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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script Core Functions
//
// Used for our pseudo-magic.
// These are only helpers, you can add more restrictions and effects freely.
// Important Variables:
// MAGIC_EXP
// Current mana magic experience
// LAST_SKILL
// Last Mana Skill used
// MAGIC_LVL
// Maximum tier of usable magic, capped by Mana Stone
// MAGIC_SUBCLASS
// Bitmasked magic subclass.
// SkillID, EXP Points
function script GetManaExp {
.@sk=getarg(0);
.@pt=getarg(1);
.@bonus=rand(0,getskilllv(TMW2_SAGE)*3/2);
if (LAST_SKILL == .@sk) {
.@pt=limit(0, (.@pt+.@bonus)/3, 1);
.@bonus=0;
}
LAST_SKILL=.@sk;
MAGIC_EXP=MAGIC_EXP+.@pt+.@bonus;
return;
}
// SkillID, Mana{, MP per level}
function script MagicCheck {
// PRE EXECUTION
// Load Variables
.@sk=getarg(0);
.@mp=getarg(1);
.@amp=getarg(2,0);
// Check Skill
if (getskilllv(.@sk) < 1)
return 0;
// Load mana cost
.@mp=.@mp+getskilllv(.@sk)*.@amp-.@amp;
// Check mana
if (readparam(Sp) < .@mp) {
dispbottom l("Insufficient mana: @@/@@.", readparam(Sp), .@mp);
return 0;
}
// Apply mana cost
heal 0, 0-.@mp;
return 1;
}
// SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}
function script SummonMagic {
.@sk=getarg(0);
.@id=getarg(1);
.@adj=getarg(2,2);
.@lv=getarg(3,getskilllv(.@sk));
if (.@adj < 1) {
debugmes "\033[31mInvalid MobPerSkillLevel for SummonMagic (.@adj): "+.@adj+"\033[0m";
dispbottom l("Invalid parameter specified, blame saulc.");
end;
}
// Cause effect
// Summoned monsters live from 45 to 60 seconds, and each skill levels grants 10s extra life
// The 35~50 is not a defect, remember skill starts at level 1...
for (.@i = 0; .@i < (.@lv+(.@adj-1))/.@adj; .@i++) {
.@mids=summon("Summoned Monster", .@id, rand(35,50)+.@lv*10);
.@bhp=getunitdata(.@mids, UDT_MAXHP);
.@lvx=max(0, (.@lv-1)*.@bhp/50);
setunitdata(.@mids, UDT_MAXHP, .@bhp+.@lvx);
setunitdata(.@mids, UDT_HP, .@bhp+.@lvx);
}
dispbottom l("All monsters summoned!");
return;
}
// mescordialog(text, color, {dialog=1})
function script mescordialog {
if (getarg(2, true))
mesc getarg(0), getarg(1);
else
dispbottom col(getarg(0), getarg(1));
return;
}
// ShowAbizit({dialog=1})
function script ShowAbizit {
.@dial=getarg(0, true);
if (.@dial)
mesn l("Current Magic Control");
.@val=MAGIC_EXP+rand(-MAGIC_LVL*5, MAGIC_LVL*5);
.@base=(MAGIC_LVL**3);
if (.@val > .@base*5)
mescordialog l("You are perfectly in control of your magic."), 3, .@dial;
else if (.@val > .@base*4)
mescordialog l("You are mostly in control of your magic."), 2, .@dial;
else if (.@val > .@base*3)
mescordialog l("You are somewhat in control of your magic."), 4, .@dial;
else if (.@val > .@base*2)
mescordialog l("Your magic is more powerful than you, but you can control."), 7, .@dial;
else if (.@val > .@base)
mescordialog l("You still are overwhelmed by your magic."), 6, .@dial;
else
mescordialog l("You are completly overwhelmed by your magic."), 1, .@dial;
return;
}
// SK_summon(ID, amount, mexp)
function script SK_summon {
.@mob=getarg(0);
.@amt=getarg(1);
.@mex=getarg(2);
if ($@GM_OVERRIDE || debug) debugmes "Skill "+@skillId+" Lv "+@skillLv;
if (rand2(1,6) < abizit()+1) {
// Summon Magic (with magic level bonus)
SummonMagic(@skillId, .@mob, .@amt, MAGIC_LVL+@skillLv-1, @skillLv);
} else {
dispbottom l("The spell fails!");
}
// Get a single mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, .@mex);
return;
}
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