#include "char.hpp"
// char.cpp - Character server.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
// Copyright © 2013-2014 MadCamel
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <sys/wait.h>
#include <netdb.h>
#include <unistd.h>
#include <sys/resource.h>
#include <cassert>
#include <cstdlib>
#include <algorithm>
#include <array>
#include <bitset>
#include <chrono>
#include <set>
#include "../ints/cmp.hpp"
#include "../ints/udl.hpp"
#include "../strings/mstring.hpp"
#include "../strings/astring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../generic/array.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/extract.hpp"
#include "../io/lock.hpp"
#include "../io/read.hpp"
#include "../io/tty.hpp"
#include "../io/write.hpp"
#include "../net/socket.hpp"
#include "../net/timer.hpp"
#include "../proto2/any-user.hpp"
#include "../proto2/login-admin.hpp"
#include "../proto2/login-char.hpp"
#include "../proto2/char-map.hpp"
#include "../proto2/char-user.hpp"
#include "../mmo/config_parse.hpp"
#include "../mmo/cxxstdio_enums.hpp"
#include "../mmo/extract_enums.hpp"
#include "../mmo/human_time_diff.hpp"
#include "../mmo/version.hpp"
#include "../high/core.hpp"
#include "../high/extract_mmo.hpp"
#include "../high/mmo.hpp"
#include "../high/utils.hpp"
#include "../wire/packets.hpp"
#include "inter.hpp"
#include "int_party.hpp"
#include "int_storage.hpp"
#include "../poison.hpp"
namespace tmwa
{
static
Array<struct mmo_map_server, MAX_MAP_SERVERS> server;
static
Array<Session *, MAX_MAP_SERVERS> server_session;
static
Array<int, MAX_MAP_SERVERS> server_freezeflag; // Map-server anti-freeze system. Counter. 5 ok, 4...0 freezed
static
int anti_freeze_enable = 0;
static
std::chrono::seconds anti_freeze_interval = 6_s;
constexpr
std::chrono::milliseconds DEFAULT_AUTOSAVE_INTERVAL =
5_min;
static
Session *login_session, *char_session;
static
AccountName userid;
static
AccountPass passwd;
static
ServerName server_name;
static
CharName wisp_server_name = stringish<CharName>("Server"_s);
static
IP4Address login_ip;
static
int login_port = 6900;
static
IP4Address char_ip;
static
int char_port = 6121;
static
AString char_txt;
static
CharName unknown_char_name = stringish<CharName>("Unknown"_s);
static
AString char_log_filename = "log/char.log"_s;
//Added for lan support
static
IP4Address lan_map_ip = IP4_LOCALHOST;
static
IP4Mask lan_subnet = IP4Mask(IP4_LOCALHOST, IP4_BROADCAST);
static
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
static
std::bitset<256> char_name_letters; // list of letters/symbols authorised (or not) in a character name. by [Yor]
static constexpr
GmLevel default_gm_level = GmLevel::from(0_u32);
struct char_session_data : SessionData
{
AccountId account_id;
int login_id1, login_id2;
SEX sex;
unsigned short packet_tmw_version;
AccountEmail email;
};
void SessionDeleter::operator()(SessionData *sd)
{
really_delete1 static_cast<char_session_data *>(sd);
}
struct AuthFifoEntry
{
AccountId account_id;
CharId char_id;
int login_id1, login_id2;
IP4Address ip;
int delflag;
SEX sex;
unsigned short packet_tmw_version;
};
static
std::array<AuthFifoEntry, 256> auth_fifo;
static
auto auth_fifo_iter = auth_fifo.begin();
static
int check_ip_flag = 1; // It's to check IP of a player between char-server and other servers (part of anti-hacking system)
static
CharId char_id_count = wrap<CharId>(150000);
static
std::vector<CharPair> char_keys;
static
int max_connect_user = 0;
static
std::chrono::milliseconds autosave_time = DEFAULT_AUTOSAVE_INTERVAL;
// Initial position (it's possible to set it in conf file)
static
Point start_point = { {"001-1.gat"_s}, 273, 354 };
static
std::vector<GM_Account> gm_accounts;
// online players by [Yor]
static
AString online_txt_filename = "online.txt"_s;
static
AString online_html_filename = "online.html"_s;
static
int online_sorting_option = 0; // sorting option to display online players in online files
static
int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
static
GmLevel online_gm_display_min_level = GmLevel::from(20_u32); // minimum GM level to display 'GM' when we want to display it
static
std::vector<Session *> online_chars; // same size of char_keys, and id value of current server (or -1)
static
TimeT update_online; // to update online files when we receiving information from a server (not less than 8 seconds)
static
pid_t pid = 0; // For forked DB writes
auto iter_map_sessions() -> decltype(filter_iterator<Session *>(std::declval<Array<Session *, MAX_MAP_SERVERS> *>()))
{
return filter_iterator<Session *>(&server_session);
}
static
void create_online_files(void);
static
void delete_tologin(Session *sess)
{
assert (sess == login_session);
PRINTF("Char-server can't connect to login-server (connection #%d).\n"_fmt,
sess);
login_session = nullptr;
}
static
void delete_char(Session *sess)
{
(void)sess;
}
static
void delete_frommap(Session *sess)
{
auto it = std::find(server_session.begin(), server_session.end(), sess);
assert (it != server_session.end());
int id = it - server_session.begin();
PRINTF("Map-server %d (session #%d) has disconnected.\n"_fmt, id,
sess);
server[id] = mmo_map_server{};
server_session[id] = nullptr;
for (Session *& oci : online_chars)
if (oci == sess)
oci = nullptr;
create_online_files(); // update online players files (to remove all online players of this server)
}
//------------------------------
// Writing function of logs file
//------------------------------
void char_log(XString line)
{
io::AppendFile logfp(char_log_filename, true);
if (!logfp.is_open())
return;
log_with_timestamp(logfp, line);
}
//----------------------------------------------------------------------
// Determine if an account (id) is a GM account
// and returns its level (or 0 if it isn't a GM account or if not found)
//----------------------------------------------------------------------
static
GmLevel isGM(AccountId account_id)
{
for (GM_Account& gma : gm_accounts)
if (gma.account_id == account_id)
return gma.level;
return default_gm_level;
}
//----------------------------------------------
// Search an character id
// (return character pointer or nullptr (if not found))
// If exact character name is not found,
// the function checks without case sensitive
// and returns index if only 1 character is found
// and similar to the searched name.
//----------------------------------------------
const CharPair *search_character(CharName character_name)
{
for (const CharPair& cd : char_keys)
{
{
// Strict comparison (if found, we finish the function immediatly with correct value)
if (cd.key.name == character_name)
return &cd;
}
}
// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
return nullptr;
}
const CharPair *search_character_id(CharId char_id)
{
for (const CharPair& cd : char_keys)
{
if (cd.key.char_id == char_id)
return &cd;
}
return nullptr;
}
// TODO make these DIE already
Session *server_for(const CharPair *mcs)
{
if (!mcs)
return nullptr;
return online_chars[mcs - &char_keys.front()];
}
static
Session *& server_for_m(const CharPair *mcs)
{
return online_chars[mcs - &char_keys.front()];
}
//-------------------------------------------------
// Function to create the character line (for save)
//-------------------------------------------------
static
AString mmo_char_tostr(struct CharPair *cp)
{
CharKey *k = &cp->key;
CharData *p = cp->data.get();
// on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart.
