by Yor
	{ AtCommand_Effect,              "@effect",          40, atcommand_effect }, // by Apple
	{ AtCommand_Char_Item_List,      "@charitemlist",    40, atcommand_character_item_list }, // by Yor
	{ AtCommand_Char_Storage_List,   "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor
	{ AtCommand_Char_Cart_List,      "@charcartlist",    40, atcommand_character_cart_list }, // by Yor
	{ AtCommand_Follow,      "@follow",    10, atcommand_follow }, // by MouseJstr
	{ AtCommand_AddWarp,      "@addwarp",    20, atcommand_addwarp }, // by MouseJstr
	{ AtCommand_SkillOn,      "@skillon",    20, atcommand_skillon }, // by MouseJstr
	{ AtCommand_SkillOff,      "@skilloff",    20, atcommand_skilloff }, // by MouseJstr
	{ AtCommand_Killer,      "@killer",    60, atcommand_killer }, // by MouseJstr
	{ AtCommand_NpcMove,      "@npcmove",    20, atcommand_npcmove }, // by MouseJstr
	{ AtCommand_Killable,      "@killable",    40, atcommand_killable }, // by MouseJstr
	{ AtCommand_CharKillable,      "@charkillable",    40, atcommand_charkillable }, // by MouseJstr
 	{ AtCommand_Chareffect,  "@chareffect",  40, atcommand_chareffect  }, // MouseJstr
	//{ AtCommand_Chardye,  "@chardye",  40, atcommand_chardye }, // MouseJstr
	//{ AtCommand_Charhairstyle,  "@charhairstyle",  40, atcommand_charhairstyle }, // MouseJstr
	//{ AtCommand_Charhaircolor,  "@charhaircolor",  40, atcommand_charhaircolor }, // MouseJstr
	{ AtCommand_Dropall,  "@dropall",  40, atcommand_dropall }, // MouseJstr
	{ AtCommand_Chardropall,  "@chardropall",  40, atcommand_chardropall }, // MouseJstr
	{ AtCommand_Storeall,  "@storeall",  40, atcommand_storeall }, // MouseJstr
	{ AtCommand_Charstoreall,  "@charstoreall",  40, atcommand_charstoreall }, // MouseJstr
	{ AtCommand_Skillid,  "@skillid",  40, atcommand_skillid }, // MouseJstr
	{ AtCommand_Useskill,  "@useskill",  40, atcommand_useskill }, // MouseJstr
	{ AtCommand_Rain,	             "@rain",	99, atcommand_rain },
	{ AtCommand_Snow,           "@snow",	99, atcommand_snow },
	{ AtCommand_Sakura,         "@sakura",	99, atcommand_sakura },
	{ AtCommand_Fog,	            "@fog",	99, atcommand_fog },
	{ AtCommand_Leaves,         "@leaves",	99, atcommand_leaves },
	//{ AtCommand_Shuffle,         "@shuffle",	99, atcommand_shuffle },
	//{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance },
	//{ AtCommand_Misceffect,    "@misceffect", 60, atcommand_misceffect },
	{ AtCommand_Summon,      "@summon", 60, atcommand_summon },
	{ AtCommand_AdjGmLvl,      "@adjgmlvl", 99, atcommand_adjgmlvl },
	{ AtCommand_AdjCmdLvl,      "@adjcmdlvl", 99, atcommand_adjcmdlvl },
	{ AtCommand_Trade,      "@trade", 60, atcommand_trade },
	{ AtCommand_UnMute,	"@unmute", 60, atcommand_unmute }, // [Valaris]
	{ AtCommand_UnMute,	"@charwipe", 60, atcommand_char_wipe }, // [Fate]
        { AtCommand_SetMagic,  "@setmagic", 99, atcommand_set_magic }, // [Fate]
        { AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info }, // [Fate]
        { AtCommand_Log, "@log", 60, atcommand_log }, // [Fate]
        { AtCommand_Log, "@l", 60, atcommand_log }, // [Fate]
        { AtCommand_Tee, "@tee", 60, atcommand_tee }, // [Fate]
        { AtCommand_Tee, "@t", 60, atcommand_tee }, // [Fate]
        { AtCommand_Invisible, "@invisible", 60, atcommand_invisible }, // [Fate]
        { AtCommand_Visible, "@visible", 60, atcommand_visible }, // [Fate]
        { AtCommand_IterateForward, "@hugo", 60, atcommand_iterate_forward_over_players }, // [Fate]
        { AtCommand_IterateBackward, "@linus", 60, atcommand_iterate_backwards_over_players }, // [Fate]
	{ AtCommand_Wgm, "@wgm", 0, atcommand_wgm },

// add new commands before this line
	{ AtCommand_Unknown,             NULL,                1, NULL }
};

/*====================================================
 * This function return the name of the job (by [Yor])
 *----------------------------------------------------
 */
char * job_name(int class) {
	switch (class) {
	case 0:    return "Novice";
	case 1:    return "Swordsman";
	case 2:    return "Mage";
	case 3:    return "Archer";
	case 4:    return "Acolyte";
	case 5:    return "Merchant";
	case 6:    return "Thief";
	case 7:    return "Knight";
	case 8:    return "Priest";
	case 9:    return "Wizard";
	case 10:   return "Blacksmith";
	case 11:   return "Hunter";
	case 12:   return "Assassin";
	case 13:   return "Knight 2";
	case 14:   return "Crusader";
	case 15:   return "Monk";
	case 16:   return "Sage";
	case 17:   return "Rogue";
	case 18:   return "Alchemist";
	case 19:   return "Bard";
	case 20:   return "Dancer";
	case 21:   return "Crusader 2";
	case 22:   return "Wedding";
	case 23:   return "Super Novice";
	case 4001: return "Novice High";
	case 4002: return "Swordsman High";
	case 4003: return "Mage High";
	case 4004: return "Archer High";
	case 4005: return "Acolyte High";
	case 4006: return "Merchant High";
	case 4007: return "Thief High";
	case 4008: return "Lord Knight";
	case 4009: return "High Priest";
	case 4010: return "High Wizard";
	case 4011: return "Whitesmith";
	case 4012: return "Sniper";
	case 4013: return "Assassin Cross";
	case 4014: return "Peko Knight";
	case 4015: return "Paladin";
	case 4016: return "Champion";
	case 4017: return "Professor";
	case 4018: return "Stalker";
	case 4019: return "Creator";
	case 4020: return "Clown";
	case 4021: return "Gypsy";
	case 4022: return "Peko Paladin";
	case 4023: return "Baby Novice";
	case 4024: return "Baby Swordsman";
	case 4025: return "Baby Mage";
	case 4026: return "Baby Archer";
	case 4027: return "Baby Acolyte";
	case 4028: return "Baby Merchant";
	case 4029: return "Baby Thief";
	case 4030: return "Baby Knight";
	case 4031: return "Baby Priest";
	case 4032: return "Baby Wizard";
	case 4033: return "Baby Blacksmith";
	case 4034: return "Baby Hunter";
	case 4035: return "Baby Assassin";
	case 4036: return "Baby Peco Knight";
	case 4037: return "Baby Crusader";
	case 4038: return "Baby Monk";
	case 4039: return "Baby Sage";
	case 4040: return "Baby Rogue";
	case 4041: return "Baby Alchemist";
	case 4042: return "Baby Bard";
	case 4043: return "Baby Dancer";
	case 4044: return "Baby Peco Crusader";
	case 4045: return "Super Baby";
	}
	return "Unknown Job";
}

//-----------------------------------------------------------
// Return the message string of the specified number by [Yor]
//-----------------------------------------------------------
char * msg_txt(int msg_number) {
	if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) &&
	    msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0')
		return msg_table[msg_number];

	return "??";
}

//------------------------------------------------------------
// E-mail check: return 0 (not correct) or 1 (valid). by [Yor]
//------------------------------------------------------------
int e_mail_check(unsigned char *email) {
	char ch;
	unsigned char* last_arobas;

	// athena limits
	if (strlen(email) < 3 || strlen(email) > 39)
		return 0;

	// part of RFC limits (official reference of e-mail description)
	if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@')
		return 0;

	if (email[strlen(email)-1] == '.')
		return 0;

	last_arobas = strrchr(email, '@');

	if (strstr(last_arobas, "@.") != NULL ||
	    strstr(last_arobas, "..") != NULL)
		return 0;

	for(ch = 1; ch < 32; ch++) {
		if (strchr(last_arobas, ch) != NULL) {
			return 0;
			break;
		}
	}

	if (strchr(last_arobas, ' ') != NULL ||
	    strchr(last_arobas, ';') != NULL)
		return 0;

	// all correct
	return 1;
}

/*==========================================
 * get_atcommand_level @�R�}���h�̕K�v���x�����擾
 *------------------------------------------
 */
int get_atcommand_level(const AtCommandType type) {
	int i;

	for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
		if (atcommand_info[i].type == type)
			return atcommand_info[i].level;

	return 100; // 100: command can not be used
}


/*========================================
 * At-command logging
 */

int last_logfile_nr = 0;
char *gm_logfile_name = NULL;
static FILE *gm_logfile = NULL;

void log_atcommand(struct map_session_data *sd, const char *fmt, ...)
{
	time_t time_v;
	struct tm ctime;
	int month, year, logfile_nr;
	char message[512];
	va_list ap;

	if (!gm_logfile_name)
		return;

        va_start(ap, fmt);
        vsnprintf(message, 511, fmt, ap);
        va_end(ap);

	time(&time_v);
	gmtime_r(&time_v, &ctime);

	year = ctime.tm_year + 1900;
	month = ctime.tm_mon + 1;
	logfile_nr = (year * 12) + month;

	if (logfile_nr != last_logfile_nr) {
		char *fullname = malloc(strlen(gm_logfile_name) + 10);
		sprintf(fullname, "%s.%04d-%02d", gm_logfile_name, year, month);

		if (gm_logfile)
			close(gm_logfile);

		gm_logfile = fopen(fullname, "a");
		free(fullname);

		if (!gm_logfile) {
			perror("GM log file");
			gm_logfile_name = NULL;
		}
		last_logfile_nr = logfile_nr;
	}

	if (gm_logfile && pc_isGM(sd)) {
		fprintf(gm_logfile, "[%04d-%02d-%02d %02d:%02d:%02d] %s(%d,%d) %s : %s\n",
			year, month, ctime.tm_mday,
			ctime.tm_hour, ctime.tm_min, ctime.tm_sec,
			map[sd->bl.m].name, sd->bl.x, sd->bl.y, sd->status.name,
			message);
                        fflush(gm_logfile);
	}
}

/*==========================================
 *is_atcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
 *------------------------------------------
 */
AtCommandType
is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
	const char* str = message;
	int s_flag = 0;
	AtCommandInfo info;
	AtCommandType type;

	nullpo_retr(AtCommand_None, sd);

	if (!message || !*message)
		return AtCommand_None;

	memset(&info, 0, sizeof(info));
	str += strlen(sd->status.name);
	while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
		if (*str == ':')
			s_flag = 1;
		str++;
	}
	if (!*str)
		return AtCommand_None;

	type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
	if (type != AtCommand_None) {
		char command[100];
		char output[200];
		const char* p = str;
		memset(command, '\0', sizeof(command));
		memset(output, '\0', sizeof(output));
		while (*p && !isspace(*p))
			p++;
		if (p - str >= sizeof(command)) // too long
			return AtCommand_Unknown;
		strncpy(command, str, p - str);
		while (isspace(*p))
			p++;

		if (type == AtCommand_Unknown || info.proc == NULL) {
			sprintf(output, msg_table[153], command); // %s is Unknown Command.
			clif_displaymessage(fd, output);
		} else {
			if (info.proc(fd, sd, command, p) != 0) {
				// Command can not be executed
				sprintf(output, msg_table[154], command); // %s failed.
				clif_displaymessage(fd, output);
			} else {
				if (get_atcommand_level(type) != 0) // Don't log level 0 commands
                                	log_atcommand(sd, "%s %s", command, p);
                        }
		}

		return info.type;
	}

	return AtCommand_None;
}

/*==========================================
 *
 *------------------------------------------
 */
AtCommandType atcommand(const int level, const char* message, struct AtCommandInfo* info) {
	char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary

	if (!info)
		return AtCommand_None;
	if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
		return AtCommand_None;
	if (!p || !*p) {
		fprintf(stderr, "at command message is empty\n");
		return AtCommand_None;
	}

	if (*p == command_symbol) { // check first char.
		char command[101];
		int i = 0;
		memset(info, 0, sizeof(AtCommandInfo));
		sscanf(p, "%100s", command);
		command[sizeof(command)-1] = '\0';

		while (atcommand_info[i].type != AtCommand_Unknown) {
			if (strcmpi(command+1, atcommand_info[i].command+1) == 0 && level >= atcommand_info[i].level) {
				p[0] = atcommand_info[i].command[0]; // set correct first symbol for after.
				break;
			}
			i++;
		}

		if (atcommand_info[i].type == AtCommand_Unknown) {
			// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
			if (level == 0)
				return AtCommand_None;
			else
				return AtCommand_Unknown;
		}
		memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]);
	} else {
		return AtCommand_None;
	}

	return info->type;
}

/*==========================================
 *
 *------------------------------------------
 */
static int atkillmonster_sub(struct block_list *bl, va_list ap) {
	int flag = va_arg(ap, int);

	nullpo_retr(0, bl);

	if (flag)
		mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2);
	else
		mob_delete((struct mob_data *)bl);

	return 0;
}

/*==========================================
 * Read Message Data
 *------------------------------------------
 */
int msg_config_read(const char *cfgName) {
	int msg_number;
	char line[1024], w1[1024], w2[1024];
	FILE *fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		printf("Messages file not found: %s\n", cfgName);
		return 1;
	}

	while(fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;
		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) {
			if (strcmpi(w1, "import") == 0) {
				msg_config_read(w2);
			} else {
				msg_number = atoi(w1);
				if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])))
					strcpy(msg_table[msg_number], w2);
				//	printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]);
			}
		}
	}
	fclose(fp);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static AtCommandInfo* get_atcommandinfo_byname(const char* name) {
	int i;

	for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++)
		if (strcmpi(atcommand_info[i].command + 1, name) == 0)
			return &atcommand_info[i];

	return NULL;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_config_read(const char *cfgName) {
	char line[1024], w1[1024], w2[1024];
	AtCommandInfo* p;
	FILE* fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		printf("At commands configuration file not found: %s\n", cfgName);
		return 1;
	}

	while (fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
			continue;
		p = get_atcommandinfo_byname(w1);
		if (p != NULL) {
			p->level = atoi(w2);
			if (p->level > 100)
				p->level = 100;
			else if (p->level < 0)
				p->level = 0;
		}

		if (strcmpi(w1, "import") == 0)
			atcommand_config_read(w2);
		else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
		         w2[0] != '/' && // symbol of standard ragnarok GM commands
		         w2[0] != '%') // symbol of party chat speaking
			command_symbol = w2[0];
	}
	fclose(fp);

	return 0;
}

/*==========================================
// @ command processing functions
 *------------------------------------------
 */

