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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Temporary, placeholder.
016-1,19,29,0 script Captain NPC_NARD,{
.@price=810;
if (BaseLevel < 20)
goto L_TooWeak;
mesn;
mesq l("Hi @@.", strcharinfo(0));
next;
mesq l("You are currently at @@.", LOCATION$);
mes "";
menu
rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim,
rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns,
rif(LOCATION$ != "Nival", l("To Nivalis.")), L_TNival,
l("No, I'll save my money."), -;
close;
///// ---------- Tulimshar ----------
L_TTulim:
.@x=(reputation("Tulim")+reputation(LOCATION$))/2;
if (.@x >= 100)
.@price-=800;
else if (.@x >= 80)
.@price-=640;
else if (.@x >= 60)
.@price-=480;
else if (.@x >= 40)
.@price-=320;
else if (.@x >= 20)
.@price-=160;
mes "";
mesn;
mesq l("It'll cost you @@ GP.", .@price);
mes "";
if (Zeny < .@price) {
mes l("You still need @@ GP to afford it.", (.@price-Zeny));
close;
}
if (askyesno() != ASK_YES)
close;
Zeny=Zeny-.@price;
PC_DEST$="Tulim";
@timer_navio_running = 1;
mes "";
mesn;
mesq l("Tulimshar, right? The oldest human city-state!");
next;
mesq l("I was planning to go there soon, anyway. All aboard!");
close2;
goto L_DoWarp;
///// ---------- Hurnscald ----------
L_THurns:
.@x=(reputation("Hurns")+reputation(LOCATION$))/2;
if (.@x >= 100)
.@price-=800;
else if (.@x >= 80)
.@price-=640;
else if (.@x >= 60)
.@price-=480;
else if (.@x >= 40)
.@price-=320;
else if (.@x >= 20)
.@price-=160;
mes "";
mesn;
mesq l("It'll cost you @@ GP.", .@price);
mes "";
if (Zeny < .@price) {
mes l("You still need @@ GP to afford it.", (.@price-Zeny));
close;
}
if (askyesno() != ASK_YES)
close;
Zeny=Zeny-.@price;
PC_DEST$="Hurns";
mes "";
mesn;
mesq l("Hurnscald? Small farming towns are always nice to visit.");
next;
mesq l("I was planning to go there soon, anyway. All aboard!");
close2;
goto L_DoWarp;
///// ---------- Nivalis ----------
L_TNival:
.@x=(reputation("Nival")+reputation(LOCATION$))/2;
if (.@x >= 100)
.@price-=800;
else if (.@x >= 80)
.@price-=640;
else if (.@x >= 60)
.@price-=480;
else if (.@x >= 40)
.@price-=320;
else if (.@x >= 20)
.@price-=160;
// Nivalis Liberation Day. Zero could cause weird bugs.
if (!$NIVALIS_LIBDATE)
.@price=1; //
mes "";
mesn;
mesq l("It'll cost you @@ GP.", .@price);
mesc l("WARNING: As of r7.2 \"Frozen Jesusalva\", there's currently no ship route to carry you back."), 1;
mesc l("Continue at your own risk."), 1;
mes "";
if (Zeny < .@price) {
mes l("You still need @@ GP to afford it.", (.@price-Zeny));
close;
}
if (askyesno() != ASK_YES)
close;
Zeny=Zeny-.@price;
PC_DEST$="Nival";
mes "";
mesn;
mesq l("Nivalis? It's frozen during the whole year! I hope you have good ice gear and a high level...");
next;
mesq l("I was planning to go there soon, anyway. All aboard!");
close2;
goto L_DoWarp;
///// ---------------- Core Utils
L_TooWeak:
mesn;
mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me.");
close;
L_DoWarp:
addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent";
@timer_navio_running = 1;
warp "016-6", 40, 32;
// 10% base chance of Pirate Attack!
// Each level INCREASES this in 0.1%.
// So for a level 40 player, chances are 14%.
if (rand(1, 10000) < 1000+(BaseLevel*10))
addtimer rand(3000,6000), "#MarineShipAttack::OnEvent";
end;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}
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