if (!p->last_point.map_)
{
p->last_point = start_point;
}
MString str_p;
str_p += STRPRINTF(
"%d\t"
"%d,%d\t"
"%s\t"
"%d,%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d,%d\t"
"%d,%d,%d,%d,%d,%d\t"
"%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d,%d,%d\t"
"%s,%d,%d\t"
"%s,%d,%d,%d\t"_fmt,
k->char_id,
k->account_id, k->char_num,
k->name,
p->species, p->base_level, p->job_level,
p->base_exp, p->job_exp, p->zeny,
p->hp, p->max_hp, p->sp, p->max_sp,
p->attrs[ATTR::STR], p->attrs[ATTR::AGI], p->attrs[ATTR::VIT], p->attrs[ATTR::INT], p->attrs[ATTR::DEX], p->attrs[ATTR::LUK],
p->status_point, p->skill_point,
p->option, p->karma, p->manner,
p->party_id, 0/*guild_id*/, 0/*pet_id*/,
p->hair, p->hair_color, p->clothes_color,
p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
p->last_point.map_, p->last_point.x, p->last_point.y,
p->save_point.map_, p->save_point.x, p->save_point.y, p->partner_id);
// memos were here (no longer supported)
str_p += '\t';
for (IOff0 i : IOff0::iter())
{
if (p->inventory[i].nameid)
{
str_p += STRPRINTF("%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d "_fmt,
0 /*id*/,
p->inventory[i].nameid,
p->inventory[i].amount,
p->inventory[i].equip,
1 /*identify*/,
0 /*refine*/,
0 /*attribute*/,
0 /*card[0]*/,
0 /*card[1]*/,
0 /*card[2]*/,
0 /*card[3]*/,
0 /*broken*/);
}
}
str_p += '\t';
// cart was here (no longer supported)
str_p += '\t';
for (SkillID i : erange(SkillID(), MAX_SKILL))
{
if (p->skill[i].lv)
{
str_p += STRPRINTF("%d,%d "_fmt,
i,
p->skill[i].lv | (static_cast<uint16_t>(p->skill[i].flags) << 16));
}
}
str_p += '\t';
assert (p->global_reg_num < GLOBAL_REG_NUM);
for (int i = 0; i < p->global_reg_num; i++)
{
if (p->global_reg[i].str)
{
str_p += STRPRINTF("%s,%d "_fmt,
p->global_reg[i].str,
p->global_reg[i].value);
}
}
str_p += '\t';
return AString(str_p);
}
static
bool extract(XString str, Point *p)
{
return extract(str, record<','>(&p->map_, &p->x, &p->y));
}
struct skill_loader
{
SkillID id;
uint16_t level;
SkillFlags flags;
};
static
bool extract(XString str, struct skill_loader *s)
{
uint32_t flags_and_level;
if (!extract(str,
record<','>(&s->id, &flags_and_level)))
return false;
s->level = flags_and_level & 0xffff;
s->flags = SkillFlags(flags_and_level >> 16);
return true;
}
//-------------------------------------------------------------------------
// Function to set the character from the line (at read of characters file)
//-------------------------------------------------------------------------
static
bool extract(XString str, CharPair *cp)
{
CharKey *k = &cp->key;
CharData *p = cp->data.get();
uint32_t unused_guild_id, unused_pet_id;
XString unused_memos;
std::vector<Item> inventory;
XString unused_cart;
std::vector<struct skill_loader> skills;
std::vector<GlobalReg> vars;
XString hair_style;
if (!extract(str,
record<'\t'>(
&k->char_id,
record<','>(&k->account_id, &k->char_num),
&k->name,
record<','>(&p->species, &p->base_level, &p->job_level),
record<','>(&p->base_exp, &p->job_exp, &p->zeny),
record<','>(&p->hp, &p->max_hp, &p->sp, &p->max_sp),
record<','>(&p->attrs[ATTR::STR], &p->attrs[ATTR::AGI], &p->attrs[ATTR::VIT], &p->attrs[ATTR::INT], &p->attrs[ATTR::DEX], &p->attrs[ATTR::LUK]),
record<','>(&p->status_point, &p->skill_point),
record<','>(&p->option, &p->karma, &p->manner),
record<','>(&p->party_id, &unused_guild_id, &unused_pet_id),
record<','>(&hair_style, &p->hair_color, &p->clothes_color),
record<','>(&p->weapon, &p->shield, &p->head_top, &p->head_mid, &p->head_bottom),
&p->last_point,
// somebody was silly and stuck partner id as a field
// of this, instead of adding a new \t
// or putting it elsewhere, like by pet/guild
record<','>(&p->save_point.map_, &p->save_point.x, &p->save_point.y, &p->partner_id),
&unused_memos,
vrec<' '>(&inventory),
&unused_cart,
vrec<' '>(&skills),
vrec<' '>(&vars))))
return false;
// leftover corruption from Platinum
if (hair_style == "-1"_s)
{
p->hair = 0;
}
else if (!extract(hair_style, &p->hair))
return false;
if (wisp_server_name == k->name)
return false;
// TODO replace *every* lookup with a map lookup
static std::set<CharId> seen_ids;
static std::set<CharName> seen_names;
// we don't have to worry about deleted characters,
// this is only called during startup
auto _seen_id = seen_ids.insert(k->char_id);
if (!_seen_id.second)
return false;
auto _seen_name = seen_names.insert(k->name);
if (!_seen_name.second)
{
seen_ids.erase(_seen_id.first);
return false;
}
// memos were here - no longer supported
if (inventory.size() > MAX_INVENTORY)
return false;
std::copy(inventory.begin(), inventory.end(), p->inventory.begin());
// number of inventory items is not saved - it just detects nameid 0
// cart was here - no longer supported
for (struct skill_loader& sk : skills)
{
if (sk.id >= MAX_SKILL)
return false;
p->skill[sk.id].lv = sk.level;
p->skill[sk.id].flags = sk.flags;
}
if (vars.size() > GLOBAL_REG_NUM)
return false;
std::copy(vars.begin(), vars.end(), p->global_reg.begin());
p->global_reg_num = vars.size();
return true;
}
//---------------------------------
// Function to read characters file
//---------------------------------
static
int mmo_char_init(void)
{
char_keys.clear();
online_chars.clear();
io::ReadFile in(char_txt);
if (!in.is_open())
{
PRINTF("Characters file not found: %s.\n"_fmt, char_txt);
CHAR_LOG("Characters file not found: %s.\n"_fmt, char_txt);
CHAR_LOG("Id for the next created character: %d.\n"_fmt,
char_id_count);
return 0;
}
int line_count = 0;
AString line;
while (in.getline(line))
{
line_count++;
if (is_comment(line))
continue;
{
CharId i;
if (extract(line, record<'\t'>(&i, "%newid%"_s)))
{
if (char_id_count < i)
char_id_count = i;
continue;
}
}
CharPair cd;
if (!extract(line, &cd))
{
CHAR_LOG("Char skipped\n%s"_fmt, line);
continue;
}
if (char_id_count < next(cd.key.char_id))
char_id_count = next(cd.key.char_id);
char_keys.push_back(std::move(cd));
online_chars.push_back(nullptr);
}
PRINTF("mmo_char_init: %zu characters read in %s.\n"_fmt,
char_keys.size(), char_txt);
CHAR_LOG("mmo_char_init: %zu characters read in %s.\n"_fmt,
char_keys.size(), char_txt);
CHAR_LOG("Id for the next created character: %d.\n"_fmt,
char_id_count);
return 0;
}
//---------------------------------------------------------
// Function to save characters in files (speed up by [Yor])
//---------------------------------------------------------
static
void mmo_char_sync(void)
{
io::WriteLock fp(char_txt);
if (!fp.is_open())
{
PRINTF("WARNING: Server can't not save characters.\n"_fmt);
CHAR_LOG("WARNING: Server can't not save characters.\n"_fmt);
return;
}
{
// yes, we need a mutable reference to do the saves ...
for (CharPair& cd : char_keys)
{
AString line = mmo_char_tostr(&cd);
fp.put_line(line);
}
FPRINTF(fp, "%d\t%%newid%%\n"_fmt, char_id_count);
}
}
//----------------------------------------------------
// Function to save (in a periodic way) datas in files
//----------------------------------------------------
static
void mmo_char_sync_timer(TimerData *, tick_t)
{
if (pid != 0)
{
int status;
pid_t temp = waitpid(pid, &status, WNOHANG);
// Need to check status too?
if (temp == 0)
{
return;
}
}
// This can take a lot of time. Fork a child to handle the work and return at once
// If we're unable to fork just continue running the function normally
if ((pid = fork()) > 0) {
return;
}
// If we're a child, run as a lower priority process
if (pid == 0)
setpriority(PRIO_PROCESS, getpid(), 10);
mmo_char_sync();
inter_save();
// If we're a child we should suicide now.
if (pid == 0)
_exit(0);
}
//-----------------------------------
// Function to create a new character
//-----------------------------------
static
CharPair *make_new_char(Session *s, CharName name, const Stats6& stats, uint8_t slot, uint16_t hair_color, uint16_t hair_style)
{
// ugh
char_session_data *sd = static_cast<char_session_data *>(s->session_data.get());
// remove control characters from the name
if (!name.to__actual().is_print())
{
CHAR_LOG("Make new char error (control char received in the name): (connection #%d, account: %d).\n"_fmt,
s, sd->account_id);
return nullptr;
}
// Eliminate whitespace
if (name.to__actual() != name.to__actual().strip())
{
CHAR_LOG("Make new char error (leading/trailing whitespace): (connection #%d, account: %d, name: '%s'.\n"_fmt,
s, sd->account_id, name);
return nullptr;
}
// check lenght of character name
if (name.to__actual().size() < 4)
{
CHAR_LOG("Make new char error (character name too small): (connection #%d, account: %d, name: '%s').\n"_fmt,
s, sd->account_id, name);
return nullptr;
}
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1)
{
// only letters/symbols in char_name_letters are authorised
for (uint8_t c : name.to__actual())
if (!char_name_letters[c])
{
CHAR_LOG("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c.\n"_fmt,
s, sd->account_id, name, c);
return nullptr;
}
}
else if (char_name_option == 2)
{
// letters/symbols in char_name_letters are forbidden
for (uint8_t c : name.to__actual())
if (char_name_letters[c])
{
CHAR_LOG("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c.\n"_fmt,
s, sd->account_id, name, c);
return nullptr;
}
} // else, all letters/symbols are authorised (except control char removed before)
// TODO this comment is obsolete
// this is why it needs to be unsigned
if (stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk != 5 * 6 || // stats
slot >= 9 ||
hair_style >= 20 ||
hair_color >= 12)
{
CHAR_LOG("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d\n"_fmt,
s, sd->account_id, slot, name,
stats.str, stats.agi, stats.vit, stats.int_, stats.dex, stats.luk,
stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk,
hair_style, hair_color);
return nullptr;
}
// check individual stat value
for (int i = 0; i < 6; i++)
{
uint8_t statsi = reinterpret_cast<const uint8_t *>(&stats)[i];
if (statsi < 1 || statsi > 9)
{
CHAR_LOG("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d\n"_fmt,
s, sd->account_id, slot, name,
stats.str, stats.agi, stats.vit, stats.int_, stats.dex, stats.luk,
stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk,
hair_style, hair_color);
return nullptr;
}
}
for (const CharPair& cd : char_keys)
{
if (cd.key.name == name)
{
CHAR_LOG("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %s), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d.\n"_fmt,
s, sd->account_id, slot, name, cd.key.name,
stats.str, stats.agi, stats.vit, stats.int_, stats.dex, stats.luk,
stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk,
hair_style, hair_color);
return nullptr;
}
if (cd.key.account_id == sd->account_id
&& cd.key.char_num == slot)
{
CHAR_LOG("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %s), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d.\n"_fmt,
s, sd->account_id, slot, name, cd.key.name,
stats.str, stats.agi, stats.vit, stats.int_, stats.dex, stats.luk,
stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk,
hair_style, hair_color);
return nullptr;
}
}
if (wisp_server_name == name)
{
CHAR_LOG("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name whisper server: %s), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d.\n"_fmt,
s, sd->account_id, slot, name, wisp_server_name,
stats.str, stats.agi, stats.vit, stats.int_, stats.dex, stats.luk,
stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk,
hair_style, hair_color);
return nullptr;
}
IP4Address ip = s->client_ip;
CHAR_LOG("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d. [%s]\n"_fmt,
s, sd->account_id, slot, name,
stats.str, stats.agi, stats.vit, stats.int_, stats.dex, stats.luk,
stats.str + stats.agi + stats.vit + stats.int_ + stats.dex + stats.luk,
hair_style, hair_color, ip);
CharPair cp;
CharKey& ck = cp.key;
CharData& cd = *cp.data;
ck.char_id = char_id_count; char_id_count = next(char_id_count);
ck.account_id = sd->account_id;
ck.char_num = slot;
ck.name = name;
cd.species = Species();
cd.base_level = 1;
cd.job_level = 1;
cd.base_exp = 0;
cd.job_exp = 0;
cd.zeny = 0;
cd.attrs[ATTR::STR] = stats.str;
cd.attrs[ATTR::AGI] = stats.agi;
cd.attrs[ATTR::VIT] = stats.vit;
cd.attrs[ATTR::INT] = stats.int_;
cd.attrs[ATTR::DEX] = stats.dex;
cd.attrs[ATTR::LUK] = stats.luk;
cd.max_hp = 40 * (100 + cd.attrs[ATTR::VIT]) / 100;
cd.max_sp = 11 * (100 + cd.attrs[ATTR::INT]) / 100;
cd.hp = cd.max_hp;
cd.sp = cd.max_sp;
cd.status_point = 0;
cd.skill_point = 0;
cd.option = static_cast<Opt0>(0x0000); // Opt0 is only declared
cd.karma = 0;
cd.manner = 0;
cd.party_id = PartyId();
//cd.guild_id = 0;
cd.hair = hair_style;
cd.hair_color = hair_color;
cd.clothes_color = 0;
// removed initial armor/weapon - unused and problematic
cd.weapon = ItemLook::NONE;
cd.shield = ItemNameId();
cd.head_top = ItemNameId();
cd.head_mid = ItemNameId();
cd.head_bottom = ItemNameId();
cd.last_point = start_point;
cd.save_point = start_point;
char_keys.push_back(std::move(cp));
online_chars.push_back(nullptr);
return &char_keys.back();
}
//-------------------------------------------------------------
// Function to create the online files (txt and html). by [Yor]
//-------------------------------------------------------------
static
void create_online_files(void)
{
// write files
io::WriteFile fp(online_txt_filename);
if (fp.is_open())
{
io::WriteFile fp2(online_html_filename);
if (fp2.is_open())
{
// get time
timestamp_seconds_buffer timetemp;
stamp_time(timetemp);
// write heading
FPRINTF(fp2, "<HTML>\n"_fmt);
FPRINTF(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n"_fmt, online_refresh_html); // update on client explorer every x seconds
FPRINTF(fp2, " <HEAD>\n"_fmt);
FPRINTF(fp2, " <TITLE>Online Players on %s</TITLE>\n"_fmt,
server_name);
FPRINTF(fp2, " </HEAD>\n"_fmt);
FPRINTF(fp2, " <BODY>\n"_fmt);
FPRINTF(fp2, " <H3>Online Players on %s (%s):</H3>\n"_fmt,
server_name, timetemp);
FPRINTF(fp, "Online Players on %s (%s):\n"_fmt, server_name, timetemp);
FPRINTF(fp, "\n"_fmt);
int players = 0;
// This used to be conditional on having any players,
// but this simplifies the logic.
