1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
|
// TMW-2 script.
// Author:
// Jesusalva
// gumi
// Tirifto
// Description:
// Books used by TMW-2. Some are from evol.
function script FishingBook {
narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
l("You just need one fishing rod, although you should take more than one single bait.");
@menu = 0; // reset for the rif
do
{
narrator S_NO_NPC_NAME,
l("Please select a chapter:");
mes "";
select
rif2(1, true, l("Ch 1 — Fishing apparatus")),
rif2(2, true, l("Ch 2 — Baits")),
rif2(3, true, l("Ch 3 — Location")),
rif2(4, true, l("Ch 4 — Casting")),
rif2(5, true, l("Ch 5 — Reeling")),
l("Close");
mes "";
switch(@menu)
{
case 1:
narrator S_LAST_NEXT,
l("You'll want your fishing rod to be flexible but solid."),
l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
break;
case 2:
narrator S_LAST_NEXT,
l("You can use many diverse items to lure fishes."),
l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
getitemlink(SmallTentacles), getitemlink(Bread)),
l("Some types of fish also enjoy @@ quite a bit.",
getitemlink(Aquada)),
l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
getitemlink(RoastedMaggot), getitemlink(CaveSnakeTongue)),
l("Other food can be used as a bait, too.");
break;
case 3:
narrator S_LAST_NEXT,
l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
l("Don't forget to come as close as possible to these spots!");
break;
case 4:
narrator S_LAST_NEXT,
l("Toss the hook into deep water by clicking on where you want to cast it."),
l("Make sure to put on a bait after you click, though!"),
l("After that, stay still and be patient, but also alert!");
break;
case 5:
narrator S_LAST_NEXT,
l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
l("Should you be too quick or wait too long, you will most likely fail.");
break;
}
} while (@menu != 6);
return;
}
- script #Book-Fishing1 NPC_HIDDEN,{
function read_book {
setnpcdialogtitle l(.book_name$);
FishingBook();
closeclientdialog;
end;
}
OnShelfUse:
if (openbookshelf())
read_book;
bye;
OnUse:
if (openbook())
read_book;
bye;
OnInit:
.book_name$ = getitemname(FishingGuideVolI);
.sex = G_OTHER;
.distance = 1;
end;
}
function script PetcaringBook {
narrator 1,
l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."),
l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."),
l("Pets must keep a strict diet. Pious eats Piberries, Bhoppers eat Aquadas, and Maggots eats Bug Legs."),
l("White Cats drink Milk, Forest Mushroom eats Moss, Black Cats eats marshmallow. Keep in mind whatever they eat."),
l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."),
l("Dying will also decrease the pet intimacy, and there are bonuses when your intimacy is high!"),
l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying. When in the egg, they will not feel hunger."),
l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"),
l("Some pets will also collect loot for you, right click on it so it drop whatever it is holding for you."),
l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."),
l("-- Animals Protection Agency of Hurnscald");
return;
}
- script #Book-Petcaring NPC_HIDDEN,{
function read_book {
PetcaringBook();
close;
}
OnShelfUse:
@book_name$ = .bookname$;
if (openbookshelf ())
read_book;
close;
OnUse:
@book_name$ = .bookname$;
if (openbook ())
read_book;
close;
OnInit:
.bookname$ = "Fluffy Animals who Love Their Owners";
.sex = G_OTHER;
.distance = 1;
end;
}
- script #Book-JGrimorium NPC_HIDDEN,{
end;
function myself {
.@all = getarg(0, true);
mes ".:: " + strcharinfo(0) + " ::.";
if (is_staff())
mesc l("%s is currently a staff member.", strcharinfo(0)), 3;
else if (is_sponsor())
mesc l("%s is currently sponsoring the High Alliance.", strcharinfo(0)), 3;
mes "";