/*==========================================
 * @rura+
 *------------------------------------------
 */
int atcommand_charwarp(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[100];
	char character[100];
	int x = 0, y = 0;
	struct map_session_data *pl_sd;
	int m;

	memset(map_name, '\0', sizeof(map_name));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) {
		clif_displaymessage(fd, "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>");
		return -1;
	}

	if (x <= 0)
		x = rand() % 399 + 1;
	if (y <= 0)
		y = rand() % 399 + 1;
	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
			if (x > 0 && x < 400 && y > 0 && y < 400) {
				m = map_mapname2mapid(map_name);
				if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
					return -1;
				}
				if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
					return -1;
				}
				if (pc_setpos(pl_sd, map_name, x, y, 3) == 0) {
					clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped.
					clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too).
				} else {
					clif_displaymessage(fd, msg_table[1]); // Map not found.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_warp(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char map_name[100];
	int x = 0, y = 0;
	int m;

	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) {
		clif_displaymessage(fd, "Please, enter a map (usage: @warp <mapname> <x> <y>).");
		return -1;
	}

	if (x <= 0)
		x = rand() % 399 + 1;
	if (y <= 0)
		y = rand() % 399 + 1;

	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if (x > 0 && x < 400 && y > 0 && y < 400) {
		m = map_mapname2mapid(map_name);
		if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, "You are not authorised to warp you to this map.");
			return -1;
		}
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
			return -1;
		}
		if (pc_setpos(sd, map_name, x, y, 3) == 0)
			clif_displaymessage(fd, msg_table[0]); // Warped.
		else {
			clif_displaymessage(fd, msg_table[1]); // Map not found.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_where(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (sscanf(message, "%99[^\n]", character) < 1)
		strcpy(character, sd->status.name);

	if ((pl_sd = map_nick2sd(character)) != NULL &&
		!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pc_isGM(pl_sd) > pc_isGM(sd)))) { // you can look only lower or same level
		sprintf(output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
		clif_displaymessage(fd, output);
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_goto(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, "You are not authorised to warp you to the map of this player.");
			return -1;
		}
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
			return -1;
		}
		pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
		sprintf(output, msg_table[4], character); // Jump to %s
		clif_displaymessage(fd, output);
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_jump(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[200];
	int x = 0, y = 0;

	memset(output, '\0', sizeof(output));

	sscanf(message, "%d %d", &x, &y);

	if (x <= 0)
		x = rand() % 399 + 1;
	if (y <= 0)
		y = rand() % 399 + 1;
	if (x > 0 && x < 400 && y > 0 && y < 400) {
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, "You are not authorised to warp you to your actual map.");
			return -1;
		}
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
			return -1;
		}
		pc_setpos(sd, sd->mapname, x, y, 3);
		sprintf(output, msg_table[5], x, y); // Jump to %d %d
		clif_displaymessage(fd, output);
	} else {
		clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_who(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];

	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				memcpy(player_name, pl_sd->status.name, 24);
				for (j = 0; player_name[j]; j++)
					player_name[j] = tolower(player_name[j]);
				if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					else
						sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whogroup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];
	struct guild *g;
	struct party *p;

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				memcpy(player_name, pl_sd->status.name, 24);
				for (j = 0; player_name[j]; j++)
					player_name[j] = tolower(player_name[j]);
				if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
					g = guild_search(pl_sd->status.guild_id);
					if (g == NULL)
						sprintf(temp1, "None");
					else
						sprintf(temp1, "%s", g->name);
					p = party_search(pl_sd->status.party_id);
					if (p == NULL)
						sprintf(temp0, "None");
					else
						sprintf(temp0, "%s", p->name);
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
					else
						sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, count;
	int pl_GM_level, GM_level;
	int map_id;
	char map_name[100];

	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%99s", map_name);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				if (pl_sd->bl.m == map_id) {
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					else
						sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomapgroup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i, count;
	int pl_GM_level, GM_level;
	int map_id = 0;
	char map_name[100];
	struct guild *g;
	struct party *p;

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%99s", map_name);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				if (pl_sd->bl.m == map_id) {
					g = guild_search(pl_sd->status.guild_id);
					if (g == NULL)
						sprintf(temp1, "None");
					else
						sprintf(temp1, "%s", g->name);
					p = party_search(pl_sd->status.party_id);
					if (p == NULL)
						sprintf(temp0, "None");
					else
						sprintf(temp0, "%s", p->name);
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
					else
						sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whogm(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];
	struct guild *g;
	struct party *p;

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (pl_GM_level > 0) {
				if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
					memcpy(player_name, pl_sd->status.name, 24);
					for (j = 0; player_name[j]; j++)
						player_name[j] = tolower(player_name[j]);
					if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
						sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
						clif_displaymessage(fd, output);
						sprintf(output, "       BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level);
						clif_displaymessage(fd, output);
						g = guild_search(pl_sd->status.guild_id);
						if (g == NULL)
							sprintf(temp1, "None");
						else
							sprintf(temp1, "%s", g->name);
						p = party_search(pl_sd->status.party_id);
						if (p == NULL)
							sprintf(temp0, "None");
						else
							sprintf(temp0, "%s", p->name);
						sprintf(output, "       Party: '%s' | Guild: '%s'", temp0, temp1);
						clif_displaymessage(fd, output);
						count++;
					}
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[150]); // No GM found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[151]); // 1 GM found.
	else {
		sprintf(output, msg_table[152], count); // %d GMs found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_save(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);
	clif_displaymessage(fd, msg_table[6]); // Character data respawn point saved.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_load(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int m;

	m = map_mapname2mapid(sd->status.save_point.map);
	if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp you to your save map.");
		return -1;
	}
	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
		return -1;
	}

	pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0);
	clif_displaymessage(fd, msg_table[7]); // Warping to respawn point.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_speed(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	int speed;

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
		clif_displaymessage(fd, output);
		return -1;
	}

	speed = atoi(message);
	if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) {
		sd->speed = speed;
		//sd->walktimer = x;
		//���̕���lj� by ��
		clif_updatestatus(sd, SP_SPEED);
		clif_displaymessage(fd, msg_table[8]); // Speed changed.
	} else {
		sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
		clif_displaymessage(fd, output);
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_storage(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	storage_storageopen(sd);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_guildstorage(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (sd->status.guild_id > 0)
		storage_guild_storageopen(sd);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_option(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int param1 = 0, param2 = 0, param3 = 0;

	if (!message || !*message || sscanf(message, "%d %d %d", &param1, &param2, &param3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) {
		clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
		return -1;
	}

	sd->opt1 = param1;
	sd->opt2 = param2;
	if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) {
		clif_cart_itemlist(sd);
		clif_cart_equiplist(sd);
		clif_updatestatus(sd, SP_CARTINFO);
	}
	sd->status.option = param3;
	// fix pecopeco display
	if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) {
		if (!pc_isriding(sd)) { // sd have the new value...
			if (sd->status.class == 13)
				sd->status.class = sd->view_class = 7;
			else if (sd->status.class == 21)
				sd->status.class = sd->view_class = 14;
			else if (sd->status.class == 4014)
				sd->status.class = sd->view_class = 4008;
			else if (sd->status.class == 4022)
				sd->status.class = sd->view_class = 4015;
		}
	} else {
		if (pc_isriding(sd)) { // sd have the new value...
			if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
				sd->status.option &= ~0x0020;
			} else {
				if (sd->status.class == 7)
					sd->status.class = sd->view_class = 13;
				else if (sd->status.class == 14)
					sd->status.class = sd->view_class = 21;
				else if (sd->status.class == 4008)
					sd->status.class = sd->view_class = 4014;
				else if (sd->status.class == 4015)
					sd->status.class = sd->view_class = 4022;
				else
					sd->status.option &= ~0x0020;
			}
		}
	}

	clif_changeoption(&sd->bl);
	pc_calcstatus(sd, 0);
	clif_displaymessage(fd, msg_table[9]); // Options changed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_hide(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (sd->status.option & OPTION_HIDE) {
		sd->status.option &= ~OPTION_HIDE;
		clif_displaymessage(fd, msg_table[10]); // Invisible: Off
	} else {
		sd->status.option |= OPTION_HIDE;
		clif_displaymessage(fd, msg_table[11]); // Invisible: On
	}
	clif_changeoption(&sd->bl);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_die(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	pc_damage(NULL, sd, sd->status.hp + 1);
	clif_displaymessage(fd, msg_table[13]); // A pity! You've died.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
			pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
			clif_displaymessage(fd, msg_table[14]); // Character killed.
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_alive(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	sd->status.hp = sd->status.max_hp;
	sd->status.sp = sd->status.max_sp;
	pc_setstand(sd);
	if (battle_config.pc_invincible_time > 0)
		pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
	clif_updatestatus(sd, SP_HP);
	clif_updatestatus(sd, SP_SP);
	clif_resurrection(&sd->bl, 1);
	clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle!

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kami(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>).");
		return -1;
	}

	sscanf(message, "%199[^\n]", output);
	intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_heal(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hp = 0, sp = 0; // [Valaris] thanks to fov

	sscanf(message, "%d %d", &hp, &sp);

	if (hp == 0 && sp == 0) {
		hp = sd->status.max_hp - sd->status.hp;
		sp = sd->status.max_sp - sd->status.sp;
	} else {
		if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
			hp = sd->status.max_hp - sd->status.hp;
		else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow
			hp = 1 - sd->status.hp;
		if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
			sp = sd->status.max_sp - sd->status.sp;
		else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow
			sp = 1 - sd->status.sp;
	}

	if (hp > 0) // display like heal
		clif_heal(fd, SP_HP, hp);
	else if (hp < 0) // display like damage
		clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0);
	if (sp > 0) // no display when we lost SP
		clif_heal(fd, SP_SP, sp);

	if (hp != 0 || sp != 0) {
		pc_heal(sd, hp, sp);
		if (hp >= 0 && sp >= 0)
			clif_displaymessage(fd, msg_table[17]); // HP, SP recovered.
		else
			clif_displaymessage(fd, msg_table[156]); // HP or/and SP modified.
	} else {
		clif_displaymessage(fd, msg_table[157]); // HP and SP are already with the good value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @item command (usage: @item <name/id_of_item> <quantity>)
 *------------------------------------------
 */
int atcommand_item(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	int number = 0, item_id, flag;
	struct item item_tmp;
	struct item_data *item_data;
	int get_count, i;

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || sscanf(message, "%99s %d", item_name, &number) < 1) {
		clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id >= 500) {
		get_count = number;
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			get_count = 1;
		}
		for (i = 0; i < number; i += get_count) {
			memset(&item_tmp, 0, sizeof(item_tmp));
			item_tmp.nameid = item_id;
			item_tmp.identify = 1;
			if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count)))
                                clif_additem((struct map_session_data*)sd, 0, 0, flag);
		}
		clif_displaymessage(fd, msg_table[18]); // Item created.
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_itemreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;

	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0)
			pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
	}
	clif_displaymessage(fd, msg_table[20]); // All of your items have been removed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_itemcheck(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	pc_checkitem(sd);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_baselevelup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int level, i;

	if (!message || !*message || (level = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement (usage: @blvl <number of levels>).");
		return -1;
	}

	if (level > 0) {
		if (sd->status.base_level == battle_config.maximum_level) {	// check for max level by Valaris
			clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher.
			return -1;
		}	// End Addition
		if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow
			level = battle_config.maximum_level - sd->status.base_level;
		for (i = 1; i <= level; i++)
			sd->status.status_point += (sd->status.base_level + i + 14) / 4;
		sd->status.base_level += level;
		clif_updatestatus(sd, SP_BASELEVEL);
		clif_updatestatus(sd, SP_NEXTBASEEXP);
		clif_updatestatus(sd, SP_STATUSPOINT);
		pc_calcstatus(sd, 0);
		pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
		clif_misceffect(&sd->bl, 0);
		clif_displaymessage(fd, msg_table[21]); // Base level raised.
	} else {
		if (sd->status.base_level == 1) {
			clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower.
			return -1;
		}
		if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow
			level = 1 - sd->status.base_level;
		if (sd->status.status_point > 0) {
			for (i = 0; i > level; i--)
				sd->status.status_point -= (sd->status.base_level + i + 14) / 4;
			if (sd->status.status_point < 0)
				sd->status.status_point = 0;
			clif_updatestatus(sd, SP_STATUSPOINT);
		} // to add: remove status points from stats
		sd->status.base_level += level;
		clif_updatestatus(sd, SP_BASELEVEL);
		clif_updatestatus(sd, SP_NEXTBASEEXP);
		pc_calcstatus(sd, 0);
		clif_displaymessage(fd, msg_table[22]); // Base level lowered.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_joblevelup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int up_level = 50, level;

	if (!message || !*message || (level = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement (usage: @jlvl <number of levels>).");
		return -1;
	}

	if (sd->status.class == 0 || sd->status.class == 4001)
		up_level -= 40;
	else if ((sd->status.class > 4007 && sd->status.class < 4024) || sd->status.class == 23)
		up_level += 20;

	if (level > 0) {
		if (sd->status.job_level == up_level) {
			clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher.
			return -1;
		}
		if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow
			level = up_level - sd->status.job_level;
		sd->status.job_level += level;
		clif_updatestatus(sd, SP_JOBLEVEL);
		clif_updatestatus(sd, SP_NEXTJOBEXP);
		sd->status.skill_point += level;
		clif_updatestatus(sd, SP_SKILLPOINT);
		pc_calcstatus(sd, 0);
		clif_misceffect(&sd->bl, 1);
		clif_displaymessage(fd, msg_table[24]); // Job level raised.
	} else {
		if (sd->status.job_level == 1) {
			clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower.
			return -1;
		}
		if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow
			level = 1 - sd->status.job_level;
		sd->status.job_level += level;
		clif_updatestatus(sd, SP_JOBLEVEL);
		clif_updatestatus(sd, SP_NEXTJOBEXP);
		if (sd->status.skill_point > 0) {
			sd->status.skill_point += level;
			if (sd->status.skill_point < 0)
				sd->status.skill_point = 0;
			clif_updatestatus(sd, SP_SKILLPOINT);
		} // to add: remove status points from skills
		pc_calcstatus(sd, 0);
		clif_displaymessage(fd, msg_table[25]); // Job level lowered.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_help(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char buf[2048], w1[2048], w2[2048];
	int i, gm_level;
	FILE* fp;

