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// TMW2/LOF Script.
// Author:
//    Jesusalva
// Description:
//  THIS IS A PLACEHOLDER
// Variables:
//  $KATZE_DONATION = int
//  CaveQuest_Katze ( state, today_contribution, date )

010-4-1,44,30,0	script	Katze	NPC_KATZE,{
    mesn;
    mesq l("Meow.");
    next;
    mesn strcharinfo(0);
    mesq l("What is a cat doing in the middle of the desert?");
    next;
    mesn;
    mesq l("Why, I'm waiting for donors, of course. Don't you see the pot there?");
    next;
    mesn strcharinfo(0);
    mesq l("Do I gain anything by donating?");
    next;
    mesn;
    mesq l("My gratitude and the knowledge you helped to make this cave a nicer place to live?");
    compareandsetq CaveQuest_Katze, 0, 1;
    npctalk3 l("Did you knew that %s's generosity is legendary?", rand_sponsor());
    close;
    // No Cat Ears regardless of whatever you donate, no "lets play" like TMW Classic
    // Inspector Quest: You can ask her, she'll signal the pot, and THEN you start
    // giving Katze the items for the cat ears.
    // She'll, however, reward you with the information you're looking for.
    // After instructing her on how to trade, she'll reward you a Golden Apple
    // You can come back to Inspector to begin the second part.
    // Use Fairy Hat instead of Inspector Hat?
    end;

OnInit:
    .distance=5;
    .sex = G_OTHER;

OnLoadMobilia:
    if ($KATZE_DONATION >= 5000)
        setcells "010-4-1", 44, 31, 44, 31, 2, "Katze_Books1";
    if ($KATZE_DONATION >= 10000)
        setcells "010-4-1", 43, 29, 43, 29, 2, "Katze_Hat1";
    if ($KATZE_DONATION >= 25000)
        setcells "010-4-1", 44, 22, 44, 22, 2, "Katze_Paint1";
    if ($KATZE_DONATION >= 60000)
        setcells "010-4-1", 46, 29, 46, 29, 2, "Katze_Flower1";
    if ($KATZE_DONATION >= 120000)
        setcells "010-4-1", 40, 33, 40, 33, 2, "Katze_Paint2";
    if ($KATZE_DONATION >= 250000)
        setcells "010-4-1", 40, 28, 40, 28, 2, "Katze_Books2";
    if ($KATZE_DONATION >= 500000)
        setcells "010-4-1", 46, 35, 46, 35, 2, "Katze_Flower2";
    if ($KATZE_DONATION >= 1000000)
        setcells "010-4-1", 46, 22, 46, 22, 2, "Katze_Paint3";
    if ($KATZE_DONATION >= 1500000)
        setcells "010-4-1", 41, 22, 41, 22, 2, "Katze_Cooks1";
    if ($KATZE_DONATION >= 2500000)
        setcells "010-4-1", 47, 30, 47, 30, 2, "Katze_Cooks2";
    if ($KATZE_DONATION >= 3000000)
        setcells "010-4-1", 42, 29, 42, 29, 2, "Katze_Cryst1";
    if ($KATZE_DONATION >= 3500000)
        setcells "010-4-1", 45, 31, 45, 31, 2, "Katze_Candle";
    if ($KATZE_DONATION >= 4000000)
        setcells "010-4-1", 46, 33, 46, 33, 2, "Katze_Paint4";
    if ($KATZE_DONATION >= 4500000)
        setcells "010-4-1", 47, 29, 47, 29, 2, "Katze_Desks1";
    if ($KATZE_DONATION >= 5000000)
        setcells "010-4-1", 48, 29, 48, 29, 2, "Katze_Cooks3";
    if ($KATZE_DONATION >= 6000000)
        setcells "010-4-1", 41, 28, 41, 28, 2, "Katze_Books3";
    if ($KATZE_DONATION >= 7000000)
        setcells "010-4-1", 45, 22, 45, 22, 2, "Katze_Paint5";
    if ($KATZE_DONATION >= 8000000)
        setcells "010-4-1", 37, 28, 37, 28, 2, "Katze_Flower3";
    if ($KATZE_DONATION >= 9000000)
        setcells "010-4-1", 43, 22, 43, 22, 2, "Katze_Cooks4";
    if ($KATZE_DONATION >= 1000000)
        setcells "010-4-1", 39, 33, 39, 33, 2, "Katze_Clock1";
    if ($KATZE_DONATION >= 1250000)
        setcells "010-4-1", 53, 24, 53, 24, 2, "Katze_Notes1";
    if ($KATZE_DONATION >= 1500000)
        setcells "010-4-1", 56, 25, 56, 25, 2, "Katze_Gifts1";
    if ($KATZE_DONATION >= 1750000)
        setcells "010-4-1", 40, 22, 40, 22, 2, "Katze_Cooks5";
    if ($KATZE_DONATION >= 2000000)
        setcells "010-4-1", 53, 26, 53, 26, 2, "Katze_Anvil1";
    if ($KATZE_DONATION >= 2500000)
        setcells "010-4-1", 35, 20, 35, 21, 2, "Katze_Statue1";
    end;
}