if (getcharid(1))
mesc l("Party Name: @@", strcharinfo(1));
if (getcharid(2))
mesc l("Guild Name: @@", strcharinfo(2));
if (getcharid(5))
mesc l("Clan Name: @@", strcharinfo(4));
if (getpartnerid())
mesc l("Civil status: Married");
else
mesc l("Civil status: Single");
if (islegendary())
mesc l("You are a legendary hero.");
if (getpetinfo(0))
mesc l("Proud owner of %s the %s.", getpetinfo(2), getpetinfo(1));
if (gethominfo(0))
mesc l("Proud owner of %s the Homunculus.", gethominfo(2));
mesc l("Born %s ago", FuzzyTime(#REG_DATE));
dnext;
mes ".:: " + l("Magic Status") + " ::.";
mesc l("Current magic rank: %d", MAGIC_LVL);
if (.@all)
mesc l("You have @@/@@ magic skill points available.",
b(sk_points()), sk_maxpoints());
mesc l("Your current scholar rank: %s (%s Research Points)",
academicrank(), fnum(MAGIC_RP));
ShowAbizit(true);
dnext;
mes ".:: " + l("Rogue Status") + " ::.";
mesc l("Your current rank: %s", thiefrank());
if (.@all && THIEF_EXP > (THIEF_RANK*2)**5)
mesc l("An upgrade is available."), 2;
dnext;
mes ".:: " + l("Crafting Status") + " ::.";
mesc l("Skill Level: %d", getskilllv(TMW2_CRAFT));
mesc l("Crafting Score: %d.%02d", CRAFTING_SCORE_COMPLETE/40, CRAFTING_SCORE_COMPLETE%40*100);
dnext;
mes ".:: " + l("Miscellaneous Status") + " ::.";
if (.@all)
mesc l("Monster Points: %s", fnum(Mobpt));
mesc l("Times died: %s", fnum(PC_DIE_COUNTER));
mesc l("Times reborn: %d", REBIRTH);
if (.@all)
mesc l("Total Gold: %s", fnum((Zeny+BankVault)));
mesc l("Honor Points: %s", fnum(HONOR));
mesc l("Monsters killed: %s", fnum(MONSTERS_KILLED));
if (getcharid(2) > 0) {
.@gid=getcharid(2);
.@pos=getguildrole(.@gid, getcharid(3));
mesc l("Current Guild: %s", getguildname(.@gid));
mesc l("Guild Master: @@", getguildmaster(.@gid));
if (.@all)
mesc l("You are the guild's \"%s\", and you contribute with %02d%% EXP.",
getguildpostitle(.@gid, .@pos),
getguildpostax(.@gid, .@pos));
}
mesc l("Total time AFK'ed in Tulimshar: %d hours and %d minutes",
AFKING/1200, AFKING%1200/60*3);
dnext;
mes ".:: " + l("Personal Records") + " ::.";
mesc l("Candor Battle Score: %s", fnum(CRAZYPOINTS));
mesc l("Candor Bloodbath Score: %s", FuzzyTime(gettimetick(2)+SCANDORPTS));
mesc l("Times won Capture the Flag: %s", fnum(CAPTURE_FLAG));
mesc l("Times won Call of Dusty: %s", fnum(getq2(LoFQuest_COD)));
mesc l("Mercenary Quests completed: %s", fnum(MERCENARY_DAILYQUEST));
mesc l("Doppelganger Waves Won: %s", fnum(UDTRANK));
mesc l("Easter Eggs found: %d", getq3(General_EasterEggs));
dnext;
mes ".:: " + l("Personal Feats") + " ::.";
if (YETIKING_WINNER)
mesc l("Cleared the Yeti King Challenge %s ago", FuzzyTime(YETIKING_WINNER));
if (HEROESHOLD_WINNER)
mesc l("Cleared Heroes Hold %s ago", FuzzyTime(YETIKING_WINNER));
if (REBIRTH_WINNER)
mesc l("First reborn %s ago", FuzzyTime(REBIRTH_WINNER));
if (QUIRINO_WINNER)
mesc l("Won Quirino Voraz Arena %s ago", FuzzyTime(QUIRINO_WINNER));
if (GHQ_WINNER)
mesc l("First Grand Hunter challenge cleared %s ago", FuzzyTime(GHQ_WINNER));
if (FORT_1ST_VISIT)
mesc l("First visit to Fortress Is. %s ago", FuzzyTime(FORT_1ST_VISIT));
if (reputation("Candor") >= 100)
mesc l("%s Hero", l("Candor"));
if (reputation("Tulim") >= 100)
mesc l("%s Hero", l("Tulimshar"));
if (reputation("Halin") >= 100)
mesc l("%s Hero", l("Halinarzo"));
if (reputation("Hurns") >= 100)
mesc l("%s Hero", l("Hurnscald"));
if (reputation("LoF") >= 100)
mesc l("%s Hero", l("Land Of Fire"));
if (reputation("Nival") >= 100)
mesc l("%s Hero", l("Nivalis"));
if (reputation("Frostia") >= 100)
mesc l("%s Hero", l("Frostia"));
if (reputation("Fortress") >= 100)
mesc l("%s Hero", l("Fortress Town"));
// TODO: Total players invited to ML
// TODO: Houses owned
// TODO: Times elected
// TODO: Admin of how many towns?