	memset(buf, '\0', sizeof(buf));

	if ((fp = fopen(help_txt, "r")) != NULL) {
		clif_displaymessage(fd, msg_table[26]); // Help commands:
		gm_level = pc_isGM(sd);
		while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
			if (buf[0] == '/' && buf[1] == '/')
				continue;
			for (i = 0; buf[i] != '\0'; i++) {
				if (buf[i] == '\r' || buf[i] == '\n') {
					buf[i] = '\0';
					break;
				}
			}
			if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
				clif_displaymessage(fd, buf);
			else if (gm_level >= atoi(w1))
				clif_displaymessage(fd, w2);
		}
		fclose(fp);
	} else {
		clif_displaymessage(fd, msg_table[27]); // File help.txt not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gm(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char password[100];

	memset(password, '\0', sizeof(password));

	if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1) {
		clif_displaymessage(fd, "Please, enter a password (usage: @gm <password>).");
		return -1;
	}

	if (pc_isGM(sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!)
		clif_displaymessage(fd, msg_table[50]); // You already have some GM powers.
		return -1;
	} else
		chrif_changegm(sd->status.account_id, password, strlen(password) + 1);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pvpoff(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris]
		clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode.
		return -1;
	}

	if (map[sd->bl.m].flag.pvp) {
		map[sd->bl.m].flag.pvp = 0;
		clif_send0199(sd->bl.m, 0);
		for (i = 0; i < fd_max; i++) {	//�l�������[�v
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				if (sd->bl.m == pl_sd->bl.m) {
					clif_pvpset(pl_sd, 0, 0, 2);
					if (pl_sd->pvp_timer != -1) {
						delete_timer(pl_sd->pvp_timer, pc_calc_pvprank_timer);
						pl_sd->pvp_timer = -1;
					}
				}
			}
		}
		clif_displaymessage(fd, msg_table[31]); // PvP: Off.
	} else {
		clif_displaymessage(fd, msg_table[160]); // PvP is already Off.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pvpon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris]
		clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode.
		return -1;
	}

	if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) {
		map[sd->bl.m].flag.pvp = 1;
		clif_send0199(sd->bl.m, 1);
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) {
					pl_sd->pvp_timer = add_timer(gettick() + 200,
						pc_calc_pvprank_timer, pl_sd->bl.id, 0);
					pl_sd->pvp_rank = 0;
					pl_sd->pvp_lastusers = 0;
					pl_sd->pvp_point = 5;
				}
			}
		}
		clif_displaymessage(fd, msg_table[32]); // PvP: On.
	} else {
		clif_displaymessage(fd, msg_table[161]); // PvP is already On.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gvgoff(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (map[sd->bl.m].flag.gvg) {
		map[sd->bl.m].flag.gvg = 0;
		clif_send0199(sd->bl.m, 0);
		clif_displaymessage(fd, msg_table[33]); // GvG: Off.
	} else {
		clif_displaymessage(fd, msg_table[162]); // GvG is already Off.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gvgon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (!map[sd->bl.m].flag.gvg) {
		map[sd->bl.m].flag.gvg = 1;
		clif_send0199(sd->bl.m, 3);
		clif_displaymessage(fd, msg_table[34]); // GvG: On.
	} else {
		clif_displaymessage(fd, msg_table[163]); // GvG is already On.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_model(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) {
		sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
		        MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
		hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
		cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
		//���̐F�ύX
		if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 ||  sd->status.class == 17)) {
			//���̐F�������E�̔���
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_HAIR, hair_style);
			pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
			pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @dye && @ccolor
 *------------------------------------------
 */
int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int cloth_color = 0;
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) {
		sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
		if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @chardye by [MouseJstr]
 *------------------------------------------
 */
int
atcommand_chardye(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	return 0;
}

/*==========================================
 * @hairstyle && @hstyle
 *------------------------------------------
 */
int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_style = 0;
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) {
		sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
		if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_HAIR, hair_style);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charhairstyle by [MouseJstr]
 *------------------------------------------
 */
int
atcommand_charhairstyle(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
        return 0;
}

/*==========================================
 * @haircolor && @hcolor
 *------------------------------------------
 */
int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_color = 0;
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) {
		sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
		if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charhaircolor by [MouseJstr]
 *------------------------------------------
 */
int
atcommand_charhaircolor(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
        return 0;
}

/*==========================================
 * @go [city_number/city_name]: improved by [yor] to add city names and help
 *------------------------------------------
 */
int atcommand_go(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	int town;
	char map_name[100];
	char output[200];
	int m;

	struct { char map[16]; int x,   y; } data[] = {
	       { "prontera.gat", 156, 191  },	//	 0=Prontera
	       { "morocc.gat",   156,  93  },	//	 1=Morroc
	       { "geffen.gat",   119,  59  },	//	 2=Geffen
	       { "payon.gat",    162, 233  },	//	 3=Payon
	       { "alberta.gat",  192, 147  },	//	 4=Alberta
	       { "izlude.gat",   128, 114  },	//	 5=Izlude
	       { "aldebaran.gat",140, 131  },	//	 6=Al de Baran
	       { "xmas.gat",     147, 134  },	//	 7=Lutie
	       { "comodo.gat",   209, 143  },	//	 8=Comodo
	       { "yuno.gat",     157,  51  },	//	 9=Yuno
	       { "amatsu.gat",   198,  84  },	//	10=Amatsu
	       { "gonryun.gat",  160, 120  },	//	11=Gon Ryun
	       { "umbala.gat",    89, 157  },	//	12=Umbala
	       { "niflheim.gat",  21, 153  },	//	13=Niflheim
	       { "louyang.gat",  217,  40  },	//	14=Lou Yang
	       { "new_1-1.gat",   53, 111  },	//	15=Start point
	       { "sec_pri.gat",   23,  61  },	//	16=Prison
	};

	memset(map_name, '\0', sizeof(map_name));
	memset(output, '\0', sizeof(output));

	// get the number
	town = atoi(message);

	// if no value, display all value
	if (!message || !*message || sscanf(message, "%99s", map_name) < 1 || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0]))) {
		clif_displaymessage(fd, msg_table[38]); // Invalid location number or name.
		clif_displaymessage(fd, msg_table[82]); // Please, use one of this number/name:
		clif_displaymessage(fd, "-3=(Memo point 2)   4=Alberta       11=Gon Ryun");
		clif_displaymessage(fd, "-2=(Memo point 1)   5=Izlude        12=Umbala");
		clif_displaymessage(fd, "-1=(Memo point 0)   6=Al de Baran   13=Niflheim");
		clif_displaymessage(fd, " 0=Prontera         7=Lutie         14=Lou Yang");
		clif_displaymessage(fd, " 1=Morroc           8=Comodo        15=Start point");
		clif_displaymessage(fd, " 2=Geffen           9=Yuno          16=Prison");
		clif_displaymessage(fd, " 3=Payon           10=Amatsu");
		return -1;
	} else {
		// get possible name of the city and add .gat if not in the name
		map_name[sizeof(map_name)-1] = '\0';
		for (i = 0; map_name[i]; i++)
			map_name[i] = tolower(map_name[i]);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		// try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too)
		if (strncmp(map_name, "prontera.gat", 3) == 0) { // 3 first characters
			town = 0;
		} else if (strncmp(map_name, "morocc.gat", 3) == 0) { // 3 first characters
			town = 1;
		} else if (strncmp(map_name, "geffen.gat", 3) == 0) { // 3 first characters
			town = 2;
		} else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "paion.gat", 3) == 0) { // writing error (3 first characters)
			town = 3;
		} else if (strncmp(map_name, "alberta.gat", 3) == 0) { // 3 first characters
			town = 4;
		} else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "islude.gat", 3) == 0) { // writing error (3 first characters)
			town = 5;
		} else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters
		           strcmp(map_name,  "al.gat") == 0) { // al (de baran)
			town = 6;
		} else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters)
		           strcmp(map_name,  "christmas.gat") == 0 || // name of the symbol
		           strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters)
			town = 7;
		} else if (strncmp(map_name, "comodo.gat", 3) == 0) { // 3 first characters
			town = 8;
		} else if (strncmp(map_name, "yuno.gat", 3) == 0) { // 3 first characters
			town = 9;
		} else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters)
			town = 10;
		} else if (strncmp(map_name, "gonryun.gat", 3) == 0) { // 3 first characters
			town = 11;
		} else if (strncmp(map_name, "umbala.gat", 3) == 0) { // 3 first characters
			town = 12;
		} else if (strncmp(map_name, "niflheim.gat", 3) == 0) { // 3 first characters
			town = 13;
		} else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters
			town = 14;
		} else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies")
		           strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters)
		           strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters)
			town = 15;
		} else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters)
		           strncmp(map_name, "jails.gat", 3) == 0) { // name of the position
			town = 16;
		}

		if (town >= -3 && town <= -1) {
			if (sd->status.memo_point[-town-1].map[0]) {
				m = map_mapname2mapid(sd->status.memo_point[-town-1].map);
				if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to warp you to this memo map.");
					return -1;
				}
				if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
					return -1;
				}
				if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) {
					clif_displaymessage(fd, msg_table[0]); // Warped.
				} else {
					clif_displaymessage(fd, msg_table[1]); // Map not found.
					return -1;
				}
			} else {
				sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist.
				clif_displaymessage(fd, output);
				return -1;
			}
		} else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) {
			m = map_mapname2mapid(data[town].map);
			if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to warp you to this destination map.");
				return -1;
			}
			if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
				return -1;
			}
			if (pc_setpos(sd, data[town].map, data[town].x, data[town].y, 3) == 0) {
				clif_displaymessage(fd, msg_table[0]); // Warped.
			} else {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			}
		} else { // if you arrive here, you have an error in town variable when reading of names
			clif_displaymessage(fd, msg_table[38]); // Invalid location number or name.
			return -1;
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_spawn(const int fd, struct map_session_data* sd, const char* command, const char* message) {
	char monster[100];
	char output[200];
	int mob_id;
	int number = 0;
	int x = 0, y = 0;
	int count;
	int i, j, k;
	int mx, my, range;

	memset(monster, '\0', sizeof(monster));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99s %d %d %d", monster, &number, &x, &y) < 1) {
		clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please.
		return -1;
	}

	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = mobdb_checkid(atoi(monster));

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}

	if (mob_id == 1288) {
		clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium.
		return -1;
	}

	if (number <= 0)
		number = 1;

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	if (battle_config.etc_log)
		printf("%s monster='%s' id=%d count=%d (%d,%d)\n", command, monster, mob_id, number, x, y);

	count = 0;
	range = sqrt(number) / 2;
	range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
	for (i = 0; i < number; i++) {
		j = 0;
		k = 0;
		while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area)
			if (x <= 0)
				mx = sd->bl.x + (rand() % range - (range / 2));
			else
				mx = x;
			if (y <= 0)
				my = sd->bl.y + (rand() % range - (range / 2));
			else
				my = y;
			k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, "", mob_id, 1, "");
		}
		count += (k != 0) ? 1 : 0;
	}

	if (count != 0)
		if (number == count)
			clif_displaymessage(fd, msg_table[39]); // All monster summoned!
		else {
			sprintf(output, msg_table[240], count); // %d monster(s) summoned!
			clif_displaymessage(fd, output);
		}
	else {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
void atcommand_killmonster_sub(
	const int fd, struct map_session_data* sd, const char* message,
	const int drop)
{
	int map_id;
	char map_name[100];

	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
		map_id = sd->bl.m;
	else {
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop);

	clif_displaymessage(fd, msg_table[165]); // All monsters killed!

	return;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_killmonster(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	atcommand_killmonster_sub(fd, sd, message, 1);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_killmonster2(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	atcommand_killmonster_sub(fd, sd, message, 0);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_produce(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	int item_id, attribute = 0, star = 0;
	int flag = 0;
	struct item_data *item_data;
	struct item tmp_item;
	char output[200];

	memset(output, '\0', sizeof(output));
	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) {
		clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
		return -1;
	}

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (itemdb_exists(item_id) &&
	    (item_id <= 500 || item_id > 1099) &&
	    (item_id < 4001 || item_id > 4148) &&
	    (item_id < 7001 || item_id > 10019) &&
	    itemdb_isequip(item_id)) {
		if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
			attribute = ATTRIBUTE_NORMAL;
		if (star < MIN_STAR || star > MAX_STAR)
			star = 0;
		memset(&tmp_item, 0, sizeof tmp_item);
		tmp_item.nameid = item_id;
		tmp_item.amount = 1;
		tmp_item.identify = 1;
		tmp_item.card[0] = 0x00ff;
		tmp_item.card[1] = ((star * 5) << 8) + attribute;
		*((unsigned long *)(&tmp_item.card[2])) = sd->char_id;
		clif_produceeffect(sd, 0, item_id); // �����G�t�F�N�g�p�P�b�g
		clif_misceffect(&sd->bl, 3); // ���l�ɂ�������ʒm
		if ((flag = pc_additem(sd, &tmp_item, 1)))
			clif_additem(sd, 0, 0, flag);
	} else {
		if (battle_config.error_log)
			printf("@produce NOT WEAPON [%d]\n", item_id);
		if (item_id != 0 && itemdb_exists(item_id))
			sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment.
		else
			sprintf(output, msg_table[170]); // This item is not an equipment.
		clif_displaymessage(fd, output);
		return -1;
	}

	return 0;
}

/*==========================================
 * Sub-function to display actual memo points
 *------------------------------------------
 */
void atcommand_memo_sub(struct map_session_data* sd) {
	int i;
	char output[200];

	memset(output, '\0', sizeof(output));

	clif_displaymessage(sd->fd,  "Your actual memo positions are (except respawn point):");
	for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) {
		if (sd->status.memo_point[i].map[0])
			sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y);
		else
			sprintf(output, msg_table[171], i); // %d - void
		clif_displaymessage(sd->fd, output);
	}

	return;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_memo(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int position = 0;
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &position) < 1)
		atcommand_memo_sub(sd);
	else {
		if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) {
			if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to memo this map.");
				return -1;
			}
			if (sd->status.memo_point[position].map[0]) {
				sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d).
				clif_displaymessage(fd, output);
			}
			memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24);
			sd->status.memo_point[position].x = sd->bl.x;
			sd->status.memo_point[position].y = sd->bl.y;
			clif_skill_memo(sd, 0);
			if (pc_checkskill(sd, AL_WARP) <= (position + 1))
				clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it.
			atcommand_memo_sub(sd);
		} else {
			sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO);
			clif_displaymessage(fd, output);
			atcommand_memo_sub(sd);
			return -1;
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gat(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	int y;

