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// TMW2 Script
//
// @grantpower <username>
// Grants a legendary weapon to <username>. Cannot be undone.
// Only way to bypass restrictions on legendary weapons.
- script @grantpower 32767,{
end;
OnCall:
.@request$ = "";
.@request$ += implode(.@atcmd_parameters$, " ");
if (is_admin()) {
if (!$LEGENDARYINIT) {
inventoryplace Lightbringer, 3; // Script Handled: LB and AS
getitembound DemureAxe, 1, 1;
getitembound Tyranny, 1, 1;
getitembound Runestaff, 1, 1;
$LEGENDARYINIT=true;
Exception("Legendary weapons not previously initialized.", RB_ISFATAL|RB_DISPBOTTOM);
}
}
// Player is not attached
.@id = getcharid(3, .@request$);
if (!.@id) {
Exception("Player not found.", RB_ISFATAL|RB_DISPBOTTOM);
}
mes ".:: " + l("Grant Power") + " ::.";
mesc l("You're about to transfer a legendary weapon to @@.", .@request$), 1;
mesc l("This action CANNOT BE UNDONE."), 1;
mes l("Are you sure?");
if (askyesno() == ASK_NO)
close;
mes "";
mes ".:: " + l("Grant Power") + " ::.";
mes l("Please select the weapon to transfer.");
menuint
l("None"), 0,
rif(countitem(DemureAxe), l("Demure's Axe")), DemureAxe,
rif(countitem(Tyranny), l("Tyranny")), Tyranny,
rif(countitem(Runestaff), l("Runestaff")), Runestaff,
rif(countitem(AegisShield), l("Aegis Shield")), AegisShield,
l("Abort"), 0;
mes "";
.@ori=getcharid(3);
.@ite=@menuret;
if (!.@ite)
close;
// Transfer the weapon
if (attachrid(.@id)) {
getitembound .@ite, 1, 1; // Account bound or char bound? (1 or 4)
dispbottom l("You received the @@ from @@.", getitemlink(.@ite), strcharinfo(0, "someone", .@ori));
detachrid();
attachrid(.@ori);
delitem .@ite, 1;
switch (.@ite) {
case DemureAxe:
$DEMUR_HOLDER$ = .@request$; break;
case Tyranny:
$TYRAN_HOLDER$ = .@request$; break;
case Runestaff:
$RUNES_HOLDER$ = .@request$; break;
case AegisShield:
$AEGIS_HOLDER$ = .@request$; break;
default:
Exception("Invalid legendary item "+str(.@ite),
RB_DEFAULT|RB_IRCBROADCAST); break;
}
} else {
Exception("Player not found.", RB_ISFATAL|RB_SPEECH);
}
close;
OnInit:
bindatcmd "grantpower", "@grantpower::OnCall", 0, 100, 1;
}
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