// TODO: First election won date
// TODO: Most used skill
// TODO: Remember the position attained on previous events
//mes ".:: " + l("Achievements") + " ::.";
return;
}
OnScry:
if (!countitem(JesusalvaGrimorium) && !is_staff())
end;
.@w$ = implode(.@atcmd_parameters$, " ");
if (.@w$ == "")
.@w$ = strcharinfo(0);
.@me = getcharid(3);
.@id = getcharid(3, .@w$);
if (!.@id) {
mesc l("The requested char is not online or does not exist."), 1;
close;
}
setnpcdialogtitle sprintf("@scry %s", .@w$);
attachrid(.@id);
if (!GSET_NOSCRY)
myself(false);
else
mesc l("%s has protected themselves from prying eyes. Your scry attempt failed.", strcharinfo(0)), 1;
detachrid();
attachrid(.@me);
close;
function read_book {
setnpcdialogtitle l(.book_name$);
narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana.");
@menu = 0; // reset for the rif
do
{
narrator S_NO_NPC_NAME,
l("Please select a chapter:");
mes "";
select
rif2(1, MAGIC_LVL, l("Ch 1 — Prologue")),
rif2(2, MAGIC_EXP, l("Ch 2 — About Magic Skills")),
rif2(3, MAGIC_LVL, l("Ch 3 — Status Ailments")),
rif2(4, true, l("Ch 4 — Information About You")),
rif2(5, true, l("Open Fishing Book")),
rif2(6, true, l("Open Petcaring Book")),
rif2(7, getq(LoFQuest_Pets), l("List of Unlocked Pets and Food")),
rif2(8, CRAFTQUEST, l("Open Recipe Book")),
rif2(9, true, l("Read Rules")),
l("Close");
mes "";
switch(@menu)
{
case 1:
mesc l("You have @@/@@ magic skill points available.", b(sk_points()), sk_maxpoints());
mesc l("Your current scholar rank: %s (%d Research Points)",
academicrank(), fnum(MAGIC_RP));
next;
narrator S_LAST_NEXT,
l("Mana is something which existed since the being, but nobody knows much about."),
l("This book will write itself, and reveal you the Secret Of Mana."),
l("Give it time, increase your magic power, and you'll find out the truth."),
l("You are a @@º degree mage. This book allows you many new possibilities.", MAGIC_LVL);
break;
case 2:
narrator S_LAST_NEXT,
l("Re-casting the same magic spell or skill won't give you magic experience."),
l("Summoning and Homunculus (H) skills can be raised from skill window directly.");
// TODO: We could show you all the skills via loop? Meh
ShowAbizit(true);
next;
break;
case 3:
mes l("There are several minor status conditions, which may buff or debuff you.");
mes l("An example is dec agi, which lowers your agility.");
mes l("The most aggressive and main ones are:");
next;
mesf("##B%s##b - %s", l("Blind"), l("Acc. and Evade -25%%"));
mesf("##B%s##b - %s", l("Burning"), l("Damage over time, MDF -25%%"));
mesf("##B%s##b - %s", l("Curse"), l("ATK = 25%%, LUK = 0, Slow down"));