//if (players > 0)
{
int j = 0; // count the number of characters for the txt version and to set the separate line
FPRINTF(fp2, " <table border=\"1\" cellspacing=\"1\">\n"_fmt);
FPRINTF(fp2, " <tr>\n"_fmt);
{
FPRINTF(fp2, " <th>Name</th>\n"_fmt);
{
FPRINTF(fp, "Name "_fmt); // 30
j += 30;
}
}
FPRINTF(fp2, " </tr>\n"_fmt);
FPRINTF(fp, "\n"_fmt);
for (int k = 0; k < j; k++)
FPRINTF(fp, "-"_fmt);
FPRINTF(fp, "\n"_fmt);
// display each player.
for (CharPair& cd : char_keys)
{
if (!server_for(&cd))
continue;
players++;
FPRINTF(fp2, " <tr>\n"_fmt);
// displaying the character name
{
// without/with 'GM' display
GmLevel gml = isGM(cd.key.account_id);
{
if (gml.satisfies(online_gm_display_min_level))
FPRINTF(fp, "%-24s (GM) "_fmt, cd.key.name);
else
FPRINTF(fp, "%-24s "_fmt, cd.key.name);
}
// name of the character in the html (no < >, because that create problem in html code)
FPRINTF(fp2, " <td>"_fmt);
if (gml.satisfies(online_gm_display_min_level))
FPRINTF(fp2, "<b>"_fmt);
for (char c : cd.key.name.to__actual())
{
switch (c)
{
case '&':
FPRINTF(fp2, "&"_fmt);
break;
case '<':
FPRINTF(fp2, "<"_fmt);
break;
case '>':
FPRINTF(fp2, ">"_fmt);
break;
default:
FPRINTF(fp2, "%c"_fmt, c);
break;
};
}
if (gml.satisfies(online_gm_display_min_level))
FPRINTF(fp2, "</b> (GM)"_fmt);
FPRINTF(fp2, "</td>\n"_fmt);
}
FPRINTF(fp, "\n"_fmt);
FPRINTF(fp2, " </tr>\n"_fmt);
}
FPRINTF(fp2, " </table>\n"_fmt);
FPRINTF(fp, "\n"_fmt);
}
// Displaying number of online players
if (players == 0)
{
FPRINTF(fp2, " <p>No user is online.</p>\n"_fmt);
FPRINTF(fp, "No user is online.\n"_fmt);
}
else if (players == 1)
{
// no display if only 1 player
}
else
{
FPRINTF(fp2, " <p>%d users are online.</p>\n"_fmt, players);
FPRINTF(fp, "%d users are online.\n"_fmt, players);
}
FPRINTF(fp2, " </BODY>\n"_fmt);
FPRINTF(fp2, "</HTML>\n"_fmt);
}
}
return;
}
//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
static
int count_users(void)
{
int i, users;
users = 0;
for (i = 0; i < MAX_MAP_SERVERS; i++)
if (server_session[i])
users += server[i].users;
return users;
}
//----------------------------------------
// [Fate] Find inventory item based on equipment mask, return view. ID must match view ID (!).
//----------------------------------------
static
ItemNameId find_equip_view(const CharPair *cp, EPOS equipmask)
{
CharData *p = cp->data.get();
for (IOff0 i : IOff0::iter())
{
if (p->inventory[i].nameid && p->inventory[i].amount
&& bool(p->inventory[i].equip & equipmask))
{
return p->inventory[i].nameid;
}
}
return ItemNameId();
}
//----------------------------------------
// Function to send characters to a player
//----------------------------------------
static
int mmo_char_send006b(Session *s, struct char_session_data *sd)
{
int found_num = 0;
std::array<const CharPair *, 9> found_char;
for (const CharPair& cd : char_keys)
{
if (cd.key.account_id == sd->account_id)
{
found_char[found_num] = &cd;
found_num++;
if (found_num == 9)
break;
}
}
Packet_Head<0x006b> head_6b;
std::vector<Packet_Repeat<0x006b>> repeat_6b;
head_6b.unused = {};
for (int i = 0; i < found_num; i++)
{
const CharPair *cp = found_char[i];
const CharKey *k = &cp->key;
const CharData *p = cp->data.get();
Packet_Repeat<0x006b> info;
CharSelect& sel = info.char_select;
sel.char_id = k->char_id;
sel.base_exp = p->base_exp;
sel.zeny = p->zeny;
sel.job_exp = p->job_exp;
sel.job_level = p->job_level;
sel.shoes = find_equip_view(cp, EPOS::SHOES);
sel.gloves = find_equip_view(cp, EPOS::GLOVES);
sel.cape = find_equip_view(cp, EPOS::CAPE);
sel.misc1 = find_equip_view(cp, EPOS::MISC1);
sel.option = p->option;
sel.karma = p->karma;
sel.manner = p->manner;
sel.status_point = p->status_point;
sel.hp = std::min(p->hp, 0x7fff);
sel.max_hp = std::min(p->max_hp, 0x7fff);
sel.sp = std::min(p->sp, 0x7fff);
sel.max_sp = std::min(p->max_sp, 0x7fff);
sel.speed = static_cast<uint16_t>(DEFAULT_WALK_SPEED.count()); // p->speed;
sel.species = p->species;
sel.hair_style = p->hair;
sel.weapon = 0; // p->weapon; // dont send weapon since TMW does not support it
sel.base_level = p->base_level;
sel.skill_point = p->skill_point;
sel.head_bottom = p->head_bottom;
sel.shield = p->shield;
sel.head_top = p->head_top;
sel.head_mid = p->head_mid;
sel.hair_color = p->hair_color;
sel.misc2 = find_equip_view(cp, EPOS::MISC2); // = p->clothes_color;
sel.char_name = k->name;
sel.stats.str = saturate<uint8_t>(p->attrs[ATTR::STR]);
sel.stats.agi = saturate<uint8_t>(p->attrs[ATTR::AGI]);
sel.stats.vit = saturate<uint8_t>(p->attrs[ATTR::VIT]);
sel.stats.int_ = saturate<uint8_t>(p->attrs[ATTR::INT]);
sel.stats.dex = saturate<uint8_t>(p->attrs[ATTR::DEX]);
sel.stats.luk = saturate<uint8_t>(p->attrs[ATTR::LUK]);
sel.char_num = k->char_num;
sel.unused = 0;
repeat_6b.push_back(info);
}
send_vpacket<0x006b, 24, 106>(s, head_6b, repeat_6b);
return 0;
}
static
int set_account_reg2(AccountId acc, Slice<GlobalReg> reg)
{
size_t num = reg.size();
assert (num < ACCOUNT_REG2_NUM);
int c = 0;
for (CharPair& cd : char_keys)
{
if (cd.key.account_id == acc)
{
for (int i = 0; i < num; ++i)
cd.data->account_reg2[i] = reg[i];
cd.data->account_reg2_num = num;
for (int i = num; i < ACCOUNT_REG2_NUM; ++i)
cd.data->account_reg2[i] = GlobalReg{};
c++;
}
}
return c;
}
// Divorce a character from it's partner and let the map server know
static
int char_divorce(CharPair *cp)
{
if (cp == nullptr)
return 0;
CharKey *ck = &cp->key;
CharData *cs = cp->data.get();
if (!cs->partner_id)
{
Packet_Fixed<0x2b12> fixed_12;
fixed_12.char_id = ck->char_id;
// partner id 0 means failure
fixed_12.partner_id = cs->partner_id;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b12, 10>(ss, fixed_12);
}
return 0;
}
Packet_Fixed<0x2b12> fixed_12;
fixed_12.char_id = ck->char_id;
for (CharPair& cd : char_keys)
{
if (cd.key.char_id == cs->partner_id
&& cd.data->partner_id == ck->char_id)
{
fixed_12.partner_id = cs->partner_id;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b12, 10>(ss, fixed_12);
}
cs->partner_id = CharId();
cd.data->partner_id = CharId();
return 0;
}
// The other char doesn't have us as their partner, so just clear our partner
// Don't worry about this, as the map server should verify itself that the other doesn't have us as a partner, and so won't mess with their marriage
else if (cd.key.char_id == cs->partner_id)
{
fixed_12.partner_id = cs->partner_id;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b12, 10>(ss, fixed_12);
}
cs->partner_id = CharId();
return 0;
}
}
// Our partner wasn't found, so just clear our marriage
fixed_12.partner_id = cs->partner_id;
cs->partner_id = CharId();
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b12, 10>(ss, fixed_12);
}
return 0;
}
//----------------------------------------------------------------------
// Force disconnection of an online player (with account value) by [Yor]
//----------------------------------------------------------------------
static
void disconnect_player(AccountId accound_id)
{
// disconnect player if online on char-server
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
struct char_session_data *sd = static_cast<char_session_data *>(s->session_data.get());
if (sd)
{
if (sd->account_id == accound_id)
{
s->set_eof();
return;
}
}
}
}
// キャラ削除に伴うデータ削除
static
int char_delete(CharPair *cp)
{
CharKey *ck = &cp->key;
CharData *cs = cp->data.get();
// パーティー脱退
if (cs->party_id)
inter_party_leave(cs->party_id, ck->account_id);
// 離婚
if (cs->partner_id)
char_divorce(cp);
// Force the character (and all on the same account) to leave all map servers
{
Packet_Fixed<0x2afe> fixed_fe;
fixed_fe.account_id = ck->account_id;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2afe, 6>(ss, fixed_fe);
}
}
return 0;
}
static
void parse_tologin(Session *ls)
{
assert (ls == login_session);
char_session_data *sd = static_cast<char_session_data *>(ls->session_data.get());
RecvResult rv = RecvResult::Complete;
uint16_t packet_id;
while (rv == RecvResult::Complete && packet_peek_id(ls, &packet_id))
{
switch (packet_id)
{
case 0x2711:
{
Packet_Fixed<0x2711> fixed;
rv = recv_fpacket<0x2711, 3>(ls, fixed);
if (rv != RecvResult::Complete)
break;
if (fixed.code)
{
PRINTF("Can not connect to login-server.\n"_fmt);
PRINTF("The server communication passwords (default s1/p1) is probably invalid.\n"_fmt);
PRINTF("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n"_fmt);
PRINTF("If you changed the communication passwords, change them back at map_athena.conf and char_athena.conf\n"_fmt);
exit(1);
}
else
{
PRINTF("Connected to login-server (connection #%d).\n"_fmt,
ls);
// if no map-server already connected, display a message...
