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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// Alan is Hurnscald's bowmaster. He may craft the Forest Bow, and sell ammo.
012-3,99,23,0 script Alan NPC_RAIJIN,{
.@q=getq(HurscaldQuest_ForestBow);
switch (.@q) {
case 1:
npctalk3 l("The Forest Bow is my specialty. I wish I could keep crafting them forever...");
case 2:
case 3:
case 4:
case 5:
break;
}
mesn;
mesq l("Only the finest bows and arrows, in the land where wood is abundant!");
next;
menu
l("Ok, thanks."), L_Close,
l("I want to trade."), L_Shop,
rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?"), L_ForestBow,
rif(.@q == 2, l("I have the sturdy wood and the string."), L_Craft;
L_Shop:
openshop;
closedialog;
close;
L_ForestBow:
mesn;
mesq l("Well, I know how to do @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow));
next;
menu
l("Oh, too bad."), L_Close,
l("What? Why not?"), L_Next;
L_Next:
mesn;
mesq l("You see, I cannot use any raw material on @@. It must be sturdier than the usual, and I don't have the materials for it.");
next;
mesn;
mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo.");
next;
mesn;
mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything.");
next;
menu
l("Not really, sorry."), L_Close,
l("Right'o, I'll arrange the material!"), L_Start;
L_Start:
setq HurscaldQuest_ForestBow, 1, 0;
goto L_Close;
L_State_3:
mesn;
mes "\"How is the hunt going? Did you bring me any wood?\"";
if (countitem("RawLog") < 1)
goto L_Close;
next;
menu
"Here, take a look!", L_State_3_try,
"Yes, but I need it for something else.", L_Close;
L_State_3_try:
if (countitem("RawLog") < 1)
goto L_No_Log;
delitem "RawLog", 1;
mesn;
mes "\"Hmmm... looks ok, but is it strong enough?\"";
mes "Alan bends the log over his knee.";
next;
@Temp1 = rand(20);
if (@Temp1 == 0) goto L_State_3_success;
mes "The log breaks with a loud crack.";
getexp @BROKENLOG_EXP, 0;
next;
mesn;
mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\"";
if (countitem("RawLog") < 1)
goto L_Close;
next;
menu
"Sure, here you go.", L_State_3_try,
"Hey! Stop breaking my stuff!", L_Close;
L_State_3_success:
mes "Alan tries as hard as he can but the log won't bend.";
next;
mesn;
mes "\"Aaah! Yes! That is a really fine piece of wood you brought me. It will make an excellent bow!\"";
close;
L_Craft:
inventoryplace ForestBow, 1;
getitem ForestBow, 1;
setq HurscaldQuest_ForestBow, 5;
mesn;
mes "\"Here you go - have fun with it.\"";
goto L_Close;
L_Close:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, Boots);
setunitdata(.@npcId, UDT_HEADMIDDLE, CottonShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeanChaps);
setunitdata(.@npcId, UDT_WEAPON, WoodenBow);
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
tradertype(NST_MARKET);
sellitem ShortBow, 9000, 1;
sellitem WoodenBow, 4000, 2;
sellitem TrainingArrow, -1, 2000;
sellitem Arrow, -1, 1000;
sellitem IronArrow, -1, 500;
.sex = G_MALE;
.distance = 5;
end;
OnClock2357:
OnClock1151:
restoreshopitem ShortBow, 9000, 1;
restoreshopitem WoodenBow, 4000, 2;
OnClock0611:
OnClock1800:
restoreshopitem TrainingArrow, -1, 2000;
restoreshopitem Arrow, -1, 1000;
restoreshopitem IronArrow, -1, 500;
}
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