summaryrefslogtreecommitdiff
path: root/npc/025-2/phoenix.txt
blob: fa7cf39a9e9a52a6ff2add59d0a0471283e14199 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
// TMW-2 Script.
// Author:
//    Jesusalva
// Notes:
//    Phoenix Rebirth

025-2,108,23,0	script	Phoenix Rebirth	NPC_BRGUARD_SPEAR,{
    setpcblock(255, true);
    mesn;
    mesq l("Hello there. My name is %s.", .name$);
    next;
    mesn;
    if (REBIRTH)
        .@blvl=0-(REBIRTH_OVERLEVEL/REBIRTH);
    else
        .@blvl=0;

    switch (REBIRTH) {
    case 0:
        .@blvl+=99;
        .@rebirth$=l("first");
        break;
    case 1:
        .@blvl+=120;
        .@rebirth$=l("second");
        break;
    case 2:
        .@blvl+=135;
        .@rebirth$=l("third");
        break;
    case 3:
        .@blvl+=150;
        .@rebirth$=l("fourth");
        break;
    case 4:
        .@blvl+=175;
        .@rebirth$=l("final");
        break;
    default:
        setpcblock(255, false);
        mesc l("Unfortunately you cannot rebirth anymore!");
        close;
        break;
    }
    .@blvl=max(90, .@blvl); // Do not allow it to go too far below!
    mesc l("Once you reach level %d, I'll offer you a life-time opportunity to delete all your levels and experience for your %s rebirth!", .@blvl, .@rebirth$);
    next;
    mesn;
    mesq l("Rebirth is free. Here are the perks you'll get by doing the rebirth:");
    mes "";
    mes l("* +3 Inventory Slots")+" ##1##BWIP##b##0";
    mes l("* +2 in all attributes, permanently");
    mes l("* +1 Magic Skill Point");
    mes l("* +%d%% EXP Gain and Drop Chance, permanently", 10);
    mes l("* 1 %s", getitemlink(SupremeGift));
    if (BaseLevel < .@blvl) {
        setpcblock(255, false);
        close;
    }
    next;
    mesn;
    mesq l("Are you interested? You'll keep %s your equipment, magic, quest progression, craft recipes, money, whatever else which is not a level. Not even Job level won't be reset!", b(l("ALL")));
    mesc l("This cannot be undo later!"), 1;
    next;
    setpcblock(255, false);
    inventoryplace NPCEyes, 7;
    select
        l("Do not rebirth"),
        l("Rebirth"),
        l("Do not rebirth");
    mes "";
    if (@menu != 2)
        close;
    mesc l("ARE YOU SURE? THIS CANNOT BE UNDONE LATER!!"), 1;
    if (askyesno() != ASK_YES)
        close;

    // Okay, then a rebirth it is!
    expandinventory(3);
    REBIRTH+=1;
    STATUSUP_STR+=2;
    STATUSUP_AGI+=2;
    STATUSUP_VIT+=2;
    STATUSUP_INT+=2;
    STATUSUP_DEX+=2;
    STATUSUP_LUK+=2;
    REBIRTH_OVERLEVEL=BaseLevel-.@blvl;
    resetlvl(3);
    NewcomerEXPDROPUP();
    getitembound SupremeGift, 1, 4;
    warp "005-1", 40, 117;
    LOCATION$="Candor";
    kamibroadcast("%s has been reborn.", strcharinfo(0));
    $MOST_HEROIC$=strcharinfo(0);
    StatusResetReinvest();
    // Open a new dialog
    clear;
    setnpcdialogtitle l("Rebirth Race Selection");
    mesc l("Do you want to change your race?");
    mesc l("This can only be reverted at rebirth! Beware!");
    next;
    if (askyesno() != ASK_YES)
        close;

    mes "";
    mes ".:: "+l("Human")+" ::.";
    mesc l("The most widespread race in the continent, highly versatile, perfect all-rounders.");
    mesc l("Strength: NONE"), 2;
    mesc l("Weakness: NONE"), 1;

    mes "";
    mes ".:: "+l("Elven")+" ::.";
    mesc l("Less common. They are highly intelligent, and have higher magical affinity, and live longer, but lacks creativity.");
    mesc l("Strength: INT++, DEX+"), 2;
    mesc l("Weakness: STR--, LUK-"), 1;

    mes "";
    mes ".:: "+l("Raijin")+" ::.";
    mesc l("Disguise as humans. Make better soldiers, but terrible mages.");
    mesc l("Strength: AGI++, LUK+"), 2;
    mesc l("Weakness: INT--, VIT-"), 1;

    mes "";
    mes ".:: "+l("Tritan")+" ::.";
    mesc l("Blue from sea");
    mesc l("Strength: "), 2;
    mesc l("Weakness: "), 1;

    mes "";
    mes ".:: "+l("Ukar")+" ::.";
    mesc l("Superb stealth");
    mesc l("Strength: "), 2;
    mesc l("Weakness: VIT--"), 1;

    mes "";
    mes ".:: "+l("Redy")+" ::.";
    mesc l("Harsh environment");
    mesc l("Strength: "), 2;
    mesc l("Weakness: "), 1;

    if (REBIRTH > 1) {
        mes "";
        mes ".:: "+l("Orc")+" ::.";
        mesc l("Less common. They are highly strong and bulky. That's everything.");
        mesc l("Strength: Carry Weight++, STR+++, VIT++"), 2;
        mesc l("Weakness: INT--, DEX--, LUK-"), 1;
    }
    next;
    menuint
        l("Human"), 0,
        l("Elven"), 3,
        l("Raijin"), 5,
        rif(REBIRTH > 1, l("Orc")), 4;

    jobchange max(0, @menuret);
    close;
}