int i;
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
if (server_session[i] && server[i].maps[0]) // if map-server online and at least 1 map
break;
}
if (i == MAX_MAP_SERVERS)
PRINTF("Awaiting maps from map-server.\n"_fmt);
}
break;
}
case 0x2713:
{
Packet_Fixed<0x2713> fixed;
rv = recv_fpacket<0x2713, 51>(ls, fixed);
if (rv != RecvResult::Complete)
break;
for (io::FD i : iter_fds())
{
AccountId acc = fixed.account_id;
Session *s2 = get_session(i);
if (!s2)
continue;
sd = static_cast<char_session_data *>(s2->session_data.get());
if (sd && sd->account_id == acc)
{
if (fixed.invalid != 0)
{
Packet_Fixed<0x006c> fixed_6c;
fixed_6c.code = 0x42;
send_fpacket<0x006c, 3>(s2, fixed_6c);
}
else if (max_connect_user == 0
|| count_users() < max_connect_user)
{
sd->email = stringish<AccountEmail>(fixed.email);
if (!e_mail_check(sd->email))
sd->email = DEFAULT_EMAIL;
// send characters to player
mmo_char_send006b(s2, sd);
}
else
{
// refuse connection: too much online players
Packet_Fixed<0x006c> fixed_6c;
fixed_6c.code = 0;
send_fpacket<0x006c, 3>(s2, fixed_6c);
}
break;
}
}
break;
}
// Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor]
case 0x2717:
{
Packet_Fixed<0x2717> fixed;
rv = recv_fpacket<0x2717, 50>(ls, fixed);
if (rv != RecvResult::Complete)
break;
for (io::FD i : iter_fds())
{
AccountId acc = fixed.account_id;
Session *s2 = get_session(i);
if (!s2)
continue;
sd = static_cast<char_session_data *>(s2->session_data.get());
if (sd)
{
if (sd->account_id == acc)
{
sd->email = fixed.email;
if (!e_mail_check(sd->email))
sd->email = DEFAULT_EMAIL;
break;
}
}
}
break;
}
case 0x2721: // gm reply
{
Packet_Fixed<0x2721> fixed;
rv = recv_fpacket<0x2721, 10>(ls, fixed);
if (rv != RecvResult::Complete)
break;
{
AccountId acc = fixed.account_id;
GmLevel gml = fixed.gm_level;
Packet_Fixed<0x2b0b> fixed_2b;
fixed_2b.account_id = acc;
fixed_2b.gm_level = gml;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b0b, 10>(ss, fixed_2b);
}
}
break;
}
case 0x2723: // changesex reply (modified by [Yor])
{
Packet_Fixed<0x2723> fixed;
rv = recv_fpacket<0x2723, 7>(ls, fixed);
if (rv != RecvResult::Complete)
break;
{
AccountId acc = fixed.account_id;
SEX sex = fixed.sex;
if (acc)
{
for (CharPair& cp : char_keys)
{
CharKey& ck = cp.key;
CharData& cd = *cp.data;
if (ck.account_id == acc)
{
cd.sex = sex;
// auth_fifo[i].sex = sex;
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for (IOff0 j : IOff0::iter())
{
if (cd.inventory[j].nameid
&& bool(cd.inventory[j].equip))
cd.inventory[j].equip = EPOS::ZERO;
}
cd.weapon = ItemLook::NONE;
cd.shield = ItemNameId();
cd.head_top = ItemNameId();
cd.head_mid = ItemNameId();
cd.head_bottom = ItemNameId();
}
}
// disconnect player if online on char-server
disconnect_player(acc);
}
Packet_Fixed<0x2b0d> fixed_0d;
fixed_0d.account_id = acc;
fixed_0d.sex = sex;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b0d, 7>(ss, fixed_0d);
}
}
break;
}
case 0x2726: // Request to send a broadcast message (no answer)
{
Packet_Head<0x2726> head;
AString repeat;
rv = recv_vpacket<0x2726, 8, 1>(ls, head, repeat);
if (rv != RecvResult::Complete)
break;
if (!repeat)
CHAR_LOG("Receiving a message for broadcast, but message is void.\n"_fmt);
else
{
int i;
// at least 1 map-server
for (i = 0; i < MAX_MAP_SERVERS; i++)
if (server_session[i])
break;
if (i == MAX_MAP_SERVERS)
CHAR_LOG("'ladmin': Receiving a message for broadcast, but no map-server is online.\n"_fmt);
else
{
AString message = repeat.to_print().lstrip();
// if message is only composed of spaces
if (!message)
CHAR_LOG("Receiving a message for broadcast, but message is only a lot of spaces.\n"_fmt);
// else send message to all map-servers
else
{
CHAR_LOG("'ladmin': Receiving a message for broadcast (message (in yellow): %s)\n"_fmt,
message);
// send broadcast to all map-servers
for (Session *ss : iter_map_sessions())
{
send_packet_repeatonly<0x3800, 4, 1>(ss, message);
}
}
}
}
break;
}
// account_reg2変更通知
case 0x2729:
{
Packet_Head<0x2729> head;
std::vector<Packet_Repeat<0x2729>> repeat;
rv = recv_vpacket<0x2729, 8, 36>(ls, head, repeat);
if (rv != RecvResult::Complete)
break;
{
Array<GlobalReg, ACCOUNT_REG2_NUM> reg;
int j = 0;
AccountId acc = head.account_id;
for (const auto& info : repeat)
{
reg[j].str = info.name;
reg[j].value = info.value;
++j;
if (j == ACCOUNT_REG2_NUM)
break;
}
set_account_reg2(acc, Slice<GlobalReg>(reg.begin(), j));
Packet_Head<0x2b11> head_11;
head_11.account_id = head.account_id;
std::vector<Packet_Repeat<0x2b11>> repeat_11(repeat.size());
for (size_t k = 0; k < repeat.size(); ++k)
{
repeat_11[k].name = repeat[k].name;
repeat_11[k].value = repeat[k].value;
}
for (Session *ss : iter_map_sessions())
{
send_vpacket<0x2b11, 8, 36>(ss, head_11, repeat_11);
}
}
break;
}
// Account deletion notification (from login-server)
case 0x2730:
{
Packet_Fixed<0x2730> fixed;
rv = recv_fpacket<0x2730, 6>(ls, fixed);
if (rv != RecvResult::Complete)
break;
AccountId aid = fixed.account_id;
// Deletion of all characters of the account
//#warning "This comment is a lie, but it's still true."
