summaryrefslogtreecommitdiff
path: root/npc/functions/hub.txt
blob: d5dfb9dae394a812d816b0438675e98a9b550f8d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
// TMW2 scripts.
// Authors:
//    Jesusalva
//    TMW Org.
// Description:
//    HUB functions (Login, Logout, Death)

// HUB_Login ()
function	script	HUB_Login	{
    getmapxy(.@mapa$, .@a,.@b, 0);

    // Login on Blue Sage Workshop/Library
    if (.@mapa$ == "020-7-1") {
        addtimer(1000, "#BlueSageHUB::OnCycle");
    }

    return;
}

// HUB_Logout ( {dead} )
function	script	HUB_Logout	{
    .@dead=getarg(0, false);
    getmapxy(.@mapa$, .@a,.@b, 0);

    // Vanished on Cindy Cave
    if (.@mapa$ == "021-4" && strcharinfo(0) == $@CINDY_HERO$) {
        donpcevent("Cindy#Outside::OnReckless");
        recovery(getcharid(3));
        warp any("010-1", "010-2"), 0, 0;
        percentheal -100, -100;
        sc_start2 SC_POISON, 1, 90, 10000;
        heal -1, -1;
    } else if (.@mapa$ == "021-4") {
        .@pl = getmapusers("021-4")-1;
        if (.@pl < 1)
            donpcevent("Cindy#Outside::OnCleanUp");
        recovery(getcharid(3));
        warp "Save", 0, 0;
    }
    // Logout while donating blood
    if (getq(HurnscaldQuest_BloodDonor) == 2) {
        slide 35, 28;
        setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, false);
        setq HurnscaldQuest_BloodDonor, 0, gettimetick(2)+3600; // one hour penalty
    }
    // Logout/Death on Nard's ship hold
    if (compare(.@mapa$, "002-2") || compare(.@mapa$,"nard")) {
        setq2 ShipQuests_Peter, 0;
        setq3 ShipQuests_Peter, -1;
    }
    // Logout on botcheck area
    if (compare(.@mapa$,"botcheck") && !.@dead) {
        if (!is_staff())
            atcommand "@jail "+strcharinfo(0);
    }
    // Died on Terranite Cave where exp penalty is lower
    if (.@mapa$ == "015-6" && .@dead) {
        @deathpenalty_override=2;
        @deathpenalty_realvalue=readparam(BaseExp);
        @deathpenalty_realvaljob=readparam(JobExp);
    }
    // Died or logged out at Tulimshar Arena (FIXME)
    if (compare(.@mapa$, "ARENA")) {
        if ('UDTf) {
            'UDTf=0;
            killmonster(getmap(), instance_npcname("Arnea#003-13")+"::OnGladius");
            deltimer(instance_npcname("Arnea#003-13")+"::OnVerify");
        }
    }
    // Died or logged during Bandit Lord fight
    if (.@mapa$ == "015-2") {
        if (isin("015-2", 228, 227, 282, 280))
            killmonster("015-2", "#BanditLordDen::OnLordDeath");
    }
    // Died or logged out on Blue Sage House
    if (.@mapa$ == "020-7-1") {
        callfunc("BSClearNest", @nestid);
    }
    // Died or logged out on Player Story 5 - Forgotten Throne Room
    if (compare(.@mapa$, "hmc")) {
        if (@instid > 0)
            .@n$=instance_npcname("#Core02331", @instid);
        else
            .@n$=instance_npcname("#Core02331");
        deltimer(.@n$+"::OnW01");
        deltimer(.@n$+"::OnW02");
        deltimer(.@n$+"::OnE07");
        deltimer(.@n$+"::OnE08");
        deltimer(.@n$+"::OnE09");
        deltimer(.@n$+"::OnE10");
        deltimer(.@n$+"::OnE11");
        deltimer(.@n$+"::OnE12");
        killmonsterall(getmap());
    }
    // Died or logged out on Player Story 6 - Forgotten Shrine
    if (compare(.@mapa$, "brb3")) {
        //.@n$=instance_npcname("#Core02331");
        .@q=getq(LoFQuest_Barbara);
        // Reset quest to: Forgotten Chamber Puzzle incomplete
        if (.@q < 4) {
            setq1 LoFQuest_Barbara, 1;
            setq3 LoFQuest_Barbara, 1;
            dispbottom col(l("WARNING: You died at Forgotten Shrine and the Shrine defense triggered."), 1);
            dispbottom col(l("WARNING: Your progress on the quest was lost!"), 1);
        }
    }
    // Died or logged out during Sagratha Fight
    if (compare(.@mapa$, "sgt2")) {
        setq1 HurnscaldQuest_Sagratha, 3;
        setq3 HurnscaldQuest_Sagratha, 0;
    }
    // First death produces a warning message
    if (PC_DIE_COUNTER <= 1 && .@dead) {
        dispbottom l("Dying outside a town square will cause EXP loss.");
    }
    // If you were travelling and died/logged out, cleaning is needed
    if (@timer_navio_running) {
        @timer_navio_running=0;
        // Logged out? Correct your position to inside the ship
        // Of course, this is messy... But still better than Save Point
        if (!.@dead) {
            if (compare(.@mapa$, "016-"))
                warp "016-1", 28, 27;
            else if (compare(.@mapa$, "002-"))
                warp "002-1", 55, 40;
            else
                warp "Save", 0, 0;
        }
    }
    // Crazyfefe hot fix
    if (.@dead) {
        // It was PK
        if (killerrid > 2000000 && killerrid < 2100000) {
            // PVP flag was off
            if (!getmapflag(.@mapa$, mf_pvp) && !getmapflag(.@mapa$, mf_pvp_noparty) && !getmapflag(.@mapa$, mf_pvpnoguild)) {
                recovery(getcharid(3));
                warp .@mapa$, .@a, .@b;
                percentheal 100, 100;
                dispbottom l("REVENGE TIME!");
                .@trueid=getcharid(3);
                //detachrid();
                attachrid(killerrid);
                setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS, true);
                sc_start SC_WALKSPEED,120000,50;
                sc_end SC_CASH_PLUSEXP;
                sc_end SC_OVERLAPEXPUP;
                sc_start SC_OVERLAPEXPUP, 300000, -20;
                dispbottom l("For cowardingly killing in a \"secure\" area, you will be severely punished.");
                //Karma+=1;
                sc_start SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK;
                addtimer(15000, "#mobptsys::OnUnlock");
                percentheal -88, -100;
                detachrid();
                attachrid(.@trueid);
            }
        }
    }

