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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Sagratha Quest (field 3)
015-8-1,49,38,0 script #SaggyDungeonCore NPC_HIDDEN,{
// Not in instance, we don't care.
if (instance_id() < 0)
end;
end;
// There is no instance init
OnBegin:
setq3 HurnscaldQuest_Sagratha, 1;
// We're in an instance, ofc. Here we still have player attached.
npctalk3 l("Open your eyes");
initnpctimer; // Maybe addtimer() would be better?
end;
// Assassin, HoodedNinja, HoodedAssassin (boss)
OnTimer1000:
debugmes "Error";
end;
}
// Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene
015-8-1,49,38,0 script #SaggyDungeonFire NPC_HIDDEN,0,0,{
end;
OnTouch:
if (instance_id() < 0)
end;
if (!getq3(HurnscaldQuest_Sagratha))
doevent "#SaggyDungeonCore::OnBegin";
end;
}
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