// needs to use index because they may move during resize
for (int idx = 0; idx < char_keys.size(); idx++)
{
CharPair& cp = char_keys[idx];
CharKey& ck = cp.key;
if (ck.account_id == aid)
{
char_delete(&cp);
if (&cp != &char_keys.back())
{
std::swap(cp, char_keys.back());
// if moved character owns to deleted account, check again it's character
// YES this is the newly swapped one
// we could avoid this by working backwards
if (ck.account_id == aid)
{
idx--;
// Correct moved character reference in the character's owner by [Yor]
}
}
char_keys.pop_back();
}
}
// Deletion of the storage
inter_storage_delete(aid);
// send to all map-servers to disconnect the player
{
Packet_Fixed<0x2b13> fixed_13;
fixed_13.account_id = aid;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b13, 6>(ss, fixed_13);
}
}
// disconnect player if online on char-server
disconnect_player(aid);
break;
}
// State change of account/ban notification (from login-server) by [Yor]
case 0x2731:
{
Packet_Fixed<0x2731> fixed;
rv = recv_fpacket<0x2731, 11>(ls, fixed);
if (rv != RecvResult::Complete)
break;
AccountId aid = fixed.account_id;
// send to all map-servers to disconnect the player
{
Packet_Fixed<0x2b14> fixed_14;
fixed_14.account_id = aid;
fixed_14.ban_not_status = fixed.ban_not_status; // 0: change of statut, 1: ban
fixed_14.status_or_ban_until = fixed.status_or_ban_until; // status or final date of a banishment
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b14, 11>(ss, fixed_14);
}
}
// disconnect player if online on char-server
disconnect_player(aid);
break;
}
// Receiving GM acounts info from login-server (by [Yor])
case 0x2732:
{
std::vector<Packet_Repeat<0x2732>> repeat;
rv = recv_packet_repeatonly<0x2732, 4, 5>(ls, repeat);
if (rv != RecvResult::Complete)
break;
{
gm_accounts.resize(repeat.size());
for (size_t k = 0; k < repeat.size(); ++k)
{
gm_accounts[k].account_id = repeat[k].account_id;
gm_accounts[k].level = repeat[k].gm_level;
}
PRINTF("From login-server: receiving of %zu GM accounts information.\n"_fmt,
gm_accounts.size());
CHAR_LOG("From login-server: receiving of %zu GM accounts information.\n"_fmt,
gm_accounts.size());
create_online_files(); // update online players files (perhaps some online players change of GM level)
// send new gm acccounts level to map-servers
std::vector<Packet_Repeat<0x2b15>> repeat_15(repeat.size());
for (size_t k = 0; k < repeat.size(); ++k)
{
repeat_15[k].account_id = repeat[k].account_id;
repeat_15[k].gm_level = repeat[k].gm_level;
}
for (Session *ss : iter_map_sessions())
{
send_packet_repeatonly<0x2b15, 4, 5>(ss, repeat_15);
}
}
break;
}
case 0x2741: // change password reply
{
Packet_Fixed<0x2741> fixed;
rv = recv_fpacket<0x2741, 7>(ls, fixed);
if (rv != RecvResult::Complete)
break;
{
AccountId acc = fixed.account_id;
int status = fixed.status;
for (io::FD i : iter_fds())
{
Session *s2 = get_session(i);
if (!s2)
continue;
sd = static_cast<char_session_data *>(s2->session_data.get());
if (sd)
{
if (sd->account_id == acc)
{
Packet_Fixed<0x0062> fixed_62;
fixed_62.status = status;
send_fpacket<0x0062, 3>(s2, fixed_62);
break;
}
}
}
}
break;
}
default:
{
ls->set_eof();
return;
}
}
}
if (rv == RecvResult::Error)
ls->set_eof();
}
//--------------------------------
// Map-server anti-freeze system
//--------------------------------
static
void map_anti_freeze_system(TimerData *, tick_t)
{
int i;
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
if (server_session[i])
{ // if map-server is online
if (server_freezeflag[i]-- < 1)
{ // Map-server anti-freeze system. Counter. 5 ok, 4...0 freezed
PRINTF("Map-server anti-freeze system: char-server #%d is freezed -> disconnection.\n"_fmt,
i);
CHAR_LOG("Map-server anti-freeze system: char-server #%d is freezed -> disconnection.\n"_fmt,
i);
server_session[i]->set_eof();
}
}
}
}
static
void parse_frommap(Session *ms)
{
int id;
for (id = 0; id < MAX_MAP_SERVERS; id++)
if (server_session[id] == ms)
break;
if (id == MAX_MAP_SERVERS)
{
ms->set_eof();
return;
}
RecvResult rv = RecvResult::Complete;
uint16_t packet_id;
while (rv == RecvResult::Complete && packet_peek_id(ms, &packet_id))
{
switch (packet_id)
{
// Receiving map names list from the map-server
case 0x2afa:
{
std::vector<Packet_Repeat<0x2afa>> repeat;
rv = recv_packet_repeatonly<0x2afa, 4, 16>(ms, repeat);
if (rv != RecvResult::Complete)
break;
for (MapName &foo : server[id].maps)
foo = MapName();
for (size_t j = 0; j < repeat.size(); ++j)
{
server[id].maps[j] = repeat[j].map_name;
}
const size_t j = repeat.size();
{
PRINTF("Map-Server %d connected: %zu maps, from IP %s port %d.\n"_fmt,
id, j, server[id].ip, server[id].port);
PRINTF("Map-server %d loading complete.\n"_fmt, id);
CHAR_LOG("Map-Server %d connected: %zu maps, from IP %s port %d. Map-server %d loading complete.\n"_fmt,
id, j, server[id].ip,
server[id].port, id);
}
Packet_Fixed<0x2afb> fixed_fb;
fixed_fb.unknown = 0;
fixed_fb.whisper_name = wisp_server_name;
send_fpacket<0x2afb, 27>(ms, fixed_fb);
{
if (j == 0)
{
PRINTF("WARNING: Map-Server %d have NO map.\n"_fmt, id);
CHAR_LOG("WARNING: Map-Server %d have NO map.\n"_fmt,
id);
// Transmitting maps information to the other map-servers
}
else
{
Packet_Head<0x2b04> head_04;
head_04.ip = server[id].ip;
head_04.port = server[id].port;
std::vector<Packet_Repeat<0x2b04>> repeat_04(j);
for (int i = 0; i < j; ++i)
{
repeat_04[i].map_name = server[id].maps[i];
}
for (Session *ss : iter_map_sessions())
{
if (ss == ms)
continue;
send_vpacket<0x2b04, 10, 16>(ss, head_04, repeat_04);
}
}
// Transmitting the maps of the other map-servers to the new map-server
for (int x = 0; x < MAX_MAP_SERVERS; x++)
{
if (server_session[x] && x != id)
{
Packet_Head<0x2b04> head_04;
head_04.ip = server[x].ip;
head_04.port = server[x].port;
std::vector<Packet_Repeat<0x2b04>> repeat_04;
for (int i = 0; i < MAX_MAP_PER_SERVER; i++)
{
if (server[x].maps[i])
{
Packet_Repeat<0x2b04> info;
info.map_name = server[x].maps[i];
repeat_04.push_back(info);
}
}
if (repeat.size())
{
send_vpacket<0x2b04, 10, 16>(ms, head_04, repeat_04);
}
}
}
}
break;
}
// 認証要求
case 0x2afc:
{
Packet_Fixed<0x2afc> fixed;
rv = recv_fpacket<0x2afc, 22>(ms, fixed);
if (rv != RecvResult::Complete)
break;
AccountId account_id = fixed.account_id;
CharId char_id = fixed.char_id;
int login_id1 = fixed.login_id1;
int login_id2 = fixed.login_id2;
IP4Address ip = fixed.ip;
for (AuthFifoEntry& afi : auth_fifo)
{
if (afi.account_id == account_id &&
afi.char_id == char_id &&
afi.login_id1 == login_id1 &&
// here, it's the only area where it's possible that we doesn't know login_id2 (map-server asks just after 0x72 packet, that doesn't given the value)
(afi.login_id2 == login_id2 || login_id2 == 0) && // relate to the versions higher than 18
(!check_ip_flag || afi.ip == ip)
&& !afi.delflag)
{
CharPair *cp = nullptr;
for (CharPair& cdi : char_keys)
{
if (cdi.key.char_id == afi.char_id)
{
cp = &cdi;
break;
}
}
assert (cp && "uh-oh - deleted while in queue?"_s);
CharKey *ck = &cp->key;
CharData *cd = cp->data.get();
afi.delflag = 1;
Packet_Payload<0x2afd> payload_fd; // not file descriptor
payload_fd.account_id = account_id;
payload_fd.login_id2 = afi.login_id2;
cd->sex = afi.sex;
payload_fd.packet_tmw_version = afi.packet_tmw_version;
FPRINTF(stderr,
"From queue index %zd: recalling packet version %d\n"_fmt,
(&afi - &auth_fifo.front()), afi.packet_tmw_version);
payload_fd.char_key = *ck;
payload_fd.char_data = *cd;
send_ppacket<0x2afd>(ms, payload_fd);
goto x2afc_out;
}
}
{
Packet_Fixed<0x2afe> fixed_fe;
fixed_fe.account_id = account_id;
send_fpacket<0x2afe, 6>(ms, fixed_fe);
PRINTF("auth_fifo search error! account %d not authentified.\n"_fmt,
account_id);
}
x2afc_out:
break;
}
// MAPサーバー上のユーザー数受信
case 0x2aff:
{
Packet_Head<0x2aff> head;
std::vector<Packet_Repeat<0x2aff>> repeat;
rv = recv_vpacket<0x2aff, 6, 4>(ms, head, repeat);
if (rv != RecvResult::Complete)
break;
server[id].users = head.users;
assert (head.users == repeat.size());
if (anti_freeze_enable)
server_freezeflag[id] = 5; // Map anti-freeze system. Counter. 5 ok, 4...0 freezed
// remove all previously online players of the server
for (Session *& oci : online_chars)
{
// there was a bug here
if (oci == ms)
oci = nullptr;
}
// add online players in the list by [Yor]
for (int i = 0; i < server[id].users; i++)
{
CharId char_id = repeat[i].char_id;
for (const CharPair& cd : char_keys)
{
if (cd.key.char_id == char_id)
{
server_for_m(&cd) = ms;
break;
}
}
}
if (update_online < TimeT::now())
{
// Time is done
update_online = static_cast<time_t>(TimeT::now()) + 8;
create_online_files();
// only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection.
// it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted.
