Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-28 | Actually, allow all town admins to exile people. | Jesusaves | 1 | -2/+3 | |
Because it is fun! | |||||
2020-07-28 | When player is exiled from a town, if they already were saved there, unsave. | Jesusaves | 2 | -0/+9 | |
2020-07-28 | teleporthome() function where it is useful | Jesusaves | 4 | -4/+4 | |
2020-07-28 | Move teleporthome() to utils | Jesusaves | 3 | -17/+11 | |
2020-07-28 | Remove savepointparticle entirely | Jesusaves | 3 | -17/+0 | |
2020-07-28 | Use EnterTown() on ships | Jesusaves | 8 | -17/+32 | |
2020-07-28 | Move POL_LocToTP from Politics to Utils | Jesusaves | 2 | -26/+27 | |
2020-07-28 | Initial version of the most powerful power the Town Admin have. | Jesusaves | 3 | -6/+61 | |
The power to exile a player. Exiles are not logged anywhere. When exiled, player will not be saved to town. This affects respawn and Soul Menhir. It can be circumvent by a few bugs/tricks. | |||||
2020-07-28 | Deprecate savepoint particle | Jesusaves | 1 | -40/+2 | |
2020-07-28 | This map does not exist | Jesusaves | 4 | -58/+0 | |
2020-07-28 | Fix typo. Styling. | Jesusaves | 1 | -2/+2 | |
2020-07-28 | Fix a bug (a typo) reported by Mathias Cronqvist (@Avish) on Teleporter Gates | Jesusaves | 1 | -1/+1 | |
2020-07-28 | This should aid in crafting bugs of options being overriden by careless players. | Jesusaves | 1 | -0/+6 | |
It is NOT warranted to work. | |||||
2020-07-28 | Prevent players from tweaking currently equipped items | Jesusaves | 1 | -1/+5 | |
2020-07-28 | When resigning office, your automatic application will be canceled as well | Jesusaves | 2 | -0/+6 | |
2020-07-27 | [skip ci] fix bugs | Jesusaves | 1 | -5/+5 | |
2020-07-27 | LoF and GTMW staff | Jesusaves | 1 | -0/+5 | |
2020-07-27 | GM Authentication: Logs and public reports | Jesusaves | 1 | -0/+7 | |
Be the most annoying possible. Otherwise, it misses the point. | |||||
2020-07-27 | Register seeds and demure as well | Jesusaves | 1 | -2/+5 | |
2020-07-27 | Add @gm, a convenience command for, well, GMs. | Jesusaves | 1 | -0/+16 | |
2020-07-26 | And a typo on cherry | Jesusaves | 1 | -2/+2 | |
2020-07-26 | Actually, and most importantly: Coffee Day. IT IS COFFEE. | Jesusaves | 2 | -1/+25 | |
2020-07-26 | Announce when it is the International Chocolate Day. | Jesusaves | 1 | -0/+7 | |
Otherwise, the event will be missed. | |||||
2020-07-26 | Chocolate Day Event | Jesusaves | 2 | -0/+29 | |
It happens at 07/07 and will make every monster drop chocolate. If you're lucky, of course. Drop chances are 0.4% per monster level. There is only 27% chance for some chocolate which is not a bar :> | |||||
2020-07-22 | Adds new Elite Duck monster. | Sean Hulka | 2 | -8/+201 | |
Second and third quest stages of PIRATES OF SARAH. Updates Ducky summoning skill. | |||||
2020-07-16 | Now going option-less will NOT wipe options, it'll add MAXHP option instead. | Jesusaves | 1 | -6/+11 | |
And weapons cannot have any form of defense bonus. | |||||
2020-07-16 | And, for players general happiness, I added a re-roll when result is too low. | Jesusaves | 1 | -2/+11 | |
This re-roll is based on equipment level, and do not happen on maluses. Legendary Wand, for example, will get a re-roll if result < 20% of maximum. | |||||
2020-07-14 | Fix broken announce | Jesusaves | 1 | -1/+1 | |
2020-07-14 | SECURITY PATCH | Jesusaves | 1 | -3/+3 | |
2020-07-13 | Wrong fix | Jesusaves | 1 | -1/+2 | |
2020-07-13 | Increase Candor Battle difficulty | Jesusaves | 1 | -1/+3 | |
2020-07-13 | Prevent Aurora Events from being handled OnInitr12.3_20200713 | Jesusaves | 1 | -1/+2 | |
2020-07-13 | I don't care but lets update this deprecated code | Jesusaves | 1 | -2/+2 | |
2020-07-13 | Fix typo reported by Console | Jesusaves | 1 | -1/+1 | |
2020-07-13 | Just being sure | Jesusaves | 1 | -0/+2 | |
2020-07-13 | Fix variable bug reported by HCP | Jesusaves | 1 | -1/+1 | |
2020-07-11 | And this other fix is for the Iced Water D: | Jesusaves | 1 | -1/+1 | |
2020-07-11 | This hotfix might fix a potential glitch while using First Aid >.< | Jesusaves | 1 | -0/+4 | |
Should not solve anything, but should address an edge case scenario | |||||
2020-07-11 | SORRY HEAVEN | Jesusaves | 1 | -0/+4 | |
LET BULLETS BE SOLD | |||||
2020-07-08 | I've had these nerfs in my mind since I woke up today | Jesusaves | 1 | -5/+5 | |
NERF IT | |||||
2020-07-07 | Looping over all magics searching for same class spells is not optimal. | Jesusaves | 1 | -1/+2 | |
But is easier to code than a hack with setd/getd | |||||
2020-07-07 | Reset all learnt skills to level 1 - forcefully | Jesusaves | 2 | -1/+22 | |
This will give me the flexibilty I'll need for new level up rules Forgetful NPCs still will have to wait so spend wisely!!!!!!! | |||||
2020-07-07 | Monster King Fortress B0F | Jesusaves | 5 | -0/+11 | |
Maps by kytty | |||||
2020-07-07 | But plz not so much | Jesusaves | 1 | -2/+2 | |
2020-07-07 | I must have been asleep when I wrote this rule D: | Jesusaves | 1 | -11/+14 | |
Split wands to their own crafting rules. Nerf ATK% bonus from 2H swords. Seems more sane now; Mages doesn't need ATK, shields doesn't needs MATK, And %-based bonuses doesn't need higher modifiers than non-%-based bonuses. NOTE: Brawling Gloves still power up MATK for whatever reason | |||||
2020-07-07 | Wait, shields are not magical. | Jesusaves | 1 | -2/+2 | |
Remove the MATK bonus. | |||||
2020-07-07 | Legendary Weapons now get +50% bonuses when tweaking | Jesusaves | 1 | -1/+13 | |
2020-07-07 | Lightbringer is part of Savior set (for crafting) | Jesusaves | 1 | -0/+4 | |
2020-07-06 | Weapons should not have DEF. | Jesusaves | 1 | -0/+7 | |
Wait, DEF or MDEF? For now, cap DEF+MDEF, but only. This will need work further on... | |||||
2020-07-05 | Typo | Jesusaves | 2 | -2/+2 | |