	memset(output, '\0', sizeof(output));

	for (y = 2; y >= -2; y--) {
		sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
		         map[sd->bl.m].name,   sd->bl.x - 2, sd->bl.y + y,
		         map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y),
		         map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y),
		         map_getcell(sd->bl.m, sd->bl.x,     sd->bl.y + y),
		         map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y),
		         map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y));
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_packet(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int x = 0, y = 0;

	if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) {
		clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>).");
		return -1;
	}

	clif_status_change(&sd->bl, x, y);

	return 0;
}

/*==========================================
 * @stpoint (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_statuspoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int point, new_status_point;

	if (!message || !*message || (point = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>).");
		return -1;
	}

	new_status_point = (int)sd->status.status_point + point;
	if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
		new_status_point = 0x7FFF;
	else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
		new_status_point = 0;

	if (new_status_point != (int)sd->status.status_point) {
		sd->status.status_point = (short)new_status_point;
		clif_updatestatus(sd, SP_STATUSPOINT);
		clif_displaymessage(fd, msg_table[174]); // Number of status points changed!
	} else {
		if (point < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @skpoint (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_skillpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int point, new_skill_point;

	if (!message || !*message || (point = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>).");
		return -1;
	}

	new_skill_point = (int)sd->status.skill_point + point;
	if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
		new_skill_point = 0x7FFF;
	else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
		new_skill_point = 0;

	if (new_skill_point != (int)sd->status.skill_point) {
		sd->status.skill_point = (short)new_skill_point;
		clif_updatestatus(sd, SP_SKILLPOINT);
		clif_displaymessage(fd, msg_table[175]); // Number of skill points changed!
	} else {
		if (point < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @zeny (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_zeny(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int zeny, new_zeny;

	if (!message || !*message || (zeny = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>).");
		return -1;
	}

	new_zeny = sd->status.zeny + zeny;
	if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
		new_zeny = MAX_ZENY;
	else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
		new_zeny = 0;

	if (new_zeny != sd->status.zeny) {
		sd->status.zeny = new_zeny;
		clif_updatestatus(sd, SP_ZENY);
		clif_displaymessage(fd, msg_table[176]); // Number of zenys changed!
	} else {
		if (zeny < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_param(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i, index, value = 0, new_value;
	const char* param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL };
	short* status[] = {
		&sd->status.str,  &sd->status.agi, &sd->status.vit,
		&sd->status.int_, &sd->status.dex, &sd->status.luk
	};
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
		sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
		clif_displaymessage(fd, output);
		return -1;
	}

	index = -1;
	for (i = 0; param[i] != NULL; i++) {
		if (strcmpi(command, param[i]) == 0) {
			index = i;
			break;
		}
	}
	if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible...
		sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
		clif_displaymessage(fd, output);
		return -1;
	}

	new_value = (int)*status[index] + value;
	if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
		new_value = battle_config.max_parameter;
	else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
		new_value = 1;

	if (new_value != (int)*status[index]) {
		*status[index] = new_value;
		clif_updatestatus(sd, SP_STR + index);
		clif_updatestatus(sd, SP_USTR + index);
		pc_calcstatus(sd, 0);
		clif_displaymessage(fd, msg_table[42]); // Stat changed.
	} else {
		if (value < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Stat all by fritz (rewritten by [Yor])
int atcommand_all_stats(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int index, count, value = 0, new_value;
	short* status[] = {
		&sd->status.str,  &sd->status.agi, &sd->status.vit,
		&sd->status.int_, &sd->status.dex, &sd->status.luk
	};

	if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0)
		value = battle_config.max_parameter;

	count = 0;
	for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) {

		new_value = (int)*status[index] + value;
		if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
			new_value = battle_config.max_parameter;
		else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
			new_value = 1;

		if (new_value != (int)*status[index]) {
			*status[index] = new_value;
			clif_updatestatus(sd, SP_STR + index);
			clif_updatestatus(sd, SP_USTR + index);
			pc_calcstatus(sd, 0);
			count++;
		}
	}

	if (count > 0) // if at least 1 stat modified
		clif_displaymessage(fd, msg_table[84]); // All stats changed!
	else {
		if (value < 0)
			clif_displaymessage(fd, msg_table[177]); // Impossible to decrease a stat.
		else
			clif_displaymessage(fd, msg_table[178]); // Impossible to increase a stat.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_guildlevelup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int level = 0;
	short added_level;
	struct guild *guild_info;

	if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) {
		clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvl <# of levels>).");
		return -1;
	}

	if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) {
		clif_displaymessage(fd, msg_table[43]); // You're not in a guild.
		return -1;
	}
	if (strcmp(sd->status.name, guild_info->master) != 0) {
		clif_displaymessage(fd, msg_table[44]); // You're not the master of your guild.
		return -1;
	}

	added_level = (short)level;
	if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
		added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
	else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
		added_level = 1 - guild_info->guild_lv;

	if (added_level != 0) {
		intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2);
		clif_displaymessage(fd, msg_table[179]); // Guild level changed.
	} else {
		clif_displaymessage(fd, msg_table[45]); // Guild level change failed.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_recall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
			if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
				return -1;
			}
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
				return -1;
			}
			pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
			sprintf(output, msg_table[46], character); // %s recalled!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_revive(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		pl_sd->status.hp = pl_sd->status.max_hp;
		pc_setstand(pl_sd);
		if (battle_config.pc_invincible_time > 0)
			pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
		clif_updatestatus(pl_sd, SP_HP);
		clif_updatestatus(pl_sd, SP_SP);
		clif_resurrection(&pl_sd->bl, 1);
		clif_displaymessage(fd, msg_table[51]); // Character revived.
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_character_stats(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char job_jobname[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i;

	memset(character, '\0', sizeof(character));
	memset(job_jobname, '\0', sizeof(job_jobname));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charstats <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		struct {
			const char* format;
			int value;
		} output_table[] = {
			{ "Base Level - %d", pl_sd->status.base_level },
			{ job_jobname, pl_sd->status.job_level },
			{ "Hp - %d",    pl_sd->status.hp },
			{ "MaxHp - %d", pl_sd->status.max_hp },
			{ "Sp - %d",    pl_sd->status.sp },
			{ "MaxSp - %d", pl_sd->status.max_sp },
			{ "Str - %3d",  pl_sd->status.str },
			{ "Agi - %3d",  pl_sd->status.agi },
			{ "Vit - %3d",  pl_sd->status.vit },
			{ "Int - %3d",  pl_sd->status.int_ },
			{ "Dex - %3d",  pl_sd->status.dex },
			{ "Luk - %3d",  pl_sd->status.luk },
			{ "Zeny - %d",  pl_sd->status.zeny },
			{ NULL, 0 }
		};
		sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)");
		sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats:
		clif_displaymessage(fd, output);
		for (i = 0; output_table[i].format != NULL; i++) {
			sprintf(output, output_table[i].format, output_table[i].value);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Character Stats All by fritz
int atcommand_character_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[1024], gmlevel[1024];
	int i;
	int count;
	struct map_session_data *pl_sd;

	memset(output, '\0', sizeof(output));
	memset(gmlevel, '\0', sizeof(gmlevel));

	count = 0;
	for(i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {

			if (pc_isGM(pl_sd) > 0)
				sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
			else
				sprintf(gmlevel, " ");

			sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
			clif_displaymessage(fd, output);
			sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
			clif_displaymessage(fd, output);
			clif_displaymessage(fd, "--------");
			count++;
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_character_option(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	int opt1 = 0, opt2 = 0, opt3 = 0;
	struct map_session_data* pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) {
		clif_displaymessage(fd, "Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level
			pl_sd->opt1 = opt1;
			pl_sd->opt2 = opt2;
			pl_sd->status.option = opt3;
			// fix pecopeco display
			if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) {
				if (!pc_isriding(pl_sd)) { // pl_sd have the new value...
					if (pl_sd->status.class == 13)
						pl_sd->status.class = pl_sd->view_class = 7;
					else if (pl_sd->status.class == 21)
						pl_sd->status.class = pl_sd->view_class = 14;
					else if (pl_sd->status.class == 4014)
						pl_sd->status.class = pl_sd->view_class = 4008;
					else if (pl_sd->status.class == 4022)
						pl_sd->status.class = pl_sd->view_class = 4015;
				}
			} else {
				if (pc_isriding(pl_sd)) { // pl_sd have the new value...
					if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
						pl_sd->status.option &= ~0x0020;
					} else {
						if (pl_sd->status.class == 7)
							pl_sd->status.class = pl_sd->view_class = 13;
						else if (pl_sd->status.class == 14)
							pl_sd->status.class = pl_sd->view_class = 21;
						else if (pl_sd->status.class == 4008)
							pl_sd->status.class = pl_sd->view_class = 4014;
						else if (pl_sd->status.class == 4015)
							pl_sd->status.class = pl_sd->view_class = 4022;
						else
							pl_sd->status.option &= ~0x0020;
					}
				}
			}
			clif_changeoption(&pl_sd->bl);
			pc_calcstatus(pl_sd, 0);
			clif_displaymessage(fd, msg_table[58]); // Character's options changed.
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * charchangesex command (usage: charchangesex <player_name>)
 *------------------------------------------
 */
int atcommand_char_change_sex(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charblock command (usage: charblock <player_name>)
 * This command do a definitiv ban on a player
 *------------------------------------------
 */
int atcommand_char_block(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @block <name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charban command (usage: charban <time> <player_name>)
 * This command do a limited ban on a player
 * Time is done as follows:
 *   Adjustment value (-1, 1, +1, etc...)
 *   Modified element:
 *     a or y: year
 *     m:  month
 *     j or d: day
 *     h:  hour
 *     mn: minute
 *     s:  second
 * <example> @ban +1m-2mn1s-6y test_player
 *           this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
 *------------------------------------------
 */
int atcommand_char_ban(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char modif[100], character[100];
	char * modif_p;
	int year, month, day, hour, minute, second, value;

	memset(modif, '\0', sizeof(modif));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) {
		clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
		return -1;
	}

	modif[sizeof(modif)-1] = '\0';
	character[sizeof(character)-1] = '\0';

	modif_p = modif;
	year = month = day = hour = minute = second = 0;
	while (modif_p[0] != '\0') {
		value = atoi(modif_p);
		if (value == 0)
			modif_p++;
		else {
			if (modif_p[0] == '-' || modif_p[0] == '+')
				modif_p++;
			while (modif_p[0] >= '0' && modif_p[0] <= '9')
				modif_p++;
			if (modif_p[0] == 's') {
				second = value;
				modif_p++;
			} else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
				minute = value;
				modif_p = modif_p + 2;
			} else if (modif_p[0] == 'h') {
				hour = value;
				modif_p++;
			} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
				day = value;
				modif_p++;
			} else if (modif_p[0] == 'm') {
				month = value;
				modif_p++;
			} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
				year = value;
				modif_p++;
			} else if (modif_p[0] != '\0') {
				modif_p++;
			}
		}
	}
	if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) {
		clif_displaymessage(fd, msg_table[85]); // Invalid time for ban command.
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charunblock command (usage: charunblock <player_name>)
 *------------------------------------------
 */
int atcommand_char_unblock(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		// send answer to login server via char-server
		chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charunban command (usage: charunban <player_name>)
 *------------------------------------------
 */
int atcommand_char_unban(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		// send answer to login server via char-server
		chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_character_save(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[100];
	char character[100];
	struct map_session_data* pl_sd;
	int x = 0, y = 0;
	int m;

	memset(map_name, '\0', sizeof(map_name));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
		clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>).");
		return -1;
	}

	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
			m = map_mapname2mapid(map_name);
			if (m < 0) {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			} else {
				if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
					return -1;
				}
				pc_setsavepoint(pl_sd, map_name, x, y);
				clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_night(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	if (night_flag != 1) {
		night_flag = 1; // 0=day, 1=night [Yor]
		for(i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				pl_sd->opt2 |= STATE_BLIND;
				clif_changeoption(&pl_sd->bl);
				clif_displaymessage(pl_sd->fd, msg_table[59]); // Night has fallen.
			}
		}
	} else {
		clif_displaymessage(fd, msg_table[89]); // Sorry, it's already the night. Impossible to execute the command.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_day(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	if (night_flag != 0) {
		night_flag = 0; // 0=day, 1=night [Yor]
		for(i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				pl_sd->opt2 &= ~STATE_BLIND;
				clif_changeoption(&pl_sd->bl);
				clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived.
			}
		}
	} else {
		clif_displaymessage(fd, msg_table[90]); // Sorry, it's already the day. Impossible to execute the command.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_doom(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	for(i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level
			pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
			clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement.
		}
	}
	clif_displaymessage(fd, msg_table[62]); // Judgement was made.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_doommap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level
			pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
			clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement.
		}
	}
	clif_displaymessage(fd, msg_table[62]); // Judgement was made.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static void atcommand_raise_sub(struct map_session_data* sd)
{
	if (sd && sd->state.auth && pc_isdead(sd)) {
		sd->status.hp = sd->status.max_hp;
		sd->status.sp = sd->status.max_sp;
		pc_setstand(sd);
		clif_updatestatus(sd, SP_HP);
		clif_updatestatus(sd, SP_SP);
		clif_resurrection(&sd->bl, 1);
		clif_displaymessage(sd->fd, msg_table[63]); // Mercy has been shown.
	}
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_raise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;

	for (i = 0; i < fd_max; i++) {
		if (session[i])
			atcommand_raise_sub(session[i]->session_data);
	}
	clif_displaymessage(fd, msg_table[64]); // Mercy has been granted.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_raisemap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
			atcommand_raise_sub(pl_sd);
	}
	clif_displaymessage(fd, msg_table[64]); // Mercy has been granted.

