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|
// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Exclusive for Fires of Steam 2021 - When our OVH server datacenter got fire.
029-0,111,37,0 script Alliance Hero#FoS NPC_HALBERDBARBARIAN,{
// No one is supposed to be able to reach NPC if event did not happen
if (!$FIRESOFSTEAM) {
disablenpc .name$;
die(); end;
}
mesn;
mesq l("Sooo, the police station of Moubootaur Legends went ablaze. Constable Perry is too busy to monitor illegal operation on this continent.");
next;
mesn;
mesq l("Therefore... Are you perhaps interested in some... illicit goods? %%p");
next;
select
l("Show me what you got, noob."),
rif($GAME_STORYLINE >= 4, l("Actually - Do you exchange goods even more illegal goods than this?")),
rif($GAME_STORYLINE >= 4, l("Actually - Do you exchange illegal... research results?"));
mes "";
if (@menu == 1) {
closeclientdialog;
openshop .name$;
close;
}
else if (@menu == 2) {
if (.mobp < .points) {
mesn;
mesq l("Not at the moment but come back later.");
close;
}
mesn;
mesq l("Yes I do... I sell %s %s for the small amount of %s GP. Interested? %%%%p", fnum(.mobp), l("Monster Points"), fnum(.mobg));
if (Zeny < .mobg) close;
next;
if (askyesno() == ASK_NO) close;
if (Zeny < .mobg) { die(); close; }
Zeny-=.mobg;
Mobpt+=.mobp;
.points -= .mobp;
mes "";
mesn;
mesq l("Hehehe... A pleasure doing business with you!");
} else if (@menu == 3) {
if (.robp < .points) {
mesn;
mesq l("Not at the moment but come back later.");
close;
}
mesn;
mesq l("Yes I do... I sell %s %s for the small amount of %s GP. Interested? %%%%p", fnum(.robp), l("Research Points"), fnum(.robg));
if (Zeny < .robg) close;
next;
if (askyesno() == ASK_NO) close;
if (Zeny < .robg) { die(); close; }
Zeny-=.robg;
MAGIC_RP+=.robp;
.points -= .robp;
mes "";
mesn;
mesq l("Hehehe... A pleasure doing business with you!");
}
close;
OnRw:
logmes(sprintf("%s - Reward Granted by System Admin", getcharid(3)));
getitem StrangeCoin, 2000;
getitembound FireScroll, 1, 1;
getexp 1000000, 500000;
Mobpt+=1000000;
Zeny+=1000000;
dispbottom l("Jesusalva : \\o/");
end;
OnInit:
bindatcmd "steambk", "Alliance Hero#FoS::OnRw", 100, 99, 1;
tradertype(NST_MARKET);
.mobp=rand2(1000, 2500);
.mobg=.mobp*rand2(100, 150)/10;
.robp=rand2(900, 1200);
.robg=.robp*rand2(40, 60);//rand2(80, 110);
.points = 5000;
.distance=5;
.sex=G_MALE;
.@steam = $FIRESOFSTEAM;
if ($EVENT$ != "Steam")
.@steam /= 2;
sleep(SHOPWAIT);
sellitem Coal, -1, 50+(.@steam*3-3);
sellitem LeatherPatch, 800, 45+(.@steam*3-3);
sellitem RawLog, -1, 40+(.@steam*3-3);
sellitem WoodenLog, -1, 40+(.@steam*3-3);
sellitem IronOre, -1, 30+(.@steam*3-3);
sellitem CopperOre, 1000, 20+(.@steam*2-2);
sellitem SilverOre, 2000, 14+(.@steam*2-2);
