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// TMW2 Script.
// Author:
// Saulc
// Jesusalva
// Description:
// Sorfina is Hasan's mother.
//
// GETQ1 Variable Value;
// 0 - Never stolen by Hasan
// 1 - Already stolen by Hasan
// 2 - Dausen pointed player to Sorfina
// 3 - Sorfina unlocked Mahoud's Basement
// 4 - Player killed Murderer Scorpion
// 5 - Quest is complete
003-4,39,33,0 script Sorfina NPC_FEMALE,{
if (getq(TulimsharQuest_Hasan) == 2) goto L_Trouble;
if (getq(TulimsharQuest_Hasan) == 3) goto L_Basement;
if (getq(TulimsharQuest_Hasan) == 4) goto L_Finished;
// Status 5 returns to default message
//if (getq(TulimsharQuest_Hasan) == 5) goto
mesn;
mesq l("Hello, darling!");
close;
L_Trouble:
mesn strcharinfo(0);
mesq l("Your son, Hasan, has stolen me!");
next;
mesn;
mesq l("Oh, he has been a little rascal since his father died.");
mesc l("*cries*");
next;
mesn;
mesq l("You see, after a monster attack... My husband went to the desert, to check how things were...");
mesc l("*cries*");
next;
mesn;
mesq l("He never touched the Soul Menhir... He died... For real...");
mesc l("*cries*");
next;
mesn;
mesc l("Sorfina recomposes herself.");
mesq l("There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous.");
setq TulimsharQuest_Hasan, 3, -1;
next;
goto L_Basement;
L_Basement:
if (BaseLevel < 13) goto L_TooWeak;
.@q3=getq3(TulimsharQuest_Hasan);
if (.@q3 > santime()) goto L_Wait;
mesn;
mesq l("There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore.");
next;
menu
l("I will kill one."), L_OpenDoors,
l("Maybe later."), L_Close;
L_OpenDoors:
.@ID=getcharid(0);
.@MAP_NAME$="hasn@"+str(.@ID); // Max 4 chars for map name
.@INSTID = instance_create("003-4-1@a"+(.@ID), getcharid(3), IOT_CHAR);
.@instanceMapName$ = instance_attachmap("003-4-1", .@INSTID, 0, .@MAP_NAME$);
setq TulimsharQuest_Hasan, 3, .@INSTID, santime()+300;
// Debug
if (.@instanceMapName$ == "") debugmes "Error: Map 003-4-1 X failed";
debugmes "Created map: "+ str(.@instanceMapName$);
// You have 5 minutes to complete the quest.
instance_set_timeout(300, 300, .@INSTID);
instance_init(.@INSTID);
.@x=34;//rand(29, 45);
.@y=33;//rand(29, 41);
monster(.@MAP_NAME$, .@x, .@y, l("Murderer Scorpion"), MurdererScorpion, 1, "Sorfina::OnKillMurderer");
addtimer(60000, "Sorfina::OnWarn");
mesn;
mesq l("Just go to the basement, past this door. Good luck, @@!", strcharinfo(0));
close;
L_Wait:
mesn;
mesq l("Good luck killing it! And don't forget to touch the Soul Menhir before you go!");
close;
L_TooWeak:
mesn;
mesq l("You are too weak to kill one and impress him, so please, bear my son.");
close;
L_Close:
close;
L_Finished:
mesn;
mesq l("Please, show Hasan the claw. Just talk to him.");
close;
OnKillMurderer:
setq TulimsharQuest_Hasan, 4;
dispbottom l("I will take a claw and show Hasan.");
end;
OnWarn:
.@q3=getq3(TulimsharQuest_Hasan);
dispbottom l("Time left: @@ remaining", FuzzyTime(.@q3));
if (.@q3-gettimetick(2) > 60)
addtimer(60000, "Sorfina::OnWarn");
else if (.@q3-gettimetick(2) > 15)
addtimer(15000, "Sorfina::OnWarn");
end;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, ValentineDress); //TODO
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 16);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_FEMALE;
.distance = 5;
end;
}
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