1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Questmaker Handbook 14.0 (F = Favorable)
024-5,38,23,0 script Saevel NPC_ELF,{
.@q = getq(FrostiaQuest_Saevel);
if (BaseLevel < 47) {
mesc l("The elf seems busy. He ignores you.");
close;
}
if (.@q == 0) {
if (frally()) goto L_Start_F;
else goto L_Start_U;
}
else if (.@q == 1) {
if (frally()) goto L_Submit_F;
else goto L_Submit_U;
}
else if (.@q == 2) {
if (frally()) goto L_Done_F;
else goto L_Done_U;
}
Exception("Invalid quest state - "+str(.@q));
end;
L_Start_F:
mesn;
mesq l("I'm am about to make myself some powerful equipment... But I ran out of material to refine it!");
next;
mesn;
mesq l("Could you, perhaps, bring me %d %s? That'll help me to finish this.", 1, getitemlink(Arcanum));
setq FrostiaQuest_Saevel, 1;
close;
L_Submit_F:
mesn;
mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Arcanum));
next;
if (askyesno() == ASK_YES) {
if (countitem(Arcanum) < 1) {
mesn;
mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
close;
}
inventoryplace EquipmentBlueprintB, 1, EquipmentBlueprintA, 1;
delitem Arcanum, 1;
getexp 7000, 0;
getitem EquipmentBlueprintB, 1;
getitem EquipmentBlueprintA, 1;
setq FrostiaQuest_Saevel, 2;
mesn;
mesq l("Muahahaha, I'll be SO strong thanks to you! Here, I don't need these weak recipes anymore. You can have them!");
}
close;
L_Done_F:
mesn;
mesq l("POWER!");
next;
mesn;
mesq l("Reminds me, but they say the Aethyr is a place where powerful elves of old live. But nobody has been there on the past century... Or if they were, nobody said anything about it! Hahahah!");
close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
mesn;
mesq l("I'm am about to make myself some powerful equipment... But I ran out of material to refine it!");
next;
mesn;
mesq l("Could you bring me %d %s? That'll help me to finish this.", 1, getitemlink(Arcanum));
setq FrostiaQuest_Saevel, 1;
close;
L_Submit_U:
mesn;
mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Arcanum));
next;
if (askyesno() == ASK_YES) {
if (countitem(Arcanum) < 1) {
mesn;
mesq l("You liar, I'll teach you a lesson you won't forget!");
mesc l("%s slaps you!", .name$);
percentheal -30, 0;
close;
}
inventoryplace EquipmentBlueprintB, 1, EquipmentBlueprintA, 1;
delitem Arcanum, 1;
getexp 7000, 0;
getitem EquipmentBlueprintB, 1;
getitem EquipmentBlueprintA, 1;
setq FrostiaQuest_Saevel, 2;
mesn;
mesq l("Muahahaha, I'll be SO strong thanks to you! Here, these recipes should be useful for ya. You can have them!");
}
close;
L_Done_U:
mesn;
mesq l("POWER!");
next;
mesn;
mesq l("Reminds me, but they say the Aethyr is a place where powerful elves of old live. But nobody has been there on the past century... Or if they were, nobody said anything about it! Hahahah!");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_HEADTOP, SamuraiHelmet);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
.sex = G_MALE;
.distance = 5;
end;
}
|