}
break;
}
// キャラデータ保存
case 0x2b01:
{
Packet_Payload<0x2b01> payload;
rv = recv_ppacket<0x2b01>(ms, payload);
if (rv != RecvResult::Complete)
break;
AccountId aid = payload.account_id;
CharId cid = payload.char_id;
for (CharPair& cd : char_keys)
{
if (cd.key.account_id == aid &&
cd.key.char_id == cid)
{
cd.key = payload.char_key;
*cd.data = payload.char_data;
break;
}
}
break;
}
// キャラセレ要求
case 0x2b02:
{
Packet_Fixed<0x2b02> fixed;
rv = recv_fpacket<0x2b02, 18>(ms, fixed);
if (rv != RecvResult::Complete)
break;
AccountId account_id = fixed.account_id;
if (auth_fifo_iter == auth_fifo.end())
auth_fifo_iter = auth_fifo.begin();
auth_fifo_iter->account_id = account_id;
auth_fifo_iter->char_id = CharId();
auth_fifo_iter->login_id1 = fixed.login_id1;
auth_fifo_iter->login_id2 = fixed.login_id2;
auth_fifo_iter->delflag = 2;
auth_fifo_iter->ip = fixed.ip;
auth_fifo_iter++;
Packet_Fixed<0x2b03> fixed_03;
fixed_03.account_id = account_id;
fixed_03.unknown = 0;
send_fpacket<0x2b03, 7>(ms, fixed_03);
break;
}
// マップサーバー間移動要求
case 0x2b05:
{
Packet_Fixed<0x2b05> fixed;
rv = recv_fpacket<0x2b05, 49>(ms, fixed);
if (rv != RecvResult::Complete)
break;
if (auth_fifo_iter == auth_fifo.end())
auth_fifo_iter = auth_fifo.begin();
Packet_Fixed<0x2b06> fixed_06;
fixed_06.account_id = fixed.account_id;
//fixed_06.error = fixed.login_id1;
//fixed_06.unknown = fixed.login_id2;
fixed_06.char_id = fixed.char_id;
fixed_06.map_name = fixed.map_name;
fixed_06.x = fixed.x;
fixed_06.y = fixed.y;
fixed_06.map_ip = fixed.map_ip;
fixed_06.map_port = fixed.map_port;
auth_fifo_iter->account_id = fixed.account_id;
auth_fifo_iter->login_id1 = fixed.login_id1;
auth_fifo_iter->login_id2 = fixed.login_id2;
auth_fifo_iter->char_id = fixed.char_id;
auth_fifo_iter->delflag = 0;
auth_fifo_iter->sex = fixed.sex;
auth_fifo_iter->ip = fixed.client_ip;
// default, if not found in the loop
fixed_06.error = 1;
for (const CharPair& cd : char_keys)
{
AccountId aid = fixed.account_id;
CharId cid = fixed.char_id;
if (cd.key.account_id == aid &&
cd.key.char_id == cid)
{
auth_fifo_iter++;
fixed_06.error = 0;
break;
}
}
send_fpacket<0x2b06, 44>(ms, fixed_06);
break;
}
// it is a request to become GM
case 0x2b0a:
{
Packet_Head<0x2b0a> head;
AString repeat;
rv = recv_vpacket<0x2b0a, 8, 1>(ms, head, repeat);
if (rv != RecvResult::Complete)
break;
AccountId account_id = head.account_id;
if (login_session)
{ // don't send request if no login-server
Packet_Head<0x2720> head_20;
head_20.account_id = account_id;
AString& repeat_20 = repeat;
send_vpacket<0x2720, 8, 1>(login_session, head_20, repeat_20);
}
else
{
Packet_Fixed<0x2b0b> fixed_0b;
fixed_0b.account_id = account_id;
fixed_0b.gm_level = GmLevel();
send_fpacket<0x2b0b, 10>(ms, fixed_0b);
}
break;
}
// Map server send information to change an email of an account -> login-server
case 0x2b0c:
{
Packet_Fixed<0x2b0c> fixed;
rv = recv_fpacket<0x2b0c, 86>(ms, fixed);
if (rv != RecvResult::Complete)
break;
if (login_session)
{ // don't send request if no login-server
Packet_Fixed<0x2722> fixed_22;
fixed_22.account_id = fixed.account_id;
fixed_22.old_email = fixed.old_email;
fixed_22.new_email = fixed.new_email;
send_fpacket<0x2722, 86>(login_session, fixed_22);
}
break;
}
// Map server ask char-server about a character name to do some operations (all operations are transmitted to login-server)
case 0x2b0e:
{
Packet_Fixed<0x2b0e> fixed;
rv = recv_fpacket<0x2b0e, 44>(ms, fixed);
if (rv != RecvResult::Complete)
break;
{
AccountId acc = fixed.account_id;
CharName character_name = fixed.char_name;
int operation = fixed.operation;
// prepare answer
Packet_Fixed<0x2b0f> fixed_0f;
fixed_0f.account_id = acc;
fixed_0f.operation = operation;
// search character
const CharPair *cd = search_character(character_name);
// TODO invert the below logic to shrink this code
// Current logic:
// 1. if no character, return error 1
// 2. else if gm level too low, return error 2
// 3. else if login server offline, return error 3
// 4. else return error 0 and maybe do other stuff
if (cd)
{
const CharKey *ck = &cd->key;
fixed_0f.char_name = ck->name;
fixed_0f.error = 0;
switch (operation)
{
case 1: // block
{
if (!acc
|| isGM(acc).overwhelms(isGM(ck->account_id)))
{
if (login_session)
{ // don't send request if no login-server
Packet_Fixed<0x2724> fixed_24;
fixed_24.account_id = ck->account_id;
fixed_24.status = 5;
send_fpacket<0x2724, 10>(login_session, fixed_24);
}
else
fixed_0f.error = 3;
}
else
fixed_0f.error = 2;
break;
}
case 2: // ban
{
if (!acc
|| isGM(acc).overwhelms(isGM(ck->account_id)))
{
if (login_session)
{ // don't send request if no login-server
Packet_Fixed<0x2725> fixed_25;
fixed_25.account_id = ck->account_id;
HumanTimeDiff ban_change = fixed.ban_add;
fixed_25.ban_add = ban_change;
send_fpacket<0x2725, 18>(login_session, fixed_25);
}
else
fixed_0f.error = 3;
}
else
fixed_0f.error = 2;
break;
}
case 3: // unblock
{
if (!acc
|| isGM(acc).overwhelms(isGM(ck->account_id)))
{
if (login_session)
{ // don't send request if no login-server
Packet_Fixed<0x2724> fixed_24;
fixed_24.account_id = ck->account_id;
fixed_24.status = 0;
send_fpacket<0x2724, 10>(login_session, fixed_24);
}
else
fixed_0f.error = 3;
}
else
fixed_0f.error = 2;
break;
}
case 4: // unban
{
if (!acc
|| isGM(acc).overwhelms(isGM(ck->account_id)))
{
if (login_session)
{ // don't send request if no login-server
Packet_Fixed<0x272a> fixed_2a;
fixed_2a.account_id = ck->account_id;
send_fpacket<0x272a, 6>(login_session, fixed_2a);
}
else
fixed_0f.error = 3;
}
else
fixed_0f.error = 2;
break;
}
case 5: // changesex
{
if (!acc
|| isGM(acc).overwhelms(isGM(ck->account_id)))
{
if (login_session)
{ // don't send request if no login-server
Packet_Fixed<0x2727> fixed_27;
fixed_27.account_id = ck->account_id;
send_fpacket<0x2727, 6>(login_session, fixed_27);
}
else
fixed_0f.error = 3;
}
else
fixed_0f.error = 2;
break;
}
}
}
else
{
// character name not found
fixed_0f.char_name = character_name;
fixed_0f.error = 1;
}
// send answer if a player ask, not if the server ask
if (acc)
{
send_fpacket<0x2b0f, 34>(ms, fixed_0f);
}
break;
}
}
// account_reg保存要求
case 0x2b10:
{
Packet_Head<0x2b10> head;
std::vector<Packet_Repeat<0x2b10>> repeat;
rv = recv_vpacket<0x2b10, 8, 36>(ms, head, repeat);
if (rv != RecvResult::Complete)
break;
{
Array<GlobalReg, ACCOUNT_REG2_NUM> reg;
AccountId acc = head.account_id;
auto jlim = std::min(repeat.size(), ACCOUNT_REG2_NUM);
for (size_t j = 0; j < jlim; ++j)
{
reg[j].str = repeat[j].name;
reg[j].value = repeat[j].value;
}
set_account_reg2(acc, Slice<GlobalReg>(reg.begin(), jlim));
// loginサーバーへ送る
if (login_session)
{
// don't send request if no login-server
Packet_Head<0x2728> head_28;
std::vector<Packet_Repeat<0x2728>> repeat_28(repeat.size());
for (size_t j = 0; j < repeat.size(); ++j)
{
repeat_28[j].name = repeat[j].name;
repeat_28[j].value = repeat[j].value;
}
send_vpacket<0x2728, 8, 36>(login_session, head_28, repeat_28);
}
break;
}
}
// Map server is requesting a divorce
case 0x2b16:
{
Packet_Fixed<0x2b16> fixed;
rv = recv_fpacket<0x2b16, 6>(ms, fixed);
if (rv != RecvResult::Complete)
break;
{
CharId cid = fixed.char_id;
for (CharPair& cd : char_keys)
{
if (cd.key.char_id == cid)
{
char_divorce(&cd);
break;
}
}
break;
}
}
default:
// inter server処理に渡す
{
RecvResult r = inter_parse_frommap(ms, packet_id);
if (r == RecvResult::Complete)
break;
if (r == RecvResult::Incomplete)
return;
// inter server処理でもない場合は切断
PRINTF("char: unknown packet 0x%04x (%zu bytes to read in buffer)! (from map).\n"_fmt,
packet_id, packet_avail(ms));
ms->set_eof();
return;
}
}
}
if (rv == RecvResult::Error)
ms->set_eof();
}
static
int search_mapserver(XString map)
{
for (int i = 0; i < MAX_MAP_SERVERS; i++)
{
if (server_session[i])
{
for (int j = 0; server[i].maps[j]; j++)
{
if (server[i].maps[j] == map)
return i;
}
}
}
return -1;
}
//-----------------------------------------------------
// Test to know if an IP come from LAN or WAN. by [Yor]
//-----------------------------------------------------
static
int lan_ip_check(IP4Address addr)
{
bool lancheck = lan_subnet.covers(addr);
PRINTF("LAN test (result): %s.\n"_fmt,
(lancheck) ? SGR_BOLD SGR_CYAN "LAN source" SGR_RESET ""_s : SGR_BOLD SGR_GREEN "WAN source" SGR_RESET ""_s);
return lancheck;
}
static
void handle_x0066(Session *s, struct char_session_data *sd, uint8_t rfifob_2, IP4Address ip)
{
{
CharPair *cp = nullptr;
for (CharPair& cdi : char_keys)
{
if (cdi.key.account_id == sd->account_id && cdi.key.char_num == rfifob_2)
{
cp = &cdi;
break;
}
}
if (cp)
{
CharKey *ck = &cp->key;
CharData *cd = cp->data.get();
CHAR_LOG("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s [%s]\n"_fmt,
