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// TMW2 Scripts
// Author:
//    jak1
// Description:
//    Random NPC (HF = Human Female)

027-1,134,121,0	script	Student#A02	NPC_ACADEMY_HF,{

studenttalk();
close;

OnTimer1000:
    domovestep();
    end;

OnInit:
    initpath "wait", 1, 0,
             "move", 134, 121,
             "dir", DOWN, 0,
             "wait", 2, 0,
             "move", 131, 123,
             "wait", 2, 0,
             "move", 124, 121,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 121, 123,
             "wait", 2, 0,
             "move", 114, 121,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 111, 123,
             "wait", 2, 0,
             "move", 103, 121,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 2, 0,
             "move", 111, 117,
             "wait", 2, 0,
             "move", 104, 111,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 111, 113,
             "wait", 2, 0,
             "move", 114, 111,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 121, 113,
             "wait", 2, 0,
             "move", 124, 111,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 131, 113,
             "wait", 1, 0,
             "move", 134, 111,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 131, 103,
             "wait", 1, 0,
             "move", 134, 101,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 131, 103,
             "wait", 1, 0,
             "move", 124, 101,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 121, 103,
             "wait", 1, 0,
             "move", 114, 101,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 111, 103,
             "wait", 1, 0,
             "move", 103, 101,
             "wait", 1, 0,
             "class", NPC_HIDDEN, 0,
             "wait", 2, 0,
             "dir", DOWN, 0,
             "class", NPC_ACADEMY_HF, 0,
             "wait", 1, 0,
             "move", 111, 103,
             "wait", 1, 0,
             "move", 111, 113,
             "wait", 1, 0,
             "move", 121, 113,
             "wait", 1, 0,
             "move", 131, 113,
             "wait", 1, 0,
             "move", 131, 123;

    initialmove;
    initnpctimer;

    .sex = G_FEMALE;
    .distance = 5;
    end;
}