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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Researcher - allows you to decrypt Ancient Blueprints (Ancient Lang. skill)
003-0-1,58,29,0 script Researcher NPC_BLACKALCHEMIST,{
mesn;
mesq l("I've mastered the art of reading ancient languages.");
next;
mesn;
mesq l("For only @@ GP, I'll decrypt any ancient text file you have. Or you can learn how to read that yourself, for @@ GP.", .price, .learn);
next;
select
l("I want you to decrypt something"),
rif(!getskilllv(TMW2_ANCIENTLANGUAGES) && !ANCIENTLANGUAGEBOUNCER, l("I want to learn reading ancient languages")),
l("Nothing, sorry.");
switch (@menu) {
case 1:
if (Zeny < .price) {
mesc l("You don't have enough GP."), 1;
close;
}
mes b(l("Drag and drop an item from your inventory."));
.@id = requestitem();
// If ID is invalid
if (.@id < 1) {
mesc l("You give up.");
close;
}
// No item, or bound item
if (countitem(.@id) < 1 || checkbound(.@id)) {
if (checkbound(.@id))
mesc l("You cannot part with this item!");
else
mesc l("You give up.");
close;
}
switch (.@id) {
case AncientBlueprint:
Zeny-=.price;
delitem AncientBlueprint, 1;
MakeRandomBlueprint();
break;
case DesertTablet:
mesn;
mesq l("Sorry, it looks like Saulc wrote on this stone. It is entirely illegible... for now.");
break;
default:
mesn;
mesq l("Uhm, I don't think this item needs my skills.");
break;
}
break;
case 2:
if (Zeny < .learn) {
mesc l("You don't have enough GP."), 1;
close;
}
mesn;
mesq l("Wait, it is not so simple as giving me money.");
next;
mesn;
mesq l("What do you think learning is, magic?!");
next;
mesn;
mesq l("What do you need to learn something besides money for tuitions fee? Time and Dedication.");
next;
Zeny-=.learn;
ANCIENTLANGUAGEBOUNCER=61;
mesn;
mesq l("Do you see the professor on the next room? Learn to his boring speech for A WHOLE MINUTE. There are the materials for the class.");
next;
mesn;
mesq l("If you pay attention, you'll learn the skill.");
break;
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
.price=350;
.learn=5000;
end;
}
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