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// TMW2 Script
//
// @k <message>
// Broadcast, and broadcast to #world too
//
// @servmsg <message>
// Experimental, uses servicemessage() - requires up to date server

-	script	@k	32767,{
    end;

OnCall:
    .@request$ = strcharinfo(0)+": ";
	.@request$ += implode(.@atcmd_parameters$, " ");
    channelmes("#world", .@request$);
    announce l(.@request$), bc_all|bc_npc;
    end;

OnServMsg:
    .@request$ = strcharinfo(0)+": ";
	.@request$ += implode(.@atcmd_parameters$, " ");
    // This can be slow, beware
    .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC);
    for (.@i = 0; .@i < .@c; .@i++) {
        message(.@players[.@i], .@request$);
    }
    end;

OnBuff:
    // Disabled command, used for debug purposes
    .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC);
    for (.@i = 0; .@i < .@c; .@i++) {
        attachrid(.@players[.@i]);
        sc_start SC_INCMHPRATE, 300000, 100;
        sc_start SC_INCMSPRATE, 300000, 100;
        sc_start SC_INCFLEERATE, 300000, 100;
        sc_start SC_INCHITRATE, 300000, 100;
        sc_start SC_WALKSPEED, 300000, 150;
        sc_start SC_ATTHASTE_POTION3, 300000, 50;
        percentheal 100, 100;
        dispbottom l("YOU WERE BLESSED BY JESUSALVA");
        dispbottom l("YOU CAN FEEL THE POWER FLOWING TROUGH YOU.");
        detachrid();
    }
    end;

OnInstDestroy:
	.@request = implode(.@atcmd_parameters$, " ");
    if (.@request != 0)
        instance_destroy(.@request);
    end;

OnInstCheck:
	.@request$ = implode(.@atcmd_parameters$, " ");
    dispbottom has_instance2(.@request$);
    end;

OnPurify:
    getmapxy(.@m$, .@x, .@y, 0);
    .@r=60;
    .@b=BL_PET;

    .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
    for (.@i = 0; .@i < .@c; .@i++) {
        specialeffect(FX_LIGHTNING, AREA, .@mbs[.@i]);
        unitwarp(.@mbs[.@i], "boss", 25, 25);
    }
    end;

OnSkry:
    dispbottom l("STR: %d AGI %d VIT %d", readparam2(bStr), readparam2(bAgi), readparam2(bVit));
    end;

OnJustDoIt:
    //dispbottom l("STR: %d AGI %d VIT %d", readparam2(bStr), readparam2(bAgi), readparam2(bVit));
    //unitskilluseid(getcharid(3), GD_LEADERSHIP, 1, getcharid(3));
    // This is only for testing
    $@KAMELOT_WAVE[getcharid(2)]=2;
    //doevent(instance_npcname("#KDoor0422", $@KAMELOT_ID[getcharid(2)])+"::OnEmergency");

    // areasc(range, time, skill code, who targets, power, filter)
    //areasc(9, 20000, SC_MAGNIFICAT, BL_PC, 1, "filter_sameguild");
    end;

OnInit:
    bindatcmd "k", "@k::OnCall", 60, 80, 1;
    bindatcmd "servmsg", "@k::OnServMsg", 80, 99, 1;
    bindatcmd "blessing", "@k::OnBuff", 99, 100, 1;

    bindatcmd "skry", "@k::OnSkry", 80, 80, 1;
    bindatcmd "gdreco", "@k::OnJustDoIt", 80, 80, 1;

    bindatcmd "instcheck", "@k::OnInstCheck", 99, 100, 1;
    bindatcmd "instdestr", "@k::OnInstDestroy", 99, 100, 1;
    bindatcmd "burnlivio", "@k::OnPurify", 99, 100, 1;
    end;
}

// kamibroadcast( message{, sender} )
function	script	kamibroadcast	{
    .@msg$=getarg(0);
    .@snd$=getarg(1, "");

    // Send to #world
    if (.@snd$ == "")
        channelmes("#world", " "+.@msg$);
    else
        channelmes("#world", "[ "+.@snd$+" ] : "+.@msg$);

    // Make an announce
    if (.@snd$ == "")
        announce .@msg$, bc_all|bc_npc;
    else
        announce .@snd$+": "+.@msg$, bc_all|bc_npc;

    return;
}