	return 0;
}

/*==========================================
 * atcommand_character_baselevel @charbaselvl�őΏۃL�����̃��x�����グ��
 *------------------------------------------
*/
int atcommand_character_baselevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int level = 0, i;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charblvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level

			if (level > 0) {
				if (pl_sd->status.base_level == battle_config.maximum_level) {	// check for max level by Valaris
					clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
					return 0;
				}	// End Addition
				if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow
					level = battle_config.maximum_level - pl_sd->status.base_level;
				for (i = 1; i <= level; i++)
					pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 4;
				pl_sd->status.base_level += level;
				clif_updatestatus(pl_sd, SP_BASELEVEL);
				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
				clif_updatestatus(pl_sd, SP_STATUSPOINT);
				pc_calcstatus(pl_sd, 0);
				pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
				clif_misceffect(&pl_sd->bl, 0);
				clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
			} else {
				if (pl_sd->status.base_level == 1) {
					clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
					return -1;
				}
				if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow
					level = 1 - pl_sd->status.base_level;
				if (pl_sd->status.status_point > 0) {
					for (i = 0; i > level; i--)
						pl_sd->status.status_point -= (pl_sd->status.base_level + i + 14) / 4;
					if (pl_sd->status.status_point < 0)
						pl_sd->status.status_point = 0;
					clif_updatestatus(pl_sd, SP_STATUSPOINT);
				} // to add: remove status points from stats
				pl_sd->status.base_level += level;
                                pl_sd->status.base_exp = 0;
				clif_updatestatus(pl_sd, SP_BASELEVEL);
				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
				clif_updatestatus(pl_sd, SP_BASEEXP);
				pc_calcstatus(pl_sd, 0);
				clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0; //����I��
}

/*==========================================
 * atcommand_character_joblevel @charjoblvl�őΏۃL������Job���x�����グ��
 *------------------------------------------
 */
int atcommand_character_joblevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int max_level = 50, level = 0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	struct pc_base_job pl_s_class;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		pl_s_class = pc_calc_base_job(pl_sd->status.class);
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
			if (pl_s_class.job == 0)
				max_level -= 40;
			if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //�X�p�m�r�Ɠ]���E��Job���x���̍ō���70
				max_level += 20;

			if (level > 0) {
				if (pl_sd->status.job_level == max_level) {
					clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
					return -1;
				}
				if (pl_sd->status.job_level + level > max_level)
					level = max_level - pl_sd->status.job_level;
				pl_sd->status.job_level += level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
				pl_sd->status.skill_point += level;
				clif_updatestatus(pl_sd, SP_SKILLPOINT);
				pc_calcstatus(pl_sd, 0);
				clif_misceffect(&pl_sd->bl, 1);
				clif_displaymessage(fd, msg_table[68]); // character's job level raised.
			} else {
				if (pl_sd->status.job_level == 1) {
					clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
					return -1;
				}
				if (pl_sd->status.job_level + level < 1)
					level = 1 - pl_sd->status.job_level;
				pl_sd->status.job_level += level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
				if (pl_sd->status.skill_point > 0) {
					pl_sd->status.skill_point += level;
					if (pl_sd->status.skill_point < 0)
						pl_sd->status.skill_point = 0;
					clif_updatestatus(pl_sd, SP_SKILLPOINT);
				} // to add: remove status points from skills
				pc_calcstatus(pl_sd, 0);
				clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kick(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
			clif_GM_kick(sd, pl_sd, 1);
		else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kickall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level
			if (sd->status.account_id != pl_sd->status.account_id)
				clif_GM_kick(sd, pl_sd, 0);
			}
		}

	clif_displaymessage(fd, msg_table[195]); // All players have been kicked!

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_allskills(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	pc_allskillup(sd); // all skills
	sd->status.skill_point = 0; // 0 skill points
	clif_updatestatus(sd, SP_SKILLPOINT); // update
	clif_displaymessage(fd, msg_table[76]); // You have received all skills.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_questskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int skill_id;

	if (!message || !*message || (skill_id = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if (pc_checkskill(sd, skill_id) == 0) {
				pc_skill(sd, skill_id, 1, 0);
				clif_displaymessage(fd, msg_table[70]); // You have learned the skill.
			} else {
				clif_displaymessage(fd, msg_table[196]); // You already have this quest skill.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_charquestskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	int skill_id = 0;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if ((pl_sd = map_nick2sd(character)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) == 0) {
					pc_skill(pl_sd, skill_id, 1, 0);
					clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
				} else {
					clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_lostskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int skill_id;

	if (!message || !*message || (skill_id = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if (pc_checkskill(sd, skill_id) > 0) {
				sd->status.skill[skill_id].lv = 0;
				sd->status.skill[skill_id].flag = 0;
				clif_skillinfoblock(sd);
				clif_displaymessage(fd, msg_table[71]); // You have forgotten the skill.
			} else {
				clif_displaymessage(fd, msg_table[201]); // You don't have this quest skill.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_charlostskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	int skill_id = 0;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if ((pl_sd = map_nick2sd(character)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) > 0) {
					pl_sd->status.skill[skill_id].lv = 0;
					pl_sd->status.skill[skill_id].flag = 0;
					clif_skillinfoblock(pl_sd);
					clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
				} else {
					clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_party(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char party[100];

	memset(party, '\0', sizeof(party));

	if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1) {
		clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>).");
		return -1;
	}

	party_create(sd, party);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_guild(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char guild[100];
	int prev;

	memset(guild, '\0', sizeof(guild));

	if (!message || !*message || sscanf(message, "%99[^\n]", guild) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>).");
		return -1;
	}

	prev = battle_config.guild_emperium_check;
	battle_config.guild_emperium_check = 0;
	guild_create(sd, guild);
	battle_config.guild_emperium_check = prev;

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_agitstart(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (agit_flag == 1) {
		clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare.
		return -1;
	}

	agit_flag = 1;
	guild_agit_start();
	clif_displaymessage(fd, msg_table[72]); // Guild siege warfare start!

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_agitend(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (agit_flag == 0) {
		clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet.
		return -1;
	}

	agit_flag = 0;
	guild_agit_end();
	clif_displaymessage(fd, msg_table[74]); // Guild siege warfare end!

	return 0;
}

/*==========================================
 * @mapexit�Ń}�b�v�T�[�o�[���I��������
 *------------------------------------------
 */
int atcommand_mapexit(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			if (sd->status.account_id != pl_sd->status.account_id)
				clif_GM_kick(sd, pl_sd, 0);
		}
	}
	clif_GM_kick(sd, sd, 0);

	runflag = 0;

        return 0;
}

/*==========================================
 * idsearch <part_of_name>: revrited by [Yor]
 *------------------------------------------
 */
int atcommand_idsearch(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	char output[200];
	int i, match;
	struct item_data *item;

	memset(item_name, '\0', sizeof(item_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99s", item_name) < 0) {
		clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
		return -1;
	}

	sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id):
	clif_displaymessage(fd, output);
	match = 0;
	for(i = 0; i < 20000; i++) {
		if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) {
			match++;
			sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d
			clif_displaymessage(fd, output);
		}
	}
	sprintf(output, msg_table[79], match); // It is %d affair above.
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 * Character Skill Reset
 *------------------------------------------
 */
int atcommand_charskreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
			pc_resetskill(pl_sd);
			sprintf(output, msg_table[206], character); // '%s' skill points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Stat Reset
 *------------------------------------------
 */
int atcommand_charstreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
			pc_resetstate(pl_sd);
			sprintf(output, msg_table[207], character); // '%s' stats points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Reset
 *------------------------------------------
 */
int atcommand_charreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
			pc_resetstate(pl_sd);
			pc_resetskill(pl_sd);
                        pc_setglobalreg(pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables
                        pc_setglobalreg(pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience
			sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Wipe
 *------------------------------------------
 */
int atcommand_char_wipe(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charwipe <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
                        int i;

                        // Reset base level
                        pl_sd->status.base_level = 1;
                        pl_sd->status.base_exp = 0;
                        clif_updatestatus(pl_sd, SP_BASELEVEL);
                        clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
                        clif_updatestatus(pl_sd, SP_BASEEXP);

                        // Reset job level
                        pl_sd->status.job_level = 1;
                        pl_sd->status.job_exp = 0;
                        clif_updatestatus(pl_sd, SP_JOBLEVEL);
                        clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
                        clif_updatestatus(pl_sd, SP_JOBEXP);

                        // Zeny to 50
                        pl_sd->status.zeny = 50;
			clif_updatestatus(pl_sd, SP_ZENY);

                        // Clear inventory
                        for (i = 0; i < MAX_INVENTORY; i++) {
                                if (sd->status.inventory[i].amount) {
                                        if (sd->status.inventory[i].equip)
                                                pc_unequipitem(pl_sd, i, 0);
                                        pc_delitem(pl_sd, i, sd->status.inventory[i].amount, 0);
                                }
                        }

                        // Give knife and shirt
                        struct item item;
                        item.nameid = 1201; // knife
                        item.identify = 1;
                        item.broken = 0;
                        pc_additem(pl_sd, &item, 1);
                        item.nameid = 1202; // shirt
                        pc_additem(pl_sd, &item, 1);

                        // Reset stats and skills
                        pc_calcstatus(pl_sd, 0);
			pc_resetstate(pl_sd);
			pc_resetskill(pl_sd);
                        pc_setglobalreg(pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables
                        pc_setglobalreg(pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience

			sprintf(output, "%s:  wiped.", character); // '%s' skill and stats points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Model by chbrules
 *------------------------------------------
 */
int atcommand_charmodel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	struct map_session_data *pl_sd;
	char character[100];
	char output[200];

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
		sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
		        MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
		    hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
		    cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {

			if (cloth_color != 0 &&
			    pl_sd->status.sex == 1 &&
			    (pl_sd->status.class == 12 ||  pl_sd->status.class == 17)) {
				clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
				return -1;
			} else {
				pc_changelook(pl_sd, LOOK_HAIR, hair_style);
				pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
				pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
				clif_displaymessage(fd, msg_table[36]); // Appearence changed.
			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Skill Point (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charskpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int new_skill_point;
	int point = 0;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_skill_point = (int)pl_sd->status.skill_point + point;
		if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
			new_skill_point = 0x7FFF;
		else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
			new_skill_point = 0;
		if (new_skill_point != (int)pl_sd->status.skill_point) {
			pl_sd->status.skill_point = new_skill_point;
			clif_updatestatus(pl_sd, SP_SKILLPOINT);
			clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Status Point (rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charstpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int new_status_point;
	int point = 0;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_status_point = (int)pl_sd->status.status_point + point;
		if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
			new_status_point = 0x7FFF;
		else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
			new_status_point = 0;
		if (new_status_point != (int)pl_sd->status.status_point) {
			pl_sd->status.status_point = new_status_point;
			clif_updatestatus(pl_sd, SP_STATUSPOINT);
			clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Zeny Point (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charzeny(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int zeny = 0, new_zeny;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charzeny <zeny> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_zeny = pl_sd->status.zeny + zeny;
		if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
			new_zeny = MAX_ZENY;
		else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
			new_zeny = 0;
		if (new_zeny != pl_sd->status.zeny) {
			pl_sd->status.zeny = new_zeny;
			clif_updatestatus(pl_sd, SP_ZENY);
			clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed!
		} else {
			if (zeny < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Recall All Characters Online To Your Location
 *------------------------------------------
 */
int atcommand_recallall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	int count;
	char output[200];

	memset(output, '\0', sizeof(output));

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	count = 0;
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
				count++;
			else
				pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
		}
	}

	clif_displaymessage(fd, msg_table[92]); // All characters recalled!
	if (count) {
		sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 * Recall online characters of a guild to your location
 *------------------------------------------
 */
int atcommand_guildrecall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	char guild_name[100];
	char output[200];
	struct guild *g;
	int count;

	memset(guild_name, '\0', sizeof(guild_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>).");
		return -1;
	}

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
	    (g = guild_search(atoi(message))) != NULL) {
		count = 0;
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
			    sd->status.account_id != pl_sd->status.account_id &&
			    pl_sd->status.guild_id == g->guild_id) {
				if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
					count++;
				else
					pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
			}
		}
		sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you.
		clif_displaymessage(fd, output);
		if (count) {
			sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online.
		return -1;
	}

	return 0;
}

/*==========================================
 * Recall online characters of a party to your location
 *------------------------------------------
 */
int atcommand_partyrecall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	struct map_session_data *pl_sd;
	char party_name[100];
	char output[200];
	struct party *p;
	int count;

	memset(party_name, '\0', sizeof(party_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) {
		clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
		return -1;
	}

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
	    (p = party_search(atoi(message))) != NULL) {
		count = 0;
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
			    sd->status.account_id != pl_sd->status.account_id &&
			    pl_sd->status.party_id == p->party_id) {
				if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
					count++;
				else
					pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
			}
		}
		sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you.
		clif_displaymessage(fd, output);
		if (count) {
			sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloaditemdb(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	itemdb_reload();
	clif_displaymessage(fd, msg_table[97]); // Item database reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadmobdb(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	mob_reload();
	clif_displaymessage(fd, msg_table[98]); // Monster database reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadskilldb(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	skill_reload();
	clif_displaymessage(fd, msg_table[99]); // Skill database reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadscript(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	do_init_npc();
	do_init_script();

	npc_event_do_oninit();

	clif_displaymessage(fd, msg_table[100]); // Scripts reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadgmdb( // by [Yor]
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	chrif_reloadGMdb();

	clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level.

	return 0;
}

/*==========================================
 * @mapinfo <map name> [0-3] by MC_Cameri
 * => Shows information about the map [map name]
 * 0 = no additional information
 * 1 = Show users in that map and their location
 * 2 = Shows NPCs in that map
 * 3 = Shows the shops/chats in that map (not implemented)
 *------------------------------------------
 */
int atcommand_mapinfo(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct npc_data *nd = NULL;
	struct chat_data *cd = NULL;
	char output[200], map_name[100];
	char direction[12];
	int m_id, i, chat_num, list = 0;

