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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// Nurse for all hurt players
// Name, Base Price, Price Multiplier
// getarg(3) switches functions:
// 0 - everything (default)
// 1 - Only healing dialog (returns price)
// 2 - Only core healing
function script Nurse {
// Handle redirects
.@d=getarg(3, 0);
if(.@d == 0)
goto L_HealMenu;
if(.@d == 1)
goto L_HealMenu;
if(.@d == 2)
goto L_Heal_L;
mes col("Script error, bad Nurse value. Please report.", 1);
close;
L_HealMenu:
mes "";
mesn getarg(0);
.@temp = rand(4);
if(.@temp == 1) goto L_Heal2;
if(.@temp == 2) goto L_Heal3;
if(.@temp == 3) goto L_Heal4;
goto L_Heal1;
L_Heal1:
mesq l("You don't look too well; let me treat your wounds.");
mes "";
goto L_Menu;
L_Heal2:
mesq l("I will make quick work of your wounds.");
mes "";
goto L_Menu;
L_Heal3:
mesq l("Need a healing?");
mes "";
goto L_Menu;
L_Heal4:
mesq l("Sometimes you just need to run from battle.");
mes "";
goto L_Menu;
L_Menu:
.@price=(MaxHp-Hp)/getarg(1,5);
.@price=.@price+getarg(2, 10);
if (BaseLevel <= 15) .@price=(.@price/10);
else if (BaseLevel <= 20) .@price=(.@price/5);
else .@price=(.@price/2);
// Skip menu flag
if(.@d == 1)
return .@price;
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
menu
rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
l("Another time, maybe."), L_Close;
L_Heal_L:
mes "";
set Zeny, Zeny - .@price;
sc_end(SC_POISON);
sc_end(SC_SLOWPOISON);
percentheal 100,100; // We can also use "recovery(<account id>)"
mesn getarg(0);
@temp = rand(1,4);
if(@temp == 1) mesq l("Here you go!");
if(@temp == 2) mesq l("Painless, wasn't it?");
if(@temp == 3) mesq l("You should be more careful.");
if(@temp == 4) mesq l("Much better, right?!");
close;
}
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