mesf("##B%s##b - %s", l("Freeze"), l("Can't move, DEF-, no evade, Water element"));
mesf("##B%s##b - %s", l("Poison"), l("DEF-, Damage over time, no MP regen"));
mesf("##B%s##b - %s", l("Silence"), l("Can't use skills"));
mesf("##B%s##b - %s", l("Sleep"), l("Can't move nor attack, crit def -100%"));
mesf("##B%s##b - %s", l("Stone"), l("Can't move, DEF-, Damage over time, Earth element"));
mesf("##B%s##b - %s", l("Stun"), l("Can't move nor evade."));
next;
mes l("There are also less common ailments:");
next;
mesf("##B%s##b - %s", l("Bleed"), l("Lethal damage over time, no regen."));
mesf("##B%s##b - %s", l("Confuse"), l("Random movement and extra desync"));
mesf("##B%s##b - %s", l("Cold"), l("Total slow down, DEF-, may freeze"));
mesf("##B%s##b - %s", l("Deadly Poison"), l("Lower MAXHP, Damage over time"));
mesf("##B%s##b - %s", l("Deep Sleep"), l("Can't chat, recover HP over time"));
mesf("##B%s##b - %s", l("Fear"), l("Can't move, Acc. and Evade -20%%"));
next;
break;
case 4:
myself();
break;
case 5:
FishingBook();
break;
case 6:
PetcaringBook();
break;
case 7:
mesf(".:: %s ::.", l("Grand Hunter Quest"));
if (PDQ_CheckGHQ(Maggot) >= 10000)
mesf("%s - %s",
getmonsterlink(Maggot), getitemlink(BugLeg));
if (PDQ_CheckGHQ(ForestMushroom) >= 10000)
mesf("%s - %s",
getmonsterlink(ForestMushroom), getitemlink(Moss));
if (PDQ_CheckGHQ(Fluffy) >= 10000)
mesf("%s - %s",
getmonsterlink(Fluffy), getitemlink(LettuceLeaf));
if (PDQ_CheckGHQ(Duck) >= 10000)
mesf("%s - %s",
getmonsterlink(Duck), getitemlink(CherryCake));
if (PDQ_CheckGHQ(Bat) >= 10000)
mesf("%s - %s",
getmonsterlink(Bat), getitemlink(RoastedMaggot));
if (PDQ_CheckGHQ(Moggun) >= 10000)
mesf("%s - %s",
getmonsterlink(Moggun), getitemlink(MoubooSteak));
if (#LOGIN_ALLTIME >= 6)
mesf("%s - %s",
getmonsterlink(Piou), getitemlink(Piberries));
next;
mesf(".:: %s ::.", l("Special Event Pets"));
if (countitem(Ratte))
mesf("%s - %s",
getmonsterlink(Ratto), getitemlink(Cheese));
if (countitem(BhopEgg))
mesf("%s - %s",
getmonsterlink(BhopFluffy), getitemlink(Aquada));
if (countitem(DoggyDog))
mesf("%s - %s",
getmonsterlink(Toto), getitemlink(AnimalBones));
if (countitem(CattyCat))
mesf("%s - %s",
getmonsterlink(WhiteCat), getitemlink(Milk));
if (countitem(BlackyCat))
mesf("%s - %s",
getmonsterlink(BlackCat), getitemlink(Mashmallow));
next;
break;
case 8:
closeclientdialog;
doevent("#RecipeBook::OnUse");
end;
break;
case 9:
GameRules();
break;
default:
close;
}
} while (true);
end;
}
OnShelfUse:
if (openbookshelf())
read_book;
bye;
OnUse:
read_book;
bye;
OnInit:
.book_name$ = getitemname(JesusalvaGrimorium);
.sex = G_OTHER;
.distance = 1;
bindatcmd "scry", "#Book-JGrimorium::OnScry", 0, 99, 0;
end;
}
|