	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));
	memset(direction, '\0', sizeof(direction));

	sscanf(message, "%d %99[^\n]", &list, map_name);

	if (list < 0 || list > 3) {
		clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
		return -1;
	}

	if (map_name[0] == '\0')
		strcpy(map_name, sd->mapname);
	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if ((m_id = map_mapname2mapid(map_name)) < 0) {
		clif_displaymessage(fd, msg_table[1]); // Map not found.
		return -1;
	}

	clif_displaymessage(fd, "------ Map Info ------");
	sprintf(output, "Map Name: %s", map_name);
	clif_displaymessage(fd, output);
	sprintf(output, "Players In Map: %d", map[m_id].users);
	clif_displaymessage(fd, output);
	sprintf(output, "NPCs In Map: %d", map[m_id].npc_num);
	clif_displaymessage(fd, output);
	chat_num = 0;
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
		    (cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) {
			chat_num++;
		}
	}
	sprintf(output, "Chats In Map: %d", chat_num);
	clif_displaymessage(fd, output);
	clif_displaymessage(fd, "------ Map Flags ------");
	sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s",
	        (map[m_id].flag.pvp) ? "True" : "False",
	        (map[m_id].flag.pvp_noguild) ? "True" : "False",
	        (map[m_id].flag.pvp_noparty) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False");
	clif_displaymessage(fd, output);

	switch (list) {
	case 0:
		// Do nothing. It's list 0, no additional display.
		break;
	case 1:
		clif_displaymessage(fd, "----- Players in Map -----");
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) {
				sprintf(output, "Player '%s' (session #%d) | Location: %d,%d",
				        pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
				clif_displaymessage(fd, output);
			}
		}
		break;
	case 2:
		clif_displaymessage(fd, "----- NPCs in Map -----");
		for (i = 0; i < map[m_id].npc_num;) {
			nd = map[m_id].npc[i];
			switch(nd->dir) {
			case 0:  strcpy(direction, "North"); break;
			case 1:  strcpy(direction, "North West"); break;
			case 2:  strcpy(direction, "West"); break;
			case 3:  strcpy(direction, "South West"); break;
			case 4:  strcpy(direction, "South"); break;
			case 5:  strcpy(direction, "South East"); break;
			case 6:  strcpy(direction, "East"); break;
			case 7:  strcpy(direction, "North East"); break;
			case 9:  strcpy(direction, "North"); break;
			default: strcpy(direction, "Unknown"); break;
			}
			sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
			        ++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y);
			clif_displaymessage(fd, output);
		}
		break;
	case 3:
		clif_displaymessage(fd, "----- Chats in Map -----");
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
			    (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) &&
			    strcmp(pl_sd->mapname, map_name) == 0 &&
			    cd->usersd[0] == pl_sd) {
				sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d",
				        i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y);
				clif_displaymessage(fd, output);
				sprintf(output, "   Users: %d/%d | Password: %s | Public: %s",
				        cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No");
				clif_displaymessage(fd, output);
			}
		}
		break;
	default: // normally impossible to arrive here
		clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
		return -1;
		break;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_mount_peco(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
		clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise.
		return -1;
	}

	if (!pc_isriding(sd)) { // if actually no peco
		if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) {
			if (sd->status.class == 7)
				sd->status.class = sd->view_class = 13;
			else if (sd->status.class == 14)
				sd->status.class = sd->view_class = 21;
			else if (sd->status.class == 4008)
				sd->status.class = sd->view_class = 4014;
			else if (sd->status.class == 4015)
				sd->status.class = sd->view_class = 4022;
			pc_setoption(sd, sd->status.option | 0x0020);
			clif_displaymessage(fd, msg_table[102]); // Mounted Peco.
		} else {
			clif_displaymessage(fd, msg_table[213]); // You can not mount a peco with your job.
			return -1;
		}
	} else {
		if (sd->status.class == 13)
			sd->status.class = sd->view_class = 7;
		else if (sd->status.class == 21)
			sd->status.class = sd->view_class = 14;
		else if (sd->status.class == 4014)
			sd->status.class = sd->view_class = 4008;
		else if (sd->status.class == 4022)
			sd->status.class = sd->view_class = 4015;
		pc_setoption(sd, sd->status.option & ~0x0020);
		clif_displaymessage(fd, msg_table[214]); // Unmounted Peco.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_char_mount_peco(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
			clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise.
			return -1;
		}

		if (!pc_isriding(pl_sd)) { // if actually no peco
			if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) {
				if (pl_sd->status.class == 7)
					pl_sd->status.class = pl_sd->view_class = 13;
				else if (pl_sd->status.class == 14)
					pl_sd->status.class = pl_sd->view_class = 21;
				else if (pl_sd->status.class == 4008)
					pl_sd->status.class = pl_sd->view_class = 4014;
				else if (pl_sd->status.class == 4015)
					pl_sd->status.class = pl_sd->view_class = 4022;
				pc_setoption(pl_sd, pl_sd->status.option | 0x0020);
				clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco.
			} else {
				clif_displaymessage(fd, msg_table[217]); // This player can not mount a peco with his/her job.
				return -1;
			}
		} else {
			if (pl_sd->status.class == 13)
				pl_sd->status.class = pl_sd->view_class = 7;
			else if (pl_sd->status.class == 21)
				pl_sd->status.class = pl_sd->view_class = 14;
			else if (pl_sd->status.class == 4014)
				pl_sd->status.class = pl_sd->view_class = 4008;
			else if (pl_sd->status.class == 4022)
				pl_sd->status.class = pl_sd->view_class = 4015;
			pc_setoption(pl_sd, pl_sd->status.option & ~0x0020);
			clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco.
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *Spy Commands by Syrus22
 *------------------------------------------
 */
int atcommand_guildspy(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char guild_name[100];
	char output[200];
	struct guild *g;

	memset(guild_name, '\0', sizeof(guild_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>).");
		return -1;
	}

	if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
	    (g = guild_search(atoi(message))) != NULL) {
		if (sd->guildspy == g->guild_id) {
			sd->guildspy = 0;
			sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild.
			clif_displaymessage(fd, output);
		} else {
			sd->guildspy = g->guild_id;
			sprintf(output, msg_table[104], g->name); // Spying on the %s guild.
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_partyspy(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char party_name[100];
	char output[200];
	struct party *p;

	memset(party_name, '\0', sizeof(party_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) {
		clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
		return -1;
	}

	if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
	    (p = party_search(atoi(message))) != NULL) {
		if (sd->partyspy == p->party_id) {
			sd->partyspy = 0;
			sprintf(output, msg_table[105], p->name); // No longer spying on the %s party.
			clif_displaymessage(fd, output);
		} else {
			sd->partyspy = p->party_id;
			sprintf(output, msg_table[106], p->name); // Spying on the %s party.
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_enablenpc(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char NPCname[100];

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcon <NPC_name>).");
		return -1;
	}

	if (npc_name2id(NPCname) != NULL) {
		npc_enable(NPCname, 1);
		clif_displaymessage(fd, msg_table[110]); // Npc Enabled.
	} else {
		clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_disablenpc(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char NPCname[100];

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
		return -1;
	}

	if (npc_name2id(NPCname) != NULL) {
		npc_enable(NPCname, 0);
		clif_displaymessage(fd, msg_table[112]); // Npc Disabled.
	} else {
		clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 * time in txt for time command (by [Yor])
 *------------------------------------------
 */
char * txt_time(unsigned int duration) {
	int days, hours, minutes, seconds;
	char temp[256];
	static char temp1[256];

	memset(temp, '\0', sizeof(temp));
	memset(temp1, '\0', sizeof(temp1));

	if (duration < 0)
		duration = 0;

	days = duration / (60 * 60 * 24);
	duration = duration - (60 * 60 * 24 * days);
	hours = duration / (60 * 60);
	duration = duration - (60 * 60 * hours);
	minutes = duration / 60;
	seconds = duration - (60 * minutes);

	if (days < 2)
		sprintf(temp, msg_table[219], days); // %d day
	else
		sprintf(temp, msg_table[220], days); // %d days
	if (hours < 2)
		sprintf(temp1, msg_table[221], temp, hours); // %s %d hour
	else
		sprintf(temp1, msg_table[222], temp, hours); // %s %d hours
	if (minutes < 2)
		sprintf(temp, msg_table[223], temp1, minutes); // %s %d minute
	else
		sprintf(temp, msg_table[224], temp1, minutes); // %s %d minutes
	if (seconds < 2)
		sprintf(temp1, msg_table[225], temp, seconds); // %s and %d second
	else
		sprintf(temp1, msg_table[226], temp, seconds); // %s and %d seconds

	return temp1;
}

/*==========================================
 * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
 * Calculation management of GM modification (@day/@night GM commands) is done
 *------------------------------------------
 */
int atcommand_servertime(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct TimerData * timer_data;
	struct TimerData * timer_data2;
	time_t time_server;  // variable for number of seconds (used with time() function)
	struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
	char temp[256];

	memset(temp, '\0', sizeof(temp));

	time(&time_server);  // get time in seconds since 1/1/1970
	datetime = gmtime(&time_server); // convert seconds in structure
	// like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
	strftime(temp, sizeof(temp)-1, msg_table[230], datetime); // Server time (normal time): %A, %B %d %Y %X.
	clif_displaymessage(fd, temp);

	if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
		if (night_flag == 0)
			clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight.
		else
			clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night.
	} else if (battle_config.night_duration == 0)
		if (night_flag == 1) { // we start with night
			timer_data = get_timer(day_timer_tid);
			sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s.
			clif_displaymessage(fd, temp);
			clif_displaymessage(fd, msg_table[234]); // Game time: After, the game will be in permanent daylight.
		} else
			clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight.
	else if (battle_config.day_duration == 0)
		if (night_flag == 0) { // we start with day
			timer_data = get_timer(night_timer_tid);
			sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s.
			clif_displaymessage(fd, temp);
			clif_displaymessage(fd, msg_table[236]); // Game time: After, the game will be in permanent night.
		} else
			clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night.
	else {
		if (night_flag == 0) {
			timer_data = get_timer(night_timer_tid);
			timer_data2 = get_timer(day_timer_tid);
			sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s.
			clif_displaymessage(fd, temp);
			if (timer_data->tick > timer_data2->tick)
				sprintf(temp, msg_table[237], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
			else
				sprintf(temp, msg_table[237], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in night for %s.
			clif_displaymessage(fd, temp);
			sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
			clif_displaymessage(fd, temp);
		} else {
			timer_data = get_timer(day_timer_tid);
			timer_data2 = get_timer(night_timer_tid);
			sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s.
			clif_displaymessage(fd, temp);
			if (timer_data->tick > timer_data2->tick)
				sprintf(temp, msg_table[239], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
			else
				sprintf(temp, msg_table[239], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
			clif_displaymessage(fd, temp);
			sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
			clif_displaymessage(fd, temp);
		}
	}

	return 0;
}

/*==========================================
 * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
 * removes <quantity> item from a character
 * item can be equiped or not.
 * Inspired from a old command created by RoVeRT
 *------------------------------------------
 */
int atcommand_chardelitem(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	char item_name[100];
	int i, number = 0, item_id, item_position, count;
	char output[200];
	struct item_data *item_data;

	memset(character, '\0', sizeof(character));
	memset(item_name, '\0', sizeof(item_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) {
		clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
		return -1;
	}

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id > 500) {
		if ((pl_sd = map_nick2sd(character)) != NULL) {
			if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
				item_position = pc_search_inventory(pl_sd, item_id);
				if (item_position >= 0) {
					count = 0;
					for(i = 0; i < number && item_position >= 0; i++) {
						pc_delitem(pl_sd, item_position, 1, 0);
						count++;
						item_position = pc_search_inventory(pl_sd, item_id); // for next loop
					}
					sprintf(output, msg_table[113], count); // %d item(s) removed by a GM.
					clif_displaymessage(pl_sd->fd, output);
					if (number == count)
						sprintf(output, msg_table[114], count); // %d item(s) removed from the player.
					else
						sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items.
					clif_displaymessage(fd, output);
				} else {
					clif_displaymessage(fd, msg_table[116]); // Character does not have the item.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[3]); // Character not found.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 * @jail <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------
 */
int atcommand_jail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	int x, y;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
			switch(rand() % 2) {
			case 0:
				x = 24;
				y = 75;
				break;
			default:
				x = 49;
				y = 75;
				break;
			}
			if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0) {
				pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus]
				clif_displaymessage(pl_sd->fd, msg_table[117]); // GM has send you in jails.
				clif_displaymessage(fd, msg_table[118]); // Player warped in jails.
			} else {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @unjail/@discharge <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------
 */
int atcommand_unjail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
			if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) {
				clif_displaymessage(fd, msg_table[119]); // This player is not in jails.
				return -1;
			} else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0) {
				pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera
				clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you.
				clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera.
			} else {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @disguise <mob_id> by [Valaris] (simplified by [Yor])
 *------------------------------------------
 */
int atcommand_disguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int mob_id;

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
		return -1;
	}

	if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(message);

	if ((mob_id >=  46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
	    (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
	    (mob_id >= 813 && mob_id <= 834) || // NPC
	    (mob_id > 1000 && mob_id < 1521)) { // monsters
		if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
			clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco.
			return -1;
		}
		sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
		sd->disguise = mob_id;
		pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
		clif_displaymessage(fd, msg_table[122]); // Disguise applied.
	} else {
		clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @undisguise by [Yor]
 *------------------------------------------
 */
int atcommand_undisguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (sd->disguise) {
		clif_clearchar(&sd->bl, 9);
		sd->disguise = 0;
		pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
		clif_displaymessage(fd, msg_table[124]); // Undisguise applied.
	} else {
		clif_displaymessage(fd, msg_table[125]); // You're not disguised.
		return -1;
	}

	return 0;
}

/*==========================================
 * @broadcast by [Valaris]
 *------------------------------------------
 */
int atcommand_broadcast(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>).");
		return -1;
	}

	sprintf(output, "%s : %s", sd->status.name, message);
	intif_GMmessage(output, strlen(output) + 1, 0);

	return 0;
}

/*==========================================
 * @localbroadcast by [Valaris]
 *------------------------------------------
 */
int atcommand_localbroadcast(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>).");
		return -1;
	}

	sprintf(output, "%s : %s", sd->status.name, message);

	clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP

	return 0;
}

/*==========================================
 * @ignorelist by [Yor]
 *------------------------------------------
 */
int atcommand_ignorelist(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	int count;
	int i;

	memset(output, '\0', sizeof(output));

	count = 0;
	for(i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++)
		if (sd->ignore[i].name[0])
			count++;

	if (sd->ignoreAll == 0)
		if (count == 0)
			clif_displaymessage(fd, msg_table[126]); // You accept any wisp (no wisper is refused).
		else {
			sprintf(output, msg_table[127], count); // You accept any wisp, except thoses from %d player(s):
			clif_displaymessage(fd, output);
		}
	else
		if (count == 0)
			clif_displaymessage(fd, msg_table[128]); // You refuse all wisps (no specifical wisper is refused).
		else {
			sprintf(output, msg_table[129], count); // You refuse all wisps, AND refuse wisps from %d player(s):
			clif_displaymessage(fd, output);
		}

	if (count > 0)
		for(i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++)
			if (sd->ignore[i].name[0])
				clif_displaymessage(fd, sd->ignore[i].name);

	return 0;
}

/*==========================================
 * @charignorelist <player_name> by [Yor]
 *------------------------------------------
 */
int atcommand_charignorelist(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	char output[200];
	int count;
	int i;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charignorelist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		count = 0;
		for(i = 0; i < (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0])); i++)
			if (pl_sd->ignore[i].name[0])
				count++;

		if (pl_sd->ignoreAll == 0)
			if (count == 0) {
				sprintf(output, msg_table[130], pl_sd->status.name); // '%s' accept any wisp (no wisper is refused).
				clif_displaymessage(fd, output);
			} else {
				sprintf(output, msg_table[131], pl_sd->status.name, count); // '%s' accept any wisp, except thoses from %d player(s):
				clif_displaymessage(fd, output);
			}
		else
			if (count == 0) {
				sprintf(output, msg_table[132], pl_sd->status.name); // '%s' refuse all wisps (no specifical wisper is refused).
				clif_displaymessage(fd, output);
			} else {
				sprintf(output, msg_table[133], pl_sd->status.name, count); // '%s' refuse all wisps, AND refuse wisps from %d player(s):
				clif_displaymessage(fd, output);
			}

		if (count > 0)
			for(i = 0; i < (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0])); i++)
				if (pl_sd->ignore[i].name[0])
					clif_displaymessage(fd, pl_sd->ignore[i].name);

