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#ifndef TMWA_CHAR_CHAR_HPP
#define TMWA_CHAR_CHAR_HPP
# include "../strings/fwd.hpp"
# include "../mmo/ip.hpp"
# include "../mmo/mmo.hpp"
struct Session;
constexpr int MAX_MAP_SERVERS = 30;
struct mmo_map_server
{
IP4Address ip;
short port;
int users;
Array<MapName, MAX_MAP_PER_SERVER> maps;
};
const CharPair *search_character(CharName character_name);
const CharPair *search_character_id(int char_id);
Session *server_for(const CharPair *mcs);
int mapif_sendall(const uint8_t *buf, unsigned int len);
int mapif_sendallwos(Session *s, const uint8_t *buf, unsigned int len);
int mapif_send(Session *s, const uint8_t *buf, unsigned int len);
void char_log(XString line);
# define CHAR_LOG(fmt, ...) \
char_log(STRPRINTF(fmt, ## __VA_ARGS__))
#endif // TMWA_CHAR_CHAR_HPP
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