    // This allows code to override death penalty, just once:
    // @deathpenalty_override
    // Valid values: 1- No penalty. 2- Halved penalty.
    // You must also set: @deathpenalty_realvalue and @deathpenalty_realvaljob
    if (@deathpenalty_override && .@dead) {
        if (is_staff())
            debugmes("Old values: %d %d Current Values: %d %d", @deathpenalty_realvalue, @deathpenalty_realvaljob, readparam(BaseExp), readparam(JobExp));
        addtimer(300, "#QuirinoHUB::OnNoPenaltyCommand");
    }

    return;
}

// HUB_SkillInvoke (  )
function	script	HUB_SkillInvoke	{
    // If you can't do this: You can't do this
    if (getskilllv(@skillId) < @skillLv)
        Exception("System ERROR, HSI."+@skillId+" INVALID CAST (got "+@skillLv+" expected "+getskilllv(@skillId)+", sub-LC."+(getcharid(3)-2000000)+")", RB_IRCBROADCAST|RB_DEBUGMES|RB_ISFATAL);

    // Record to database
    skillInvoke[@skillId] = skillInvoke[@skillId] + 1;

    // Script-based skills
    switch (@skillId) {
        case TMW2_FAKESKILL:
            atcommand("@refresh");
            break;
        case TMW2_FAKESKILL2:
            CMD_lang(); next; closeclientdialog;
            break;
    }

    // Debug
    if ($@GM_OVERRIDE || debug)
        debugmes "Cast skill %d on level %d", @skillId, @skillLv;
    return;

}