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// Evol functions.
// Authors:
// 4144
// Travolta
// Description:
// Build in functions.
function script menuimage {
return getarg(0) + "|" + getarg(1);
}
function script menuaction {
return "[" + getarg(0) + "]";
}
function script setq1 {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getarg(1), getq2(getarg(0)), getq3(getarg(0)), getqtime(getarg(0));
return;
}
function script setq2 {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getq(getarg(0)), getarg(1), getq3(getarg(0)), getqtime(getarg(0));
return;
}
function script setq3 {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getq(getarg(0)), getq2(getarg(0)), getarg(1), getqtime(getarg(0));
return;
}
function script mesn {
if (getargcount() > 0)
{
.@s$ = "[" + getarg(0) + "]";
}
else
{
.@s$ = "[" + strnpcinfo(1) + "]";
}
mes .@s$;
return;
}
function script mesq {
mes "\"" + getarg(0)+ "\"";
return;
}
function script g {
return Sex == 0 ? getarg(0) : getarg(1);
}
function script col {
.@color = getarg(1);
if (.@color < 0) .@color = 0;
if (.@color > 9) .@color = 9;
return "##" + .@color + getarg(0) + "##0";
}
function script adddefaultskills {
if (getskilllv(NV_BASIC) < 6)
{
skill NV_BASIC, 6, 0;
}
return;
}
function script addremovemapmask {
setmapmask getarg(0), (getmapmask(getarg(0)) | (getarg(1) + getarg(2))) ^ getarg(2);
return;
}
// Function to show narrator text. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :
// 0x1 -- blank line at beginning
// 0x2 -- blank line at the end
// 0x4 -- use last "next;"
// 0x8 -- don't use first "mesn;"
function script narrator {
.@start = 0;
.@argc = getargcount();
.@flags = 0;
if (.@argc > 1 && !isstr(getarg(0)))
{
.@start = 1;
.@flags = getarg(0);
}
if (.@flags & 0x1)
mes "";
if (!(.@flags & 0x8))
mesn l("Narrator");
for (.@i = .@start; .@i < .@argc; .@i++)
{
mes col(getarg(.@i), 9);
if (.@i < .@argc - 1)
next;
}
if (.@flags & 0x4)
next;
else if (.@flags & 0x2)
mes "";
return;
}
// Function to show NPC speech. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :
// 0x1 -- blank line at beginning
// 0x2 -- blank line at the end
// 0x4 -- use last "next;"
// 0x8 -- don't use first "mesn;"
function script speech {
.@start = 0;
.@argc = getargcount();
.@flags = 0;
if (.@argc > 1 && !isstr(getarg(0)))
{
.@start = 1;
.@flags = getarg(0);
}
if (.@flags & 0x1)
mes "";
if (!(.@flags & 0x8))
mesn;
for (.@i = .@start; .@i < .@argc; .@i++)
{
mesq getarg(.@i);
if (.@i < .@argc - 1)
next;
}
if (.@flags & 0x4)
next;
else if (.@flags & 0x2)
mes "";
return;
}
// Show debug message if .debug variable of NPC is set to 1
function script npcdebug {
if (getvariableofnpc(.debug, strnpcinfo(3)))
debugmes strnpcinfo(3) + ": " + getarg(0);
return;
}
function script askyesno {
return select(menuaction(l("Yes")),
menuaction(l("No")));
}
// Argument:
// 0 Quest variable
// 1 Current value
// 2 Next value
function script compareandsetq {
if (getq(getarg(0)) == getarg(1))
{
setq getarg(0), getarg(2);
return true;
}
return false;
}
// Use a delay to prevent spams from NPC that display text without the
// use of (a) close/next function(s).
// Argument:
// 0 Text to display
// 1 Lock delay (default = 1)
// 2 Message function: (default = 0)
// 0 = npctalk3
// 1 = npctalk
// 2 = message
function script npctalkonce {
// lock mechanism
switch (getarg(2, 0))
{
case 1:
if (gettimetick(2) <= getvariableofnpc(.talk_lock, strnpcinfo(NPC_NAME_UNIQUE)))
return false;
set(getvariableofnpc(.talk_lock, strnpcinfo(NPC_NAME_UNIQUE)), gettimetick(2) + getarg(1, 1));
break;
default:
if (gettimetick(2) <= @NPC_TALK_LOCK[getnpcid(0)])
return false;
@NPC_TALK_LOCK[getnpcid(0)] = gettimetick(2) + getarg(1, 1);
}
// talk mechanism
switch (getarg(2, 0))
{
case 0: npctalk3(getarg(0)); break;
case 1: npctalk(getarg(0)); break;
case 2: message(strcharinfo(0), getarg(0));
}
return true;
}
function script getquestlink {
return "[@@q" + getarg(0) + "|@@]";
}
function script getmonsterlink {
return "[@@m" + getarg(0) + "|@@]";
}
function script getpetlink {
return "[@@p" + getarg(0) + "|@@]";
}
function script getmercenarylink {
return "[@@M" + getarg(0) + "|@@]";
}
function script gethomunculuslink {
return "[@@h" + getarg(0) + "|@@]";
}
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