sd->account_id, rfifob_2,
ck->name, ip);
// searching map server
int i = search_mapserver(cd->last_point.map_);
// if map is not found, we check major cities
if (i < 0)
{
int j;
// get first online server (with a map)
i = 0;
for (j = 0; j < MAX_MAP_SERVERS; j++)
if (server_session[j]
&& server[j].maps[0])
{ // change save point to one of map found on the server (the first)
i = j;
cd->last_point.map_ = server[j].maps[0];
PRINTF("Map-server #%d found with a map: '%s'.\n"_fmt,
j, server[j].maps[0]);
// coordonates are unknown
break;
}
// if no map-server is connected, we send: server closed
if (j == MAX_MAP_SERVERS)
{
Packet_Fixed<0x0081> fixed_81;
fixed_81.error_code = 1;
send_fpacket<0x0081, 3>(s, fixed_81);
return;
}
}
Packet_Fixed<0x0071> fixed_71;
fixed_71.char_id = ck->char_id;
fixed_71.map_name = cd->last_point.map_;
PRINTF("Character selection '%s' (account: %d, slot: %d) [%s]\n"_fmt,
ck->name,
sd->account_id, ck->char_num, ip);
PRINTF("--Send IP of map-server. "_fmt);
if (lan_ip_check(ip))
fixed_71.ip = lan_map_ip;
else
fixed_71.ip = server[i].ip;
fixed_71.port = server[i].port;
send_fpacket<0x0071, 28>(s, fixed_71);
if (auth_fifo_iter == auth_fifo.end())
auth_fifo_iter = auth_fifo.begin();
auth_fifo_iter->account_id = sd->account_id;
auth_fifo_iter->char_id = ck->char_id;
auth_fifo_iter->login_id1 = sd->login_id1;
auth_fifo_iter->login_id2 = sd->login_id2;
auth_fifo_iter->delflag = 0;
auth_fifo_iter->sex = sd->sex;
auth_fifo_iter->ip = s->client_ip;
auth_fifo_iter->packet_tmw_version = sd->packet_tmw_version;
auth_fifo_iter++;
}
}
}
static
void parse_char(Session *s)
{
IP4Address ip = s->client_ip;
assert (s != login_session);
if (!login_session)
{
s->set_eof();
return;
}
char_session_data *sd = static_cast<char_session_data *>(s->session_data.get());
RecvResult rv = RecvResult::Complete;
uint16_t packet_id;
while (rv == RecvResult::Complete && packet_peek_id(s, &packet_id))
{
switch (packet_id)
{
case 0x61: // change password request
{
Packet_Fixed<0x0061> fixed;
rv = recv_fpacket<0x0061, 50>(s, fixed);
if (rv != RecvResult::Complete)
break;
{
Packet_Fixed<0x2740> fixed_40;
fixed_40.account_id = sd->account_id;
AccountPass old_pass = fixed.old_pass;
fixed_40.old_pass = old_pass;
AccountPass new_pass = fixed.new_pass;
fixed_40.new_pass = new_pass;
send_fpacket<0x2740, 54>(login_session, fixed_40);
}
break;
}
case 0x65: // 接続要求
{
Packet_Fixed<0x0065> fixed;
rv = recv_fpacket<0x0065, 17>(s, fixed);
if (rv != RecvResult::Complete)
break;
{
AccountId account_id = fixed.account_id;
GmLevel GM_value = isGM(account_id);
if (GM_value)
PRINTF("Account Logged On; Account ID: %d (GM level %d).\n"_fmt,
account_id, GM_value);
else
PRINTF("Account Logged On; Account ID: %d.\n"_fmt,
account_id);
if (sd == nullptr)
{
s->session_data = make_unique<char_session_data, SessionDeleter>();
sd = static_cast<char_session_data *>(s->session_data.get());
sd->email = stringish<AccountEmail>("no mail"_s); // put here a mail without '@' to refuse deletion if we don't receive the e-mail
}
sd->account_id = account_id;
sd->login_id1 = fixed.login_id1;
sd->login_id2 = fixed.login_id2;
sd->packet_tmw_version = fixed.packet_tmw_version;
sd->sex = fixed.sex;
// formerly: send back account_id
Packet_Payload<0x8000> special;
special.magic_packet_length = 4;
send_ppacket<0x8000>(s, special);
// search authentification
for (AuthFifoEntry& afi : auth_fifo)
{
if (afi.account_id == sd->account_id
&& afi.login_id1 == sd->login_id1
&& afi.login_id2 == sd->login_id2
&& (!check_ip_flag
|| afi.ip == s->client_ip)
&& afi.delflag == 2)
{
afi.delflag = 1;
if (max_connect_user == 0
|| count_users() < max_connect_user)
{
{
// there is always a login server
// request to login-server to obtain e-mail/time limit
Packet_Fixed<0x2716> fixed_16;
fixed_16.account_id = sd->account_id;
send_fpacket<0x2716, 6>(login_session, fixed_16);
}
// Record client version
afi.packet_tmw_version =
sd->packet_tmw_version;
// send characters to player
mmo_char_send006b(s, sd);
}
else
{
// refuse connection (over populated)
Packet_Fixed<0x006c> fixed_6c;
fixed_6c.code = 0;
send_fpacket<0x006c, 3>(s, fixed_6c);
}
goto x65_out;
}
}
// authentification not found
{
{
// there is always a login-server
Packet_Fixed<0x2712> fixed_12;
fixed_12.account_id = sd->account_id;
fixed_12.login_id1 = sd->login_id1;
fixed_12.login_id2 = sd->login_id2; // relate to the versions higher than 18
fixed_12.sex = sd->sex;
fixed_12.ip = s->client_ip;
send_fpacket<0x2712, 19>(login_session, fixed_12);
}
}
}
x65_out:
break;
}
case 0x66: // キャラ選択
{
Packet_Fixed<0x0066> fixed;
rv = recv_fpacket<0x0066, 3>(s, fixed);
if (rv != RecvResult::Complete)
break;
if (!sd)
{
s->set_eof();
return;
}
handle_x0066(s, sd, fixed.code, ip);
break;
}
case 0x67: // 作成
{
Packet_Fixed<0x0067> fixed;
rv = recv_fpacket<0x0067, 37>(s, fixed);
if (rv != RecvResult::Complete)
break;
if (!sd)
{
s->set_eof();
return;
}
CharName name = fixed.char_name;
Stats6 stats = fixed.stats;
uint8_t slot = fixed.slot;
uint16_t hair_color = fixed.hair_color;
uint16_t hair_style = fixed.hair_style;
const CharPair *cp = make_new_char(s, name, stats, slot, hair_color, hair_style);
if (!cp)
{
Packet_Fixed<0x006e> fixed_6e;
fixed_6e.code = 0x00;
send_fpacket<0x006e, 3>(s, fixed_6e);
break;
}
const CharKey *ck = &cp->key;
const CharData *cd = cp->data.get();
Packet_Fixed<0x006d> fixed_6d;
fixed_6d.char_select.char_id = ck->char_id;
fixed_6d.char_select.base_exp = cd->base_exp;
fixed_6d.char_select.zeny = cd->zeny;
fixed_6d.char_select.job_exp = cd->job_exp;
fixed_6d.char_select.job_level = cd->job_level;
fixed_6d.char_select.shoes = ItemNameId();
fixed_6d.char_select.gloves = ItemNameId();
fixed_6d.char_select.cape = ItemNameId();
fixed_6d.char_select.misc1 = ItemNameId();
fixed_6d.char_select.option = Opt0();
fixed_6d.char_select.unused = 0;
// this was buggy until the protocol became generated
// but the client ignores it anyway
fixed_6d.char_select.karma = cd->karma;
fixed_6d.char_select.manner = cd->manner;
fixed_6d.char_select.status_point = 0x30;
fixed_6d.char_select.hp = saturate<int16_t>(cd->hp);
fixed_6d.char_select.max_hp = saturate<int16_t>(cd->max_hp);
fixed_6d.char_select.sp = saturate<int16_t>(cd->sp);
fixed_6d.char_select.max_sp = saturate<int16_t>(cd->max_sp);
fixed_6d.char_select.speed = static_cast<uint16_t>(DEFAULT_WALK_SPEED.count()); // cd->speed;
fixed_6d.char_select.species = cd->species;
fixed_6d.char_select.hair_style = cd->hair;
fixed_6d.char_select.weapon = 0;
fixed_6d.char_select.base_level = cd->base_level;
fixed_6d.char_select.skill_point = cd->skill_point;
fixed_6d.char_select.head_bottom = ItemNameId();
fixed_6d.char_select.shield = cd->shield;
fixed_6d.char_select.head_top = cd->head_top;
fixed_6d.char_select.head_mid = cd->head_mid;
fixed_6d.char_select.hair_color = cd->hair_color;
fixed_6d.char_select.misc2 = ItemNameId();
fixed_6d.char_select.char_name = ck->name;
fixed_6d.char_select.stats.str = saturate<uint8_t>(cd->attrs[ATTR::STR]);
fixed_6d.char_select.stats.agi = saturate<uint8_t>(cd->attrs[ATTR::AGI]);
fixed_6d.char_select.stats.vit = saturate<uint8_t>(cd->attrs[ATTR::VIT]);
fixed_6d.char_select.stats.int_ = saturate<uint8_t>(cd->attrs[ATTR::INT]);
fixed_6d.char_select.stats.dex = saturate<uint8_t>(cd->attrs[ATTR::DEX]);
fixed_6d.char_select.stats.luk = saturate<uint8_t>(cd->attrs[ATTR::LUK]);
fixed_6d.char_select.char_num = ck->char_num;
fixed_6d.char_select.unused2 = 0;
send_fpacket<0x006d, 108>(s, fixed_6d);
break;
}
case 0x68: // delete char //Yor's Fix
{
Packet_Fixed<0x0068> fixed;
rv = recv_fpacket<0x0068, 46>(s, fixed);
if (rv != RecvResult::Complete)
break;
if (!sd)
{
s->set_eof();
return;
}
{
{
CharId cid = fixed.char_id;
CharPair *cs = nullptr;
for (CharPair& cd : char_keys)
{
if (cd.key.char_id == cid)
{
if (cd.key.account_id == sd->account_id)
cs = &cd;
break;
}
}
if (cs)
{
char_delete(cs); // deletion process
if (cs != &char_keys.back())
{
std::swap(*cs, char_keys.back());
}
char_keys.pop_back();
Packet_Fixed<0x006f> fixed_6f;
send_fpacket<0x006f, 2>(s, fixed_6f);
goto x68_out;
}
}
{
Packet_Fixed<0x0070> fixed_70;
fixed_70.code = 0;
send_fpacket<0x0070, 3>(s, fixed_70);
}
}
x68_out:
break;
}
case 0x2af8: // マップサーバーログイン
{
Packet_Fixed<0x2af8> fixed;
rv = recv_fpacket<0x2af8, 60>(s, fixed);
if (rv != RecvResult::Complete)
break;
int i;
Packet_Fixed<0x2af9> fixed_f9;
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
if (!server_session[i])
break;
}
AccountName userid_ = fixed.account_name;
AccountPass passwd_ = fixed.account_pass;
if (i == MAX_MAP_SERVERS || userid_ != userid
|| passwd_ != passwd)
{
fixed_f9.code = 3;