sellitem GoldOre, 3000, 14+(.@steam*2-2);
sellitem TinOre, 3600, 15+(.@steam*2-2);
sellitem LeadOre, 4000, 15+(.@steam*2-2);
sellitem TitaniumOre, 6000, 9+(.@steam*2-2);
if ($GAME_STORYLINE >= 4) {
sellitem IridiumOre, 16000, 6+(.@steam*2-2);
// Platinum Ore is only stocked if Platinum Mines are liberated
if ($FORTRESS_STATE)
sellitem PlatinumOre, 24000, 3+(.@steam*2-2);
}
sellitem EarthPowder, -1, 3+.@steam-1;
sellitem EverburnPowder, 15000, 2+.@steam-1;
sellitem AncientBlueprint, ($EVENT$ == "Steam" ? 12500 : 18000), 4+.@steam/2;
sellitem RustyKnife, -1, 5+.@steam-1;
sellitem TrainingWand, -1, 5+.@steam-1;
sellitem TrainingBow, -1, 5+.@steam-1;
// Always stock blueprints at initialization time
sellitem AlchemyBlueprintA, -1, 5+.@steam-1;
sellitem AlchemyBlueprintB, -1, 4+.@steam-1;
sellitem AlchemyBlueprintC, -1, 3+.@steam-1;
if ($GAME_STORYLINE >= 4) {
sellitem AlchemyBlueprintD, -1, 2+.@steam-1;
sellitem AlchemyBlueprintE, -1, 1+.@steam/2;
}
sellitem EquipmentBlueprintA, -1, 5+.@steam-1;
sellitem EquipmentBlueprintB, -1, 4+.@steam-1;
sellitem EquipmentBlueprintC, -1, 3+.@steam-1;
if ($GAME_STORYLINE >= 4) {
sellitem EquipmentBlueprintD, -1, 2+.@steam-1;
sellitem EquipmentBlueprintE, -1, 1+.@steam/2;
}
sellitem ArcmageBoxset, 10000, 4+.@steam-1;
sellitem ScholarshipBadge, -1, 3+.@steam-1;
sellitem Bullet, 4, 90000+(.@steam*1000-1000);
sellitem Lifestone, -1, 500+.@steam-1;
sellitem Bread, -1, 450+.@steam-1;
sellitem Cheese, -1, 300+.@steam-1;
sellitem Aquada, -1, 200+.@steam-1;
sellitem WhiteFur, -1, 1+rand2(50)+.@steam;
sellitem Piberries, -1, 1+rand2(50)+.@steam;
sellitem CherryCake, -1, 1+rand2(50)+.@steam;
sellitem LettuceLeaf, -1, 1+rand2(50)+.@steam;
sellitem BugLeg, -1, 1+rand2(50)+.@steam;
sellitem RoastedMaggot, -1, 1+rand2(50)+.@steam;
sellitem Moss, -1, 1+rand2(50)+.@steam;
sellitem AnimalBones, -1, 1+rand2(40)+.@steam;
sellitem Milk, -1, 1+rand2(50)+.@steam;
sellitem Mashmallow, -1, 1+rand2(50)+.@steam;
sellitem Dragonfruit, 1200, 1+rand2(50)+.@steam;
sellitem Root, -1, 40+.@steam;
sellitem ManaPiouFeathers, -1, 1+rand2(300)+.@steam;
if (!$BETASERVER && !debug)
disablenpc .name$;
end;
OnClock0001:
OnClock0201:
OnClock0401:
OnClock0601:
OnClock0801:
OnClock1001:
OnClock1201:
OnClock1401:
OnClock1601:
OnClock1801:
OnClock2001:
.points += 5000;
if ($EVENT$ != "Steam")
end;
OnClock2201:
.mobp+=rand2(1000, 2500);
.mobg=.mobp*rand2(100, 150)/10;
.robp+=rand2(900, 1200);
.robg=.robp*rand2(40, 60);//rand2(80, 110);
.@steam = $FIRESOFSTEAM;
if ($EVENT$ != "Steam")
.@steam /= 2;
restoreshopitem Coal, 50+(.@steam*3-3);
restoreshopitem LeatherPatch, 800, 45+(.@steam*3-3);
restoreshopitem RawLog, 40+(.@steam*3-3);
restoreshopitem WoodenLog, 40+(.@steam*3-3);
restoreshopitem IronOre, 30+(.@steam*3-3);
