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// TMW2 scripts.
// Authors:
// Jesusalva
// Dusty in a Bottle (aka. Dustynator, Dustman, mr. willbelz)
// Description:
// Scripts for 001-10-1: Boss Fight!
001-10-1,0,0,0 script #COD_BossManager NPC_HIDDEN,{
end;
// Spawn the Dust Boss
OnEventStart:
areamonster("001-10-1", 34, 29, 59, 52, strmobinfo(1, DustBoss), DustBoss, 1, "#COD_BossManager::OnVictory");
initnpctimer;
end;
// Dust boss was killed, add timers, special reward for victor
OnVictory:
if (getcharid(1) > 0) {
.pwin=getcharid(1);
getpartymember(getcharid(1));
.@count = $@partymembercount;
.bonus=max(0, getmapusers("001-10-1")-.@count);
} else {
.win$=strcharinfo(0);
.bonus=0;
}
getitem BottledDust, 1;
maptimer("001-10-1", 100, "#COD_BossManager::OnReward1");
maptimer("001-10", 100, "#COD_BossManager::OnReward2");
donpcevent("Colonel DUSTMAN::OnCoDEnd");
end;
// Handle rewards: 10 dust for winner party on boss room, 1 dust for everyone else
// on boss room, 1 dust for winner party outside boss room
OnReward1:
if ((.pwin > 0 && getcharid(1) == .pwin) || strcharinfo(0) == .win$)
getitem BottledDust, 9+.bonus;
else
getitem BottledDust, 1;
// FALLTHROUGH
OnReward2:
if (.pwin && getcharid(1) == .pwin) {
setq2 LoFQuest_COD, getq2(LoFQuest_COD) + 1;
getitem BottledDust, 1;
}
if ($EVENT$ == "Rebirth")
getitem BottledDust, rand2(1,2);
warp "018-2-1", 24, 29;
specialeffect(FX_FANFARE, SELF, getcharid(3));
end;
// You ran out of time
OnTimeDefeat:
@COD_CHECKPOINT=0;
if (getmap() ~= "001-10") {
warp "018-2-1", 24, 29;
dispbottom l("COD: Ran out of time!");
}
end;
// Must reset for next challenge
OnCleanUp:
.pwin=0; // party winner
.win$=""; // fallback, if char not in party
killmonsterall("001-10-1");
initnpctimer;
stopnpctimer;
end;
// Every 20 seconds mobs are created if needed
OnTimer20000:
.@mi=mobcount("001-10-1", "all");
.@pl=getmapusers("001-10-1");
.@monsterId=any(DustRifle, DustGatling, DustRevolver);
if (.@pl > (.@mi-2))
areamonster("001-10-1", 34, 29, 59, 52, strmobinfo(1, .@monsterId), .@monsterId, (.@pl-.@mi+2));
initnpctimer;
end;
// Setup
OnInit:
.pwin=0; // party winner
.win$=""; // fallback, if char not in party
end;
}
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