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// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Tulimshar Inn Recepcionist
003-9,62,128,0 script Recepcionist#TInn NPC_LOF_BARKEEPER,{
// You're on Main Quest - total priority
if (LUA_ASKED_TO_SLEEP)
goto L_Cutscene;
// Otherwise, you cannot sleep here before finishing Lua's Quest
if (getq(General_Narrator) < 3) {
npctalk3 l("Hello, and welcome to Tulimshar Inn.");
emotion E_HAPPY;
end;
}
.@price=limit(400, 700+(BaseLevel*3)-getq(General_Narrator)*6, 1200);
.@price=limit(250, POL_AdjustPrice(.@price), 1200);
mesn;
mesq l("Good %s. Would you like to sleep here? It's only %d GP!", (is_night() ? l("evening") : l("day")), .@price);
mesc l("Sleeping will fully replenish your health.");
mesc l("It'll also boost your %s for %s.", b(l("MAX HP")), l("15 minutes."));
mesc l("Sleeping at night, the bonus will be stronger!");
next;
if (askyesno() == ASK_YES && Zeny > .@price) {
POL_PlayerMoney(.@price);
percentheal 100, 100;
.@buff=(is_night() ? 15 : 10);
SC_Bonus(900, SC_INCMHPRATE, .@buff, .@buff); // FIXME: We don't want stacking
closeclientdialog;
warp "003-9", 36, 47;
dispbottom l("You feel refreshed!");
}
close;
L_Cutscene:
mesn strcharinfo(0);
mesq l("Hello, Lua told me she booked a room for me.");
next;
mesn;
mesq l("Ah, so you must be %s, the new guy! Yes, it is on the rooms upstairs. I'll bring you there, don't you worry a thing!", strcharinfo(0));
tutmes l("During cutscenes, you cannot move. If you do, you'll be forcibly pushed back."), l("Cutscenes");
next;
closeclientdialog;
.@mapn$="tinn@"+getcharid(0);
.@inst = instance_create("Tulim Inn "+getcharid(0), getcharid(3), IOT_CHAR);
instance_attachmap("003-9", .@inst, false, .@mapn$);
// Instance lasts 6 minutes
instance_set_timeout(360, 360, .@inst);
instance_init(.@inst);
warp .@mapn$, 36, 47;
setpcblock(255, true);
addtimer 1000, "#TulimInnStory::OnEvent1";
close;
OnInit:
.sex = G_FEMALE;
.distance = 5;
end;
}
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