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// TMW2 scripts.
// Authors:
// Reid
// Travolta
// Saulc
// Description:
// Fishman NPC
// Quest variable:
// TulimsharQuests_Fishman
// Quest stages:
// 0 - not started
// 1 - Eugene asked for items
// 2 - completed
003-1,80,127,0 script Eugene NPC_EUGENE,{
.BaitID = SmallTentacles;
.BaitCount = 10;
narrator S_LAST_NEXT,
l("You see a raijin boy, sitting on the edge of the dock."),
l("He's holding a fishing rod, while gazing out at the sea.");
.@q = getq(TulimsharQuests_Fishman);
if (.@q == 1) goto L_CheckItems;
if (.@q == 2) goto L_QuestDone;
speech S_LAST_BLANK_LINE,
l("Ahoi."),
l("Hey, check out my brand new fishing rod. I bought it just today."),
l("I was so excited, I wanted to try it as soon as possible."),
l("So in a hurry, I forgot to take enough bait for fishing."),
lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
switch (select(l("I'll be back in no time."),
l("Sorry, I'm doing other things at the moment.")))
{
case 1:
setq TulimsharQuests_Fishman, 1;
speech S_FIRST_BLANK_LINE,
l("Thank you. I'll wait here.");
next;
mesc l("Protip: @@ are dropped by @@. That monster helps each other, so don't attack when they are in packs.", getitemlink(.BaitID), getmonsterlink(LittleBlub));
close;
case 2:
speech S_FIRST_BLANK_LINE,
l("But I'm almost out of @@...", getitemlink(.BaitID));
close;
}
L_CheckItems:
if (countitem(.BaitID) < .BaitCount)
{
speech
l("Sorry, but you don't have what I need."),
l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
close;
}
speech
l("That's exactly what I needed!"),
l("To thank you, accept my old fishing rod."),
l("It's not as good as my new one, but still very useful."),
l("Just look at that water! There's a whole bunch of fish down there."),
l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
lg("You might even get lucky, and get a @@.",
"You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
l("Have a good time fishing!");
delitem .BaitID, .BaitCount;
getitem FishingRod, 1;
getitem FishingGuideVolI, 1;
getexp 50, 5;
setq TulimsharQuests_Fishman, 2;
close;
L_QuestDone:
// Idea for future: Eugene telling fishman jokes.
speech
l("Ahoy, @@!", strcharinfo(0)),
l("Are the fish biting today?");
switch (select(l("Yes, everything is going great, thank you!"),
l("Actually, I have bad luck. Could you sell me a box full of fresh fish?")))
{
case 1:
speech S_FIRST_BLANK_LINE,
l("Glad to hear. I swear, the fish I picked before you arrive was THAT big!");
close;
case 2:
speech S_FIRST_BLANK_LINE,
l("Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!");
openshop;
closedialog;
}
close;
OnInit:
tradertype(NST_MARKET);
sellitem FishBox, 1250, 5;
sellitem CommonCarp, -1, 3;
sellitem GrassCarp, -1, 1;
.sex = G_MALE;
.distance = 6;
end;
OnClock0611:
OnClock1200:
OnClock1801:
OnClock0003:
restoreshopitem FishBox, 1250, 5;
restoreshopitem CommonCarp, -1, 3;
restoreshopitem GrassCarp, -1, 1;
end;
}
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