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//================= Hercules Configuration ================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2014-2018 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// Battle (Pet) Configuration File
//=========================================================================
// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//=========================================================================
// Rate for catching pets (Note 2)
pet_catch_rate: 100
// Can you name a pet more then once? (Note 1)
pet_rename: true
// The rate a pet will get friendly by feeding it. (Note 2)
pet_friendly_rate: 100
// The rate at which a pet will become hungry. (Note 2)
pet_hungry_delay_rate: 100
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
pet_hungry_friendly_decrease: 0
// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: false
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: true
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: false
// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
// At max (1000) support rate is 150%.
pet_support_min_friendly: 900
// Same as above, but this is to use the pet_script field with official pet abilities.
pet_equip_min_friendly: 900
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: true
// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 100
// Does the pets owner receive exp from the pets damage?
pet_attack_exp_to_master: true
// The rate exp. is gained from the pet attacking monsters
pet_attack_exp_rate: 90
// Pet leveling system. Use 0 to disable (default).
// When enabled, a pet's level is a fixed % of the master's. (Note 2)
// If 200%, pet has double level, if 50% pet has half your level, etc.
pet_lv_rate: 14
// When pet leveling is enabled, what is the max stats for pets?
pet_max_stats: 99
// When pet leveling is enabled, these are the imposed caps on
// min/max damage. Note that these only cap atk1 and atk2, if you
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
pet_max_atk1: 500
pet_max_atk2: 1000
// Are pets disabled during Guild Wars?
// If set to true, pets are automatically returned to egg when entering castles during WoE times
// and hatching is forbidden within as well.
pet_disable_in_gvg: false
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