010-4-1,46,30,0	script	Pot#Katze	NPC_NO_SPRITE,{
    .@q = getq(CaveQuest_Katze);
    .@q3 = getq3(CaveQuest_Katze);
    // Quest not started
    if (!.@q) end;
    // Daily limit reset
    if (.@q3 != gettimeparam(GETTIME_DAYOFMONTH))
        setq CaveQuest_Katze, .@q, 0, gettimeparam(GETTIME_DAYOFMONTH);
    // Main loop
    mes "##B" + l("Drag and drop an item from your inventory.") + "##b";

    .@id = requestitem();

    // Check for donation restrictions
    if (.@id < 1) {
        mesc l("You give up.");
        close;
    } else if (checkbound(.@id)) {
        mesc l("You cannot donate bound items!");
        close;
    } else if ((getiteminfo(.@id, ITEMINFO_TRADE) & ITR_NOSELLTONPC)) {
        mesc l("This item cannot be given to NPCs!");
        close;
    } else if (!getiteminfo(.@id, ITEMINFO_MAXCHANCE)) {
        mesc l("This item is too precious, you cannot part with it!");
        close;
    } else if (getiteminfo(.@id, ITEMINFO_TYPE) != IT_HEALING &&
                 getiteminfo(.@id, ITEMINFO_TYPE) != IT_USABLE &&
                 getiteminfo(.@id, ITEMINFO_TYPE) != IT_ETC) {
        mesc l("You can only donate generic items to Katze.");
        close;
    }

    // Limit checks
    .@q2 = getq2(CaveQuest_Katze);
    .@gp = getiteminfo(.@id, ITEMINFO_SELLPRICE);
    if ((.@q2 + .@gp) > .limit) {
        mesc l("You cannot donate this item, as Katze is no beggar and she'll not allow you to impoverish yourself for her sake.");
        mesc l("Daily limit: %s / %s GP", fnum(.@q2 + .@gp), fnum(.limit)), 1;
        close;
    }

    // Everything went fine, so confirm & complete the donation
    mesc l("Are you sure you want to donate a %s to Katze?", getitemlink(.@id)), 1;
    if (askyesno() == ASK_YES) {
        delitem .@id, 1;
        setq2 CaveQuest_Katze, .@q2 + .@gp;
        $KATZE_DONATION += .@gp;
        npctalk l("Why %s, thank you!", strcharinfo(0)), "Katze";
        if ($@GM_OVERRIDE)
            debugmes sprintf("Katze Donations: %s", fnum($KATZE_DONATION));
        donpcevent "Katze::OnLoadMobilia";
        // TODO: INSPECTOR QUEST HANDLER = getq(LoFQuest_Inspector)
    }
    closeclientdialog;
    close;

OnInit:
    .distance=2;
    .sex = G_OTHER;
    .limit = 10000; // Max worth you can donate at once
    end;
}