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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Controls access to Frostia.
024-1,93,73,0 script Frostia Guard NPC_ELF,{
// Main Quest Have Precedence
if (getq(General_Narrator) == 11)
goto L_MainQuest;
if (getq(General_Narrator) == 12)
goto L_MainQuest2;
L_MainLogic:
if (BaseLevel < 40 && !REBIRTH)
goto L_Unallowed;
if (Class == Elven)
{
slide 93, 69;
npctalk3 l("Elves are always allowed inside.");
end;
}
// You have a house inside
if (ESTATE_RENTTIME >= gettimetick(2)) {
slide 93, 69;
npctalk3 l("I don't trust @@s.", get_race());
end;
}
//.@tax=1001-min(1000, reputation("Frostia")*10);
.@tax=501-min(500, reputation("Frostia")*5);
mesn;
mesc l("The guard eyes you with suspicion.");
mesq l("You should not be here. Get moving.");
if (Zeny < .@tax)
close;
next;
mesc l("Bribe the guard for @@ GP?", .@tax);
if (askyesno() == ASK_YES) {
Zeny-=.@tax;
closeclientdialog;
slide 93, 69;
npctalk3 l("Behave yourself.");
}
close;
L_Unallowed:
mesn;
mesq l("You're not welcome here. Get moving.");
close;
L_MainQuest:
mesc b(l(".:: Main Quest 6-1 ::.")), 3;
msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40));
mesc l("* Deliver Nikolai's Letter to Frostia Mayor"), 9;
if (BaseLevel < 40)
close;
next;
mesn strcharinfo(0);
select
l("I have a letter for the Mayor.");
mes "";
mesn;
mesq l("We don't have a mayor. The independent city-state of Frostia is ruled by a King.");
next;
mesn;
mesq l("King Gelid Frozenheart II rules over all elves and dwarves who live here peacefully, and he also presides the city council.");
next;
mesn;
mesq l("I hate foreigners. They know nothing about us and want to impose their \"ideals\" about democracy and whatever.");
next;
mesn;
mesq l("Anyway, you have a letter to our %s, you meant? Sure thing, I'll let him know at once.", b(l("king")));
setq General_Narrator, 12;
close;
L_MainQuest2:
mesn;
mesq l("King Gelid Frozenheart II will have you.");
next;
mesn;
mesq l("His policy is to never read a letter without the sender being present. Of course we check it for poison and traps.");
next;
mesn;
mesq l("Behave yourself, or our death penalty awaits. You have been warned.");
next;
closeclientdialog;
// Maybe an instance instead?
warp "024-16", 30, 52;
end;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 5;
end;
}
// This small script controls if you can visit King Gelid II or not
024-1,97,20,0 script #FrostiaCastle NPC_HIDDEN,1,0,{
end;
OnTouch:
if (getq(General_Narrator) >= 12)
warp "024-16", 30, 52;
end;
}
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