	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @inall <player_name> by [Yor]
 *------------------------------------------
 */
int atcommand_inall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @inall <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change wisp option only to lower or same level
			if (pl_sd->ignoreAll == 0) {
				sprintf(output, msg_table[134], pl_sd->status.name); // '%s' already accepts all wispers.
				clif_displaymessage(fd, output);
				return -1;
			} else {
				pl_sd->ignoreAll = 0;
				sprintf(output, msg_table[135], pl_sd->status.name); // '%s' now accepts all wispers.
				clif_displaymessage(fd, output);
				// message to player
				clif_displaymessage(pl_sd->fd, msg_table[136]); // A GM has authorised all wispers for you.
				WFIFOW(pl_sd->fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
				WFIFOB(pl_sd->fd,2) = 1;
				WFIFOB(pl_sd->fd,3) = 0; // success
				WFIFOSET(pl_sd->fd, 4); // packet_len_table[0x0d2]
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @exall <player_name> by [Yor]
 *------------------------------------------
 */
int atcommand_exall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @exall <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change wisp option only to lower or same level
			if (pl_sd->ignoreAll == 1) {
				sprintf(output, msg_table[137], pl_sd->status.name); // '%s' already blocks all wispers.
				clif_displaymessage(fd, output);
				return -1;
			} else {
				pl_sd->ignoreAll = 1;
				sprintf(output, msg_table[138], pl_sd->status.name); // '%s' blocks now all wispers.
				clif_displaymessage(fd, output);
				// message to player
				clif_displaymessage(pl_sd->fd, msg_table[139]); // A GM has blocked all wispers for you.
				WFIFOW(pl_sd->fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
				WFIFOB(pl_sd->fd,2) = 0;
				WFIFOB(pl_sd->fd,3) = 0; // success
				WFIFOSET(pl_sd->fd,4); // packet_len_table[0x0d2]
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work)
 *------------------------------------------
 */
int atcommand_chardisguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int mob_id;
	char character[100];
	char mob_name[100];
	struct map_session_data* pl_sd;

	memset(character, '\0', sizeof(character));
	memset(mob_name, '\0', sizeof(mob_name));

	if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>).");
		return -1;
	}

	if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(mob_name);

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level
			if ((mob_id >=  46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
			    (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
			    (mob_id >= 813 && mob_id <= 834) || // NPC
			    (mob_id > 1000 && mob_id < 1521)) { // monsters
				if (pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
					clif_displaymessage(fd, msg_table[228]); // Character cannot wear disguise while riding a Peco.
					return -1;
				}
				pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
				pl_sd->disguise = mob_id;
				pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
				clif_displaymessage(fd, msg_table[140]); // Character's disguise applied.
			} else {
				clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charundisguise <character> by Kalaspuff (based off Yor's work)
 *------------------------------------------
 */
int atcommand_charundisguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data* pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level
			if (pl_sd->disguise) {
				clif_clearchar(&pl_sd->bl, 9);
				pl_sd->disguise = 0;
				pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
				clif_displaymessage(fd, msg_table[141]); // Character's undisguise applied.
			} else {
				clif_displaymessage(fd, msg_table[142]); // Character is not disguised.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @email <actual@email> <new@email> by [Yor]
 *------------------------------------------
 */
int atcommand_email(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char actual_email[100];
	char new_email[100];

	memset(actual_email, '\0', sizeof(actual_email));
	memset(new_email, '\0', sizeof(new_email));

	if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) {
		clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
		return -1;
	}

	if (e_mail_check(actual_email) == 0) {
		clif_displaymessage(fd, msg_table[144]); // Invalid actual email. If you have default e-mail, give a@a.com.
		return -1;
	} else if (e_mail_check(new_email) == 0) {
		clif_displaymessage(fd, msg_table[145]); // Invalid new email. Please enter a real e-mail.
		return -1;
	} else if (strcmpi(new_email, "a@a.com") == 0) {
		clif_displaymessage(fd, msg_table[146]); // New email must be a real e-mail.
		return -1;
	} else if (strcmpi(actual_email, new_email) == 0) {
		clif_displaymessage(fd, msg_table[147]); // New email must be different of the actual e-mail.
		return -1;
	} else {
		chrif_changeemail(sd->status.account_id, actual_email, new_email);
		clif_displaymessage(fd, msg_table[148]); // Information sended to login-server via char-server.
	}

	return 0;
}

/*==========================================
 *@effect
 *------------------------------------------
 */
int atcommand_effect(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int type = 0, flag = 0, i;

	if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) {
		clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>).");
		return -1;
	}
	if(flag <=0){
		clif_specialeffect(&sd->bl, type, flag);
		clif_displaymessage(fd, msg_table[229]); // Your effect has changed.
	}
	else{
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				clif_specialeffect(&pl_sd->bl, type, flag);
				clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed.
			}
		}
	}

	return 0;
}

/*==========================================
 * @charitemlist <character>: Displays the list of a player's items.
 *------------------------------------------
 */
int
atcommand_character_item_list(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, equip, count, counter, counter2;
	char character[100], output[200], equipstr[100], outputtmp[200];

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(equipstr, '\0', sizeof(equipstr));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			counter = 0;
			count = 0;
			for (i = 0; i < MAX_INVENTORY; i++) {
				if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) {
					counter = counter + pl_sd->status.inventory[i].amount;
					count++;
					if (count == 1) {
						sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
						clif_displaymessage(fd, output);
					}
					if ((equip = pl_sd->status.inventory[i].equip)) {
						strcpy(equipstr, "| equiped: ");
						if (equip & 4)
							strcat(equipstr, "robe/gargment, ");
						if (equip & 8)
							strcat(equipstr, "left accessory, ");
						if (equip & 16)
							strcat(equipstr, "body/armor, ");
						if ((equip & 34) == 2)
							strcat(equipstr, "right hand, ");
						if ((equip & 34) == 32)
							strcat(equipstr, "left hand, ");
						if ((equip & 34) == 34)
							strcat(equipstr, "both hands, ");
						if (equip & 64)
							strcat(equipstr, "feet, ");
						if (equip & 128)
							strcat(equipstr, "right accessory, ");
						if ((equip & 769) == 1)
							strcat(equipstr, "lower head, ");
						if ((equip & 769) == 256)
							strcat(equipstr, "top head, ");
						if ((equip & 769) == 257)
							strcat(equipstr, "lower/top head, ");
						if ((equip & 769) == 512)
							strcat(equipstr, "mid head, ");
						if ((equip & 769) == 512)
							strcat(equipstr, "lower/mid head, ");
						if ((equip & 769) == 769)
							strcat(equipstr, "lower/mid/top head, ");
						// remove final ', '
						equipstr[strlen(equipstr) - 2] = '\0';
					} else
						memset(equipstr, '\0', sizeof(equipstr));
					if (sd->status.inventory[i].refine)
						sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr);
					else
						sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr);
					clif_displaymessage(fd, output);
					memset(output, '\0', sizeof(output));
					counter2 = 0;
					for (j = 0; j < item_data->slot; j++) {
						if (pl_sd->status.inventory[i].card[j]) {
							if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) {
								if (output[0] == '\0')
									sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								else
									sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								strcat(output, outputtmp);
							}
						}
					}
					if (output[0] != '\0') {
						output[strlen(output) - 2] = ')';
						output[strlen(output) - 1] = '\0';
						clif_displaymessage(fd, output);
					}
				}
			}
			if (count == 0)
				clif_displaymessage(fd, "No item found on this player.");
			else {
				sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
				clif_displaymessage(fd, output);
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charstoragelist <character>: Displays the items list of a player's storage.
 *------------------------------------------
 */
int
atcommand_character_storage_list(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct storage *stor;
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, count, counter, counter2;
	char character[100], output[200], outputtmp[200];

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
				counter = 0;
				count = 0;
				for (i = 0; i < MAX_STORAGE; i++) {
					if (stor->storage[i].nameid > 0 && (item_data = itemdb_search(stor->storage[i].nameid)) != NULL) {
						counter = counter + stor->storage[i].amount;
						count++;
						if (count == 1) {
							sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
							clif_displaymessage(fd, output);
						}
						if (stor->storage[i].refine)
							sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage[i].amount, item_data->name, stor->storage[i].refine, item_data->jname, stor->storage[i].refine, stor->storage[i].nameid);
						else
							sprintf(output, "%d %s (%s, id: %d)", stor->storage[i].amount, item_data->name, item_data->jname, stor->storage[i].nameid);
						clif_displaymessage(fd, output);
						memset(output, '\0', sizeof(output));
						counter2 = 0;
						for (j = 0; j < item_data->slot; j++) {
							if (stor->storage[i].card[j]) {
								if ((item_temp = itemdb_search(stor->storage[i].card[j])) != NULL) {
									if (output[0] == '\0')
										sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
									else
										sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
									strcat(output, outputtmp);
								}
							}
						}
						if (output[0] != '\0') {
							output[strlen(output) - 2] = ')';
							output[strlen(output) - 1] = '\0';
							clif_displaymessage(fd, output);
						}
					}
				}
				if (count == 0)
					clif_displaymessage(fd, "No item found in the storage of this player.");
				else {
					sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
					clif_displaymessage(fd, output);
				}
			} else {
				clif_displaymessage(fd, "This player has no storage.");
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charcartlist <character>: Displays the items list of a player's cart.
 *------------------------------------------
 */
int
atcommand_character_cart_list(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, count, counter, counter2;
	char character[100], output[200], outputtmp[200];

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			counter = 0;
			count = 0;
			for (i = 0; i < MAX_CART; i++) {
				if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) {
					counter = counter + pl_sd->status.cart[i].amount;
					count++;
					if (count == 1) {
						sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name);
						clif_displaymessage(fd, output);
					}
					if (pl_sd->status.cart[i].refine)
						sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid);
					else
						sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid);
					clif_displaymessage(fd, output);
					memset(output, '\0', sizeof(output));
					counter2 = 0;
					for (j = 0; j < item_data->slot; j++) {
						if (pl_sd->status.cart[i].card[j]) {
							if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) {
								if (output[0] == '\0')
									sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								else
									sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								strcat(output, outputtmp);
							}
						}
					}
					if (output[0] != '\0') {
						output[strlen(output) - 2] = ')';
						output[strlen(output) - 1] = '\0';
						clif_displaymessage(fd, output);
					}
				}
			}
			if (count == 0)
				clif_displaymessage(fd, "No item found in the cart of this player.");
			else {
				sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
				clif_displaymessage(fd, output);
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @killer by MouseJstr
 * enable killing players even when not in pvp
 *------------------------------------------
 */
int
atcommand_killer(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	sd->special_state.killer = !sd->special_state.killer;

	if(sd->special_state.killer)
	  clif_displaymessage(fd, msg_table[241]);
        else
	  clif_displaymessage(fd, msg_table[242]);

	return 0;
}

/*==========================================
 * @killable by MouseJstr
 * enable other people killing you
 *------------------------------------------
 */
int
atcommand_killable(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	sd->special_state.killable = !sd->special_state.killable;

	if(sd->special_state.killable)
	  clif_displaymessage(fd, msg_table[242]);
        else
	  clif_displaymessage(fd, msg_table[241]);

	return 0;
}

/*==========================================
 * @charkillable by MouseJstr
 * enable another player to be killed
 *------------------------------------------
 */
int
atcommand_charkillable(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;

	if (!message || !*message)
		return -1;

	if((pl_sd=map_nick2sd((char *) message)) == NULL)
                return -1;

	pl_sd->special_state.killable = !pl_sd->special_state.killable;

	if(pl_sd->special_state.killable)
	  clif_displaymessage(fd, "The player is now killable");
        else
	  clif_displaymessage(fd, "The player is no longer killable");

	return 0;
}


/*==========================================
 * @skillon by MouseJstr
 * turn skills on for the map
 *------------------------------------------
 */
int
atcommand_skillon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	map[sd->bl.m].flag.noskill = 0;
	clif_displaymessage(fd, msg_table[244]);
	return 0;
}

/*==========================================
 * @skilloff by MouseJstr
 * Turn skills off on the map
 *------------------------------------------
 */
int
atcommand_skilloff(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	map[sd->bl.m].flag.noskill = 1;
	clif_displaymessage(fd, msg_table[243]);
	return 0;
}

/*==========================================
 * @npcmove by MouseJstr
 *
 * move a npc
 *------------------------------------------
 */
int
atcommand_npcmove(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	int x = 0, y = 0;
	struct npc_data *nd = 0;
	
	if( sd == NULL )
		return -1;

	if (!message || !*message)
		return -1;

	memset(character, '\0', sizeof character);

	if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 3)
		return -1;

        nd=npc_name2id(character);
        if (nd==NULL)
	     return -1;

        npc_enable(character, 0);
        nd->bl.x = x;
        nd->bl.y = y;
        npc_enable(character, 1);

   return 0;
}

/*==========================================
 * @addwarp by MouseJstr
 *
 * Create a new static warp point.
 *------------------------------------------
 */
int
atcommand_addwarp(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char w1[64], w3[64], w4[64];
	char map[30], output[200];
	int x,y,ret;

	if (!message || !*message)
		return -1;

	if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3)
		return -1;

	sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
	sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y);
	sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y);

	ret = npc_parse_warp(w1, "warp", w3, w4);

	sprintf(output, "New warp NPC => %s",w3); 

	clif_displaymessage(fd, output);

	return ret;
}

/*==========================================
 * @follow by [MouseJstr]
 *
 * Follow a player .. staying no more then 5 spaces away
 *------------------------------------------
 */
int
atcommand_follow(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
#if 0
	struct map_session_data *pl_sd = NULL;

	if (!message || !*message)
		return -1;
	if((pl_sd=map_nick2sd((char *) message)) != NULL)
		pc_follow(sd, pl_sd->bl.id);
	else
		return 1;
#endif

	/*
	 * Command disabled - it's incompatible with the TMW
	 * client.
	 */
	clif_displaymessage(fd, "@follow command not available");

	return 0;