restoreshopitem CopperOre, 1000, 20+(.@steam*2-2);
restoreshopitem SilverOre, 2000, 14+(.@steam*2-2);
restoreshopitem GoldOre, 3000, 14+(.@steam*2-2);
restoreshopitem TinOre, 3600, 15+(.@steam*2-2);
restoreshopitem LeadOre, 4000, 15+(.@steam*2-2);
restoreshopitem TitaniumOre, 6000, 9+(.@steam*2-2);
if ($GAME_STORYLINE >= 4) {
restoreshopitem IridiumOre, 16000, 6+(.@steam*2-2);
// Platinum Ore is only restocked if Platinum Mines are liberated
if ($FORTRESS_STATE)
restoreshopitem PlatinumOre, 24000, 3+(.@steam*2-2);
}
restoreshopitem EarthPowder, 3+.@steam-1;
restoreshopitem EverburnPowder, 15000, 2+.@steam-1;
restoreshopitem RustyKnife, 5+.@steam-1;
restoreshopitem TrainingWand, 5+.@steam-1;
restoreshopitem TrainingBow, 5+.@steam-1;
// Only restock blueprints in odd days
if ($EVENT$ == "Steam" || gettimeparam(GETTIME_DAYOFMONTH) % 2) {
restoreshopitem AncientBlueprint, ($EVENT$ == "Steam" ? 12500 : 18000), 4+.@steam/2;
restoreshopitem AlchemyBlueprintA, 5+.@steam-1;
restoreshopitem AlchemyBlueprintB, 4+.@steam-1;
restoreshopitem AlchemyBlueprintC, 3+.@steam-1;
if ($GAME_STORYLINE >= 4) {
restoreshopitem AlchemyBlueprintD, 2+.@steam-1;
restoreshopitem AlchemyBlueprintE, 1+.@steam/2;
}
restoreshopitem EquipmentBlueprintA, 5+.@steam-1;
restoreshopitem EquipmentBlueprintB, 4+.@steam-1;
restoreshopitem EquipmentBlueprintC, 3+.@steam-1;
if ($GAME_STORYLINE >= 4) {
restoreshopitem EquipmentBlueprintD, 2+.@steam-1;
restoreshopitem EquipmentBlueprintE, 1+.@steam/2;
}
}
restoreshopitem ArcmageBoxset, 10000, 4+.@steam-1;
restoreshopitem ScholarshipBadge, 3+.@steam-1;
restoreshopitem Bullet, 4, 90000+(.@steam*1000-1000);
restoreshopitem Lifestone, 500+.@steam-1;
restoreshopitem Bread, 450+.@steam-1;
restoreshopitem Cheese, 300+.@steam-1;
restoreshopitem Aquada, 200+.@steam-1;
restoreshopitem WhiteFur, 1+rand2(50)+.@steam;
restoreshopitem Piberries, 1+rand2(50)+.@steam;
restoreshopitem CherryCake, 1+rand2(50)+.@steam;
restoreshopitem LettuceLeaf, 1+rand2(50)+.@steam;
restoreshopitem BugLeg, 1+rand2(50)+.@steam;
restoreshopitem RoastedMaggot, 1+rand2(50)+.@steam;
restoreshopitem Moss, 1+rand2(50)+.@steam;
restoreshopitem AnimalBones, 1+rand2(40)+.@steam;
restoreshopitem Milk, 1+rand2(50)+.@steam;
restoreshopitem Mashmallow, 1+rand2(50)+.@steam;
restoreshopitem Dragonfruit, 1200, 1+rand2(50)+.@steam;
restoreshopitem Root, 40+.@steam;
restoreshopitem ManaPiouFeathers, 1+rand2(300)+.@steam;
end;
OnMinute02:
if ($EVENT$ != "Steam") end;
donpcevent "Neko::OnClock2359";
end;
}
003-0-2,34,21,0 script Alliance Officer NPC_HALBERDBARBARIAN,{
mesn;
mesq l("Good %s, %s. The council is not in session right now.",
(is_night() ? l("evening") : l("morning")),
(strcharinfo(0) == $MOST_HEROIC$ ? lg("hero") : lg("peasant")));