send_fpacket<0x2af9, 3>(s, fixed_f9);
}
else
{
fixed_f9.code = 0;
s->set_parsers(SessionParsers{.func_parse= parse_frommap, .func_delete= delete_frommap});
server_session[i] = s;
if (anti_freeze_enable)
server_freezeflag[i] = 5; // Map anti-freeze system. Counter. 5 ok, 4...0 freezed
// ignore fixed.unknown
server[i].ip = fixed.ip;
server[i].port = fixed.port;
server[i].users = 0;
for (MapName& mapi : server[i].maps)
mapi = MapName();
send_fpacket<0x2af9, 3>(s, fixed_f9);
realloc_fifo(s, FIFOSIZE_SERVERLINK,
FIFOSIZE_SERVERLINK);
// send gm acccounts level to map-servers
std::vector<Packet_Repeat<0x2b15>> repeat_15(gm_accounts.size());
auto it = repeat_15.begin();
for (const GM_Account& gma : gm_accounts)
{
it->account_id = gma.account_id;
it->gm_level = gma.level;
++it;
}
send_packet_repeatonly<0x2b15, 4, 5>(s, repeat_15);
// justification: we switched the session parsers
parse_frommap(s);
return;
}
break;
}
case 0x7530: // Athena情報所得
{
Packet_Fixed<0x7530> fixed;
rv = recv_fpacket<0x7530, 2>(s, fixed);
if (rv != RecvResult::Complete)
break;
Packet_Fixed<0x7531> fixed_31;
fixed_31.version = CURRENT_CHAR_SERVER_VERSION;
send_fpacket<0x7531, 10>(s, fixed_31);
break;
}
case 0x7532: // 接続の切断(defaultと処理は一緒だが明示的にするため)
{
Packet_Fixed<0x7532> fixed;
rv = recv_fpacket<0x7532, 2>(s, fixed);
if (rv != RecvResult::Complete)
break;
s->set_eof();
return;
}
default:
s->set_eof();
return;
}
}
if (rv == RecvResult::Error)
s->set_eof();
}
static
void send_users_tologin(TimerData *, tick_t)
{
int users = count_users();
if (login_session)
{
// send number of user to login server
Packet_Fixed<0x2714> fixed_14;
fixed_14.users = users;
send_fpacket<0x2714, 6>(login_session, fixed_14);
}
// send number of players to all map-servers
Packet_Fixed<0x2b00> fixed_00;
fixed_00.users = users;
for (Session *ss : iter_map_sessions())
{
send_fpacket<0x2b00, 6>(ss, fixed_00);
}
}
static
void check_connect_login_server(TimerData *, tick_t)
{
if (!login_session)
{
PRINTF("Attempt to connect to login-server...\n"_fmt);
login_session = make_connection(login_ip, login_port,
SessionParsers{.func_parse= parse_tologin, .func_delete= delete_tologin});
if (!login_session)
return;
realloc_fifo(login_session, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
Packet_Fixed<0x2710> fixed_10;
fixed_10.account_name = userid;
fixed_10.account_pass = passwd;
fixed_10.unknown = 0;
fixed_10.ip = char_ip;
fixed_10.port = char_port;
fixed_10.server_name = server_name;
fixed_10.unknown2 = 0;
fixed_10.maintenance = 0;
fixed_10.is_new = 0;
send_fpacket<0x2710, 86>(login_session, fixed_10);
}
}
//-------------------------------------------
// Reading Lan Support configuration by [Yor]
//-------------------------------------------
static
bool char_lan_config(XString w1, ZString w2)
{
struct hostent *h = nullptr;
{
if (w1 == "lan_map_ip"_s)
{
// Read map-server Lan IP Address
h = gethostbyname(w2.c_str());
if (h != nullptr)
{
lan_map_ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
}
else
{
PRINTF("Bad IP value: %s\n"_fmt, w2);
return false;
}
PRINTF("LAN IP of map-server: %s.\n"_fmt, lan_map_ip);
}
else if (w1 == "subnet"_s /*backward compatibility*/
|| w1 == "lan_subnet"_s)
{
if (!extract(w2, &lan_subnet))
{
PRINTF("Bad IP mask: %s\n"_fmt, w2);
return false;
}
PRINTF("Sub-network of the map-server: %s.\n"_fmt,
lan_subnet);
}
else
{
return false;
}
}
return true;
}
static
bool lan_check()
{
// sub-network check of the map-server
{
PRINTF("LAN test of LAN IP of the map-server: "_fmt);
if (!lan_ip_check(lan_map_ip))
{
PRINTF(SGR_BOLD SGR_RED "***ERROR: LAN IP of the map-server doesn't belong to the specified Sub-network." SGR_RESET "\n"_fmt);
return false;
}
}
return true;
}
static
bool char_config(XString w1, ZString w2)
{
struct hostent *h = nullptr;
{
if (w1 == "userid"_s)
userid = stringish<AccountName>(w2);
else if (w1 == "passwd"_s)
passwd = stringish<AccountPass>(w2);
else if (w1 == "server_name"_s)
{
server_name = stringish<ServerName>(w2);
PRINTF("%s server has been intialized\n"_fmt, w2);
}
else if (w1 == "wisp_server_name"_s)
{
if (w2.size() >= 4)
wisp_server_name = stringish<CharName>(w2);
}
else if (w1 == "login_ip"_s)
{
h = gethostbyname(w2.c_str());
if (h != nullptr)
{
login_ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
PRINTF("Login server IP address : %s -> %s\n"_fmt,
w2, login_ip);
}
else
{
PRINTF("Bad IP value: %s\n"_fmt, w2);
return false;
}
}
else if (w1 == "login_port"_s)
{
login_port = atoi(w2.c_str());
}
else if (w1 == "char_ip"_s)
{
h = gethostbyname(w2.c_str());
if (h != nullptr)
{
char_ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
PRINTF("Character server IP address : %s -> %s\n"_fmt,
w2, char_ip);
}
else
{
PRINTF("Bad IP value: %s\n"_fmt, w2);
return false;
}
}
else if (w1 == "char_port"_s)
{
char_port = atoi(w2.c_str());
}
else if (w1 == "char_txt"_s)
{
char_txt = w2;
}
else if (w1 == "max_connect_user"_s)
{
max_connect_user = atoi(w2.c_str());
if (max_connect_user < 0)
max_connect_user = 0; // unlimited online players
}
else if (w1 == "check_ip_flag"_s)
{
check_ip_flag = config_switch(w2);
}
else if (w1 == "autosave_time"_s)
{
autosave_time = std::chrono::seconds(atoi(w2.c_str()));
if (autosave_time <= std::chrono::seconds::zero())
autosave_time = DEFAULT_AUTOSAVE_INTERVAL;
}
else if (w1 == "start_point"_s)
{
extract(w2, &start_point);
}
else if (w1 == "unknown_char_name"_s)
{
unknown_char_name = stringish<CharName>(w2);
}
else if (w1 == "char_log_filename"_s)
{
char_log_filename = w2;
}
else if (w1 == "char_name_option"_s)
{
char_name_option = atoi(w2.c_str());
}
else if (w1 == "char_name_letters"_s)
{
if (!w2)
char_name_letters.reset();
else
for (uint8_t c : w2)
char_name_letters[c] = true;
}
else if (w1 == "online_txt_filename"_s)
{
online_txt_filename = w2;
}
else if (w1 == "online_html_filename"_s)
{
online_html_filename = w2;
}
else if (w1 == "online_sorting_option"_s)
{
online_sorting_option = atoi(w2.c_str());
}
else if (w1 == "online_gm_display_min_level"_s)
{
// minimum GM level to display 'GM' when we want to display it
return extract(w2, &online_gm_display_min_level);
}
else if (w1 == "online_refresh_html"_s)
{
online_refresh_html = atoi(w2.c_str());
if (online_refresh_html < 1)
online_refresh_html = 1;
}
else if (w1 == "anti_freeze_enable"_s)
{
anti_freeze_enable = config_switch(w2);
}
else if (w1 == "anti_freeze_interval"_s)
{
anti_freeze_interval = std::max(
std::chrono::seconds(atoi(w2.c_str())),
5_s);
}
else
{
return false;
}
}
return true;
}
void term_func(void)
{
// write online players files with no player
std::fill(online_chars.begin(), online_chars.end(), nullptr);
create_online_files();
online_chars.clear();
mmo_char_sync();
inter_save();
gm_accounts.clear();
char_keys.clear();
delete_session(login_session);
delete_session(char_session);
CHAR_LOG("----End of char-server (normal end with closing of all files).\n"_fmt);
}
static
bool char_confs(XString key, ZString value)
{
unsigned sum = 0;
sum += char_config(key, value);
sum += char_lan_config(key, value);
sum += inter_config(key, value);
if (sum >= 2)
abort();
return sum;
}
int do_init(Slice<ZString> argv)
{
ZString argv0 = argv.pop_front();
bool loaded_config_yet = false;
while (argv)
{
ZString argvi = argv.pop_front();
if (argvi.startswith('-'))
{
if (argvi == "--help"_s)
{
PRINTF("Usage: %s [--help] [--version] [files...]\n"_fmt,
argv0);
exit(0);
}
else if (argvi == "--version"_s)
{
PRINTF("%s\n"_fmt, CURRENT_VERSION_STRING);
exit(0);
}
else
{
FPRINTF(stderr, "Unknown argument: %s\n"_fmt, argvi);
runflag = false;
}
}
else
{
loaded_config_yet = true;
runflag &= load_config_file(argvi, char_confs);
}
}
if (!loaded_config_yet)
runflag &= load_config_file("conf/tmwa-char.conf"_s, char_confs);
// a newline in the log...
CHAR_LOG(""_fmt);
CHAR_LOG("The char-server starting...\n"_fmt);
runflag &= lan_check();
mmo_char_init();
inter_init2();
update_online = TimeT::now();
create_online_files(); // update online players files at start of the server
char_session = make_listen_port(char_port, SessionParsers{parse_char, delete_char});
Timer(gettick() + 1_s,
check_connect_login_server,
10_s
).detach();
Timer(gettick() + 1_s,
send_users_tologin,
5_s
).detach();
Timer(gettick() + autosave_time,
mmo_char_sync_timer,
autosave_time
).detach();
if (anti_freeze_enable > 0)
{
Timer(gettick() + 1_s,
map_anti_freeze_system,
anti_freeze_interval
).detach();
}
CHAR_LOG("The char-server is ready (Server is listening on the port %d).\n"_fmt,
char_port);
PRINTF("The char-server is " SGR_BOLD SGR_GREEN "ready" SGR_RESET " (Server is listening on the port %d).\n\n"_fmt,
char_port);
return 0;
}
} // namespace tmwa