}


/*==========================================
 * @chareffect by [MouseJstr]
 *
 * Create a effect localized on another character
 *------------------------------------------
 */
int
atcommand_chareffect(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	char target[255];
	int type = 0;

	if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) {
		clif_displaymessage(fd, "usage: @chareffect <type+> <target>.");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *) target)) == NULL)
		return -1;

	clif_specialeffect(&pl_sd->bl, type, 0);
	clif_displaymessage(fd, msg_table[229]); // Your effect has changed.

	return 0;
}
/*==========================================
 * @dropall by [MouseJstr]
 *
 * Drop all your possession on the ground
 *------------------------------------------
 */
int
atcommand_dropall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	for (i = 0; i < MAX_INVENTORY; i++) {
	if (sd->status.inventory[i].amount) {
		if(sd->status.inventory[i].equip != 0)
			pc_unequipitem(sd, i, 0);
		pc_dropitem(sd,  i, sd->status.inventory[i].amount);
		}
	}
	return 0;
}
/*==========================================
 * @chardropall by [MouseJstr]
 * 
 * Throw all the characters possessions on the ground.  Normally
 * done in response to them being disrespectful of a GM
 *------------------------------------------
 */
int
atcommand_chardropall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	struct map_session_data *pl_sd = NULL;

	if (!message || !*message)
		return -1;
	if((pl_sd=map_nick2sd((char *) message)) == NULL)
		return -1;
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (pl_sd->status.inventory[i].amount) {
			if(pl_sd->status.inventory[i].equip != 0)
				pc_unequipitem(pl_sd, i, 0);
			pc_dropitem(pl_sd,  i, pl_sd->status.inventory[i].amount);
		}
	}

	clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?");
	clif_displaymessage(fd, "It is done");
	//clif_displaymessage(fd, "It is offical.. your a jerk");

	return 0;
}
/*==========================================
 * @storeall by [MouseJstr]
 *
 * Put everything into storage to simplify your inventory to make
 * debugging easie
 *------------------------------------------
 */
int
atcommand_storeall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	if (storage_storageopen(sd) == 1) {
		clif_displaymessage(fd, "run this command again..");
		return 0;
	}
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount) {
			if(sd->status.inventory[i].equip != 0)
				pc_unequipitem(sd, i, 0);
			storage_storageadd(sd,  i, sd->status.inventory[i].amount);
		}
	}
	storage_storageclose(sd);

	clif_displaymessage(fd, "It is done");
	return 0;
}
/*==========================================
 * @charstoreall by [MouseJstr]
 *
 * A way to screw with players who piss you off
 *------------------------------------------
 */
int
atcommand_charstoreall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	struct map_session_data *pl_sd = NULL;

	if (!message || !*message)
		return -1;
	if((pl_sd=map_nick2sd((char *) message)) == NULL) 
		return -1;

	if (storage_storageopen(pl_sd) == 1) {
		clif_displaymessage(fd, "Had to open the characters storage window...");
		clif_displaymessage(fd, "run this command again..");
		return 0;
	}
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (pl_sd->status.inventory[i].amount) {
			if(pl_sd->status.inventory[i].equip != 0)
				pc_unequipitem(pl_sd, i, 0);
			storage_storageadd(pl_sd,  i, sd->status.inventory[i].amount);
		}
	}
	storage_storageclose(pl_sd);

	clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping.");
	clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it..");
	clif_displaymessage(pl_sd->fd, "   -- the management");

	clif_displaymessage(fd, "It is done");

	return 0;
}
/*==========================================
 * @skillid by [MouseJstr]
 *
 * lookup a skill by name
 *------------------------------------------
 */
int
atcommand_skillid(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
        int skillen = 0, idx = 0;
	if (!message || !*message)
		return -1;
        skillen = strlen(message);
        while (skill_names[idx].id != 0) {
            if ((strnicmp(skill_names[idx].name, message, skillen) == 0) ||
            (strnicmp(skill_names[idx].desc, message, skillen) == 0)) {
               char output[255];
               sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc);
	       clif_displaymessage(fd, output);
            }
            idx++;
        }
        return 0;
}
/*==========================================
 * @useskill by [MouseJstr]
 *
 * A way of using skills without having to find them in the skills menu
 *------------------------------------------
 */
int
atcommand_useskill(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	int skillnum;
	int skilllv;
	int inf;
	char target[255];

	if (!message || !*message)
		return -1;
	if(sscanf(message, "%d %d %s", &skillnum, &skilllv, target) != 3) {
		clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>");
		return -1;
	}
	if((pl_sd=map_nick2sd(target)) == NULL) {
		return -1;
	}

	inf = skill_get_inf(skillnum);

	if ((inf == 2) || (inf == 1))
		skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
	else
		skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv);

	return 0;
}
/*==========================================
 * It is made to rain.
 *------------------------------------------
 */
int
atcommand_rain(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 161;
	nullpo_retr(-1, sd);
	if (effno < 0 || map[sd->bl.m].flag.rain)
		return -1;

	map[sd->bl.m].flag.rain=1;
	clif_specialeffect(&sd->bl,effno,2);
	return 0;
}
/*==========================================
 * It is made to snow.
 *------------------------------------------
 */
int
atcommand_snow(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 162;
	nullpo_retr(-1, sd);
	if (effno < 0 || map[sd->bl.m].flag.snow)
		return -1;

	map[sd->bl.m].flag.snow=1;
	clif_specialeffect(&sd->bl,effno,2);
	return 0;
}

/*==========================================
 * Cherry tree snowstorm is made to fall. (Sakura)
 *------------------------------------------
 */
int
atcommand_sakura(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 163;
	nullpo_retr(-1, sd);
	if (effno < 0 || map[sd->bl.m].flag.sakura)
		return -1;

	map[sd->bl.m].flag.sakura=1;
	clif_specialeffect(&sd->bl,effno,2);
	return 0;
}

/*==========================================
 * Fog hangs over.
 *------------------------------------------
 */
int
atcommand_fog(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 233;
	nullpo_retr(-1, sd);
	if (effno < 0 || map[sd->bl.m].flag.fog)
		return -1;
	
	map[sd->bl.m].flag.fog=1;
	clif_specialeffect(&sd->bl,effno,2);

	return 0;
}

/*==========================================
 * Fallen leaves fall.
 *------------------------------------------
 */
int
atcommand_leaves(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 333;
	nullpo_retr(-1, sd);
	if (effno < 0 || map[sd->bl.m].flag.leaves)
		return -1;

	map[sd->bl.m].flag.leaves=1;
	clif_specialeffect(&sd->bl,effno,2);
	return 0;
}

/*==========================================
 * 
 *------------------------------------------
 */
int atcommand_summon(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[100];
	int mob_id = 0;
	int x = 0;
	int y = 0;
	int id = 0;
	struct mob_data *md;
	unsigned int tick=gettick();
	
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if (sscanf(message, "%99s", name) < 1)
		return -1;
	
	if ((mob_id = atoi(name)) == 0)
		mob_id = mobdb_searchname(name);
	if(mob_id == 0)
		return -1;

	x = sd->bl.x + (rand() % 10 - 5);
	y = sd->bl.y + (rand() % 10 - 5);

	id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, "");
	if((md=(struct mob_data *)map_id2bl(id))){
		md->master_id=sd->bl.id;
		md->state.special_mob_ai=1;
		md->mode=mob_db[md->class].mode|0x04;
		md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0);
		clif_misceffect(&md->bl,344);
	}
	clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,x,y,tick);

	return 0;
}

/*==========================================
 * @adjcmdlvl by [MouseJstr]
 *
 * Temp adjust the GM level required to use a GM command
 *
 * Used during beta testing to allow players to use GM commands
 * for short periods of time
 *------------------------------------------
 */
int
atcommand_adjcmdlvl(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
    int i, newlev;
    char cmd[100];

    if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) {
        clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>.");
        return -1;
    }

    for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
        if (strcmpi(cmd, atcommand_info[i].command+1) == 0) {
            atcommand_info[i].level = newlev;
            clif_displaymessage(fd, "@command level changed.");
            return 0;
        }

    clif_displaymessage(fd, "@command not found.");
    return -1;
}

/*==========================================
 * @adjgmlvl by [MouseJstr]
 *
 * Create a temp GM
 *
 * Used during beta testing to allow players to use GM commands
 * for short periods of time
 *------------------------------------------
 */
int
atcommand_adjgmlvl(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
    int newlev;
    char user[100];
    struct map_session_data *pl_sd;

    if (!message || !*message || sscanf(message, "%d %s", &newlev, user) != 2) {
        clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>.");
        return -1;
    }

    if((pl_sd=map_nick2sd((char *) user)) == NULL) 
        return -1;

    pc_set_gm_level(pl_sd->status.account_id, newlev);

    return 0;
}


/*==========================================
 * @trade by [MouseJstr]
 *
 * Open a trade window with a remote player
 *
 * If I have to jump to a remote player one more time, I am 
 * gonna scream!
 *------------------------------------------
 */
int
atcommand_trade(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
    struct map_session_data *pl_sd = NULL;

    if (!message || !*message)
        return -1;
    if((pl_sd=map_nick2sd((char *) message)) != NULL) {
        trade_traderequest(sd, pl_sd->bl.id);
        return 0;
    }
    return -1;
}


/*===========================
 * @unmute [Valaris]
 *===========================
*/
int atcommand_unmute(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	if (!message || !*message)
        	return -1;

	if((pl_sd=map_nick2sd((char *) message)) != NULL) {
		if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) {
			skill_status_change_end(&pl_sd->bl,SC_NOCHAT,-1); 
			clif_displaymessage(sd->fd,"Player unmuted");
		}
		else
			clif_displaymessage(sd->fd,"Player is not muted");
	}

	return 0;
}

/* Magic atcommands by Fate */

static int magic_base = TMW_MAGIC;
#define magic_skills_nr 6
static char *magic_skill_names[magic_skills_nr] = {"magic", "life", "war", "transmute", "nature", "astral"};

int
atcommand_magic_info(const int fd, struct map_session_data* sd,
                     const char* command, const char* message)
{
	char character[100];
        char buf[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Usage: @magicinfo <char_name>");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
                int i;

                sprintf(buf, "`%s' has the following magic skills:", character);
                clif_displaymessage(fd, buf);

                for (i = 0; i < magic_skills_nr; i++) {
                        sprintf(buf, "%d in %s", pl_sd->status.skill[i + magic_base].lv, magic_skill_names[i]);
                        if (pl_sd->status.skill[i + magic_base].id == i + magic_base)
                                clif_displaymessage(fd, buf);
                }

                return 0;
        } else
                clif_displaymessage(fd, "Character not found.");

        return -1;
}

static void
set_skill(struct map_session_data* sd, int i, int level)
{
        sd->status.skill[i].id = level? i : 0;
        sd->status.skill[i].lv = level;
        sd->status.skill[i].flag = 0;
}

int
atcommand_set_magic(const int fd, struct map_session_data* sd,
                    const char* command, const char* message)
{
	char character[100];
        char magic_type[20];
        int skill_index = -1; // 0: all
        int value;
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%19s %i %99s", magic_type, &value, character) < 1) {
		clif_displaymessage(fd, "Usage: @setmagic <school> <value> <char-name>, where <school> is either `magic', one of the school names, or `all'.");
		return -1;
	}

        if (!strcasecmp("all", magic_type))
                skill_index = 0;
        else {
                int i;
                for (i = 0; i < magic_skills_nr; i++) {
                        if (!strcasecmp(magic_skill_names[i], magic_type)) {
                                skill_index = i + magic_base;
                                break;
                        }
                }
        }

        if (skill_index == -1) {
		clif_displaymessage(fd, "Incorrect school of magic.  Use `magic', `nature', `life', `war', `transmute', `ether', or `all'.");
                return -1;
        }

	if ((pl_sd = map_nick2sd(character)) != NULL) {
                int i;
                if (skill_index == 0)
                        for (i = 0; i < magic_skills_nr; i++)
                                set_skill(pl_sd, i + magic_base, value);
                else
                        set_skill(pl_sd, skill_index, value);

                clif_skillinfoblock(pl_sd);
                return 0;
        } else
                clif_displaymessage(fd, "Character not found.");

        return -1;
}



int
atcommand_log(const int fd, struct map_session_data* sd,
              const char* command, const char* message)
{
        return 0; // only used for (implicit) logging
}

int
atcommand_tee(const int fd, struct map_session_data* sd,
              const char* command, const char* message)
{
        char *data = malloc(strlen(message) + 28);
        strcpy(data, sd->status.name);
        strcat(data, " : ");
        strcat(data, message);
        clif_message(&sd->bl, data);
        return 0;
}

int
atcommand_invisible(const int fd, struct map_session_data* sd,
                    const char* command, const char* message)
{
        pc_invisibility(sd, 1);
        return 0;
}

int
atcommand_visible(const int fd, struct map_session_data* sd,
                  const char* command, const char* message)
{
        pc_invisibility(sd, 0);
        return 0;
}



int atcommand_jump_iterate(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message,
        struct map_session_data *(*get_start)(),
        struct map_session_data *(*get_next)(struct map_session_data *current)
    )
{
	char output[200];
	struct map_session_data *pl_sd;

	memset(output, '\0', sizeof(output));

        pl_sd = map_id2bl(sd->followtarget);

        if (pl_sd)
                pl_sd = get_next(pl_sd);

        if (!pl_sd)
                pl_sd = get_start();

        if (pl_sd == sd) {
                pl_sd = get_next(pl_sd);
                if (!pl_sd)
                        pl_sd = get_start();
        }

        if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
                clif_displaymessage(fd, "You are not authorised to warp you to the map of this player.");
                return -1;
        }
        if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
                clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
                return -1;
        }
        pc_setpos(sd, map[pl_sd->bl.m].name, pl_sd->bl.x, pl_sd->bl.y, 3);
        sprintf(output, msg_table[4], pl_sd->status.name); // Jump to %s
        clif_displaymessage(fd, output);

        sd->followtarget = pl_sd->bl.id;

	return 0;
}

int
atcommand_iterate_forward_over_players(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
        return atcommand_jump_iterate(fd, sd, command, message,
                                      map_get_first_session, map_get_next_session);
}

int
atcommand_iterate_backwards_over_players(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
        return atcommand_jump_iterate(fd, sd, command, message,
                                      map_get_last_session, map_get_prev_session);
}

int atcommand_wgm(
        const int fd, struct map_session_data* sd,
        const char* command, const char* message)
{
	tmw_GmHackMsg("%s: %s", sd->status.name, message);
	if (!pc_isGM(sd))
		clif_displaymessage(fd, "Message sent.");

	return 0;
}