1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// 4144
// Qwerty Dragon
// Reid
// Vasily_Makarov
// Jesusalva
// Description:
// Starting script of Evol Online, modified for TMW2.
// Translation:
// FR Translated
000-0,23,19,0 script Sailors NPC_SAILORS,6,6,{
OnTouch:
.@q=getq(General_Narrator);
if (.@q)
end;
//checkclientversion;
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
showavatar 3;
if ($EVENT$ == "Steam" && false) goto L_FiresOfSteam;
if ($HARDCORE || debug || $NO_INTRO) goto L_ShortIntro;
mesn "Narrator";
mesc l("You open your eyes. The remants of the salt water in your eyes is not particularly helping you see.");
mesc l("(Click next button to advance dialogs)"), 3;
next;
mesc l("What in the world is happening?! Where in Jesusalva's name are you?!");
next;
if (getvaultid()) {
mesc l("Sometimes, you really wish you could visit new universes without having to pick some sort of role on it.");
next;
}
mesc l("Actually. Who are you again? A headache which doesn't want to pass strikes you.");
mesc l("You can hear creaking planks and a sail flapping in the storm. A ship?");
mesc l("You hear shouting directed at you. Sailors from the ship?");
next;
showavatar NPC_ORC_MAN;
setcamnpc "Sailors", -64, -32;
mesn l("Orc Voice");
mesq lg("Hey kid! Can you hear me?");
next;
showavatar NPC_SILVIO;
setcamnpc "Sailors", 0, -32;
mesn l("Human Voice");
mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesn l("Tritan Voice");
mesq l("We speak various languages on this world. Let's try gesturing!");
mesq l("Hey, you on the dune! Can you hear us?!");
next;
restorecam;
asklanguage(LANG_ON_SEA);
showavatar NPC_SAILORS;
setcamnpc;
mes "";
mesn;
mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesq lg("This girl needs help, we need to rescue her!", "This boy needs help, we need to rescue him!");
next;
mesn;
mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too.");
mes "";
select
l("I don't need to be rescued. I'm enjoying myself here."),
l("Thanks... I guess..."),
l("(Don't respond)");
mes "";
if (@menu == 1) {
mesn l("Sailor");
mesq l("What do you mean? Do you at least have a rowboat with you?!");
next;
mesn l("Billy Bons");
// Dying of thirst will set in waaaay sooner than dying of hunger.
mesq l("We can't let you die of thirst! That wouldn't be cool at all! And I'm very cool!");
next;
} else if (@menu == 2) {
mes ""; // You don't need to thank us!
} else {
mesn l("Sailor");
mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!");
next;
}
restorecam;
showavatar;
mesn "Narrator";
mesc l("The sailors take you aboard their ship.");
mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.");
next;
addtimer(20000,"Elmo#sailors::OnSlow");
warp "000-0-0", 30, 36;
closedialog;
close;
L_FiresOfSteam:
dispbottom l("Welcome to Moubootaur Legends: ##1Fires of Steam##0");
warp "000-0-1", 26, 28;
sleep2(25);
atcommand("@refresh");
asklanguage(LANG_ON_SEA);
clear;
mesn "Narrator";
mesc l("You wake up in the middle of the night. How did you got here? WERE YOU KIDNAPPED?");
next;
mesn "Narrator";
mesc l("Memory slowly returns to you as you start growing aware of your surroundings. That's right, you are on a ship.");
next;
mesn "Narrator";
mesc l("Andrei Sakar, the legendary Hurnscald Hero, as well as a group of alliance members which include yourself, are heading to the continent of Kolev, where is said to be a legendary town which helped the humans from the second era to survive.");
next;
mesn "Narrator";
mesc l("They were sending food and supplies to the Alliance, but in the past months, there was a deadly silence. Not a single sign of life came from there.");
next;
mesn "Narrator";
mesc l("Hoping for the best, but prepared for the worst, you set off to the legendary continent of Kolev; Your destination: Artis.");
next;
clear;
mesc l("Moubootaur Legends presents..."), 3;
mes "";
mesc b(l(" Fires of Steam ")), 1;
mesc l("- The Death of Andrei Sakar -"), 1;
mes "";
mesc l("An event to prepare for the Steam Release"), 2;
mes "";
next;
mes "";
mes "";
mesn strcharinfo(0);
mesq l("We'll be arriving at Artis by the dawn, where Elora will be waiting for us. I can only hope, that the denizens are okay...");
next;
clear;
GameRules(8 | 4);
clear;
closeclientdialog;
OnForceReset:
freeloop(true);
while (BaseLevel < 60)
getexp NextBaseExp, 100;
freeloop(false);
setq ShipQuests_Arpan, 5;
setq General_Narrator, 21;
consoleinfo "New account: %d (%s)", getcharid(3), getcharip();
if (array_find($@IPBLIST$, getcharip()) >= 0)
#TUTORIAL_DONE=true;
else
array_push($@IPBLIST$, getcharip());
adddefaultskills();
percentheal 100,100;
LOCATION$ = "Artis";
TUT_VAR=gettimetick(2);
#TUTORIAL_DONE=true;
#REG_DATE=gettimetick(2);
TUTORIAL=true;
CRAFTQUEST=true;
MPQUEST=true;
MAGIC_LVL=7;
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
savepoint "029-0", 202, 85;
if (!@forcereset)
warp "029-0", 202, 85;
close;
L_ShortIntro:
mesc l("This is a special server. New players should NOT chose this one to start playing."), 1;
mesc l("Did you hear what I just said?");
asklanguage(LANG_ON_SEA);
mes "";
mesc l("Remember to assign status points before fighting. By default, it can be done with %s.", b("F2")), 1;
mesc l("Do you want to do the tutorial?");
if (askyesno() == ASK_YES) {
warp "000-0-0", 30, 36;
} else {
setq ShipQuests_Arpan, 6;
setq ShipQuests_Julia, 2;
doevent "Elmo#sailors::OnSkip";
}
closeclientdialog;
close;
OnForceReset2:
logmes(sprintf("%s - Reset Forced by System Admin", getcharid(3)));
#TUTORIAL_DONE=false;
@forcereset=true;
goto OnForceReset;
OnInit:
.sex = G_MALE;
bindatcmd "sakarfr", "Sailors::OnForceReset2", 100, 99, 1;
end;
}
|