if (($BETASERVER || debug) && BaseLevel < 60 && !#BETA_REVIVE) goto L_PowerUp;
close;
L_PowerUp:
tutmes l("This is a debug NPC. If you don't know what you're doing, refuse.");
next;
mesn strcharinfo(0);
mesq l("Could you awake my lost and forsaken potential?");
if (TUTORIAL) mesc l("You whisper a date - 2021-03-11, the %sreal%s date of the %d AT Great Fire.", "[@@https://tmw2.org/news#outage|", "@@]", min(240, gettime(GETTIME_YEAR)-1800)); // Great Fire: 219~240 AT (238 max due to 2038 bug)
next;
mesn;
mesq l("Yes. I can. But this is irreversible. Are you sure you want this?");
next;
mesc l("Awake lost potential? This will mess with your char data irreversibly, beware."), 1;
if (askyesno() == ASK_NO) close;
inventoryplace Iten, 1, NPCEyes, 4;
// Chose a stage (NO TTL)
mesc l("Please select where you left off on Main Quest.");
mesc l("The one with a star (*) is advised.");
mesc l("It is NOT advised for new players to skip parts of the Main Quest."), 1;
mesc l("Skipping will FORSAKE rewards for the quest and related; So choose wisely!");
mes "";
menuint
"Nard Quest finished", 1,
"Lua Quest finished", 3,
"Airlia Quest finished", 6,
"Librarian Quest finished", 10,
"Blue Sage Quest finished", 12,
"(*) King Gelid Quest complete", 17,
"Lightbringer/Barbara finished", 19;
mes "";
// Save stage
.@mq = @menuret;
// IP Blacklist
if (array_find($@IPBLIST$, getcharip()) < 0)
array_push($@IPBLIST$, getcharip());
// Level up
freeloop(true);
while (BaseLevel < 60)
getexp NextBaseExp, 100;
freeloop(false);
// Skip a few quests
setq ShipQuests_Arpan, 5;
if (.@mq > 10)
setq NivalisQuest_BlueSage, 12;
if (.@mq >= 17) {
sk_lvup(AM_REST);
sk_lvup(AM_RESURRECTHOMUN);
sk_lvup(AM_CALLHOMUN);
}
if (.@mq >= 18) {
BARBARA_STATE=any(1, 2, 3);
}
// Update main quest
if (getq(General_Narrator) < .@mq)
setq General_Narrator, .@mq;
// Monster points
MPQUEST=true;
if (!Mobpt)
Mobpt+=100000;
// Magic Power
adddefaultskills();
if (!MAGIC_LVL) {
sk_lvup(AL_DP);
MAGIC_LVL=1;
}
// Crafting
if (!CRAFTQUEST) {
sk_lvup(TMW2_CRAFT);
getitembound RecipeBook, 1, 1;
CRAFTQUEST=true;
}
// Free skills
sk_lvup(TMW2_MANABOMB);
sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, TMW2_FALKONSTRIKE, TMW2_CHARGEDARROW));
// Pure awesomeness
//getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
//getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
// Full power
getitembound Wurtzite, 6, 4;
getitembound Bread, 10, 4;
// Regeneration and misc
getitem StrangeCoin, 100;
Zeny+=50000;
percentheal 100,100;
mesc l("You awake a long forgotten potential, and feel ready to take over the world.");
#BETA_REVIVE=true;
close;
OnInit:
.distance=4;
/*
if (!$BETASERVER && !debug)
disablenpc .name$;
*/
end;
}
|