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// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Scripted functions (Lua)
003-9,58,121,0 script #TInnClockPassage NPC_NO_SPRITE,{
dispbottom l("If I only could find another way in...");
close;
OnInit:
.sex = G_OTHER;
.distance = 3;
end;
}
003-9,0,0,0 script #TulimInnStory NPC_HIDDEN,{
end;
OnEvent1:
.@mapn$="tinn@"+getcharid(0);
@tinn_assa=monster(.@mapn$, 47, 56, "???", Assassin, 1);
@tinn_boss=monster(.@mapn$, 48, 56, "???", HoodedAssassin, 1);
unitwalk(@tinn_boss, 40, 47);
addtimer 400, .name$+"::OnEvent2";
end;
OnEvent2:
.@mapn$="tinn@"+getcharid(0);
setunitdata(@tinn_boss, UDT_SPEED, 190); // So they walk at same pace
setunitdata(@tinn_assa, UDT_SPEED, 190); // So they walk at same pace
unitwalk(@tinn_assa, 40, 48);
addtimer 1860, .name$+"::OnEvent3"; // Roughly 9/11 tiles time
end;
OnEvent3:
.@mapn$="tinn@"+getcharid(0);
//unitwarp(@tinn_boss, .@mapn$, 40, 47);
sc_start(SC_STUN, 17240, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_boss);
unittalk(@tinn_boss, l("*hurry up, your moron!*"));
addtimer 440, .name$+"::OnEvent4"; // Roughly 2/11 tiles time
end;
OnEvent4:
.@mapn$="tinn@"+getcharid(0);
//unitwarp(@tinn_assa, .@mapn$, 40, 48);
sc_start(SC_STUN, 22000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_assa);
unittalk(@tinn_assa, l("*sorry, boss!*"));
//atcommand("@refresh"); // Can't use @commands at block 255
addtimer 2000, .name$+"::OnEvent5";
end;
OnEvent5:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_boss, l("*is everything ready?*"));
addtimer 2000, .name$+"::OnEvent6";
end;
OnEvent6:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_assa, l("*Yes, boss!*"));
addtimer 1500, .name$+"::OnEvent7";
end;
OnEvent7:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_boss, l("*Don't shout, you moron!*"));
addtimer 2000, .name$+"::OnEvent8";
end;
OnEvent8:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_assa, l("*Yes, boss!*"));
addtimer 2000, .name$+"::OnEvent9";
end;
OnEvent9:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_boss, l("*I'll give you two energy balls.*"));
addtimer 1000, .name$+"::OnEvent10";
end;
OnEvent10:
.@mapn$="tinn@"+getcharid(0);
@tinn_ball=monster(.@mapn$, 41, 47, l("Energy Ball"), EnergyBall, 1);
@tinn_ba11=monster(.@mapn$, 41, 48, l("Energy Ball"), EnergyBall, 1);
sc_start(SC_STUN, 11500, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_ball);
sc_start(SC_STUN, 11500, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_ba11);
setunitdata(@tinn_ball, UDT_SPEED, 200); // So they walk at same pace
setunitdata(@tinn_ba11, UDT_SPEED, 200); // So they walk at same pace
addtimer 2000, .name$+"::OnEvent11";
end;
OnEvent11:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_boss, l("*Don't fail me. If you do, ensure you're well past dead before.*"));
addtimer 2800, .name$+"::OnEvent12";
end;
OnEvent12:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_assa, l("*Yes, boss!*"));
addtimer 1500, .name$+"::OnEvent13";
end;
OnEvent13:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_boss, l("*I'll take my leave, then.*"));
unitwalk(@tinn_boss, 47, 56);
addtimer 2200, .name$+"::OnEvent14";
end;
OnEvent14:
.@mapn$="tinn@"+getcharid(0);
unitwarp(@tinn_boss, "boss", 22, 22);
unitkill(@tinn_boss);
addtimer 200, .name$+"::OnEvent15";
end;
OnEvent15:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_assa, l("*hehehe...*"));
addtimer 800, .name$+"::OnEvent16";
end;
OnEvent16:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_assa, l("*The Professor will never know what got him...*"));
addtimer 2000, .name$+"::OnEvent17";
end;
OnEvent17:
.@mapn$="tinn@"+getcharid(0);
unittalk(@tinn_assa, l("*hehehe...*"));
unitwalk(@tinn_assa, 47, 56);
addtimer 200, .name$+"::OnEvent18";
end;
OnEvent18:
unitwalk(@tinn_ball, 47, 56);
unitwalk(@tinn_ba11, 48, 56);
addtimer 2000, .name$+"::OnEvent19";
end;
OnEvent19:
.@mapn$="tinn@"+getcharid(0);
unitwarp(@tinn_assa, "boss", 22, 22);
unitwarp(@tinn_ball, "boss", 22, 22);
unitwarp(@tinn_ba11, "boss", 22, 22);
unitkill(@tinn_assa);
unitkill(@tinn_ball);
unitkill(@tinn_ba11);
addtimer 200, .name$+"::OnEvent20";
end;
OnEvent20:
dispbottom l("*are they gone...?*");
addtimer 1000, .name$+"::OnEvent21";
end;
OnEvent21:
setpcblock(PCBLOCK_HARD, false);
dispbottom l("I better report this to Lua!");
LUA_ASKED_TO_SLEEP=false;
end;
}
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